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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 9th, 2012, 23:25 Posted By: wraggster
Online retailer Amazon UK has listed Splinter Cell: Blacklist’s release date as the 29th of March 2013.
Videogamer reported on the updated listing, which also includes information about bonus digital content named Upper Echelon.
This limited pre-order offer contains an Upper Echelon suit, special goggles that shine gold and an additional mission.
The pre-order edition also comes in an exclusive steelbook case, which contains an A2 poster of the game’s conflict zone.
Splinter Cell: Blacklist will be available on 360, PS3 and PC with a Wii U version rumoured to be in development, though not yet confirmed.
http://www.mcvuk.com/news/read/march...-claims/099225
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July 8th, 2012, 23:13 Posted By: wraggster
The reader Ps3 Showtime is updated to bring a lot of corrections as usual, but andbey0nd a developer takes the opportunity to release a plugin to allow access to the media present in the Blu-ray.
Showtime Disc Access Required: - CFW / FW 3.41/3.55 with peek/poke/lv1 (kmeaw / Rebug / Rogero / HERMES) - Showtime media player 3.99 + or Multiman for Showtime - A DVD / CD / BD in the player (video / music / photo) Installation: - Install as a normal Pgk - This column will appear in the video - The launch with a media in the drive Extras: - You Can Take screenshots of movies while Showtime is playing - You Can Play music from XMB [ Music] column while Showtime is displaying picture slideshows - You Can Use "Remote Play" to watch videos on your PSP / PSVita or Other Compatible Devices 3.6.5 Showtime Showtime Unofficial 3.99.41 Disc Access Plugin Showtime Official Site: www.lonelycoder.com
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July 8th, 2012, 22:49 Posted By: wraggster
Developer Nathan_r32_69 released a tool yesterday to allow people on a CFW to sign in to the SEN (a.k.a. PSN) by spoofing the necessary information.People running a CFW on their PS3 can usually not connect to the SEN since they do not have the latest firmware. In order to be able to log in to the Sony network from a CFW, some information needs to be spoofed on the device, and this is exactly what this tool does.
Please note that using a CFW is against SEN’s T&C, and if detected, this could get you banned. Yup, I know that some of us want to run a CFW and *still* be honest customers wanting to buy their games, but apparently Sony is against the idea… so just so you know, you access SEN on a CFW at your own risk
SEN Enabler-disabler is compatible with most PS3 Custom Firmwares, including the DRM-dongle ones.
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July 8th, 2012, 22:48 Posted By: wraggster
Developer neur0n, famous for his psp CFW “6.60 ME“, announced today on twitter that he got VHBL to run on his brand new Vita.
A few days ago, he had announced that he had a working user exploit on the vita, so getting VHBL to run sounded like the “logical” next step.
For those of you who don’t know yet, VHBL is a tool that runs PSP homebrews (emulators, fan made games…) on the Vita.
A few years ago, neur0n had already ported HBL to a new exploit and a new firmware (6.35 at the time).
Since then, he has contributed to the scene with his Custom Firmware 6.60 ME, and has also been an active developer for “pro CFW“. In other words, if he says he got VHBL to run on a new exploit, you can trust him
No word on a release yet, but if I would guess I would say that nothing will happen before firmware 1.80 is released. This announcement could be the “second exploit” I’ve been waiting for in order to plan a release for VHBL, but of course this is neur0n’s decision. I’ll try to contact him in the days to come to see what his plans are.
via http://wololo.net/2012/07/06/neur0n-...t-on-the-vita/
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July 7th, 2012, 23:33 Posted By: wraggster
One ambitious coder has managed to squeeze Valve's 2008 zombie classic Left 4 Dead into Sony's high-spec PlayStation Vita handheld.
It is 100 per cent unofficial, of course, but as the video demonstration shows it's also entirely feasible. Frame rate and graphics appear solid, while the handheld's gyrosensors have been used for smart aiming options.The application could be the first of many homebrew designs that come from the PlayStation Mobile development suite, which essentially opens up the handheld to more indie studios and bedroom coders.
http://www.computerandvideogames.com...ebrew-heroics/
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July 7th, 2012, 23:23 Posted By: wraggster
While Sony has made a substantial investment in the Gaikai game streaming service – to the tune of $380 million – the company is still committed to retail, Sony UK's Fergal Gara told MCV. Fergal noted that UK retail is undergoing "a bit of a readjustment," referring to the trouble that retailers like GAME have suffered recently.
Still, despite the issues being faced at retail, Sony plans to continue leveraging brick-and-mortar – the company will use retail to demonstrate Wonderbook, for example. He added that he hopes retailers, and not just specialist retailers, will stay committed to stocking games as well, especially considering that the next generation of gaming hardware is right around the corner.
Of course, Sony is intent on creating a new cloud service, so it will be interesting to see how the company's next offering will fit into the retail structure. One example to follow might be that of GameStop, which makes asubstantial chunk of change selling redemption tokens for digital goods at its many retail stores.
http://www.joystiq.com/2012/07/06/so...ikai-purchase/
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July 7th, 2012, 23:18 Posted By: wraggster
The roster in Sony's mascot mashup, PlayStation All-Stars Battle Royale, has grown by two more fighters. Heihachi Mishima from Namco Bandai's Tekkenseries, and Toro, cartoonish marketing feline for Sony Japan, have both been confirmed for launch (on October 23) by Sony during an EVO 2012 presentation.
In addition to the new characters, a new stage called Dojo has been revealed. Dojo (depicted above) is inspired by Chop Chop Master Onion's stomping/chopping grounds, as seen in Parappa the Rapper.
Update: The PlayStation Blog has posted videos of both characters, which we've embedded below the break.
http://www.joystiq.com/2012/07/06/pl...achi-and-toro/
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July 7th, 2012, 23:17 Posted By: wraggster
The unprecedented decision to region-lock the PS3 release of Persona 4 Arenawill not lead to a "slippery slope," Atlus PR and sales manager Aram Jabbari said in a statement (available in full after the break).
"This is NOT the beginning of a new ATLUS policy, nor do we view it as a precedent or a slippery slope," Jabbari said. "If anything, your determination and dedication to what you believe in has certainly stood in the face of that. This is an isolated case, a situation precipitated by a number of factors, some of which are simply out of our North American hands." He admits that Atlus was "completely unprepared for the force with which the community communicated their disapproval."
Jabbari explained that the North American release contains both Japanese and English audio tracks, and will be released very close to the Japanese version (August 7 in North America and July 26 in Japan). "The unforeseen consequence in all of this was that we had a version of our biggest game of the year releasing within a couple weeks in two territories, both identical in content, but at radically different price points."
Because of the difference between the yen and the dollar's values right now, this situation could lead to mass importing, which would "cannibalize the performance of a title in one territory to the benefit of another." For reference, the Japanese retail price of Persona 4 Arena is ¥7,329, roughly $92, versus $59.99 in North America.
"The decision to region-lock P4 Arena was a business one, one that has very clearly affected how many perceive the project," Jabbari concluded, "but we ask you to please not overlook the exceptional efforts of the people behind the game and to work with us through constructive dialogue."
http://www.joystiq.com/2012/07/06/at...sses-surprise/
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July 7th, 2012, 11:23 Posted By: wraggster
Gearbox would love for another developer to make Borderlands 2 for Vita
Gearbox Software
www.gearboxsoftware.com
At the Rezzed event, Gearbox Software head Randy Pitchford said he would love it if another developer created a version of Borderlands 2 for PlayStation Vita. Pitchford loved the idea, but said Gearbox was too busy with the game to make the port.
"One of the things I wish Sony would do is get behind Borderlands, because I'd love to see a Vita version of the game," he said, according to Eurogamer.
"Perhaps some of you folks can convince Sony to start that. We're too busy to develop it ourselves. But I know there are a lot of talented developers who could take our code, our source and our content and perhaps create something like that."
Pitchford played up the cloud-based capabilities of a Vita version, allowing PlayStation 3 owners to continue playing their game on the go.
"I want to be able to have the character I'm working on with my PS3, and then when I'm on the road with my Vita I can just keep developing that same character because it exists on the cloud somewhere," he said. "Technologically, that's possible."
http://www.gamesindustry.biz/article...ble-at-gearbox
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July 6th, 2012, 22:11 Posted By: wraggster
The next game in Namco Bandai's Tales Of series is coming to Europe.
The Japanese PS3-exclusive RPG was released in Japan last September and the direct sequel is already unerway for a November 1st 2012 Japanese launch.
Series producer Hideo Baba states at the Japan Expo in Paris, "there's a good chance" the West will see Tales of Xillia 2 if sales of Xillia perform well.
The Tales of series has sold over 13 million units worldside with the latest title, Tales of Graces, due to release this year on August 31st for the PS3.
http://www.mcvuk.com/news/read/tales...-europe/099158
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July 6th, 2012, 22:07 Posted By: wraggster
Atlus has confirmed that the PlayStation 3 version of Arc System Works fighting game Persona 4: Arena will be region-locked. This, we believe, makes it the first PS3 game to feature any region protection since the system's launch in 2006.
The news was revealed in a post by a member of Atlus USA staff on the publisher's official forums. "The PS3 version will be region-locked," the post reads. "To reiterate, [the North American] version of the game works for the North and South American regions.
"Also, keep in mind that both the NA and JP versions have both English and Japanese text and voice options, making them nearly identical. I'm unsure of what the case will be for the EU version."
The announcement was immediately met with widespread criticism from Atlus' committed fanbase, many of whom feared a repeat of the Catherine delay. Persona Team's erotic horror was released in North America six months after its Japanese launch - and it took a further seven months to reach European shores.
Geraint Evans, director of Zen United, the Bristol-based company which is working on the European release of Persona 4: Arena, does not expect the game to suffer Catherine's fate. The game launches in Japan later this month, and in America in August.
"It is always our intention to release as close to the US date as is humanly possible," he tells us. "We don't have an official date to confirm at this moment, but we hope to be able to do that soon, and we appreciate people's patience in the meantime.
"We want to serve the people that enjoy our games as best as we possibly can, and try to reduce any kind of delay. That's always been our goal with all the games we work on."
While Evans won't be drawn on the thinking behind the decision to make Arena PS3's first region-locked game, our suspicion is that it was inspired by the committed western fanbase that Atlus games enjoy.
When Catherine was finally released in the UK in February, it debuted in a lowly 20th spot; how many of the chart-topping 162,000 Japanese week-one sales came from UK importers? Atlus has no idea, and this is surely the way to gauge the true demand for its games in the west - region-locking seems like a small price to pay, even if doing so will inconvenience its die-hard fans for a handful of weeks.
Based on the time we've spent with the game - look out for a preview in E244, out August 1 - it's going to be worth the wait. It'll make its western debut at Evo 2k12, the world's most prestigious fighting game tournament, in Las Vegas this weekend.
http://www.edge-online.com/news/pers...on-locked-game
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July 6th, 2012, 00:44 Posted By: wraggster
If you've been aching to wile away hundreds more hours replaying Final Fantasy classics on the go, then Sony Japan's got some good news for you. It's finally revealed that the ability to play those charming, if a little dated, PSOne titles will arrive on the PS Vita's next software update, version 1.80, later this summer. This little nugget was tucked away behind the news that a handful of PS2 titles, playable on allversions of the PS3, will launch in the Japanese PlayStation Store on July 25th. The first wave of titles include Biohazard Code: Veronica, Siren and Dragon Force, all priced between 800 and 1,200 yen. No news yet, however, on when (or if) a similar retro-gaming bounty will arrive outside of Japan.
http://www.engadget.com/2012/07/05/p...es-on-ps-vita/
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July 6th, 2012, 00:40 Posted By: wraggster
Sony could be ready to announce to a new PlayStation 3 model, according to new documents filed with the Federal Communications Commission.
The images posted on Pocket News refer to a CECH-4001x model, which Eurogamer suggests is a new, slimmer console that will be launched at Gamescom in August.
Sony has yet to comment on the FCC documents.
"We haven't announced anything new on PS3 in terms of hardware revisions," president of Sony's Worldwide Studios Shuhei Yoshida told Eurogamer in June.
"We should never say never - hardware guys are always looking at ways to make things cheaper, smaller."
http://www.gamesindustry.biz/article...super-slim-ps3
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July 6th, 2012, 00:38 Posted By: wraggster
DICE's general manager calls out the next FPS trend as near-future
EA DICE
www.dice.se
DICE general manager Karl Magnus Troedsson believes first-person shooters need to do more to innovate. Before Modern Warfare hit the scene the big time period in first-person shooters was World War II, but these days players can't get enough of fictionalized version of current conflicts. Troedsson called out the modern setting as one way FPS developers have been resting on their laurels.
"I think we're going to start seeing people moving away from the modern setting, because every now and again settings or themes start to get stale and then everyone jumps over," Troedsson told Edge Online. "You know, at some point dinosaurs are the hottest thing and everyone is making games with dinosaurs, but there are trends. It used to be WWII, and recently it's been the modern era and people are now moving towards near future."
"But it's a bit cheap to just say, 'Okay, we're going to switch and go back in time or into the future and that will be innovation'. It will definitely drive the franchise forward for whatever game, but it's not true innovation, it's more a thematic change that has a perceived value to the gamers out there. But as a developer you can only make so many games in one particular era, and then you personally start to get a bit bored with it," he added.
Troedsson said that developers need to push themselves, technically and thematically.
"I think it's our responsibility as game developers to always push ourselves when it comes to the experience of games. To always make sure that when we put games in the hands of consumers that we are proud of what we've done," he said.
"We want people to be amazed when they look at our games. We want to make the best game that we can, and we want that game to be the best one on the market. If gamers think that, then we've done our job. We're not there yet, but we're working on it."
http://www.gamesindustry.biz/article...-getting-stale
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July 5th, 2012, 23:34 Posted By: wraggster
New release could be announced at Gamescom, according to reports
Sony is working on a new model for the PS3, a filing to the US Federal Communications Commission suggests.
As unearthed by NeoGAF, a potential new 4000 series – the CECH-4001x – could be yet another smaller and slimmer model of the current-gen console, following on from the previous PS3 Slim released in 2009.
Whilst Sony is widely believed to be working on a next-generation console the PS4, a cheaper PS3 could be seen as a way of tempting late adopters to purchase the system and increasing its lifespan.
It is reported that Sony could unveil the new super slim model at German games industry consumer event Gamescom next month.
Sony has declined to comment.
http://www.develop-online.net/news/4...sts-FCC-filing
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July 5th, 2012, 16:34 Posted By: wraggster
via http://www.emucr.com/
Pokopom PSX Pad Plugin SVN r51 is compiled. A XInput input plugin for PSX/PS2 emulators, and as of r48 nullDC 1.0.4 too. Pokopom is a PSEmu Pro pad plugin that emulates a DualShock1 and DualShock2 controller for PS1 and PS2 emulators respectively. It only uses XInput, so as to avoid the DirectInput troubles with X360 controllers.
Pokopom PSX Pad Plugin function
- Supports rumble, with a nice custom curve.
- Extended analog sticks range on corners. (for games like Ape Escape)
- Guitar build for XInput Guitars on Guitar Hero games.
Pokopom PSX Pad Plugin SVN Changelog:
r51
Pokopom:
-. Added Chankast support... O.O"
-. Some minor GUI work
Download and Give feedback Via Comments
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July 5th, 2012, 16:29 Posted By: wraggster
via http://www.emucr.com/
Jpcsp SVN r2593 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r2592
Further progress on PRO Online support:
- added list of members in chat window
- added timeout handling for sceNetAdhocPdpRecv
- improved sceNetAdhocctlJoin and sceNetAdhocctlDisconnect
Added draft implementation for sceNetApctlScanUser,
sceNetApctlGetBSSDescIDListUser and sceNetApctlGetBSSDescEntryUser.
r2593
Fix in network: update the peer timestamp also when receiving a Matching
message.
Download http://www.mediafire.com/?pmrng45llbsg44r
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July 5th, 2012, 15:57 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game, which was originally
created by the wonderful folks over at http://www.senileteam.com
This release is for the Dreamcast, PSP, Wii, Wiz, GP2x, Dingoo, Linux and PC:
Heres whats new;
-
r3711 | utunnels | 2012-07-03 21:27:59 -0400 (Tue, 03 Jul 2012) | 1 line
Changed paths:
M /engine/openbor.c
M /engine/openborscript.c
Fix a crash issue in 3710.
DOWNLOAD AND GIVE FEEDBACK VIA COMMENTS Attached Files
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July 5th, 2012, 15:42 Posted By: wraggster
Sony announced a few hours ago that PS3 Firmware 4.21 is coming “soon” (Update: it’s now available).It is an optional update, with minor stability improvements.
Note: You can already download it here if you’re interested.
source: Sony’s twitter
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