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August 16th, 2012, 00:34 Posted By: wraggster
If you've been marathoning a new favorite TV show on Netflix recently you may have noticed that on the PlayStation 3 (above) and browser-based (after the break, along with a quick demo video) players it's got a new tweak. At the end of each episode as the credits roll it pops up a quick (and very basic cable TV post movie-like) prompt with info about the the next episode and, unless you select a particular viewing option, search or go back to browsing, keeps right on playing. For movies, it pops up three similar recommendations instead. This "post-play" experience takes a couple of remote presses out of long viewing sessions, and on Netflix's end probably makes it easier for folks to choose to sit through "one more episode" and keep those viewing hours boosted.
On the other hand, not every one likes the automation, either here or on the Xbox 360 app. Whether that's because viewers need an emotional pause after a particularly gripping episode of Lost or they -- and by they, we mean this blogger in particular -- tend to doze off mid-episode, the good news is that every other episode it prompts the user if they want to keep playing before moving on. Like every other tweak or announcement even this move will probably be debated amongst viewers, feel free to dive into the lone season of Terriers in the name of research before letting us know if you're a fan.
http://www.engadget.com/2012/08/15/n...-play-ps3-web/
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August 16th, 2012, 00:21 Posted By: wraggster
The president of Worldwide Studios talks about what's next for Vita
Shuhei Yoshida is the affable, approachable face of Sony. The president of worldwide studios is often seen sitting quietly in his own company's presentations, looking more like an interested fan than a whip cracker, earning a reputation as one of the good guys amongst journalists and fans alike.
He's also a happy interviewee, or always has been when the sun has shone for Sony. Catching up with him today at Gamescom, during a period when Sony is under heavy fire from a lot of angles, it was hard to know what to expect from the usually chatty executive. Would the generally positive response to last night's conference have him relaxed, or was it time to don the corporate armour and deflect a few of the more pointed questions? Read on to find out what sort of mood he was in.
Q: The conference yesterday seemed to be well received. What was your agenda? What message did you want to communicate?
Shuhei Yoshida: Our focus was to feature PS Vita. One big criticism we got from E3 was where's the PS Vita, where are the PS Vita games? We spent too little time talking about it, so that was a big focus going into Gamescom.
We were very happy to announce five new titles from Worldwide Studios, as well as the new Ratchet & Clank game - so that's six new titles. PS Vita, PS3, Move, PSN, they all got new titles, so we were able to cover all of the initiatives that we have
Q: Sony has quite a range of products and initiatives now, so it must be difficult to make sure your messaging is strong across all of them.
Shuhei Yoshida: That's fair to say. But we have a lot of development employees at Worldwide Studios, so we should be able to support all of those platforms and initiatives. It's our job to makes sure that our resources are allocated well to give that support.
"We're getting really good feedback from the media and consumers...about the hardware features, as well as the games that try to take advantage of each new input method."
Q: Has the Vita suffered in that respect? It's very impressive hardware, but it can do so many things that making sure people understood it struck me as a key challenge.
Shuhei Yoshida: We're getting really good feedback from the media and consumers...about the hardware features, as well as the games that try to take advantage of each new input method. With that feedback, our developers can be smarter about how to use the new features the Vita offers.
Q: Is the Vita as popular as it should be?
Shuhei Yoshida: In terms of the reactions of the people who have already bought the Vita, we're very happy. They are happy with the hardware. In terms of the sales, we'd definitely like to see more. There are millions of people we're sure will enjoy playing PS Vita games. Our job now is to decipher what's preventing these people from making the jump. Our priority right now is definitely to bring more content.
Q: Is that why the Vita hasn't sold as well as you'd like? A lack of content and services?
Shuhei Yoshida: Yeah. The good thing is that the one thing we can't change is the hardware features, but they are very well regarded by people. But in terms of new content and new system and service features, we can add that, and we can work with third-parties to get more. We're getting a very good feeling when we talk with third-parties companies, and of course we're developing our own titles. And for the people who are hoping that the PS Vita becomes more affordable, we are creating new bundles and adding new value to the package. We're hoping that this Christmas more people will jump over to the Vita.
"For the people who are hoping that the PS Vita becomes more affordable, we are creating new bundles and adding new value to the package."
Q: It was good to see new IP being launched so late in the console cycle. A lot of publishers claim that's next to impossible.
Shuhei Yoshida: Well, it's true that when new hardware launches it's a really great time to launch a new IP, because people are more willing to try out something new. The library is also more limited, so the IP gets more attention from consumers. But that doesn't mean that there's no way to launch new IP later in the cycle: looking back on PS2, we launched God of War and Guitar Hero late in the cycle, and they had a very significant impact.
Q: With a game like The Last of Us, is Sony demonstrating just how much potential could still be mined from the PS3 hardware?
Shuhei Yoshida: That could be the difference with a company like us: our developers can totally focus on one platform and really go deep into what it can offer, but third-party publishers have to create for multiple platforms.
Q: Does the Vita play a part in that for Sony? The conference featured several announcements around ways the Vita and PS3 can work in tandem. That was suggested with the PSP, but it never really took off.
Shuhei Yoshida: The PSP wasn't really powerful enough to do much. We had the Remote Play function with the PS3 and PSP, and that was technically very advanced in terms of concept, but from a functionality standpoint PSP didn't really offer anything apart from the screen. In comparison, the Vita and PS3 combination is far more powerful. As you saw yesterday in the demonstration with LittleBigPlanet 2, I hope you saw the potential that the Vita as a controller can bring to PS3. It's another reason why the PS3 is still a very interesting platform to develop content for.
Q: The hardware is clearly very capable, but do consumers really want that functionality?
Shuhei Yoshida: Well, we're doing this because we believe we can provide something very interesting and exciting to consumers, and we'll have to see how they react. But judging from the reaction we got from the LBP2 controller demonstration, as well as the Cross Play features, it's been pretty positive.
Q: You're also going in a new direction with Dust 514, which is probably the most ambitious attempt at free-to-play gaming on a console so far.
"I still think free-to-play can offer a new kind of content and services to consumers that the traditional model can't duplicate."
Shuhei Yoshida: I agree.
Q: Do you have any reservations about the business model, and how well suited it is to a more closed system like a console?
Shuhei Yoshida: Well, there are free-to-play games already available on console, and the reaction has been pretty good. But when people think of free-to-play they think of social games... and there are certain mechanics in social games that are a bit concerning, personally - they kind of play psychological tricks on people. That's something that we will be watching carefully, because it's not like there are an infinite number of consumers that we can take from. We always consider the long-term trust relationship with our consumers.
But in general, I still think free-to-play can offer a new kind of content and services to consumers that the traditional model can't duplicate. I think it's additive to our offering.
Q: The model really rose up on more open platforms. Is the future for a console manufacturer like Sony about finding ways to open up the platform to these new ideas?
Shuhei Yoshida: The short answer is yes. We will learn as we go about what people find attractive and exciting, and we can use that feedback in our future plans. Without trying we won't learn.
http://www.gamesindustry.biz/article...g-more-content
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August 16th, 2012, 00:16 Posted By: wraggster
It was the first conversation we had as soon as FIFA for Vita was announced.
You’ve had a late night taking your Manager Mode team to the brink of league glory. Your rush down your breakfast, sync your Vita with your PS3, hop off to work and claim a glorious victory while on the loo.
Then you return home that night and carry on where you left off in the comfort of your living room playing on the big TV.
But it’s a dream that isn’t going to be realised this year.
FIFA head honcho David Rutter has confirmed that owners of the Vita and PS3 versions of FIFA 13 will not be able to share the same save files. Although that might change in the future.
"Not at the moment," Rutter told Eurogamer when asked about the functionality. "But all of the things that we're trying to figure out across football at the moment is how to get every device connected up."
Another missing feature will be Sony’s much touted cross-platform play.
"We don't have cross-platform play," he confirmed. "It's something that, when you look at the priorities of what's going to be done, do you want to be working on passing, shooting, attacking intelligence etc or that – and we'd rather make a brilliant playing game for everyone rather than something that's only going to appeal to specific people."
Rutter also confessed that FIFA 13’s Move functionality, which was revealed during Sony’s press conference last night, was added at Sony’s request.
Added Rutter: "We've got a great relationship with Sony and they asked us can we think of a way to use it so we said sure."
http://www.mcvuk.com/news/read/fifa-...o-wait/0101311
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August 15th, 2012, 22:09 Posted By: wraggster
The message from Sony's Gamescom 2012 press conference couldn't have been clearer: the company is taking Vita seriously. With a new Media Molecule IP, some of PlayStation's biggest franchises, and the arrival of PlayStation Plus and PSOne classics, much of Sony's 80 minutes on stage was devoted to its ailing handheld. Will it be enough to revive Vita's fortunes?
Media Molecule's Tearaway was the highlight, with studio co-founder Alex Evans on stage to reveal the company's first new IP since LittleBigPlanet. It's a 3D adventure starring Iota, a cartoony figure with an envelope for a head who has a message for you, but is stuck in his papery world. Helping him out of his world and into yours is the aim, a simple goal that lays the foundations for inventive uses of Vita's unique features. Rear touch featured heavily, with rhythmic taps on the back panel increasing airtime from trampoline-like jump pads, and stabs replicated on the Vita's screen, human fingers poking through the ground to clear enemies. It looks delightful, and has clearly been designed with Vita's feature-set in mind - AR was also shown off to good effect, the demo closing with the camera pushing up and out of Iota's world and into the Gamescom audience, captured by the Vita's rear camera.
Then came Killzone Mercenary, a Vita exclusive developed by Guerrilla Games using the same engine that powered Killzone 3. However, it seemed that the only justification for SCEE president Jim Ryan's claim that this was "an FPS that could simply not exist on any other platform" was a heavy emphasis on touchscreen melee kills. Guerrilla's hand could certainly be seen in the visuals, the quality of which was put into stark context when Ryan closed the show with a first look at Call Of Duty: Black Ops Declassified.
At E3, Sony had only shown a logo for Call Of Duty's Vita debut, and it seemed the company was trying to get away with it again when Ryan briefly discussed the game partway through his presentation. And having seen it running at last, perhaps that might have been the better option. Looking disctinctly rough around the edges for a game due in November, Declassified's multiplayer is capped at 4v4, and it's being developed by Nihilistic Software, whose last game was Vita's original great shooter hope,Resistance: Burning Skies, and we all know how that went. Despite Ryan's claim that the multiplayer would feature new maps designed from the ground up for Vita, the trailer leant heavily on Black Ops' Nuketown, a tiny map presumably highlighted to offset disappointment at the meagre online player count.
A look at Assassin's Creed Liberation was more positive, though concerns over crowbarred control options remain after heavy emphasis on touchscreen combat and a blink-and-you'll-miss-it shot of protagonist Aveline riding on the back of a crocodile. It's in development at Ubisoft Sofia, and while there's no disputing that both Liberation and Declassified will be two of the biggest names on the Vita shelves at Christmas, neither dispel the notion that Sony's new handheld is repeating the same mistakes as its predecessor, playing host to cut-down versions of major IP farmed out to B-teams.
There was more LittleBigPlanet Vita, with Pete Smith - the man who revealed that Sony lost a potential Limbo exclusive because it wanted the IP - showing off Cross-Controller, using the Vita to play through a specially designed level on PS3, with the Vita showing objects and traps that are invisible on the big screen.
CrossBuy - where buying a game on Vita nets you a copy of the PS3 game, and vice versa - has previously been reserved for downloadable games like Motorstorm RC and Sound Shapes, but is now to be offered on full retail games. PlayStation All-Stars Battle Royale will lead the charge upon its release in November, with Sly Cooper: Thieves In Time and Ratchet & Clank Q-Force to follow. The PlayStation Plus subscription service, whose appeal to PS3 owners will be further boosted next month with a free download ofRed Dead Redemption, was also confirmed for Vita.
A firmware update due on August 28 will finally bring support for PSOne classics on Vita, though it seems that compatibility will be restricted similar to current PSP support. The update will also bring Cross-Controller implementation and a host of minor tweaks including, at last, the option to control the home screen using buttons as well as the touchscreen.
It was a much, much better showing than Vita got at E3, and even though that's a low bar to clear Sony deserves praise for giving its ailing handheld the support it deserves - and one assumes there's more on the way, too, with its plans for Vita's Japanese recovery coming next month at the Tokyo Game Show. PS3 was hardly ignored, either, with two new announcements from Sony's Japan Studio and the Move-controlled Until Dawn. There was no Vita price-cut, despite predictions, Sony's hardware announcements limited to Black Ops, LBP and PS All-Stars bundles, with the company seemingly convinced that its efforts on the software side will cement its handheld's place as what Ryan described as "one of the hottest items this Christmas". Internally, however, there is surely recognition that £200-plus is a lot to ask for a dedicated handheld in the current economic climate, and should Vita's fortunes fail to be revived by software, price will have to be next.
http://www.edge-online.com/news/game...ita-rescue-bid
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August 15th, 2012, 22:01 Posted By: wraggster
Taking stage during Sony's Gamescom 2012 keynote, Media Molecule representatives have shown off their latest original IP: Tearaway. It looks like a 3D puzzle-platformer for PS Vita, where players manipulate the environment using touch. Tearaway also supports the PS Vita's built-in camera and motion-based controls.
http://www.joystiq.com/2012/08/14/te...edia-molecule/
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August 15th, 2012, 21:40 Posted By: wraggster
PSOne Classics support comes to Vita on August 28. Along with it, Vita firmware 1.80 adds several new features to the platform – like actually using the Vita's buttons on the handheld's menu. We know!
The new firmware also adds fast rewind, fast-forward, and variable speed to the Video application. If you're using the thing to play music, you can now import playlists from PS3 or iTunes. The web browser supports rear touch for scroll and zoom, which actually seems like a worthwhile use of that rear touchpad. And there will be a new "Cross-Controller" icon in the Remote Play app to round up Cross-Controller supporting games.
That's the most noticable stuff: there's a whole list of tweaks at the PlayStation Blog.
http://www.joystiq.com/2012/08/14/vi...o-home-screen/
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August 15th, 2012, 21:39 Posted By: wraggster
PlayStation Plus subscribers will get first crack at a God of War: Ascension beta "soon," game director Todd Papy has revealed on the PlayStation Blog. Don't have a PS Plus subscription? Papy says "there may [be] a few other secret inroads" to access the beta.
When you boot up multiplayer for the first time, you'll have to pledge allegiance to one of four gods: Hades, Ares, Poseidon or Zeus. Once you've got an affiliation, you can dive into the four-vs-four combat and earn XP, which is used to progress and fine-tune your character in pursuit of becoming your favored god's best pet.
"Each of our unique multiplayer maps and gameplay modes will have a variety of objectives and interactive multi-leveled environments," Papy says. "We'll be sharing more details as we get closer to our March 12, 2013 release."
http://www.joystiq.com/2012/08/14/go...-plus-members/
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August 15th, 2012, 21:23 Posted By: wraggster
BioWare will release Mass Effect 3's single-player DLC, Leviathan, on August 28 for the PS3, Xbox 360 and PC. European PS3 users will need to wait an extra day, unfortunately – Leviathan will be available on PS3 in Europe on August 29.
Mass Effect 3's Leviathan DLC will expand the single-player campaign, tasking Shepard with discovering "the most closely guarded secret in the galaxy before the Reapers silence it forever." Leviathan is set during the Mass Effect 3campaign, prior to the controversial conclusion of Shepard's tale. EA has not yet revealed a price for Leviathan.
http://www.joystiq.com/2012/08/15/ma...ges-august-28/
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August 15th, 2012, 21:17 Posted By: wraggster
Sony's cross-platform gaming service will be available on Vita and Android.
Speaking at the Gamescom conference in Cologne, Sony said that it will release Playstation Mobile this autumn in 30 countries including the UK, US, Japan, Canada, Australia, France, Germany, Italy and Spain.
According to Sony Computer Entertainment Europe CEO Jim Ryan, the company is planning "bite-sized games" which will play on the Vita as well as PlayStation Certified devices, which include Android smartphones and tablets.
Games will be purchased from the PlayStation Store where they'll be tied to a user's PlayStation Network ID, meaning that one PlayStation Mobile purchase can be played on any certified device tied to that user ID.
In addition to the PlayStation Mobile news, Sony announced that ASUS and, surprisingly, Wikipad have been added as new PlayStation Certified partners.
http://www.mobile-ent.biz/news/read/...-autumn/019039
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August 15th, 2012, 16:19 Posted By: wraggster
'People are moving to the mobile space, and related to that is shifting things to the cloud'
Sony’s recent acquisition of Gaikai will propel the games industry into the cloud space, the console giant’s CEO has said.
Speaking to Bloomberg, Kaz Hirai said that Sony’s $380 million purchase of cloud gaming giant Gaikai would encourage the entire industry to take advantage of the cloud.
He also stated that consumers were increasingly moving to the mobile space, and he felt that cloud technology was related to that movement, hinting that the the future of PlayStation could be cross-platform.
“People are moving more and more to the mobile space, so the two keywords, and you’ll probably hear this from everybody: smartphones and tablets,” said Hirai.
“Related to that is moving a lot of things to the cloud. That’s why, for example, we felt that it was very important that we acquire the 50 per cent of our joint venture in Sony Ericsson and make the cell phone business or the smartphone business a 100 per cent-owned subsidiary of Sony.
http://www.develop-online.net/news/4...y-to-the-cloud
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August 15th, 2012, 16:18 Posted By: wraggster
Burning Skies studio entrusted with creating first handheld entry for the series
US developer Nihilistic Software has been handed the reigns for Call of Duty: Declassified for PS Vita.
Nihilistic has previously worked on Sony titles such as PlayStation Move Heroes and Resistance Burning Skies, which received 53 and 59 average review scores on Metacritic.
Declassified will be the first handheld release for the immensely popular series, which has broken numerous sales records since the launch of Modern Warfare in 2007.
The game will take advantage of Vita’s touch-screen capabilities and PlayStation Near technology, enabling users to share content such as loadouts with their friends.
Call of Duty: Black Ops Declassified will also offer eight player support over Wi-Fi, although it will not be accessible through 3G.
http://www.develop-online.net/news/4...y-Declassified
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August 15th, 2012, 03:58 Posted By: wraggster
While YouTube has always enjoyed support on Sony's PlayStation 3 thanks to the console's Flash-enabled browser and even offered a YouTube XL layout for connected devices, now it's rolling out a new app to make the video experience even better (and, no doubt, compete with the experience unveiled late last year on the Xbox 360). The app has an improved search with suggestions and instant results while users type, the ability to pull in a user's subscribed channels and it allows for remote control from the YouTube app on your smartphone after a simple pairing process (shown in a screenshot after the break.) According to the official blog it should be arriving in North America now, check under the My Channels section in the PS3 store to download the free app and give it a shot.
Update: The new app should be available in the PlayStation store now (if you're in the US.) There's no word on when it will arrive in other regions, however Canadians can enjoy the Crackle app that popped up today and everyone can give Madden 2013 a shot.
http://www.engadget.com/2012/08/14/y...playstation-3/
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August 15th, 2012, 03:54 Posted By: wraggster
Sony's kicked off its Gamescom event in Germany by revealing a new deal for games playable on both the PS3 and its handheld relative, the PS Vita. The incoming PlayStation All-Stars Battle Royale andRatchet & Clank: Full Frontal Assault will be two of the first titles to arrive on both -- with a single purchase giving you both versions. According to Jim Ryan, president and CEO for Sony Computer Entertainment Europe, you'll get both copies in the single package but there's no word on whether both, or one, will be digital download-only. We'll update this post when we hear more.
http://www.engadget.com/2012/08/14/p...ps3-cross-buy/
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