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July 26th, 2012, 13:20 Posted By: wraggster
European gamers are warned to get something else to do from Thursday afternoon. Sony's PlayStation Network is set to go offline on that side of the Atlantic starting from 4PM GMT tomorrow, through to 8AM Friday. Maintenance work will pull the PlayStation Store, account management and registration offline for this time, although anyone looking to play online can still do so -- as long as they're signed in to PSN before network... work begins. Updates on Sony's network tinkering will be posted on both on its own blog and twitter -- linked below for your convenience.
http://www.engadget.com/2012/07/25/p...rope-starts-t/
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July 26th, 2012, 00:32 Posted By: wraggster
Sony is to re-release hit racer Gran Turismo 5 and give it a brand new name in the process – Gran Turismo 5: Academy Edition.
The SKU will include all the DLC released for the game to date. Specifically, that’s three car packs and two course packs.
It will also boast an added extra – the Nissan GTR driven in this year’s Nurburgring 24 Hour Race by none other Gran Turismo creator Kazunori Yamauchi.
Most importantly, the game will have a discount RRP of £19.99. It will be released for PS3 on September 26th.
"GT Academy has captured the imagination of many Gran Turismo fans,” Yamauchi stated.
"People can now see that it is possible to make the switch from being a fast gamer to become a real racing driver. We wanted to mark the tremendous success of GT Academy with the very latest version of GT5."
http://www.mcvuk.com/news/read/gran-...elease/0100125
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July 23rd, 2012, 22:36 Posted By: wraggster
Worms Revolution, the first built-from-the-ground-up Worms title in a very long time, is heading to PlayStation Network this October. Developer Team 17 revealed the news on the EU PlayStation Blog, noting that Worms Revolutionwill launch on October 10 for £9.99/€12.99. For those who haven't been following the game, Worms Revolution is built with a brand new engine and adds dynamic water and different worm classes to the traditional Worms formula.
Unsurprisingly, the post doesn't mention the release date for the PC or Xbox Live Arcade version – or the North American PSN release date, for that matter – though they will presumably arrive on or near the same date. We've reached out to Team 17 to see if we can suss out release dates on all platforms.
http://www.joystiq.com/2012/07/23/wo...-this-october/
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July 23rd, 2012, 19:36 Posted By: wraggster
The Madden NFL series has survived a fierce legal dispute between EA and the NFL.
A $27m settlement fee has been paid, according to Kotaku, ending a four-year class action lawsuit that argued the deal was an illegal monopoly.
The most crucial news for gamers is that EA has managed to hold on to the NFL licence, though it has had to agree to forfeit its NCAA licence once that expires in 2014. The publisher will, however, be free to re-negotiate a further NCAA deal at that stage as long as it is not an exclusive agreement.
EA has also been told it cannot seek any exclusivity agreements with the AFL, either.
Interestingly, consumers are also entitled to claim a partial refund on previous Madden purchases. US gamers will be eligible to claim $1.95 for each madden title purchased between 2005 and the present day and $.679 for any Madden games bought for Ps2, GameCube or Xbox.
http://www.mcvuk.com/index.php/news/...es-ncaa/099980
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July 23rd, 2012, 19:30 Posted By: wraggster
MCV can confirm that the PS3-4000 ‘super slim’ will not be making an appearance at Sony’s press conference during this year’s Gamescom.
The unit - which is slimmer than its ‘slim’ model - is rumoured to have 16GB of flash memory and to retail at under £100.
Sony confirmed to MCV that the console is real but that it won’t be shown at Gamescom this year. It’s rumoured to be pulled from the conference due to high stock levels of the PS3 slim that’s currently in retail.
The new console will have a flip-lid disc input and low-capacity storage to offer the console at the lowest price possible. An entry version of the console is rumoured to cost £99 with larger storage options going up to 500GB.
The 16GB storage space and £99 entry price rivals the Xbox 360’s 4GB unit that retails at £139.99.
http://www.mcvuk.com/news/read/ps3-s...amescom/099993
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July 22nd, 2012, 22:44 Posted By: wraggster
PS2 backwards compatibility remains something of a contentious issue for PlayStation 3 users. US and Japanese launch models featured the principle PS2 hardware built into the system, making for excellent support for almost all legacy PlayStation titles and the ability to run older games with a precision HDMI output. By the time the EU launch rolled up months later, the design was altered, removing the PS2 CPU - dubbed the Emotion Engine - and replacing it with software emulation to mixed results. With Sony still haemorrhaging cash on PS3 production, all PS2 components were removed by October 2007, and backwards compatibility was no more.But the story doesn't end there. Behind the scenes, Sony has been working on restoring PS2 support for all PlayStation 3 consoles regardless of configuration, and we've now reached the point where you can visit the PlayStation Store and download 74 "PS2 Classics" - in truth a roster of immensely variable quality, with only a smattering of stand-out titles. Warnings are given out that the games are running under emulation and may vary from the original PS2 experience, but the real kicker is that you'll have to pay for them - even if you own the original discs. While lesser known games cost between £0.99 to £3.99, most of the titles cost £7.99 a pop.Value issues aside, we wanted to find out more. From a technical perspective, the notion of original PS2 code being able to run under emulation on the PlayStation 3 is a seriously impressive feat of engineering. Ken Kutaragi's finest hour hails from an era where games machines featured custom components built from the ground up, a necessity in an era where PC parts were too expensive to be crammed into a console box. The Sony R&D team responsible for the PS2 software emulator have achieved something of a miracle here - the design of the older console is completely alien to the hardware set-up of the PlayStation 3. The PS2's graphics synthesizer GPU in particular, with its attached eDRAM, offers levels of bandwidth that even the RSX may have issues duplicating."Having phased out support for PS2 backwards compatibility, Sony has been working behind the scenes on a full software solution for all PS3 owners - and the results are impressive overall."
Virtua Fighter 4 Evolution running on three different PS2 emulation schemes - full hardware back-compatibility via a PS3 debugging station (equivalent to an NTSC launch unit), an EU PS3 with partial hardware support and finally the software emulator that runs on any PS3. On this game, the EU machine appears to have a slight blur, while the full hardware model has some poor deinterlacing (only really noticeable in motion). The emulator deinterlaces nicely, generally speaking, giving a 480p-style presentation.
Out of a library of thousands of games, the fact that only 74 are currently available suggests that the emulator remains a work in progress, that many games simply don't work at the moment: not surprising bearing in mind how many developers pushed the system's architecture in ways its creators never even conceived of. Additionally, it is perhaps telling that the big Sony exclusives have no representation - even games that are certain never to get an HD remaster are conspicuous by their absence."We set out to test PS2 emulation on a number of platforms - full hardware backwards compatibility, partial PS2 support from the EU launch PS3 and finally, the new software emulator."
Regardless, we delved into our PS2 game collection, dug out some titles available on the PlayStation Store and ran them on three different PlayStation 3s - our launch debugging station (which runs any PS2 game from any region under full hardware back-compat), an EU launch unit with the hardware graphics synthesizer and emulated Emotion Engine, and finally, a newer PS3 with no hardware support for the older console at all. The latter turned out not to be required at all, so it was quickly disposed of: even if you're running a launch NTSC unit with all the original PS2 hardware contained therein, the PSN downloads still run completely under software emulation.First up, the game that gave us the most curious results of all: Virtua Fighter 4 Evolution. This is a title that relies completely on its 60Hz update - the fundamental interface between game and player is based on that locked frame-rate. As you might expect, there were no problems at all for our debugging station: aside from a couple of tiny, almost imperceptible glitches on a handful of the stage intros, there were no issues with frame-rate at all. The emulation works out OK for the most part, though the glitching does seem to intrude occasionally into gameplay. However, on Jeffry's stage, the effect is far more pronounced, with the game often slipping into what feels like slow motion with dropped frames and borked deinterlacing, resulting in screen-wobble. In these areas, the quality of the gameplay is fundamentally compromised.Switching the game onto our EU launch PS3 with Emotion Engine emulation, we find a curious middle-ground between the two extremes: gameplay is mostly similar to the "full fat" PS3 experience, but there are stages where the game suffers the same frame-dropping/deinterlacing issue. It's not as noticeable as it is on the emulator, but it's still a bit of a pain nonetheless.These video illustrates the glitching issue rather well. Using the replays stored on the DVD, we can run the exact same gameplay video back multiple times on each PS3 in our collection. Two fights are featured in the video: you'll note that we've synchronised the feeds. In the first fight, set on the troublesome Jeffry stage, you can see the interlacing issue, but more importantly you can see how it actually slows down the gameplay to the point where the exact same sequence of action takes longer to complete."Virtua Fighter 4 has some bizarre frame-rate and deinterlacing issues running under emulation, the same problem appearing on the EU launch PS3 - albeit to a significantly lesser degree."
VF4 Evolution running at full resolution on three different PlayStation 3s. Note how the emulated version has issues deinterlacing in the first fight, dropping frames and running slower than the other two. In the second fight, the game runs fine on all consoles. Use the full-screen button for full resolution.
It's worth pointing out that of the various games we tested, this was pretty much the only instance we could find of the emulation not coming up to scratch. Elsewhere, it seems that Sony has done a hell of a good job in using software alone to recreate the full power of the PlayStation 2.It's certainly been a bit of a long haul in returning PS2 support to Sony's current-gen console. Within months of the initila NTSC launches, Sony already had fairly decent software emulation of the Emotion Engine CPU complete - enough for the firm to feel confident in removing the chip completely from the debut EU machine. Yet PSN downloads of PS2 titles only began in earnest earlier this year. An educated guess would be that the unique technological make-up of the Graphics Synthesizer GPU caused issues for Sony's engineers.Similar to the Xbox 360's GPU set-up, the PS2 has embedded memory (eDRAM) attached to the GPU - 4MB of it, specifically. At the time the machine launched, this offered developers hitherto unheard of amounts of bandwidth - 48GB per second according to Sony's spec-sheet. Ultra-quick by nature, and faster than anything available in a consumer level PC of the time, replicating the GS chip within the PlayStation 3 must have been something of a challenge.The software emulator seems to have some issues in certain situations, causing frame-rate drops that physically slow the game down in exactly the same way we saw in Virtua Fighter 4, but they are few and far between and do not cause any substantial issues in the games we tested - Capcom's God Hand being a case in point. Something of a fan-favourite, Clover's insane fighting game illustrates this point rather nicely. You'll note that while gameplay seems to be a match on emulation (note the special moves at the end of the video - there's an identical performance dip), the cut-scenes de-sync as the emulator struggles with the alpha-intensive shot right at the beginning of this video.
http://www.eurogamer.net/articles/di...lassics-on-ps3
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July 22nd, 2012, 22:43 Posted By: wraggster
MotorStorm Pacific Rift - the second entry in the racing series on PS3 - will lose its online support on October 1, along with MotorStorm Arctic Edge and SOCOM: Fireteam Bravo 3 on PSP.The PSP version of The Eye of Judgement Legends will also go offline-only from August 31.
As usual, the offline experiences in these titles will go unaffected.
Sony has compiled a list of all the decommissioned titles over here.
http://www.computerandvideogames.com...nline-support/
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July 22nd, 2012, 11:37 Posted By: wraggster
Perry believes publishers will be very pleasantly surprised by benefits of Gaikai sale to Sony
Gaikai Inc.
Sony
Sony's buyout of Gaikai is a strong indicator that major publishers and manufacturers are taking a vested interest in the potential for cloud gaming. Gaikai creator David Perry believes that this is a very good thing, saying that the move "opens a lot of doors that weren't there before" for many in the industry.
Speaking to Eurogamer, Perry says "It's going to make the publishers very happy, because the publishers like PC, but they love console. The message I kept getting back was, PC is cool, but I wish you could do this with console. That's the real meat in our business. That would be really good."
"Of course, we had to go, look at this new PC stuff we have. We had to keep avoiding the console question. It's a very difficult question. If you look at the P&Ls of the publishers, that's such an important piece of their business. We were like, don't look over there. Focus on the PC. But the console question never went away. I had a major publisher recently say to me: 'David, just to be clear, the iPhone is interesting to us. Not as interesting as console. PC? Not as interesting as console. Just to be clear.'
"The second thing they said was, if we're going to put our biggest games on your service, I've got to know you're going to have the financial muscle to support it. When you're a start-up, it's harder to answer that question. But when you've got Sony behind you, it's very easy to answer that question. There are multiple things that have been solved in a single deal. It's quite surprising."
The new deal with Sony is going to help things along tremendously for Gaikai; solving problems relating to the console issue have been cleared up, as well as the controller issue at hand for the service. Perry now says he has to think differently about what he and the team are going to do moving forward.
"We were doing it the way you do it if you're a VC. I have to start thinking differently now because I have one of the biggest consumer electronics companies in the world in our corner. So you have to think differently.
"It's going to open a lot of doors that just weren't open before."
http://www.gamesindustry.biz/article...or-david-perry
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July 22nd, 2012, 11:35 Posted By: wraggster
Rockstar continues to delay reveal of Grand Theft Auto V
Rockstar
Rockstar Games
www.rockstargames.com
Gamers hoping to get a glimpse of the next installment of the Grand Theft Auto franchise are going to be disappointed at Gamescom. A statement from the show organizers has confirmed that the game will not be shown off at the largest gaming conference in the world. The word comes after speculation arose after a small segment of the game was showcased in a Gamescom promotional trailer.
Gamescom has spoken out, saying the footage was added in error, and that they have no plans to discuss or reveal anything relating to the mega franchise.
"Rockstar Games is not scheduled and has never been scheduled to exhibit at Gamescom 2012," said communications manager of Gamescom, Franko Fischer. "We apologize for any confusion this may have caused."
http://www.gamesindustry.biz/article...show-promoters
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July 22nd, 2012, 01:40 Posted By: wraggster
The Next World Rally Championship game will be published in the UK by PQube this October.
The company says it will be the biggest sports title it has released, surpassing the launch of motorbike racers MUD and SBK Generations in May and June respectively.
WRC3 will be released for Xbox 360, PS3, PC and Vita platforms on October 12th and will give players access to officially licensed cars and teams from the 2012 rally tournament.
The title also features a completely rebuilt graphics and physics engine.
PQube will handle all UK?PR, marketing, sales and distribution for the game. “This release builds on the relationship between PQube and Milestone, with PQube now distributing all of Milestone’s specialist racing titles after successful launches earlier this year,” trade marketing manager Abid Gangat told MCV.
“WRC3 has raised the bar for all rally games. It is the biggest sporting title we have ever worked on and it is a very exciting time for PQube.”
And PQube hopes to work closely with Milestone on its future releases, including more licensed products.
“Adding these huge licences to our portfolio is a huge boost to our business and working with Milestone has been a real pleasure.”
Gangat added:?“Their team is very much committed to delivering a highly polished end product and that the licences they are working with is a testament to this.
“More will be announced about these licences in the near future.”
http://www.mcvuk.com/news/read/pqube...nship-3/099921
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July 21st, 2012, 23:04 Posted By: wraggster
Development and resources shifted over to Final Fantasy XV, claims source
Square Enix has cancelled its long in-development title Final Fantasy Versus XIII, according to a report.
Sources speaking to Kotaku have claimed that the publisher has dropped the game, at least as originally intended, and had also decided to let the game fade away rather than officially announce its cancellation.
Another source said that the development and resources from the title have been integrated into the upcoming Final Fantasy XV instead.
Back in May, Final Fantasy Versus XIII designer Tetsuya Nomura asked for patience from fans, and explained the difficulties of bringing a new concept to market.
"We would like to ask for your patience on an official announcement for this title,” said Nomura.
http://www.develop-online.net/news/4...sy-Versus-XIII
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July 20th, 2012, 02:35 Posted By: wraggster
Wizorb is officially spreading to up to three more platforms next week in North America. Beatshapers has ported Tribute Games' RPG-style Breakout game to PlayStation Minis, allowing users to play it on PS3 and PSP, and, as Beatshapers says, "eventually on your PS Vita" – because of the vagaries of the Vita's PSP backward compatibility, it's difficult to tell if it will run on Vita, or if not, when.
By breaking bricks and defeating monsters, you can help save the kingdom of Gorudo – both by, you know, defeating the monsters, and by collecting money to rebuild the destroyed homes and businesses in its towns.
http://www.joystiq.com/2012/07/19/wi...-mini-july-24/
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July 20th, 2012, 02:22 Posted By: wraggster
Sony's Gamescom conference will take place on August 14th at 7PM local time (6pm our time).
The event will take place at Staatenhaus am Rheinpark in Cologne.
Sony tends to make big announcements at Gamescom. Previously, major games and hardware revisions have been announced at the show. Insiders suggest this year's event will have a big Vita focus.
Gamescom kicks off with a business day on August 15th, before opening to consumers. The event runs until August 19th.
http://www.mcvuk.com/news/read/sony-...st-14th/099842
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July 20th, 2012, 02:20 Posted By: wraggster
Konami announced today that the first playable demo of PES 2013 will be available on July 25th.
The first demo will showcase new key features and lets gamers play with eight fully licensed teams.
Available teams include England, Germany, Portugal, and Italy for European football and Santos FC, SC International, Fluminense and Flamengo available in the Copa Libertadores mode.
Konami said: “PES 2013 marks a huge advance for the popular football simulation, with the new game offering PES FullControl wherein players are given total control over every pass, shot and even first touches to the ball.
“Similarly, Pro-Active AI ensures that players move as they should both on and off the ball, creating a truly authentic big match experience. The Player ID system then enhances the feeling of individuality, with players that not only look and move like their real life counterparts, but also play just like them.”
PES 2013 is due out later this year.
http://www.mcvuk.com/news/read/pes-2...ly-25th/099849
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July 19th, 2012, 03:08 Posted By: wraggster
An official PS Vita listing for Medal of Honor: Warfighter was made in error on the Electronic Arts website, the publisher has claimed.
On Tuesday, it was revealed that the EA Origin Store, which has become a routine source for information leaks, listed PS Vita as an available platform for the upcoming FPS.However, an Electronic Arts spokesperson has since told CVG that the listing was a "mistake".
The product page was first unearthed by games website MP1st. Its news story carries an image of the game's PS Vita listing on the US Electronic Arts online store - the same data is not available in the UK.
Medal of Honor Warfighter, in development at Los Angeles studio Danger Close, will launch worldwide from October 23rd.
http://www.computerandvideogames.com...-was-an-error/
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July 19th, 2012, 03:06 Posted By: wraggster
Free-to-play games are 'thriving' on the PS3, according to Sony Online Entertainment boss John Smedley, who's claimed that seventy per cent of DC Universe Online players are on Sony's console.
Speaking to GamesIndustry InternationalSmedley said the success of SOE's own titles, along with upcoming F2P games such as CCP's EVE Online spin-off Dust 514, will prove the freemium business model is viable on home consoles."It's 70 per cent of the audience. Free-to-play on PlayStation 3 is huge," he said. "In fact, right now, it's us with DCUO and Free Realms and our friends at CCP with Dust 514 that are going to prove that this market really works."
According to the exec one of the big strengths of the model is that it provides players with a frictionless way to purchase and consume content.
"There's a lot of people that go through that store and it's so easy to find and download these games that it's a great business model. A lot of people have already stored their credit card information so it's very frictionless if they do want to buy something.
"We can put out thousands of items and it feels very frictionless. The remarkable thing is with a game like Free Realms where there's literally thousands of items to buy it, has to be a solid platform to begin with to support that. It's no small thing to be able to that. It's a business model of the future."
Smedly admitted free-to-play was initially a tough sell at Sony, but the numbers did the talking.
"I admit there was a mindset where when you use the word 'free' people pause. 'Wait a minute, what do you mean by free?' But even then people want to see the results. With DC Universe Online the split that we're seeing ended the debate right there."
"Free-to-play is the ultimate expression of a free market in video gaming," added Smedley. "It's completely about quality, there's no purer way to see whether you have a good game or not than by saying 'this is free, do you want to play it?' I would argue that free-to-play is much more pure than regular games because with those marketing can determine who picks up the game."
DC Universe Online transitioned into F2P in November last year, in the week following it attracted a million new players.
http://www.computerandvideogames.com...tainment-boss/
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July 19th, 2012, 02:58 Posted By: wraggster
Yes, Uncharted is lovely and Lumines is addictive, but we know what you really bought that Vita to see: miniature, simulated foosball. Finally, next week, you'll be able to see lovingly rendered fooses (?) on that gorgeous screen, as Grip Games' Foosball 2012 launches on PSN.
The $7.99 Foosball 2012 purchase ($5.99 for Plus users) will get you not only portable Foosball 2012, but the PS3 version as well, allowing you to flip little wooden dudes in HD, with the option to use your Move controller. It even has Crossplay support, allowing you to continue your epic match on the go.
http://www.joystiq.com/2012/07/18/fo...-ps3-and-vita/
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July 19th, 2012, 02:41 Posted By: wraggster
Data released by Famitsu indicates slow software sales for Vita in first half of the year
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
www.playstation.com
The Japanese gaming magazine Famitsu has released hardware and software sales information for the Vita in the first half of 2012.
According to a report on Andriasang, the top 10 games on Sony's handheld have sold less than 1 million units combined - a total of 863,032 - with recent release Persona 4: The Golden leading the pack on 188,782 units.
This is in stark contrast to 3DS software, which dominated half-year sales charts in Japan. Pokemon Black & White 2, the highest selling game on 3DS, has moved more than double the units of the entire Vita top 10.
The Vita hardware sold 790,633 units. Sony Computer Entertainment told Famitsu that the figures are in line with its expectations.
The full top 10 is listed below:
- 01: Persona 4 The Golden (188,782)
- 02: Hot Shots Golf 6 (118,985)
- 03: Uncharted Golden Abyss (89,390)
- 04: Gravity Daze/Rush (74,785)
- 05: Dynasty Warriors Next (74,718)
- 06: Tales of Innocence R (71,463)
- 07: Lord of Apocalypse (69,162)
- 08: Ragnarok Odyssey (65,318)
- 09: Gundam Seed Battle Destiny (55,527)
- 10: Disgaea 3 Return (54,902)
http://www.gamesindustry.biz/article...-units-in-2012
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July 19th, 2012, 02:35 Posted By: wraggster
Ubisoft wants to push the morality of the battlefield in next year's Splinter Cell: Blacklist.
Speaking to Game Informer, the title's creative director Maxime Beland said Sam Fisher will be faced with morally ambiguous choices in how he deals with his enemies and the men he interrogates.
Blacklist pits Fisher against a terrorist group demanding that the US withdraw its forces from various global hotspots – and the development team want layers to think about the repercussions of the actions as the real military does.
"We love the idea of putting the player in those situations that [real soldiers] are going through," said Beland.
"It's not a question sometimes of doing the right thing or the wrong thing. Sometimes it's I need to do the wrong or the wrong-er. What do I do? There's no good option. What if you f*** up?
"The interrogations are a bit of that. We want to put the player into situations that are like the one [we showed] at E3; the guy just told you everything you needed to know. You're done. You're good. You're Sam Fischer. This guy is finished. Are you going to kill him?
"What we agreed upon after lots of interesting discussions was if you want to have true morality in a game, you cannot link it to mechanics or to a system. Because the player will play the system; he's not going to play the true world choice.
"If we told you that if you're the good guy, you're going to get this, and if you're the bad guy, you're going to get that, you're not thinking 'what am I doing here?'.
"I think it's cool to make people reflect on it and hopefully grow as humans a little bit. Because we've got some guys everywhere in the world that are making those decisions every day for us."
http://www.mcvuk.com/news/read/splin...orality/099776
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July 19th, 2012, 02:32 Posted By: wraggster
New PS3 DVR hardware Nasne has missed its proposed release in Japan today after Sony “suddenly put a hold on the product”.
Andriasang reports that Japanese retailer Famicom Plaza broke the news, speculating that the last-minute decision was perhaps due to a discovery of a bug in the device’s software.
All stock already with retailers must be sent back to Sony.
Nasne is the next generation of Sony’s PS3 digital video recorder, which in previous incarnations ahs been known as Torne. This new model offers more general multimedia functionality with the ability to share content between many household devices.
http://www.mcvuk.com/news/read/sony-...release/099778
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