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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 18th, 2012, 23:44 Posted By: wraggster
Developer Sidequest Studios and publisher Eastasiasoft are following the Soldner-X shooter series with the PS3 downloadable role-playing game, Rainbow Moon. It's about a man cursed and transported to the title location, which is also host to a dimensional gate out of which monsters are continually escaping.
Rainbow Moon will pass through a dimensional gate of its own on July 4, landing on the PlayStation Store in Europe, Eastasiasoft announced today. North America and Southeast Asia will follow, sometime in July, for $14.99.
http://www.joystiq.com/2012/06/18/ra...s-later-in-ju/
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June 18th, 2012, 23:38 Posted By: wraggster
Good news: the restructured Sega has not canceled the western release ofAnarchy Reigns. However, Sega has delayed the release of Platinum's brawler again. Once set for July 2012 (which was a delay), then "to be confirmed," Sega has now given the game a Q1 2013 window in a brief message on Twitter. This game was supposed to be released in fall 2011.
If you have access to a PS3 and a Japanese PlayStation Network account, you can download a demo of the game right now, under its Japanese name, Max Anarchy. The Japanese version comes out July 5, right around the time of its former US/Europe release window.
http://www.joystiq.com/2012/06/18/an...in-early-2013/
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June 18th, 2012, 23:23 Posted By: wraggster
Sony Worldwide Studios vice president Scott Rohde (aka the Shit Umbrella) says Vita and PS3 can do "special things"
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
www.playstation.com
Sony has always had a strong first-party studio system. One of the strengths of the PlayStation business has been that Sony has a robust array of game developers working on exclusive content, whether it's The Last of Us, Beyond, or God of War: Ascension. According to Sony's vice president of Worldwide Studios, Scott Rohde, the first-party studios are all given the autonomy to work on games as they see fit. 3D, PS Move, multiplayer or anything else is never forced upon them. And because he protects their interests, he's known as the "Shit Umbrella."
"This is another thing that I'm very proud of as part of Worldwide Studios and Sony. We do what's best for every single game," Rohde told GamesIndustry International during E3. "It's simply not the culture at Sony to say, 'OK, here are 10,000 initiatives. Everyone must do those things no matter what effect it has on all the games.' Games come first. And that's why all the great studios like Naughty Dog and Santa Monica, they're going to help lead by example across all of our group and do great things. And if they don't think something makes sense, then we're not going to force it down their throat."
"It's my job to create a giant umbrella and protect the studios from that because the game is first. There's a name for that. My nickname is the Shit Umbrella. And it's very apropos," Rohde said with a chuckle.
"Because we have the Vita, I think we can do a lot of special things. And remember, that Wii U tablet doesn't have a processor in it, so it's got to be fueled by that box sitting under your TV"
Scott Rohde
Indeed, one of the things that many have speculated was forced upon the new God of War is the inclusion of multiplayer. This just isn't the case, if you ask Rohde.
"The game teams are everything and, of course, we talked about it within Worldwide Studios even back during the development of God of War 3. 'Should we think about multi-player here?' And the foundations of what is in Ascension right now, we started to build that during the development of God of War 3 because we wanted to do it right," Rohde said.
"They tried very, very hard to make sure that they were crafting a multi-player experience that did not feel tacked on because it is totally standard and I totally agree with the sentiment across the industry that it's a box that a lot of game teams check. God of War is a single player experience and they found a pretty neat way to turn this multi-player. It still has that whole God of War feel."
With E3 shining a spotlight on Wii U, and Microsoft emphasizing its new SmartGlass technology, the idea of multi-device experiences is gaining prominence. We asked Rohde what Sony has up its sleeve, and predictably he pointed to the Vita as that second screen. In fact, Rohde believes it gives Sony an advantage over the Wii U.
"Because we have the Vita, I think we can do a lot of special things. And remember, that Wii U tablet doesn't have a processor in it, so it's got to be fueled by that box sitting under your TV. We can do some pretty special things that you'll start to see on the floor this year and you'll see more over the upcoming months about what you can do when you actually have a processor in the thing that's in your hand as well," Rohde stressed.
That's all well and good, but every Wii U comes with that touchscreen game pad controller. Moreover, most Xbox 360 owners do own some smartphone or tablet to take advantage of SmartGlass when Microsoft launches it. Vita, on the other hand, is only owned by 1.8 million consumers thus far and it's hard to say how many PS3 owners also own a Vita. Rohde believes this will pick up. It's early days for Vita still, he said.
"When you start to see how you can cross over between the two platforms... developers are interested in that kind of stuff"
Scott Rohde
"It's only been three months though, just three months. There are a lot of games on that machine and I think what we have to hang our hat on... every single person that actually picks that thing up absolutely loves it. If you're a gamer and you pick up a Vita, you're going to have fun. And you're going to use it over a device like this if you really want a game," he said, while pointing to an iPhone.
"So we're going to continue to build on that momentum. We have a lot of good things coming. And some of the games that we have coming out in the near future, they do cross out into the mobile space a little bit. And I think that's just - again, it's natural. We're not necessarily going to brand that as a technology, but it's absolutely natural for games to do that. You see all the big third party publishers have been doing it for a while. You see hints of it from us and hints of it from Microsoft. That's just going to continue to grow."
Obviously the Vita's price point has been a hurdle for some, but Rohde wouldn't discuss potential price drops, only saying they always have discussion about what's "going to be best for the consumer." From Rohde's viewpoint at Worldwide Studios, it all comes down to securing games and getting more third-parties on board. So how does he convince them?
"They see the games that have already been built and they're pretty excited. Obviously we have a big first party stable of studios, so that's the easiest answer. Those guys were - take [Vita Uncharted studio] Sony Bend, for example - those guys were beyond excited to work on the Vita and they helped me personally be an evangelist to all the third parties and other devs out there. Those poor guys, we used them to build a launch title and to go evangelize the system to everyone else and people are still genuinely excited about it," Rohde explained.
http://www.gamesindustry.biz/article...age-over-wii-u
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June 18th, 2012, 23:07 Posted By: wraggster
PS Vita got short shrift during Sony’s E3 presentation, but don’t mistake that for a lack of energy behind the new handheld.
According to Sony, the firm focused on just three big brands heading to Vita – Assassin’s Creed, Call of Duty and YouTube – to prove the device’s star power, and also to silence critics of SCE’s typically long presentations.
But there was plenty more new games on display at the expo itself for the four-month-old device.
“We had 25 PS Vita games playable on the show floor, some of which are really great titles I’m very excited about,” Sony’s Worldwide Studios boss Shuhei Yoshida told MCV.
“We could have spent more time talking about those, but we had a very clear intention this year to make the total press conference shorter, because we’re notorious for holding lengthy ones.
He added: “I hope we accomplished that with this year’s conference – which I think lasted about 80 minutes – but from the perspective of people who are waiting for more information on Vita titles, we weren’t able to provide that.
“I got lots of tweets to my account complaining that there weren’t many PS Vita games being talked about. In retrospect, we should’ve spent more time talking about our PS Vita titles.
“I’m hoping that journalists are looking at the games on the show floor and getting the word out that way.”
http://www.mcvuk.com/news/read/yoshi...-so-far/098083
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June 18th, 2012, 23:05 Posted By: wraggster
Sony UK has been overwhelmed by the retail feedback to Wonderbook.
Amazon told MCV that the interactive book service – which will launch with Harry Potter spin-off Book of Spells – is ‘terrific’.
SCE UK’s boss Fergal Gara said that Wonderbook is the big PS3 launch of Christmas, and will arrive with multiple SKUs designed for current PS Move owners, those who have yet to buy Move, plus those who don’t own a PS3.
“[Wonderbook] is the biggest one we’re going after this Christmas,” Gara said.
“There’s still a lot to do and a lot of communicating to consumers still to do. We will need to work with retail where appropriate.
“If consumers understand what we are offering them, then it should fly. It is unlike anything I have ever seen before. The feedback we have had this week is that this is special, this is unique, this is pushing boundaries. That is what you want to be doing in a sector like this.”
Amazon’s head of buying for games, Graham Chambers said: “I thought [Wonderbook] was terrific, very innovative and good to see the PS3 offering something new this far into the lifecycle. I’m sure the Wonderbook will have huge appeal to parents and young children.”
Gara added that Wonderbook could work in a wide range of retailers – perhaps even the likes of Waterstones and WH Smith.
He said: “Specialists see a key role for them in it, especially with their power to demonstrate, but also it is going to appeal to parents, so you would expect the likes of Argos and the supermarkets to do well with it. And the hybrid between books and games means that it fits with Amazon’s strengths. Maybe it would be appropriate to take into traditional book retailers.”
Wonderbook will launch this Christmas along with Book of Spells, and has been supported by Harry Potter author J.K Rowling.
http://www.mcvuk.com/news/read/terri...derbook/098084
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June 18th, 2012, 13:30 Posted By: wraggster
via http://www.aep-emu.de/
ePSXeQuickPlay is a Frontend for the Sony Playstation Emulator ePSXe.
Quote:
Changes
{-------------------------------------------------------------------------------------------------------------}
* Now it support for cover *.BMP *.GIF *.JPEG *.PCX *.PNG *.TGA *.TIFF
* New look (skin)...
{-------------------------------------------------------------------------------------------------------------}
{-------------------------------------------------------------------------------------------------------------}
Note: When ePSXe is running use joystick POV to >>>
UP > Quit ePSXe (Return to ePSXeQuickPlay)...
RIGHT > Quick Save...
DOWN > Change Slot...
LEFT > Load Quick Save...
{-------------------------------------------------------------------------------------------------------------}
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June 18th, 2012, 13:11 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game, which was originally
created by the wonderful folks over at http://www.senileteam.com
This release is for the Dreamcast, PSP, Wii Wiz, GP2x and Dingoo:
Heres whats new;
-
r3710 | utunnels | 2012-06-12 23:13:59 -0400 (Tue, 12 Jun 2012) | 5 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/openborscript.c
Clearning up some code.
Changes: changeplayerproperty no longer returns value. The old function doesn't return properly on every property, so just remove it for the feature is a bit useless and doesn't show the exact problem. Should print proper error messages when necessary.
Fix: defense/offense related properties now store values in entity instead of its model.
.http://lavalit.com:8080/OpenBOR/download.php
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June 18th, 2012, 12:56 Posted By: wraggster
via http://wololo.net/2012/06/13/vhbl-on-1-69-check/
I mentioned a few days ago that we still have a few exploits available for VHBL. I decided to update to 1.69 today and see if these exploits still work, and, as you can see in the video below, they do.
In this video I am running Super Street Fighter 2 on snes9xTYL, the famous SNES emulator.
No promise yet on a release, the exploit is not mine, and I am still investigating other exploits and see if they can be ported to VHBL as well. As I explained before, even though we have lots of user exploits, not all of them are suited for a VHBL port, so unless we have several valid options I’d rather keep this one for a “big” firmware update, such as the one that should bring us PSX compatibility in a few weeks…
(yeah, I suck at gaming, stop telling me)
Stay tuned.
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June 18th, 2012, 12:53 Posted By: wraggster
via http://wololo.net/2012/06/13/ps3-rel...hy-it-matters/
A few days ago I mentioned oct0xor’s breakthrough on the PS3 scene, as he and a few others started digging into the many dongle “hacks” on the PS3. The goal was simple: it is today clear that on a PS3 CFW, no dongle should be needed to add any extra features. Everything is done by software hacks, and the dongles are just here (with their DRM friends) as a money source for the guys who came up with the hacks.In theory, that wouldn’t be so bad (I do understand that hackers want to make money with their work), except when it’s unethical. Such is the case of the True Blue dongle (“pay to play pirated games”), or the PS3USerCheat dongle (“pay for cheat codes that we stole from a free project”), and I assume this is the thinking behind oct0xor’s actions.
Today he reverse engineered the PS3UserCheat dongle, and released a package that replaces it entirely.
This basically means the end of that dongle (unless you’re reaaaaally stupid and want to pay people for something that is basically free), and I want again to emphasize that you shouldn’t feel bad about this, since the team behind that dongle was stealing cheat codes from a free project.
PS3UserCheat is among the PS3 dongles one of those with the easiest encryption/DRM pattern. This is, however, still a breakthrough, as oct0xor says:
btw its first dongle hacked since original psjailbreak oct0xor mentioned he will be reverse engineering two other dongles, one of them being True Blue, but that is of course another level of difficulty.
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June 18th, 2012, 12:52 Posted By: wraggster
via http://wololo.net/2012/06/12/iso-loa...t-work-on-hbl/
The most requested feature ever for the HBL, is an iso loader: many “developers” promised the release of an iso loader for HBL, but nobody managed to code one so far. To understand what an iso loader is and why it won’t work on HBL, first, we have to know what a .iso file is.
What are isos?
The ISO 9660 is a filesystem standard for optical discs (CDs, DVDs, and even UMDs use it). It’s pretty simple to implement if you’re a developer, and it’s widely documented.
An .iso file is just a raw disc image, that you can burn on a disc, or mount with some software, that does nothing but implement the ISO 9660 filesystem.
If you have a CFW, and your CFW can run isos and has a vsh menu, you’ll notice an option in your vsh menu called “ISO Driver”: usually, a custom firmware has more than just one implementation of the filesystem (driver), each one can have its advantages and works differently (some implement caching, other implement .cso support, and so on).
The OFW itself has an ISO driver, as UMDs use that filesystem aswell: some CFW drivers just patch that driver to make it work with your .iso files.
Now you may be asking yourself “Can’t HBL do the same?”
Well, it can’t patch the OFW driver as it is a kernel module, it’s in kernel memory, and HBL runs in usermode: it can’t just write to kernel memory! It can’t implement a kernel mode driver (like the ones CFWs have) because that requires access to some kernel-only functions (such as sceIoAddDrv).
Yet, an .iso dumped from an UMD contains some resource files and…an EBOOT.BIN, what’s that?
Couldn’t HBL implement the iso specifications?
The EBOOT.bin inside your iso is just a usermode executable (ELF or PRX), so HBL could technically implement the 9660 filesystem, get that EBOOT.BIN and load it?
Not so fast! First of all, the executable is encrypted, and decryption requires kernel access. But this could be easily bypassed by decrypting the executable on a hacked PSP.
The main problem is that some games come with some kernel modules bundled with them (not sure why, backwards compatibility probably).
When the PSP system executes a game from an UMD, it looks for those modules, and allows the game to load them in order to override some OFW modules.
Doesn’t that make the system somewhat vulnerable? Probably, but since only certified software houses should be able to burn images onto UMDs, it’s not very risky.
The HBL just can’t load those modules, as loading kernel modules requires kernel permissions; mounting the ISO as a “legit” UMD would make the OFW do that for us, but that requires a kernel mode driver.
So, when HBL executes a game which requires some of those “extra” modules, the game will just not work, as it will most likely check if those modules were loaded or not.
Conclusion
I hope now you understand why we developers, find so annoying such requests. Also, let’s face it, most people who ask for an iso loader are pirates: I’m not saying people who really backup their own games to protect them don’t exist, but they’re just a small part of the “group”.
Again, I tried to keep this as simple as possible, if you didn’t understand something, let me know in the comments
– Freddy
http://wololo.net/2012/06/12/iso-loa...t-work-on-hbl/
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June 18th, 2012, 12:51 Posted By: wraggster
The “incoming” 1.69 firmware for the Vita that I blogged about a few minutes ago is actually already available to some people, and early reports confirm that this update does patch the Super Collapse 3 exploit. I can also guess with a high level of confidence that it does not bring anything else than that
If you want to keep VHBL working on your Super Collapse 3 game, I recommend you do not update for now.
http://wololo.net/2012/06/12/ps-vita...pse-3-exploit/
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June 17th, 2012, 16:42 Posted By: wraggster
Sony has said its PlayStation Mobile service, which will offer PlayStation-branded games for Android devices, will avoid the usual app store "junk".The service, designed for Sony Ericsson and HTC devices, is currently in open beta."[We're] ensuring that anything that is offered on this platform is of proper PlayStation quality," Sony Europe boss Jim Ryan told GamesIndustry International."People [will] feel comfortable and safe that they are not going to inadvertently stumble upon any of the junk that exists in that wider marketplace," he added.Over 50 developers are creating content for PlayStation Mobile (formerly PlayStation Suite), with the SDK freely available to software houses."It's a significant business challenge because it's our brand that's at risk here and it's our responsibility as a platform holder in multiple directions to ensure we do that. Can we be completely laissez faire? I don't think so because then we'll end up just like all the rest and that can't happen," Ryan continued.PlayStation Mobile could even encourage mobile gamers to play more console games, Ryan added."In the same way that PSone consumers migrated up to PS2 and PS2 consumers in even larger numbers migrated up to PlayStation 3, we see this as bringing in consumers who might not otherwise be exposed to our brand because they haven't made the investment in buying the console."They get an opportunity to get involved in PlayStation and sample its world and if we do this right that migration process is likely to be a very happy consequence of going down this road."
http://www.eurogamer.net/articles/20...app-store-junk
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June 17th, 2012, 16:41 Posted By: wraggster
A new Sony survey has hinted at cross-platform digital discounts for any full game released on both PlayStation 3 and Vita.The research, spotted by Digital Spy, asks respondents how likely it would be that they would purchase a Vita copy of a game they already own for PlayStation 3 if it was offered at a discount.It offered a range of possible savings, ranging from 100 per cent off to a more modest £5 saving.The survey used a seemingly hypothetical Grand Theft Auto game as its test case.The questionnaire also asked customers if they'd rather buy a physical copy of a PS3 or Vita game at full price, or a digital version with a £5 discount. For Vita, respondents were asked to answer the question for five different games - PlayStation All-Stars: Battle Royale, LittleBigPlanet, and unnamed titles in the Uncharted, GTA and Gran Turismo franchises.
http://www.eurogamer.net/articles/20...ps3-vita-games
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June 17th, 2012, 16:34 Posted By: wraggster
It would seem that Sony is indeed preparing to embrace cloud gaming - will PS4 offer a cloud service?
While companies like Gaikai and OnLive continue to push ahead with cloud gaming technology, the console manufacturers are still very much focused on selling you a physical game disc. Even the next-gen hardware from Sony and Microsoft are very likely to play discs, but Sony is clearly evaluating how to offer a cloud service - it's just a matter of when.
Speaking to GamesIndustry International during E3, when we asked Scott Rohde, Sony Worldwide Studios vice president about cloud technology, he commented that it's "absolutely inevitable that it's going to be a part of what everyone does."
He added, without getting into specifics on cloud gaming, "It just makes sense. And so, over the next five years, you're going to see everything evolve to that state because people want access to their data anywhere."
Rohde declined to say whether Sony is actively preparing a cloud games service. "Will there be a streaming service? Will there be a partnership? I'm not going to answer those questions right now. But, like I've said ten times, like a broken record, the industry is always evolving," he stated.
That said, Rohde's boss, Worldwide Studios head Shuhei Yoshida was a bit more forthcoming in a talk with MCV. "We're looking at what OnLive is doing, and the tech around that, and considering how this can be a part of PlayStation," Yoshida said.
The problem right now for Sony is that web infrastructure is not consistent across territories and some gamers would not be able to enjoy a PlayStation cloud service.
http://www.gamesindustry.biz/article...ely-inevitable
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June 17th, 2012, 16:22 Posted By: wraggster
War can be a confusing beast to tame. My time with Medal of Honor: Warfighter during E3 2012 featured as much bombastic action as expected from a war-based shooter, but it also featured another bit of confusion. I was confused as to why I would only get to play one match, but had to watch a 15 minute presentation explaining each class first. And the variety between each class – different damage models and weapon loadouts, and different bonus killstreaks for each – meant for a sharp learning curve once we finally did get into a match. It wasn't the ideal situation, a complex demo on a very tight timetable.
http://www.joystiq.com/2012/06/15/co...s-multiplayer/
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June 17th, 2012, 16:21 Posted By: wraggster
All right, here's the setup for a classic prank. First, buy this GameStop-exclusive"metallic gold" PS3 controller when it comes out in October. Then, invite a friend over. When he or she is out of the room, swap the normal PS3 controller you were using for this new one, then start crying loudly.
When your friend comes in to find out what's wrong, explain that you've been suddenly granted the Midas Touch and you're cursed with a life devoid of contact with anything but gold.
Then – and this is crucial – yell "GOTCHA" before your unwitting target can ask what's wrong with you or note that the controller looks an awful lot like plastic, and that they can see the hastily hidden packaging anyway.
Those of you in Europe can play along too: it's being released as a "limited edition" this month. Have fun!
http://www.gamestop.com/ps3/accessor...culsive/102832
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June 16th, 2012, 23:22 Posted By: wraggster
But Neversoft yet to reveal whether it will be working on a new entry into the series
Tony Hawk developer Neversoft is supporting development for Activision’s blockbuster Call of Duty franchise.
It is unclear however whether the studio is to create a brand new entry into the popular series, or if it will be working with Infinity Ward, Sledgehammer Games and Treyarch with development.
A statement on the company's website states: "We have moulded our team into a crack squad of eager developers ready to push the first person action genre in support of Activision's Call of Duty franchise.
As well as creating the Tony Hawk series, Neversoft has also worked on Guitar Hero, releasing six games in the franchise.
http://www.develop-online.net/news/4...n-Call-of-Duty
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June 15th, 2012, 00:16 Posted By: wraggster
Advertising regulator the ASA has rejected complaints claiming that EA mis-sold Mass Effect 3 by deceiving players about the extent to which they could alter the game’s ending.
EA’s ad for the trilogy-ending RPG stated that “the decisions you make completely shape your experience and outcome”.
However, the game’s release was followed by an online outcry by some fans. They were unhappy that the ending, ultimately, was not determined by the player’s actions across the three titles and was instead dictated by the EMS (Effective Military Strength) amassed in the final game alone.
The ASA received three official complaints claiming that EA “misleadingly exaggerated the variety of outcomes available in the game and the differences between the outcomes”.
EA said in a statement defending the game that “they did not consider the "ending" experience of Mass Effect 3 (ME3) was limited to what appeared in the final cut scene, and that the consequences and implications of player's choices were actually presented during the last three to five hours of the game”.
It added that “almost every decision a player made in the game would impact the EMS score in some way, and they therefore considered that each decision would impact the player's experience during the last hours of the game”.
In a statement explaining its rejection of the three complaints, the ASA concluded: “We considered that the three choices at the end of the game were thematically quite different, and that the availability and effectiveness of those choices would be directly determined by a player's EMS score, which was calculated with reference to previous performance in the game(s).
“We also acknowledged that there appeared to be a large number of minor variations in the end stages of ME3, and that those were directly impacted by choices made by players earlier in the game(s).
“Whilst we acknowledged that the advertiser had placed particular emphasis on the role that player choices would play in determining the outcome of the game, we considered that most consumers would realise there would be a finite number of possible outcomes within the game and, because we considered that the advertiser had shown that players' previous choices and performance would impact on the ending of the game, we concluded that the ad was not misleading.”
http://www.mcvuk.com/news/read/asa-r...plaints/097922
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