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July 3rd, 2012, 01:24 Posted By: wraggster
BloodRayne fans will be pleased, we're sure, to know that PS2 entry BloodRayne 2 is on it's way to the PlayStation Store as an emulated PS2 Classic.
Everyone else maybe not quite so much. The game received a luke-warm reception when it hit PS2 and the first Xbox in 2004 in US and 2006 in EU, and never really achieved cult status either.Which makes us question who's choosing the PS2 releases on PSN? PS2 has one of the biggest and richest libraries of any console, but the selection of emulated digital releases for PSN has been questionable so far.
Perhaps Sony is reserving all its best retro titles for the pricier HD remakes that have seen a far better selection of PS2 classics come to PS3.
Which PS2 games would you most like to see released on PSN?
http://www.computerandvideogames.com...bound-for-psn/
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July 3rd, 2012, 01:20 Posted By: wraggster
While many Americans plan to celebrate their country's independence on July 4 with some cold brews and succulent BBQ, EA is making a case for staying indoors and playing Battlefield 3. The XP faucet is being turned on for Premiumsubscribers all week, and non-paying members get a bonus too.
Premium folks get the best part of the deal, naturally – all points earned will be doubled until July 8 at 11:59pm PT. Standard Battlefield 3 players may only enjoy the doubled end-match points until July 4 at 1pm PT, which actually turns out to be pretty decent timing. That's usually when Uncle Hank comes over with the real fireworks.
http://www.joystiq.com/2012/07/02/ba...-xp-this-week/
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July 2nd, 2012, 22:57 Posted By: wraggster
Sony's Tablet P was an enormous gamble with its clamshell form factor that meant it could easily slide into a jacket pocket. Unfortunately, it suffered from terrible execution: flimsy build quality, lack of software support and the gaming options were bested by the older Xperia Play. But of course, that's just our review -- so what has it been like out there as your daily driver? If you've bought and used one, why not tell Sony what you'd have done differently in the comments below?
http://www.engadget.com/2012/07/01/h...ny-s-tablet-p/
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July 2nd, 2012, 22:45 Posted By: wraggster
What has Sony bought for its $380 million, and what does it mean for its competitors?
Gaikai Inc.
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
www.playstation.com
Sony's $380 million acquisition of cloud gaming platform Gaikai is big news, but it will surprise very few people within the industry. Rumours of the tie-up have been circulating since before E3, and many people expected it to be announced in Los Angeles last month; instead, somewhat unconvincing denials were trotted out, along with the news that Gaikai had struck a deal to build its technology into Samsung TVs. An acquisition deal was always inevitable, though, and it's taken less than a month after the show for one to materialise.
Why inevitable? Because that's what Gaikai was built for. There are start-up companies which are designed for the long haul, with a long-term business plan and perhaps even the chance of an IPO down the line, but Gaikai was not one of those companies. Rather, it fell into a second category - the sort of start-up which is designed to rise fast and far off the back of great technology and intense self-promotion, to garner as much attention as possible, and ultimately to be acquired by a larger firm as close to the top of the trajectory as possible. If it hits that target, everyone makes millions - think Instagram, or Draw Something. If it misses, though, it crashes back to earth with absolute finality, because there's no real business plan for the long term - no way to make money as a standalone enterprise.
"There's no question that cloud gaming companies today exist to be acquired. There's no real market for their products yet"
Gaikai's founders might deny belonging in that category (they would have yesterday; they might not today), and OnLive's certainly would, but there's no question but that cloud gaming companies today exist to be acquired. There's a simple reason for that - there's no real market for their products yet. There will be; everyone knows that. But right now, the technology platforms they're espousing are running ahead of market realities by a matter of years rather than months. The world isn't ready for cloud gaming, which means that standalone firm providing a cloud gaming platform to consumers has little chance of commercial survival - but platform holders have to start preparing for the day when the world's network infrastructure catches up with the potential of the technology, so the acquisition exit is wide open.
A number of obvious questions arise from the Sony/Gaikai deal. Some of them are strategic - what will Sony do with Gaikai and its technology? How will Microsoft react? What happens to OnLive now? Other questions are purely financial in nature, most specifically, was $380 million a reasonable price and what does it mean for the valuation of Gaikai's competitors?
From a strategic standpoint, there's an expectation in some quarters that streaming technology will eventually replace client-side gaming entirely, with Sony's Gaikai acquisition already being trumpeted as proof of this "inevitable" market movement. The reality in the short- to medium-term will be much less dramatic. PlayStation 4 is not about to become a $99 thin client for cloud gaming; it will be a powerful client-side gaming console with lots of storage for digitally distributed titles and a Blu-ray drive for boxed titles. It will also, however, use Gaikai technology, not to replace the existing functionality of game consoles but to supplement it.
What Gaikai promises, rather than an alternative path forward for high-end gaming, is a variety of new opportunities at the low- and mid-range of the market. It's a fantastic option for selling access to a back catalogue, for example, and should provide Sony with many new opportunities to monetise the impressive back catalogue of PlayStation, PS2, PSP and PS3 titles. Those opportunities are not merely technical (although this should, in theory, eliminate some of the barriers to making legacy titles available on new systems), but also commercial. Subscription business models or the ability to use back catalogue access as a sweetener for other subscription products are also opened up by Gaikai - and Sony has already demonstrated an affinity for that kind of proposition with PlayStation Plus, which makes an increasingly impressive library of software available to customers for the duration of their subscription.
Gaikai is also, as its founder Dave Perry has been keen to emphasise from the outset, a great marketing tool. As game demos have grown in size, now often clocking in at multiple gigabytes, they've become less and less appealing to consumers - many of whom, especially in the United States, face tough bandwidth caps from their ISPs. Streaming offers a chance to let players try a game instantly without the inconvenience of a large download. It's a lot less appealing for a full game (the visual quality and input lag will be worse, while streaming a full game would probably end up being more bandwidth-intensive than downloading the client) but perfectly suited to demos. Given Gaikai's low client-side requirements, I feel that Sony would be missing a trick if this functionality didn't appear on PS3, let alone PS4.
"Gaikai everywhere means PlayStation everywhere. Televisions, smartphones, laptops, tablets, consoles"
Yet talking solely about consoles actually misses out on the real potential offered by Gaikai. The fact is that this kind of streaming technology is part of the answer to a challenge which Sony has been trying to overcome for the best part of a decade. For years, Sony has wanted to sprinkle some of the PlayStation magic dust over the rest of its consumer electronics range, but its efforts have never quite worked out. From the PSX, an ill-fated set-top box integrating a hard disc video recorder and a PS2 console, through to the Xperia Play, an ill-fated Android smartphone which plays a horrendously limited selection of PSone software (and doesn't sync up to your existing compatible purchases from PSN, a stark demonstration of just how much work Sony still has to do on getting its right hand to even acknowledge the existence of the left, let alone talk to it), Sony has tried many times to make PlayStation's success rub off on the rest of the business, but it's never worked.
Gaikai holds part of the answer. It won't solve the hard problems that exist within Sony itself - the right hand and the left really need to be on cordial terms - but it will provide a technological platform that can deliver content where it's needed, regardless of platform. The vision is straightforward - Gaikai everywhere means PlayStation everywhere. Televisions, smartphones, laptops, tablets, consoles, all accessing PlayStation Network and streaming your content from the cloud, finally allowing that extraordinary 15 year history of software to become a proper selling point for everything Sony. In fact, if Sony is being really clever, it will even extend this access beyond its own devices - honouring end extending Gaikai's E3 deal with Samsung to create an ecosystem around PlayStation which is accessible even from phones and TVs that don't carry Sony's brand.
As to the long-term future, who's to say? Actually, plenty of people are saying plenty of things - but we have a bad habit, as an industry, of conflating technological possibilities with market trends. The question of whether network infrastructure will leapfrog advancements in client-end hardware is a fascinating one which is worthy of debate, but at present - as the price, power and capacity of consumer chipsets and storage continues to plummet at a much more reliable and smooth rate than the growth in network throughput - it's not a business reality. Cloud gaming is one possible future; for now, though, it's just one part of a wider picture, not a looming threat or logical certainty.
"EA and Activision could be in the market, with OnLive being a better fit for EA's digital strategy, although EA's depressed share price makes a cash-and-stock deal harder to negotiate"
In terms of the second set of questions, regarding valuation, that's tough to answer simply because the valuation of a firm like this is largely in the eye of the beholder. Gaikai reportedly wanted half a billion; $380 million is a reasonable fraction of that, especially given that for the company to keep going for much longer would have required a significant new round of investment, seriously diluting the proceeds of an eventual sale. Gaikai is likely to be happy with the money it's received, while Sony won't consider itself to have overpaid, although talk of this being a "bargain" is also misplaced.
It does also pitch an interesting price point for OnLive, whose bosses would be hoping for a much larger price tag - given their high-profile consumer business, dedicated client hardware and so on - but may find themselves settling for less simply because their consumer business isn't actually that interesting to buyers who already own platforms, while the Gaikai/Sony deal takes Sony, one of the most likely bidders to drive the price up, off the market. Microsoft are probably interested - although they have some cloud services of their own they're a radically different technological proposition from cloud gaming - but would consider OnLive's consumer business an unwanted distraction. EA and Activision could be in the market, with OnLive being a better fit for EA's digital strategy, although EA's depressed share price makes a cash-and-stock deal harder to negotiate. I'd be surprised, though, if a deal isn't forthcoming before the end of the year. The early movers in cloud gaming are at the peak of their trajectory; the time has come to cash out.
http://www.gamesindustry.biz/article...-silver-lining
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July 2nd, 2012, 22:43 Posted By: wraggster
The Ghost Recon: Future Soldier first DLC pack Arctic Strike has been pushed back to later in July.
The map pack, which was originally set for a July 3rd release, has been delayed for some additional polish.
Ubisoft has yet to set a new release date but still plans to have the content out for July.
“We decided to take a small amount of extra time to further polish the content,” said a Ubisoft spokesperson. “The pack is planned for release later in July and the exact release date will be announced as soon as possible.”
Arctic Strike will include additional multiplayer maps, multiplayer modes, co-op map and weapons. It will cost 800 MS Points on Xbox Live or £7.99 on PSN.
http://www.mcvuk.com/news/read/ghost...delayed/098854
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July 2nd, 2012, 22:34 Posted By: wraggster
Ubisoft has revealed a Limited Edition of Assassin’s Creed III exclusive to North America and Latin America.
The extras-enhanced version of the upcoming title will release on both Xbox 360 and PS3, while a Digital Deluxe Edition with its own share of goodies is currently in the works for the PC version.
Along with the retail version of the game, the limited edition will include a 9.44" Assassin statue of protagonist Connor, a 28"x48" Assassin's Creed-inspired colonial flag, as well as a 3"x3.25" metal belt buckle that apparently works with most belts.
The Assassin's Creed III Limited Edition will cost $119.99 and will launch on the same day as the regular version. It's available now for pre-order via GameStop, Amazon, Target, Wal-Mart, and Best Buy.
Assassin’s Creed III arrives in North America on October 30th and Europe on October 31st for consoles, while a PC release is planned for November 23rd.
http://www.mcvuk.com/news/read/assas...america/098863
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July 2nd, 2012, 20:32 Posted By: wraggster
After months of speculation, Sony has finally confirmed that it has acquired cloud gaming firm Gaikai for $380m.
Back in May PCR's sister magazine MCV speculated that Sony had significant interest in the cloud gaming sector and would soon make an acquisition. Whilst Gaikai appeared to be the favourite option, its boss David Perry denied the reports shortly after E3.
This new deal sees Sony take ownership of Gaikai’s technology and infrastructure, including its network of data centres. It's not clear yet how Sony will use the technology, but there is likely to be yet more speculation, this time on what it could potentially do for the PS4.
"By combining Gaikai's resources including its technological strength and engineering talent with SCE's extensive game platform knowledge and experience, SCE will provide users with unparalleled cloud entertainment experiences," SCE CEO Andrew House stated.
"SCE will deliver a world-class cloud-streaming service that allows users to instantly enjoy a broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices."
Gaikai’s Perry added: "SCE has built an incredible brand with PlayStation and has earned the respect of countless millions of gamers worldwide.
"We're honoured to be able to help SCE rapidly harness the power of the interactive cloud and to continue to grow their ecosystem, to empower developers with new capabilities, to dramatically improve the reach of exciting content and to bring breathtaking new experiences to users worldwide."
In the long-run, are we going to see console manufacturers moving entirely to the cloud - and if/when they do, will the PC/console war fade away for good?
http://www.pcr-online.biz/news/read/...-gaikai/028608
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July 2nd, 2012, 14:14 Posted By: wraggster
This nifty little bit of software will let you use your PSP to play more than 10 different instruments. It also offers customizable themes… ok well you can pick from classic keyboard and iPod keyboard and you can also set up a metronome. So why not give SIMULE a try and play until your hearts content… I mean what’s the worst that could happen? Let's make some music!
Playable instruments :
•Flute;
•Pan flute;
•Ocarina ;
•TheOcarina to Zelda (5 notes);
•Violin;
•Acoustic guitar;
•Electric guitar;
•Marimba;
•Acoustic Grand Piano;
•Electronic piano;
•Synthetic speech;
•Stringed instrument;
•Instrument Lead
http://www.pspgen.com/simule-v3-joue...VcxiQvsfL5z5TA
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July 2nd, 2012, 14:13 Posted By: wraggster
This application is a video player from our PSP’s browser. Simple, but very useful. It has several advantages over other similar programs like PSPTube because it uses the RAM of the PSP as a cache, which makes impossible rewind the video. It also has a nice graphical interface and more.
There are problems with viewing videos in 4:3. The cache management is still not optimal. Homebrew tested [on] 5.00M33-6/5.50GEN/6.20 PRO CF-B5.
Improvements:
•Improved graphical interface.
•Compatible with custom firmware 6.XX
•Still fails with JavaScript and videos in 4:3.
http://pspcustomfirmware.com/opentube-2-0-mod.htm
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July 2nd, 2012, 14:02 Posted By: wraggster
Just got this is an email from Amazon UK:
As you've shown an interest in Call of Duty, we thought you'd like to know that when you pre-order Call of Duty: Black Ops II, you will receive the Nuketown 2025 multiplayer map as an additional bonus.
Relive the close quarters chaos of this classic fan-favourite map, reimagined in a visionary depiction of the 'Model Home of the Future'.
Nuketown 2025 enable players to relive the close quarters chaos of this classic fan-favourite map, reimagined in a visionary depiction of the 'Model Home of the Future'.
More info --> http://www.amazon.co.uk/gp/feature.h...d_i=B007WPF7FE
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July 2nd, 2012, 13:54 Posted By: wraggster
Hey guys, I am a bit sad to announce that as of today, we don’t have a single active dev in the Wagic team. Those of you who have been following the SVN might also have noticed that there hasn’t been any significant activity in the past months.
What this means is that we don’t have any plan to make a new Wagic release in the foreseeable future. Nobody will be fixing bugs officially either.
Still alive and kicking
But does this mean the project is dead? No. For one, I still plan to work on it, “one day”, when my free time and priorities shift again (for now, my main interest is in the Sony scene). But more importantly, we still have a very active community on the Wagic forums, that can help you with your issues, and constantly creates new content: new cards, new themes, mods, etc… This is where all the action will be for now, and this is where I suggest you go if you have questions about Wagic.
Wagic is not your typical “it was promising but will never be complete” type of homebrew. Since day one, it was a complete game with goals, victories, stuff to unlock, customizations…, and over the past 4 years, we’ve kept adding to it, while always maintaining a high quality bar. The latest challenge for Wagic was a port to android and iOS. We somewhat succeeded, even though we would have loved to see improvements in the interface.
Nevertheless, as I type this, Wagic is by very far the best MTG “simulation” (I don’t like to call Wagic an MTG simulation because it is much more than that) you can get on iOS and android, including official commercial products.
Wagic is far from dead. The latest version, 0.18.6, still runs perfectly fine on a wide range of devices. It is available on the PSP, the Vita (if you have VHBL), Android, iOS, Nokia phones, Windows, and Linux. It supports more than 9000 cards out of the official total of 13’000 MTG cards. It is available in many languages, and open source.
http://wololo.net/2012/07/01/wagic-project-on-hold/
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July 2nd, 2012, 13:53 Posted By: wraggster
Hey guys, just a quick update to my ongoing port to VHBL, with sadly, not-so-good news so far.as I posted a few days ago, I have access to a few interesting user mode exploits in PSP games, all of them candidates to a VHBL port. One of them is actually ready (the one I showcased in videos so far), but for various reasons it cannot be released.
I’ll stop with the secrets here, and give a few of the reasons:
First, it’s basically the only user mode exploit I have with a fully functional port of VHBL. I’d like to have at least a second one available, as a “backup”. Second, the owner(s) of this exploit are not really inclined to make it public for now. Third, the game is not available in the US store, and this would dramatically limit the amount of people interested in the exploit.
Now, what about the other exploits? I have been working on a promising one for the past 2 weeks, but sadly, it’s a tough nut to crack. I could get super simple homebrews to run, but not more complex ones such as (sigh) the VHBL menu. I am still not giving up on this particular exploit, but it is taking much more time than I initially imagined (I’ve already spent close to 30 hours working on that exploit alone). You can see a few details here.
Some other exploits just don’t have the necessary functions required for VHBL. In particular, many old games do not import the function sceUtilityLoadModule, which is today a central piece of VHBL. Thankfully, it is easy to detect these issues early in the development process, and discard the games.
Other exploits are just incomplete (I hate those) : basically, the author of the exploit sent me a lose proof of concept that only works in some very specific conditions (example: set your language to Spanish and run the exploit on a Tuesday night during a full moon, while singing some Justin Bieber song), without giving me any sort of indication. So, I basically have to figure out why the exploit works for them and not for me, then rewrite the exploit from scratch in a more portable way, which is taking lots of precious hours.
Finally, other exploits have “political” issues. Things such as “yeah, it’s a great exploit but XXX is using it as a way to access their kernel exploit and we’d prefer not to release it publicly”. In essence, the exploit I showcased in the recent VHBL videos is one of those. I don’t think it is actually being used by anybody, but it has some good potential and shouldn’t be used for VHBL if alternate solutions are available.
http://wololo.net/2012/06/30/bumps-in-the-road-to-vhbl/
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July 2nd, 2012, 13:46 Posted By: wraggster
Developer PsDev released a new version of his tool for PS3 Developers: PS3 Tools.
This windows GUI allows you to manipulate various PS3 files by decrypting/encrypting them. This latest version allows you to decrypt and extract Retail PKG files.
Credits for this tool, besides PsDev, go to naehwert, KaKaRoToKS, geohot, Math, eussNL and Fail0verFlow.
Notes for this version: New GUI, + the following improvements
SFO READER
Dump category_friend.rco
Dump category_game.rco
Dump category_music.rco
Dump category_network.rco
Dump category_photo.rco
Dump category_psn.rco
Dump category_sysconf.rco
Dump category_tv.co
Dump category_user.rco
Dump category_video.rco
Added loading bar on both GUI
added dialogs to see completion
add messageboxes for errors and PUP completion
fixed minor bugs
Fixed Core_os image reader tool
http://www.mediafire.com/?1u838ik6yzzvi8q
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July 2nd, 2012, 01:55 Posted By: wraggster
The PlayStation Move Racing Wheel peripheral for PS3 will have "basically double the accuracy of a DualShock," Sony has announced.This information comes from the US PlayStation Blog, where SCEA research and development engineer Anton Mikhailov detailed the bizarre spaceship-shaped controller in the video below.Each handle has a "DualShock-style motor" for directional rumble. The Move itself can also vibrate for various degrees of sensory feedback. Since the device is powered entirely by the Move, it won't require any additional batteries.For motorcycle-based games, the grips expand until the whole thing resembles motorcycle handlebars. The right grip has a twist throttle in it working in tandem with the rumble.In addition to racing games, Sony explains the contraption's added precision would make a nice fit for flying games too.Titles that support the peripheral include: the upcoming LittleBigPlanet Karting, Gran Turismo 5, Need for Speed: Hot Pursuit, Burnout Paradise, MotorStorm Apocalypse, and more.The PlayStation Move Racing Wheel is coming this Autumn to North America where it will retail for $39.99 . No European release has been announced.
http://www.eurogamer.net/articles/20...of-a-dualshock
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July 2nd, 2012, 01:48 Posted By: wraggster
PSN's Summer Sale offers discounts on a bunch of random PS3 games, none of which seem particularly summer-themed. The lack of seasonal appropriateness is forgiveable, however, when you see that Shadow of the Colossus HD is available for $13.99, or $9.79 for Plus users.
From this Tuesday, July 3, through July 9, eleven games will be discounted 30%, or 50% with Plus. The games include Crysis, Gotham City Impostors, Closure, and – why not? Real Steel. Find the full list, including prices, after the break.
http://blog.us.playstation.com/2012/...-plus-members/
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July 2nd, 2012, 01:44 Posted By: wraggster
Ghost Recon: Future Soldier's "Arctic Strike" DLC pack will not launch on July 3 as originally planned. Ubisoft sent out a missive today, citing "polish" as the reason for the hold-up.
"We decided to take a small amount of extra time to further polish the content," an Ubisoft representative told Joystiq. "The pack is planned for release later in July and the exact release date will be announced as soon as possible."
As soon as we know the new launch date, we'll be sure to post it on our website thingy.
http://www.joystiq.com/2012/06/29/gh...e-dlc-delayed/
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