|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
June 15th, 2012, 00:13 Posted By: wraggster
Those who are already writing Vita’s obituary are significantly jumping the gun, publisher Ubisoft has stated.
Ubisoft was a key supporter of the handheld with three launch titles and at E3 showed off a Vita version of Assassin’s Creed III.
“It’s a really good platform and we’ve always liked it,” Ubisoft’s senior vice president of sales and marketing Tony Key told IGN.
“The way it’s designed, it’s a beautiful piece of hardware. It’s got cool features that you can’t get anywhere else. And Assassin’s Creed, we believe, is the right type of game for that system.
“It’s definitely too early to say that Vita’s not going to be a success.”
Key also claimed to be pleased that other big IP – most notably Call of Duty: Black Ops II – has been confirmed for the system.
“Assassin’s Creed III is not the only big Vita game coming this holiday, and I think that’s a good thing,” Key added.
“We’re actually very happy that there’s another big Vita game coming for Christmas from a competitor because we think that will raise all boats. It’s going to generate a lot of interest in the Vita this holiday season. Sony’s going to be spending a lot of money and resources to make sure that the Vita is there and it’s relevant and it’s doing well.”
http://www.mcvuk.com/news/read/ubiso...ysayers/097929
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 14th, 2012, 00:20 Posted By: wraggster
Making financial commitment to new titles is easier with 64m users, says Ryan
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
www.playstation.com
Sony Computer Entertainment Europe
eu.playstation.com
Sony has acknowledged that Nintendo's forthcoming console the Wii U may turn the heads of technology consumers, but it's confident a portfolio of new brands can keep audiences focused on the PlayStation 3.
While many publishers are relying on established franchises and sequels to tread water during the final years of the current generation of consoles, Sony is still investing in brand new IP, evidenced by Naughty Dog's The Last of Us and Quantic Dream's Beyond: Two Souls taking centre stage at E3 last week.
"It becomes economically easier if you've got an installed base of 64 million," said Sony Europe boss Jim Ryan, of creating new intellectual property six years after its console was first released. "Making that financial commitment to this sort of thing is a lot easier than if you've got 6 million."
"It becomes economically easier if you've got an installed base of 64 million"
Jim Ryan
Nintendo tried to dominate last week's E3 with software reveals and more details of the Wii U to a mixed response from attendees. And with price and release details still up in the air for the new console, Sony doesn't yet feel threatened by the new hardware.
"It's obviously a potential risk but we feel really good about our content," said Ryan. "Obviously, it comes down to content. There are people who buy gadgets for the sake of the gadget, but that's pretty niche. We feel good about our line-up that we showed at E3. We're very excited about publishing it. We've got 30 million (hardware sales target) for this year, it's a big number but we've got the tools to go out and deliver that."
While Sony's PlayStation 3 portfolio looked strong, its PlayStation Vita showing was muted during the conference, with only a number of hardware bundles and a brief mention of a new Call of Duty title for release this year - although only a logo and no footage of the title were shown.
"The dating of Call of Duty isn't something I would call a little announcement," offered Ryan. "Yes, there's wasn't any demonstration of the game but having that franchise on the platform before Christmas is a huge bit of news. Obviously Activision is the publisher of the game so what can be shown is down to them but having that, Assassin's Creed, FIFA and LittleBigPlanet, those four blockbuster IPs on the platform ahead of Christmas makes us feel pretty confident," he added.
The Vita handheld has been criticised for a lack of new releases, with the quiet showing during E3 adding fuel to critics who say Sony is neglecting the console so shortly after release. But Ryan insisted that the console will deliver the content demanded from early adopters, and there is no change to Sony's roadmap for the machine.
"Yes, there's wasn't any demonstration of the game but having that franchise on the platform before Christmas is a huge bit of news"
Sony's Jim Ryan on Call of Duty Vita
"Over the balance of this year we see 60 new titles coming to the platform. There is breadth and depth, so I think anyone who has invested in the platform should feel reassured by that.
"In terms of content that's going to release in the rest of 2012 there's no change. Obviously just the time lines for development would mean that if we had made any decisions about changing strategy it would be next year or the year after that it would reflect itself in what's available in the market.
"There is, as with all platforms, the people that you sell to in the first year aren't the people that you sell to in year's five or six, that's the nature of the beast. Have we abruptly changed course in 2012? Absolutely not," he said.
http://www.gamesindustry.biz/article...aith-in-new-ip
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2012, 23:34 Posted By: wraggster
E3 2012 is behind us, but many PlayStation gamers have since been left with more questions than answers. Sure, we got to see the quirky brawler PlayStation All-Stars Battle Royale, the thrilling post-apocalyptic exploits of Joel and Ellie in The Last of Us and David Cage’s next masterpiece-in-the-making with Beyond: Two Souls. We even got a taste of Assassin’s Creed on PlayStation Vita and, unfortunately, a demo for Wonderbook that lasted approximately 20 times longer than it should have.
But there were also plenty of notable absences at Sony’s E3 press conference and subsequent showing on the floor of the LA Convention Center. Most of the games chronicled below have been announced, others alluded to in passing and one in particular that’s probably wishful thinking getting the best of us. Still, where are these games, and when can we expect to learn more about them?
Let’s jump in...
Agent and Grand Theft Auto V
We put these games together (instantly making our list 11 games long instead of 10) because they’re both from Rockstar. The PlayStation 3 exclusive Agent has clearly been turning the corner towards vaporware after years in development hell (it was announced in a cursory way in 2007 and outright revealed in 2009). However, Rockstar’s publisher, Take-Two, did announce about a year ago that the game is still in development. But is it really? Mum’s the word, though screenshots of the game surfaced late last summer. Consider this one in limbo, at the very least.Grand Theft Auto V, on the other hand, is very real and is likely coming within the next year to all applicable consoles (making it the only game on this list that’s not a PlayStation exclusive). As perhaps the most eagerly awaited game in the entire industry, its absence from Sony’s E3 conference perhaps isn’t all that notable, though it was nowhere to be seen anywhere at the show. Then again, that’s just how Rockstar typically rolls.
Call of Duty: Black Ops Declassified
Before E3, one of the safest bets seemed to be a reveal of whatever Call of Duty game would be coming to PlayStation Vita. Announced at E3 last year, Call of Duty could very well be the most important game dictating the long term success or failure of Sony’s handheld in the west. Indeed, Activision’s support could be pivotal. A true triple-A shooter could easily turn the tides in Vita’s favor. So Sony gave it a big showcase during its press conference, right?Wrong! Sony showed us a logo and gave us a title – it’s called Black Ops Declassified and it’s likely an entirely different game than what Activision will be releasing this fall on consoles and PC – but we saw nothing else. We saw no screenshots, no video, and we don’t even know who’s developing it. All we know is that the game is still slotted to come out later this year, and its utter absence from the show other than a passing mention means one thing and one thing only: it’s still not ready to be shown. And if you’re looking forward to this game, that should worry you.
Dragon’s Crown
The beautiful Vanillaware side-scroller Dragon’s Crown still exists and is still under development, but it was once in real danger. Initially slated to be published by UTV Ignition, Dragon’s Crown quickly entered a temporary state of limbo. An animator on the game later confirmed that it was still in development, however, and UTV Ignition laterhanded off the game to prolific Japanese publisher Atlus, allowing the company to save the day.
But Dragon’s Crown is no small and inconsequential title, and its absence from not necessarily Sony’s press conference but rather from the show floor at either Sony’s or Atlus’ booth indicates that it’s not quite ready for primetime. Atlus itself said the game would be more expensive than initially projected and will come out in 2013, but as it’s a PlayStation 3/Vita crossplay game, you’d think Sony would encourage Atlus to show it off more. But Dragon’s Crown was nowhere to be seen, making Vanillaware fans the world over quite sad.
Final Fantasy Versus XIII
Final Fantasy Versus XIII being cancelled isn’t necessarily an unsafe assumption to draw. At the very least, it’s stuck in a severe state of development hell, having now been in flux for over six years. It was originally shown off in 2006 and is still slated to be a PlayStation 3 exclusive, unlike its core companion, Final Fantasy XIII. But there’s very little reason – if any at all – to be excited about Final Fantasy Versus XIII, mostly because there’s scant evidence that it actually exists at all.Still, Square-Enix and Sony could have used Sony’s E3 press conference as a conduit to completely blow the game out. Prove to us it exists, show us gameplay and let us know when it’s coming. We’re getting precariously late in PlayStation 3’s lifecycle, and finally showing the game at TGS later this summer is probably the last chance Square-Enix is going to get (unless it wants to unveil and release the game rather unceremoniously). Either way, Final Fantasy Versus XIII is a clearly defined signal to other developers not to bite off more than they can chew.
Infamous 3
OK, fine. We don’t even know if Infamous 3 exists, but we really, really want it to. Whether on PlayStation 3 or (better yet) PlayStation Vita, you have to assume that Infamous 3 will eventually come to light. SPOILERS: Sure, the story of Infamous 2 sorta-kinda seals the fate of the series’ lightning-wielding protagonist, but there must be more stories to tell in that universe. And I don’t think any Infamous fan would mind seeing Cole return, even if the story has to bend a bit for it to happen.But perhaps the PlayStation community’s desire to see more Infamous really revolves around something else entirely. We want to know what Sucker Punch is working on, and we’re eager to get any hints that lead us down the right path. Sucker Punch is one of Sony’s finest fully owned studios, and its pedigree from Sly Cooper through Infamous and Infamous 2 is well-established. But Sly Cooper is now in the hands of Sanzaru, meaning two things: either Sucker Punch is working on Infamous 3 or a new IP. Either would be fine, but the former would be more exciting.
Killzone 4
As our very own site notes, the project rumored to be Killzone 4 exists, but it hasn’t a title nor has it been confirmed for any particular platform. What we do know is that the Sony-owned developer Guerilla Games is growing and working on multiple projects at the same time. Three of them, in fact.
With the help of another Sony-owned developer -- Sony Cambridge -- Guerilla Games is toiling away on Killzone Vita (more on that below). And they also revealed that they’re working on continuing the Killzone series on PS3 in addition to working on – wait for it – a game that isn’t Killzone. So what does it all mean? It means that Killzone 4 is, in essence, set for PlayStation 3... or there's more Killzone 3 DLC in the pipeline. But if it was Killzone 4, wouldn’t the company have shown it at E3? Or will this be Sony’s big GamesCom reveal, considering Guerilla Games is a European studio? Or... could Killzone 4’s title just so happen to jive with the PlayStation 4? Hmmm...
Killzone Vita
As promised in the Killzone 4 write-up, here we are, talking about Killzone Vita. A joint collaboration between Guerilla Games and Sony Cambridge, Killzone Vita exists. We’veseen some screenshots and heard some chatter, but that’s about it. Again, with the studios working on it being European, could it be that Sony is simply biding its time until GamesCom in Germany, where it can reveal Killzone Vita in all its (assumed) glory?
Regardless of what the situation is with Killzone Vita (and let’s hope it gets a different name at some point), the fact that it’s very much in development should be a great sign for those of us anxious to play just about anything on Sony’s new handheld. Still, E3 would have been a great platform for Sony to get everyone excited about its upcoming FPS, especially considering how disappointing Resistance: Burning Skies was and the fact, as mentioned above, that Black Ops Declassified is still a figment of our imaginations.
Ratchet & Clank: Full Frontal Assault
If there are two things Insomniac Games likes to do, it’s make great games and concoct inappropriate innuendos for its Ratchet & Clank titles. The devs certainly have the latter down pat with Full Frontal Assault, but we just don’t know about the former yet. That’s because the recently announced game was nowhere to be seen at E3, a bit of a surprise considering Sony’s rather barren roster of exclusives for PlayStation 3 this fall.
But let’s look at this a little more… philosophically… shall we? Insomniac Games is working on its very first non-Sony game in Overstrike (which will come to both PlayStation 3 and Xbox 360). And Insomniac seemed to be walking away from Sony at the speed of light by announcing that it was finished with its post-apocalyptic PlayStation 3 exclusive trilogy Resistance. That’s what made a new Ratchet & Clank announcement so surprising (even if it’s the 10th anniversary of the series and even if it’s going to be joined by an HD collection). The E3 press conference could have been a great time for Ted Price to come on stage and show everyone that Sony and Insomniac Games do indeed have an ongoing and meaningful relationship. Right?
The Last Guardian
Seriously, what else can be said about The Last Guardian before it’s considered a dead horse adequately beaten? Team ICO has been working on the game for over six years, and it’s still not out. Since the internal Sony developer released its tour de force Shadow of the Colossus in 2005, Team ICO has released exactly nothing on PlayStation 3, begging the question “just what’s going on over there?” Quite a bit, as it turned out. Team ICO’s Fumito Ueda left Sony as did The Last Guardian’s executive producer. All we know now is that the game is purportedly making progress.
Still, Sony’s silence seemed to indicate that perhaps it was ready to really show the game off at E3 this year and prove to the world that it exists, it’s going to be great and you can expect it sometime soon. But there’s still no word on the project. As The Last Guardian struggles through development hell (or at the very least development limbo), it also rapidly evolves into a project that can’t possibly live up to the hype or justify its development cycle. Fact is, the story behind the development of The Last Guardian will likely be more interesting than the actual game itself, but at this point, any news is good news.
Warrior’s Lair
Speaking of development hell, we conclude our list with Warrior’s Lair. Originally known as Ruin, the game was renamed to Warrior’s Lair and then fell completely off the radar. When word leaked that the game’s developer Idol Minds was removed from the project, we learned that Sony San Diego was charged with finishing the game. And suddenly, a promising Diablo-like experience for both PlayStation 3 and PlayStation Vita went from one of the shining stars on the horizon to a game that appears to be significantly behind schedule.
Remember: Warrior’s Lair was first showed at Sony’s E3 press conference in 2011, where it proved the power of cloud save transfers between Vita and PS3. People were impressed and excited. Sony clearly believed in this project, which makes its falling off the radar even more distressing. E3 would have been a great time to show some good faith in the project and bring it back to the fore, a logical step considering the lack of Vita games at the conference overall. But Warrior’s Lair was a no show, and who knows what its status is now?
http://uk.ign.com/articles/2012/06/1...on-games-of-e3
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2012, 23:29 Posted By: wraggster
The power of the IGN community strikes again. This time, the hero is reader Adam Latham, who has informed IGN PlayStation of an online survey he was asked to take that seems to hint at all sorts of special goodies on the horizon... or at least gauging how interested he’d be in these hypothetical products and offers.
For starters, Mr. Latham was asked about Gran Turismo on PlayStation Vita. “You told us earlier how interested you would be in buying the PS Vita version of the latest Gran Turismo game,” the survey reads. “Knowing that you might be able to get a discount on the PS3 version of the game, how interested are you now in the PS Vita version?”
Another question inquires about future PlayStation Plus offers, a topic we’ve covered in the past. The survey reads: “Imagine that as part of PlayStation Plus, every time you bought a game on either PS3 or PS Vita, you would be entitled to get the game on the other console absolutely free. So, if you bought Resistance on PS Vita, you could download Resistance on PS3 for free. Or if you got FIFA on PS3, you could download the PS Vita version for free.” The Resistance analogy is a little strange since there aren’t literal analogs on both the console and handheld like there is for FIFA, but it seems the focus is more on the idea than anything else.
http://uk.ign.com/articles/2012/06/1...-plus-features
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2012, 02:13 Posted By: wraggster
"Three months, forty titles in. I think it's a fantastic machine. Of course we'd like to sell more of them, and we have key plans to do that," Sony's VP of Product Development and Worldwide Studios, Scott Rohde, told us in an interview during E3 2012. We asked Rohde for a status update on the PlayStation Vita, which launched in North America in late February. Despite less than stellar sales of the handheld and a light upcoming game lineup, Rohde's positivity on the Vita is unshaken.
"We're building a lot of additional titles internally. A lot of good third-party support, you saw that announced at our press conference. So, we think that it's certainly on the rise. Still doing well. Would we like it to do better? Of course. And we're doing everything we can in terms of providing great new content – sixty titles next year – to insure that that will happen," he said.
Despite Rohde's claims, Sony reps hardly mentioned the Vita during the company's E3 2012 press conference. Across an hour and a half, the three-month-old console only warranted three mentions, and just one for a first-party Vita game (PlayStation All-Stars Battle Royale). As host, SCEA president and CEO Jack Tretton promised 60 new games on Vita in 2012, but didn't show a single one. Outside of PS All-Stars, the only two Vita games shown were third-party juggernauts Call of Duty Black Ops: Declassified and Assassin's Creed 3: Liberation. Both of those are scheduled to launch this year.
"You know that Sly will also have a PlayStation Vita presence. Some things that we're not announcing yet. You saw LittleBigPlanet Vita ... if I can sit here and say you've got PlayStation All-Stars, you've got Sly, you've got Assassin's, you've got Call of Duty, and you've got LittleBigPlanet – that's a pretty nice set to build a foundation on," Rohde added. "And there are a lot of other bigger and smaller things that we just haven't announced yet."
Of the system itself, Rohde said he "wouldn't change anything" about it. As for the launch, however, he said, "If I could go back in time, maybe I would've spread out some of the software releases a little bit." 25 games of varying quality launched alongside the PlayStation Vita this past February, with 10 more in the console's "launch window" (that window is apparently still open, asSilent Hill: Book of Memories has yet to come out).
That latest game from Sony's internal studios for Vita is the critically acclaimedGravity Rush. PlayStation All-Stars Battle Royale is planned for a "holiday" launch on PlayStation 3 and Vita.
http://www.joystiq.com/2012/06/12/st...ree-months-in/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2012, 02:12 Posted By: wraggster
The PlayStation Store for Vita in Europe will offer a rotating selection of discounted games from June 13 through July 4. The first week's offering will be digital-only titles, followed by digital versions of retail releases and, finally, retail and PSP/mini Vita compatible games.
The first batch listed on the EU PlayStation Blog includes Escape Plan, Motorstorm RC, Hustle Kings, Super Stardust Delta and more. There is currently no announcement for a similar promotion in North America.
http://www.joystiq.com/2012/06/12/eu...-through-july/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2012, 02:02 Posted By: wraggster
Not to be outdone by Microsoft offering a free Xbox 360 to students buying a new PC, Sony has now come out with a back to school promotion of its own that could net folks their choice of a free PlayStation 3 (160GB) or PlayStation Vita (the WiFi-only model). Unlike Microsoft's promo, though, you can't just buy any PC -- you'll need to purchase an eligible Sony VAIO computer, which includes a range of the company's laptops and all-in-one desktops starting at around $750. Alternatively, you can also choose to get $200 off your choice of other PlayStation gear, or simply get eight percent off the purchase price of the computer itself. Complete details on the offer (which is for college students and faculty only) can be found at the source link below.
http://store.sony.com/webapp/wcs/sto...ystation_offer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2012, 01:56 Posted By: wraggster
Producer says 6.4m selling title was considered lost cause, internally
Capcom
www.capcom-europe.com
Yoshinori Ono, the Capcom producer who headed up production on Street Fighter IV, Super Street Fighter IV and Street Fighter X Tekken has revealed that the publisher considered the IP to be "a dead franchise" not worth reviving as it "doesn't make any money".
Combined, the various iterations of Street Fighter IV have sold over 6.4 million copies across several platforms earning high 90s Metacritic rankings on PC, 360 and PS3.
Speaking to Eurogamer's Simon Parkin in a deeply personal interview spanning his career at Capcom, Ono talks about how difficult it was to persuade the publisher that it was worth rebooting the series with its first new game in nearly a decade.
"The company kept telling me: 'It's a dead franchise. It doesn't make any money," says Ono. "'We have series that make money like Resident Evil and Onimusha. Why bother with a dead franchise?'
"Eventually I was given a small budget to create a prototype. That wasn't really down to me pestering my superiors so much as all of the journalists and fans started making a lot of noise and pressuring Capcom. This was a strategic plot on my part. I had been asking all the journalists to make noise about the series when out and about.
"Until the day of release, Street Fighter 4 was an unwanted child. Everyone in the company kept telling me: 'Ono-san, seriously why are you persisting with this?"
"I would always tell them that it was their responsibility to tell Capcom, not me as I don't have the power. Journalists and fans have the power to move Capcom - not producers. With so many voices crying out for a Street Fighter game Capcom could no longer ignore it any more and so they gave the green light for a prototype and they asked me to create it. It's a miracle that happened after a decade...
"Until the day of release, Street Fighter 4 was an unwanted child. Everyone in the company kept telling me: 'Ono-san, seriously why are you persisting with this? You are using so much money, budget and resources. Why don't we use it on something else, something that will make money?' No-one had the intention of selling it, so I had virtually no help from other departments - they were all reluctant, right up to the day of release."
Ono paints a dramatic picture of professional life at Capcom, illustrating the incredible high-pressure and workload which eventually culminated in him collapsing and being admitted to hospital following a promotional tour for Street Fighter X Tekken earlier this year.
After that collapse, generally attributed to an incredibly high workload, there were fears that Ono would be forced to retire, but the producer says that he only had a week away from work before being packed off on a trip to Rome to Capcom's yearly Captivate event.
"I woke up and walked to the bathroom," Ono says of the morning after his return from the Street Fighter X Tekken trip. "When I opened the door the room was abnormally steamy. Stranger still: the steam was rising. It kept rising, up and up, and I didn't understand what was going on. It was like I was suffocating. Then, when the steam reached my head level I passed out cold and collapsed onto the tiles.
"My wife was at home and heard the crash. Later she told me that she ran into the bathroom. There was no steam, just my body on the floor. She called an ambulance and I was rushed to hospital. When I came to, the doctor told me that my blood acidity level was on par with someone who had just finished running a marathon. He asked me: 'Ono-san, what on earth you been up to?' I told him that I woke up, went for a bath and simply passed out. He didn't believe me. I guess I have been working too hard. You could say my health bar was on the dot."
Ono is also keen to put to bed any rumours that he was told to rest up by his employer after the incident, clarifying that he had little choice in the matter.
"Nobody told me to take a rest. When I returned to work, Capcom didn't even acknowledge that I had been in hospital."
"Whoever told you that is lying," Ono tells Parkin when the stories about Capcom wanting him to take time off are raised. "The situation is the complete opposite. Nobody told me to take a rest. When I returned to work, Capcom didn't even acknowledge that I had been in hospital.
"There was no change in my schedule. I was at home for an entire week before the doctors allowed me to return to work. When I returned to my desk there was a ticket to Rome waiting for me. There's no mercy. Everyone in the company says: 'Ono-san we've been so worried about you.' Then they hand me a timetable and it's completely filled with things to do."
http://www.gamesindustry.biz/article...unwanted-child
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2012, 01:53 Posted By: wraggster
nDreams' free-to-play game space hits key milestone, will continue to grow this year
nDreams
Aurora, a free-to-play game space within PlayStation Home, has now hosted more than 1 million unique players.
Aurora, developed by the UK studio nDreams, was launched in Home last year. Since then it has been visited 7 million times by 1 million people, a "double-digit" percentage of whom spent money on its range of games and activities.
"We continue to be impressed with the PlayStation Home platform," said nDreams CEO Patrick O'Luanaigh. "The functionality possible in Home is incredible now, and the platform is seeing some great FPS, action adventure, RPG, and social games appearing, with the graphical quality of the PS3 and strong online multi-player elements taking advantage of the core Home technology.
"It has a strong passionate community, and it is a fantastic place to try out innovative concepts and original games."
http://www.gamesindustry.biz/article...nique-visitors
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 13th, 2012, 01:41 Posted By: wraggster
In a rather strange and altogether puzzling move, Sony and Square-Enix have announced that Final Fantasy III is coming to the PlayStation Portable. That’s right, not the PlayStation Vita. The PlayStation Portable. (However, it’s worth noting that the game should technically be playable on Vita should you choose to download the game to it.)
First discussed by Andriasang several days ago, the PSP version of the game is essentially a port of the Nintendo DS version that came to that handheld back in 2006. It’s due out in Japan on September 20th and will cost 3,990 Yen (approximately $50) on UMD and 3,300 Yen (approximately $41.50) on the PlayStation Network.
Further details note that the port will support 16:9 ratio, “a gallery mode with BGM and illustrations, the option for switching to the original Famicom/NES music, and an auto battle option that doubles the battle speed to two times.”
Final Fantasy III originally came to Famicom in April of 1990 and shouldn’t be confused with the SNES iteration of Final Fantasy III released in the west in 1994, which is in fact Final Fantasy VI. Initially scheduled to come to the Wondersawn in the early 2000s, western gamers didn’t get their hands on the game (legally and properly translated, anyway) until the 2006 Nintendo DS release. It was the last primary Final Fantasy game to be released in the west.
There’s no word yet on a western release of Final Fantasy III for PSP, though we’ll keep you updated as we learn more.
http://uk.ign.com/articles/2012/06/1...-coming-to-psp
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2012, 12:46 Posted By: wraggster
If there’s one thing we rant and rave about on IGN’s PlayStation podcast -- Podcast Beyond -- it’s games being released without PlayStation Trophies. First introduced back in 2008, Trophies became mandatory for every retail and PSN game released during and after January, 2009. But there are a few exceptions to the rule.
Exceptions range from PSone and PS2 Classics to re-released games (we’re looking at you, Resistance: Fall of Man and The Elder Scrolls IV: Oblivion). But another exception has to do with PlayStation Minis, games designed to be played on PlayStation 3, PSP and Vita. And in a conversation with The Sixth Axis, developer James Marsden of Futurlab thinks it’s a major problem.
“Lack of Trophies in Minis is probably the single biggest turn-off for most gamers. At least that’s the impression we get from feedback on our games,” Marsden told the site. He went on, however, noting that “the second most asked for feature of Minis is high scores/networking ability,” something else PlayStation Minis lack. He concludes that if Minis could also have demos on PSN -- yet another thing not allowed for that specific type of game -- “it would make sales skyrocket, as there are some gems on Minis, and perfect for the PlayStation Vita.”
Marsden notes that he and his team have asked Sony to change the rules and that they would “definitely” patch their games if Trophies and networking abilities were allowed.
http://uk.ign.com/articles/2012/06/1...ion-gamers-off
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2012, 12:40 Posted By: wraggster
New firmware is available for PlayStation Vita. Update 1.69 is entirely optional to download, and according to Sony’s Eric Lempel, it’s designed to “[improve] software stability.”
Update 1.69 is 97 MB in size and should download fairly quickly. Remember: if the update is going slowly, you can always attach your Vita to your PlayStation 3, which should let it download faster.
Other than improving “software stability,” does Update 1.69 also open the door for new additions promised soon, such as YouTube and PSone Classic support? Only time will tell!
http://uk.ign.com/articles/2012/06/1...-available-now
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2012, 12:38 Posted By: wraggster
Ubisoft has stressed that the impressive Assassin’s Creed III has only been made possible due to the annualised release of the franchise.
Some critics had attacked the publisher’s decision to elongate the Assassin’s Creed II world with two subsequent console releases – Brotherhood and Revelations.
"We have multiple groups now working [on the series]. We started this one in January 2010, the same time as Brotherhood and before Revelations," creative director Alex Hutchinson told Eurogamer.
"The core team on this one has been working at it for almost three years, which is something you can almost never get in the industry these days – it's too expensive, too risky.
“So we need the other projects to support that kind of development – these big jumps.”
Hutchinson, when questioned, remained coy about whether of not ACIII will get the same kind of annualised treatment in 2013 and the years ahead.
"I think we've become much better at planning forward in the franchise so we have ideas," he stated.
"But we also know players love new characters and radical changes so we're still figuring a few things out. I don't know. I think it would be kind of neat at some point to say 'Connor is a character, he lived in this big epic game, that's his story', instead of trying to drag it out too much.
"But then again, it took up 18 months in terms of casting actors, building 20 or 30 versions of the outfit... just working on all these things to get it right, so it's not something you can do quickly."
http://www.mcvuk.com/news/read/assas...eleases/097734
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2012, 12:36 Posted By: wraggster
Five student-made games will be published on PlayStation Vita by Grasshopper Interactive later this month.
The titles were chosen from a selection of nine submissions from the Game Campus Festa student development programme – a special scheme that Grasshopper operates in conjunction with Japanese schools.
Ideas for the games were submitted last June, Andriasang reports, with development beginning in September and final submission made in February.
The five winners are Uni Uni Union (puzzle action), Eledive (puzzle action), Octalide (action), Volt (puzzle action) and Mou Sou Srur Shike Nai (puzzle).
All five games will be released on PSN in Japan on June 21st.
http://www.mcvuk.com/news/read/grass...on-vita/097747
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 12th, 2012, 12:32 Posted By: wraggster
Yes, in terms of what was “in the box” the PS3 has always represented good value.
But Sony has at last conceded – albeit in a roundabout way – that the console’s £425/$600/¥60,000 launch RRP has played a part in its fall from the top of the console race to third place.
After enjoying a market-leading position with both PSOne and PS2, PS3 has been well and truly “beaten” by Wii this time around, and the ongoing strength of Xbox 360 in the US means that, in global sales terms, PS3 is the third most popular machine of this generation.
"It's a lot of factors," SCEA’s hardware marketing boss John Koller told Kotaku when asked why PS3 hadn’t “won” the current generation.
"We've been pleased with overall sales. And also very pleased with just how well then consumers who have purchased PS3s have attached and buy software. We have a very profitable consumer.
"Why we're in third... you know, there's a lot of things that happen in the market that cause sales to occur. I think we've been very staunch in our belief that there's a certain value behind the PS3 and there's certain kinds of games for the PS3 that have stood behind that.
“There's no secret that we opened behind a high price point. And certainly others got a relatively nice head start on us because of that. That's certainly been part of it.
"But we absolutely have no regrets. This has been a very good cycle for us, and I think if you ask any publisher they'd say the same thing. It's been good, and we think it does portend good things for the future for PlayStation."
When pressed further on whether PS3 would have sold better at a lower RRP at launch, Koller replied “potentially”.
It shouldn’t be forgotten, of course, that PS3 has still sold a whopping 63m units worldwide. It’s hard to categorise that as anything other than a success.
http://www.mcvuk.com/news/read/sony-...-finish/097791
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 11th, 2012, 13:16 Posted By: wraggster
via http://www.emucr.com/
NesterJ AoEX R3 is released. This is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the pirate bootleg FF7 works on it), etc. NesterJ is a NES Emulator for PSP. It is a modified version of NesterJ.
NesterJ AoEX R3 Changelog:
R3:
+Fixed some crashes (i.e. Mario Bros Classic (E) is fixed now, possibly other games too)
+Fixed minor cosmetic issues on rewind submenu
http://www.mediafire.com/?8n0fpzcfeyx7677
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 11th, 2012, 13:09 Posted By: wraggster
via http://www.emucr.com/
RetroArch PS3 v0.9.6 is released. RetroArch PS3 is a native port on the PS3 Platform. RetroArch PS3 is an ultimate emulator by the name of PetroArch (over half a year in the making). The list of system emulators it uses is impressive: SNES9x Next, FCEUmm, Final Burn Alpha, Gambatte, Genesis Plus GX, VBA Next, and even PrBoom. Not only that, this game system can suppose consoles such as Xbox 360, PS3, PC, Wii, etc.
Here is the release of RetroArch PS3 – a multi-system emulator/game system. Expect a lot more from us in the coming months. Included in this package are the folloing emulators/game engines :
* SNES9x Next (Super Nintendo)
* FCEUmm (Nintendo NES)
* Final Burn Alpha (0.2.97.26 – latest version – arcade)
* Gambatte (Game Boy/Game Boy Color)
* Genesis Plus GX (Sega Genesis/Sega Master System/Sega Game Gear)
* VBA Next (Game Boy Advance)
* PrBoom (Doom 1/Doom 2/Ultimate Doom/Final Doom)
After over half a year of development (well, slightly more) and lots of preparation work, we can finally present you with RetroArch for PlayStation3.
HOW TO INSTALL THIS:
——————-
ON DEBUG PS3
————
Put the PKG file ‘retroarch-ps3-v0.9.6-debug.pkg’ on your
USB stick, put it in your PS3. Go to the PS3 XMB – go to the Game tab -
Select ‘Install Packages’, and install the PKG file.
ON CFW P3
———
Put the PKG file ‘retroarch-ps3-v0.9.6-cfw.pkg’ on your
USB stick. Put it in your CFW PS3. Go to the PS3 XMB – go to the Game tab -
select ‘Install Packages’, and install the PKG file.
ON CFW Kmeaw P3:
—————-
Put the PKG file ‘retroarch-ps3-v0.9.6-cfw-kmeaw.pkg’ on
your USB stick. Put it in your CFW PS3. Go to the PS3
XMB – go to the Game tab – select ‘Install Packages’,
and install the PKG file.
HOW TO USE THIS:
—————
On first startup, RetroArch will select one of the dozen or
so emulator/game cores. The name of the core currently loaded will
be shown at the top side of the screen.
You can now select a ROM that this core supports and load it in
the Filebrowser.
To select a different core in the menu – press Select to go to the
Settings screen. From here, go to the ‘Retro tab’, and select
‘Default emulator core’. Press X to go to a filebrowser where you
can select a different core. Press X to confirm, then exit
RetroArch. Start up again to boot up to the new emulator core.
To change to a different core ingame – press R3 to bring up
the ‘Quick Menu’. Select ‘Change libretro core’. Press X to
go to a filebrowser where you can select a different core.
INGAME CONTROLS
—————
During ingame operation you can do some extra actions:
Right Thumb Stick – Down – Fast-forwards the game
Right Thumb Stick – Up – Rewinds the game in real-time
(‘Rewind’ has to be enabled in the ‘Settings’
screen – warning – comes at a slight
performance decrease but will be worth it
if you love this feature)
RStick Left + R2 – Decrease save state slot
Rtick Right + R2 – Increase save state slot
RStick Up + R2 – Load selected save state slot
RStick Down + R2 – Save selected save state slot
L3 + R3 – Go back to ‘Menu’/'Quick Menu’
WHAT IS RETROARCH?
——————
RetroArch is a modular multi-system emulator system that is
designed to be fast, lightweight and portable. It has features
few other emulator frontends have, such as real-time rewinding
and game-aware shading.
WHAT IS LIBRETRO?
—————–
Libretro is the API that RetroArch uses. It makes it easy to
port games and emulators to a single core backend, such as
RetroArch.
For the user, this means – more ports to play with, more
crossplatform portability, less worrying about developers having
to reinvent the wheel writing boilerplate UI/port code – so that
they can get busy with writing the emulator/porting the emulator/game.
WHAT’S THE BIG DEAL?
——————–
Right now it’s unique in that it runs the same emulator cores on
multiple systems (such as Xbox 360, PS3, PC, Wii, etc).
For each emulator ‘core’, RetroArch makes use of a library API that
we like to call ‘libretro’.
Think of libretro as an interface for emulator and game ports. You
can make a libretro port once and expect the same code to run on all
the platforms that RetroArch supports. It’s designed with simplicity
and ease of use in mind so that the porter can worry about the port
at hand instead of having to wrestle with an obfuscatory API.
The purpose of libretro is to help ease the work of the emulator/game
porter by giving him an API that allows him to target multiple
platforms at once without having to redo any code. He doesn’t have
to worry about writing input/video/audio drivers – all of that is
supplied to him by RetroArch. All he has to do is to have the emulator
port hook into the libretro API and that’s it – we take care of the rest.
PLAYSTATION3 PORT
—————–
The PS3 port of RetroArch is the most developed of the two right now.
It has all the features the standalone PS3 emulators had, with the
addition of:
- Game-aware shading in every emulator now (*)
- Real-time rewinding
- More shader features (motion blurring, etc)
- Switching between emulator cores seamlessly, and ability to install new libretro cores
Included with RetroArch PS3 are a bunch of shaders – including the
latest versions of the popular xBR shader. It is possible to use two
shaders simultaneously to get the best possible graphical look.
* Check out Opium2k’s manual shaders for Zelda 3 and others – you can
find DLC packs for RetroArch at this site:
https://code.google.com/p/retro-arch/
EMULATOR/GAME CORES GBUNDLED WITH PS3 PORT
——————————————
The following emulators have been ported to RetroArch and are included
in the first PS3 release of RetroArch:
- Final Burn Alpha (Arcade – various) [version 0.2.97.26]
- FCEUmm (Nintendo Entertainment System) [recent SVN version] (*)
- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive) [version 1.6.0] (**)
- SNES9x Next (Super Nintendo/Super Famicom)
- VBA Next (Game Boy Advance)
- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
All of the emulators listed above are the latest versions currently
available. Most of them have been specifically optimized so that they
will run better on PS3 (some games would not reach fullspeed without these optimizations).
* This port was previously called FCEU Next.
** This port was previously called Genesis Next.
WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE
——————————————
- Prboom: WAD|wad
- SNES9x Next: smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BS X|GD3|
GD7|DX2|SWC
- Genesis Plus GX: md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|G G|sg|SG
- VBA Next: GBA|gba
- FCEUmm: nes|NES|unif|UNIF
- Gambatte: gb|gbc|dmg|zip|GB|GBC|DMG|ZIP
- Final Burn Alpha: zip|ZIP
ZIP SUPPORT
———–
FOR EACH CORE (except for Final Burn Alpha): When you press ‘X’ on a
ZIP file in the File Browser, its contents will be extracted to the
/dev_hdd1/ partition. From there, you can load the ROM and play.
FOR Final Burn Alpha: Selecting a ZIP file from the Filebrowser will
load that game directly.
What can you expect in the future?
———————————-
- A public release of RetroArch Wii that is on the level of RetroArch
PS3/RetroArch 360
- An official Android port of RetroArch (no, no App Store ‘fee’ – ‘free’
as in beer AND as in libre)
- Port of NxEngine to libretro – runs Cave Story (PC version is already done,
now for the consoles…)
- Port of MAME 0.72 to libretro
- Port of VICE to libretro
- Port of ScummVM to libretro
- More emulators, more games that will run on RetroArch
- Lots of other crazy ideas that might or might not pan out
Credits
——-
- Mudlord for his Waterpaint/Noise shaders.
- Hyllian for the xBR shader.
- Opium2k for the nice manual shaders (bundled with PS3 release).
- Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.
- FBA devs for adopting the libretro port.
- Ekeeke for help with the Genesis Plus GX port.
http://www.mediafire.com/?sikh37s0ozx9vc7
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 11th, 2012, 13:03 Posted By: wraggster
via http://www.emucr.com/
Jpcsp SVN r2570 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r2569
Implement ELF import containing Vstub: this should fix application showing
"'xxx' has size 6" while loading a module.
r2570
Improved handling of texture mapping in 2D: always use UV-mapping. Improved compatibility of sceGuTexMapMode.
http://www.mediafire.com/?8e9u68gge4afabi
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 11th, 2012, 12:57 Posted By: wraggster
via http://www.emucr.com/
rpcs3 SVN r40 is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 SVN Changelog:
r40
SPU:
- Code cleanup.
PPU:
- Emulated more instructions & syscalls.
ELF64:
- Fixed loading sys_proc_prx_param section.
rpcs3:
- Implemented OpenGL gs renderer.
- Added gs_basic_triangle.elf (test for OpenGL gs renderer, work correctly).
rpcsp:
- Fixed some log messages.
http://www.mediafire.com/?xu65lz0wf3d0oco
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
next » |
|
|