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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 11th, 2012, 12:35 Posted By: wraggster
Here is an archive with the source code for the most recent PS3 versions of the following games.
Cascade Beneath
Cherophobe
Cylinder Dodge
Don’t Get Crushed
Elongated Reptile
Gambol
Goodbye World
Hero City
Maze Generator
Neo Tanks
Neo Trail
Sketch Fight
Slime Roll
Swingball 2
That Other Pong
The Jarred Mind 3
The Unmapped Forest
They Do Not Die 2
UFO Racer
We Are Nowhere
Winter’s End
The archive also contains the extremely outdated pre compiled copy of PSL1GHT that I used to develop those games.
Download it from PlatonicRobot.com
http://thatotherdev.com/2012/06/06/p...-code-psl1ght/
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June 11th, 2012, 12:35 Posted By: wraggster
Recycle today for a better tomorrow! Cubicle Shooter City is a top down dual stick shooter that uses the city generator I made for Hero City 2 and the character models from Cubicle Shooter. To be honest I’m not very happy with how it turned out. It performs poorly and I think it looks ugly. Does anyone want me to continue working on this? What would you like to see added or changed? There where a few things I was planning to do but now I think I’m most likely going to just abandon this.
in b4 someone gives me shit for making a new game and abandoning it to move on to other things instead of sinking 20 years of my life into perfecting its mediocrity.
I will definitely be working on UFO Racer this month, I’m also going to be posting source code soon and for any of you with a homebrew enabled Wii I’ll be making Wii ports of Cubicle Shooter City and UFO Racer very soon. So you have all of that to look forward to.
Download it at Brewology.com
Download it at PlatonicRobot.com
http://thatotherdev.com/2012/06/04/c...city-v0-1-ps3/
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June 11th, 2012, 12:33 Posted By: wraggster
via http://wololo.net/2012/06/10/release-cfw-pro-c/
Some of you might think this is old news, having seen Pro CFW C released a long time ago on other websites. This is not. Yesterday, Pro CFW C “fix 3″ was added to the official list of downloads on their google code page. This is in my opinion the first really stable release of Pro CFW C, and this is why I am updating our download page only today.
The beta versions had a few issues, including a bug in the CIPL flasher which could cause bricks. Thankfully, this issue of course only happened on hackable motherboards which could be fixed with Pandora batteries. This is now fixed with this release, and I personally verified it on my PSP 1000.
The major improvement of Pro C over Pro B is the possibility to access the Prometheus online system, a free gaming service that allows you to play adhoc games online. In other words, your PSP believes you are in the same room as your friends, and allows you to play adhoc games over the internet. We discuss here why this is a great solution compared to alternatives such as adhoc party or xlink kai.
If you are new to the world of Custom Firmwares on the PSP, or interested but worried about the installation process, do give it a try. The times have changed: installing Pro CFW is risk free (the default installation process is designed to be less risky than installing an official firmware, by not touching any critical files), and is a two-steps operation. An up-to-date and noob-friendly tutorial on how to install it can be found on my cfw for dummies guide.
Pro CFW gives you access to hundreds of homebrews and emulators, plugin support, recovery utilities to repair your psp, additional Ram on most models of PSP, integrated iso supports, and today access to a free online gaming service, that supports more games than the official Sony solution. In simpler words, there is no good reason to stay on Official Firmware today on a PSP.
DOWNLOAD VIA COMMENTS
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June 11th, 2012, 00:39 Posted By: wraggster
Sony's European CEO Jim Ryan has said the platform holder still has plans to allow PS3 owners to use the PS Vita as a second screen when playing PS3 games.
Both Microsoft, with its SmartGlass technology, and Nintendo, with the GamePad controller, extensively demonstrated the second-screen functionality of their consoles at E3.Although Sony didn't quite fall in line with the trend, Ryan said in an interview with CVGthat the feature was key a initiative for the PlayStation business going forward.
"One of our main strategies is this broadening of the PlayStation ecosystem - whether it's the use of Vita in some sort of second screen capacity or whether it's like the announcements yesterday of PlayStation Mobile," he said.
"We think that ubiquitous access to content is something that consumers are expecting and are entitled to. It's one of the great things about a company like Sony is that we can provide it. We're very pleased to do that."
Elsewhere in his interview with CVG, Ryan also claimed that Sony is "very relaxed and confident about the prospects for Vita this year and beyond".
http://www.computerandvideogames.com...play-key-role/
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June 11th, 2012, 00:29 Posted By: wraggster
"This show is about Naughty Dog and The Last of Us. So we're not talking about Uncharted for the future," Sony VP of product development and worldwide studios Scott Rohde told Joystiq in an interview this week. That doesn't mean there aren't things happening with the Uncharted franchise elsewhere at Sony, of course. "It's a Sony IP, but it's just not something we're talking about. Of course it's one of our pillar franchises," Rohde said.
The latest entry in the Uncharted franchise was the Vita's Uncharted: Golden Abyss – the series' first title not developed by Naughty Dog. Its production was instead handled by Sony's internal Bend studio, with Naughty Dog overseeing development. Rohde added that "it'd be ridiculous to say that we're not always thinking about [Uncharted], but we're just not talking about it right now."
http://www.joystiq.com/2012/06/08/un...bout-its-futu/
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June 11th, 2012, 00:27 Posted By: wraggster
Despite the absence of a pomeranian guest appearance at Sony's E3 2012 press conference, the company's delightfully bizarre-looking Tokyo Jungle is indeed headed to PlayStation Network in North America and Europe. A press release this week confirmed the EU release, and Sony VP of product development and worldwide studios Scott Rohde told us in an interview this week that the "wacky" internally developed PSN game will indeed arrive in North America as well.
"It'll ship here, it'll ship everywhere," Rohde said. To him, Tokyo Jungle's worldwide release is emblematic of Sony's "crazy innovative" approach. "That game is just wacky, but in a good way, because we like to show that there's still an art form, and you can still experiment," he said. "Is everyone gonna love a game like Tokyo Jungle? Absolutely not, but there's a whole bunch of people it's gonna make really happy. Specifically for the fact that it's so different, and so unexpected. That's a key part of the culture of Worldwide Studios and how our games are developed."
Though he couldn't name one specific person internally who championed the previously Japan-only game, Rohde extolled the internal culture that allows games like that to be created. "Someone has a key vision in our [Japan Studios] about Tokyo Jungle, they wanted to build this game. And so we're gonna embrace that. And of course we discuss it, and if it doesn't make sense, we can walk away. We walk away from dozens and dozens of titles every year. But the difference is, we actually build them out to a certain extent. And when they hit a point where we think, 'You know what? This is pretty interesting and it's gonna make some people happy,' we're gonna build it."
Frankly, we're pretty darn happy this one made it through the wringer. Tokyo Jungle doesn't have a release date or price just yet.
http://www.joystiq.com/2012/06/08/so...ca-and-europe/
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June 11th, 2012, 00:25 Posted By: wraggster
The Call of Duty franchise won't get its own dedicated expo in 2012, Activision confirmed to Joystiq. Last year's Call of Duty XP event was used to celebrate the franchise's huge fan base, while also setting the stage for Activision to reveal the Call of Duty Elite service.
Rather than hold the event, an Activision representative said that the company's plan is to put more of an emphasis on Cologne, Germany's Gamescom event this August. Activision didn't rule out the possibility of Call of Duty XP returning in the future.
Last year's event was the public, hands-on debut of Modern Warfare 3 from Infinity Ward and Sledgehammer Games. Proceeds from tickets sold to the event went to Activision's Call of Duty Endowment charity.
http://www.joystiq.com/2012/06/08/no...nned-for-2012/
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June 11th, 2012, 00:16 Posted By: wraggster
Zen Studios passively announced a few months back it was working on some PopCap-branded pinball tables, and now the company tells us the first one will be available by "end of summer." The company didn't reveal any branded table specifics, but looking at PopCap's highest-profile games, we'd venture to guess:Plants vs. Zombies, Peggle or Bejeweled.
Despite working on new intellectual properties like CastleStorm and KickBeat, the Hungarian developer knows where its bread is buttered and plans to support Zen Pinball and Pinball FX 2 into the future.
http://www.joystiq.com/2012/06/08/ze...end-of-summer/
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June 10th, 2012, 23:31 Posted By: wraggster
During Sony's E3 2012 press conference, Jack Tretton announced the addition of a bunch of new games to PlayStation Plus as part of an "amplified" PS Plus relaunch. However, it wasn't clear exactly how the service was changing, beyond the offer of LittleBigPlanet 2 et al. the next day. Is PS Plus all about new full-size games every month for members?
We asked Jack Buser, Senior Director of PlayStation Digital Platforms, to clarify for us just what was changing with the "instant game collection." "Everything that you've enjoyed from PlayStation Plus remains very much the same. It's still the same PlayStation Plus," Buser said. "So if you love the huge discounts, if you love the exclusive access to betas, if you love the other things that are also delivered by the service, you're going to see that those other things are still a part of PlayStation Plus -- the cloud saves, the automatic updates, all that other stuff."
Really, the only difference is more free games, which we think everyone will agree is an improvement. "What we've announced is that we're amplifying the free games aspect of PlayStation Plus," he said. "We are really ratcheting that up, because that's what the community told us they wanted to see." As before, everything you download will remain playable until your membership lapses, so if every month is like June, your game collection is going to get very big very quickly. If your PS3's hard drive can handle it, that is.
http://www.joystiq.com/2012/06/10/pl...ther-offers-r/
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June 10th, 2012, 23:23 Posted By: wraggster
Sony Worldwide Studios president Shuhei Yoshida says that indie developers will be key to the success of the PS Vita. He wants the platform to offer a variety of experiences, from immersive AAA titles to bite-sized entertainment.
"The whole development process of Vita was us watching the smartphone and the tablet market grow and blossom," Yoshida told Gamasutra. "We've seen lots of small games sold digitally through the app stores of each device, and that's something we thought is a great addition to the whole offering of video games to the consumers."
"We do not necessarily see the smartphone replacing the portable console market," Yoshida added. "It's true that many casual people already own smartphones, and spending a dollar for a game is a very easy thing to do. People who really like games want more immersive, deeper games. In addition, they also enjoy short-form, small games."
SCEA's Pub Fund is focused on funding indie developers and Yoshida says Tale From Space: Mutant Blobs Attack from Drinkbox Studios (which was funded through the program) is one of his favorite games.
http://www.gamesindustry.biz/article...ies-to-ps-vita
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June 10th, 2012, 02:59 Posted By: wraggster
modrobert writes: "I visit many console hacking related websites daily when checking news and there seems to be a growing number of people bashing the True Blue dongle for PS3. Being a console gamer and hacker I'm having trouble understanding the reasons for this hatred so feel free to enlighten me by posting comments. Some background: I like leeching console games and playing them, and have been buying hardware to do so dating all the way back to the SNES/Genesis era.
The image above is a partial screen capture from a file listing on the AKIRA board (multinode bbs running AmiExpress /X) back in 1995. Note the '20MB/SMC' part there, SMC stands for Super Magic Card which is the backup device used to play this game on a SNES (Super Famicom). My point is that I fail to see what makes True Blue any different?"
http://www.eurasia.nu/modules.php?na...ticle&sid=3023
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June 10th, 2012, 02:48 Posted By: wraggster
via http://gbatemp.net/
justburner has updated PokeMini to version 0.5.2. This Pokemon-Mini emulator is available for several systems, including DS/DSi and PSP. See the change log for what's new in this release, and be sure to check out the project page linked below for more information about this homebrew.
QUOTE: Change Log (06/03/12)
- Opening .minc files now opens the linked .min files
- More accurant PRC timing and triggering
- Minor changes
Debugger Only:
- Recent ROMs list
- Drag & Drop ROM files support
- Added file association to .min and .minc files
- Moved PRC Counter from Timers Window to Misc. Window
- Added more special registers for printing and controlling the debug output
- Reorganized the menu
- Improved the memory content components
- Added 16-bits memory filler into memory viewer
- All viewers and main window position & size are now saved
Win32 Only:
- Fixed command-lines and closing code
- Recent ROMs list
- Drag & Drop ROM files support
- Added "Pause when inactive" window option
- Added file association to .min and .minc files
- http://code.google.com/p/pokemini/
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June 10th, 2012, 02:30 Posted By: wraggster
via http://psp.dashhacks.com/2012/06/02/...online-options
Thanks to the hard work from the guys at PROCFW there is now another option play our favorite PSP games online.
Now you may be thinking “we already can play PSP online Infrastructure mode, Xlink Kai and Adhc party” and you're right as there are already a few different ways to play online but this is why Prometheus is still a good option. As we all know there really aren’t a whole lot of games on the PSP that allow for infrastructure play. There are around ten or so reasonable games that support it despite the length of the life span of the PSP so that just about kills the infrastructure option right off the get go.
Xlink Kai allows for Adhoc play online but requires special compatible network adapters and requires that you be near your PC to play your games which is a similar problem that you face with the Sony Adoc Party service. With this you need to have your PSP near your PS3 to play online. So that's where Prometheus comes in its free, it allows you to play wherever and whenever and it works with your CFW enabled PSP, what else could you ask for? Now all of that said you should know going in that this only works with second gen PSP’s and newer (aka Slim PSP’s).
This could be a very good thing for all of you SOCOM fans because well its shutting down. That’s right the servers for SOCOM on the PSP and PS2 are shutting down forever leaving you to play your games in single player or Adhoc only making Prometheus a pretty good idea if you like playing online. Have a look below at what everyone is playing online right now.
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June 10th, 2012, 02:29 Posted By: wraggster
via http://psp.dashhacks.com/2012/06/03/...are-prometheus
Coldbird and the guys on the PRO team have built a more stable platform for Prometheus and its PRO-C baby.
If you are using the Prometheus online client then you know there have been some bugs in the past due to how the online client was working with the firmware. Well now your CFW of choice has now been updated to work better with Prometheus, how? Originally there where some issues with the code one of which forced you to exit with the VSH menu. Also to note this version of the 6.XX PRO-C has be built to work with Prometheus and will be the basis for all future updates to the online client, so you shouldn’t have to update again for quite some time if at all.
http://forum.prometheus.uk.to/viewtopic.php?f=23&t=220
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June 10th, 2012, 02:23 Posted By: wraggster
via http://wololo.net/2012/06/06/ps3-mor...ed-by-oct0xor/
PS3 hacker oct0xor, who was already behind the base work that led to initial reverse engineering of the True Blue dongle, just twitted that he can decrypt True Blue’s stage2, as well as critical information from other clone dongles.I can decrypt @TrueBlue Stage 2, @Cobra EBOOT.BIN, @ps3usercheat cheatlist.dat and lv2 stage 1 and 2, right on PC.
You really can call me “DongleBreaker” now Thanks to @flat_z who was with me all along. As I said earlier, the people behind True Blue are not amateurs in the hacking scene and could definitely leverage that type of information. Hackers like oct0xor are not fighting against “we don’t know about it until it’s too late” Sony, but against people who regularly check all scene websites, and take action. I have no doubt that the next True Blue firmwares will change their encryption scheme, and if not, another “magical” dongle will pop up in the months to come, from another random company (the same people who made true blue, of course), with a completely different security system.
That is, unless PS3 hackers completely reverse engineer the system behind the True Blue dongle, in a way that Sony can finally understand how True Blue are able to patch 3.6+ games so easily, and hoping that future games will be protected against the True Blue patches. That would calm down piracy on the PS3, and people who don’t get it will claim that this could kill the PS3 scene.
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