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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 31st, 2012, 22:27 Posted By: wraggster
Max Payne 3 has shipped 3 million units since its launch for Xbox 360, PS3 and PC in May, Take-Two Interactive announced in its first quarter 2013 financial report today. Max Payne 3 and Spec Ops: The Line both sold fewer copies than Take-Two anticipated, leading to first quarter results below the company's expectations, CEO Strauss Zelnick said.
Still, "the outlook for our slate of upcoming releases is stronger than ever," Zelnick added. "Early consumer enthusiasm suggests robust demand for our extraordinary lineup of upcoming releases, particularly Borderlands 2, NBA 2K13 and BioShock Infinite. We continue to expect fiscal 2013 to be one of the best years in Take-Two's history."
http://www.joystiq.com/2012/07/31/ma...n-anticipated/
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July 31st, 2012, 22:21 Posted By: wraggster
Sony VP of publisher relations Adam Boyes discusses the challenges of today's publishing
Traditionally known for mega-hits and millions of sales for a few bigger titles each year, major platform holders increasingly have to look to other, smaller ventures to keep consumers invigorated in gaming. Social and mobile titles have done much to broaden the market but at the same time have done a lot to push into the industry's bottom line.
Now that Sony, Microsoft and the bigger publishers have openly started to look into more mobile and social gaming, it becomes a challenge to diversify and bring out the content that is going to have the most effect on gamers.
Speaking to VentureBeat, Sony VP of publisher relations Adam Boyes believes that through his new focus on recruiting smaller groups for platforms like the Vita and PSN, there is an opportunity to really find fresh content and new publishing rules.
"I think that's part of the evolution," said Boyes. "Originally, we had a different policy on free-to-play. Now we have free-to-play content and microtransactions. We used to have certain requirements for publishing. Now we have none for developers to publish other content."
"You have to go through the process of submitting for concept approval, but all of these things are things that have naturally evolved over the console lifecycle. We're evolving more than ever now because the industry is evolving."
Evolution is part of any business, and Sony is embracing it with PlayStation Mobile added with an expanding focus on quality mobile and social titles.
"Now we have mobile and social in the mix," Boyes adds. "You absolutely need to tell a more compelling story. The compelling story that we feel we have is, we bring gamers that are rabid about content. It's a certain type of people who come to our platform looking for content. People fire up their PlayStation, when they fire up their Vita, when they're playing a PlayStation Mobile game; they're looking for what PlayStation brings to the table."
"That's great, compelling content. So we feel like we rise above that discussion. If you look at a lot of the other players, they're not focused on games first and foremost. Right now, to get your game on PlayStation 3, it's three button presses. With other consoles it could take 10 or 15. Especially when you look at a lot of devices out there that do multiple things."
"PlayStation is a gaming machine first and foremost. It does all kinds of awesome great stuff, but at the same time, when people fire it up, they know what they're getting. That's what excites us."
http://www.gamesindustry.biz/article...mpelling-story
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July 31st, 2012, 20:18 Posted By: wraggster
Sony’s $380 million acquisition of Gaikai has "validated" the cloud gaming industry but limiting the technology to certain devices is missing the point, according to Bruce Grove, UK general manager of Gaikai rival OnLive.
At around 6:30am on July 2, Grove awoke to a barrage of phone calls from friends, colleagues and journalists looking for his response to the sale of Gaikai to PlayStation platform holder Sony. "My first reaction was to try and stop my phone making so much noise - it was early on a Monday morning," Grove tells us. "I think it does huge amounts for the industry.
"It has validated it. It’s good for us, good for the market and it will help drive the idea further. And Sony’s a consumer devices company so for them it’s an opportunity across all of that hardware."
However, Grove is careful to emphasise that OnLive’s approach to building a business is different. "For us it was very important to show that this was viable technology and create a new platform, not to just take the first step along the road," he says. "We can argue the pros and cons over which is the right model but this is what we set out to do – create a platform.
"There’s no reason that as Smart TVs become more ubiquitous that we can't be in all of them. As long as we can put the client on there and as long as it can stream video and take input there’s no reason for OnLive not to be on that device – and that basically turns everything into a console."
But would a lucrative bid from Microsoft change this vision of OnLive’s future? Pre-E3 rumours suggested that it too was subject of interest from Sony, and since, many have speculated that it is Microsoft’s turn to make its move into the cloud through a bid for OnLive.
"If that was to happen – and that’s pure speculation – that’s really up to the company involved, but I think it kind of defeats the purpose of cloud gaming to limit it to a subset of devices," says Grove. "The whole point of putting anything into the cloud is to make it available on everything.
"The whole reason I have a Dropbox account is that I want to access my files from any device – it doesn’t matter whether it’s my Samsung phone or my iPad, PC or Mac. That’s the key to the idea of cloud technology."
Since OnLive launched in the UK in September last year, it has expanded onto tablets and mobile as well as adding over 200 titles to the service, to bring the number of games available to around 350. Grove describes user growth as "steady", with the Playpack scheme, which gives users access to a library of over 200 games for £6.99 a month, proving particularly popular.
It also confirmed last week that it plans to partner with Ouya, the Android-based $99 console which has raised almost $6 million on crowdfunding website Kickstarter. "If you give people an easy way to connect, essentially bring connected TVs together, then that’s another content outlet," Grove said of Ouya, before the deal was announced. "If Ouya comes along and connects to your TV and suddenly puts games in front of people in an easy way and makes it low friction, that’s going to attract a new market.
"The industry has exploded and now there are far more people out there who are playing games than we might consider to be gamers. Give someone a $99 box, tell them to plug it into their TV, give them a whole load of games; at $99 [Ouya] are going to do pretty well."
http://www.edge-online.com/news/onli...e-cloud-gaming
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July 31st, 2012, 12:51 Posted By: wraggster
Tomba! for PlayStation will be released soon on the PlayStation Store in Europe, following its June re-release in North America. Publisher MonkeyPaw Games is once again behind the digital offering, telling Joystiq "We don't have a release date yet, but it's going to be sooner than people think."
We'll let you know as soon as we find a definitive date. We're also seeking confirmation as to whether the game will be called "Tomba!" or "Tombi!," the latter being its original European title. These things matter.
http://www.joystiq.com/2012/07/30/to...-european-psn/
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July 31st, 2012, 12:43 Posted By: wraggster
Clearly, Hong Kong gamers are getting the bost bang for their buck when it comes to the limited edition of Sleeping Dogs. Square Enix is tossing in four different content packs and enveloping Sleeping Dogs in some custom packaging, according to Siliconera.
The George St-Pierre pack is modeled after the MMA fighter of the same name, and includes the fighter's signature outfit and "flying punch" move for use in-game, and increased throw and grapple damage. The Police Protection pack unlocks an exclusive mission, SWAT car, SWAT outfit and rifle. The Martial Arts pack unlocks a shaolin warrior outfit and training dummy granting combat buffs. Finally, the Deep Undercover pack gives players a special undercover car and "plain clothes" costume, making it harder for criminals to detect undercover officer and protagonist Wei Shen.
Our more astute readers will recognize all of these packs as pre-order bonuses for various retailers here in the US, announced back in April. Sleeping Dogs – Hong Kong Edition will launch in Hong Kong on August 17 for 388 HKD, which comes out to about 50 US dollars.
http://www.joystiq.com/2012/07/31/sl...-in-hong-kong/
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July 30th, 2012, 16:40 Posted By: wraggster
via http://wololo.net/2012/07/30/get-gra...rchase-a-vita/
Amazon is running a promotional offer, sending you a free copy of Gravity rush as well as a protective film if you buy a PS Vita:
For a limited time, get “Gravity Rush” and PlayStation Vita Protective Film with the purchase of a qualifying PlayStation Vita console.
This works with both the Wifi and the 3G model, but the offer is, of course, limited in time. Gravity Rush is one of the most popular games on the PS Vita today, so hurry up while the offer lasts. There are other Vita bundles like this available, but they are pre-orders.
http://www.amazon.com/gp/feature.htm...reative=390957
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July 29th, 2012, 21:06 Posted By: wraggster
via http://www.emucr.com/
Soywiz's Psp Emulator Git (2012/07/22) is compiled. Soywiz's Psp Emulator is a PlayStation Portable (PSP) emulator, emulator for windows. This emulator born as a proof of concept of an emulator made in D. Now it's getting more and more compatible with homebrew, and gaining in features and speed. The emulator was based in it's first version on great Noxa's C# pspplayer emulator.
Soywiz's Psp Emulator Git Changelog:
* More Module Stubs
* Detect PSN titles in GameList
Sort and filter by media type (PSN/UMD)
http://www.mediafire.com/?70jjljgfmkch7l0
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July 29th, 2012, 16:43 Posted By: wraggster
modrobert writes: "I suspect there will be a lot of patched firmwares coming for PS3 now due to the recent CEX to DEX findings. After careful consideration these huge files will not be added to the download section here at EurAsia, mainly due to the fact you can create your own using MFW Builder on the original v3.55 DEX firmware, and it seems rather silly to have a new +150MB release every time a minor setting is changed. Anyway, I thought it would be a good idea to start a dedicated forum topic where these releases can be linked instead. If there is a new CFW which actually adds functionality besides MFW patching it will be added to the download section as usual."
http://www.eurasia.nu/modules.php?na...ticle&sid=3049
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July 29th, 2012, 16:22 Posted By: wraggster
But the days are not alike on the stage Ps3, today released PS3 Generator Tools version 3.30 and version 4.20 in ProDG.
But what are these programs? The first tool is supposed to create the Official Ps3 games. Compatible with Dex and the newest version. ProDG when he will speak more to developers because it grouped tools for debugging and development. Documentation for the latter is also released. Thanks to the green-to information.
http://ps3.gx-mod.com/modules/news/a...p?storyid=3116
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July 29th, 2012, 16:21 Posted By: wraggster
Almost a year after the announcement of the project norway , Judges today released an update of its firmware for Teensy.
Nouveautés/corrections :
- Added block table for Samsung K8Q2815UQB. The programming modes "writeword" and "writewordubm" don't require manual chip/sector erase prior to writing anymore!
- Bugfix: "NORway.py COMx release" didn't work. Now you can leave Teensy powered at all times and console will boot up correctly after issuing a "release" command
- Bugfix: increased TRANSMIT_TIMEOUT for Teensy's serial device to 10000ms (required for OS X)
- Bugfix: disabled DSR/DTR flow control (wasn't working reliably on OS X)
- Bugfix: TRISTATE wasn't set correctly
- Added additional verification when writing is done. Although each write command verifies each written sector/block, it happened that written bytes weren't persistent
- Added "verify" command
NorWay 0.5
github.com/hjudges
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July 29th, 2012, 16:20 Posted By: wraggster
Rogero DEX released a custom firmware 3.55 with options Peek / Poke and Downgrader.
Features: - It can be used normally as a 3.55DEX during conversion to CEX DEX - It can be used as a 3.55DEX that can run backups - It can be used to downgrade from firmware 3.55 + DEX This new custom of Rogero is primarily intended for those interested in testing new Hack To Cex in Dex to use only a Pup for all phases to hack. [Update V2] - Support of Peek / Poke - The checks of Lv1 are patched not to verify the Hash Syscon (avoids some bricks) - Installation and Retail Pkg PseudoRetail on Dex - Launch code unsigned - no console installation on Blu-Ray can - Options downgrade from 3.55 to 3.55 + Dex Dex (The as 3.55DEX-Downgrader) Rogero currently being absent, he was unable to test himself this custom. He said that the downgrade is certainly functional Dex only 4.11 and not 4.20. Thanks to the green-to information. Source: tortuga-cove.com
http://ps3.gx-mod.com/modules/news/a...p?storyid=3112
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July 29th, 2012, 16:19 Posted By: wraggster
In late June, a leading reseller of the dongle True Blue announced that the team stopped for the current production release a new dongle in July.
Today, the team gives us a little more information. True Blue team will soon launch a new version of their dongle, or of their silence and lack of news or updates. Modifications include a new case to help distinguish clones. The new dongle is compatible with the old and before EBOOTs dongle will always be compatible with the updates. Shortly after the release of the new dongle, new EBOOTs become available and new features. The team also reports that the site truebluejb2.cc sells fakes and they are in no way related to them. True Blue The new dongle will have primary mission is to keep out the clones. Thanks to the green-to information. Official site: www.truebluejb2.com
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July 29th, 2012, 16:19 Posted By: wraggster
The old and very useful Game Genie is back but now on PS3.
After a moment of nostalgia for the oldest of us, the Game Genie was a series of cheat cartridge designed by Codemasters and distributed Galoob for the Nintendo Entertainment System, Super Nintendo, Game Boy, Sega Genesis and Game Gear. Today he is back on a new console platform and with a new publisher, Hyperkin. The idea is to copy its backups in the computer and then edit them with software before reinjecting them into the console and operate for games like Uncharted 3, Batman Arkham City, Final Fantasy XIII-2, or Skyrim ... Currently available at around $ 30, a version of DS, DSi, DS-XL and 3DS are in DS mode too. Official site: hyperkin.com Official site: thegamegenie.com
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July 29th, 2012, 14:48 Posted By: wraggster
via http://psp.dashhacks.com/2012/07/22/psp-darkspeed-final
Want to load your Lite Custom Firmware a little faster? Well the developer The Z has released what should be the last installment of his app DarkSpeed. DarkSpeed is similar to LightSpeed but instead of loading a Lite ME firmware it loads PRO Lite firmware’s 6:20 or 6:35 and can be installed on all versions of PSP from Phat to Slim and PSP GO to E-1000. To load your LCFW of choice you just have to select the freshly replaced icon in your XMB, either the Digital Comics Mod or SensMe depending on which one you choose. Have a read of the release note below and enjoy.
How to Install:
– Put the PSP Folder on your PSP Drive (e.g. F:/ )
– Launch the 6.39 PRO-c or 6.60 PRO-c the last time via the FastRecovery in game
– Launch DarkSpeed
– choose either (Digital) Comics Mod or SensMe (channels) Mod.
– For uninstalling and restoring original files choose restore original Files.
– Supports 6.39 PRO-c and 6.60 PRO-c – Every revision supported, even future releases!
Compatible with:
—————————–
PSP 1000
PSP 2000 (TA-088v3 Supported)
PSP 3000 (03g, 04g, 07g, 09g)
PSP Go
PSP E-1000
Download and Give Feedback Via Comments
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July 29th, 2012, 14:39 Posted By: wraggster
via http://www.scummvm.org/news/20120727/
Little Red Riding Hood looking over at her grandmother's latest install of ScummVM, noting the update to version 1.5.0 and asked "My what a lot of games you now support". "All the better to entertain you with my dear!" responded the curiously grinning relative.
We all love to feast on the most sumptuous of gaming titles and our latest release will fulfil your craving for even more classic point and click adventures.
Version 1.5.0 adds support for Once Upon A Time: Little Red Riding Hood and the following titles:
- Backyard Baseball 2003
- Blue Force
- Darby the Dragon
- Dreamweb
- Geisha
- Gregory and the Hot Air Balloon
- Magic Tales: Liam Finds a Story
- Sleeping Cub's Test of Courage
- Soltys
- The Princess and the Crab
As always, there are many more new features; you can find the full list in our release notes and the release itself on our downloads page.
Enjoy and hopefully you won't find the big bad wolf who is sure to give you a byte!
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.
For a list of changes since the previous version, read the release notes.
1.4.0 is also apt-get'able from Debian unstable (sid).
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July 29th, 2012, 11:20 Posted By: wraggster
via
http://wololo.net/2012/07/19/release...-1-01-by-skfu/
SKFU updated his tool PS Vita pkg extractor to version 1.01. He did this release mostly because all previous mirrors had disappeared since the megaupload takedown, but there is no “juicy” new feature.
PS Vita pkg extractor extracts PS Vita .pkg files. It also has some code to decrypt them, but that feature only worked for very early packages, when the encryption key was the same as that of the PSP.
Changelog
•Updated crypto lib
•Content type check added
•Extended menu
http://limelinx.com/1kdb
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July 29th, 2012, 11:18 Posted By: wraggster
via http://wololo.net/2012/07/19/ps3-3-6...ut-of-the-bag/
Well, that was fast. Less than a week after I was claiming the new CEX to DEX PS3 hack was not (yet) leading to piracy of new PS3 titles, techniques are already available to play “backups” of new PS3 games on your newly “converted” Debug console.
Here’s a quick summary: last week a hack was revealed that explained how to convert your PS3 into a Debug unit, and install a Debug firmware. This is interesting because a debug firmware can run both homebrews AND recent blu rays, which a 3.55 CFW can not achieve.
After I claimed this would not lead to piracy because Debug firmwares can only run legit blu rays, several people (including naehrwert) contacted me to let me know the security on that side wasn’t that great, and that methods to play “backups” (or pirated games) would become public faster than I can type.
This was true. Several scene websites have already published tutorials on how to play 3.6+ backups on the PS3. I won’t describe the process for now because 1) I’m lazy 2) I can’t test it myself yet 3) you can find it on all other scene websites 4) the technique is not user friendly yet and 5) it requires some Sony copyrighted software that is easy to find but illegal to distribute.
On the user friendly part, remember that the first step is to convert your console into a debug unit, which means having a 3.55 CFW installed (if you don’t, you have the extra step of downgrading your console with a hardware flasher), run a bunch of tools, and flash some stuff on your console (major risk of brick). The second step involves formatting your console’s hard drive with some tool which is illegal to distribute in order to create a “fake” Blu ray partition, and then finally to “repack” the PS3 game packages (ripped from the original blu-ray, of course…) into their DEX version.
Most of the process is done with tools that are part of a leaked SDK from Sony, which as I mentioned, is illegal to redistribute. No doubt however that “DEX ready” torrents will start to appear soon on the dark side of the intertubes, leaving users with the relatively difficult steps of converting their consoles from CEX to DEX, and of getting a hard drive formatted to handle backups.
I am convinced that some more user friendly tools will show up in the days to come… the question being, is it worth the hassle just for piracy? Well, at least, this probably means the end of those stupid DRM dongles.
What do you guys think? How far do you think people are ready to go to play “backups”? Are the piracy dongles still relevant when the techniques to pirate games are that complex?
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July 29th, 2012, 11:17 Posted By: wraggster
via http://wololo.net/2012/07/22/early-h...0ns-vhbl-port/
As I promised a few days ago, I tested 15 homebrews on Neur0n’s VHBL port over the weekend, the ones that were the most mentioned in the comments here. As expected, some of them work, some don’t. Sadly, some major ones don’t work yet and I have no clue why. But remember that the port is not even released yet, so there’s hope we will figure some things out, before or after the release.
So, what were the top 15 homebrews you guys requested me to test? Well, they are described below in three lists, one for homebrews that worked on this upcoming VHBL release, one for those that didn’t pass my tests, and the last one for the few I haven’t tested yet.
For now all my tests were done on a psp. In general, the results on the vita are not too different. It is easier and faster to test on the PSP, as I am trying to build a list of compatible versions before I do similar tests on a Vita.
Homebrews that work
(note: links are to the specific versions that I tested, which might not be the latest version for each homebrew. In general, it is recommended to get the latest version, but sometimes VHBL gives us less choice):
•DaedalusX64 (N64 emulator). I tested an early build of DaedalusX64 that was specially crafted for HBL, and it works. It is slow, but it runs. I haven’t tested recent builds. Remember that DaedalusX64, even on CFW, rarely runs at full speed, so I’m on the fence about saying it “works” on VHBL. I tested with Ocarina of Time and it was extremely slow.
DaedalusX64 running Mario 64
•GPSP (GBA Emulator). The version I tested is one of the “unofficial kai” builds. Savestates seem to work fine as far as I can tell. I tested Final Fantasy tactics advanced
•NesterJ (NES emulator). Per many people’s request, I’ve tested the AoEX version of NesterJ. It worked fine with my test of “bomberman”, although I couldn’t figure out how to show the emulator’s menu once inside a game.
•Masterboy (Sega Master System / Game boy Color emulator). The latest version 2.10 works fine, nothing much to say. I tested wonderboy 3 on SMS, and some Dragon Ball Z card game on GBC.
•Picodrive. The Sega Genesis emulator is flawless as long as you set the sound to 44kHz in the options. I tested Aladdin and Streets of Rage 3
Picodrive running Sonic
•Bookr. Tested the 0.8.1 version (basically the latest), the PDF reader for psp works, as usual, very well on VHBL.
•Nazi Zombies Portable. This quake mod in which you have to defend a barricade against a horde of Nazi zombies works fine on VHBL. Loading times are quite long, but other than that it works fine.
•Wagic 0.18.6. The least I would expect is for my own homebrew to work on VHBL . In all fairness, Wagic went through lots of tweaking when we initially created HBL, and is now made to run in a fairly restricted environment such as the one provided by HBL. Wagic is a heroic-fantasy collectible card game.
•Cave Story. No surprise, this platform/rpg game has always worked fine on VHBL so far.
•Doom PSP and Doom Legacy. They both have their pros and cons, so choose the one you like. I need to try Heretic on those, as I was a big fan of that game.
PSP Doom
Homebrews that don’t work
For all these homebrews, unless specified otherwise, I am still looking for solutions, so don’t give up hope, but don’t assume they will be compatible when we release.
•ScummVM. Yup,too bad… I’ve tested both versions 1.0.0 and the latest 1.4.1 of this great point and click adventure game engine. They don’t fail at the same step, but for now the port is not usable in VHBL. The crash is not caught by pslink so I am not sure what’s going on… it could be an error with audio functions, but this is strange since they are all hooked correctly as far as I can tell.
•Geometry War Portable. The clone of the famous Atari game fails at creating some audio thread.
•Snes9xTYL. This one’s a let down… sadly, the famous Super NES emulator fails at the intro screen, and I am not sure why. I would guess it is also audio related, but can’t tell since psplink does not catch the crash. Snes9xTYL is open source so that could really help to debug, but I can’t figure out how to compile it. If you manage to compile this homebrew and want to help please get in touch with me.
•PSP Revolution gives me a crash just after loading. Here again, a wild guess is that some audio function is failing… No Dance Dance revolution on VHBL for now
•S4inexcraft: This popular Lamecraft mod still used the PSP’s OSK, which doesn’t work on the Vita. I didn’t bother testing any further since this is a “no go” for the Vita. If the new keyboard from the latest Lamecraft release gets integrated into S4inexcraft, I’ll give it a try again.
Homebrews I haven’t tested yet (but I plan to)
•yMenu. I’ll see if this alternate VHBL menu works fine on this VHBL release. It uses the same engine as Wagic so I am assuming it will work ok.
•Lamecraft. I haven’t tested it yet simply because I tested S4inexcraft instead
•Some NeoGeo emulator (MVSPSP was the most requested). Neogeo emulators are, for some reason, always super difficult to run, maybe because they require dozens of external files? I don’t know, I didn’t try too hard, but the versions I found in my quick tests refused to start even on a CFW, so I need to try a bit harder.
I have contacted Neur0n to see if he has done some testing on his end. It is possible that some other versions of specific homebrews end up working with VHBL.
These tests were conducted on a PSP (I will do the next tests on Vita) for the upcoming release of VHBL. VHBL is a homebrew loader for the PS Vita. It requires you to buy a specific PSP game on the PSN in order to run. The name of that game will most likely be announced through one of our ninja releases (although this depends on the plans of the exploit owner, in this case, Neur0n). If you don’t know how these releases work yet, figure it out . As I type this, the release is scheduled for “some time after firmware 1.80 is released”.
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