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July 15th, 2012, 18:39 Posted By: wraggster
Earth Defense Force 4 has been revealed by publisher D3.
It’s the fourth instalment in the cult ‘B-movie’ alien shooting romp. Sadly, however, a European release has not yet been confirmed.
"Unfortunately I have no additional information that I can share about EDF4,” a D3 statement released to Eurogamer read. “The game is being released by D3 Japan and they will be handling the launch of the title in Japan. If more information becomes available to me, I'll be sure to keep you posted."
The previous two releases in the series – Earth Defense Force 2017 and Earth Defense Force: Insect Armageddon were both released in the UK.
http://www.mcvuk.com/news/read/d3-re...r-japan/099558
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July 14th, 2012, 23:07 Posted By: wraggster
Remember that mysterious new PS3 variant that passed through the FCC not too long ago? Although that listing didn't have photos to confirm a redesign, a new one has hit Anatel (essentially Brazil's version of the FCC) with a quartet of pictures in tow. Specifically, it cites models CECH-4011A, CECH-4011B and CECH-4011C, matching up well with the 4K labeling from the aforementioned FCC visit -- if you'll recall, the current PS3 Slim has a 3K model number. According to Tecnoblog, the the three models point to a shockingly storage-cramped 16GB version, along with 250GB and 500GB variants. While this Anatel document appears to be from Sony, we'd be remiss not to mention that we haven't been able to load the photos as Tecnoblog has. In terms of looks, apart from appearing extra slim -- and decidedly less attractive -- the system notably seems to be rocking a top-loading disc drive (this would be a first for the PS3). For now, we'd advise taking this potential leak with a grain of salt, but rest assured that we'll inform you if we hear anything official from Sony.
http://www.engadget.com/2012/07/13/s...es-rumor-leak/
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July 14th, 2012, 22:48 Posted By: wraggster
An article at Time speculates that the recent hype surrounding 3-D display technology has finally peaked and begun to subside. As evidence, they point to comments from Nintendo president Satoru Iwata, who does not seem particularly enthusiastic about it, and concedes it won't be a major selling point if the company continues to have 3-D enabled products in the future. He said, 'So, now we've created the 3DS and 3DS XL and also have some games out there that are really using that 3D effect that we can see, from my point of view, that it's an important element. But as human beings are this kind of surprise effect wears off quickly, and just [having] this 3D stereoscopic effect isn't going to keep people excited.' Revenue from 3-D films is also dropping, and while 3-D television sales are rising, only 14 percent of potential buyers think 3-D is a 'must have' feature."
http://hardware.slashdot.org/story/1...finally-popped
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July 13th, 2012, 01:27 Posted By: wraggster
Cloud gaming tech Gaikai should be added to the current generation of Sony consoles and PlayStation 4, David Perry has told Eurogamer.Perry, who has just sold Gaikai to Sony for $380 million, now works for the console maker, and he intends to have as much influence on the PS4 as possible."It's a given it should go across the current and next-generation hardware," Perry said in an interview at the Develop conference in Brighton."But it's a case of, we have to let them decide what they want to do. I don't want to put words in their mouth."We've been experimenting with every single platform. Set top boxes, TVs, mobile devices, tablets, everything. Will it work on consoles? The answer is: absolutely. We've done tests. It definitely works."Sony is rumoured to be preparing to launch PS4 in late 2013, with an announcement pegged for some time next year. Now Perry is on board, he is uniquely placed to play a crucial role in the development of the hardware."I'm going to get to see a console launch from the inside," he said. "I'm excited about that. I've never done that before."The PlayStation 4 is "very important", Perry said. "There's so much happening right now in the industry. The consoles, if done right, become the anchor. But they need to embrace all the changes in technologies that have been happening, and business models.They have to evolve. You can't just make the same console as last time. You have to build something that's revolutionary. That's what I will be pushing towards.
"They have to evolve. You can't just make the same console as last time. You have to build something that's revolutionary. That's what I will be pushing towards."Perry stressed that he will as best he can push Sony to make PS4 a game machine first and foremost - despite the current trend for consoles to feature more and more non-gaming applications."I'm certainly going to remind them what I feel about PlayStation. What I feel about PlayStation is, when I'm thinking of buying a game - I don't know how they've done it but the branding has somehow got me there - if I'm trying to find where the best version is, I just automatically go, well that would be the PlayStation version, right? I don't know, the branding worked on me."The amount of energy and money and branding and whatever they've done to get me there, don't lose that. That's so valuable. Don't lose that. Let's double down on that."But what influence will Perry have on the major decision makers within Sony?"The thing that's great with Sony is we're not way down the stack in some little sub sub sub of a sub sub company. PlayStation is insanely important to Sony and we're dealing with the top people in Sony for gaming."We'll be heard. It doesn't mean they're going to do what I say. Don't get me wrong. But I can at least be heard and I hope they like what I've got to say."With the ink still fresh on the contract between Gaikai and Sony Computer Entertainment, Perry is yet to discuss in detail how the gargantuan Japanese company intends to make use of its fancy new tech. In fact, after he's done with the Develop conference this week, Perry will work on a presentation he will then deliver to the top gaming executives at Sony detailing his ideas for Gaikai."Now the deal is done, only now are we going to start having those conversations on what Sony wants to do. What is their strategy? It's their company now so they have to decide what exactly they want to do. There are a lot of pieces to Sony. It's a big company. There is consumer electronics, DVD players and TVs. All of them can be impacted by this."So there are going to be a lot of discussions and a lot of meetings."Reports suggest Sony will use Gaikai to power backwards compatibility on PS3, enabling access to the huge back catalogue of PSone and PS2 games through streaming.Perry was unable to confirm details, but he did say he was excited about the impact of Gaikai on PlayStation. "I've been saying for quite some time now, how people plan their days around moving data around, like, I'm going to start five games downloading and I'll come back tomorrow."It's a really big boon for gamers because they'll be able to play pretty much everything that comes out with no effort."Given issues with latency and image quality associated with cloud gaming, one concern is that Gaikai will, in its current form, be unable to truly offer a PlayStation-level experience.Perry rejected this suggestion. "Can the games look ridiculously awesome? No question about it," he insisted. "To do it really really well, you need to stay on the track we were on, and our track was to make special hardware, like working with Nvidia and people like that."
http://www.eurogamer.net/articles/20...-playstation-4
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July 13th, 2012, 01:23 Posted By: wraggster
"Why don't you give us more news?" a Grand Theft Auto fan asked Rockstar about GTA5. In response, Rockstar's "Asked & Answered" column provided the two new screenshots of the upcoming game. You mean to tell us that approach works? This is going to change how we do our jobs.
Rockstar explained the relative quiet since the trailer: "We don't do this because we 'don't care about our fans' 'don't respect our fans' 'hate GTA fans etc' – precisely the opposite," a company rep stated in the column. "We do it because we want to make sure we only release 100% correct information, and because we want to keep plenty back for the actual game release so there are still lots of surprises when you play it."
When Rockstar is ready to show more, there'll probably be a trailer every single day until launch, judging by previous games.
http://www.joystiq.com/2012/07/12/st...uto-5-screens/
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July 13th, 2012, 00:43 Posted By: wraggster
The latest issue of MCV is now available digitally, and it features both the June retail market data and the PlayStation Network Top Ten.
The PSN charts can only be found in MCV, and looks at the entire European market. It is part of our weekly seven page charts bonanza.
This week's edition also features interview EA Origin's David DeMartini and Sega Europe's Jurgen Post.
The magazine is available for iPad. Download our app now, which includes access to the last two years of MCV, and includes a free archive of back issues from during that time.
You can also read the magazine in your browser. Click here to subscribe or click here to buy an individual issue.
Individual issues cost £1.99. You can subscribe for three months (iPad only - £19.99), six months (£34.99) or 1 year (£64.99).
The issue's key content includes:
• More data than ever before, including exclusive PSN charts and the June retail data
• The biggest stories featuring Borderlands 2, Dark Souls, New Art Academy, Gamescom and EA Origin
• INTERVIEW: Sega's Jurgen Post on the publisher's European restructure
• INTERVIEW: EA Origin boss David DeMartini
• ANALYSIS: Confusion reigns over EU second-hand download ruling
• Full preview of Square Enix's Sleeping Dogs
• Namco Bandai discusses the return of Dark Souls
• Plus, trailers for Borderlands 2, Dark Souls and Sleeping Dogs
• The prizes for MCV and Square Enix's Hitman Sniper Challenge is revealed
http://www.mcvuk.com/news/read/the-p...-in-mcv/099452
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July 12th, 2012, 14:58 Posted By: wraggster
via http://wololo.net/2012/07/12/sometim...t-that-simple/
Neur0n has been kind enough to share with me the details of his latest user mode exploit, so that I could help porting VHBL to his game on the EU and US versions (yes, the game seems to be available on all stores, and don’t stop reading here, it gets better).
Sometimes porting VHBL to a new game can be a pain in the A**. Many times, as I discovered the hard way, we hit a wall and have to give up after dozens of hours of investigation.
On this exploit too, had I been alone working on it, I would have given up. It seemed impossible to free most of the ram (VHBL basically needs to cleanly remove the game from the ram, in order to load homebrews instead), and the exploit ended up with about 2MB of free ram, instead of the 24MB that we usually expect.
But hey, that’s where comes the joy of working with talented people like Neur0n: he figured out, within 24hours, how to free the additional 22MB. I am not sure really how he found out, and why it works, but it damn works.
So I can proudly show you a picture of my work in progress on the EU version of the game. But honestly, neur0n did all the hard work on this one
This is running on a PSP with Pro CFW, which is were all the initial development always happen for VHBL. I haven’t tried to run anything else than the menu yet, but getting to the menu is usually a very good sign.
There’s still lots of work to be done: confirm it works on the vita (which should not be a problem since neur0n already confirmed it on the Japanese version), code cleanup, homebrews tests and bug fixes, port to the US version of the game, ….
As far as a release is concerned, I’ll synchronize with neur0n, but I think it’s clear to most people that we’re all eagerly waiting for ps1 classics support before a new VHBL version is released. As you know, each VHBL release is quickly followed by a patch from Sony, so I’m sure everybody wants the next VHBL release to happen on a “useful” firmware. In this case, I’m sure everybody’s ready to wait for firmware 1.80.
As usual, don’t ask for hints on the game, or its price, or anything like that, as I won’t answer these questions.
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July 12th, 2012, 14:56 Posted By: wraggster
via http://wololo.net/2012/07/11/release...3-by-thecobra/
This is an “official-unofficial” release for you guys who are still lucky enough to be on 1.67 and run VHBL on the Super Collapse 3 exploit.
TheCobra released today an updated version of VHBL for this exploit. This is an official build because theCobra is the one who initially ported VHBL to this exploit, but “unofficial” in a way because the sources are not available yet, and I haven’t had the opportunity to test it on a Vita (I’m on 1.69 now…). That being said, it worked fine on my PSP, and several users have reported a better experience than the previous release (understand: better stability) overall in some games such as Jelly Car or Lamecraft.
The idea behind the fix is that theCobra hooked a bunch of functions with a generic “ok” response instead of having HBL trying to estimate their syscall. What this means is that these functions will not work, but at least they won’t crash. Depending on the function, and on how well the homebrew handles errors, this can lead to less crashes overall.
Download Via Comments
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July 11th, 2012, 23:23 Posted By: wraggster
We first heard about the PSN game Malicious back in 2010, when it was first announced for Japan. It's finally been announced for North America, and we don't have much more waiting to do – it's coming July 24, for $9.99.
Malicious centers on a series of boss fights in which you employ a sort of magical scarf that can change shape into various melee or even projectile weapons. Like Mega Man, you can choose the order in which you face these boss battles – and like Mega Man, you absorb powers from defeated bosses.
The version coming out here is for PS3. There's also a Vita version in Japan, but that has not been announced for North America.
http://www.joystiq.com/2012/07/11/ps...can-ps3s-july/
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July 11th, 2012, 23:23 Posted By: wraggster
Before you hunt through files or track down voice actors to get more info about the "Earth" DLC for Mass Effect 3, read the official description of the multiplayer content released by BioWare today.
As previously rumored, "Earth" features new Rio, Vancouver, and London maps, three new weapons (Piranha assault shotgun, Acolyte pistol, and Typhoon assault rifle) and six new classes of human N7 character.
The pack will be released on July 17 for Xbox 360 and PC everywhere, and on PS3 in North America. European PS3 owners have to wait until July 18 for the free DLC.
http://www.joystiq.com/2012/07/11/ma...ed-still-free/
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July 11th, 2012, 23:16 Posted By: wraggster
The Awesomenauts update that Ronimo has been teasing for two months is "almost ready," according to a post from the developer on PlayStation Blog. The update will make some tweaks to the game's balance and items, and add two new characters. The new combatants, first discovered in May, are Coco Nebulon (complete with hover-board) and Derpl Zork, a slug who utilizes a walking tank.
Coco uses electricity attacks that are good at harassing enemies and punishing those who chase her. Derpl, meanwhile, seems to be an area-control specialist and is able to turn his tank into a stationary turret.
There's no specific launch date for the update just yet, though Ronimo promises it will be "very, very soon." The update, characters included, will be free on both Xbox Live Arcade and PlayStation Network.
http://www.joystiq.com/2012/07/11/aw...s-balance-twe/
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July 11th, 2012, 23:13 Posted By: wraggster
Battlefield 3's new multiplayer customization feature, Matches, is live today. Matches mode allows players on Xbox 360, PS3 and PC to create custom matches with specific friends and squad members, allocating team sizes, game settings, maps and unlocks for competitive multiplayer rounds.
To establish a custom match, players must be actively renting a dedicated server. Too bad it's illegal to host massive firefights in other things you rent, like cars, apartments, houses and U-Hauls. Then again, renter's insurance onBattlefield 3 Matches would be pretty insane, so it's probably a good thing "renting" rules aren't all-encompassing after all.
http://www.joystiq.com/2012/07/11/ps...now-available/
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July 11th, 2012, 21:43 Posted By: wraggster
Metal Gear Solid 4 will at last receive a patch that will introduce support for PS3’s Trophy system.
Andriasang reports that the news was broken by Metal Gear creator Hideo Kojima in an interview in this week’s issue of Japanese weekly Famitsu.
Trophies will be integrated into disc copies of the game’s budget re-release in August in Japan. Owners of the current game will be able to download a patch that adds Trophy support.
Metal Gear Solid 4 was released in June 2008. Sony didn’t add Trophy support to PS3 until the following month.
Most games that had been recently released on the system saw their developers patch in support but – despite the calls of fans – Kojima productions never made it happen.
http://www.mcvuk.com/news/read/troph...solid-4/099367
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July 11th, 2012, 21:33 Posted By: wraggster
EyeToy Kama Sutra could have been a notable addition to Sony’s PS2 library – had the platform holder known how to go about QA testing it.
"There was a genuine pitch from a developer who pitched EyeToy Kama Sutra,” SCE producer Pete Smith told Eurogamer. “Seriously, this was a genuine pitch.
"So, the guy is going to me, ‘there's an outline on the screen with the EyeToy' [and] I'm like, I get it, yeah!
“Obviously we didn't sign it and it never ever saw the light of day. But we were going, how exactly would we QA it? You can imagine these two big hairy testers going, 'No, you're the bitch tonight'. How would you demo the game to press?”
That’s not to say that Sony didn’t acknowledge the possible appeal of the idea.
“In one sense I think, god, I wish it would have been done,” he admitted. “We could have maybe got some celebrity endorsements and stuff like that.
"What I just find strange is, sometimes you get these pitches and you think, this is just bonkers. But the developers absolutely believe in it, which is great. I'd much rather that than they come along half-hearted.
"This guy – I can remember it, I will never forget him – he was like, 'We want to do this. We think it could be great’. We get all kinds of pitches, but that's definitely the one that stands out for me."
http://www.mcvuk.com/news/read/sony-...a-pitch/099376
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July 11th, 2012, 00:44 Posted By: wraggster
Sony is gearing up for its second annual big summer digital launch promotion, which we're dubbing "PSN Play 2: Digital Sale-a-roo." Between July 24 and August 27, the following four games will launch on the PlayStation Network:Papo & Yo, Sound Shapes, Counter-Strike: Global Offensive, and The Expendables 2 Videogame (yes, we recognize that one of those is potentially less thrilling than the other three).
Moreover, if you buy any combination of those games, you'll get some virtual bucks back to spend on PSN. The more you buy, you the more you get back (two games gets $3, all the way up to all four getting $10 back). And if you're a PlayStation Plus member, things get even better – each game is reduced by 20 percent just because.
Update: Sony announced the dates of all the PSN Play games in a press release (after the break). The promotion begins with The Expendables 2 on July 31. Sound Shapes follows on the previously announced date of August 7, then it's Papo & Yo on August 14 and Counter-Strike on August 21. Pre-orders for each game will be available before release, granting exclusive PS3 themes.
http://www.joystiq.com/2012/07/10/ps...o-and-the-exp/
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July 11th, 2012, 00:11 Posted By: wraggster
The end of the traditional console cycle has expedited the decline of the overall console market.
That’s the claim of Square Enix’s worldwide technology director Julien Merceron, who has branded the long shelf life of both the PS3 and Xbox 360 and “the biggest mistake [Sony and Microsoft] have ever made”.
“We have Sony and Microsoft talking about this generation lasting seven, eight, nine or even ten years and it's the biggest mistake they've ever made,” he told Games Industry.
“This generation has been way too long, and I say this because you have a lot of developers that work on a new platform, and perhaps will not succeed, so they will wait for the next generation, and will jump on that platform. You could not do that with this generation though.
“So these developers went elsewhere to see if the grass was greener. They found web browsers, they found iOS, they found other things and a lot of them won't come back to the hardware platforms.
“So you could look at it that thanks to Microsoft and Sony and the length of this generation, it helped the emergence of other platforms and helped them get strong before the next hardware comes out.”
http://www.mcvuk.com/news/read/long-...decline/099291
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