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July 1st, 2012, 23:49 Posted By: wraggster
007's latest cinematic adventure will not be heading to retail.
Activision has revealed that the Skyfall segment of upcoming shooter 007 Legends won't be on the disc. Instead it will be released as DLC.
The publisher has previously announced 007 Legends will feature a single-player campaign that ties in classic Bond films with Daniel Craig's next flick.
The latest release – detailing the new On Her Majesty's Secret Service mission – reveals the Skyfall levels "will be available post-launch as free downloadable content".
007 Legends is due for release on October 19th, with the Skyfall DLC presumably following when the movie hits the silver screen on October 26th. Perhaps to avoid spoilers.
It's an interesting decision, but not entirely unprecedented. Earlier this year, EA released a downloadable UEFA Euro 2012 expansion pack for FIFA 12, rather than a standalone retail release.
http://www.mcvuk.com/news/read/james...lc-only/098771
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June 29th, 2012, 02:07 Posted By: wraggster
Online retailer GameStop has kicked off an aggressive hardware sale.
The headline offer is a discounted PlayStation Vita. The Wi-Fi model is available for just £189.97 – that’s £30 cheaper than it is currently priced on some competitor’s websites.
The 3G version is also on sale at £229.97.
Also on the chopping block in Xbox 360. The 4GB console can be had for just £134.97. The 4GB + Kinect white console bundle has been reduced to £229.97.
Lastly there’s the 3DS. The Ice White handheld complete with Mario 3D Land can now be had for £154.97. A Pink SKU bundled with Nintendogs and Cats is just £149.97.
http://www.gamestop.co.uk/SearchResu...A&inTitle=true
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June 29th, 2012, 02:07 Posted By: wraggster
Online retailer GameStop has kicked off an aggressive hardware sale.
The headline offer is a discounted PlayStation Vita. The Wi-Fi model is available for just £189.97 – that’s £30 cheaper than it is currently priced on some competitor’s websites.
The 3G version is also on sale at £229.97.
Also on the chopping block in Xbox 360. The 4GB console can be had for just £134.97. The 4GB + Kinect white console bundle has been reduced to £229.97.
Lastly there’s the 3DS. The Ice White handheld complete with Mario 3D Land can now be had for £154.97. A Pink SKU bundled with Nintendogs and Cats is just £149.97.
http://www.gamestop.co.uk/SearchResu...A&inTitle=true
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June 29th, 2012, 02:03 Posted By: wraggster
Sony chief executive Kaz Hirai has marked the PlayStation business as one of three key divisions that can help Sony move forwards.
SCE Group CEO Andrew HouseThe challenge is intense. In May Sony revealed a record annual loss of £3.6 billion, marking its fourth successive year in the red and outlining the almighty challenge the entertainment empire faces in turning fortunes around.Andrew House, who has fast-tracked up the ranks at Sony and now runs its global games division, believes the PlayStation firm can provide buoyancy to Sony's business. In the interview with CVG below he explains why.
When we spoke late last year we discussed Sony's difficult year and since then we've seen the aftermath in terms of restructuring to some Sony divisions outside PlayStation. Do you feel you're through the worst of it?
There's obviously a heightened sense of concern and urgency in the company, given the overall financial situation. I think amongst the management team, there is a feeling that a new team is in place. It's working extremely well together. I think Kaz [Hirai, former PlayStation executive and now Sony CEO] has been very clear about communicating that sense of urgency, and gone are the days when individual divisions' concerns would somehow overreach the major challenges of the organisation overall.
So on the positive side, there's a tremendous sense of teamwork and a sense of shared objective, which is to turn around the situation we have right now. And I think we benefit from some very strong clarity from Kaz, both internally and externally, and with the same message to both. "One Sony" is the mantra: it's about pulling together the resources of the company in the best way possible, and with no fiefdoms and no infighting to be tolerated. There's a sense that Kaz is a change-agent: he has absolutely set out his mantra that Sony will change and he will change Sony.
Where does this leave Sony Computer Entertainment?
We benefit from the fact that we are a profitable part of the company and are making a strong contribution to the financial situation. We feel very strongly that the area of networked and interactive entertainment is one of very strong potential growth.
That was reinforced when, as part of his very first strategy briefing, Kaz was very clear about three core areas of the business which he felt were critical to growing Sony's presence overall. We're fortunate enough to be one of those core businesses. That comes with pressure, obviously, in terms of being able to deliver, but we're in a spot where we are making a profitable contribution, and there are opportunities for us to invest in the future.
Sony's 2012 E3 press conference was widely regarded as the best of the three platform holdersHow do you feel things went for you at E3? There were plenty of exclusive PS3 games, and the Wonderbook came out of nowhere - getting JK Rowling on board for that was a coup.We were very pleased with the showing that we were able to put together. There are a few things that I would point to - not just exclusives -- but the opportunity to deliver three potential new IPs in the sixth year of a platform's cycle is a huge testament to [PlayStation Worldwide Studios director] Shuhei Yoshida.
I think it's also a testament to the longevity of the platform itself. So seeing Beyond from David Cage and Quantic Dream, seeing the Last of Us from Naughty Dog, and then the one that I chose to announce personally, Wonderbook, coming from the London Studios was a pretty good showing for a platform at this point of its lifecycle. I'm very enthusiastic about Wonderbook, and it was in part why I wanted to make the announcement.
For me, there's something a little bit magical about it in terms of - as I said on stage - taking one of the oldest information interfaces that we know, which is the book, and then somehow, through the magic of brand-new technology and AR, bringing it to life. I'm a big reader, and I was a big reader as a kid, and I think there's something child-like about fulfilling that dream of bringing books to life.
We were very, very fortunate that JK Rowling herself shared our enthusiasm for the potential of Wonderbook, and that enthusiasm grew to the degree that she has been creating new content for the first launch of Book of Spells, which is absolutely fantastic.
There are a couple of other business-related points I'd like to make about Wonderbook. We think it's a very interesting model, because we're launching with Book of Spells - we thought it was very important to come out with something associated with an extremely strong franchise and a great story-teller - but the beauty of the platform and the way it's set up is that it provides a pretty easy development environment for lots of other forms of content to be generated pretty cost-effectively.
If I look at the value proposition from a parent's point of view, hopefully we've got a large amount of people now who have a PS3 and PlayStation Eye. The book itself is a single purchase - one of the early lines was "One book, 1,000 experiences". And then there's the opportunity to refresh that content: I think we'll be able to deliver a fair amount of variety in a quick period of time, and hopefully at price-points that the average parent won't baulk at.
http://www.computerandvideogames.com...sony-fortunes/
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June 29th, 2012, 02:02 Posted By: wraggster
The chief executive of the PlayStation business has insisted that the firm is pouring studio resources into projects for the acclaimed PS Vita handheld.
Following some complaints that Sony's E3 press conference featured little detail on PS Vita projects, Andrew House has told CVG that a healthy number of announcements are in the pipeline."We'll show [the new projects] when the time is right," he said in a new interview puiblished today.
"You can be assured that, whether it's first-party or third-party, there's a good raft of content in the works there," he added.
House, who was appointed SCE Group CEO one year ago tomorrow, said there were also many other services and apps that Vita will benefit from.
"I think at E3 we also showed that there's a commitment to broadening out network services other than games, whether it's YouTube or Hulu Plus, which aren't at the core of the PS Vita's offering, but provide additional convenience and fun," he said.
"If we were remiss on not spending enough time on the PS Vita at E3, I'll take that one under advisement, but you can rest assured it's not for the want of any sense of overall commitment," he said.
"We know that killer games are going to be what sells this device."
Elsewhere in the interview, House said that the profitable PlayStation division will help Sony as the entertainment empire fights to reverse a £3.6 billion annual loss.
"There's obviously a heightened sense of concern and urgency in the company, given the overall financial situation. I think amongst the management team, there is a feeling that a new team is in place. It's working extremely well together. I think Kaz [Hirai, former PlayStation executive and now Sony CEO] has been very clear about communicating that sense of urgency, and gone are the days when individual divisions' concerns would somehow overreach the major challenges of the organisation overall," house said.
http://www.computerandvideogames.com...-are-underway/
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June 29th, 2012, 02:01 Posted By: wraggster
Miles Jacobson, the studio director at Sports Interactive, has for the first time spoken publicly about events which led to the Championship Manager team defecting to Sega and establishing its eminent rival, Football Manager.
Sports Interactive studio director Miles JacobsonIn the nine years since Sports Interactive ceased its partnership with Eidos, Jacobson has not discussed the matter in public, though yesterday at the popular GameHorizon conference in Newcastle he held a public one-on-one discussion with Eidos life president Ian Livingstone."During our times with Eidos there were some run-ins, but legally I'm not allowed to talk about this unless I get permission," he told Livingstone.
According to an account of the discussion by an Edge journalist, Livingstone then indicated that Jacobson could discuss the matter.
"I'm sure there are two sides to this story," Jacobson began.
"At the time [before the split] we felt there was a lack of respect for our work from Eidos. There seemed to be an attitude at the time in the industry that anyone could make games."
"Eidos set up Beautiful Game Studios nine months before Championship Manager 4 was due to come out," he said, referencing the studio that would eventually take over duties on Championship Manager.
"Eidos told me that Beautiful Games Studios was making a platform game. I thought our number was up."
Jacobson added that, during the tense developments, he and his studio were also arguing for higher royalty rates on the Championship Manager games.
"Eidos wanted more control. We wanted more control," he said.
Livingstone said that Eidos was "preparing for the future" as the company had grown suspicious that Sports Interactive was looking to leave the company.
The split between Eidos and Sports interactive, which took place in 2003, resulted in the publisher retaining the IP and the studio keeping the base code and game database.
Sports Interactive joined Sega the same year following a meting between Jacobson and the publisher's key executives.
"I went for a curry with the CEO of Sega in Japan and Europe and he made me an offer on a napkin," he said.
"I kept telling them we were not for sale. I told them they would have to double the offer for me to even discuss it."
According to Jacobson, Sega more than doubled its acquisition price the next day.
"I told [fellow studio directors] Paul and Ov as my best mates that they weren't going to get another opportunity like this to secure their families' future," he said.
"And I told them I was sure I could get a clause that would enable us to retain our independence."
"Looking back I wouldn't change what we did," Jacobson concluded.
"A developer can't go through anything bigger than breaking up a brand that took eleven years to build. I can't believe there is anything more stressful for a developer. I collapsed at E3 when the final decision to leave was made. It was partly because I had glandular fever, and partly down to the stress."
Football Manager 2013, the latest edition in the series, is due to be announced in a matter of months.
http://www.computerandvideogames.com...manager-split/
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June 29th, 2012, 01:24 Posted By: wraggster
Konami head of product planning and Castlevania: Lords of Shadow producer Dave Cox believes the game's downloadable content was "rushed" and a "mistake". Cox told Gameranx that both expansions, Reverie and Resurrection, were unplanned, so they weren't everything they could've been.
"The problem was that the game's success caught everyone by surprise. It caught senior management by surprise and they wanted us to do DLC," said Cox. "We never planned to do DLC, so we ended up doing DLC after the fact and in hindsight that was a mistake. It was rushed. We had to rush it to market."
"I think we enriched the story that we wanted to tell, but I think if we were going to do DLC again it would have to be planned right from the get go. And it wouldn't be something that would try to build upon an ending-it would be something that's perhaps a side story that enriches the original story. If we were going to do DLC again it would be something much more carefully considered."
"When you have success there's pressure on you to bring something else to market very quickly," he said. "And I think it was wrong of us to do that."
Cox admits that he doesn't like most current DLC implementations, but counts Bethesda's Dawnguard expansion for Skyrim as a stand-out.
"I'm not a big fan of most modern day DLC. I think if DLC is going to be done it has to compliment the main game-not be a continuation of the main story but more of a side story. It should add to the experience, not take away from it," he added.
"Well, there's a market for it-but I think people want to get value for their money so I think that in that respect you need to give them an expansion of the universe you've created. Like what they've done with Skyrim. Instead of giving players a part of the story and giving them the other part as DLC, I think the DLC has to expand the universe of an already whole product."
http://www.gamesindustry.biz/article...-was-a-mistake
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June 29th, 2012, 01:15 Posted By: wraggster
UK PS3 owners are more willing to pay for digital content than Xbox gamers.
That’s according to the latest figures from Kantar Worldpanel. The data specialist revealed that in the UK, 8m people bought a digital film, TV show or game in the past year.
The firm says that 17 per cent of PS3 gamers have paid for digital content over the past year, compared with 11 per cent of Xbox 360 gamers.
It added that just over 1m people in the UK paid for a digital game, while a further half a million bought DLC.
“Although the digital market is growing, consumers are at present choosing to engage with both physical and digital content, rather than switching from one format to the other,” said Kantar Worldpanel consumer insight manager Fiona Keenan.
“As this behaviour continues, it’s important that retailers offer a complete entertainment package to meet the needs of their consumers.”
The firm also revealed that one in seven of UK consumers now own a tablet, with over 52 per cent of the population owning a smartphone. 44.4 per cent of mobile users now use their phones for gaming.
http://www.mcvuk.com/news/read/more-...-gamers/098679
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June 29th, 2012, 00:51 Posted By: wraggster
[SJM4306] grabbed a used PlayStation 3 from a game store that was going out of business. He got a pretty good deal on what had obviously been the floor model for a number of years. The one real problem was the controller that came with it. The thing was so filthy that he literally used gloves to disassemble and sanitize it. It worked just fine after that,until he discovered that it wouldn’t charge from the USB port as it’s supposed to. But he managed to replace the charging circuitry with some of his own.
When cleaning the insides of the controller he found there were numerous deposits of sludge which he attributes to spilled soda. This must have damage one of the chips responsible for charging because he was probing an unstable 2V rather than the regulated 5V which should be coming in on the USB lines. His solution was to desolder the USB port in order to separate its 5V pin from the PCB. He then etched a tiny board to host a MAX1555 charging IC. With the new hardware in place the controller is back in action.
http://hackaday.com/2012/06/28/resur...t-wont-charge/
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June 27th, 2012, 23:46 Posted By: wraggster
One of the key figures in the recent history of PlayStation has distanced himself from the business.
Kaz Hirai has resigned his position of chairman of Sony Computer Entertainment. His role as Sony Corporation president remains unaffected.
He will retain the role of part-time board member of SCE, meaning that a small link remains between the pair.
Hirai played a key role in stabilising Sony’s games business after the departure of “the father of PlayStation” Ken Kuturagi in April 2007.
http://www.mcvuk.com/news/read/kaz-h...hairman/098590
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June 27th, 2012, 02:36 Posted By: wraggster
The final week of Sony's PS Vita sale includes discounts on Atlus' excellent Persona 3 Portable, Ubisoft's Assassin's Creed: Bloodlines, Split Second Velocity and more.
Here's just some of the games being discounted, Sony says over 40 additional games are being added to this sale, so check PSN for more.
- Persona 3 Portable Was €29.99/£23.99 - Now €17.99/£13.99
- Breath of Fire III Was €9.99/£7.99 - Now €6.99/£5.49
- Tactics Ogre: Let Us Cling Together Was €19.99/£15.99 - Now €9.99/£7.99
- Assassin's Creed: Bloodlines Was €9.99/£7.99 - Now €5.99/£4.79
- Ghost Recon Advanced Warfighter 2 Was €9.99/£7.99 - Now €3.99/£3.19
- Split Second Velocity Was €7.99/£6.99 - Now €3.99/£3.19
- Spectral Souls: Resurrection of the Ethereal Empires Was €14.99/£11.99 - Now €6.99/£5.49
- Exit 2 Was €9.99/£7.99 - Now €4.99/£3.99
- Nom Nation (minis) Was €1.99/£1.74 - Now €1.19/£0.99
- Duael Invaders (minis) Was €2.99/£2.49 - Now €1.19/£0.99
- Sign up to Inside PS Vita before 29 June 2012 and you'll also get a voucher code which you can use to purchase Unit 13 during the sale with an additional discount, making the game available for only €19.99/£14.99!
http://www.computerandvideogames.com...mes-for-cheap/
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June 27th, 2012, 02:23 Posted By: wraggster
Gran Turismo 5 players have access to two new bits of download content this week - a car and a track.
Let's start with the free stuff - the car. It's a Toyota FR-S (Scion in US) - the Japanese car firm's new low-cost front-engine rear-wheel-drive sports car packing a plucky little four-cylinder Porsche Boxer engine that kicks out a modest-but-fun 200hp.The Twin Motegi track pack is, however, paid DLC at €4.99/£3.99/$5.00 US, and packs two configurations to add some variety.
The new content will arrive on the EU PS Store tomorrow. It's out today in the US.
http://www.computerandvideogames.com...ng-motegi-dlc/
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June 27th, 2012, 00:14 Posted By: wraggster
Sony promised us a YouTube app for the PlayStation Vita this month, and although it's just sliding under the wire, that app is here. The viewer as it hits the console will play videos over 3G and WiFi as well as in HD quality, if you've got the bandwidth to burn. Most of the basics for favorites and searches are covered, including a small player that will let you hop between clips. There's no mention of subscriptions for those perpetually addicted to Maru or Ray William Johnson, however. That quirk aside, the free app is due to swing by the PlayStation Store any moment now, so fire up your Vita and get ready to watchgame strategy videos distracting pet clips on that OLED-packing handheld.
http://www.engadget.com/2012/06/26/y...ps-vita-ready/
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June 26th, 2012, 23:57 Posted By: wraggster
The recently confirmed Journey Collector’s Edition for PS3 will not be released in Europe, developer Thatgamecompany has confirmed.
“The Journey PS3 Collector's Edition isn't coming out in Europe,” the studio said on its Twitter feed. “We wish Europeans could get it, but there's nothing we can do. The best thing for you to do is bug @PlayStationEU.
The only reason offered by the developer was that “there are a lot of localisation costs in Europe, so it would be very hard to not lose buckets of money”.
It did add, however, that both the North American and Asian SKUs will be region free, meaning they will work on European PS3s.
“The Journey PS3 Collector's Edition is region free, so if you can't buy it in your region, there are importers. You'll be able to import it from North America or Asia.”
http://www.mcvuk.com/news/read/no-jo...-europe/098521
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June 26th, 2012, 23:54 Posted By: wraggster
The first premium content for yet-to-be-released “free to play” first person shooter Dust 514 will arrive on the European arm of PSN tomorrow.
The Mercenary Pack, which apparently offers $50 worth of content for $19.99 (£13.99 in the UK), includes a host of in-game perks and, most notably, “guaranteed access to every Beta Event” – the first of which takes place this Thursday (June 28th).
All players will also receive a unique dropsuit for each Beta Event.
The complete list of content is as follows:
- 4,000 Aurum ($20 USD value) - the in-game currency for DUST 514 that you can buy in the PS Store
- 30-dat Active Skill Booster - increases earned Skill Points (SP) by 50%
- 'Dragonfly' Scout Dropuit - a uniquely designed armor with unlimited use
- 'Toxin" ICD-9 Submachine Gun with unlimited use and a custom skin
- HK4M Shotgun X 50
- Hacked Drop Uplink x 50 - allows players to create on-the-spot spawn points for their teammates
- Fused Locus Grenade x 50
- 1.5dn Myofibril Stimulant x 50 - offers players a temporary melee damage boost against opponents
- All Access Beta Pass - allows players to participate in every Beta Event, as well as additional play sessions during off weekends
http://www.mcvuk.com/news/read/first...omorrow/098524
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June 26th, 2012, 23:49 Posted By: wraggster
Earlier this month, kids social network Habbo grabbed the headlines when Channel 4 reported on the sexual predators that allegedly stalk the site’s 265m users.
“Within two minutes I was being asked ‘do you have a webcam?’, ‘can we chat on MSN or Skype?’,” said Channel 4 News producer Rachel Seifert.
“I was also, within a couple of minutes, asked to strip, fully naked, and asked what would I do on a webcam.”
The outcry was predictable, but understandable.
Habbo did its best to lay people’s fears to rest. It detailed the protective measures that it uses, muted all public conversations and began its own investigations into user behaviour.
But it wasn’t enough to prevent further reports throughout the mainstream press, or GAME, WH Smith and Tesco from pulling the site’s prepaid content cards.
The incident raised several questions about child safety online. While Habbo is in essence a chat room, its game-like interface draws attention to our industry.
UKIE CEO Dr Jo Twist said: “The games industry generally has a good track record in having measures in place to protect children.
“We have PEGI, parental controls on all consoles and most online games have robust and rigorously enforced policies to reduce the risk of children accessing inappropriate content.
“The Habbo case has shown very clearly how important it is to make sure your systems are checked and tested regularly.”
SYSTEMS?CHECK
In his statement last week, Habbo CEO Paul LaFontaine said: “We filter content and block inappropriate users. We also employ more than 225 moderators, tracking some 70m lines of conversation globally every day on a 24/7 basis.”
But the question this raises is not ‘why has Habbo failed to protect users?’ – instead we should be asking ‘what more can be done?’
A Disney spokesperson told MCV that it has gone beyond typical filters to protect users of its popular Club Penguin site.
The site’s Safe Chat only allows kids to use words that are on the approved ‘white list’ – a different approach to the usual ‘black list’ of banned words. Meanwhile, Ultimate Safe Chat gives users a set list of phrases and emotes that can be used, guaranteeing no unapproved messages.
Even Nintendo has promised to moderate all messages sent through Wii U’s Miiverse service.
But Crisp Thinking – a company that develops monitoring and profiling software for the likes of Sony, Ubisoft, EA and Moshi Monsters – warns that no method of protection is completely watertight.
“Filtering can still only go so far,” explained CEO Adam Hildreth. “When users communicate, it is inevitable that things will always get through filters. In some of the most serious incidents involving online bullies and sex predators, so-called bad language isn’t used at all.
“And the sheer number of messages means lots of issues will get missed and it’s just not possible for a company to hire thousands of moderators.”
SPREAD THE WORD
Instead, the greatest tool in our arsenal is education. Parents need to be made aware of what their children do on these sites, and how they are protected.
One ace up the games industry’s sleeve is PEGI, which will be made legally enforceable next month and UKIE’s six-month campaign will teach consumers more.
“It is vital that we as an industry help parents understand the social spaces their kids use,” said Twist.
In the meantime, it is up to publishers and social network owners to remain ever vigilant against those who would abuse the internet, without stifling the freedom and experiences it allows the games industry to offer consumers.
http://www.mcvuk.com/news/read/analy...ds-safe/098526
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June 26th, 2012, 23:37 Posted By: wraggster
No titles based around the series currently in development, says SCEE producer
Sony has no definitive plans to continue the Resistance franchise in future, an SCEE exec has claimed.
Speaking to OPM, SCEE online producer Daniel Brooke said that whilst the series had been exciting to work on, there was no upcoming game based on the IP currently in the works.
The creator of the Resistance series Insomniac Games revealed earlier this year that it was to step away from the series after releasing the third entry last year.
The last game in the franchise to be released was Resistance: Falling Skies on PS Vita, developed by US studio Nihilistic Software. The game was met with a poor critical reception however, garnering an average score of 59 on Metacritic.
http://www.develop-online.net/news/4...-Resistance-IP
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June 25th, 2012, 23:33 Posted By: wraggster
The latest PS3 firmware update is coming out tomorrow.PS3 System Software Update 4.20 will include a handful of new tweaks to increase the system's usability, Sony has announced on the EU PlayStation Blog.First and foremost, you'll now be able to select multiple saved data items at once, so you can move or delete info en masse rather than have to painstakingly shift them over one at a time.Less thrillingly, the power-save mode has been altered so the system will automatically turn off after an hour of no use by default, as per SCEE regulations. These settings can be altered via the System Auto-Off section under Settings in the dashboard.The audio for Sony's official wireless stereo headset has been tweaked as well. The last system update enabled players to hear their own voice through the headset in a feature called Sidetone. The new firmware will make the feedback adjustable by letting players select one of five volumes for their microphone, or turn this feature off altogether.Virtual surround sound will also be enabled for those using the wireless stereo headset to watch movies on Blu-ray or DVD.More details will be revealed on the US PlayStation Blog once the update goes live tomorrow.
http://www.eurogamer.net/articles/20...oming-tomorrow
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