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August 29th, 2006, 23:51 Posted By: wraggster
Via IGN
SEGA today announced that their monkey-filled ball extravaganza Super Monkey Ball Adventure has shipped to retailers nationwide for the PlayStation Portable.
For the first time on PSP, the monkey hero AiAi and his friends will embark on a ball-rolling mission of epic proportions. With five unique worlds to explore, sixty quests to accomplish, and fifty puzzle levels to complete, SEGA aims to keep lonely PSP gamers company for some time. Exclusive to the PSP version is a wireless multiplayer mode which takes advantage of the PSP's unique capabilities, and allows gamers to play any of the game's mini-games with up to four players.
Expect to see Super Monkey Ball Adventure for the PSP in stores across North America tomorrow for a suggest retail price of $39.99.
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August 29th, 2006, 23:50 Posted By: wraggster
Via IGN
Last month, we reported a glitch in NCAA Football 07 that literally broke the running game for any offense. Many short yardage gains were effectively erased by the bug, which marked a player down at the point of initial contact versus that of forward momentum or actually being tackled. The response from fans was quick and heated, demanding a fix to the problem.
Today, EA Sports confirmed that a newly fixed UMD for NCAA has been created and is now available for fans of the game. According to a spokeswoman, the company was able to create a fix for the title shortly after the bug was discovered. The reason for the delay was because it needed to be resubmitted for testing to ensure that the patch worked and then needed to return from the manufacturing plants.
EA Sports also provided instructions for owners to receive their replacement copies of the game. According to an official statement, owners are to send their original UMD without the boxed package to the following address with a note including their name, address, email address and phone number:
EA Customer Warranty
Attn: NCAA PSP
209 Redwood Shores Parkway
Redwood City, CA 94065
According to the statement, once the UMD has arrived at EA, owners will have to wait approximately up to 10 business days before they receive their replacement. However, they will also get a little something extra for their trouble. "As a thank you for you patience we will also include a coupon for use at the EA Store at http://eastore.ea.com that provides you with $15 off your next purchase at the EA Store as well as FREE shipping on that order. We appreciate your support and apologize for the inconvenience that this issue has caused."
So cheer up college football fans, because the running game is going to get some fresh legs for this year's title.
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August 29th, 2006, 23:49 Posted By: wraggster
A trio of well-known videogame composers have been tapped to provide the music to Activision's upcoming RPG Marvel: Ultimate Alliance.
Chance Thomas (best known for scoring Peter Jackson's King Kong), Cris Velasco (best known for his God of War work) and Mark Griskey (who contributed to the Best of LucasArts Original Soundtrack) have joined forces and scored the in-game music for Marvel: Ultimate Alliance.
The trio composed over 50 minutes of original music for the game, including intricate arrangements for the multiple game levels, the in-game cinematics and the Super Hero and boss battle themes.
Via IGN
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August 29th, 2006, 23:45 Posted By: wraggster
It’s probably a fair comment to say that World Of Warcraft is a fairly big game. In fact, it’s huge. It’s probably also fair to say that it has a large following. Again, it’s huge. And it would probably be a fair comment to say that a next gen console version of World Of Warcraft would be appearing. Probably. Well, in a recent interview with Eurogamer, Paul Sams, Chief Operating Officer at Blizzard didn’t dismiss the idea.
When questioned about whether or not a console WoW would ever appear, Sams said:
"We've met with Microsoft, we've met with Sony, and we are exploring these things, but the list of challenges is long. One really big challenge is that one of the key features of a massively multiplayer game, especially WOW, is consistent and regular content updates. They require hard drive space, and there's a finite amount of that on each of those platforms."
Seeing as though all next-gen systems will include (and already include in the case of the 360), this is one less barrier that was previously a major factor knocked down. And with all three systems set to include some kind of Marketplace too, a la Xbox 360, regular updates and consistent ones would also be a reality.
So will we see WoW any time soon on consoles?
"It isn't as simple as flipping a switch... It would require a couple of years of development, realistically, to make it playable on those platforms." Sams commented.
Ah. Arse.
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August 29th, 2006, 23:44 Posted By: wraggster
The next Japanese PS3 game you'll likely be hearing about is Ridge Racer 7. The first PS3 entry in Namco Bandai's hit arcade racing series will be seeing an information rush later this week, according to the game's official Japanese website.
Ridge Racer 7 was officially announced in the build up to E3, but all Namco Bandai managed to bring to the show was a trailer showing conceptual footage. The timing of this announcement suggests that we may get some hands-on time at the Tokyo Game Show, which kicks off on September 22.
Check back later this week for more details on what's expected to be one of the PS3's biggest first generation titles.
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August 29th, 2006, 22:40 Posted By: wraggster
Via Gamesradar
For those of you brave enough to venture again on to the streets of Silent Hill, this competition should tickle your fancy with a 10-inch knife.
We've teamed up with Pathe to offer one lucky winner a PSP console, a UMD of The Silent Hill Experience and a DVD of the Silent Hill movie, which stars Sean Bean and Radha Mitchell and is due for release on 4 September. Three lucky runners-up will each receive a copy of the UMD and DVD.
Night after night, nine-year-old Sharon DaSilva enters nightmarish trances and when she is woken by her anxious parents she screams the words "Silent Hill". Driven to desperation, her adoptive mother Rose (Mitchell) disappears with her troubled daughter to find the root of her nightmare - the ghost town of Silent Hill.
After losing control of her car on the outskirts of the town (of course), Rose awakes to find Sharon gone. Once inside Silent Hill, she enters a world where reality and a hellish dimension seem to blur into one another. Stalked by hell beasts with massive knives, twisted limbs, burning flesh and a hunger for blood Rose stumbles from building to building following the lingering screams of her daughter.
Scared yet? Well, you'll have to brave the trailer to be in with a chance of winning. All you need to do to enter is watch the trailer here and tell us the answer to the following question:
What does the newspaper call Silent Hill?
a) The Tainted Town
b) The Noiseless Knoll
c) The Town of Terror
To enter, click here to email us with your answer, name and full address. The closing date for entries is Tuesday 26 September 2006. Note: The movie is rated 15 so entrants must be aged 15 or over.
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August 29th, 2006, 22:37 Posted By: wraggster
This holiday season, few consumer electronics categories are being watched more closely than that of video game consoles.
Both Sony and Nintendo plan to release their next- generation consoles, the PlayStation 3 and Wii, respectively. Yet, with prices as high as $600, the PS3 is clearly aiming for the high end, while the Wii is targeting more casual gamers with prices expected to be well below $300.
Meanwhile, both companies must contend with Microsoft and its Xbox 360, which has a yearlong head start and therefore a commanding lead in the next-generation race. Still, Sony has always maintained that its console cycles are 10 years, rather than the five considered the industry standard. That's why, even as the market readies for the PS3 launch, the PlayStation 2 is still selling like gangbusters. And it should continue to do so for some time, as Sony has committed to the PS2 for at least another four years.
In a few weeks, much of the video game industry will descend upon Tokyo for the annual Tokyo Game Show. But for the time being, the focus is on Germany, where the Leipzig Game Convention is being held. So, for companies like Sony, Microsoft, and Nintendo, and publishers like Electronic Arts and Activision, there is no break in sight. Sony Computer Entertainment of America president Kaz Hirai talked with CNET News.com about the forthcoming PS3 launch (parts of this article refer to comments Hirai made earlier this month in an interview with GameSpot).
CNET: Can you provide an update on the PlayStation 3?
Hirai: The PlayStation 3 will launch in the North American market on November 17. Things are pretty much moving according to plan.
CNET: How does a scaled-down Electronic Entertainment Expo affect a company like yours? Was it a good thing to institute some changes in the format, or were you happy with the way it had been?
Hirai: E3 has about a 10-year, 11-year history, if I'm not mistaken. I think it's grown to a point where it became just such a massive show that we needed to take a look at what we were trying to accomplish with the show. We needed to see how effectively we can accomplish those goals. I think it was pretty much across the board in agreement that we should revise or relook at how E3 is structured.
CNET: Beyond the pricing and availability of the PlayStation 3, one of the big pieces of news from this year's E3 was more information about Nintendo's new console, the Wii. There were rumors that the Wii would be priced for less than $250. How did that affect the PlayStation 3?
Hirai: The pricing that we announced for the PlayStation 3 is a price that ultimately offers fantastic value to the consumers. I think that we are offering a very good value for the consumers. We look at our products having a 10-year life cycle, which we've proven with the PlayStation. Therefore, the PlayStation 3 is going to be a console that's going to be with you again for 10 years. We're not going to ask the consumers to suddenly buy another PlayStation console in five years' time and basically have their investment go by the wayside. So for all those reasons, I think at $599 we're offering a very good value to the consumers.
CNET: Are you saying that there won't be a PlayStation 4 within five years?
Hirai: Well, I think that if you look at the history of the way we've managed our console business, we always try to hit a 10-year life cycle. I can't speculate on when we might come out with a new console after PlayStation 3. But my message is that once you become a family in the PlayStation family of products, you become a family member. We make sure that we take care of you.
CNET: Going back to the question of the Nintendo console, it seems like its pricing is significantly lower than what the PlayStation 3, or the Xbox 360, will cost. Any concern that Nintendo's Wii pricing will undercut the market as people decide which console they want to buy?
Hirai: Some consumers will compare features or software offerings and decide that they may want to go with a different console. You also have to realize that we have a very strong, market-leading console called the PlayStation 2, which is at a very affordable price right now. Consumers will also understand that if you buy a PlayStation 2 right now, and you make some software investments, when you feel it's right to move onto PlayStation 3, those software titles aren't going to go by the wayside. Consumers will take that into consideration. I don't think price is the only determining factor when consumers make a choice in looking at their console purchase decisions.
CNET: Is there a danger that some consumers will buy PlayStation 3 just for the Blu-ray player and not the games?
Hirai: Consumers are going to look at the totality of what we offer in the PlayStation 3. Even if there was a consumer who decided to buy the PlayStation 3 perhaps as a Blu-ray player, I think that they will quickly realize the potential and the entertainment value of the fantastic content in true [high definition]. Any consumer would be hard pressed really not to try that functionality out.
CNET: Given the differences in pricing, which is fairly significant between Microsoft's Xbox 360 and the PlayStation 3, are there any chances of a PlayStation 3 down the line that doesn't have Blu-ray built in?
Hirai: The PlayStation 3 uses the Blu-ray as its storage medium for both games and for movies as well. We wanted to take advantage of the storage capacity that Blu-ray offers in terms of motion pictures and other content, but most importantly, for games as well. Our decision to include the Blu-ray player from day one in all of our PlayStation 3s was the right decision and, quite honestly, the only decision we can make.
CNET: Look at the massive amounts of data that's required to provide a truly immersive gaming experience in true HD. If you only have a DVD ROM drive, which can only go up to about 9GB or so, you're going to end up with a game that's going to have two or possibly even three discs. And then you're going to have to ask consumers to swap discs out or cache all the game onto the hard drive, which I think is an inconvenience--not to mention the fact that you're going to fill up a 20GB hard drive very quickly with some of these games. So trying to go without a Blu-ray drive in the PlayStation 3 really is a nonstarter.
CNET: There's been talk recently about production of the PlayStation 3--why hasn't production begun already?
Hirai: We haven't officially announced production on the PlayStation 3 just yet. But we are on track to deliver 2 million units for the launch period on a worldwide basis that we announced at E3. We are going to make sure that those units get out into the market.
CNET: It looks like there could be some shortages, particularly for the holiday season, even with the 2 million by the launch date and 4 million by the end of the year. So what do you say to consumers who are not going to be able to get ahold of one if they do want one?
Hirai: We are going to make every effort possible to make sure that we get as many units out into the market in the major territories as well as some of the smaller territories that we're launching in.
CNET: Have there been any sort of business lessons about filling customer demands and production issues from the things that Microsoft has dealt with regarding the Xbox 360?
Hirai: We don't really look at what our competition did or didn't do. We've had shortages in the past, and there is no guarantee that we will never have a shortage again in the future. But I think that we've learned many lessons over the years that allow us to look at production schedules, look at parts procurement, look at ways of shortening the lead time from the point of manufacture to ultimately getting the product into the retailers' shelves and into the hands of consumers. We're doing everything we can to make sure that we have the most efficient way of getting the product into the market.
CNET: By the time the holiday season moves around, Microsoft will have a yearlong head start. Not only does it have the head start in the console race, but it also has a year's advantage on coming out with new accessories really bolstering its online offerings. What is Sony's take? How can Sony keep up with that?
Hirai: If you look back in history, I think everybody realizes that we've never been first to bring a console to the market. PlayStation was not first and PlayStation 2 was not first to market. As a matter of fact, PlayStation Portable was not first to market in the portable space and PlayStation 3, as you mentioned, is not the first to market either.
It comes down to several things. One is the kind of software experience that the consumers will expect out of a next-generation console. I think we're going to be delivering that, both in terms of the lineup of PlayStation 3s as well as the fact that we're offering true HD gaming. We're also launching a console that doesn't require upgrades as you go along. Right out of the box it will play Blu-ray movies in true HD as well as old games. As far as accessories go, that's really a function of what kind of accessories you need to play or enjoy a particular game.
CNET: How many titles will you have by launch and how many by year's end?
Hirai: That's hard to try to pin down at this point. Everybody is looking at their entire portfolio of software offerings, and I think that the lineup of titles really is something that won't be locked down most likely until three to four weeks before launch.
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August 29th, 2006, 22:30 Posted By: wraggster
Rockstar's Bully hasn't been released yet, but the game has already seen its share of hate. Set in a fictional prep school, Bully follows 15-year-old Jimmy Hopkins as he copes with bullies, teachers, and other sorts at his school. When faced with getting his head dunked in a toilet or being beaten to a bloody pulp, Jimmy learns that talking his way out of confrontation isn't always practical and that he can use various weapons, including baseball bats, to even the playing field.
This portion of the game has upset many groups, including outspoken Florida antigame lawyer Jack Thompson and youth group Peaceoholics. One more can be added to the list today, as Jayne Hitchcock, president of activist group Working to Halt Online Abuse, has spoken out against the game.
"How long will it be before we hear on the news about a victim of bullies who is inspired by the new game and retaliates using a baseball bat?" asks Hitchcock, in a statement that proclaimed her as an "Internet expert." "There is a tremendous probability that this new game will send out twisted messages, possibly even influence victims of bullying to resort to violence as a means of defense."
Citing a report by The American Justice Department, Hitchcock points out that 77 percent of students say they have been bullied and one in five has admitted to being a bully. The statement didn't mention any specific demographics.
"[The glorification of the game's violence] targets the video game to kids and teens, who are impressionable and might come to believe they could be just like Jimmy Hopkins and beat the daylights out of their real-life bullies," says Hitchcock. "That is not the message that should be sent out."
Late last week, the group known as Peaceoholics protested in front of Rockstar's offices in New York City, demanding that the company not release Bully. A gamer known as "The Software Pirate" documented the protest, which consisted of chants of "This game is bananas, B-A-N-A-N-A-S."
Despite opposition, Rockstar is pushing along with the game's release. Earlier this month, Rockstar revealed that the game would be available in October on the PlayStation 2, and a company spokesperson told Reuters, "Finally, Bully can speak for itself. People can look at the game and see what it is and what it's not."
Bully has not yet been rated by the Entertainment Software Ratings Board.
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August 29th, 2006, 22:24 Posted By: wraggster
Following a statement from Konami and comments by Pro Evo creator Shingo 'Seabass' Takatsuka, confusion has arisen over Microsoft's claim that PES 6 will be exclusive to the Xbox 360.
Microsoft made the announcement at last week's Leipzig Games Convention, declaring that both FIFA 2007 and Pro Evolution 6 would be Xbox 360 exclusives for at least 12 months.
But according to a statement on Konami's website: "It has been falsely reported on some websites that Konami will release its Pro Evolution Soccer 6 exclusively for Microsoft's Xbox 360. These reports are not true.
"Konami is currently proceeding with the production of a multi-platform release of Pro Evolution Soccer 6 so that as many people as possible can enjoy the game."
It's possible that the statement is referring to current-gen versions of PES 6 - it's long been confirmed that the game will also appear on PC, PS2, PSP and Nintendo DS.
However, speaking to 1up, series creator Takatsuka said that a PS3 version is already in development. He went on to reveal that the game could be released as early as spring - adding that the only certainty is that it will not go on sale before January 1st, 2007.
Meanwhile, Microsoft is sticking to its original line, with a spokesperson telling our sister site, GamesIndustry.biz: "I can confirm that PES 6 and FIFA 07 are indeed next-gen exclusive to Xbox 360 in Europe for the next 12 months, as announced."
This could be seen to suggest that PES 6 will appear on PS3s outside of Europe within the next year, which would make sense - the series is hugely popular in Japan, unlike the poor old Xbox 360. Microsoft has yet to respond to requests for clarification, while Konami is expected to issue an official statement shortly.
The 1up article went on to suggest that Microsoft's deal with Electronic Arts to make FIFA an exclusive may also be in doubt - but an EA spokesperson told GI.biz"FIFA '07 is exclusive to the X360 for the next 12 months," adding, "This would be a global agreement."
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August 29th, 2006, 22:22 Posted By: wraggster
As the controversy over forthcoming Rockstar title Bully continues, footage of a group of anti-bullying campaigners protesting outside Take-Two's Manhattan offices has appeared online.
In the video, which is available to view via You Tube, members of a group called the Peaceaholics can be heard voicing their disapproval and seen waving placards daubed with slogans such as ‘Say no to Bully’ in the background.
A protester explains: "We think it’s very irresponsible for someone to put a game out like this... If you’re coming from where I come from in (Washington) DC, where children get killed in schools and everything, and see people get picked up off the ground with their brains in the street, then you know we’re not exploiting.
"We’re dealing with real issues, where our children are trained to be animals. Anybody who would do that is just as bad as the terrorists overseas."
The Peaceaholics aren't the first people to take a pop at Bully, of course. Numerous anti-bullying groups have also spoken out against the game, not to mention our old friends Keith Vaz and Jack Thompson. But to no avail, it seems, with Bully due for release in October.
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August 29th, 2006, 22:19 Posted By: wraggster
Most new technologies have some teething problems as the early kinks are worked out, but it seems like the Blu-ray camp is experiencing more than its fair share of growing pains -- first the delays, then news that the supposed format-savior PS3 might price itself right out of the market, and finally the revelation that first-gen BD-P1000's were shipping with a picture-degrading chip. Well now it appears that there's even more bad news for Sony's pride and joy, as The Digital Bits' Bill Hunt is confirming what many people already suspected after reading their P1000 manuals: the $1,000 player, as currently configured, will be unable to support movies on upcoming 50GB discs. Hunt cites multiple anonymous industry sources in reporting that Samsung is still having problems getting 50GB discs to work on its machines -- production titles weren't even available to test before the players launched -- and that both Sony and Pioneer are experiencing the same issues with their upcoming products. Luckily for current P1000 owners, it seems that this incompatibility is of the type that will eventually be solved by a firmware upgrade, but until that time, movie studios have been forced to delay longer titles like Lawrence of Arabia and Black Hawk Down -- no doubt frustrating some consumers. With so much on the line here, it's clear that this issue will be resolved sooner or later; however, with the HD DVD camp already offering cheaper (and more) hardware, a larger media selection, and garnering better initial reviews than Blu-ray, it's not clear how much time is left before the so-called format war begins leaning decidedly in HD DVD's favor.
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August 29th, 2006, 17:46 Posted By: JesusXP
Apparently someone over at The Inquirer got word that Nvidia & Sony have downgraded the PS3's GPU from 550MHz to 500MHz. Whether this is true or not, I guess will yet to be seen. Expect Sony to comment on this rumor quickly as it will most surely spread like wildfire through the internet.
C'mon? Could they really have downgraded the specs again this late in the game? On their way for 2 million units shipped by the year end? Launch 2 months away and yet to produce a single working unit, let alone cement the specs of the machine? This is just bad news. If you remember when PS2 launched, alot of systems had to be returned as defective units.. this could only spell more disaster..
What do you guys make of it?
Story here..
More forum buzz from reliable sources here...
...and here
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August 29th, 2006, 17:45 Posted By: wraggster
When looking around at the Gaming press you see storys of Doom and Gloom about the PSP maybe the UMD movies have flopped a bit and Games sales arent as high as they want, but what you have to remember is that the PSP is Sonys first venture into a market that Nintendo have dominated since the first Gameboy release.
To enter a market even with a more powerful machine and going against the recognised handheld brand name worldwide was never going to be easy.
The amazing success of the DS with games that have brought new gamers to our video game world would make any other system struggle, in Japan that has been the case but in the USA and Europe the PSP has easily held its own against the DS.
New colours of the PSP like the Pink version being released will appeal to the female & Gay population and as long as Sony start releasing quality games the PSP will always be a success.
One area where Sony must get to grips with to survive is the hacking of their firmware and the ISO loaders that come off it. With the release of the Tiff Exploit yesterday they really must secure their system and yes they will lockout homebrewers but as great as the homebrew scene is, we are also responsible for companies becoming disillusioned with the PSP, its not nice seeing your game that cost millions to produce warezed all over the internet. If Sony are to take action they need to sort out the firmware, Stop the ISO LOaders and distribution with Cease and Desist Notification and also stop all the warez PSP sites who offer games and movies for downloads.
Agree or Disagree lets have your comments
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August 29th, 2006, 17:05 Posted By: wraggster
We posted about Cannon Fodder coming to PSP yesterday, well today we can reveal more news and more screenshots and the great thing about the screenshots are no Ugly Watermarks:
Heres the press release:
Putting a grenade in your hands and a smile on your face, Codemasters today confirms plans for the return of Cannon Fodder, the classic and hilarious combat gaming franchise, in spring 2007.
The all-new Cannon Fodder is now in development and will be wreaking its unique war-torn havoc on the PSP® (PlayStation®Portable) system. The title will update the gameplay of the beloved 16-bit originals, combining fast- paced strategic action with the series’ devilish sense of humour that earned it the tagline: war has never been so much fun.
For those who haven’t been through Cannon Fodder’s unique military training, players command their troop of soldiers, individually or as a group, in a diverse range of on-foot and vehicle based combat missions. Blowing stuff up and generally causing untold amounts of military mayhem is the order of the day.
The fast paced action will be presented in a unique and distinctive visual style that’s unmistakably Cannon Fodder. Far from being just a pretty tribute, this new version builds on the classic tactical combat gameplay and introduces a raft of new features, such as the ability to call in air strikes, perform radar sweeps as well as unleashing a host of new weaponry including flamethrowers and sniper rifles.
As the conflict unfolds, the action is reported live from the warzone by the new FTV channel, giving you a better look at the game’s pintsized protagonists. The wireless capability of the host consoles gives rise to another exciting innovation: four-player link play in deathmatch as well as co-op scenarios.
Prepare for to be dropped behind the most entertaining enemy lines with Cannon Fodder coming in 2007 for the PSP system. Sign up for future mission briefings online at www.codemasters.co.uk/cannonfodder
Check out the screens via comments 
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August 29th, 2006, 15:35 Posted By: Sousanator
This is a simple prx for Custom Firmware, to load up on boot up.
When you start up, it will display a custom message(of your choice), then go to your regular XMB. Currently its says Hello in ASCII text, but you can can it to anything else, (Including ASCII graphics)
Add to the config.txt
# Extra PRX's to load on boot.
loadmodule0 = "ms0:/psp/system/Hello.prx"
or loadmodule1 = "ms0:/psp/system/Hello.prx"
or loadmodule2 = "ms0:/psp/system/Hello.prx"
etc..
Here is a video(Thanks mupet0000) of the PRX in action
This is just a simple personal touch for you PSP.
Please report any problems, and/or Bugs
Bug Report - This does not work with LordSturm's Casual custom firmware, This should be fixed in a later version
Bug Report 2 - AIOmod does not work with this
Tested with HargleyG's v2 custom firmware with SCE intro off, and works great
Download and Give Feedback Via Comments
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