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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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September 1st, 2006, 07:35 Posted By: wraggster
Earlier this month, online retailer GameStop posted a descriptive product listing for a PlayStation Portable retro compilation called EA Replay. The write-up said 14 games would be included in the package, which would ship October 3 and carry a $29.99 price.
Today Electronic Arts confirmed the game's existence for GameSpot and corrected a couple of bits the retailer had gotten wrong. In a semiliteral case of "a day late and a dollar short," it turns out Replay will actually ship about a month later than anticipated, November 7 to be precise, and with a more pleasing price point of $19.99.
Under production at EA Canada, Replay will also include features not found in the original games. To better suit some of these titles to gaming on the go, EA is including the ability to save any of these games at any point. Three games, Budokan, Mutant League Football, and Road Rash II, will also feature local wireless head-to-head play, and players will be able to unlock and collect virtual trading cards featuring retro game art.
The 14 games included in the collection are listed below. The versions included in EA Replay will all be taken from the Super Nintendo or Genesis editions of the original titles.
B.O.B.
Budokan
Desert Strike
Jungle Strike
Haunting starring Polterguy
Mutant League Football
Road Rash
Road Rash II
Road Rash III
Syndicate
Ultima: The Black Gate
Virtual Pinball
Wing Commander
Wing Commander: Secret Missions
Via Gamestop
This begs the question of are they using emulation to bring them to the PSP ?
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September 1st, 2006, 01:20 Posted By: wraggster
Yes, TDK, who said they were going to make 200GB discs, went and made 200GB discs. Who'da thunk it? Well, unfortunately for everyone on the planet, there isn't any drive or player out right now that can read 200GB discs. Oh well.
The 200GB monster is single sided, but has six layers with 33.333333333 (continuing) GB on each layer. First 100GB discs, now 200GB discs. What's next, TDK?
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September 1st, 2006, 00:47 Posted By: dagger89
Apparently, the coder (who will remain anonymous to prevent spam) has gotten somewhere with his "downdater". Files can now be flashed to the NAND, howvever, the downdater failed in actually downdating the psp, but it DID NOT BRICK. The coder is continuing to fix the problems as we speak
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August 31st, 2006, 21:49 Posted By: wraggster
PSP owners on firmware 2.71 have a big choice very soon, (well as soon as either the downgrader or eloader are released).
Do you downgrade or do you opt to use the Eloader ?
Both using the downgrader and Eloader will require you to be a bit knowledgable with PSP stuff but id say the Eloader was the safer option.
So to all DCEmu Members and bearing in mind that neither has been released yet, If it affects you would you downgrade or use Eloader?
Ill be interested to see the general feelings on this issue.
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August 31st, 2006, 21:32 Posted By: wraggster
La fear has released a new PMP encoding kit for the Mac, heres the info:
Hello everyone, I know some people would like to have a tool for encoding pmp or pmp_avc on the Mac. The one PEnGUIn (PMP Encoder Software) was released finally. It's a easy, small software. And there are two parts PEnGUIn(Encoder) and PEnGUIn(Muxer) included. PEnGUIn(Encoder) is a frontend program for mplayer, mencoder and x264(modified for compatible with pmp_avc_muxer). It means that you still need to download these binaries for mac seperately. And the other, thanks for Jonny's efforts, according to his souce codes of Perl Modules and then I can produce PEnGUI(Muxer).
About PEnGUI(Muxer), I just make a Cocoa GUI based on Perl Modules of Jonny.
For getting more information about PMP and relative source codes, you can visit Jonny's website.
Everyone who loves playing pmp movie should take a look of it.
http://jonny.leffe.dnsalias.com/
You can find PMP_MUXER, PMP_MUXER_AVC, PMP_DEMUXER and x264 source codes in it.
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August 31st, 2006, 21:22 Posted By: Kaiser
Kagato from our forums has released a two new homebrew eboots. Here is what he had to say.
By popular demand, I'm making Electris and Reactor available as stand-alone eboots.
These eboots are configured for firmware 1.5.
2.x users should stick with the Lua versions of the games for now.
Thanks go out to Zion for his tips on using PSPBrew to edit the LuaPlayer eboot.
I thought I'd need to recompile it from source, but PSPBrew meant I could have them up and running straight away...
Electris remains at version 1.0 at this stage, and is essentially unchanged.
Reactor has been updated to version 1.3, as I found that it ran considerably faster stand-alone. (I guess Lowser must have been consuming resources in the background.)
The game was synced to screen refresh, so if processing one "tick" took just slightly longer than 1 refresh, it would play at ~30fps (which was typical before); if it took slightly less, it would play at ~60fps -- ie, double the speed
This was unacceptable from a gameplay perspective, so in version 1.3 the proton's velocity is now Timer based. The framerate may change with CPU load, but the game should play at a constant speed regardless.
I've also updated the particle sprites to have a chrome appearance, as a small visual cleanup.
Enjoy...
You can also check out his site @ studiokagato.com
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August 31st, 2006, 21:15 Posted By: wraggster
StrmnNrmn posted a new news update to his Nintendo64 emulator, heres the info:
Display List Debugger
I've been working on a few new features which I'm eager to talk about, but I thought it would be interesting to give some details about some of the tools I use to help me debug various problems with the emulator.
Some of the hardest problems to identify and fix are various graphical issues that crop up when running certain roms. Sometimes it's unhandled combiner modes (this is what results in the purple-and-black textures seen in so many screenshots). Other times there are black or white polygons, or scrambled textures and so on. Sometimes the screen is just totally black
When I'm trying to figure out what's causing a particular problem my first step is to recompile Daedalus with the Display List Debugger enabled. If you've been playing with the source, this is done by setting CFLAGS = $(DEBUG_DLIST_CFLAGS) in the Makefile, and linking in Source/PSPGraphics/DisplayListDebugger.o.
The debugger is accessed by pausing emulation and hitting the right trigger button. You need to have PSPLink set up in order to use it, as I didn't want to clutter up the display with various debbuging output. When the debugger is activated, it keeps the emulator paused and replays the current display list over and over. The first thing is does is dump out a list of all the commands in the display list to a logfile which looks something like this (I've edited it somewhat to create a simple example):
For those interested in the very long newspost check it out Here
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August 31st, 2006, 21:10 Posted By: wraggster
The ACAMM animated PSP magazine series continues with an early October release of “SAMURAI CHAMPLOO”. This issue of ACAMM continues with the flip-based animation concept including 68 pages of action packed page sequences. This issue also includes special animates scenes directly from Samurai Champloo that you just can’t miss. If you haven’t checked out Ergo Proxy yet, be sure and get it along with this latest release of ACAMM.
Download Here
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August 31st, 2006, 21:09 Posted By: wraggster
Issue 15 of the XTREME PSP Magazine is now available to download. It is packed with over 90 pages of great content including previews of The Sims 2: Pets, Myst and Gun Showdown, and reviews of Tekken: Dark Resurrection, Juiced: Eliminator and Miani Vice. And all the regular content including tips and cheats, the latest news, a new competition and more… Download it now.
Download Here
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August 31st, 2006, 21:07 Posted By: wraggster
Heres an excerpt
SOE stopped by our offices with a playable copy of Cash Money Chaos, their recently announced shooter for the PSP. While there have only been a couple of shooters on the handheld, none of them have focused upon the fast-paced, shoot anything that moves experience. Cash Money Chaos should easily solve that issue, with lots of fun for both single and multiple players across a variety of radically twisted levels, letting you blow away everything from clowns to chickens with wild abandon.
Easily inspired by Smash TV and Total Carnage, the story behind Cash Money Chaos is being told with tongue firmly planted in cheek. Four humans named Sonny, Cher, Ike and Tina have been captured by aliens who have a love of game shows and the 1970s. Rather than the standard abduction and experimentation scenario that people have always heard of, the aliens decide to put the humans into a twisted version of a game show to fight for their very lives. However, survival isn't the only prize that the characters will win as they play their way through the various episodes; just like "The Price is Right," the characters can win cash and prizes as they shoot their way through more than 50 separate levels.
Full preview at IGN
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August 31st, 2006, 19:23 Posted By: wraggster
  
The Sony® PSP™ just got a whole lot more portable! Talismoon’s latest devilish innovation offers a hands free mount for your PSP™ while on the road. Designed utilizing the highest quality materials to ensure a rock-steady hold, the Talismoon InTouch car cradle will keep the PSP™ within reach at all times and most importantly in a safe manner.
Boasting a super simple ‘stick and play’ installation, this product is ideal for hardcore PSP® owners who can’t stand to be without the PSP™ whilst on the road, perfect for traffic jams, lunch breaks or even to keep the kids quiet in the back seat!
Infact the In Touch is one incredibly versatile piece of kit and can be shown off just about anywhere with a flat surface. A specially engineered design featuring a super secure locking mechanism makes the In Touch a perfect accompaniment for watching media and movies, listening to audio, playing games, viewing map packs or perhaps one day befriending GPS navigation on the PSP™.
The Talismoon InTouch PSP™ car cradle is now shipping and costs $19.95 (USA) or £12.95 (UK).
More details Here
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August 31st, 2006, 19:06 Posted By: wraggster
Unveiled at the Leipzig Games Convention and seemingly ignored by most, the official PS3 slogan for Europe has Sony proudly declaring, "This is living." Reeking of hyperbole and only tenuously linked to gaming, it's the sort of marketing that fits in quite snugly with an industry asking us to "jump in" (with your credit card details) and assuring us that playing is the equivalent of believing (the praise or the criticism?). Of course, as with the other snappy lines, it's only a matter of time before witty internet personalities pervert Sony's message into something scathing and occasionally amusing.
"This is living. So, it's true. The cost of living really has gone up."
"This is living ... in abject poverty!"
"This is living -- it really does have four dimensions!"
"The PS3 is living? Well, at least that's a few steps up from the thinking Dreamcast."
"This is living (now attack its weakpoint for massive damage)."
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August 31st, 2006, 19:03 Posted By: wraggster
Not 100% sure if the screen attached is real but it looks good enough, check out both the Wii and PS3 Demo Stations Via Comments.
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August 31st, 2006, 18:47 Posted By: wraggster
Ridge Racer 7 will support 14 player online races and allow you to customise vehicles for the first time when it makes its debut on PlayStation 3.
That’s according to Japanese mag Famitsu, which has spilled a few juicy details on the upcoming Namco Bandai racer.
Online Battle mode will allow 14 players to go head-to-head or team up for co-op races with relay, time attack, team battle and pair attack options.
There will 22 courses - or 44 if you count reversing the tracks - and a mighty 160 races in the main Ridge State Grand Prix mode.
As well as an Arcade mode with two-player splitscreen, Global Time Attack will allow players to face off with the online community and even team up, again via splitscreen, for time attacks in pairs.
In a first for the series, and perhaps in an effort to bring it a little more up to date, Machine Connector will let you pimp your rides. Tweaking performance, engine tuning, nitro, exterior customisation and more will be offered, with new decals available via Sony’s online service.
A Ranking Browser will display data from racers across the globe, and UFLA Special Events will include content that can be downloaded to the console, although details are still foggy on that one.
Expect Ridge Racer 7 to be one of the big titles on display at the Tokyo Game Show
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August 31st, 2006, 18:41 Posted By: wraggster
Sony could have further trouble in meeting its target shipments of PS3s this winter, with reports emanating from Taiwan suggesting a shortage of blue laser diodes, an important component of the PS3's Blu-ray Disc pick-up heads and of course its Cell processor - which will disrupt production of the next-gen machine.
The reports, which come from online publication Digi Times, say that Sony's manufacturers in Japan and China may have to cut production to around two million PS3 units as a result of the shortage, halving Sony's projections of four million units shipped by the end of 2006.
You'll remember Sony US boss Kaz Hirai recently suggesting that Sony would only ship two million units by the end of the year - with Sony hastily issuing a clarification of Hirai's words to correct it back up to its original four million. But if Digi Times is correct, then PS3 shortages are pretty much guaranteed.
Sony's Taipei office apparently was unable to offer comment on the Digi Times piece but a representative for Sony Europe told CVG: "The PlayStation 3 is still on course for its launch dates in both Europe and Japan."
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August 31st, 2006, 18:32 Posted By: wraggster
Untold Legends, it has to be admitted, was a fairly disappointing offering on PSP. Amongst the first wave of games released for Sony's handheld, we were hoping for a handheld next-gen Gauntlet, with wi-fi multiplayer and bags of RPG goodness.
What we got instead was a rather anodyne run-of-the-mill RPG which couldn't have been more by the numbers if its name was Dale Winton and it was calling out the National Lottery balls.
Still, we're hoping for better things from the PS3 RPG flag carrier Untold Legends Dark Kingdom, which is being penned with a storyline by renowned D&D author Keith Baker and features your heroic struggle against an evil king and his unholy oppressive minions.
Promising advanced multiplayer action via co-op and PlayStation Online, visceral combat and some real in-depth character progression, it certainly looks like it might be a big improvement on its handheld cousin. Apparently you'll even be able to grab some of the creatures you encounter and use them as living weapons against their hapless foes. Any game which allows to beat your opponents to death with their comrades can't be all bad.
Anyway, have a gander at these latest shots and let us know if this is the PS3's first best hope for a bright RPG future.
Screens Here
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August 31st, 2006, 16:30 Posted By: wraggster
Im sure you have read it on other forums and even posted on some sites but yes a downgrader for 2.71 firmware PSPs is being worked on, will it come today, well its maybe and a maybe not, one thing i can say is that the hackers working on the downgrader (who i shall not name to spare them tons of people bugging them) have said a downgrader for 2.80 PSPs is not possible at this time but the good thing is that the 2.71 downgrader can also access Kernal Mode which has you know is great for any future releases wishing to push the most out of the power of the PSP.
As soon as the release happens and by that i mean that they have fully tested it and alls well we will have it posted on here.
With the incoming downgrader and eloader its an exciting time for PSP owners once again.
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