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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 21st, 2006, 17:53 Posted By: Kramer
Ookm has found a way to downgrade TA-082 PSPs although the process is quite complicated. Heres whats posted on his blog
Success SoftDown FW2.50 TA-082 to FW1.00/1.50
Had found a method SoftDown TA-082's FW2.50 PSP to FW1.00/1.50
But the method is quite complex, SoftDown a TA-082's PSP need about 45min
1. Use software Read Data From TA-082's NandFlash & DDR DRam
2. Analyzes the Data than make a "FW1.00/1.50 NandFlash img" that can Boot on TA-082
3. Use software Write that "FW1.00/1.50 NandFlash img" to TA-082
maybe late i will make a software to let "FW2.50 TA-082" user to dump "NandFlash & DDR DRam" data to me
than i can make the "FW1.00/1.50 NandFlash img" to help them SoftDown their TA-082 :P
http://0okm.blogspot.com/
Things are looking up for TA-082 owners 
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August 21st, 2006, 17:10 Posted By: wraggster
Raphael has posted his entry in the Neoflash Comp (yeah the zip was down earlier), heres the release details:
Hi all, well after some last-minute fixes I at least got something together that runs... I just couldn't find enough time to do something more decent, so this is not what it was supposed to be... but well, I wanted to release something and not again drop the work on a demo project because I didn't get it finished in time.
So what's this? It's supposed to be a demo with some nice FX... but it turned out rather sluggish, but it's a good start for some nice 3D visualizations. So currently it's something like a boring kind of 3D-mp3-visualizer if you want
Download Here
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August 21st, 2006, 16:40 Posted By: wraggster
Wow im knackered, spent most of Sunday and today posting the many great releases of PSP, Nintendo DS and GBA Games and Applications from the NeoFlash Coding Competition, as you will have noticed i have made sure even if the release was posted on our network that we link to the entry in the Neoflash Comp, its not a time for DCEmu to take any credits for releases on our forums, its a time to back all those coders and make sure each and every release gets a fair and easy to find link so that all the excellent coders get a chance of winning the compo.
The comp itself have had some amazing entries and you only have to check through our PSP, Nintendo DS and GBA News forums to see many excellent releases.
I wish all the coders well and im bloody thankful im not a judge and to the lucky bast who wins a Wii good luck to you.
Now we can return to normal news 
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August 21st, 2006, 16:30 Posted By: wraggster
drakonite has released an awesome puzzle game for the PSP called Droplets, heres the details from this Neoflash Comp entry:
Here is Droplets v1.5 for PSP!
The object of Droplets is to clear all the blobs off the board by selectively filling certain blobs until they burst, sending drops towards neighboring blobs causing a chain reaction!
It's a wildly addicting game perfect for speeding away the hours when riding the bus/train/etc!
By popular request the mp3 playback was removed and standard background music was added in it's place... The level generator should now product 1000x better levels than before, as well as some other smaller changes and bug fixes.
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August 21st, 2006, 16:22 Posted By: wraggster
MexicanSnake has posted a new entry into the Neoflash Comp, heres the details:
Well this is my entry for the compo and the new features in my game are:
-Gallery
-Awards
-New options
-New mini games
-Corrected code
-Multiplayer with 1 psp
and more!!!!!!
Please try it! its really cool. the graphics were made by Deanaw22, coding help by rikardo_92 and coding by me (MexicanSnake).
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August 21st, 2006, 16:11 Posted By: wraggster
Grimfate has released a new version of his Assault Beta game, heres whats new:
-- changed the array "FlameInfo" to use 2 sub-sets, instead of creating 2 arrays. save some memory.
-- added flame ANIMATIONS!  (thx to Feldor) it looks HoT!!
-- new title screen (thx to Feldor) ALSO looks HoT!!
-- added ur faverite weapon - the FART. (seriously) it was pretty easy, so i was like might as well.
-- credits updated. i made the edges transparent and shoterned to size
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via grimfate
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August 21st, 2006, 16:03 Posted By: wraggster
the_darkside_986 has released a calculator for the PSP, heres the details:
I have actually made real usable software--an EBOOT calculator that has as much power as windows calculator in simple mode. I know that there are plenty of LUA calcs and there's a TI-92 emulator, but this is for users who do not wish to hassle themselves with using the LUA player or the complexity of using and setting up a powerful graph calculator. (Not that there's anything wrong with LUA player, I just like C/C++ and native executables personally). What I am aiming for is the PSP homebrew's solution to MS Calculator.
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via the_darkside_986
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August 21st, 2006, 15:59 Posted By: wraggster
Art has released a clock app for the PSP, heres what he says:
Hi Guys,
Here is another basic clock for the PSP.
It's current list of features are:
- It tells the time in 24 hour format with hours, minutes and seconds.
Like I said, pretty basic
The font may be familiar if you saw my GPSP program.
I stole the graphics from myself for this program.
I'm working on a project that involves a few live simultaneous displays, and the time is one of them (heart rate is another).
The good news is, I will share my work as the program develops.
The bad news is, I will discontinue providing updates at some stage of development where external hardware is involved, and/or the program
becomes more specific toward it's final objectives.
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via art
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August 21st, 2006, 15:45 Posted By: wraggster
Our man Zion has released an updated version of his Wormz game for the Neoflash Comp, heres the release details:

Here is version 3.0. the best i could get out due to the late entry.
Shooting is in, so are jumps. Enjoy
there are also 3 Ai characters and 3 human controlled characters.
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August 21st, 2006, 14:50 Posted By: wraggster
xigency has posted anew entry into the Neoflash Comp:
Heres the details:
Quak Arena - Demo
By XiGency (Greg Tourville)
This is a demo of an FPS I've been working on, titled "Quak Arena." Originally, I planned as multiplayer, and i was working on it up intill today, but due to unexpected problems, the multiplayer wasn't working, so i threw togethor this demo. It uses 3d, has realistic bobbing and shotgun recoil, and has some simplistic physics. Its not quite what i wanted it to be, but expect an update soon.
Special Thanks to:
rodenthunter56x, AnonymousTipster, Slasher, ranmax09, and all my other testers, and especially my family, for letting programming be my priority for 2 weeks.
Controls:
Analog - Move + Turn
L & R - Strafe
Square + Analog - Look
Cross - Shoot
Update: Did a little bit of work to turn it into a game, here is the final version.
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August 21st, 2006, 14:41 Posted By: wraggster
Framerate posted this entry in the Neoflash Coding Comp:
Theres a lot more I wanted to get done, but this contest gave me a perfect deadline to force myself to make some progress... so here we are. I've been coding and talking for over a year, and now I put my money where my mouth is....
Here's the initial preview of my RPG engine. I had to disable the full battles due to time constraints, but it's all explained in the demo...
Check it out and let me know what you think!
Thanks for the opportunity!
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August 21st, 2006, 14:31 Posted By: wraggster
drakonite posted this entry into the Neoflash Coding Comp:
Meltdown v0.5 for PSP!
Gameplay has been described as similar to bejewled, but with a twist!
Drag the rows/colums of reactor cores into groups to destroy them!
I meant to have a lot more in the game but unfortunately I spent way too much time on some bugs and the deadline hit. Something is better than nothing though!
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August 21st, 2006, 14:26 Posted By: wraggster
Sg57 posted this release into the Neoflash Comp:
Here is an actual release of the little game I through together.
From the game (objective):
"Try to keep yourself away from being smacked (not too violent for the younger users) by the enemy, while at the same time, trying to outline the field grid to banish the evil."
In some comments I had on this, some said the 'characters' in this looked alot like 'spiders', so I might as well use it as what the characters are. Your a green spider (good) and all your fellow spiders are evil (red) and have bulked up on the count of herbal enhancers
Main Features:
-Mirror Mode: Completely inverts the playing field. Light -> Dark, Dark->Light, the background image is flipped completely, and the white grid lines are now a shade of gray and randomly disapperaed, meaning its harder than non-Mirror Mode since you are most likely to backtrack alot.
- MP3 Player is built-in, will only play music from the MUSIC directory, sub-folders aren't supporteded yet. Seeking back/forward, Repeat song On/off and Pause/Stop/Play
- Auto-Randomized 'slow-down' of the game play near the end of each stage, so you can both check out the abstract background hidden beneathe, and rest your fingers a little
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August 21st, 2006, 13:25 Posted By: wraggster

Heres a curious bit of news, SuccessHK have posted on their site firmware 2.5 PSPs which they are promoting as Downgradeable, so for those of you with No PSP at the moment it could be interesting for you.
The PSP is selling for $220 which is around 110 pounds in UK money, those interested should check out SuccessHK. Buying this way guarentees a downgradeable PSP but i suppose most shops are on 2.7 from new now ?
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August 21st, 2006, 13:14 Posted By: wraggster
The online video game rental house Gamefly has some data on what titles are the most anticipated by their users for the PlayStation 3
Assassin's Creed
Resistance: Fall of Man
Call of Duty 3
Need for Speed: Carbon
Warhawk
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August 21st, 2006, 13:13 Posted By: wraggster
Silconera has posted a nice side by side comparison of some newly released images by Sony of the 20GB and 60GB PlayStation 3. We all know the spec differences, but it's nice to also see what each looks like in their differing configurations.
Anyone else think the 20GB just looks drastically cheaper in quality? As if there weren't enough incentive to go with the higher-priced PS3, it looks as though from a purely aesthetic perspective, most gamers would want to go for the 60GB as well.
Check out the screens Via Comments and give us your opinion.
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August 21st, 2006, 13:11 Posted By: wraggster
Finally, a non-shaky cam/YouTube video of what the PlayStation 3 user interface will look like once you plug in the console. As you'll see, it's basically a ramped up PSP interface. We won't say much, but just let the IGN video speak for itself instead. Check it out
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August 21st, 2006, 13:04 Posted By: wraggster
Fans of Midway's rather enjoyable console shooter Area 51 will be pleased to hear that some job-ad indiscretions suggest a sequel is in the works.
Not only do the ads - listed on GameDev.net - make reference to "Area 52", but they're also seeking talent specifically for PlayStation 3 and Xbox 360, suggesting that Midway is quite happy making the jump.
Unreal Engine experience is listed as a "bonus" for applicants, along with experience of working on first-person shooters, making it pretty clear what they're on about.
The listings also make reference to a PlayStation 3 and Xbox 360 title called Criminal, with mentions of Unreal Engine 3 there - Midway, of course, is already a confirmed licensee - and talk of high-level, photo-realistic visuals.
Although Midway has yet to officially announce these games, the company is known to be well into development on next-gen titles including John Woo's Stranglehold, which caught attention on PC, PlayStation 3 and Xbox 360 during E3.
It's also set to publish the PC version of Epic Games' Unreal Tournament 2007.
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August 21st, 2006, 13:00 Posted By: wraggster
We've known this Blu-ray-equipped media center PC was on the horizon, and now AMEX Digital is finally dropping the pimped-out M505-BDR in Europe with even crazier specs than we originally thought. Aside from sporting that swank single-layer Blu-ray burner -- which not only plays Blu-ray titles, but also upscales normal 'ole DVDs to "stunning 1080p" resolution -- the M505 apparently houses an unidentified Intel Core 2 Duo processor on the Intel 945P Express chipset, 4GB of DDR2 RAM, 1.5TB of SATA disk space, and a UK-friendly dual hybrid analog / digital DVB-T TV tuner. This beast also rocks Gigabit LAN, 802.11b/g WiFi, a FireWire connector, 8.1 channel HD audio, and, of course, an HDMI port that doesn't bother to tout its HDCP compliancy (or lack thereof). This Windows Media Center 2005-powered machine delivers that crystal clear HD video via the ATI X1600 graphics card, and AMEX even throws in a "multi-function" remote to control the action from your oh-so-comfy loveseat. The drool-worthy device is set to be released to European markets on August 28th at a cost of near $2,000 -- but considering the lofty prices for standalone Blu-ray burners and players alike, we'd say this looks like a bargain; and don't forget the free Blu-ray title (apparently of your choice) that comes with the purchase, perhaps sending fence-sitters squarely into the "buyers" camp.
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