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August 23rd, 2006, 01:15 Posted By: wraggster
Heres an excerpt:
Making its way from text to both the big screen and most every gaming platform known to man this winter is Eragon, young author Christopher Paolini's first entry in his Inheritance trilogy. Veteran developer Stormfront Studios, best known for its work on The Lord of the Rings: The Two Towers, has drawn from its hack-and-slash experience to bring the game to most of these platforms, but it turns out that the PSP version of the franchise will be its own beast entirely.
Rather than relying on swordplay that harkens back to The Two Towers, the PSP take on Eragon will focus on the world's dragons, making for some of an action-based flight game. Like the other titles, the game will still follow the plot of the movie, though we're told that this title was designed as a multiplayer-centric game from the beginning.
Featuring nine different game types, including Deathmatch, Capture the Flag and more, this is a highly arena-based flight game. Maps have been created in classic tournament-style manners, be they wide-open, circular or whatever, to make for dynamic competition environments. For example, one of the maps that we played centers on a small castle in an open field surrounded by mountains, with a cave running in and out of a mountainside in that acts as a makeshift room.
Full Article
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August 23rd, 2006, 01:13 Posted By: wraggster
News Via PSPFanboy
I don't know how many of you out there are in the market for a PSP and a new cell phone, but if you are, Wolf Camera is offering a great deal.
All you have to do is go instore, buy a selected T-Mobile authorized dealer phone and you get a free PSP Core pack. Depending on the amount you have to spend on the phone, this deal could be an excellent way to get your hands on a PSP. How sweet would this deal get if you could get a T-Mobile N-Gage and a PSP, eh?
But if you're interested, you better hurry because this deal ends Aug. 26.
More Info
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August 23rd, 2006, 01:09 Posted By: wraggster
News from GTA Portable.com
A new screenshot where Victor walks away from a Phoenix, with a rather yellow sky in the back, recently emerge from the US version of PSM. The magazine contained another screenshot that we had already seen before, but that one was halfway cut through. So here are they both and read below for more details from the article.
According to the description of the game in the magazine, Vice City Stories will have no online multiplayer play. It doesn't mention any of this in their actual article, so chances are they're probably just assuming it not to be in the game. Rockstar Games told PSM that currently they have no plans on porting the game over to PS2 (As I speculated yesterday, they still haven't made a decision on bringing the game to PS2 owners).
If you read the mission ''Jump Ship'' over at the missions page, you'll know that one of the Vance's businesses associates, Brian Forbes, has been screwing with them and is an undercover cop. Lance then decides that he'll kidnap him and force some useful information out of him. The brothers learn that there's a drug deal going down at the docks and they head down to the meeting.
The mission goes on where Vance is kidnapped. Well, in this issue we learn that Brian Forbes is actually the one who kidnapped him, meaning the character, Brian Forbes, survives the ordeal and is not killed out of the game. Although, he could be one of the men you kill when you save Lance.
Also, Rockstar's Custom Tracks, where it allows you to import your own music into the game, will be making a return for Vice City Stories.
Screens at the link above
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August 23rd, 2006, 01:07 Posted By: wraggster
Via IGN
Midway Games today announced that four-time Super Bowl champion linebacker Bill Romanowski will join Lawrence Taylor as a co-cover athlete for the upcoming Blitz: The League release on the Xbox 360 as well as Blitz: The League Overtime on PSP. Romanowski's involvement will not end with a mere photo shoot, as the athlete will also be featured as the voice of one of the scourges of the league, Bruno Batagglia. Batagglia is a star member of The League's fictional Baltimore Bearcats and will play a crucial role in the storyline of the game.
"With over one million games sold to-date, Blitz: The League has been an enormous success for Midway," said Steve Allison of Midway. "We are excited to have Bill Romanowski, arguably one of the most feared and talented defensive football players of his time, working in conjunction with Midway to bring fans the first Blitz title on next generation systems."
Expect to see Blitz: The League and Blitz: The League Overtime stiff-arm their way onto the Xbox 360 and PSP in October and November respectively.
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August 23rd, 2006, 01:06 Posted By: wraggster
At long last, we have a first look at Ridge Racer 2 in motion. Japanese retailer Tsutaya has made available a lengthy trailer for the PSP super sequel at its online sales site. The trailer clocks in at three minutes and features the game's CG intro sandwiched between gameplay segments.
Trailer and Screens at IGN
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August 23rd, 2006, 00:29 Posted By: wraggster
Ubisoft today announced that they will be publishing Gameloft's Asphalt: Urban GT 2. for the PSP and DS. I sure hope it's better than the original Asphalt for the DS, that game sucked.
The game will include six game modes, tuning, 30 tracks and 36 licensed cars and motorcycles. It also include music by Moby and the Pussycat Dolls.
The DS version hits in November and the PSP version hits in March 2007
Via Kotaku
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August 22nd, 2006, 19:29 Posted By: wraggster
The Inquirer reported earlier today on ‘NVidian insider sources’ who have seen PS3 demos being developed in the last few weeks, presumably some of which will be unveiled at Leipzig later this week, and no doubt all of which will finally be revealed at next month’s Tokyo Game Show.
Inquirer.net's sources at NVidia said that the demos looked astonishing, which - surprisingly enough - is what the PR fellas at SCEE told SPOnG when we went to see them last week.
The Inquirer goes on to report: “Nvidia is using existing G71 renamed to RSX as the graphic core of choice for Playstation 3 and even it [sic] can not technologically match ATI's Xenos it still offers a lot of potential if used wisely…. We can confirm that Nvidia doesn’t have any troubles producing as many RSX chips as it wants. It's not that hard to make this chip running at 550MHz, developed on the proven 90 nanometre marchitecture.”
SPOnG’s crack Leipzig squad is preparing itself for battle right now, and they aim to land and scope the theatre of war (the convention centre) later this afternoon. Watch this space, as we will be bringing you a full, detailed update of all the breaking news as we get it direct from the team on the ground.
Via Spong
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August 22nd, 2006, 19:28 Posted By: wraggster
News from Play Asia:
Weekly Special: Namco's Ace Combat Zero: The Belkan War for PlayStation2™ at US$ 14.90 only - offer valid for 1 week
Ace Combat returns with an all-new flight action experience! 15 years prior to the events in Ace Combat 5, Ace Combat Zero reveals the events that lead to the Belkan War. Players will take the role of a mercenary hired to fly for Ustio, a small country bordering the invading country, Belka. Whether you choose to fight like a mercenary or hero, the ultimate goal is to defend Ustio at all costs!
Players will fly through 18 missions and face off against rival pilots. Take to the skies in real life authentic planes as your opponents adapt to your style of play and push your flying skills to the limits.
Namco's Ace Combat Zero: The Belkan War for PlayStation2™ is now available at discounted US$ 14.90 only.
More info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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August 22nd, 2006, 19:25 Posted By: wraggster
Are you a mad Sony Fanboy and proud of your PSP, well heres a deal for you, Sony have announced The PSP scooter. The limited edition Vespa LX 50 is covered with PlayStation Portable decals on the front and sides. It costs 2.699 euros or approx. US $3,445. It also comes with a coupon for a free ceramic white PSP Value Pack.
Check out the Screen and Smile Via Comments
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August 22nd, 2006, 19:19 Posted By: wraggster
Insomniac Games, the guys behind the Ratchet and Clank series, were in the Big Apple showing off the latest build of their upcoming PS3 launch title, Resistance: Fall of Man. Kotaku had a Gawker cameraman on the scene to grab some video, and MTV News' Stephen Totilo managed the impossible. He extracted some positive press about the PS3 (Sony must be furious at Insomniac, this goes against their entire pre-launch strategy).
Turns out that Blu-ray drive that every armchair analyst is convinced is a giant wooden equine built to penetrate our consumer-weary walls and then attack with an army of HD movies may actually be useful for gaming afterall. The game currently takes up 22GB! That's seven whole gee-bees more than a single layer HD-DVD disc that the Xbox 360 won't (?) be using for gaming.
The Dual Shake functionality that was supposedly tacked on at the last minute ... well, it looks like it was still tacked on; nevertheless, it holds some serious promise. Ninety days before this thing has to be on store shelves the developers have still not activated the functionality on the controller, but they have added in some clever gameplay currently triggered with a button press. Shake off a melee attack by shaking the controller, or introduce the end of your rifle to their face with a quick jab of your right hand. Sure, you won't feel the vibration when that blow connects, but it's something.
But there's also multiplayer. How will Sony's secretive service compare to the superlative Xbox Live? R: FoM will feature: "40-player online matches at launch; 60 levels of player progression while playing online; two-player offline co-op." 60 levels of player progression ... sounds like another popular online game. According to MTV News, Insomniac even promised "better, deeper support than any Xbox Live title."
Has the PS3 buzz finally begun? We've been increasingly anxious that someone at Sony didn't get the memo that their latest and greatest was launching in a few scant months.
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August 22nd, 2006, 19:15 Posted By: wraggster
Pick up gunslinging shooter Gun Showdown when it rides into PSP town next month, and you'll get a saddlebag full of new 'quick-play' missions. And this new trailer (click the movies tab above) gives you a glimpse at four Wild West adventures you can get stuck into - Bank Job, Brush Fire, Viva La Resistance and Kragen Gang. Gun Showdown's quick-play missions are focused on bus-trip length bouts of six-gun action, with a simple goal and points to earn.
Other mini-missions include Hold the Fort, which challenges you to defend a besieged fort by repelling invaders with cannon fire, and Suppress the Outlaws, pitting you against a town full of tooled-up miscreants. Kill the bad guys for points, or drag them kicking and screaming - and alive - to the local chokey to earn bonus rewards. We'll have Gun Showdown rounded up and ready for review soon.
News and Trailer Here
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August 22nd, 2006, 19:09 Posted By: wraggster
Sony has issued a statement correcting the information regarding its projected retail allocation for the PlayStation 3, confirming plans to have 2 million units available by launch day.
The previous reports, which had originated from an interview with consumer website GameSpot, suggested that Sony may fall short on launch day allocations for the next-gen console.
A spokesperson for Sony Computer Entertainment America contacted GamesIndustry.biz, issuing the following statement in relation to the story:
"Unfortunately Kaz Hirai's comments in the recent GameSpot interview regarding PlayStation 3 production were misunderstood. We are still on schedule to ship 2 million units for our mid-November 2006 launch and additional 2 million units by the end of the year for a total of 4 million units."
Whilst the news is certainly encouraging, there has been no correction on Kaz Hirai's admittance that full scale production of the console has not yet begun, leaving Sony with an immense logistical challenge if it is going to avoid the hardware shortages which plagued last year's Xbox 360 launch for Microsoft.
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August 22nd, 2006, 19:06 Posted By: wraggster
The chart-dominating EA Sports series is to incorporate broadcast quality TV and radio, with regional variations of programming, commentary, interviews and podcasts set to be accessible directly via the Xbox 360 and PlayStation 3.
While demonstrating NBA Live 2007 at the Edinburgh Interactive Entertainment Festival, VP and COO of EA's worldwide studios, David Gardner, confirmed: "We're going to do intergration around FIFA titles with local broadcasters."
More details are expected to be revealed this week at the Leipzig Games Convention, but Gardner discussed the plans as part of the publishers desire to retain multitasking consumers as they become increasingly distracted by multiple media outlets.
"This is a little taste of how we intend to keep gamers connected to the game but still feed the need to multitask at the same time," Gardner said during a question and answer session.
And when asked whether multitasking in-game would distract from the pure gaming experience he stated,"Users are doing it anyway. It is happening whether they have multiple windows open or the iPod is playing. We're trying to bring that experience in a more organised way to people."
In a short demonstration film, Brent Nielsen, senior producer of NBA Live 2007 revealed the inclusion of broadcast content as the next logical step to features already present in some EA Sports games - such as real-world scores running at the bottom of the screen and short radio updates throughout the game.
"If you're listening to a two minute update and you wanted to dive deeper and get more information, it's like having ESPN.com right at your finger tips but on a console in the form of ESPN News," he said.
"But the feature we're most excited about is bringing television broadcasting right into the home console in the form of ESPN Motion. If there's an analysis from one of your favourite personalities, you can watch interviews, listen to their opinions or see programming that is again, right at your fingertips," continued Nielsen.
He added, "Another feature that will be making its debut this year is the radio podcast, which is like having ESPN radio playing directly through your console - so you never have to leave the videogame experience."
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August 22nd, 2006, 18:54 Posted By: wraggster
News from Lik Sang
Square Enix's mammoth compilation of Final Fantasy VII continues this week with the US release of FF VII: Dirge of Cerberus on PS2. The Japanese edition came out way back in January, but Square Enix haven't just been sitting on their hands since. This US edition adds a whopping 40 extra missions, more unlockables, and further gameplay tweaks. Timeline wise this is also the end of the compilation, set after AC (Advent Children - The PSP movie), BC (Before Crisis - A mobile phone game), and CC (Crisis Core - An upcoming PSP title). Three years after the events of FF VII, events kick off here in the midst of the Revival Festival when Deep Group soldiers lay siege on the town of Kalm. This army of Shin-ra comes in search of Vincent Valentine, who far from a secret character, this time has the lead role. Packing some serious firepower, Dirge of Cerberus is a third person shooter with many RPG elements, and beyond a wide range of guns to choose from, Vincent can also transform into his Limit Breaks such as Galian Beast, Chaos and possibly more!
 
Not wanting to be compared to Devil May Cry, designer Tetsuya Nomura explains how it's more influenced by Half Life. Tetsuya was the character designer for the original FF VII, and many of these staff members also played their part in the 1997 epic, including Writer / Director / Producer, Yoshinori Kitase. So here we have a shooter with the brightest stars of Japan behind it, a storyline that expands on the most famous RPG of all time, and includes characters like Cloud Strife, Yuffie Kisaragi, Lucrecia Crescent, Hojo, Tifa Lockhart, Barret Wallace, Cid Highwind, Cait Sith, Azul, Reeve Tuesti, Shelke, Shalua Rui, Rosso, Nero, Vice and more. It keeps getting better though with three multi-player modes, starting with Team vs. team, then a free-for-all deathmatch, and finally a mission mode to gang up on a boss. Culminating in one hell of an action packed adventure, this dramatic ending finale to Final Fantasy VII is in stock now.
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August 22nd, 2006, 18:37 Posted By: wraggster
News from CVG
A Digital Illusions press release - in Swedish - announcing Battlefield: Bad Company that's appeared on the developer's website seems to confirm that the game won't be limited to next-gen consoles.
Bad Company's already been announced for PS3 and Xbox 360, of course, but in the press release we're told - according to translation - that "More information about the PC and PSP versions will be presented at a later time". Obviously, the PSP Bad Company experience would be somewhat different to that offered by its next-gen console cousins, but it sounds like PC gamers are in for a title tailored a little more exclusively to the platform as opposed to a direct port - although that is speculation.
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August 22nd, 2006, 18:33 Posted By: wraggster
Acclaimed PS2 axeman Guitar Hero will see a follow-up ready to shreddy this November according to latest word from developer RedOctane.
The original Guitar Hero is already regarded as a PS2 cult classic and has launched a thousand air guitar renditions of rawk standards since its launch this April, with the innovative guitar controller adding some real crotch-thrusting moves to wannabes who don't want to go through that lengthy and exhaustive process of learning chords, scales or riffs.
The launch in November will follow hot on the heels of the US release, and it's a fast turn around for the sequel to the game which has become an instant party classic.
We're absolutely overjoyed to be able to announce that the European release is as close to the US street date we can possibly make it," says Dave Noble, business development director for RedOctane. "RedOctane is now in a position to be able to deliver Guitar Hero II to games players all over the world at roughly the same time - and we're committed to ensuring the widest possible range of tunes to anyone with a Guitar Hero Gibson SG controller."
As you'll note from Mr Noble's words, Guitar Hero II will come complete with the replica Gibson SG controller, although it will be available on a standalone CD for owners of the original game. Rather disappointingly, there's no word on what the track line-up is likely to be, though RedOctane is promising 'a heady mix of contemporary and classic rock, plus a few surprises'.
Guns n' Roses Sweet Child o' Mine is widely rumoured to be one of the key tracks, but given the game's illustrious heritage, we're sure there'll be more Monsters of Rock to come - more Sabbath, Deep Purple and Led Zeppelin, we say! Be sure to give us your tracklist suggestions in the comments field below.
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August 22nd, 2006, 18:22 Posted By: wraggster
Eek i had been keeping my eye on this for a while and the release happened on the 15th, so heres the Belated zouzzz's birthday blork pack, heres the full details:
Hi!
Here's, as promised, the release, on my birthday, of "Blork & Destroy V3.0" & "Paf the Blork V1.0", both inspired by "Kid Paddle" comic by MIDAM.
New features of "Blork & Destroy V3.0" :
- Translation from french to english
- Difficulty level increased
- No more difficulty level choice
- 2 more levels & 8 new Blorks in "Blork & Co" mode.
- Some esthetic changes
- Less .LUA files
- Musics
- Analog pad support in "Kill 'em all" mode
- 2 players mode on the same PSP.
Features of "Paf the Blork" V1.0 :
- 2 Game modes : 1 or 2 players on the same PSP.
-"Blork & Destroy" :
-- "Blork & Co" mode : Story mode of the game, finish the 8 levels of 32 blorks.
Move the cursor with D-Pad or analog stick, X to shoot, L to reload, [] to screenshot.
Download and Give Feedback Via Comments
A big thanks to Zouzz who released this when we werent looking , a Belated Happy birthday from all at DCEmu 
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August 22nd, 2006, 17:43 Posted By: wraggster
Metal Gear Solid 4 is a key title for the PlayStation 3's launch period and one of the first games guaranteed to give Sony's next-gen console some must have appeal.
Well as you'll know from E3, where we managed to catch a word with legendary creator Hideo Kojima on the next and possibly final incarnation of Solid Snake's adventures (though we hope Kojima will at least keep the door ajar for future offerings), MGS4 already has us more excited than a bag of puppies.
Well, more should be known at Leipzig tomorrow about this 'Most Wanted' of all PS3 titles with a brand new movie debuting, which should give further clues to the all-consuming beast which is MGS4. From what we hear on the wind it's going to be an absolute corker too, with attendees (including us) treated to the first in-game action from the title, which will feature actual PS3 gameplay visuals, as well as the usual carefully crafted and absorbing cut-scenes which are such a feature of the series.
We hope it won't be too long before Konami unleashes the trailer on an entirely suspecting world too, but if not, we'll be there to bring you footage direct from the show floor with our usual wobbly cam antics. Are we excited? Most definitely!
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August 22nd, 2006, 14:09 Posted By: D0N
Taken from http://www.strmnnrmn.blogspot.com:
I've made some great progress on getting the new clipping code working with the PSP's VFPU. Actually, so far I've just been working on getting various matrix/vector routines and the transform and lighting (TnL) code working with the VFPU and I'm seeing very good results so far. The TnL code is around 2-3 times as fast running through the VFPU compared to the CPU. This gives around a 0.5-1.0fps speedup in the various roms I've been testing.
Unfortunately I have to put the clipping work on hold until the end of the week as I'm heading home for a few days to see my family.
-StrmnNrmn
Below are a few amusing 'outtakes' as StrmnNrmn was trying to get the VFPU TnL code working:
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