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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 18th, 2006, 20:59 Posted By: wraggster
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
More Info
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August 18th, 2006, 20:53 Posted By: wraggster
There hasn't been a lot of information released about the PS3 development kits, controllers or even the menu system for the new console, but soon that could possibly change. At yesterday's SEGA PS3 day, we were treated to a demo of Full Auto 2: Battlelines on the latest development kit, which had recently been sent to Pseudo Interactive and other designers. Initially, we were concerned that the kits would still run extremely hot and be very loud (in fact, some people have likened the whine of the dev kit fans to that of a jet turbine), but we were pleasantly surprised to note the distinct lack of noise and heat coming from the system.
We were also told that the dev kit seemed to be extremely adaptive and easy to program for. In fact, Pseudo talked about how they hadn't put in their planned tilt sensitivity, but had literally dropped in the wireless support for the controllers on Tuesday. The controllers, which feel much lighter thanks to the removal of the rumble feature, nevertheless were solid and extremely responsive. While those weren't the finalized controllers for the PS3 itself, they felt much better than the ones that were at E3 (and were extremely easy to toggle between wired and wireless play). By unplugging the cable and pressing the PlayStation button on the controller for a second or two, we were able to engage the wireless feature. In fact, we also discovered during our multiplayer session that each controller was "smart" enough to recognize which system and what player it was initially connected to, regardless of the number of other controllers or systems in the room. This bodes well for massive LAN party play or co-op play with multiple controllers on the same system.
Speaking of LAN play, all eight dev kits were connected over the PlayStation Network in real time, which exhibited no lag whatsoever. Part of that could've been due to the massive storage capacity of each system streaming game information in tandem: each dev kit held 80 gigabytes of storage, so the multiplayer match had approximately almost a terabyte of storage synched up over the Network to stream the alpha build and accurately model the multiplayer destruction of Full Auto 2. As for the PS3 menu, it was easy to pull up in-game by quickly pressing the PlayStation button, which popped up an overlaid menu on top of the screen. The PS3 menu seems to have taken a lot of its cues from the PSP, with user features, settings, friends and game menu items. The menu appears to be a lot cleaner and sharper than the PSP but has fewer icons on it. Granted, that could also be because it was still relatively early, but it doesn't mean that, like the PSP, other features could be added to it at a later point.
We contacted Sony for additional details about the dev kits, but as of press time, representatives were unavailable for comment.
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August 18th, 2006, 20:46 Posted By: wraggster
Heres an excerpt:
The Sims 2 Pets has different features for different systems. The PC version will allow your pet to have careers of their very own and bring home the bacon (or snausages) just like their owners. They can be anything from movie stars or rescue pets to members of an elite security pets corps. Pets can also be genetically altered to make designer pets in the PC expansion.
Preview and Screens Here
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August 18th, 2006, 20:28 Posted By: wraggster
SPOnG caught up earlier this week with the good people of Sony Computer Entertainment Europe for a quick chat about all things PlayStation and we are pleased to let you know that the frustrating post-E3 wait for proper information on our PlayStation future is just about to end, with the first in a series of major announcements being made this coming Monday from Leibzig.
We can assure you that this first unveiling will, shall we say, be something you are very unlikely to have foreseen, coming from way out of leftfield. Suffice to say it brought a smile to our face as we think it will do yours. Check in here first thing on Monday when we’ll be able to disclose the full details of this announcement, as well as picking up the first tasty news droppings from all the other publishers at Leibzig.
It would also seem that Sony has seriously taken on board the many criticisms targeted at the company following a poorly received E3 PlayStation 3 showing and done what it does best – gone into lockdown mode whilst its development and marketing teams get on with the serious, hard work of ensuring that both the PS3’s technical offering and the marketing message are both spot on for the looming 17th November launch.
Be here to first to get the latest news on all things PlayStation – including the ways in which SCEE is planning to communicate the PS3’s (much-maligned) pricing strategy and the advantages of Blu-ray to the masses of still-to-be-won-over consumers.
Plus, and most importantly, the games. SPOnG will have all the news and latest opinion from our guys on the ground regarding the PS3’s all-important launch line-up of games.
Oh, and what about the PS3’s online offering? Last we heard there was some bizarre idea to call it PooS (P-infinity-S). We're still not entirely sure if this wasn’t just a little joke Sony cooked up as a dig at Nintendo’s daftly named Wii console. Again, watch this space for full, detailed news on the future of PS3 online gaming as we get it.
Via Spong
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August 18th, 2006, 20:26 Posted By: wraggster
News from Spong
Decent party games on handheld consoles rule. Well, by this statement what we actually mean is the WarioWare series on GBA and more recently on DS rules, as this is truly the definitive handheld micro-gaming god in the party game arena.
And it’s mainly because we love Wario so, that we were intrigued to hear about a new ‘wickedly wild’ PSP party game called KAZooK, from Britsoft value label Xplosiv.
The press release that just landed in our inbox reads: “Getting into the crazy state of KAZooK means opening your mind to the possibility that anything could happen, and it does!”
The game is a series of 30 mini-games from shmups through to dance games, fighting and racing, featuring 16 predictably ‘wacky’ characters including cool skater kids, scary goths, gangster rappers, sexy beach babes, killer zombies, UFO pilots, sumo wrestlers, pool party-goers and more. Check out the first batch of screens right here.
There are three single player modes – normal, survival and party – plus the Wi-Fi Multiplayer options really do sound pretty impressive, with 27 of the mini-games playable with one of your mates wirelessly, six playable ‘hot-seat’ on one PSP and five of the minigames able to be shared with other PSP’s using only the one game UMD.
James Spice, General Manager over at Xplosiv and all round nice chap tells us, “We are really pleased to be bringing this exciting new party title to our Xplosiv PSP range. Party games are perfect for handhelds, offering intense bursts of gaming and as KAZooK is exclusive to PSP it makes it all the more exciting!”
He added: “KAZooK fits into our strategy of bringing quality PSP titles at a mid price point.” And SPOnG has to agree, what with the game due to hit stores later in October at a mid-range price point. If it’s a quarter of the game that Wario is, then it’s going to be well worth your shelling out £20, for if nothing else, there is a serious dearth of fun, quickfire and downright silly party games on Sony’s console.
Screens Via the Link Above
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August 18th, 2006, 20:17 Posted By: wraggster
Gaming site Playsyde has done all gamers a great service and uploaded an ample amount of trailers shown by Sony during May's E3. The good part is that these aren't YouTube or degraded video quality viewings -- they're in 720p. The site notes that "some of the trailers are edited from the E3 versions, with sometimes more footage or some scenes removed."
Here are the trailers:
Singstar
Everybody's Golf
Lair
Genji 2
F1 2006
Warhawk
Heavenly Sword
Monster Kingdom
Eye of Judgement
Trailers Here
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August 18th, 2006, 20:09 Posted By: wraggster
GamePolitics is reporting on something that seems like a simple decision: Wal-mart is no longer accepting pre-orders for unrated games. As a 'family-friendly' establishment, it makes a certain amount of sense. The catch is that, in the eyes of many, one of the U.S.'s largest retailers is bowing to pressure from Jack Thompson. The company denies these claims, with Kotaku running a short discussion with John Simley, Wal-mart spokesperson. From that article:
"Simley says it has nothing to do with Bully, but rather is the outcome of discussions that the company has been in for 'weeks if not months' about how to handle rating pending titles. Bricks and mortars stores have never accepted pre-orders for RP titles, he added. 'I'd like to give credit to Jack Thompson, but there are a lot of Jack Thompsons out there and we are just listening to our customers,'"
Via Slashdot
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August 18th, 2006, 19:41 Posted By: wraggster
Call us smug so and so's and all that, but as we exclusively reported recently, F.E.A.R. will indeed be releasing for PS3, and here's the proof that you were all craving - the first five dank, spooky, firestarter-y screenshots from that very version.
The (expectedly tinkered?) port of the acclaimed PC shooter is being developed by Day 1 Studios in conjunction with Monolith Productions, and will be joining the Xbox 360 version around November time, this year. Publisher Vivendi has not yet said how the PS3 version will build upon its PC predecessor, but it did give a sweetly poetic description of the game to whet your appetites:
F.E.A.R is a paranormal action thriller presented entirely in first person. An unprecedented adrenaline rush of close quarters combat seamlessly melded with the spine-tingling, shocking intensity of the paranormal unknown.
Screens Here
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August 18th, 2006, 19:36 Posted By: wraggster
The gameplay may have reportedly taken a back-to-basics leap to speedy platforming action, but next-gen Sonic the Hedgehog has certainly given up nothing when it comes to visuals. Staring at these latest screens for too long is like being whacked in the face by a rampaging box of Crayola crayons...
Sonic the Hedgehog is due to hit the PS3 and Xbox 360 around Christmas time, and promises to be a super-fast, sweetly-cool, retro-inspired platforming jaunt. It's all about speed, action, battling and jaw-dropping, dream-like environments.
Peppering up the gameplay, though, is the introduction of Silver The Hedgehog, who drops in from the future with a range of cool powers, such as being able to bend scenery, control enemies with his mind, and stop bullets mid-air. It almost sounds like Sonic meets Psi-Ops or the Sonic Matrix. But isn't, really.
Should certainly be good, though. Look out for Sonic to roll in by the end of the year.
Screens Here
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August 18th, 2006, 19:35 Posted By: wraggster
While we were quietly looking forward to Guitar Hero II, secretly reminiscing how we used to strum tennis racquets to Dire Straits' 'Sultans Of Swing', a few gaming sites are speculating that Activision has actually dipped their speedy Van Halen-like fingers into as many as four new Guitar Hero titles. Gulp.
The rumours, it seems, have been sparked by Joystiq, who cite an "anonymous source" as spilling the beans behind "potential" development plans. In fact, it's even gone as far as beefing up the talk with possible project names - Guitar Hero: World Tour, Guitar Hero: Encore, and the best of the bunch (simply because its name implies a bunch of classic Metallica), Guitar Hero: Axe Grinder.
Unsubstantiated rumours, of course, and ones which we've so far had no joy from official sources regarding their authenticity.
However, considering that Activision spanked considerable sums to land Guitar Hero developer RedOctane, and trade weekly MCV were reportedly told that six series games could release by mid-2007 back in March, it would take a big fool (a drummer?) to suggest that the Guitar Hero series will stop at Guitar Hero II.
Oh, and incidentally, Guitar Hero II looks likely to release later this year.
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August 18th, 2006, 19:22 Posted By: wraggster
2Flower has released a new game for the Neoflash Coding Contest:
Heres the release details:
The aim of the game is to move the blocks with keys over the keyholes an open all locks to reach the next level. You could use the DIGITAL PAD or the ANALOG to move the mouse cursor. The selected block could be moved if you press and hold the CIRCLE button. The block is only moved if it's possible. With TIANGLE you could undo moves. START brings you a pause menu.
If you quit the game in a normal way (via "exit" or the home key) a continue file will be written, so you could select "continue" in main menu an continue
at exact the same point before you quit.
At the moment the game has 80 level.
Mainmenu
UP/DOWN - move selection
CIRCLE - select menuentry
Ingame
DIGITAL PAD - move mouse cursor
ANALOG - move mouse cursor
CIRCLE - "hold" block and move with PAD/ANALOG
TRIANGLE - undo moves
START - pause menu
Pausemenu
UP/DOWN - move selection
LEFT/RIGHT - select "goto" level
CIRCLE - select menuentry
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August 18th, 2006, 19:18 Posted By: wraggster
nataku92 has posted a new entry to the Neoflash Coding Competition, heres the release details:
| CS PSP
| version 0.5
| by Kevin Chen
| 2006
-INTRO-
This is a VERY early version of a top down shooter based on Valve©'s Counter-Strike. Basically you are a counter-terrorist and you run around the map shooting the terrorists. Once all the players on either team dies, a new round will start.
-FEATURES-
Renders an infinitely large tilemap (as long as the size of the map file and textures doesn't exceed the psp's memory >_>).
Accurate collision detection between the player and walls (the player is represented as a circle and the walls as line segments). Note that this collision detection system is NOT tile-based and can model any polygon (including circles if you use enough line segments ). The map that I made is squarish only because I can't make maps >_>.
Shooting system plus recoil with different types of guns (though I've only made the configs for the m4a1 and ak47).
Collision detection between players? (not completed yet T_T; players can get stuck on each other). Basic team gameplay finished (sorta..).
'll be out of town for about a week or so, so I won't be able to reply to any comments or suggestions. I hope you enjoy my game, and any contructive critisism is welcome
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August 18th, 2006, 18:54 Posted By: motz
I would just like to inform those of you who have been patiently monitoring the progress of DCEmu's upcoming and large project, DCEmu Weekly.
We are now on course for a release of our first issue.
Issue 1 of the webs most anticipated gaming emag, DCEmu Weekly, will be released on Friday the 25th of August. Just before all the kids go back to school! However, you do know that DCEmu Weekly is not intended for a specific age group so we do expect a large number of you to download our first issue and would appreciate all feedback.
For those readers of PSPWeekly, I would just like to inform you that I have re-gained the rights of the magazine and therefore DCEmu Weekly is the more advanced, successor, featuring multi-platform infomation.
I would just like to thank all of my staff for the input they have given to date.
Thanks, Motz.
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August 18th, 2006, 18:32 Posted By: wraggster
More news from the Slashdotted Deniska, (Congrats to him and a big thanks from everyone here at DCEMU )
Since people keep asking, here is a short tutorial & example of how to do it:
The map viewer package, that I released for neo flash compo, includes the cygwin script (in the scripts) to get the maps for any given GPS coordinate:
./getmap.sh [latitude] [longitude] [base zoom] [size]
The script takes 4 arguments.
You can find out the latitude/longitude for the area of your interest by using following tool:
http://www.mapki.com/wiki/Get_Lon_Lat
Base zoom [0-16] cooresponds to the values of the zoom bar on that tools map (with 0 being the most detailed map)
Size - is the number of 256pixel segments, your map's side will consist of, i.e size 16 will create you a base map of 4096x4096 pixels
You do need to install cygwin from http://cygwin.com/
There are plenty of tutorials on setting up and using this unix - like environment...
But le't just take a pre-made map (generated with the getmap.sh script) and load it on the browser...
1. Create a folder called /WEB in the root of your PSP's memory stick.
2.Download a small map of center of Paris:
http://deniska.dcemu.co.uk/bin/_PARI....34497_16x.zip (paste the link in to your browser if it does not work directly) and unzip it in to WEB folder, that you just created.
Your WEB folder should have 1x, 2x, 4x... folders in it, as well as 1x.html 2x.html...8x.html files...
3. Open PSP's web browser and type in following URL:
file:/WEB/8x.html
You should see your saved map now..
Click on the map to zoom in or use LEFT TRIGGER to go back & zoom out...Use directional buttons to move up/down/left/right on the map.
This, of course, is not as versatile as the "MapThis!" program, but may still be useful in some cases for 2.7+ FW users...
NOTE: displaying maps, large than 4096x4096 will run PSP's browser out of memory...
More over at Deniska`s site hosted here at DCEmu 
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August 18th, 2006, 16:30 Posted By: Skye
DickyDick1969 has updated PiMPStreamer to version 0.7. Here is what his website had to say.
Ok i put out a snapshot (0.7) for you all to test.
features added:
- using ffmpeg svn build dll’s
- using network selection/ host selection
- more codecs
- images are not working yet.. (only listing works)
More features will follow.. still busy with the list.
download xvidcore.dll.zip (forgot to add it, put it in the windoze folder)
NOTE: the ini (psp) is changed.. so check it out…
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August 18th, 2006, 07:38 Posted By: wraggster
Hedzx posted this news/release:
*Super Chibi Fighters*
**********************
PUBLIC BETA 0.1
*******
*Intro*
*******
i always draw little chibis (like anime and manga with people with big heads, small bodies) in french class and aone day a few months ago i came up with a joke idea of a naruto game. well, it was tp have all the naruto gang chibi and stuff, beating the crap outta each other. then, after some events, i decided to make it Super Chibi Fighters, a game that has chibis beating the crap outta each others with combos, and it was from scratch. so i got to work on it, and took FOREVER to code this baby from scratch, but i did it. The reasion this is a beta
is because its not complete. ot has one char, 2 including the Chao Rush character to um... advertise *blush* (yes im really like OMG CHAO! for
some reason :P) and basically its has a bg, an opponent (a sandbag for now) and movement and attack and health and stuff.
***********
*Changelog*
***********
PUBLIC BETA 0.1-
*WIP Graphix
*movement
*Punch (five punches only)
*Battle ground
*2 Chars and Char select screen
*story
Todo-
more chibis
combo system
more stages
timer
multiplayer
ai
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via hedzx
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August 18th, 2006, 03:43 Posted By: wraggster
The new PSM issue has a 2 page feature on the PSP2 and it says the PSP2 is to be released in March 2007.
Theres a ton more to read in the scans that someone has posted on the net.
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August 18th, 2006, 03:37 Posted By: wraggster
In our Daedalus r8 WIP thread there was a newly compiled release of the release 7 sources with the speedhacks code that StrmnNrmn posted on his blog, now its reported that its running faster than release 7 but that might be just some over eager forum users, best thing is to try yourself and post your own verdict.
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remember this is not an official version
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August 18th, 2006, 02:57 Posted By: wraggster
Winnydows has released a new version of his video converter for the PSP.
Easy use and high quality program for converting videos for PSP and PC. AVI, DIVX, WMV, MPG, MPE MPEG ASF MOV MP4 OGM MKV AVS to MP4 (PSP AVC, AVC), PMP (AVC, DivX), AVI (DivX).Interface changed with windows theme.Correct corrupted PSP icons.
4.023 changes:
Fixed "value of 1,2 is not valid for value" for Qaulity+ mode.
Fixed loading Denoise modes other from default.
Download Here
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August 18th, 2006, 02:49 Posted By: wraggster
Buried deep in a GameSpot preview of the upcoming PlayStation 3 title Full Auto 2 is information that Sony's new online network, the PlayStation network platform, is already functional. This is what GameSpot had to say:
It's also worth noting that we played Full Auto 2's multiplayer on the actual PlayStation network platform, so apparently Sony already has its online gaming infrastructure up and running well ahead of the new system's release.
With final dev kits surfacing and other details starting to be fleshed out, it's nice to see the PS3 seems to finally be ready for launch come November.
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