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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 21st, 2006, 12:48 Posted By: wraggster
New from Divineo China

TopGun Blaze Stand is a pair of ultra bright LED stands specially designed to support huge screen of 60 inch or above. The workable range of TopGun Blaze Stand is 7m while that of the original LED stand is 5m. For screens of size 60 inch or above, the performance of TopGun Blaze is better. However, for screens smaller then 60 inch, the performance of the original stand is better.
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August 21st, 2006, 12:42 Posted By: wraggster
News from Divineo China
A new version of Dual Shock 2 color is available from Sony (official product): DS2 CLEAR!
This is a different version from the Slate Grey (clear grey) version already available on Divineo.cn
Heres more info

The official DualShock 2 analog controller by Sony for the Playstation 2 console.
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August 21st, 2006, 12:29 Posted By: wraggster
Sony US boss Kaz Hirai has been speaking to GameSpot about the launch of the PS3 and he's dropped a fair few details and indeed issued some stark warnings about just how easy it will be to get your hands on the console, come this year's November launch period.
Quizzed on launch plans for the console, Hirai began by re-stating Sony's position that there would be two million units worldwide within a calendar year of launch, but on the more thorny issue of allocations per major territory he added, "Since we're going with three territories, we haven't really come up with an allocation just yet. But even if you do the simple math you're talking about less than 700,000 units per territory, per major territory, between launch and the end of the year. So even if there was some fluctuation - you give Japan more, you give the US more, what have you - you're going to end up with some shortages."
Hirai then added, "Unfortunately, I think it's going to be very much of a challenge to be able to meet every single unit demand that's out there in the market. That's just a logistical impossibility. Unless we suddenly say, "Well we want to wait until June of next year to launch because we want to stockpile product," I don't think that's the approach we want to take."
So not much prospect of waking up with a PS3 delivered fresh from Santa's bulging sack this Christmas morning then, but Hirai then went to admit that Sony hasn't begun making the units themselves yet, although production is apparently, just about to kick off. "We haven't started manufacturing yet. Some of our ops guys were actually just in China, and also in Japan just reviewing the [production] lines and everything else. But they are, again, preparing as we speak to get the manufacturing going. We've not announced and we haven't set really a specific date to say, "As of this day we're going to start manufacturing.".
Despite acknowledging that shortages are inevitable, Hirai however did remain optimistic on the console's longer-term prospects saying in the light of the recent Yankee analysts report, Sony would retain its overall market share as the market plays out over the next few years. "My plan basically is to make sure that we keep at least as much market share as we have had with the PS1 and the PS2. We don't plan on ceding any of the market share to our competitors, especially after the cycle has gone deep".
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August 21st, 2006, 12:28 Posted By: wraggster
In brief, God Hand is a single-player fighting game where the lead character, Jean, sports a godly right hand - one that expectedly deals some serious damage when he swings its divine knuckles into the faces of his enemies.
Capcom is quick to brag Viewtiful Joe creator Atsushi Inaba's (producer) and Resident Evil creator Shinji Mikami's (director) involvement in the game, and after the fantastic fourth RE instalment, it's hard for us not swivel in our office chairs with excitement, contemplating Mikami's next gaming opus.
God Hand is due out on PS2 at the end of the year. We'll let you know how it turns out.
Trailer Here
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August 21st, 2006, 12:27 Posted By: wraggster
Having trouble convincing your girlfriend of the merits of PlayStation 2 games? Sony may have just come to your rescue, by announcing that a pink edition of the all-conquering console will go on sale on 8 November.
Generously, the luridly coloured machine will come as standard with two pink controllers and a pink 8Mb memory card. Alas, it won't come bundled with the obvious game to accompany such a feminine machine: SingStar Anthems, although the two would go together like Gilbert and George.
Dan Hill, PlayStation 2 European brand manager, said: "The Pink PlayStation 2 is funky, fresh and fashionable." That would definitely be true if you're a teenage girl. We are prepared to admit that you can't miss it -- have a look at the photos and see what you think.
Screen Via Comments
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August 21st, 2006, 11:08 Posted By: Darksaviour69
PSmonkey has released his neoflash compo entry Sand box. This is what he said:
I was hoping it would turn out better but due to lack of sleep adding up now out of time, a few corners were cut.
Anyways go try out my neoflash compo entry. I probably will only get 3rd place for this.
Do note tho, I plan to update the game this week to fix for stuff I did not have enough time to do.
The greatest thing about sandbox is the fact it's all setup by theme.ini files. You can easly modify exsisting themes or even create your own.
Another nice feature is I setup AT3 playback in a way that the game should still be 2.0+ compatible. Just have to pop in an old game.

neoflash release thread
PSmonkey's forum release thread
[update]
BigMace has already released a moon/space theme for PSmonkey's game sandbox.
Sandbox Theme: Moon-Walk
[update by psmonkey]
A basic tutorial explaining how to make themes has been posted. If you have any issues creating themes just post in that topic and someone will assist you.
http://www.dcemu.co.uk/vbulletin/showthread.php?t=33025
Download Link
Download Here at PSP News
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August 21st, 2006, 07:45 Posted By: wraggster
LMelior has released a new game for the Neoflash Coding Comp, heres the details:
This is the updated version of my entry for the psp-programming.com competition (even though the results still haven't been posted for that one  ). There are a couple gameplay tweaks but the major improvements are to the title and menu graphics, largely the work of branin.
Those of you familiar with the game "Robots" on some Linux distributions will understand the gameplay right away.
[X] does all of the selecting in menus. When in the game, you use the analog stick to choose a direction to move, and press [X] to move. The rest is self-explanatory.
From the readme:
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You are being attacked by zombies! There are a few things you should know about zombies that will aid in your survival. First, even though they prefer human brains, they eat everything...including each other. Zombies don't have regular blood though, they have deadly acid filling what is left of their blood vessels. So, when they eat each other, the result is a bubbling pool of acid. Second, they come after you as straight as possible, no matter what is in their way. They don't hesitate to walk into fire or pools of acid, even though it turns them into pools of acid when they do it. Hey, zombies don't think, you know, unless by 'think' you mean 'try as hard as they can to eat human brains.' Lastly, you do have one extra means of escape that the zombies can't use: teleportation. It takes quite a bit of energy to teleport to a safe location, however, so you can only do so five times before you have to recharge. You can, however, teleport completely at random as many times as you want. For obvious reasons, this isn't always the smartest thing to do. Well, good luck!
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August 21st, 2006, 07:41 Posted By: wraggster
Zion has released another entry into the Neoflash Comp. Heres the details:
Here is my entry (just in time) for the neoflash psp apps section.
This is a guitar tuner for the psp, it plays the string in the set you require and
plays long enough for you to tune in your guitar
features fully functional menu, + easy to follow backgrounds, and of course the tuning sounds.
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August 21st, 2006, 07:31 Posted By: wraggster
Sektor has released a new Lua app for the Neoflash Comp called You might be a game developer if...
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August 21st, 2006, 07:16 Posted By: irondirgible
According to StrmnNrmn's blog, he has delayed releasing Revision 8 of his fabulous N64 emulator for the PSP in order to optimise newly added code for rendering large triangles. We were all hoping for a release this weekend, but now it looks as if we'll have to wait a little longer, but the speed increase will (hopefully) be worth it.
Read his whole post at:
http://strmnnrmn.blogspot.com/
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August 21st, 2006, 00:01 Posted By: wraggster
Remi59 has posted a great looking game for the Neoflash Coding Comp, heres the release details:
Hi
Arc Angel Beta 01
I hope you like it , I'm alone to work into this game and I've spent many hours (more than 200...) to do this project. It Full, include 7 levels, 7 types of Missiles with 6 Power Type,7 Boss....
2 Modes are avalaible , one with some Ripped graphs and one only with my graphs but i have not enough time to finish it...
I have set 99 lifes because this game is very difficult ( like a Gradius ^^ )
I hope you like it
Download at the release thread on Neoflash Forums, the data zip is 80mb(no way is wraggy uploading that)
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August 20th, 2006, 23:55 Posted By: wraggster
What a day, ive been in the emulation and homebrew scenes for over 10 years and this is one of those great days, Brunni has released an excellent entry into the Neoflash Coding Competition, heres the full release details:
Hello!!!
I present you my application for the PSP, it's a Master System and Game Gear emulator. It's a port from the excellent SMSPlus with improved compatibilty and good speed. All my games now run without problem! Most SMS games run perfectly at 166 MHz and Game Gear at 133 MHz. Also, there is no more sound glitches ^^
It can also play GYM music files. Files are placed in a ZIP file, used as a playlist. 6 sample GYMs are included, simply load music.zip in the emulator directory.
Nice interface, skinnable and with a lot of options.
Save state images are generated in real time rather than being stored in the save file itself. Note that sonic blast gradients are rendered correctly.
You can redefine all keys, including shortcuts (like state change/save/load, turbo mode, pause, reset), and there is an auto-repeat feature. You can also set the in-game screen as a background, useful to continue at the heart of action.
Nice icons by Phoebius, backgrounds by Japi.
MMSPlus features a rich interface with simple effects and good useability. And it's fully skinnable.
Note: I'm sorry, I must post it, I implemented GYM support during these last days and I had no time to extensively test it, so it might be buggy. Anyway, please let me know any problem you had with it
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August 20th, 2006, 23:16 Posted By: wraggster
mINI posted this new entry to the Neoflash coding competition:
What is the Click Click Machine ?
- The Click Click Machine is a sort of emulator of the AXE CLICK.
How to use it ?
- It works like the AXE CLICK.
When a woman gives her attention to a man. If you are the man, then you can use your Click Click Machine. If a woman gives you a glance, a smile or kiss you can click on your Click Click Machine. At the end : save your score and you can compare it with your friends.
-You can click by pressing the triangle, the square, the circle or the cross on your PSP. You can reset by pressing SELECT on your PSP. To quit this application, press START. More informations on Axe Click website : http://www.clickmore.com/ .
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August 20th, 2006, 23:06 Posted By: wraggster
AnonymousTipster has posted his release into the Neoflash Coding Comp, heres the details:
Improvements over the previous version are:
Round wheels
Level Editor
Save/View Replays
15 new levels
Downloadable levels
Online Infrastructure play
De-activated auto-reset (use Tri if you've failed)
Analog steering
Sound effects
Better camera
Basic Game Controls:
DPad/Analog to steer
Cross to accelerate
Circle to brake
Square to reverse
Triangle to reset
About Online Play:
This has been a very tough few weeks for me, coding the online section of this game, because I've never done socket programming before, and I only have 1 PSP. I wish to thank all my beta testers for their continued patience and help:
Produkt
PSMonkey
LordSturm
Daurnimator
Malkster
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August 20th, 2006, 22:53 Posted By: wraggster
Pointbat has updated his game for the Neoflash Coding Contest, heres the details:
Here is my game, a lumines-like. The game is working fine and use png images (you can change them).
Updated
Here is my latest version of luminex, with sound and a theme engine !I also fixed some bugs
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August 20th, 2006, 22:40 Posted By: wraggster
Yodajr has posted this release to the Neoflash Coding Comp:
Hello !
Here is my entry for the NEOFLASH Summer Coding Competition 2006. It's a remake of a japan PC game : Ruta Stroke. I cloned graphics and sounds from a GBA game : Zelda Minish Cap. I use the great lib OSLib from Brunni. In the game you have 65 levels, in each level you have to get all the rupees, a sword will appear, get it to clear the level... easy, not ?
Controls are simple too : the pad or the joystick to move Link (but I recommend you to use the pad), triangle to play/pause the in-level music (I know it can be annoying sometimes ) and start for the menu : try again the level, return to title screen and quit the game.
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August 20th, 2006, 22:20 Posted By: wraggster
On days like this its great to be a homebrew and emulation fan and the DS and PSP are seeing some amazing releases, heres the latest NeoComp release from Froggies Prods & TiTAN Handheld Division, heres the details:
Froggies Prods (Pang, Super Mario War/PS2, NeoCD/PS2,...) And TiTAN Handheld Division (TrigonometryWars, Demos,...)
Are proud to present you for the Neoflash Summer Compo
R-Gear : Tribute to R-Type
This game, as the name says, is a tribute to our prefered shoot them up series created by Irem and unfortunately stopped last year...So we decided to bring back to life the good old R-Type feeling on the PSP.
Instructions :
- Copy the folders in the PSP/GAME/ folder
- X to shoot (Stay pressed for cool power shoot)
- O to control the module
-/\ to toggle the options formation
- Right Trigger to accumulate energy (then release)
- Analog/Digital pad to move
Credits :
Code - Gameplay : DingoFr/Froggies
Code - 3D : Shazz/Titan^Froggies
Music - Game : Strobe & Ampli/Titan
Music - Intro : Rebb/Titan
Graphics - Intro & Menu Art : AlienPDX/Titan
Graphics - Game : R-Type collection,...
Warning
This game cannot be sold, all content and relationship with R-Type are the property of IREM, CAVE, AICOM. Have fun or die...
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August 20th, 2006, 20:16 Posted By: wraggster
Our man Zion has released an updated version of his Wormz game for the Neoflash Comp, heres the release details:

Heres the second release of lua wormz for the neoflash coding compo, enjoy.
change log :
added - intro screen
added - titlescreen menu
added - credits screen
added - player selection
added - collision
to change players hold L1 and press either left, right or up.
attacks are temporally removed, were re-doing them now
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August 20th, 2006, 20:07 Posted By: wraggster
Edepot has posted a new entry in the Neoflash Coding Comp, heres the details:
Ceres 1.3
Here is a new version 1.3 of Ceres, the 3D asteroids game for Sony PSP. New features like roaming in 3D were added that makes the game even better. If reviewing the game for the contest, try out the PSP to PSP multiplayer via Infra-red and try to get past level 21 if you can to see the wormholes. This is a very addicting game. How many mission levels can you reach?
Downloading URL:
http://www.edepot.com/ceres_neoflash.zip
Visit that link to download the game. I tried to upload it from this forum but kept getting session time-out errors. That link contains the latest version compiled for this contest. The original game homepage is at http://www.edepot.com/game.html
Please visit for updates in the future (currently it has version 1.1)
Please consider registering and submitting your requests to improve the game and please vote for this game.
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August 20th, 2006, 18:32 Posted By: wraggster
E has updated his multi system emulator for the PSP to 0.82c.
The Emulator Supports:
Gameboy
PCEngine
Wonderswan
Sega Master System
Sega Game Gear
Nes
Here's the translated news from his website:
(1) WS : SRAM Bank change bugfix
¡¡¡¡SRAM Bank
(2) Sprite Table update timing fix
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