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August 31st, 2006, 11:26 Posted By: happy_mak
The GPS and camera accessories for PSP have their details being spelled out on famitsu.com site
Camera - (Chotto-shot)
Launch date November 2
Price 5000 yen ($42USD )
Can take still JPEG shots and for video it is Motion-JPEG
Has only digital zoom
weighs 15g
GPS receiver :
Launch date December 7
Price 6000 yen ($50 USD)
What more one can edit the images taken by the camera on the PSP itself with various(?) effects as per the article




Source: famitsu.com
digg it
IGN updated with this news:
Sony Computer Entertainment Japan has at last unveiled final details for its two upcoming PSP peripherals, both of which were first shown to the world back in April. Both the PSP camera and GPS Receiver will see Japanese release on 12/7, the company announced today.
The camera will be fully known in Japan as the "Chotto Shot." 5,000 yen will get you the camera and a case. The 15 gram device measures 45 by 27.3 by 17mm and fixes to the USB slot atop your PSP.
For still shots, the camera offers 1.31 megapixel of resolution, allowing for stills of either 480x272 or 640x480. The camera can take shots from distances of 40cm and up, or you can switch to macro mode for taking pictures from 7cm away. A digital zoom feature lets you zoom in on the scene before snapping away. Shots are saved in the JPEG format.
When taking movies, the camera is capable of 30fps video at 480x272 resolution, although you're limited to 15 seconds of footage at a time. Once you've taken a video, you can edit with 74 different effects. You can also add add background music, although the unit has has a monaural microphone capable of recording linear PCM directly. Footage can be viewed directly on the PSP, or you can convert it to AVI and transfer it to a PC through Memory Stick. The native format for the movies is Motion JPEG.
The GPS receiver is 16 grams and measures 45 by 41 by 17mm. It takes one second to refresh your current position, and has an accuracy of 5 meters. The 6,000 yen accessory includes a case.
While the GPS receiver will be sold by itself, you'll have to pair it up with a separately purchased piece of software in order to actually use it. Currently, four compatible titles have been announced for the peripheral, Sega's Homestar Portable planetarium software, Sony's own Minna no Golf Ba, Konami's Metal Gear Solid Portable Ops and Edea's mysterious "Navigation Software." These titles will be on display at the Tokyo Game Show in late September.
Sony has yet to announce release details for the American versions of these peripherals.
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August 31st, 2006, 07:36 Posted By: wraggster
New From SuccessHK

Product Features of SONY PSP Protective Skin for PSP (A)
Personalise your gaming experience by having this stylish and protective decal for your PSP
Built in self adhesive material - easy to stick on to the PSP perfectly
Protect the PSP from scratch
High quality 3rd party product
Comes with 2 screen protectors
More Description of SONY PSP Protective Skin for PSP (A)
Personalise your gaming experience by having this stylish and protective decal for your PSP.These decals/skins are produced on high quality self-adhesive material which will not leave any sticky residue should you decide to remove them from your PSP. What's a Sony PSP without the fashion that it needs? Define your true style with this high quality decal and walk on the streets with your PSP beautifully protected. Each design comes in a set of outer decals and one screen protector.
Theres over 10 colours to choose from at a price of just over 5 dollars each
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August 31st, 2006, 07:34 Posted By: wraggster
New From SuccessHK

Product Features of SONY PSP Logitech PlayGear Mod Headphones
30mm neodymium drivers are lightweight and highly responsive
delivering richer, more powerful sound
Durable, water-resistant polycarbonate design
Sleek, behind-the-head style with optional comfort rings
More Description of SONY PSP Logitech PlayGear Mod Headphones
Logitech PlayGear Mod headphones are easy on the ears, and tough where it counts. Designed for the Sony PSP? the headphones use optimized 30mm neodymium drivers for premium audio with your music, games, and movies.. And their behind-the-head design and detachable comfort rings keep them in place securely.
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August 31st, 2006, 03:38 Posted By: wraggster
Just a little tidbit before i go bed, just heard that Fanjita is to release soon a new eloader with support for 2.71 firmware and Kernal Mode.
More details tommorrow bed time now 
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August 31st, 2006, 02:49 Posted By: wraggster
Knife-wielding penguin henchmen that double as grenades. A rotten adolescent prince of darkness determined to rule the netherworld by hook or by crook. An open-ended structure that encourages players to keep playing the game and developing their characters long after the main storyline is finished. With components like these, it's not difficult to see how Nippon Ichi's PlayStation 2 strategy role-playing game Disgaea: Hour of Darkness became a cult classic when it was released in 2003.
While Nippon Ichi went on to explore other corners of the strategy role-playing niche with games like Phantom Brave, Makai Kingdom, and Generations of Chaos, the developer is now set to once again explore the depths of the netherworld. The company's follow-up, Disgaea 2: Cursed Memories, hits stores in the US this week, and its domestic counterpart, NIS America, marked the occasion by announcing the series' first excursion onto the PSP.
Set for a November release in Japan, Makai Senki Disgaea Portable will bring the original PlayStation 2 game to the PSP with some added features. First off, there will be a number of new scenarios and dungeons, some of which will feature "characters that nobody would expect to see in Disgaea." As for the characters that one would expect to find in the game, they all return, along with their original voice actors, who are providing extra lines of dialogue.
While a US release hasn't been confirmed yet, NIS America has said it would like to bring the title over, and promised that it would add something special exclusively to the North American version of the game. However, the company is also asking for fan support to help get the game released domestically.
"Because Disgaea is an incredible fan favorite, NIS America is eager to bring Disgaea Portable to the US fans," the company said. "But in order to make it happen, we will need to prove there is enough support and demand for Disgaea Portable! So we would appreciate it if you could support us by raising your voice and making some noise for Disgaea Portable in the US!"
Via Gamespot
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August 31st, 2006, 02:46 Posted By: wraggster
In the least surprising boxing statement to be made since "Mike Tyson is batty," Electronics Arts today officially announced a Fight Night game for the PlayStation 3. Gamers have been all but certain the franchise was headed to the console since Sony's pre-Electronic Entertainment Expo 2005 conference, when a live tech demo of the game was shown as EA's centerpiece of the event.
Of course, the only thing not certain was the game's title, seeing how Fight Night Round 3 has been out for the current-gen systems and the Xbox 360 since early this year. Though some gamers thought EA may punch out Round 4 for the PS3, the game will, in fact, be titled Fight Night Round 3.
That's not to say it will be the exact same game. FNR3 for the PS3 will feature some exclusive content, including a mode known as Get in the Ring; details on the new feature were not available. Also in the PS3 version is ESPN integration, which can currently be seen in newer EA Sports games. [UPDATE] EA gave GameSpot some first details on Get in the Ring. The mode could be perfect for those who love the idea of getting punched in the face--it will be entirely in first-person. More details to come later.
Fight Night Round 3 for the PS3 is scheduled to be released in North America and Europe this holiday season and is currently in development at EA Canada. EA did not mention whether or not the game would be a launch title.
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August 31st, 2006, 02:45 Posted By: wraggster
Naturally, Sony wants to make a big deal of its upcoming PlayStation 3, and part of that means devoting not just one, but two Web sites to the console. The official Japanese PS3 Web site, which was formally opened today, has been joined by a PS3 Concept Site. Aside from some downloadable PS3 wallpaper, the site is running a video interview with Polyphony Digital's leader Kazunori Yamauchi. Throughout the video, which runs a bit longer than 10 minutes, the Gran Turismo creator discusses what the PS3 means for his flagship driving series and gaming in general.
"We were surprised at how big a leap the increased resolution brings," Yamauchi said. "I think the users will be very surprised, too." Yamauchi believes video games are particularly well suited to the high-definition format, noting, "games have unusual potential in that they are the fastest, easiest way to produce high-quality, high-definition content. High definition might be more influenced by games than by movies."
Of course, if the graphics are flawed to start with, the sharpness of high definition would only call more attention to imperfections. That puts an extra strain on developers, who can't rely on small imperfections to be covered up by a standard-definition display.
"For the first time in video games, we can render graphics that are on a par with movies in terms of realism," Yamauchi said. "This makes life very hard for the developers... It demands even more detailed work than in the past. The amount of data incorporated into games has also increased dramatically. It's very gratifying, but also very hard."
Of course, there are advantages to having that kind of power to play with. Yamauchi noted that the upcoming Gran Turismo series' PS3 debut will take advantage of the PS3 to up the series' draw distance. "In the past, you could only see about 30 [meters] in front of you, at the most," Yamauchi said. "Now, you can see several hundred [meters]. This changes the handling and feel of the gameplay greatly."
He was also very upbeat on the next-gen console's physics-modeling capabilities, noting its applications to the motion of the cars, outside environments, and spectators.
"To be honest, I can't really say the [original PlayStation] or the PlayStation 2 were able to sufficiently represent the realistically modeled physical world we wanted [in previous Gran Turismo games]," Yamauchi said. "With the PS3, we will be able to perform true physical modeling for the first time."
Regarding PS3 network connectivity, Yamauchi said he expected it would provide something "a bit different from the usual Internet experience" people have during day-to-day surfing. By bringing the Internet to millions of television screens, Yamauchi believes that the PS3 will go beyond games. "The PS3 is not just revolutionary for video games; it's revolutionary for television, to put it simply."
Yamauchi summed up his high expectations for Sony's next-gen console with his closing words: "Our job is to make games and deliver them to the user. But at the same time, we want to change society. So for us, the PlayStation 3 is our weapon for revolution."
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August 31st, 2006, 02:32 Posted By: wraggster
Source: A tipster who provided a YouTube video of some horrid football.
What we heard: One of the improvements Electronic Arts has made to its football juggernaut Madden NFL series in the last few years is the addition of the Superstar mode. In SS mode, gamers create a player, choose a position, and bring him up through the league, controlling only the player and going to whatever team the business of football takes him.
As such, control over the rest of the team (including play calling) is by default under the control of the computer. Imagine one gamer's distress then when the CPU-controlled quarterback started heaving bombs...in the wrong direction.
A GameSpot reader tipped Rumor Control off to a bug that sees pigskin chuckers throwing balls into their own end zone "at least four times" in each Superstar mode game. A video posted on YouTube shows the alleged bug in action, with Eagles quarterback Donovan McNabb showing off his incredibly powerful arm and incredibly wrong sense of direction. The result is a massive loss of yards and often a safety--game glitch 2, user 0.
The tipster claims that it affects the European versions of the PlayStation 2 edition of the game, and digging through various message boards, including the ones over at the official Madden NFL 07 Web site, seems to confirm this.
It's currently unclear whether or not the glitch is widespread or isolated to a few copies of the game. However, given that the game was released in Europe only this past Friday, its magnitude should be known soon.
If there is a bug going around, it's likely that EA will fix it--it just may take a while. The company set precedent this year with its agreement to swap out copies of NCAA Football 07 for the PSP that were experiencing a "ball-spotting" glitch with new copies. EA offered $15 off any purchases made at their online store as apologies for the inconvenience.
Until EA acknowledges the bug and decides to do something about it, it looks like European Madden fans will have to work on their franchise modes.
The official story: EA did not respond to requests for comment as of press time.
Bogus or not bogus?: Looks not bogus. Expect word from EA soon.
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August 31st, 2006, 02:24 Posted By: wraggster
Gamespot have done a rumour control article, here it is in full:
Source: Posts on Joystiq and EvilAvatar citing an article in the October issue of PSM.
The official story: Sony had not responded to requests for comment as of press time.
What we heard: This week's big rumor comes courtesy of a series of blogs, such as Evil Avatar and Joystiq. Both sites reported that the latest edition of PSM--which touts itself as America's only "independent" PlayStation Magazine--had rock-solid news of a PSP redesign.
According to both sites, the October issue of PSM contained an article announcing that a new PSP will ship in March 2007, have 8 gigs of built-in flash memory, sport a slimmer form factor, include a built-in camera, and have two--count 'em--two thumbsticks!
Though news of such developments sounded like the answer to many frustrated PSP owners' prayers, it turns out it was premature. GameSpot's super-secret investigative unit took extreme measures and went out and actually bought a copy of PSM.
On page 34 (pictured) of the magazine is the article, titled "The Next PSP Comes Together," that many sites cited as gospel. However, the piece is actually largely speculative. It says that a new, camera-equipped PSP is "expected" next March, but doesn't give a source. It mentions "numerous reports in the semiconductor press" regarding Sony buying large amounts of 8GB flash-memory units--presumably the same reports mentioned in Rumor Control back in February. Nowhere does it say that the new PSP will have 8GB of memory, only that such a move is "likely." The addition of two thumbsticks is mentioned in a clearly marked "if we retooled the PSP" subsection listing changes the PSM editors would like to see in a PSP 2.0. However, the article itself says such an addition is unlikely.
The PSM article does cite "PSP developers who have been briefed on Sony's plans" as saying that the handheld will have "a high degree of connectivity" with the PlayStation 3--something Sony has stated publicly on numerous occasions. Also, "sources familiar with its development" confirmed the new PSP would be "thinner and lighter" than the current model. However, that’s all the article said was set in stone, and PSM is upfront about the rest being speculative--not that such distinctions make a difference in the blogosphere.
Bogus or not bogus?: Bogus.
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August 31st, 2006, 02:05 Posted By: wraggster
Codemasters' TOCA racing series is being taken for a spin on PSP in TOCA Race Driver 3 Challenge, an original TOCA title for Sony's handheld that's due out this winter in PAL territories.
The game features the series' typical, hefty spread of cars and famous race tracks and keeps intact realistic damage and physics to beef up the experience. Codemasters says that the emphasis is on "burst play" in this title with what's called the World Challenge mode providing the meat of the racing action.
Describing World Challenge as the game's progressive central game mode, Codies further informs, "As the piston-pumping heart of the game, the World Challenge will see players competing through a series of international championship tiers, each packed with skill tests, specialised events and championships that span different racing styles."
It continues: "Each World Challenge tier is designed to enhance and expand your race driving skills and experience. First, a series of tests and events will build your racing prowess in areas such as damage control, using the racing line, manoeuvring, timely pit stops and braking accuracy. Now you're ready for the main event: the tier's specialist Championship season with a series of closely-fought multiple car races on different circuits. Come first overall in the championship and you'll move up to compete in the next tier of the World Challenge."
Outside of World Challenge mode, there's the likes of Free Race and Time Trial to get to grips with along with 12-player wireless multiplayer racing. TOCA Race Driver 3 Challenge additionally supports Game Share, allowing up to four players to put pedal to the metal in multiplayer with a single UMD.
Screens and News at CVG
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August 31st, 2006, 00:56 Posted By: AlexB123
It was predicated by many analyst’s that the PSP will have a price drop to 149.99 in time for the holidays. This statement was then denied by Sony but now it looks like they are reconsidering this as countless PSP's are literally stockpiling in their warehouses. Quite a few major retailers are also saying that the PSP to DS sales ratio is getting pitiful, and a few major publishers are putting the pressure on Sony to find a way to sell more handhelds. Sony tried to release PSP’s in “limited editions” and in different colors, but that didn’t pull in as many sales as they would have liked. (Although it has helped them a bit.)
Currently the plan is to lower the PSP to 179.99 and maybe pack in a free game. Another option is sell it for 199.99 but throw in 2 free games. These games would obviously be old cheapies but its still better then paying full price. This would be in time for(or just after) the holiday season as predicted before. They will also be once again lowering the price of their PS2 to 99.99.
This is all obviously subject to change, but so far it looks like at least some of these things will go through. (Unless PSP sales kick into overdrive soon.)
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August 30th, 2006, 21:31 Posted By: wraggster
This is a new version of the Super Mario Portable Demo by Team Topoc which is an excellent clone of the Super Mario Bros game with better graphics.
Heres a screen:

Interested?
Then Get downloading 
Download and Give Feedback Via Comments
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August 30th, 2006, 21:03 Posted By: wraggster
Winnydows has yet again updated his Video Converter for the PSP, heres whats new:
4.026 changes:
VSFilter (subtitles) updated to 1.0.1.3.
Fixed ac3 sound extraction for files with unicode names.
Added loging future.
Written x264 shell. Now full process info displayed in main window.
Written mencoder shell. Now full process info displayed in main window.
Written lame shell. Now process displayed more correct and and have more information.
Written neroAacEnc shell. Now process displayed more correct and and have more information.
Written shells for pmp_muxer_avc and pmp_muxer. Now process displayed more correct and and have more information.
Written mp4box shell. Now full process info displayed in main window.
Written shell for ATOMChanger. Now full process info displayed in main window.
Experemental added suport for .rm .ram .rmvb .rpx .smi .smil import. Real Alternative installation required!
Written VirtualDub shell. VirtualDub now launch from vdub.exe and redirect errors to log window.
Added Portuguese localization.
Color don`t converted if this does not need enymore.
Fixed DolbySurround Dowmix. Now downmix applyed only if needed.
Fully rewritten and optimised AVS scripts generation.
Channels don`t rechecked many times anymore - speedup preview.
Fixed bugs with chenge framerate.
ac3acm don`t installed automaticly anymore - fix conflict with ffdshow. Noqw choose your shelf best DirectShow AC3 for your system. Remove old ac3acm codec!
Now default used AC3 over DirectShow and this option don`t applyed to DVD anymore.
All system errors now redirected to log window.
Added resize filter selection box. Default filter now LanczosResize (was Lanczos4Resize). LanczosResize - faster, Lanczos4Resize - higher quality.
Added new output format - MP4 PSP 2.80. Doesn`t need spetial file names, spetial samplerate and spetial framerate. Also ATOMchanger not used for this output.
Fixed aspect corrections
Black borders now added after resize - optimise speed and quality.
Added new aspect 1,48:1. Used in some TV-clips and tv-shows
Quality+ profile renamed to UltraQuality.
Added UltraQuality GPU profile. Only for fast VideoBoards and DirectX 9.0c.
File info (MediaInfo) possible know from job list now. Use context menu for this function.
Fixed encoding movies with ac3 sound.
Written DGindex shell. Now this process monitored in main window. Sometimes possible errors - progress count from 100 to 0.
Now double click on job call edit of this job.
Written shell for VirtualDubMod.
Now in preview form displayed progress for sound extraction and d2v generation.
Resolution 368x272 for PMP changed to 384x272. Fix some time was color linesif aspect was 4:3. Also this resolution better look on PSP.
Fixed size calculation. Now calculation correct not only for DivX XviD and also for AVC.
Now don`t removed original movie time after selection Time to 5 or 1 min.
Now audio bitrate used for size calculation too.
Fixed bitrate calculation for target size.
Added quantizer encoding modes.
Download Here
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August 30th, 2006, 20:43 Posted By: wraggster

The buzz around the internet is that the PSP2 is coming in March 2007, heres all the details:
Inside the latest PSM mag, Sony is to release a MK2 PSP that will be released first in Japan in March 2007
Also they have reached a deal with Samsung to have built in 8GB Flash Memory, also a video camera/digital camera is to be part of the updated PSP.
What do you think of this latest news, anyone got the magazine ?, we need scans 
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August 30th, 2006, 20:30 Posted By: wraggster
Heres an excerpt
Stewie's ray-gun clips an attacking helicopter and plummets toward the earth. It crashes in a flaming ball of wreckage on the lawn of Glen Quaqmire, who stands in shock on his front porch, the rotors still spinning.
"My God! My lawn," Quagmire screams. "That's not what I meant by a bush cut!
And so it went, our first milk-snorting laugh with Family Guy. Product Manager Roozbeh Ashtyani of 2K Games stopped by for a few minutes to show off the first three levels of the game, based on Seth McFarlane's insanely witty show on Fox.
Preview at IGN
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August 30th, 2006, 19:56 Posted By: wraggster
Heres an excerpt:
The first SOCOM game on PSP did a lot of things right. Fireteam Bravo looked decent and played well, to start, plus it had great sound presentation. It even offered online multiplayer at a time when most other PSP titles shied away from it. More importantly, the tactical gameplay from the PS2 version remained intact. In other words, Fireteam Bravo distilled the essence of the console game and delivered it in a portable package.
With Fireteam Bravo 2, developer Zipper Interactive wants to improve on everything that made the first game a success. This includes its multiplayer functionality, which now has new modes, maps and customization options. Along the same lines, the much touted "crosstalk feature" benefits from a little refinement, as well. The overlapping missions in Fireteam Bravo 2 and the PS2 bound SOCOM: U.S. Navy SEALS: Combined Assault, come together with more finesse, for instance.
Full preview
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August 30th, 2006, 19:38 Posted By: wraggster
Heres an excerpt
Resembling a beat-em-up more than a traditional fighting game, GG Judgment lets you take control of the entire cast as you battle through hordes of monsters that are on a secluded island. Each playable character is equipped with all of their old tools that were found in previous Guilty Gear titles, with the exception of Instant Kill and Dust moves. This is what makes Judgment such a fun title; previous installments were very combo-centric and allowed you to continue combos for long periods of times, and it's the same here. In fact, it's probably much easier to chain together attacks because your special moves can hit multiple enemies at the same time. If you wanted a good comparison to how the combo system works, think of something along the lines of Devil May Cry, where you can easily pick up enemies off the ground using your various attacks. Making combos was never easier with the addition Roman Cancels, which allows you to cancel your special moves into other special moves. This technique has been a mainstay of the series since Guilty Gear X, and it's one of the coolest innovations to come along in a 2D fighter, or a beat-em-up. Just imagine tearing through a horde of monsters with Sol's Grand Viper, only to cancel into his Volcanic Viper to deliver the coup de grace. Due to the nature of the game, some things had to be changed around to make things more intuitive. The R trigger acts as a back attack to protect your behind from enemies sneaking up on you, and the L trigger activates your Burst Attack, which allows you to escape from enemy attacks. Gone from the game are air dashes and most low attacks, although they do make an appearance in some chain attack combos.
Full preview at IGN
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August 30th, 2006, 19:32 Posted By: wraggster
Via IGN
Ubisoft has announced that it will unleash Brothers in Arms D-Day -- a new squad-based PSP exclusive -- to retailers this coming autumn. Putting players in control of Screaming Eagle sergeants Hartsock and Baker as they make their way to Carentan and St. Sauveur, the new BIA installment is in development by Ubisoft Shanghai in collaboration with the console production team at Gearbox Software.
Though details about the game are still only surface-level, Ubisoft has confirmed a couple of tidbits. PSP-specific additions, for example, include the ability to command a bazooka team, use an MG42, and fire mortar rounds. A co-op (Skirmish) mode has also been included, which will span 12 different missions via ad-hoc and support four different mode variations (which have yet to be announced).
Now you can shoot Nazis while on the go.
Other touted goodies include surprise attacks, new teammate capabilities, improved enemy AI, extra weapons, and destructible cover points.
Screen Via Comments
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August 30th, 2006, 19:29 Posted By: wraggster
News Via GTAPortable.com
During last week's Leipzig Games Convention, a few publications had the opportunity to see Vice City Stories being previewed to them. German gaming website, 4Players.de , recently published their preview of the game. New details are listed below:
• The brother of Victor Vance - Lance - is a ''drug addicted wreck''.
• The game will feature golf caddies, which further suggests that the Leaf Links golf course is not removed from Vice City Stories.
• Explosions not only consist of a circle of fire, but also of hissing fire jets and individual parts flying around.
• The developers promise a more intelligent targeting system, which avoids you from shooting at civilians during large enemy engagements.
• There is said to be some ''innovations'' in the multiplayer mode.
• 4Players.de confirms that Ving Rhames will be voicing Victor Vance.
• The version of the game that they saw showed pop-ups and fade-ins, but R* assured them this will be solved in the final version.
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August 30th, 2006, 19:16 Posted By: cools
Drag Mini .2 FINAL

^New Car Select Screen^

New Features:
(+)Full Speed, no need for overclocking
(+)Play with different cars
(-)Removed a very nasty hack...
(+)FPS Displayed
(+)Works on any firmware, any luaplayer
Well this was released to get people excited about an upcomming game of mine called Drag. This release fixed alot of issues and added a lot of new features, mainly the speed and letting you drive in other cars.
DRAG INFO:
Drag will not just be a drag racing, it will be a full blown game with NOS, Menus, Car Upgrades, etc. After a couple of releases I plan on going online!!! Race your car against other players. There might be some be some Drifting levels in the future, so look out!
Drag is an Upcomming GAME, that has many different features and isnt a minigame (hence the name Drag and Drag Mini)
By installing any homebrew you are responsible if anything happens to your PSP, use at your own risk!
youresam helped get the speed up 
Bryan Spence made the Car gfx
I made the game 
Any Questions, Comments, or Bugs please send an email to coolsdev[ at ]gmail[ dot ]com
All Cars ingame have misspelled names, for a reason.
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