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August 24th, 2006, 03:42 Posted By: wraggster
News/release from Rob King:
PlayLive is a pair of applications that lets you control 8 tracks in Ableton Live from your PSP game console.
To run PlayLive you need a PSP (of course) running firmware 1.5 (Others may work, but I haven't tried), and a PC or Mac connected to the same network as your PSP. The PC/Mac will act as the destination for the control data coming out of the PSP and convert it to midi which can be used to control Ableton. The MIDI can either be used to control an external device using a midi out port or a computer program using a midi loopback driver such as MidiYoke ( http://www.midiox.com/myoke.htm ) or the Mac IAC MIDI driver.
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August 24th, 2006, 03:29 Posted By: wraggster
PSPman16 has made a Homebrew Conker Mini game for the PSP, heres the details:
--Conker Mini for Lua BETA v.01
created by pspman16
Aug 23, 2006
This is my very first ever self created homebrew game. This is also my first time writing in Lua. It's not much because of all the bugs I have to work out. Conker moves and thats about it.
--To Install--
Create a new folder called Conker Mini inside lua under Applications (ms0:\PSP\GAME\luaplayer\Applications)
Then place the images and script.lua files inside that folder.
Open Luaplayer (Lowser) and select Conker Mini. Run script.lua and enjoy the game.
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August 24th, 2006, 03:26 Posted By: wraggster
AdePSP posted this news/release:
DEAL OR NO DEAL
Written for the PSP by ADePSP 2006
OVERVIEW
========
OK, I know there are already quite a few versions of Deal or No Deal
out there but I could only find a LUA English version for the PSP
and that version didn't really do it for me (no offense whoever made
it as it has some really nice features)... I want to win a million
be it in dollas or whatever and I also wanted a version with
the graphical quality of the homebrew Millionaire game...
Anyway, I decided to make my own in the true spirit of homebrew by
pinching all the ideas I liked from the other available versions
on the web... I'm really pleased with the result... This version
has quality graphics and non stop atmospheric background music for
almost every action or moment in the game... Both of which make it
a really nice handheld gameshow experience...
For anyone who hasn't heard of this game here is a quick run through,
There are 26 suitcases that contain various amounts of money... You
pick one and then open various others revealing what you could have
won until the banker phones up and tries to tempt you out of what
"might" be in your suitcase with a cash offer... You can choose to
accept that or carry on opening cases until you are offered another
deal... If you get to the last case then you can choose to keep yours
or swap and get the cash in the remaining suitcase instead... The
idea is to walk away with the most money you can (obviously)...
If you like my version then great and if not, meh, I made it for
myself anyway...
INSTALLATION
============
Simply copy the two folders provided,
__SCE__dealnodeal
%__SCE__dealnodeal
to your PSP memory stick's PSP\GAME folder,
<PSP_DRIVE>:\PSP\GAME\__SCE__dealnodeal
<PSP_DRIVE>:\PSP\GAME\%__SCE__dealnodeal
CONTROLS
========
START Start the game
D-Pad Move between suitcases
X Select a suitcase / Skip sound effect
Left Shoulder "NO DEAL" or "NO SWAP"
Right Shoulder "DEAL" or "SWAP"
Hold Triangle Show Highscores
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via adepsp
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August 24th, 2006, 03:13 Posted By: wraggster

KIWIDOGGIE posted this news/release:
Hello I am happy to announce UK(update killers) 1.0.1!
Update Killers is about 2 guys that are rebelling against $onys dreded updates. You need to install PSP.downgrade.150 on the servers so everyone can play all the new games along with there homebrew.
So far we have crappy ai. Its a basic tag game and if you die nothing happends.lol thats it.
And we have devs working on this almost everyday.
There will be a fixed version 1.0.4 and it will have bug fixes and new levels to it.
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August 24th, 2006, 03:04 Posted By: wraggster
Via GTA Portable.com
It was recently brought to my attention by forum member, Don, about something interesting that no one noticed a few days back. On the website for German Magazine Screen Fun, it revealed that hovercrafts would be featured in Vice City Stories.
With Rockstar Games telling magazines that they want to make more use of the water in Vice City Stories, it won't be much of a surprise if this vehicle will be in the game. I'm sure they can create missions, or even side missions, that will be making use of the large beach area in Vice City.
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August 24th, 2006, 03:01 Posted By: wraggster
Heres an Excerpt:
When Scarface: Money. Power. Respect. for the PSP was first announced in late July, we really only had a general sense of what sort of game FarSight Studios is putting together. Indeed, we ran an interview with the game's associate producer that helped clear things up a bit, but it wasn't until we finally got our hands on the game this past week that we really got a sense of how the game works.
Rather than being an action-oriented shooter like its big brother on the consoles and PC, Scarface: Money. Power. Respect. is a straight-up strategy game. It draws a whole lot of influence from some classic video and board games, like RISK, M.U.L.E. and so forth, and really is something entirely different than what you'll find anywhere else on the system.
Full article
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August 24th, 2006, 03:00 Posted By: wraggster
Heres an excerpt
Konami had the sequel to Coded Arms at its annual summer event, which took place today in San Francisco. Set a year after its predecessor, Coded Arms Contagion drops you in the middle of hostile virtual environments. This may sound familiar to fans, of course, because the first game had the same setup. But for those who need a refresher course, just know you play a hacker charged with cleaning the world of techno terrorism.
The demo on display offered a few stages only, and the build had about 70% left to go in terms of development time. That aside, it gave a good indication as to where the game should be at the end of its development cycle. To start, Contagion plays a lot like the first Coded Arms game. You still maneuver virtual rooms and corridors blasting everything from insects to robot soldiers. So in that respect, fans of the first outing will most likely find a lot to like.
Full article
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August 24th, 2006, 02:58 Posted By: wraggster
Heres an excerpt
Konami today revealed a playable version of its upcoming PSP horror, Silent Hill Origins, which marked the first time the title was available for firsthand impressions since debuting at E3. The game looked absolutely dazzling too, wowing us with a visual presentation that most PS2 software still hasn't achieved. In fact, Silent Hill Origins' graphical detail is so well-crafted that even the most subtle things -- things you'll probably never even see through the darkness -- have been rendered in some fashion or another (down to the individual cracks in the walls) and the signature Silent Hill fog looks appropriately ominous and realistic.
Played from the RE4 perspective and heavier on action compared to previous iterations, Origins is still a Silent Hill game in every sense of the word. That means that yes, the storyline still takes center stage and figuring out how to get the hell out of Dodge without losing your soul is still the primary goal. In the build we demoed, however, it was the town itself that Konami wanted to focus on. A good 30% of the environments here have been recreated from the original's PlayStation One days and the artists have done a good job of making it feel both familiar and new at the same time.
Full article
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August 24th, 2006, 02:03 Posted By: wraggster
Portable News a German PSP site has posted a few great screenshots of the Pink PSP, more interestingly you will see screens of the Camera and GPS Unit attached
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August 24th, 2006, 01:46 Posted By: wraggster
News via Joystiq
The most important aspect of any PSP game, especially shooters, is controls. They're always a concern, and more times than not, a huge problem -- I blame that stupid nub. Sadly, Portable Ops was not able to leap this tall hurdle for PSP developers. While the gameplay was nicely paced and it was fun to roam and take out my enemies, the controls were just not as solid as they could have been had the PSP been a tad more smartly designed for these kinds of games.
The controls work like this: Left Shoulder: brings up weapon; Right Shoulder: first person; Directional Pad Left, Right: strafe; Square: attack, shoot when weapon is equipped, melee when not; X: duck or tumble roll; O: switch weapons; Triangle: stealth; Analog: move around.
Even though moving your player around, aiming, and shooting were a bit on the shaky side, the game is a positive step in the right direction for PSP users. The fact that it will take advantage of PSP infrastructure play, makes the game even more of a must-have than just having Metal Gear Solid slapped onto the box.
The storyline will take place after the events of Metal Gear Solid 3: Snake Eater and allow players to learn more about their favorite characters and how the events of later Metal Gear games happened.
Here are some key features:
Original storyline set in 1970 featuring Big Boss
Returning cast of characters including Para-Medic, Major Zero, Sigint and more
Recruit NPCs with different abilities to create a custom fighting force
Fully voiced cinematics featuring 3D models and original artwork from renowned illustrator Ashley Wood
New 3D camera optimized for play on the PSP system
Connect to wireless access points to recruit new comrades -- each access point generates a unique group of allies
Unique new multiplayer modes
Wide variety of multiplayer-specific environments
Use your squadron of comrades in online play and recruit new members only available in multiplayer
New "White Flag" system -- choose to surrender and live to fight again or fight tthe death until the next game begins
Trade squad members online with other players
Many Screens at the link above
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August 24th, 2006, 01:37 Posted By: wraggster
This amazing new trailer for Rainbow Six Vegas gives you an unprecedented view of the casino-bothering terrorist takedown, showing an entire mission from beginning to end, complete with developer voiceover explaining how the game works. Hit the movies tab quick and get watching the next-gen footage - it'll convince you that Rainbow Six has finally returned to form.
After this teasing mix of window-bursting, bad guy-blasting, order-giving action, we can't wait to go fully hands on with Rainbow Six Vegas. Set to launch in the autumn for 360 and PS3, we'll be tracking down new info for team Rainbow's next-gen operation just as soon as we've snuck off to watch this brill trailer again. And maybe once more after that.
Trailer Here
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August 24th, 2006, 01:35 Posted By: wraggster
Who needs an excuse to gawp when you've got brand new Metal Gear Solid 4 screens, eh? Solid Snake's personal war is quite literally you versus the world, with the planet's conflicts now waged by private military companies that make money from massacres. Hit the images tab for more shots of what is sure to be PlayStation 3's most impressive title.
So what's the story this time around? A life-long rival of Snake's is manipulating the mass of private armies to prepare a nuclear attack on the rest of the world - can our favourite chain-smoking, bandana-wearing hero beat the odds and save the world before his own DNA kills him? Of course he can, and to help you complete your final mission you'll have the benefit of new cloaking technology and Otacon's assistance as you go.
That's about all that's new, as Kojima and his team are busily working away in a secret bunker hidden from prying journalists as they aim to complete the Metal Gear saga for launch next year. But we'll have all the info as soon as it breaks, so don't go anywhere else.
Screens Here
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August 24th, 2006, 01:30 Posted By: wraggster
While the gaming press is busy getting its hands on Konami's lineup of upcoming games at the company's press event, the publisher has taken the wraps off a pair of portable titles.
This fall, PlayStation Portable gamers can expect to take Pocket Racers for a spin. Described by the publisher as a "dark yet zany racing game," Pocket Racers puts players in the role of a party guest who has been turned into a tiny car by "an evil nemesis" and forced to race against fellow partygoers. The races will take place on tracks found throughout 15 different parts of the party host's house, with 16 playable vehicles, from sports cars to off-roaders, and with power-ups including nitro boosts and homing missiles. Konami is promising an extensive single-player experience with multiple modes of play, and sociable gamers will be able to play against one other wirelessly in races and minigames for up to four players.
Early next year, a sequel to the DS survival adventure game Lost in Blue will be found on store shelves in the form of Lost in Blue 2. Like the first game, the story revolves around a man and a woman who find themselves stranded on an island with no others in sight. To survive, the pair must forage for food, fight wild animals using weapons that have been found or fashioned by the player, and make use of their own unique skills. And in case the castaways' lives didn't seem hard enough, Konami has also added the threat of natural disasters, like hurricanes and earthquakes, to the game.
Lost in Blue 2 has not yet been rated, while Pocket Racers has been rated E for Everyone. Konami has not released pricing information about either game.
News via Gamespot
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August 24th, 2006, 01:19 Posted By: wraggster
Via Gamespot
One of the major disappointments at Tokyo Game Show 2005 was the lack of playable games for the PlayStation 3. In fact, there weren't any playable PlayStation 3 games on the show floor last year--only on-stage demos of such titles as Metal Gear Solid 4: Guns of the Patriots.
That won't be the case this year. Sony Computer Entertainment revealed that 27 PlayStation 3 titles will be playable at the Tokyo Game Show. This year's Electronic Entertainment Expo featured significantly fewer playable titles.
TGS, which will be open to the general public for part of its September 22 to 24 run, will let gamers sample a variety of next-generation titles, including high-profile E3 no-shows like Devil May Cry 4. A number of PlayStation Portable games, including several that support the system's upcoming global-positioning system add-on, will also be shown in playable form. Also, the Sony booth will feature a theater at which new video footage of an additional 35 titles will be shown. A preliminary list of titles to be shown follows below.
PlayStation 3 playable titles:
Armored Core 4 (From Software)
Blade Storm Hyakunen Sensou (Koei)
Coded Arms Assault (Konami)
Devil May Cry 4 (Capcom)
The Eye of Judgment (Sony Computer Entertainment)
Fatal Inertia (Koei)
Formula One World Championship (working title) (Sony Computer Entertainment)
Genji (working title) (Sony Computer Entertainment)
"Gran Turismo" Series (Sony Computer Entertainment)
Heavenly Sword (Sony Computer Entertainment)
Lair (working title) (Sony Computer Entertainment)
Mahjong Taikai IV (Koei)
Minna no Golf 5 (working title) (Sony Computer Entertainment)
Mobile Suit Gundam: Target in Sight (Namco Bandai Games)
MotorStorm (Sony Computer Entertainment)
Railfan (Ongakukan)
Resistance: Fall of Man (Sony Computer Entertainment)
Ridge Racer 7 (Namco Bandai Games)
Warhawk (Sony Computer Entertainment)
PSP playable titles:
Ace Combat X: Skies of Deception (Namco Bandai Games)
Boxers Road 2: The Real (Ertain)
Gundam Battle Royale (Namco Bandai Games)
Homestar Portable (supports GPS) (Sega)
Jan-Sangokumusou (Koei)
Jeanne D'Arc (Sony Computer Entertainment)
Metal Gear Solid: Bande Dessinee [released in the US as Metal Gear Solid: Digital Graphic Novel] (Konami)
Metal Gear Solid: Portable Ops (supports GPS) (Konami)
Minna no Golf-jou (supports GPS) (Sony Computer Entertainment)
Monster Hunter Portable 2nd (Capcom)
Navigation Software (working title, supports GPS) (Edia)
Ratchet and Clank Portable (working title) (Sony Computer Entertainment)
Sarugettchu Piposaru Racer (Sony Computer Entertainment)
Tales of the World Radiant Mythology (Namco Bandai Games)
Tenchi no Mon 2: Busouden (Sony Computer Entertainment)
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August 24th, 2006, 01:19 Posted By: wraggster
Via Gamespot
One of the major disappointments at Tokyo Game Show 2005 was the lack of playable games for the PlayStation 3. In fact, there weren't any playable PlayStation 3 games on the show floor last year--only on-stage demos of such titles as Metal Gear Solid 4: Guns of the Patriots.
That won't be the case this year. Sony Computer Entertainment revealed that 27 PlayStation 3 titles will be playable at the Tokyo Game Show. This year's Electronic Entertainment Expo featured significantly fewer playable titles.
TGS, which will be open to the general public for part of its September 22 to 24 run, will let gamers sample a variety of next-generation titles, including high-profile E3 no-shows like Devil May Cry 4. A number of PlayStation Portable games, including several that support the system's upcoming global-positioning system add-on, will also be shown in playable form. Also, the Sony booth will feature a theater at which new video footage of an additional 35 titles will be shown. A preliminary list of titles to be shown follows below.
PlayStation 3 playable titles:
Armored Core 4 (From Software)
Blade Storm Hyakunen Sensou (Koei)
Coded Arms Assault (Konami)
Devil May Cry 4 (Capcom)
The Eye of Judgment (Sony Computer Entertainment)
Fatal Inertia (Koei)
Formula One World Championship (working title) (Sony Computer Entertainment)
Genji (working title) (Sony Computer Entertainment)
"Gran Turismo" Series (Sony Computer Entertainment)
Heavenly Sword (Sony Computer Entertainment)
Lair (working title) (Sony Computer Entertainment)
Mahjong Taikai IV (Koei)
Minna no Golf 5 (working title) (Sony Computer Entertainment)
Mobile Suit Gundam: Target in Sight (Namco Bandai Games)
MotorStorm (Sony Computer Entertainment)
Railfan (Ongakukan)
Resistance: Fall of Man (Sony Computer Entertainment)
Ridge Racer 7 (Namco Bandai Games)
Warhawk (Sony Computer Entertainment)
PSP playable titles:
Ace Combat X: Skies of Deception (Namco Bandai Games)
Boxers Road 2: The Real (Ertain)
Gundam Battle Royale (Namco Bandai Games)
Homestar Portable (supports GPS) (Sega)
Jan-Sangokumusou (Koei)
Jeanne D'Arc (Sony Computer Entertainment)
Metal Gear Solid: Bande Dessinee [released in the US as Metal Gear Solid: Digital Graphic Novel] (Konami)
Metal Gear Solid: Portable Ops (supports GPS) (Konami)
Minna no Golf-jou (supports GPS) (Sony Computer Entertainment)
Monster Hunter Portable 2nd (Capcom)
Navigation Software (working title, supports GPS) (Edia)
Ratchet and Clank Portable (working title) (Sony Computer Entertainment)
Sarugettchu Piposaru Racer (Sony Computer Entertainment)
Tales of the World Radiant Mythology (Namco Bandai Games)
Tenchi no Mon 2: Busouden (Sony Computer Entertainment)
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August 24th, 2006, 01:12 Posted By: wraggster
There's no denying it, even though the PlayStation 3 may be the most late, most expensive, and most, um, well ventilated of this this generation's consoles, Sony's also going out of their way to make the device appear as versatile as possible. So hell, if your machine is going to burn energy when not in use, best to put that power suck toward a good cause, right? Stanford and Sony have announced that PlayStation 3s will be able to participate in Cure@PS3, making gamers' consoles massively parallelized computing nodes for the Folding@Home project.Right up top is a taste of the eye candy that awaits those who dedicate their Cell processor to stamping out cancer with the Stanford crew, but the veneer doesn't stop there: click on for a slew of sexy new PS3 pics that just surfaced.
Screens Via Comments
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August 23rd, 2006, 17:04 Posted By: wraggster
Dickydick has released a new version of his Media Streaming app for the PSP, heres whats new:
- added m3u support
- added auto aspect ratio
- added add whole dir/m3u to playlist
- display movie title while showing interface
- when time skip subtitle is corrected (almost)
- test connection mode
- added <- -> in playlist playmode to skip to songs
- changed aspect control back to triggers.
- minor issues
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August 23rd, 2006, 16:54 Posted By: wraggster
Kagato has released an update to his Neoflash Entry, heres whats new:
Ah, it was right there in the changes.txt for LuaPlayer 0.20. A common shorthand form of table iteration is no longer supported under Lua 5.1.
Here's another update, this one using expanded table iterators. It should work well on LuaPlayer 0.20, as well as earlier versions (well, at least 0.19...)
Again, no other gameplay changes, just a compatibility fix.
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August 23rd, 2006, 16:46 Posted By: wraggster
Ookm has released a Check and Dump Program for TA-082 PSPs, heres what was posted on his site:
you can use this software to Check your PSP
if your PSP is NOT Original FW2.50 TA-082
this software will Display "Sorry, This Software CAN'T Support Your PSP"
if your PSP is Original FW2.50 TA-082
this software will dump your PSP's DATA to Folder ms0:\O250082CnD
when i finish the Write software
i will post how-to send me your PSP's DATA
than i can help you softdown your Original FW2.50 TA-082 PSP
NOTE :
Now
the SoftDown method NOT SUPPORT Original FW2.60 TA-082 PSP
Also NOT SUPPORT FW2.70/2.71/2.80 TA-082 PSP
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August 23rd, 2006, 16:42 Posted By: wraggster
News via PSP Vault
Sony has released the results of a survey of Japanese PSP users and their PSP usage habits. None of the statistics are terribly surprising -- most respondents have used the System Update feature, have played audio/video on their device, have downloaded game demos, and so on. What surprised me was that 66% of the respondents said that they were interested in trying LocationFree; only about 7% of respondents actually had experience with the PSP's LocationFree feature. Maybe Sony will make a move on the LocationFree box's price? The survey also showed that 54% of respondents ranked "the ability to download game demos directly to the PSP" as their favorite feature of firmware 2.71 -- ranking above the ability to download game demos using a PC (42%), and above the ability to play Flash content (40%). 72% of respondents used their PSP at least once a week (11% don't use it at all, apparently), and about 44% of those who use it once a week use it for around an hour per session.
How often do DCEmu users use their PSPs ?
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