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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 20th, 2006, 14:36 Posted By: wraggster
Kagato has released a new game for the Neoflash Coding Comp:
Hello all!
Here's my entry for the Summer Coding Competition:
Reactor v1.0
It's a Lua game, in which the goal is to eliminate all the particles from the Reactor. You do this by firing a Proton into the chamber, and directing it with a Deflector Shield (controlled with the analog stick). Don't let the Proton hit the Reactor wall, or you'll lose energy.
It's a little bit like Breakout, only circular... and harder!
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August 20th, 2006, 14:32 Posted By: wraggster
Danzel has released a new app for remapping your controls and another entry for the Neoflash Comp, heres the details:
Ever got annoyed at a PSP game because it had bad controls?
Well be annoyed no more! RemaPSP is here to save the day!
RemaPSP is a program to remap the PSP controls. It also supports turbo (Rapid Fire!) and Macros.
You can remap any of your psp controls to any other. Including taking input from the remote.
It works with Devhook and has a launcher for 1.5 homebrew.
Check the included readme for install, usage, modding instructions. I plan to release the source code later this week when I have some more time.
If any of the Devhook cheat engine coders want to add this to their system, drop me an email
Thanks to Haeal and Ayb4btu for the eboot art and to Lordsturm + Macca for their Beta testing help.
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August 20th, 2006, 14:19 Posted By: wraggster
AhMan has released a new version of his excellent Shell for the PSP and an entry in the Neoflash Coding Contest:
Here is my entry with iR Shell 2.0.
iR Shell is a multi-tasking shell for the PSP which allows you to launch applications (UMD games or homebrews) via a menu driven interface. In addition to the standard shell functionalities, it includes a plethora of advance features. Most features can be called upon either via the icon based menu system or a shortcut combo key for fast access.
Feature Highlights:
- A true multi-tasking shell which allows you to multi-task between a UMD game/homebrew and any of the iR Shell built-in functions.
- Allow listening to any of your favorite mp3s while playing UMD games or homebrews.
- A built-in Universal iR Remote supporting over 2000 devices.
- With the built-in file browser, you can browse files on your Memory Stick, UMD Disc, your PC hard disks or DVDROM drives via USB or WiFi. You can even open files directly from these devices by a single click, such as viewing PMP Movies, Atrac3s, PMF movies, Text files, PDF files, Bitmap Photos, Jpegs, PNG photos, PBP PSP apps, ZIP & RAR archives.
- You can choose to install your PSP homebrew applications & files on your PC harddisk and access them via USB or WiFi on your PSP. This will eventually give your PSP unlimited storage access. With Infrastructure WiFi, you can access these homebrew apps or files on your home PC via WiFi hotspots through Internet.
- Allow transfer of files between 2 PSPs via adhoc WiFi.
- Advanced file management functions which can be performed on a complete directory tree.
- Take snapshots of any homebrews, UMD games, MP4 movies or UMD Movies. For MP4 movies or UMD Movies snapshot, you can use the 'Launch XMB' feature.
- Alarm clock to remind you important events.
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August 20th, 2006, 09:38 Posted By: ninja9393
ok just finshed a whole bunch of stuff
CHANGELOG
new animation
ability to go into 2(one more then beta2) rooms IE walk to the blue door
health bar
game over
kill yourself(r trigger)
MORE ORGIZED SCRIPTS
MISSLES WILL BE IN 2.5 due to missle issues
MUSIC WILL BE IN 2.5(thanks to joebro)
hope u guys will like it
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August 20th, 2006, 09:12 Posted By: BelmontSlayer

Exophase has just released his GBA emulator for the PSP, heres what he says:
gameplaySP (gpSP for short) is a GBA emulator written completely from scratch. It is still pretty young (only having started a 3 months ago)
and thus rather immature, but it does a decent job of playing a number of games. It is currently very minimalistic, in the sourcecode, presentation, and features. Its number one focus is to deliver a GBA
gaming experience in the most playable way that PSP can manage, with frills being secondary.
Having said that, optimization was the important way in achieving this goal, with overall compatability being a near second. Because of this
some games may not run at the favor of running more games significantly better. Of course, the compatability will improve with time.
Many games will run at their best out of the box, but some games will run very slowly unless idle loops are taken care of. There is a supplied
ROM database, game_config.txt, that gives idle loop targets and other settings that may help a game to run better (or at all) on a per-game basis. Currently (as of the first release) only a very small number of
games are entered. This number should improve dramatically over time.
gpSP currently requires an authentic GBA BIOS image file to run. It will make no effort to run without one present; this file is 16kb and should
be called gba_bios.bin and present in the same location as the EBOOT.PBP file. Please do not ask me where to obtain this, you'll have to look
online or grab it from a GBA. Note that it is not legal to have this file unless you own a GBA, and even then it's rather gray area.
-- Features --
gpSP mostly emulates the core Gameboy Advance system. As of right now it does not emulate any special hardware present on various GBA cartridges.
What it emulates:
GBA CPU: All ARM7TDMI ARM and Thumb mode opcodes except block memory w/ s-bit (probably aren't used in GBA games) Video: Modes 0, 1, 2 almost completely, basic 3-5 support, sprites,
windows/OBJ windows Interrupts: HBlank, VBlank, all timers, all DMA channels, keypad DMA: Immediate, HBlank, VBlank, sound timer triggered
Sound: Both DirectSound channels and all 4 GBC audio channels Input: Basic GBA input delivered through PSP controls Cartridges: Currently supports up to 16MB large ROMs (32MB will not load)
Backup: 32/64kb SRAM, 64kb flash, 512bit/8kb EEPROM
What it lacks:
Video: No mosaic, bitmap modes lack color effects (alpha, fades), there might be some minor inaccuracies in blending...Cycle accuracy: Very cycle innacurate; CPU is effectively very overclocked, meaning games with rampant idle loops will probably run very poorly. DMA transfers effectively happen for free (0 cycle). Please do NOT use gpSP as a first source for developing GBA homebrew,
try No$GBA instead.Backup: 128kb flash is not currently supported.
-- Controls --
The control scheme is very simple and currently can not be changed.
At the ROM selection screen:
Up/down: navigate current selection window.
Left/right: switch between file window and directory window. Circle/start: select current entry.
Square: go one directory up.
digg it
gpSP Compatibility list (add your findings)
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Many games including Mario are running at Full Speed and with sound, try your favourites out and report back as soon as possible
UPDATE: I've added a version for PSP v1.50 since some people were having trouble making their own 
via exophase
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August 20th, 2006, 02:38 Posted By: wraggster
Some sites claim to be 24/7 but theres only one wraggster (nutty english person who posts news round the clock), heres another release before the rest get around to posting 
[Bo]Trops has updated his Sega Master System / Game Gear emulator made for the Sony Play Station Portable system.
The emulator uses the old Marat Z80 emulator by Marat Fayzullin. VDP source is based on SMS Plus by Charles Mac Donald. All the source is heavylly optimized for the PSP system.
PSPMaster is running at full speed without frame skiping when the YM2413 sound chip emulation is disabled. Please do not change default options if you don't know what you are doing.
To play PSPMaster you will need a PSP with the firmware 1.5 installed. To install, just download and decompress the file "pspmaster.zip" to the root of your PSP memory stick.
Changing PSPMaster language:
PSPMaster read menu strings from a script file. These files are in languages directory. To create a new language just translate the strings in the file "english.c" using a simple text editor like Windows Notepad.
Changing the default theme:
You can change the default emulator font by changing the script file "theme.c" in theme directory. The background image displayed in menus is in the file "bg.bin". You can create your own background image by using the background generator.
The background generator convert a windows bitmap file into a PSPMaster background file.
Heres whats new:
v0.0.6b:
- YM2413 speed optimizations.
- YM2413 bug fixed.
- Configure emulator keys menu.
- Use hardware aceleration to draw menu images.
- 32 bits color menu.
- Read menu images from PNG files instead of custom format.
- Fixed a bug that was stoping emulation.
- Save screen shots in PNG format instead of GIF.
v0.0.5:
- Sound volume option added.
- Improved script files and fixed a bug.
- Improved cheat files (one cheat can change multiple memory
addresses).
v0.0.4:
- Fixed a bug in draw text routine.
- Support for cheats.
- Menu improvements.
- In game screen messages.
- Faster render code (Assembly).
- Added bios mode.
- More speed optimizations.
- Fixed a bug in screen shot routine..
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August 20th, 2006, 02:30 Posted By: wraggster
Weltall posted a new release of his cheat app for devhook, heres whats new:
Today I'm pleased to announce a new version of cwcheat: 0.1.2.
This version has various improvement including:
-cheat searching directly from the psp with 8/16/32BIT support, continue support and reporting of the values of the first ten adresses. Directly from the cheat search menu is possible to add to the codes what you have just found to try it (it doens't add it to the on memory stick database at the moment)
-improvement on the 32bit multi adress write code which permits now to use not power of 4 adresses (before this resulted in a crash)
-fixed the usb mass support: now it's auto enabled correctly when the prx is loaded if you selected it in the options
-now codes are applied without waiting 1-10secs anymore so for example the life bars are now froze
NB: I couldn't update the manuals because i don't have adobe acrobat with me right now
NB2:The change code value function is accesible from the cheat selection menu by pressing SQUARE when the desidered cheat is selected
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August 20th, 2006, 02:08 Posted By: wraggster
Heres another Flash game for those who are not on Homebrew friendly PSPs, heres the details:
Your helicopter will keep going across the screen left to right...just press X to drop the bombs. Every time the heli reenters it moves down a space, so be sure to take out those tall buildings first...or you'll crash for sure. The High Score version takes you to another site online, so don't click that if you want to play offline. However I highly recommend you check out http://psp.fingertime.com for three great PSP games that work beautifully on the browser...unfortunately this is the only one I can make available offline. You'll have to go online with your PSP to check out the other two (Sudoku and a cool Kong game).
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Via Chubigans
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August 20th, 2006, 02:05 Posted By: wraggster
We at DCEmu care about all our PSP members and not just those on Homebrew friendly PSPs so heres a few flash games starting with Witch Coare Demo!, heres the details:
This is like an advanced version of the Flash Monster game we posted the last few blog posts ago (and made by the same devs). They really know how to design flash well for the PSP, and I highly recommend checking out their site, http://www.maverickforce.com .
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Via Chubigans
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August 20th, 2006, 01:56 Posted By: wraggster
User112 has posted a new version of his SMS Media player for the PS2, heres whats new:
- Requires an internet connection.
- Edit Argon.xml to define folders to be parsed - <music> and <photo> (you can add several entries), and the path to uLaunchELF.
- Weather (using the service provided by The Weather Channel) - working. Edit Argon.xml to set you location (here is an explanation on how to obtain your location ID: http://www.xml.com/pub/a/2004/09/29/weather.html). Pressing X on the weather screen will display a satellite image.
- Radio – categories list implemented.
- Photo - working, but libjpeg is damn slow. Thumbnails are shown for only the first five JPEGs (to speedup loading). Left/right - previous/next.
- Music – thumbnails implemented (folder.jpg or AlbumArtSmall.jpg).
- Still single threaded - takes ages to load...
Developers
If you want to help the project, here are the main tasks:
- SMS playback functions, if you are able to understand EEUG's code, I'm not, so I'm waiting for him to give me some clues,
- threads, semaphores, timers and stuff like that,
- high quality mp3 decoder (libmad maybe? - haven't tested it yet) - while SMS mp3 decoder is ok for movies (speed is more important there), for plain mp3's we can use something better,
- Shoutcast support,
- SMB support - http://ntba2.de/?p=libsmb, if it's performance will be adequate,
- DAAP support (iTunes sharing),
- AAC decoder - FAAC?
- visualization - based on something like that http://imagesavant.com/ or http://flam3.com/ (this one is opensource) or something else, but it should be extremely minimalistic (and I don't care about it reacting to the music),
- zlib support for those bitmaps and fonts,
- better icons.
These are more or less in the order of their priority. Contact me if you are interested.
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August 20th, 2006, 01:52 Posted By: wraggster
Davgav posted this release for the Neoflash Coding Comp:
ABOUT
The goal of this game is to defeat all the units of the other player moving them by turns.
CONTROLS
D-pad: Move in menus.
X: Cancel
O: Confirm
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August 20th, 2006, 01:09 Posted By: wraggster
Winnydows released a new version of his video converter for the PSP.
4.025 changes:
Fixed work with MediaInfo.dll. Program don`t crash anymore on file opening. Happend on some computers.
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August 20th, 2006, 01:07 Posted By: wraggster

Over at the Japanese PSP Signature Store they have 2 very cool looking Limited edition PSPs that are on sale for approximately $270, black one is called Tukimi and the white is Kachofugetsu.
More Info
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August 19th, 2006, 22:31 Posted By: masonman
this game is completely non-sexual
the object of the game is to get to the right side of the screen without hitting the boxes that will follow you. trace your steps or move about randomly. this is my first lua game, and I MADE IT ALL WITHOUT A COMPUTER! so... dont be too harsh
feel free to grab my code if you acknowledge me in the header, credits, or thanks
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August 19th, 2006, 19:25 Posted By: wraggster
Smealum has posted this entry to the Neoflash Coding Competition:
Hi !
This entry is a map editor for Earth Invaders 0 and for YOUR future PSP games !
It includes a source code that permits you to load maps from external files. This will allow your players to create their own maps for your games, just like i did with EI 0.
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August 19th, 2006, 19:20 Posted By: wraggster
Smealum has posted this entry to the NeoFlash Coding Comp, heres the release details:
Hello !
I'm presenting to you the 0.6 version of the prequel of my DS game named Earth Invaders (the empire strikes back...^^). You might wonder how i can make the prequel of a game that has no story...Well....this game's story is going to explain to you the reason of the attack.
Now, i didn't really post this game for the prize : a month ago, i was planing on continuing the game and finishing it for this compo....But, i don't really know how, to source file of my game got corrupted...
I lost a lot of work, so i decided i would start the game all over again. This is what i'm going to do. That's why i'm presenting to you this uncomplete version, i would like advices and i'd also like to know what things you like, don't like, or would like to have in the next version.
Also, none of the graphics (except the menu and the video....that i didn't finish actually, this is only a test video i made to test my "video player"....) are by me, i took the sprites from Dragon Ball : Hyper Dimension (SNES, 1994). You'll notice that the ennemies look a little bit like you.... It won't be like this in the real version. Also, the "story mode" in this version is only the map browser...
You'll also notice a map creator, which isn't in its final version either - though it already works pretty well.
Controls :
D-PAD : Move / Twice : Dash
Stick : Move
Up : Get Ki back
Down : Block
X : Jump
O : Kick
/\ : Punch
[] : Ki blast
R : Uspeed (stop time)
L : Inverse gravity (walk on the ceiling)
Start : Pause
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August 19th, 2006, 18:12 Posted By: wraggster
Charnold has released a new and awesome looking version of his PSP - Dungeons Game, the game iself looks like a throwback to Wolf3D. Check out the screenshot:

Heres what the author says:
I modified my dungeons-engine a bit, so it can render bigger levels now and not only small mazes (level 4 is a simple remake of Wolfenstein 3D's first level). I included some enemies, so now in this version you can really do something :-)
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August 19th, 2006, 14:50 Posted By: wraggster
Those coders who are thinking of entering the Neoflash Summer coding Contest which is supporting PSP, Nintendo DS and GBA have only 1 day to get submitting to get a chance of winning a Nintendo Wii.
The competition has created some excellent entries so far and i must compliment all coders as theres some great entries amongst them.
We also publically thank Neoflash for creating the best PSP/DS/GBA Coding Contest 
More details on the Comp Here
As im sure you have noticed already DCEmu is getting up to the minute news of all releases from the comp 
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August 19th, 2006, 14:09 Posted By: wraggster
71M has released an update to his entry in the NeoFlash 2006 Summer Competition, heres the info:
Ok, so I lied about that being my last update!
So here's the final final update, I promise!
Fixed diagonals on buttons.
Small optimisations.
Cheers,
71M
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