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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 26th, 2006, 21:51 Posted By: wraggster
Syn-Z has released a new version of what is the best Genesis emulator for the PSP, heres a translation of whats new:
Approximately 20% acceleration
[Adding “BGM Speed Fix” to CONFIG]
When (it turns to ON, processing becoming heavy, sound does not become slow.
However, there is no effect and/or depending upon the game trouble comes out.
In addition, at the time of communication opposition it becomes mandatorily OFF. )
Note: If the first two packages don't work, use the DGEN_170_Lite.zip instead. Or try using PicoDrive instead.
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August 26th, 2006, 21:44 Posted By: wraggster
Via E-mpire we have more pics of the PSP Camera and GPS adapter, dunno about you but both dont win any points in the design stakes.
Check out the screens Via Comments and let us know what you think
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August 26th, 2006, 20:52 Posted By: wraggster
Yes this is groundbreaking news folks now take a look at this screengrab from Sonys PSP Connect Site

Anyone who visited the site or looked at the screengrab will have noticed that Sonys Connect Site are advertising a link to the PSP Homebrew Site PSPUPdates, now this is groundbreaking stuff because if Sony themselves on their PSP Connect Download Site are linking to a Homebrew Site then Sony themselves must be supporting Homebrew 
I am personally a little surprised that Sony have stuck the link on their site, i mean there is the Devhook loader freely downloadable on PSPUpdates which Sony last month shut a Japanese site down for hosting it but Sony must be happy about it ??
So to everyone in the PSP Scene lets all raise a hand to Sony for at last giving homebrew (pity they didnt choose this site but eh everyone makes a mistake) the thumbs Up
There may be problems though, im sure Nintendo etc will not be happy if Sony are openly encouraging homebrew and with that comes emulators.
Come on people lets discuss and celebrate Sonys seemingly acceptance of the Homebrew Scene.
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August 26th, 2006, 12:35 Posted By: wraggster
Insert_witty_name posted this news/release:
AniMate v0.1
All original graphics etc. drawn in Adobe Illustrator. Coded in C using the PSPSDK. Visual imagery of the pet is based on Kacheek from NeoPets.
-=Homepage=-
http://www.psp-programming.com/animate/
-=Install=-
Copy the folders within the archive to your /PSP/GAME/ folder.
-=Aim=-
The aim of the game is to keep your pet alive and well. It's like a Tamagotchi, but instead of just clicking feed/sleep etc you have to perform a mini game for the action. Mini games are divided into three sections: Eat, Play, Wash. Each of these mini games will effect an attribute of your pet on completion.
-=Controls=-
General Controls
D-Pad Navigation
X Select/Accept
O Cancel/Back
Select Take a screenshot (Saved in /screenshots folder)
Start Pause/Unpause
Game Menu Specific Controls
LEFT TRIGGER Switch between menu/stats/wifi screens
RIGHT TRIGGER Switch between menu/stats/wifi screens
Mini game specific controls are listed at the start of each mini game.
-=Dance Off Mini Game=-
Custom tracks can be used in this mini game. They must be in Ogg Vorbis format and have the .ogg extension. I would advise keeping the file size and bit-rate as small as possible. Place your custom .ogg files in the /Music/DanceOff/ folder.
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August 26th, 2006, 12:19 Posted By: wraggster
The creator of ACAMM has taken the PSP Magazine concept to a new level by creating a “semi animated” version of the series. Ergo Proxy is a science fiction and suspense anime series that will brighten up your PSP with amazing graphic artistry brought to life by short “flip-based” action sequences. This is one of those things that you just have to experience first hand to understand, so download the September issue of ACAMM to see for yourself.
Download Here
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August 26th, 2006, 11:29 Posted By: wraggster
Some rather sad news from our hosted Coder ZX-81:
Exophase has released a new full speed GBA emulator for the PSP with awesome performances !
PSPVBA will never reach full speed, since it used classical software emulation technics, that can't be compared to JIT (Just In Time) recompiler based emulators ...
PSPVBA is dead, long life to Gameplay PSP (gPSP, the new GBA emu), and i have to say that i'm really impressed by the work of Exophase , and i'm waitting for new releases !
Zx.
So there you have it
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August 26th, 2006, 11:18 Posted By: wraggster
New PSP Game from SuccessHK

Rapala Trophies brings you authentic fishing action. Grab your tackle box, launch the bass boat and let's go! Time to set the hook and land the trophy of a lifetime!
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August 26th, 2006, 11:03 Posted By: wraggster
Polyphony Digital head Kazunori Yamauchi spoke about the next Gran Turismo title in the latest issue of Weekly Famitsu. There were two points of interest in the article. First, the parenthetical "working title" has been dropped from the name, implying that Gran Turismo HD is indeed the final title. Second, while Yamauchi lavished praise on the game's high-definition graphics, he stated that the game was not the true next-gen heir to the popular racing series' crown.
In the article, Yamauchi called Gran Turismo HD a "port" of the data from Gran Turismo 4, upgraded to take advantage of the PlayStation 3's graphical capabilities. He also said it is "a step in the process of developing a next-generation GT game."
Yamauchi also implied that development on that next-gen game is already under way, albeit at an early stage. "We are working on a version of GT that supports the full PS3 specification," Yamauchi said, adding, "but in this transitional version, I think you'll get a taste of the potential that next generation games hold."
Yamauchi said the idea for the game actually came from an unlikely source, the Photo Mode in GT4, which allowed players to take high-resolution stills. "I thought it would be incredible to see these stills animated in real time," he said. Running at 60 frames per second in 1920x1080p resolution, Gran Turismo HD supports the very highest resolutions available to Japan's newest HD televisions, according to Famitsu.
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August 26th, 2006, 11:00 Posted By: wraggster
New PS2 Game Released at Lik Sang

This enormous game offers two complete RPG experiences - a single-player action-adventure spanning multiple planets, and a robust online multi-player component. In offline mode, this action-RPG offers more than 40 hours of gameplay, an emotionally engaging story, traditional cut scenes, and strong character development. In online mode, players are given the opportunity to travel with a squad of other adventurers, enter urban sprawls teeming with hundreds of players, and build their unique avatars into powerful warriors

More info /Buy here --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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August 26th, 2006, 09:16 Posted By: wraggster

Just got an Email off SuccessHK with a code that gives you an extra $10 off the price of the SanDisk 4GB Memory Stick Pro Duo.
The code brings the cost of the memory stick down to a more affordable $131 (65 Pounds)
For those interested heres the code you must enter if you order one: Promotion Code: 4152
Enter the promotion code on the shopping cart page to get USD10.00 discount!!!
The promotion code is valid before 30th September, 2006. One coupon per customer.
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August 26th, 2006, 01:23 Posted By: BrooksyX

Strmnnrmn posted this news:
"I got back from my trip yesterday and I've spent a few hours today putting together the final changes for Daedalus PSP R8.
Here's the changelist:
[^] Replaced all uses of sceCtrlReadBufferPositive with sceCtrlPeekBufferPositive.
[^] Various known value optimisations for the dynamic recompilation engine.
[^] Various texture cache optimisations and rendering optimisations.
[+] Implemented a new clipping method which is more efficient and gives better results.
[-] Removed 'tesselate large triangles' setting.
[+] Added option to reset emulator to the main menu.
[^] No longer use index buffers for rendering.
[^] Implement matrix multiplication using VFPU.
[^] Implement vertex transform and lighting code using VFPU.
[^] Implement clipping code using VFPU.
[^] Minor AddTri optimisations.
[^] Free background and font textures while emulator is running to free VRAM.
[!] Fixed bug in default controller config (c-down and dpad-down were broken)
It should be pretty obvious that most of the changes in R8 are optimisations. This build is significantly faster than R7, which is a significant achievement considering how much R7 had achieved in this area. Here's an updated view of the framerate table I introduced a couple of months ago and updated recently:
Scene R4 fps R5 fps R7-beta fps R8 fps
Mario Head 3 6 8 8
Mario Main Menu 14 25 30 38
Mario Peach Letter 6-7 11 13 18
Mario Flyby (under bridge) 6 10 12 17
Mario In Game 5-6 9 11 15
Mario Kart Nintendo logo 10 23 24 35
Mario Kart Flag 6 11 13 16
Mario Kart Menu 7 11 13 14
Zelda Nintendo Logo 20 23 ? 70
Zelda Start Menu 2-3 4 ? 8
Zelda Main Menu 10 13 ? 40
I think the numbers speak for themselves. What's particularly impressive is that the R8 results are so high, despite having the new clipping code enabled by default. By implementing the triangle clipping code and the transform and lighting code using the PSP's VFPU I've managed to keep the additional cost to a minimum.
With the previous release, I also mentioned a list of things I had planned for R8. I decided to put them on hold while I pursued the various optimisations in R8, so I'll be looking at working on them for the next release.
Have fun - I'm going to wade through the past couple of weeks worth of emails that have built up while I've been putting this build together  "
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Check out and Help keep up to date our Daedalus Compatibility List
Finally remember to check out Kaisers Interview With Strmnnrmn
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August 26th, 2006, 00:14 Posted By: motz
Its finally here! DCEmu Weekly Issue 1 has been released!
DCEmu Weekly will focus on many platforms but this issue contains our coverage of the NeoFlash competition as well as "Wii Weekly", and some dreamcast news by Dawd. Future issues will contain a larger variety of console news.
If you'd like to help out or contribute with DCEmu Weekly, please email me at motz@dcemu.co.uk.
Please feel free to leave all comments, good or bad!
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(Guest Link)
Digg it!
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August 25th, 2006, 23:58 Posted By: wraggster
Rockstar have released 8 new screenshots of the GTA Vice City Stories game which is coming soon:
Screens Via Comments
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August 25th, 2006, 23:42 Posted By: wraggster
Art has posted this news/release:
Hi Guys,
Here is a talking clock for the PSP.
It's current list of features are:
Code:
- Displays the time in 24 hour format with hours, minutes and seconds.
- Rolling odometer style graphic display.
- Speaks the time in hours and minutes.
- Bean counter sub display can be turned on or off
(used to count laps, or anything, with headset remote as trigger).
- Works in real time, so no operation freezes any other operation
(ie. display does not freeze while speaking the time, etc.).
- Tested with iR Shell.
Can speak the time through the headphones while an mp3 is playing.
I'm working on a project that involves a few live simultaneous displays.
I will share my work as the program develops.
but may discontinue providing updates at some stage of development
where external hardware is involved, and/or the program becomes more
specific toward it's final objectives.
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via art
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August 25th, 2006, 23:38 Posted By: wraggster
Wikihow has posted a tutorial on how to mod the Memory Stick Pro Duo, This modification will allow you to use the Memory Stick PRO Duo on card readers that requires an adapter. Very helpful if you lost your adapter or don't have one.
More Info
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August 25th, 2006, 23:36 Posted By: wraggster
lteixeira posted this news/release:
Hi,
I'm posting PSP Memo Recorder v0.6.1, which is a sample program showing usage of the audio input syscalls. With this program you can record (in RAM) 60 seconds of audio and play it back afterwards.
It requires the PSP remote and a headset such as the one used for the SOCOM game. PC to PSP headset adapters should also work.
Usage
------
* Hit R trigger to start and stop recording;
* Hit L to play and the recorded content;
* Hit X to enter loop mode, causing the input to be
placed directly in the audio output buffer;
* Hit O to exit the program.
Credits to Saotome for helping figure out the arguments of these syscalls.
* UPDATE *
I am now releasing the 0.6 version, which fixes the bug found in the first release. Meanwhile I am close to release a version with unlimited time file writing support.
PS: This version now features 60 seconds of recording time.
* UPDATE 2 *
I am now releasing the 0.6.1 version:
Mic level control added. By pressing up and down it can be increased or decreased.
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via iteixeira
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August 25th, 2006, 23:32 Posted By: wraggster
Hoshizora has updated his Organiser app for the PSP, heres the full release details:
uo_Ograniser for PSP is an 'UnOfficial' homebrew version that extends the core functionalities of the original program developed and released by modsyn (named Ogranise**). This version allows you to do more things like sorting homebrew titles automatically in alphabetical ascending or descending order, removing or restoring corrupted data icons from the XMB menu via a 3-way folder name inter-conversion scheme, ignoring titles you do not wish to repair in the list, and generating a summary report at the end of the repair operation. This is currently the only one which does it on the PSP without a USB connection.
v0.9.2 [2006.08.25]
-------------------
New: Custom List Order allows you to restore the list order from a previous
Save/Organise session
New: Option to save list order before quitting the program
New: Logo design and XMB background wallpaper
New: Screen backgrounds updated with tabbed effects
New: Repair rare instances of folder names with '%' appended to both ends
Change: The captured screen files are now saved to the folder named SCRNCAPS
under the ms0:/uo_Ogr folder
Change: Minor change in menu layout to accommodate Custom List Order feature
Change: Further code optimisation from the previous version
Bugfix: Minor cosmetic bug fixes
Important Note
===========
The following information is missing in the docs. Kindly take note of the following:
Please do not remove the file Custom.dat in ms0:/uo_Ogr/Custom.dat
(automatically generated after the first time you run it) as it stores
your customised list order information. If you accidentally deleted this file, the
CUSTOM sort option will not appear the next time you run this homebrew.
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August 25th, 2006, 23:26 Posted By: wraggster
Team Overlord has released a new app for the PSP, heres the details:
Alright, I've been looking through the Macromedia samples and learning flash, so I decided to start a suite called OPSP, which will be released in the upcoming days. In order to test the release, I may be releasing parts of the suite, in not fully finished form, to test and get your thoughts. The first is a basic text reader, based of MM's code, which had code changes, changed to be compatible with psp, resized and had some graphic changes. Please post your thoughts, it's nothing special, just a one file text reader for now, but expect the final version in OPSP to be changed. Please report any bugs or suggestions, so I can fix them or include any suggestions, in the OPSP release.
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via team overlord
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August 25th, 2006, 23:17 Posted By: wraggster
Heres the info from FITC
The Sony PlayStation Portable (PSP) is an exciting new entertainment platform, that now also offers support for Flash applications.
FITC and Silver Platter, the indie UMD label, have teamed up for a contest to find the coolest Flash applications that utilize a new keyboard that will be released for the PSP in spring 2007.
The winning Flash application will be bundled with the keyboard and PSP on UMD or downloaded using the PSP's WiFi connection.
Enter now! And enter as many times as you want.
Dates
September 21st, 2006 - Submissions end
September 30th, 2006 - Winners announced
Prizing
1st Place winner
Your Flash piece will be bundled with the new keyboard released for the PSP in spring 2007!
The Action Pack, only from Silver Platter
One (1) PSP and Three (3) UMDs
One (1) year Supply of new UMDs from Silver Platter
Logitech PlayGear Amp Speakers, PlayGear PSP Headphones and PlayGear PSP Case (Customized with your APP!)
Two (2) full tickets to FITC Hollywood 2006 (or two (2) tickets to FITC Toronto 2007)
2nd Place Winner
One (1) year Supply of new UMDs from Silver Platter
Logitech PlayGear PSP Headphones and PlayGear PSP Case
3rd Place Winner
Five (5) UMDs from Silver Platter
Logitech PlayGear PSP Headphones and PlayGear PSP Case
Rules
Flash Entry must be your creation, and all images and assets used in the piece must be your own creation or you have full rights to their use.
Winners allow FITC and SIlverPlatter full rights to use their submissions for promotional purposes, and for bundling with the new PSP keyboard released in the spring if applicable.
The contest is open to all residents of any country.
Contest closes September 21st.
Prize must be accepted as offered. No substitutions or cash value.
For the FITC festival tickets, it is the winner's and his/her guest's responsibility to provide for any additional expenses not included in the Grand Prize as described herein, including, but not limited to, meals, room service, airport departure taxes, accidental insurance, excess baggage costs, travel insurance, health/medical insurance, gratuities, in-room movies, taxis, return transportation between the winner's home and the major airport nearest his/her residence, and other incidental costs etc.
Decision of the judges is final.
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