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August 28th, 2006, 22:37 Posted By: wraggster
Alexisonfire posted this news/release:
I was thinking one day about what I should make...so I thought back to my starcraft days. I remembered playing 'use map settings' and there were a bunch of user-made games that got dubbed the name 'Bounds'. These bounds were usually a series of obstacle courses, and you had to get through the different obstacles to get to the next level. They were very fun because you had to use a combination of quick thinking, and team work with your fellow players.
So anyways, I decided to make my own little Bound.
The initial plan was to have multiplayer, but for now I have a series of single player maps.
The code at its current stage is completely user friendly because I figured this could be a community project. The code is based entirely on the variety of colours in a map. You can make maps very easily in mspaint(or any other image making program), and submit them to slasherzor@gmail.com, I will do my best to include them in the game.
Some restrictions for maps.
- The image must be 480x272(It can be bigger if you need it to...just ask me first)
- If you're going to make an obstacle, make sure it's a solid colour(or a series of solid colours), for example, if you want the RGB code (200, 200, 200) which is grey, to kill the player, just let me know :P.
- By default, (0, 0, 0), which is black, will kill the player no matter what. Your boundaries should be black.
- Send all maps to slasherzor@gmail.com, include a vivid description of how you envision the map and I'll do my best to bring it to life. Also, please include a rating of 1-10 on how difficult you want your map to be.
--
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-Controls-
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Menu -
D-PAD/CROSS - Navigate throughout the menus
Game -
Analog - Move the mouse around
Cross - Click where you want the player to move
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-Notes-
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- The level selection screen flickers
- Some text positioning is a little off
- The boss is a little messed up
- Tons of optimizations to the game itself are to come
- Multiplayer mode is on its way Download and Give Feedback Via Comments
via slasher
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August 28th, 2006, 22:21 Posted By: wraggster
News via GTA Portable.com
As most of you know by now, Victor Vance - the brother of Lance - will be the main character in Vice City Stories. But seeing as though he didn't have a voice in the original Vice City it was unknown who'll be voicing him. This changed recently when the Vice City Stories page over at the Internet Movie Database got updated stating that Ving Rhames will be the voice of Victor Vance.
Ving is mostly popular for his roles in the Mission Impossible movies and on TV the 2005 remake series of Kojak. As some magazines have previously stated, the IMDB listing also contains Philip Michael Thomas to reprise his role as Lance Vance.
While this is not directly coming from Rockstar Games, the info could have been submitted by them to the IMDB. The site is known for being spot-on when it comes to the movie, tv, and video game industry so chances are the information is correct.
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August 28th, 2006, 22:11 Posted By: wraggster
Seems the PR for Microsoft misstepped in their elucidation of the 12-month exclusivity deal struck with EA Sports and Konami for FIFA and Pro-Evolution Soccer, respectively. PES (also known as Winning Eleven) producer Shingo Takatsuka called Microsoft out, saying their "presentation was misleading... We never said exclusive for one year on the next-gen platforms. We said this year. We were agreed that it was this year." We all know repeating your point means you're either firm in your resolve or very angry about an agreement being misconstrued.
Microsoft's wicked claims have caused trouble for Konami and even Sony (confusion about the announcement, most likely). Takatsuka clarified that the 360 version of Winning Eleven is exclusive until the end of 2006 (a PS3 version is in the works for an estimated spring of 2007 release). FIFA may be in the same boat, although EA hasn't released any official announcements. Well Microsoft, you caused quite a ruckus, but your attempts to confuse and mislead consumers and developers were in vain! Although it was most certainly not intentional, it's still a pretty lame move. A tip of the hat, you do not get.
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August 28th, 2006, 22:09 Posted By: wraggster
The good and knowledgeable SuicideNinja upped a very clever post and has given us the opportunity to write about it. Basically, the boomerang concept controller may have been a smarter angle to go for the PS3 than everyone gave it credit for. At the time of its unveiling, we weren't aware of the motion-sensor going into it and thought the rumble feature would still be intact. Things change with time. Now, waving the boomerang controller around would definitely make a more comfortable tilt-motion feature than the Dual Shock 2 design. As SuicideNinja says, for steering cars in the appropriate games, it would be a pretty good fit.
Sadly, this revelation can't save the dropped design now. Or can it? Petitioning for it to be released as a separate accessory may be within the realm of possibility. Aside from racing or driving games, would the boomerang design be worthwhile? The "steering wheel" likeness doesn't really make a big splash against any other type of game. It's most appropriate for racing games and quite possibly flight sims. Still, that was a fantastic epiphany on SuicideNinja's part and now, what do you all think? Did we bury the boomerang prematurely or did we save ourselves from a junky controller?
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August 28th, 2006, 21:30 Posted By: wraggster
GamersReports.com has posted an alleged internal GameStop memo, which documents 36 PlayStation 3 titles scheduled for release between launch (November 17) and May 1*, all listed at $59.99. While hardly official, these details will likely alleviate some of our fears that PS3 games will retail for more than $60.
According to the GameStop memo, the PlayStation launch lineup could include these 19 titles (exclusives in bold):
Bladestorm: Hundred Years War
Call of Duty 3
Fatal Inertia
Full Auto 2
Genji 2
Lair
Madden NFL 2007
Marvel Ultimate Alliance
MotorStorm
NBA Live 2007
NBA 07
Need for Speed: Carbon
Rainbow Six: Vegas
Resistance: Fall of Man
Sonic the Hedgehog
Tiger Woods PGA Tour 2007
Tony Hawk's Project 8
Untold Legends: Dark Kingdom
Warhawk
*The memo suggests that some games could be released before the PS3 console.
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August 28th, 2006, 20:55 Posted By: benh
Hi
As you may know last night i released my lua game rush hour V1.0 and I said that i would be releasing a theme pack for it in 2 weeks well i had nothing to do today so i have released the first theme pack
The theme pack includes 3 different main cars, a new background and 2 different sets of oncoming traffic
the link to the game - LUA Rush hour V1.0
all the instructions are in the readme
Enjoy!
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August 28th, 2006, 17:53 Posted By: motz
Buy.com is now selling a "Sony PSP Entertainment Pack". The pack retails at 256.96 USD (around 135GBP) and includes the following items:- Sony PSP
- Memory Stick Pro Duo - 1GB
- Game/Music/Movie video Sampler Disc
- ATV Offroad Fury: Blazin' Trails
- Lords of Dogtown UMD Movie
The pack is available for purchase here.
Image via comments
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August 28th, 2006, 17:40 Posted By: wraggster
Ufox has released a new app for the PSP, heres the details:
This PSP Content Manager is a handy PSP content management tool based on framework of PSP Homebrew Icon Sort Tool I released before.
You can use it to preview and manage PSP content stored in memory stick or in PC's harddisk with same folder structure used in memory stick.
File management, item sort, hombrew edit/Installation, MP4 title modifying, MP3/WMA tag edit and more are implemented functions of this single application.
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via Ufox
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August 28th, 2006, 17:34 Posted By: wraggster
David Simonsson has released what looks like an awesome 3d racing game into the Lik Sang Coding Contest.
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via david
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August 28th, 2006, 17:29 Posted By: wraggster
HPNuts has released a Sudoku game for the LikSang Coding Contest, heres the release info:
This is my first program in Lua and first program on the PSP. All the code is from myself and not really optimized...Thanks to the scene for bringing homebrew to the PSP. I hope you will enjoy this game :-)
What is Sudoku ?
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Sudoku is a logic-based placement puzzle.
The aim of the puzzle is to enter a numerical digit from 1 through 9 in each cell of a 9×9 grid made up of 3×3 subgrids (called "regions"), starting with various digits given in some cells (the "givens").
Each row, column, and region must contain only one instance of each numeral. Completing the puzzle requires patience and logical ability.
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via hpnuts
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August 28th, 2006, 17:26 Posted By: wraggster
Calling all Star Wars fans out there, including me we have the 4 latest screenshots of the new Star Wars game coming to the PSP and best of all no nasty Watermarks.
Check them out Via Comments
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August 28th, 2006, 17:23 Posted By: wraggster
HardHat & Meyitzo have released a new entry for the Lik Sang Coding Contest, heres the release details:
This is the first release of PSP Connect 4. It features:
- Side by side 2 player game
- Infrared 2 player game (face to face)
- One player game against a fairly agressive AI
- Cute sound effects
- 3D game board
- Introduction movie
Controls:
- Red player: left, right, and down to drop game piece.
- Yellow player: square, circle and cross to drop game piece.
- Use left trigger and right trigger to rotate the view.
- In menu mode, use up, down and X to select
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via hardhat
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August 28th, 2006, 17:13 Posted By: wraggster
ro0kie42 has released a new Lua Game to the Lik Sang Coding contest, heres the release info:
You start out with three people (this game is loosely based off of Snowcraft)
Enemies can dodge bullets
Enemies can aim for you
Your snowball fort is not invincible
Infinite levels -means you can't win, but you sure can lose - will probably get laggy once you reach level 10 or so
If your player dies, it will automatically be replaced with another player who's just sitting around
You can't shoot if you're behind your fort.
This game is VERY moddable - You can change the dimensions of just about anything, just keep the names the same.
This game gets very difficult very fast.
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via rookie42
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August 28th, 2006, 17:09 Posted By: wraggster
New release by JC for the Lik Sang Coding Contest, heres the release details:
The Tyrannical Sony Corporation has unleashed it's ultimate weapon in it's war on Homebrew, brewbots.
Brewbots have been designed to strike at the heart of the homebrew scene by attacking homebrew as it's loaded. Luckily you have a friend. Saoirse (Pronounce Sheer-Sha, Irish for Freedom), like her name suggests she believes in freedom and she is willing to help you fight the Brewbots. As each phase of the homebrew load starts the Brewbot will attack. You must ensure that all letters of the load phase remain intact for the duration of the load timer. If too much of the phrase is destroyed then the timeout timer will start, Once it reaches zero the load will fail and the game is over.
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via jc
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August 28th, 2006, 17:01 Posted By: wraggster
BirddoG has released a new game for the Lik Sang Coding Contest, heres the details:
FoamWars Beta 1 by BirddoG
About:
Foam was is a semi non-violent deathmatch game based off the quake engine, where instead of weapons that kill, you "frag" each other with foam shooting toys, inspired by Nerf toys. The object
of the game is still the same, to win the match by fragging your opponents the most times. The tone of the game is also a bit lighter, which brighter colours and playfull weapons.
Features:
4 weapons, foam sword, ball shooter, cup shooter, and arrow launcher.1 map (so far), the back yard of a house.
All new textures.
Multiplayer including adhoc for psp to psp and infrastructure for psp to computer.
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Via birddog
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August 28th, 2006, 16:49 Posted By: wraggster
Mathfacts has released an entry to the Lik Sang Coding Contest, heres the details:
Boxed In by mathfacts@cox.net
http://members.cox.net/mathfacts/
Installation:
Copy the folders boxedin and boxedin% to your psp\game directory
Objective:
You start with 5 ships. Shoot the moving blocks to change them into the target color. Your can safely pass through blocks that match your ships color.
Keep an eye on the timer, if it reaches zero your ship will be destroyed. Beware the UFO, it can destroy your ship or change the colors of blocks.
Your score is determined by the number of seconds remaining on the timer multiplied by the wave number. The game keeps track of your highest score.
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Via Mathfacts
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August 28th, 2006, 16:43 Posted By: wraggster
PSPHax0r9 has released a Mario Party Clone for the Lik Sang Coding Contest, heres the features:
--Features:
Add your own CUSTOM CHARACTERS that you make yourself.
Add your own custom minigames.
One map currently, courtesy of Campbell_FF.
Music, courtesy of TPTaylor.
Currently only single player is available, against AI.
Once your character lands on a space, they will either: get one dollar subtracted to their bank, 3 dollars added to their bank, or a random minigame will start.
Once a minigame is over, your score will be compared to the Computer's. The winer will receive 15 dollars.
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via psphaxor9
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August 28th, 2006, 16:23 Posted By: wraggster
Junkman posted his entry into the Lik Sang Coding Contest, heres the details:
Wordage is similar to the game Lingo. Your goal is to guess the 5 letter word. You will be provided with the first letter of the word and must guess the rest of the word. Your guess must be an actual word. If your guess is a legitimate word, you will be told whether each letter in your guess occurs in the word or if each letter occurs in the word and
is in the correct position. Letters highlighted in yellow are in the word but in the wrong position. Letters highlighted in orange are in the word and in the correct position.
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via junkman
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