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August 30th, 2006, 18:32 Posted By: wraggster
Via TVG
Originally planned for release in Japan during Spring 2005, it seems that Gran Turismo 4: Mobile Edition continues to follow its home console predecessors in falling behind schedule.
Speaking to Japanese publication Famitsu, developers Polyphony Digital have confirmed that the game has been given an indefinite release date. The news is the latest in a number of blows to hit the PSP, following the decision by several movie companies to stop producing UMD Videos for the handheld, and recent suggestions that Sony's platform is on death's door.
Gran Turismo 4 on PlayStation2 was released in 2005 after slipping from an original release date in 2003, so with that in mind perhaps we shouldn't expect the Mobile Edition to hit retail until well into 2007...if at all.
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August 30th, 2006, 18:06 Posted By: wraggster
Last week we reported that opaque Sony plans are making Japanese brokers nervous. There are more rumours this morning suggesting that PS3 production is going less than smoothly. Sony has set itself the target of rolling out four million PS3s this year, planning to make two million a month in November and December. Kaz Hirai recently asserted that Sony was still on course to meet the targets.
Production of the home supercomputer has yet to begin however, and those at the ready with soldering irons and screwdrivers in China and Japan are murmuring about shortages of laser diodes for the Blu-Ray drives. The vaunted Cell processors are also in short supply, it seems. It is said that these logistical problems have the potential to halve production.
Using such 'fresh-out-the-box' technology was always going to cause problems, but it's not only the hardware people suggesting Sony have been rushing things a bit. Frustrated sources in third-party development are grumbling too. While they have dev kits for the PS3, the operating system for the machine has yet to be finalised; something of a stumbling block when trying to build front end and menu systems for games. Technical requirements guidelines, which run to pages and pages for PS2 and both Xboxes, are non-existent. Tools, or any guidance at all, for programming online protocol and the recently added controller motion sensors have yet to be supplied too.
Sony will still have to push very hard to meet their hardware deadlines. But the mad rush is leaving big question marks over the functionality and quality of release titles too. Will it be alright on the night? Or is Sony going to reap a whirlwind? Feel free to post your musings in the forum.
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August 30th, 2006, 17:50 Posted By: wraggster
Former PlayStation exec Shuji Utsumi tells Wired that Kutaragi, years before the Xbox was introduced, believed his competitor was Microsoft. "I thought, what is he talking about?" Utsumi says. "Is he nuts? But even before PlayStation was born, he was predicting a big war for the living room." But how different are the next-gen Microsoft and Sony platforms? Epic's Tim Sweeney says double the effort is needed to max out the PLAYSTATION 3. Until then, there's no discernible differences between the two machines. He adds:
The Cell has more theoretical computing power, but it might be years before we see that reflected in actual performance. So it's a fundamental question whether the long-term direction in computing is with architectures like the Cell.
A big part of the PLAYSTATION 3's selling points is not just performance, but promised performance, it seems. And can that, Wired asks, save Sony?
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August 30th, 2006, 17:49 Posted By: wraggster
Today, Sony Japan launched its official PLAYSTATION 3 website. There's a rundown of hardware and software. Sony's also got a PLAYSTATION 3 Concept Site. The website features pics of the PS3 (two so far) and interviews (one so far). First up, Gran Turismo creator Kazunori Yamauchi talks the game's upcoming network connection, high def and what the PLAYSTATION 3 means to him. These should keep diehards happy with a steady trickle of next-gen PR.
More info -->
http://www.jp.playstation.com/ps3/
http://www.playbeyond.jp/
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August 30th, 2006, 17:43 Posted By: wraggster
Check out the Blu Ray Menu screen for the PS3, although you may want your specs on.
Check it out Via the comments
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August 30th, 2006, 17:27 Posted By: wraggster
Set to storm PSPs in November, the little brother of the PS2 (and, eventually, PS3) war-torn shooter has been shaping up nicely since E3 - and we've got a fresh trailer and snatches of in-game footage to prove it.
Check the movies tab to satisfy your rag-doll death animation fetish - those Helghast goons need only a little high-impact encouragement to launch themselves over railings and walls - and also for a glimpse of the game's slick control scheme. Ordering your supporting soldiers about, for instance, is a simple matter of selecting context-sensitive areas, like a barricade to scramble for cover or an enemy to take a pot-shot at.
It all adds up to a game that feels like it's really been built for PSP, rather than just dropped on it - we're looking forward to a more extended tour of duty.
Movie and News at Gamesradar
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August 30th, 2006, 17:26 Posted By: wraggster
Catalogue superstore Freemans has begun listing PS3 bundles for the console's rapidly-nearing 17 November launch - clocking in at a heftier price than Sony UK's previous estimate of around £425.
Freemans' bundles start at £549 for a PS3 console and Sonic the Hedgehog, then jump up to £609 for a console with Sony-published title MotorStorm - a leap of £60 over Sonic. We contacted the store to ask after the first-party title clocking in at twice the price of Sonic, and were told it was due to MotorStorm being a brand-new PS3 exclusive title, as opposed to the multiplatform Sega game. And yet all Freemans' stand-alone PS3 titles - including MotorStorm - are listed at £60.
Freemans' final bundle clocks in at £669 for a PS3 with both Resistance: Fall of Man (which we assume is again responsible for the £120 title cost) and the multiplatform Rainbow Six Vegas.
On a more positive note, Freemans' policy is to offer a 10% discount on first orders, which would clip around £50 off a PS3 order - but until the confusion over first-party pricing is cleared up, we'd recommend buying the titles separately.
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August 30th, 2006, 17:24 Posted By: wraggster
Via Gamespot
The pre-order incentive is an interesting promotional art form, an extra freebie given out in exchange for an early commitment to buy an upcoming game. Sometimes the incentive is as meaty as an entire game (or two). Sometimes it's just a code to unlock an extra weapon in the game. The space between those two extremes is filled with all manner of freebies: action figures, soundtracks, demos, trading cards, strategy guides, and more.
For players who like their games a little grittier, Konami is also offering a bonus item for pre-orders of Metal Gear Solid Portable Ops for the PSP. If the game's focus on espionage and intrigue has players a little paranoid about security, perhaps a free Metal Gear Solid-branded PSP case would but them at ease. Both the Elebits and Metal Gear Solid: Portable Ops bonuses are being offered at GameStop, EB Games, and GameCrazy. Konami will also be distributing them with pre-orders for the games made through its Konami Style online store.
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August 30th, 2006, 17:22 Posted By: wraggster
Today Sony gave out more details regarding its strategy and content lineup for Blu-ray, one of the next-generation optical formats fighting to succeed the DVD. Famitsu says there will be about 75 titles from 12 companies available on Blu-ray by November 8 in Japan, including films by 20th Century Fox Japan and Buena Vista. Also, Blu-ray videos will be priced in the vicinity of JPY 5,000 (about $42.80)--on par with special edition DVDs in Japan.
Although no games were shown, a PlayStation 3 was used to show off Blu-ray discs containing film and music clips, alongside Blu-ray players manufactured by Matsushita, Pioneer, and others. One perk of the format, BD JAVA, enables the browsing of information such as actor data and profiles during playback and was also demonstrated. Another feature, called BD Live, lets the viewer participate in interactive events over the Internet.
Blu-ray trends will bear watching, considering that in Japan during the early days of the PlayStation 2, the console's ability to play DVDs helped to drive sales of both the system and DVD movies. Sony is relying heavily on Blu-ray to be a success, as the company's decision to include PlayStation 3s with Blu-ray drives as standard has driven the console's cost up. The Blu-ray technology is currently competing with the Toshiba-backed HD-DVD format to be the next-generation format standard. Microsoft has announced that it is working on an external HD-DVD attachment for the Xbox 360.
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August 30th, 2006, 16:59 Posted By: wraggster
It’s been a long time coming, but European gamers will finally be able to get their hands on Dirge of Cerberus - Final Fantasy VII this November.
Our version won't have an online play option, unlike the Japanese version, on account of none of us having a hard drive for our PAL PS2s. However, it will boast more than 40 extra missions for hero Vincent to swan his way through.
Square-Enix is also promising an impressive list of additions and tweaks to the original Japanese release, giving Euro FF fans plenty to look forward to.
These include Vincent being able to move 1.2 times faster and use a new double-jump, quicker aiming that can be increased by customising weapons, a new rush move and a magic bar that no longer depletes when using the Limit Break attack. Feel the love.
There’s also a batch of modified weapons, artwork and sound galleries as well as a new character model to unlock by completing the Ex Hard mode, for those that consider themselves truly hardcore. You know, like, double hardcore.
So, November’s the month for those that can’t wait to indulge in slick gunplay, over-stylised hair and effeminate clothing.
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August 30th, 2006, 16:47 Posted By: wraggster
DigiTimes is reporting that a serious shortage of blue laser diodes is forcing many manufacturers to cut back on production of next-generation drives, which means the expected pre-Holiday flood of HD-DVD and Blu-ray players may not materialize as expected. They're also claiming that Sony, which is one of a handful of companies making the diodes right now, just suspended shipments to other companies so they'll have enough Blu-ray drives for the PlayStation 3. It's not entirely clear how this is going to affect the balance of power in the HD-DVD vs. Blu-ray deathmatch -- each format relies on 405 nm blue-violet laser diodes, so each may be equally affected -- but it looks like the battle royale between the two may have to be postponed until next year.
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August 30th, 2006, 16:30 Posted By: wraggster
If this game plays half as good as it looks then the PSP could have a major triple AAA title on their hands. Check out the screens via comments
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August 30th, 2006, 07:41 Posted By: wraggster
this is the asian version of the game:

In Miami Vice: The Game, players follow a storyline set just before the events of the film. Gamers must build up the nefarious reputation necessary to infiltrate the seedy underbelly of South Beach, and ultimately bring down the organization of an "untouchable" South American drug lord. Play as undercover cops Crockett and Tubbs in the notorious world of Miami Vice -- the mansions, the money, and the mayhem -- set in present-day Miami. Experience cutting-edge motion capture, highly-detailed environments, and lighting effects inspired by the film created to maximize the technology of the PSP system. Play as partners with wireless action. Drug Trading – Raise needed capital and build reputation by managing drug inventory. Hacking – Unlock sensitive information (security codes, locations, etc.) Interactive Cutscene Encounters (ICE) – Continue to boost reputation through dramatic interactive cinematic encounters with powerful drug lords. Establish rep as a major player in the narcotics world through contraband trading, aggressively interacting with drug barons, and pursuing criminals with reckless abandon. Armed with intelligence from informants and utilizing hacking skills, take on the enemy in varied locations with an impressive array of weapons. Experience high-speed chases through Miami’s treacherous waterways while engaging in boat-to-boat shootouts.
More info / buy here --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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August 30th, 2006, 07:39 Posted By: wraggster
Posted this yesterday but play asia dont ship worldwide luckily Lik Sang do, so heres the info again for those who want to know:

In Valhalla Knights, you are a hero who wakes up in a strange land and has no idea of his identity. You set off on a journey to recover your memories, knowing only one thing: the blood of a legendary hero flows through you. The main character is completely customizable, from look to abilities, and can equip armaments in over 12 areas. Once your character levels up past a certain point, you're given the option of changing job classes as he progresses through town guilds and heads out to dungeons of outlying areas. The battle system in Valhalla Knights is group based, with you commanding a group of six warriors against six enemies.
More Info / buy here--> http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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August 30th, 2006, 07:36 Posted By: wraggster
Posted this yesterday but play asia dont ship worldwide luckily Lik Sang do, so heres the info again for those who want to know:

Bub and Bob face a new evolution of Bubble Bobble challenge in this PSP update of the series. The two bubble-blowing brothers, trapped in dinosaur bodies, now face the "Tower of Entertainment" as they work to trap enemies in bubbles to face the nemesis who has captured them. Bubble Bobble Magical Tower Daisakusen takes place in a new cylindrical level structure, with each level taking place on a three-area spindle that players can move between while battling with traditional and newly-created bubble powers. New puzzle elements now hinder the player, bringing an entirely new dynamic to the classic Bubble Bobble gameplay.
More info/ buy here --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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August 30th, 2006, 01:30 Posted By: wraggster
New Release from our hosted coder Deniska
Here is a little update to the original version:

NEW IN v0.2
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- compass bug fix
- CPU clock speed toggle between 222 & 333Mhz
- battery life display
- improved POI support (displays up to 400 closest POI on screen / works in "track up" mode too now)
- basic waypoint support
- new configuration paramaters (READTIME, WARNINGDISTANCE, etc)
People with slow baud GPS devices should try to adjust NMEA read timing (READTIME >1)
- some graphics tweaks and new sample map.
Here is a video, showing the routing feature:
http://youtube.com/watch?v=uqzbWHOLLrc
Download and Give Feedback Via Comments
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August 30th, 2006, 00:02 Posted By: wraggster
LMelior has released a 3D version of TicTactoe for the PSP, heres the release details:
I made an isometric tiling system in Lua, and I wanted a simple game to test out various things I wanted to be able to do. I remember having fun playing 3D tic tac toe in high school calculus, because I was one of the few in class who saw that you simply cannot lose when you go first on a 3x3x3 board. So, I made my own version of it, which includes a 3x3x3 board and a 4x4x4 board, and fairly intelligent AI.
There are plenty more things I planned to do, such as adding multiplayer support, improving the "hard" AI in 4x4x4, tweaking the "hard" AI in 3x3x3 so that he definitely beats you everytime he goes first (he's already quite good, but if you are lucky he'll put his second piece in a spot that both forces you to block him and get two in a row), adding some cool winning animation, allowing rotation of the game board, and actually having good graphics. Right now, all of the graphics except for the gameboard backgrounds are hand drawn by yours truly...so in other words, they are atrocious. I figure it just adds character .
However, I just don't feel like working on this anymore. There are other uses to which I would like to put my isometric tiling skills . There are no sounds, just my awful, awful excuse for artwork.
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via lmelior
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August 29th, 2006, 23:55 Posted By: Shadowblind
Its still a beta, and has many animation errors that I had originally hoped to iron out before releasing. It may just be a small fraction of a peice of crap, but it took my a long time to make it, and I gave others heck in the process(sorry giz).
Im proud to say, though, that the beta testers were really impressed, so maybe its not as bad as I think
I dont know what a change-log is, so here are the current features
-Music
-battle animations(some)
-Database
-credits page
-start screen
-two selectable players


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