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January 11th, 2007, 07:31 Posted By: wraggster
News/release from Dabomstew:
An easy way to change the version displayed in 3.02 OE-A/B or 3.03 OE-A/OE-A'/OE-B system settings without hexediting or manual flashing - and unlike X-Flash, you can use any characters, rather than just 1.00-9.99.
This is tested and working fine on my own 3.03 OE-A and 3.02 OE-B psp, but I cannot guarantee that it will work 100% every time.
Read the included readme for usage instructions.
I will release an update if any problems are discovered, but the program will not receive any more functionality (except maybe updates to support later versions of DAX's custom firmware).
Currently at version 4 which added 3.03OE-B support.
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via dabomstew
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January 11th, 2007, 00:06 Posted By: wraggster
David DeAngelo is the author of “Double Your Dating - What Every Man Should Know About How To Be Successful With Women”, and has taught thousands of men how to be more successful with women and dating. In this issue of the Double your Dating Mobile Magazine you will answers to all your questions in the Dating Tips Mailbag.
Download at Perooz
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January 11th, 2007, 00:03 Posted By: BelmontSlayer
I went ahead and created a new settings file for 3GP Converter to allow 480x272 AVC conversions. This allows those who aren't tech-inclined to convert their videos for use with Dark_AleX's 3.03 OE-B firmware. Simply unzip the folder, run the program, choose your quality and convert. Enjoy!
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January 11th, 2007, 00:02 Posted By: wraggster
via pspfanboy
Lately there have been rumblings that Sony will release another version of the PSP. Some say it may include a hard drive, an i-Tunes like downloadable games solution or even two analog sticks. These all sound like great additions to Sony's console if they're included, but if they do go all download with their next gen PSP what happens to UMD?
I would personally prefer a downloadable solution as opposed to UMD (assuming the PSP gets a hard drive). Being able to download new PSP games from a PS3, computer or in store kiosk would not just add convenience, but would also reduce load times on the system. This would be important since one of the main gripes about the PSP is in fact the load times. Also, a gamer wouldn't have to swap a physical disc should they choose during their train ride to play a different game.
The only issue with no UMD on the next PSP would only occur if there wasn't any kind of UMD slot on the system. For even if the PSP2 didn't manufacture new games on a UMD, Sony has a heritage in gaming when it comes to backwards compatibility. This would be even worse if Nintendo's next system played both DS and Gameboy games. It would have the potential to alienate the millions of current PSP owners and that's something Sony can not afford to have happen.
Of course what should occur and what will occur can be very different things. Do you want the PSP2 to just use UMD again or would you like it to try either a cartridge or downloadable solution? Would you buy the next PSP if it didn't have a UMD slot at all?
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January 10th, 2007, 23:59 Posted By: wraggster
via pspfanboy
An IGN Boards member, canedaddy, got his hands on the latest issue of EGM, and found something of interest to PSP fans. The Rumor Mill supposedly states that Square Enix is bringing over even more support to our favorite handheld: "Square Enix is whipping up a wild lineup for PSP this year ... These guys are serious too! I'm talking new games, remakes of old classics, and an all-new, unexpected Final Fantasy spinoff that will make the fanboys flip."
We know that Square is bringing over Final Fantasy VII: Crisis Core and Final Fantasy Tactics to the PSP. What other surprises might they have in store for us? Let the speculation begin.
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January 10th, 2007, 23:56 Posted By: wraggster
Via PSPfanboy
There sure has been a lot of hoopla over the PS3s lack of rumble. Gamers everywhere are decrying how this missing feature will make games less immersive and enjoyable. But yet, when it comes to gaming, there is a double standard between what is expected on a portable versus that of a console. There have been many generations of portables since the rumble feature was first introduced to gaming and yet, it has yet to be a standard feature on any handheld, it has just been built into a few game cartridges. Wouldn't that portable first-person shooter or driving game benefit from the inclusion of force feedback? The DS has a built in microphone and the PSP can browse the web, but neither have a feature that is standard on nearly every console for over two generations.
Sure, some would argue that they don't need yet another feature that would help drain battery life, but like many feaures on a portable, it could be turned off if the user preferred. A handheld also has the screen built in, so if it were to rumble it would have to be low enough that it didn't have the screen shaking in your hand. But even this problem would be easily solved with minimal tweaking. So it seems that the lack of inclusion has little to do with technical issues. The main reason rumble is likely not included in portables is simply because gamers don't seem to be asking for it.
But why does lack of rumble hurt a console's prospect in so many gamer's eyes, yet is okay when it's lacking on their portable of choice? If you had the option, would you want it included in your next PSP or DS?
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January 10th, 2007, 23:50 Posted By: wraggster
Heres an excerpt:
At Ubisoft's preview event last week held at the numbingly cold Dogpatch Studios south of Market Street, a handful of reporters attended to observe a real-time demo and play the single- and the multi-player game. The game ran on the Xbox 360; the PS3 version wasn't there. But due in March for both Xbox 360 and PS3, GRAW 2 already looks fantastic. To be honest, its looks are a little deceiving. The visual improvements are subtle on one level, huge on another. At first look, you'll initially see very little. The character models are slightly more detailed and the vehicles all look decent, but if you look closely at the environment textures, you'll see a marked difference. The variety and detail is impressive. The first couple levels I played didn't really show off the changes I had hoped to see. By looking closely, improvements in shadows (you'll see full, complete shadows), transparencies, and a torrent of special effects (heat blurs, lens flares, particles, animations) will slowly show themselves.
Full preview Here
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January 10th, 2007, 23:46 Posted By: wraggster
Via IGN
How many times have you started up an RPG and wondered why you can't actually define the main character? If you're playing a role, shouldn't you have a chance to make the characters into whatever you want them to be? What's more, shouldn't you be able to pick and choose what quests to complete or characters that join your party? Well, Xseed Games' upcoming title, Valhalla Knights looks like it will give RPG fans this kind of flexibility with action RPG gameplay. We got our hands on a preview copy of the game and gathered these new impressions of the title.
The story of Valhalla Knights takes place in a strange land where elves, dwarves, halflings and other mystical creatures live together in some degree of harmony. However, it's also a dangerous realm plagued with monsters and other strange beasts that stalk the land. Players take on the role of a mysterious hero who's lost their memory and wakes up at an inn with no idea of how they got there or who they are. The lone information that they possess is that they are descended from a legendary hero, and that knowledge helps motivate them to discover who they actually are. It also plays into the level of customization that the game offers.
You'll do loads of dungeon crawling in Valhalla Knights.
Initially, characters can choose to be a fighter, mage, priest or thief, which helps define their affinity for magic or powerful attacks. However, unlike most RPGs, you're not going to be restricted to this classification for the entire adventure. At any point in time, players will have the opportunity to select a sub-job of any one of the other classes, bolstering their abilities without losing any of their attributes. For example, a high level fighter can choose to be a mage as a sub-job to gain incredible magic attacks and resistance to spells. There are even new jobs that can be discovered as you complete quests and adventure throughout the world.
While you can get any available quest that you want to take on by applying for them at guilds in town, you aren't forced to complete quests in any particular order. Nor are you forced to travel alone. In fact, you'll have the opportunity to hire up to five additional party members of differing classes to take with you into combat. It may initially seem like overkill, but you'll definitely need the help, because the large numbers of enemies that you'll face during fights can be somewhat daunting. However, you won't have to wade through turn-based gameplay. Valhalla Knights plays somewhat similar to that of Final Fantasy 11 and other MMO type games with an emphasis on action.
Battles will be large, fast and furious.
By pulling the R button, players can target a specific enemy, which they can then attack by hitting either the X or Circle button to trigger various combinations. You're not restricted by hand to hand combat either. Pulling the L button allows you to engage in ranged combat with enemies. While it may seem like button mashing, there's a strategic facet to the game as well: players can switch control of party members at will to use their skills or direct the other characters in your group. Tactical directions to your characters are key, because without proper management, many of the characters can be separated and easily killed off by the various beasts that you'll face. We'll have more on Valhalla Knights soon, but for now, check out these new screens of the game.
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January 10th, 2007, 23:32 Posted By: wraggster
Deniska has updated his awesome Map This! application for the PSP with a new Beta release, heres whats new:
CHANGES
-----------
- address lookup for US addresses (via TIGER line data)
- reverse lookup (shows the closest known house numbers or intersections)
- new logo, startup screen, wallpaper (contributed by DaxDce)
- re-designed interface: new fonts, menus, some layout changes, more skinable data panels, battery & signal icons, etc..
- some bug fixes: clock desplay, POI layout problem, etc.
- bundled with small NYC map and corresponding geodata file. (~1Mb)
Creation of US geodata file:
I provided a set of scripts & programs (all with sources) to get the Tiger Line data from US Census Bureau. They have been tested under cygwin ( http://www.cygwin.com)...
Perhaps someone (in7ane?) could convert that code in to some kind of GUI program.
To generate the geodata file for a state do following:
1) copy geocoder folder to your cygwin home directory
2) navigate to that folder (using cd command) under cygwin prompt.
3)run following command:
./geo-map.sh [2-letter state abbreviation in capitals]
Example: ./geo-map.sh NY
4) wait for a few hours while it creates geodata.dat file
5) copy geodata.dat file to your map's folder.
Some notes:
-Some code and ideas were borrowed from Dan Egnor's geocoder ( http://ofb.net/~egnor/google.html) but the data was rearranged and compressed to allow reverse geocoding and ~3x smaller resulting file.
- Intergrity of comressed data in geodata.dat file can be cheked with decompr comand:
./decompr deodata.dat [zipcode]
This should extract all the geo entries for a given zipcode (useful for troubleshooting)
- With some minor alteratoins the script can be used to produce geodata file for any given area (from few zipcodes to few states)
I attached the county codes file for easy reference to tiger line data.
Perhaps a reference file, listing min/max GPS coordinates for each county could be created. The program then would compare the map's lon/lat span with those coordinates to extract a set of counties corresponding to that map and process only these counties.
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January 10th, 2007, 22:33 Posted By: Malksta
new release via Dark_alex
Read Me
This is the update to 3.03 OE-B
Execute this only from 3.03 OE-A or 3.03 OE-A'
changes in OE:
- Patched the firmware to allow decrypted mp4-AVC videos to play at 480x272 resolution.
- pic0.png was not shown in psp isos. Fixed.
- The speed functions were not dummied after setting the speed. This could cause the few games
that set the cpu speed not to run at the selected speed in the recovery menu.
- Changed the structure of the program to have more free ram in game mode.
sysmemp.prx removed, systemctrl.prx splitted into systemctrl.prx and vshctrl.prx.
Note: due to the inclusion of pic0.png, the iso cache has changed slightly; as a consequence you
will notice a slowdown the first time you access game menu after this update, just as if you have
modified the iso folder.
Changes in docmaker:
- A flag that lets increase the limit of 100 png's to 1000 was found. (this is the real maximum
number of images that support the emulator document.dat reader).
The document.dat's created with this version, can have any number of images between 1 and 1000,
and they will work in whatever 3.03 OE version.
Instructions:
- Just copy the files/directories inside MS_ROOT to the root of your psp.
About AVC 480x272
Note that what is patched refers to mp4 avc (which are the ones with best quality).
Standard mp4 cannot play at resolutions higher than the multiplication of 320x240 because the
firmware is not really prepared for that.
To create a 480x272 avc, you can simply download 3gpconverter, choose the psp profile.
And then adding to transcoidng.ini something like this examples: (note: XX is a number not used by
other items).
Example 1: For a 1-pass 768 kbps bitrate:
[ItemXX]
Title=AVC 480x272 768 kbps 1-pass
TitleE=AVC 480x272 768 kbps 1-pass
Command0=""<%AppPath%>\cores\ffmpeg" -y -i "<%InputFile%>" -title "<%Title%>" -timestamp "<%TimeStamp%>" -bitexact -vcodec h264 -coder 1 -bufsize 128 -g 250 -s 480x272 -r 29.97 -b 768 -acodec aac -ac 2 -ar 48000 -ab 64 -f psp "<%OutputPath%>MAQ<%RandomNumber5%>.MP4""
Command1=""<%AppPath%>\cores\ffmpeg" -y -i "<%InputFile%>" -f image2 -ss 5 -vframes 1 -s 160x120 -an "<%OutputPath%>MAQ<%RandomNumber5%>.THM""
Example 2: For a 2-pass 512 kbps bitrate
[ItemXX]
Title=AVC 480x272 512 kbps 2-pass
TitleE=AVC 480x272 512 kbps 2-pass
Command0=""<%AppPath%>\cores\ffmpeg" -y -i "<%InputFile%>" -title "<%Title%>" -timestamp "<%TimeStamp%>" -bitexact -vcodec h264 -coder 1 -bufsize 128 -g 250 -s 480x272 -r 29.97 -b 512 -passlogfile "<%OutputFile%>" -pass 1 -acodec aac -ac 2 -ar 48000 -ab 64 -f psp "<%OutputPath%>MAQ<%RandomNumber5%>.MP4""
Command1=""<%AppPath%>\cores\ffmpeg" -y -i "<%InputFile%>" -title "<%Title%>" -timestamp "<%TimeStamp%>" -bitexact -vcodec h264 -coder 1 -bufsize 128 -g 250 -s 480x272 -r 29.97 -b 512 -passlogfile "<%OutputFile%>" -pass 2 -acodec aac -ac 2 -ar 48000 -ab 64 -f psp "<%OutputPath%>MAQ<%RandomNumber5%>.MP4""
Command2="rm "<%OutputFile%>-0.log""
Command3=""<%AppPath%>\cores\ffmpeg" -y -i "<%InputFile%>" -f image2 -ss 5 -vframes 1 -s 160x120 -an "<%OutputPath%>MAQ<%RandomNumber5%>.THM""
You can customize the examples to your likes, or wait for someone to create a gui.
______________________________
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January 10th, 2007, 22:24 Posted By: wraggster
via IGN
Konami's support for both the PS3 and Wii appears to have taken a major hit. The release list in the latest issue of Famitsu reveals reveals that a number of next generation titles previously announced by the company are no longer in development.
Here's the full list of cancelled titles.
Gradius Series (PS3)
Jikkyou Powerful Pro Baseball (PS3)
New Action Game (PS3)
New Role Playing Game (PS3)
New Action Adventure Game 2 (Wii)
Role Playing Game (Wii)
With those titles gone, Konami's Wii and PS3 lineup reads as follows:
Pro Baseball Spirits Series (PS3)
Metal Gear Solid 4 (PS3)
World Soccer Winning Eleven Series (PS3)
Music Simulation Game (Wii)
New Action Adventure Game (Wii)
Sports Game -- Soccer (Wii)
Sports Game -- Baseball (Wii)
So what happened? Sadly, the magazine provides no details. However, you'll notice that none of the the cancelled games have actual names yet. It's possible that Konami had intended to make the games, but decided to go in a different direction.
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January 10th, 2007, 22:03 Posted By: wraggster
via gamespot
On Monday, Sony issued a clearly worded press release trumpeted the fact that its controversial new game controller had won an Emmy. "Sony Computer Entertainment America (SCEA) today announced that it has been recognized by the National Academy of Television Arts & Sciences with a Technology and Engineering Emmy Award for the PlayStation computer entertainment system's Sixaxis wireless controller." Many sites, including GameSpot reported on the news.
"No Emmy for you!"
By Tuesday, though, the waters had grown murky. That's because when the Emmy was handed out the previous evening at the 2007 Consumer Electronics Show, it was given to Sony and Nintendo for "Peripheral Development and Technological Impact of Video Game Controllers," according to the official Emmy Web site, which did not mention a specific device. Some reports from the event claimed that the award was actually for the PlayStation and PlayStation 2's DualShock controllers, which helped introduce thumbsticks and force-feedback functionality, not the rumble-less, motion-sensing Sixaxis.
Wednesday morning, the confusion was dispelled when Sony issued a statement retracting its earlier proclamation of a Sixaxis Emmy. "In a press release dated January 8, 2007, SCEA announced we had been recognized by the National Academy of Television Arts and Sciences (NATAS) with a Technology and Engineering Emmy Award for the Sixaxis wireless controller," it read. "Due to miscommunication between the two organizations, this information was incorrectly reported. SCEA won a Technology and Engineering Emmy Award for the DualShock controller."
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January 10th, 2007, 19:55 Posted By: wraggster
New from SuccessHK
NHL 2K7 brings back the champion of hockey games with better gameplay and faster on-ice action. Take command of tape-to-tape passing, behind-the-net plays and precision give-and-go attacks. Dominate the ice with NHL caliber goaltending, skating, checking and puck handling with the deeply enhanced animation system. Featuring all-new presentation elements, commentary and cut-scenes, NHL 2K7 brings the ice to you. Online gameplay and comprehensive online features - Completely online stat tracking, buddy lists management and online leagues
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January 10th, 2007, 19:42 Posted By: wraggster
New Commercial PSP game released, heres the details:
Re-imagined by the creative minds at Q Entertainment, GUNPEY delivers an addictive puzzle game experience, combined with exciting music and visuals for the ultimate game on the go. The player's objective is simple - or is it?
Lines of various shapes climb up the screen over five columns, and you must connect all the lines over the five columns, filling the screen from left to right. If an incomplete line reaches the top of the screen, the game is over!
With a variety of challenging modes, original music that changes pace and rhythm as you accomplish more combos and multiplayer capabilities; this is the game to pick up for the holidays.
More Info Here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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January 10th, 2007, 19:35 Posted By: wraggster
via joystiq
Nyko's PS3 charge base is designed to hold four Emmy-winning Sixaxis wireless controllers. The PS3 base comes with a six foot standard wall plug, to not take up any USB ports or force you to leave your system on. The charge base for the PS3 is suggested to cost $39.99 USD. We can't help but wonder what cost there was in manufacturing -- or hidden cost in licensing -- that made this glorified wall outlet $10 more than the Wii station, which does the same thing but gives you two rechargeable NiMH "rubberized" battery packs. If you want to just full-on skip the docking station, Nyko also has a 10 foot long charge link for $14.99 that allows gamers to keep playing while they recharge their Sixaxis controller.
Screen Via Comments
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January 10th, 2007, 19:31 Posted By: wraggster
via kotaku
Back when the PSP launched, most thought it was gonna kill Nintendo's chunky DS. It didn't, and somewhere along the line, things went kaput. But, what exactly? Sony made a super slick product. Sony's Phil Harrison tells MTV:
Our achievement has been to deliver console-quality gaming in the palm of your hand. But that could also be considered a missed opportunity — that we have yet to really deliver PSP games that speak with their own voice and stand for what the machine can do on its own. There are, however, some great indications of that coming through. Have you seen the latest Metal Gear Solid game? That must be the coolest thing Phil Harrison has said. Ever.
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January 10th, 2007, 19:29 Posted By: wraggster
via kotaku
Numbers, numbers, numbers. Stacks of unsold PS3s in America and Japan don't point as high sales as Sony was hoping for (though, we still think they did alright). SCEA's Senior VP of Marketing Peter Dille states:
...what we do pay attention to is that month in, month out, the PlayStation 2 continues to outsell Xbox 360. I think you see the consumers voting with their wallets on the PlayStation brand. But also, if people want to go out and buy a 360, their stacked pretty high at retail and yet, six-year-old technology is outselling it. I also think there's another trend going on. Every Sunday in the paper, there's a new deal with a free controller or a free game or $100 off all discounting the 360. I don't think you take those measures if you're selling as expected. Good points, but when did who's selling more turn into who's selling worse?
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January 10th, 2007, 19:27 Posted By: wraggster
via kotaku
So, the iPhone is coming. If you are American, soon. For those living in other countries (like me), you'll have to wait longer (like me). The phone's portable game possibilities once again stir up talk of Apple expanding further into the market. Apple honcho Steve Jobs seems to be adding his two cents as well. From Time:
All technologists believe their products are better than other people's, or at least they say they do, but Jobs believes it a little more than most. In the hours we spent talking about the iPhone, Jobs trash-talked the Treo, the BlackJack, the Sony PSP and the Sony Mylo ("just garbage compared to this"), Windows Vista ("It's just a copy of an old version of Mac OSX") and of course Microsoft's would-be iPod killer, Zune. Trash-talking the PSP certainly points to Apple's interest in gaming. But, what does that statement really mean? And more importantly, when will Steve Jobs start wearing something besides black sweaters? I mean, come on.
more info
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January 10th, 2007, 19:01 Posted By: wraggster
Microsoft games head Peter Moore launched an unprecedented attack on Sony's PlayStation 3 business at CES in Las Vegas yesterday, saying the company lacks the talent or the company make-up to ever deliver a suitable online console service for consumers.
"It's going to take [Sony] a couple of years to get up to speed on this, and I'm not sure that they necessarily have the talent, or it's built into who they are as a company," said Moore regarding PlayStation 3's online feature set. "They're struggling with some of their hardware issues, and apparently they're going to deliver another five million in the next 90 days. But this business is about hardware, software and services now. And the consumer expects that."
via eurogamer
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