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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 4th, 2007, 11:02 Posted By: froggie22
News/release from theaceoffire:
I would like to thank:
Dark_AleX for:
3.03 OEC Custom Firmware (Thanks man, can't wait to upgrade to 3.10 OE!)
Homebrew Enabler for 2.71 (Used by Noobz for downgrader and Hen for 2.80)
Noobz for:
2.80 Hen
2.80 Downgrader (Dudes, you rock)
3.03 Downgrader (O.O Dang, MAN you rock)
Also, thanks to:
jsf12487 (Tested 3.03 Downgrading, 3.03 OEC upgrading, confirmed working)
Masked Stranger (Tested 2.8 upgrading/downgrading, etc)
TheAceOfFire (Tested Custom Downgrading, updating, etc)
Also, you must have at least 75% battery, and preferably plugged in as well.
Are we clear? Ok, let's get started.
^_^ Anywho, I decided to automate the process of making your downgrade tools, with this nifty little script:
AutoDowngrade Generator V1.0 (Full Version, 56.071 MB)
AutoDowngrade Generator V1.0 (No Eboots included, 1.127 MB)
If you choose the version without the eboots, you will need to find and move the following files:
Quote:
1.50 Eboot Update, rename to 150.pbp, move to \CoreData
2.80 Eboot Update, rename to 280.pbp, move to \CoreData
3.03 Eboot Update, rename to 303.pbp, move to \CoreData
^_^ Kk, thanks.
So, what does this do?
Quote:
~Detects if you put the 150.pbp, 280.pbp, 303.pbp in the wrong place
~Quits if you are missing one of the above
~You tell it what firmware you have, program changes based on that.
~It will tell you if you need to upgrade, and provide files to do so.
~Shows a picture of a TA~XX psp and the unpatched GTA for convenience.
~It will give you files to downgrade to 1.50
~Gives a mini tutorial, based on the firmware you are on
~It gives you the choice to upgrade to 3.03 OEC by Dark_AleX
~If you do choose to go to 3.03 OEC, it gives another mini tutorial
~Warns people who are above 3.03 Not to downgrade until we get there.
After it runs, look in the Result folder. If it could not work, there will be a sorry.txt file. Otherwise, it will have a text explaining what to do next if your still confused.
^_^ Hope this helps someone. I will be releasing v1.01 when Dark_AleX releases 3.10 OE, which I hope will be soon... For each major DA firmware, I will release a new version (Such as v1.02, v1.03, etc).
Also, every time we can downgrade a new firmware (or can downgrade a firmware without GTA) the version will jump by one instead of .1.
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via aceoffire
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February 4th, 2007, 01:28 Posted By: wraggster
Cools posted this news/release:
Well after a week of testing/bug fixing... Block Dude v.1 is complete! It should play exactly like the original block dude but if you find any glitches PM me. Also it includes the beta version of mp3lib (coming soon). Where all you have to do is call 2 functions and you've got mp3 playing right out of your PSP/MUSIC directory! It includes the original 11 levels. I have only tested the first 9 levels, and they are completely beatable.
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via cools
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February 4th, 2007, 00:40 Posted By: wraggster
News/release from Pasky:
Standard version of my CWcheat Database Editor has been updated to v1.30
Changes in v1.30:
Codes can now be enabled and disabled as default.
Enabled codes have a back color to differentiate them from disabled codes (Default color is gold).
Can change color of back color using the Configure tool bar.
Smaller footprint thanks to NetZ compression ( http://madebits.com/netz/)
Minor bug fixes, cosmetic fixes and a few optimizations made.
Updated the About window.
Requires the .NET 2.0 framework which can be gotten directory from microsoft here:
http://www.microsoft.com/downloads/d...x?familyid=085 6EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang= en
Enjoy!
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via pasky
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February 4th, 2007, 00:34 Posted By: wraggster
News/release from andyauff:
Hi everyone. This is my first ever release, so please be kind! It is called Todo Espanol (Everything Spanish), and it is a Spanish application coded in lua, but it does have its own eboot, so no need for luaplayer. It is very basic at the moment, but I will continue to update it fairly frequently. It has vocabulary and lessons right now. Eventually I would like this to be a huge database of Spanish vocabulary and perhaps an English-Spanish and Spanish-English dictionary. I hope someone can find this useful! Please email me with any concerns, bugs, tips, ideas, problems, or comments at andyauff@hotmail.com.
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February 4th, 2007, 00:28 Posted By: wraggster
New release from the Nameless
The PSP Browser has a big handicap: The resolution, the website shows often squeezed or are useless. The little Tool "FullScreen Browser for PSP 1.0" fix this problem. It resizes the resultion of the browser window to a normal resultion (as example: 1024x768). Now the websites keep it's design and are readable. This works on all firmwares since 2.0. No homebrew support required.
Version 1.2:
- A big bug fixed, SORRY, I don't testet the code directly on the PSP, so I don't see that the configuration not work for offline files, this is because the browser don't save cookies from file:/
- Added Easy Installer & Configurator
- Google Search & Wikipedia Added
- Small Fixes, code revision
FAQ:
The FSBrowser don't work!
- Have you installed it to the right place?
If yes, you see the page instead of a error, when open file:/fsbrowser/menu.html
- I can't open a page!
Check if you have javascript enabeld.
- The pages aren't as example 1024x768 or don't view better.
Allyways enter the adress in the FSBrowser adress bar. Set View, Display to Normal.
- On some pages the menubar disappeare.
The pages kills frames, so contact the webmaster of the page, he can change this. But on pages like banks, this is normal, because of security reasons.
Can it fix the "out of memory" errors?
No, wait for Dark_Alex. I'am sure he will release a 3.10 OE soon with the "Conserve Memory" feature.
How do I bookmark a page?
Hold X when you over the link, thats open the page in a new window. Now you can bookmark the page. Access it over the FSBrowser bookmark link.
How can I install a Design?
Copy the new design to /PSP/COMMON/ (as Example copy the directory SampleDesign to /PSP/COMMON/) and open the FSBrowser Menu and select Configuration. Select at Design the Select-button and Choose /PSP/COMMON/ > DesignName > DESIGN.PNG. Click on Save.
How can I create a Design?
- Change the pictures at directory SampleDesign.
- At the picture DESIGN.PNG you can add your Name, or what you like, its your info page.
- Rename it to your design name.
- Release it. (You can send it to me, I can put it on my site.)
This called an program? I can do this in 5 minutes.
Yeah, yeah, and why do you haven't done it? I wondering that I'am the first, who had this idea. For me and many other people it's very helpfull. I think it's a good Idea to release (as tool not as program ). (To create a HTML-page with IFrame is work of 5 Minuits but the FSBrowser can more.)
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February 3rd, 2007, 22:40 Posted By: Yashamaru
Lua-Pac-Man v0.1 beta is now at an open release state. This release adds the requested (Thanks to: mr_nick666) skin mod menu. The Skin mod menu makes changing sprites easy just make a folder with your mods name and add some images also skin mods change everything from the intro loop, intermissions, and of course the game. I have added four skin mods to show how easy it is.
There is also a test in this release of the next mod menu item, Gametype mods. Gametype mods change how a game is played. One Gametype mod is in this release Space Invader. This simple game shows the idea but still has a long way to go. The ghost AI received a simple update. This update will help the ghosts find Pac-Man and if eaten get back much faster.
–Added
*Add Mod (Skin) Menu - [Requested by: mr_nick666]
*Add Mod (Game type) Menu
*Add Mod (Skin) - PacMean
*Add Mod (Skin) - Space Invader
*Add Mod (Skin) - Frogger
*Add Mod (Skin) - Ghost
*Add Mod (Skin) - Classic
*Add Mod (Gametype) - Space Invader
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February 3rd, 2007, 19:55 Posted By: TacticalPenguin
[spoiler=Readme]L3D 3d modeler Beta 1 by TacticalPenguin
Concept by OwlHuntr
What it does:
This program can draw, save, and load 3d models. It can be used to create 3d models for use in lua gamesor for converting to other formats.
Features:
-Draws 3d models in full 3d out of triangles
-Can undo triangles
-Can save models with the name model#.ext with # being a number and ext being an extension of either lua, txt, or xyz
-Can load models previously drawn with L3D 3d modeler
-Camera can move around
-Grid for point reference
-Color of triangles can be changed
-Lines from points are shown while drawing a triangle for reference to where other points have been placed
-Well thought-out control scheme
Controls:
-Pause menu:
--Up/down: Change selection
--X: Make selection
---Save option:
----Square/circle: Cycle through extensions
----Left/right on dpad: Change number
---Load option:
----Left/right on dpad: Cycle through saved models
-Camera movement mode:
--Left/right on analog or dpad: Rotate camera
--Up/down on analog or dpad: Move forward/backward
--L/R: Lower/raise camera
-Cursor movement mode:
--Left/right on dpad: Precisely decrease/increase cursor's x position
--Up/down on dpad: Precisely decrease/increase cursor's z position
--Left/right on analog: Decrease/increase cursor's x position
--Up/down on dpad: Decrease/increase cursor's z position
--L/R tap: Precisely raise/lower cursor
--L/R hold: raise/lower cursor
-All modes:
--Start: Pause
--Select: Change modes
--Cross: Select a point of the triangle you are drawing
--Triangle: Change selected color value
--Square/circle: Decrease/increase selected color value's value
To install: Copy both __SCE__L3DB1 and %__SCE__L3DB1 into PSP/GAME for kxploit version, copy L3DB1 into PSP/GAME for 1.0/2.0+/OE
Notes:
-This must use the luaplayer it is packaged with, for it uses a function which is modded into the luaplayer
-Trying to load a file which is not a model may crash the program
-Depending on the order in which you draw the points of a triangle, it may face away from the camera; if so it will not appear. Draw the points in backwards order to make it face the other way.
Thanks to:
TheMarioKarters-Found two bugs, one which crashed the program. Both were fixed
Youresam-Showed me how to save a table with non-string/number elements in it and answered many questions related to program[/spoiler]
Screenshots:
Download links:
For 1.0/2.0+/OE: http://1337noobs.com/dl/releases/l3d/b1/L3DB1OE.rar
For 1.5 kxploit: http://1337noobs.com/dl/releases/l3d/b1/L3DB1KX.rar
Hey guys I finally finished making my 3d model drawer today. Basically, it can draw 3d models which can then be used in games. It's like mini-gmax in a way. It can save and load models, undo triangles of a model, use any of the 16.7 million colors the PSP screen can show, it has a grid for refrence, camera movement, lots of stuff. Have fun!
Heck we could even have "Draw this 3d model on your PSP" contests!
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February 3rd, 2007, 15:14 Posted By: wraggster
via ign
Although the PSP has enjoyed many ports from PS2 and Xbox games, more powerful systems are now the being used as the lead SKU. With Xbox 360 and PS3 pushing new graphical boundaries, quickly pumping out a handheld version of the same game won't be quite as easy, if possible at all. Such is the case with Hellboy which looks to be a vastly different beast than its console cousins. Still under the helm of Krome Studios and following a action brawler formula, Hellboy for PSP should provide a totally different experience for fans of the pleasant spawn of hell.
The demo build we played started out with a comic book themed paneled introduction. Hellboy is wandering the desert in search of a hidden oasis, an idea that he readily agrees isn't the best. The playable section begins in an ancient Middle Eastern themed village with dusty streets and heavy use of the tan to brown color range. Hellboy is controlled using the analog nub only and we found his movements to be responsive. The attack buttons are mapped similarly to the console versions, with light and heavy attacks as well as being given the option to pick up the enemies and toss them around.
As we fought through the demo stage, the layout for how small battles would be presented became apparent. Large stone tablets blocked access to other roads and side streets that would only move down after clearing the area of enemies and then waiting for the next bit of the world to stream into the memory. It worked well and gave us no loading screens, even as we entered an inner cavern where we faced a giant boss bug.
The first major fight was introduced through an in-engine cutscene where the bug burst out from a hole in the center of the room. As the camera panned around it, several light emitting stones were spotlit. Ah, the keys to an easy victory…sort of. The bug had enough arms that he could knock you around, pick up smaller enemies and toss them your way, or start bumping into the walls to reshape the layout of the cavern. After climbing two stone staircases and turning on some stones that emit damaging light, the boss started flailing about until it hit the wall and revealed a new path up the side of the cave. We climbed our way up and grabbed the final stone to put into place and complete the fight, though it wasn't much of a fight as the battle was essentially a puzzle without any real combat necessary
The graphics in Hellboy have quite a ways to go if they want to compete with some of the heavier hitters on the PSP. Perhaps it was just the level we were allowed to play, but the color scheme that focuses heavily on the brown side of things looked fairly bland and caused the game to feel a bit empty. Things perked up a bit once we got inside of the cave for the boss fight, leaving hope that the still-early build of the game we played will not be fully representative of the final game. To get a better idea on the game's appearance, be sure to check out our new direct-feed movies in the media gallery.
The handheld version of Hellboy is looking like it will wind up as a standard brawler, which isn't a bad direction to take at all given the intellectual property it is based on. Look for more Hellboy impressions and media as the game gets closer to release.
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February 3rd, 2007, 15:12 Posted By: wraggster
via ign
Yesterday at Konami's annual Gamer's Day we had a chance to play the latest build of Coded Arms Contagion. The game is the follow-up to the original PSP release of Coded Arms, and in some way is connected to the forthcoming PlayStation 3 title Coded Arms Assault. We started the game from scratch, creating our own profile and running through the opening moments of the game.
Contagion opens with a nicely-rendered cutscene where you see your character, Grant, entering the VR chamber to jack into the virtual world of Coded Arms. The only other person in the area is the general, standing behind the controls for the machine, puffing away on cigars. Once inside, he talks to you via a com link and issues commands.
The first thing you'll have to do is run through a short tutorial that introduces you to the play mechanics. There's no way to skip this, but it does provide some rather useful instructions on how to hack and upgrade your plug-ins. We're unsure of whether you'll be able to skip this if you have a save from the original game on your Memory Stick, but it would be nice as it's reasonably basic stuff and the game gives you reminders during the first mission anyway.
The first true scenario in the game takes place in what looks like a factory of some sort. It's a boxy environment, with sharps turns at every corner. There are a number of complicated battle zones however, with machinery impeding direct access of your bullets into your enemies.
The game's control system works on the now-standard setup for first-person shooters on the PSP. The left analog stick handles movement while the four face buttons are used for aiming. The problem with this setup though is that you only have two buttons left for other actions, and with three main commands in the game (fire, jump and lock-on), the lock-on button ending up being mapped to the down button on the D-Pad. It's sort of an awkward setup that can be gotten used to, but it's not as slick as it could be.
The lock-on mechanics are a little wonky anyway though. The game will attempt to aim at the person closest to the center of the screen, regardless of how far away they are. If there's an enemy 10 feet away and just a tad to your left, who happens to be lighting you up with gunfire, and another guy dead-center but on the other side of the level, you'll aim at the farther guy. You then need to press down again to remove the lock-on, then adjust your aim and try it again, or simply aim by hand.
Coded Arms Contagion looks really good at this point, sporting visuals that rival those of some PlayStation 2 shooters in our eyes. Particle effects and explosions look nice, and texture detail is quite sharp. It doesn't run perfectly smooth, but it's certainly playable and the sharp visuals make it worth it.
So far, Coded Arms Contagion looks like a very solid shooter wrapped in some nice ideas. The game is currently slated to ship on March 13th, so stay on the lookout for this one.
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February 3rd, 2007, 15:10 Posted By: wraggster
via ign
Dating simulators have been the bee's knees in Japan for some time now, but as of yet publishers have been rather hesitant to test the waters outside of the country with titles from the genre. Konami is set to change all that with its 90210-esque release of Brooktown High: Senior Year in a few month's time.
The point of the game is to simply date as many of the other students as you can while managing your time. Aside from cheesing it up with the other upper-classmen, you'll have to study if you want better grades, get a job if you want some extra cash, get to class on time and, of course, catch some Zs now and then. It's sort of like the time management issues that you find in The Sims, except that instead of raising a family your goal is to raise something else.
When you first begin your senor year, you need to create your character. You start by taking a personality test that determines how much of a jock, nerd, goth or prep that you are. After your personality is determined, you then get to decide how you want your character to look from a small number of choices. You start with the basics, but you can expand your wardrobe and such by picking up some new threads later on.
Clothing is an important part of the game and will determine how some people will interact with you. If you wear the wrong clothes, you'll alienate some of the people at Brooktown. When the seasons change, you'll need to update your wardrobe or be mocked for wearing a t-shirt in winter or a heavy coat in the spring. You could also just go to class in your underwear, but we're not sure anyone would appreciate that.
Though you choose what you say to people in conversations, the game is not a simple "Choose Your Own Adventure" type of game. Your personality and clothing will directly reflect how others view you, and combined with your comments will determine how they react to you. You won't be able to score with the head cheerleader if you wear a pencil protector no matter how much you're able to sweet talk her.
While conversations play perhaps the biggest and most important role in the game, Brooktown High also includes a number of mini-games that make up events. For example, you can partake in a game of strip blackjack or get down with a little tongue wrestling. In the tongue wrestling game, you're in control of a bottle of breath spray and must navigate around the screen while collecting hearts and avoiding other objects, all while spraying back bad breath. No, it's not exciting as making out with a cheerleader behind the football field after the big game, but it is reasonably entertaining and challenging.
After you complete the school year, the game will fast-forward 20 years in the future and show you what became of yourself, whether or not you ended up marrying anyone from the game and generally how you wind up doing in your late 30s. Of course, before you get to this point you'll have to pass a boss fight with the school bully at the prom...
Brooktown High: Senor Year certainly won't be for everyone, but it actually seems like a decent bit of fun. We're still scratching our heads over the comment from some goth chick about her wanting to spank us with her spatula, but we'll have to wait until the game's release later this year to find out how well she handles her kitchenware.
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February 3rd, 2007, 15:08 Posted By: wraggster
via ign
In a call to investors, THQ announced it would release WWE titles for Nintendo DS, PS2, PS3, PSP, Wii and Xbox 360. Last year wrestling did not come to DS and was absent from the launch of PS3 and Wii.
Previously the title "WWE Superstar Aggression" for DS was found on retail lists. THQ has not given an official name to its DS wrestling title.
No further details were offered about the titles. It's unknown if the DS and Wii versions will be unique to those platforms or if they will be variations on the WWE SmackDown Vs. Raw series.
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February 3rd, 2007, 11:29 Posted By: wraggster
via mcvuk
Leading games retailers have told MCV that they do want to see the ‘basic’ PS3 hardware launched in the UK – while consumers have already begun petitioning Sony to make the lower-priced unit available.
In its European PS3 launchplan (MCV Newsflash 24/01), Sony revealed that the decision to only launch with a 60Gb model only was down to “retail and consumer demand”.
But retailers have told MCV that they would welcome the 20Gb SKU, whilst conceding that rolling out a single version at launch may prove a wise move.
Senior product manager at Gamestation Anna Downing told MCV: “When you take into consideration the high price point of PS3, along with software and technology to support its full potential, there is definitely room for the 20Gb SKU in the UK market. However, early adopters will choose the 60Gb model, as was evident with the 360 launch.”
Senior buying manager of games at Tesco Dan Cook agreed. “The split we have seen on Xbox 360 suggests that a later launch of a ‘core’ product is not a bad idea,” he told MCV. “But launching with one SKU makes things easier for retailers like us.”
Console and video games manager at Amazon James Schall added that he would have liked to be able to give customers the option from launch: “I like the concept of allowing the consumer to choose his entry level into next-gen gaming.”
And it’s not just retail – consumer forums discussing the 20Gb PAL no-show are full of disgruntled fans.
A 20Gb-themed thread on ‘semi-official’ PS3 blog Three Speech includes comments such as: “Yet another time that the UK gets ripped off”, “20Gb, I’m waiting for you” and “Pre-order cancelled”.
Eurogamer’s forum even encourages members to sign a petition for Sony to launch the system.
One user posted an email he sent to Sony on the site, which reads: “I see you plan to release the less expensive 20GB based on ‘demand’. Well, I demand that you release it.”
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February 3rd, 2007, 11:12 Posted By: wraggster
via joystiq
Speaking with SCE Liverpool, Develop magazine has seemingly uncovered news of a pair of WipEout installments bound for PlayStation 3 and PSP. The unsurprising revelation has been tied to Sony's downloadable content strategy. Liverpool's WipEout Pure showed promise, registering more than 800,000 downloads of add-on content, but subsequent Sony efforts have failed to follow suit.
Liverpool plans to pick up the slack with upcoming versions of WipEout. "Downloadable content helped keep [WipEout Pure] on the shelf and encouraged people to not trade the game in," explained development director Clemens Wangerin, adding, "Being able to cater to a much finer resolution of gamers' tastes and maybe create more byte-sized or customizable gaming is a massive advantage." Sounds like Sony's starting to understand the importance of PlayStation Network.
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February 3rd, 2007, 11:04 Posted By: wraggster
via kotaku
You might think that no one in Japan wants an Xbox 360. But you know what they want less? The 20 GB model of the PLAYSTATION 3. Mega retailer Sofmap is only giving 27,000 yen cash to folks trading in a used 20GB PS3....and 27,500 yen for a used Xbox 360. This is what you might call a raw deal for resellers, as the 20 GB model of the PS3 retails for 49,980 yen, while the 360 goes for a much cheaper 38,980.
Mock Sony's choice to limit European PLAYSTATION 3 sales to the 60 GB model, but maybe they're right.
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February 3rd, 2007, 10:49 Posted By: wraggster
THQ released financial results for its fiscal third quarter (October through December) today, and afterward, company executives jumped on a conference call for a grilling from industry analysts.
When asked about how the company was planning to compete with the expected release of heavyweights like Halo 3 and Grand Theft Auto IV later this year, a THQ executive said the company would do what it could to avoid a head-to-head fight with either game. While it isn't shy about releasing licensed fare like Nickelodeon-based titles or WWE games in the same time frame as industry-wide blockbusters, the publisher has "strategically placed" original offerings like Destroy All Humans!, Juiced, and Saints Row around the bigger releases rather than be overshadowed by them.
Also on the topic of Saints Row, one analyst asked how much the publisher was spending to port the open-world Xbox 360 gangbanger to the PlayStation 3. While THQ execs wouldn't put a dollar figure on the answer, one of them called the price to get the game to the PS3 "a fraction" of the original development cost, saying 15 percent was "not a bad guesstimate" on the cost of porting an Xbox 360 game to the PS3, or vice versa.
A couple things THQ has planned for both systems are in-game advertising and microtransactions. Specifically, THQ plans to put both into at least four games in its fiscal year 2008 (April 2007 through March 2008). So far, three games are confirmed to have them: the freshly named Stuntman Ignition, a new Juiced, and the next MX game. All told, the publisher expects to collect about $5 million from downloadable content and in-game advertising in the next fiscal year.
via gamespot
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February 3rd, 2007, 10:32 Posted By: wraggster
via /.
Paradox writes in with a link to an MSNBC article that shouldn't be too surprising for anyone: the real winners of the console war are the DS and the PS2. Boasting numbers unmatchable by the johnny-come-lately next-gen consoles, the PS2 and Nintendo DS each sold about 1.5 Million units last December. Article author Kristin Kalning points out the reality: given the high quality of gaming in general nowadays, the low prices and rich libraries of these 'venerable' systems will see them in circulation for some time to come. Given the success of last-gen consoles, what are your plans regarding gaming systems? Are you holding out for price drops, or considering buying one of the older systems now that they're considerably less expensive?
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February 3rd, 2007, 10:22 Posted By: wraggster
via eurogamer
HMV's online store is now taking pre-orders for PlayStation 3 - providing consumers are also willing to purchase a 4GB PSP pack for a total price of GBP 675.
An email sent out to customers today says the deal will enable them to become one of the "lucky few" who will be able to pick up a PS3 at launch. It reads: "At HMV.co.uk, we've been working with Sony to offer up to 5000 customers an incredible deal when you buy the new Sony 4GB PSP.
"Anyone who takes advantage of this offer will get priority over other HMV.co.uk customers for the PlayStation 3." The deal also includes two PSP games - Killzone Liberation and Gangs of London - and the price for the bundle is listed as GBP 674.99.
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February 3rd, 2007, 10:22 Posted By: wraggster
via eurogamer
HMV's online store is now taking pre-orders for PlayStation 3 - providing consumers are also willing to purchase a 4GB PSP pack for a total price of GBP 675.
An email sent out to customers today says the deal will enable them to become one of the "lucky few" who will be able to pick up a PS3 at launch. It reads: "At HMV.co.uk, we've been working with Sony to offer up to 5000 customers an incredible deal when you buy the new Sony 4GB PSP.
"Anyone who takes advantage of this offer will get priority over other HMV.co.uk customers for the PlayStation 3." The deal also includes two PSP games - Killzone Liberation and Gangs of London - and the price for the bundle is listed as GBP 674.99.
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February 2nd, 2007, 22:42 Posted By: wraggster
New release from Madruscoe:
Hello everybody
There were some annoying things for me in PMP Mod AVC. Through my poor PSP programming experiences, I did some changes. The most important imo was the time and battery display in PMP (have no wrist watch and dont use irShell :-) ) and some subtitle stuff. Feel free to use if you like it. Never mind if you dont. :-)
Analogue stick in filelist:
- up/down = up/down
- left = exit
- right = play
Headphones/remote control in filelist:
- forward = down
- back = up
- play/pause = play
Thumbnails are .png files with resolution 96x54 px. They can be created on pc and correctly named (movie.pmp, movie.png...) but when .pos file are generated, png will be overwritten by new screenshot.
to-do/plans/ideas:
- better interface (gui), graphics (I have no much time )
- analogue pad/remote control support during video play (?)
- directory support in filelist (important!)
- standby support (?)
- playlist
Verison 1.02M-I (02.02.07) tuned by madruscoe:
- fixed displaying long filenames in deleting dialog window
- added ability to set any brightness you want (included 4th brightness
FAQ:
What to do with these files/folders? Where to place it?
- If you are running SE or OE firmware, place "__SCE__PMPMODAVC" and "%__SCE__PMPMODAVC" to \PSP\GAME150 folder on your memory stick (or set kernel to 1.50 and put it in GAME folder). Otherwise (running 1.50) place it to \PSP\GAME.
Where to place video(s)?
- To \PSP\VIDEO
My videos not playing...
- Make sure you use PMP (1) AVC videos (encoded) and NOT PMP 2. Files are allowed have extension .pmp or .avc.
So what application shall I use for encoding?
- Personally I use and recommend you XviD4PSP having plenty of setting for encode (like cropping etc.). Of course you can use any encoder you like which support PMP AVC. Anyway the encoding take pretty loooong time (6 fps on AMD Duron 800 MHz, 20 fps on Intel Celeron 1.7 GHz...). If you are not so experienced with encoding video see some guide at this forum that helps you get the best video quality ;-). Another supported tool is AVItoPMP.
Subtitles?
- Yes. At first, if you need some special character encoding, delete font10.f (in __SCE__PMPMODAVC folder) and rename for example font10_centraleuropean.f to font10.f. (You can make your own font, see raphael’s devblog and get latest FontGenerator).
If your movie title is "Movie ABC.pmp" then I recommend you to name subtitles "Movie ABC.sub" or "Movie ABC.srt" to work correctly.
Reasons why to use PMP Mod AVC:
- PMP Mod AVC runs 120 MHz so you can play videos longer (than with 222 MHz)
- subtitles can be placed as a separate (.sub) file so you can during playback switch color/font... turn off/on them
- support for more than one audio stream
- support for possition - playing starts from time you last stop the video even when you turn off the psp
- no need flashing your psp to enjoy the full resolution
- volume boost can the audio make louder
Why to use MP4 in 3.03 OE:
- you save about 15 second (no reboot of psp to load homebrew) but lost some time looking for the possition you last time stop your video (not standby but turn off psp) and even hours cause of the processor frequency
- user interface may look better for you
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via moneytoo
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