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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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February 2nd, 2007, 17:00 Posted By: wraggster
Pandemic Studios will be partnering with EA Games to publish PS3 action sequel Mercenaries 2: World in Flames.
It had previously been expected that Pandemic would partner with the first games publisher Lucasarts (or Activision in Europe) for the sequel, but obviously it looks like the Star Wars company has other plans.
"We're thrilled to partner with Pandemic Studios and to be working together to make Mercenaries 2: World in Flames a global blockbuster," said EA Partners VP and general manager, David DeMartini. "EA Partners is committed to providing the world's best development studios with access to EA's unrivalled global publishing resources, helping game makers reach the widest possible audience."
Andrew Goldman, Pandemic Studios CEO adds: "Mercenaries 2: World in Flames will set the bar for explosive, open world action games in the next generation, and everyone at Pandemic is excited that fans will be able to get their hands on it later this year."
There's no word on the heavily-rumoured Xbox 360 and PC versions yet, though there seems to be no mention of PS3 exclusivity in this announcement. We'll let you know if Mercenaries 2's new publisher pipes up with anything.
via cvg
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February 2nd, 2007, 16:56 Posted By: wraggster
New release from dark420bishop:
This program will allow you to change the your XMB Camera, RSS Feed, Online Instruction Manual, Remote Play, and Certificate Utility icons. This program is designed so you can take your current topmenu_plugin.rco and change only the selected icons so that you don't need to remake your topmenu_plugin and change all the labels.
--dark420bishop
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WHAT YOU NEED
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1. A decrypted topmenu_plugin.rco for 3.0x. You can make one of these using any other xmb icon customizing program.
2. Visual Basic 6 Runtime Library.
MY SERVER http://fast.filespace.org/dark420bis...me_Library.exe
3. Icons.
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INSTRUCTIONS
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1. Select your topmenu_plugin.rco and select the icons you wish to inject.
2. Hit the Inject button.
3. Flash your topmenu_plugin.rco to the f0:/vsh/resource folder with your favorite flashing program (I like PSP Filer).
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VERSION HISTORY
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1.1
Add check box to enable/disable program stops.
Add check box for slower program execution.
Fixed all bugs from earlier version (I think).
New method for program delay - should use less processor bandwidth.
New method for running DOS programs - should be more compatible.
Included the DOS programs needed - because people kept *****ing about it.
Added bmp2dat.bat - as a last resort for ppl with severe compatibility issues.
Changed color scheme.
This is only part of the readme.txt, please check the file for more info including future development and troubleshooting.
Yes, this program only mods 5 sub-menu icons at the moment. I am working with other devs to expand it's functionality but these things take time and I am busy with other responsabilities as well. Please do not complain about this, it will not speed up my progress. If you want a program that does all the menu icons, please check the progress of zmathue's icon editing program, it looks very promising. I am happy to share and discuss my source with other developpers but i'm not going to release it to the public because of the potential for abuse.
The DOS programs required are now included as people wouldn't stop b****ing about it. My apologies to kgsws for including them without permission but I don't know how to contact him to ask. If he has a problem with it, I will remove them immediately.
I really busted my butt to try to recreate and isolate all the errors that people were getting in the last version. I think between the new code and the improved troubleshooting section, everyone should be enjoying some custom submenu icons in no time.
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via darkbishop
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February 2nd, 2007, 16:35 Posted By: TCLCloud
via PSP117
This will work on any PSP firmware 2.00-3.10 and Dark_Alex's custom firmware as well :thumbup:
This version contains-
95 Games
25 Applications
8 Flash Cartoons
All demos directly downloadable
Video Downloads
80+ wallpaper downloads
40 RSS Channels video and audio
25+ Links on Links Page
Portal 117 Live
The Updates to this Version are-
More PSP and Other links added
New demo links added
Added more online flash movies
More wallpaper links
Added more people to credits (See below)
Instructions-
1. After Unziping folder place Portal 117 Folder in D:\PSP\COMMON to make D:\PSP\COMMON\Portal 117
2. On your PSP Browser type file:/psp/common/portal117/portal117.htm
3. The main portal page should load up, from here you can select Portal 117 Live, Games, Apps, Videos,Demos, Wallpapers, RSS and Podcasts
and Links, i would suggest adding the main page to your bookmarks or setting it as your home page
Download it here
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February 2nd, 2007, 10:40 Posted By: -Xandu-
Alright, I've decided to call it Xandu's Media Player .
First of all I'd like to thank Homer for his great help and support , and for being a really nice guy.
Secondly, this is a media player for the PSP, coded from scratch, it currently supports MP3, future versions will include WAV,OGG,etc..
Also future versions will include viewing of lyrics!
Screenshots:
Features:
-Mp3 play
-Title,Artist,Album view (my thanks to Homer)
-Lyric view will be added
-Wav,Ogg,etc.. Will be added
-Visualizer Might be added
Note: This is open-source
Controls:
X Button : Pause current Mp3
O Button : Play Mp3
[] Button : Stop current Mp3
L Button : Access "Now Playing"
R Button : Access "Library"
Known issues:
-Might crash when changing music
3.03 OE users:
-Make sure it is located in PSP/GAME150
-Make sure your music are in PSP/MUSIC
----------------------------------------------------------------------------------------------
Feedback and bug report here please.
Hope you enjoy it .
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February 2nd, 2007, 09:01 Posted By: happy_mak
The Japanese dont seem to be getting enough of the MGS-Portable Ops and Konami has announced national level tournaments with preliminaries in 5 cities. The final will be conducted on the 25th of February at Roppongi
Team will be formed of 3 players who will fight it out with the other 3 over ADHOC mode (its not online battle) with a round of 5 minutes. Oh yes you cannot use stealth stuff.
The preliminaries are named after the leading game magazines (sponsored by them respectively).
Dengeki PS Cup will be in Fukuoka
Dengeki PSP Cup will be in Osaka
with Famitsu hosting the remainder 3
at nagoya , sapporo and tokyo
The winning teams will converge at Roppongi for the finals.
And yes at some places you would have Kojima himself make a guest appearance.
Participants (Includes viewers) get some special key cards with passwords.. and many other prizes to be won
The details unfortunately only in japanese are at
http://www.konami.jp/gs/game/mpo_sup.../event_01.html
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February 2nd, 2007, 01:05 Posted By: wraggster
"Custom Firmware Extender" by Cpasjuste is a set of two plugins for Dark_alex custom's firmware,
that will, like the title say, add some extra options to the SONY PSP.
With "Custom Firmware Extender 1.1" you should be able to :
- Start and stop a ftpd server while under the VSH (PSP Menu) to transfer files via WIFI (WEP,WPA).
- Reset the PSP with a button while under the VSH (PSP Menu) or in-game (UMD/ISO).
- Power off the PSP with a button while under the VSH (PSP Menu) or in-game (UMD/ISO).
- Change the speed of the PSP CPU/FSB while under the VSH (PSP Menu) or in-game (UMD/ISO).
- Start and stop Usb Mass Storage under the VSH (PSP Menu) while browsing.
- Take a screenshot while under the VSH (PSP Menu) or in-game (UMD/ISO) saved in the PHOTO folder.
- Set a default CPU/BUS speed at startup.
- Set Usb Mass Storage at startup.
- Configure your buttons mapping (NOTE button + your selected button).
Heres whats new in this latest version:
- Prevent a crash when booting with UMD inserted.
- Prevent a crash while using the reboot function (the module is now loaded a few seconds after the psp as booted).
- Sleep mode disabled when the ftpd is ON (big file transfer ok now).
- The combo button can now be assigned in the cfe_cfg.txt file.
- Each function can be now enable or disable in cfe_cfg.txt.
- A password can be set in the cfe_cfg.txt file to secure the ftpd server connection.
- Maybe some bugs added.
Download and Give Feedback Via Comments
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February 2nd, 2007, 01:01 Posted By: wraggster
via pspfanboy
If you're reading this blog entry, chances are, you're not playing with your PSP. Don't worry! "Virtual PSP," a Flash game, will allow you to pretend like you're playing your PSP on your computer. It's a very clever fan made homage to Sony's system that includes a clever take on the XMB, and a few UMDs as well.
Of course, you might also be reading this article from your PSP. Then, things get really weird. You'll be playing a game about playing the PSP ... on your PSP. Hmm. Be careful! This kind of logic can destroy the universe!
Heres the GAME
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February 2nd, 2007, 00:47 Posted By: wraggster
Via IGN
When it comes to high-octane arcade experiences, few franchises deliver like After Burner. Though the series has been on hiatus for some time now, SEGA is bringing back its classic flight combat game this March when it touches down on the PSP with After Burner: Black Falcon. We have a preview build of the game in the office and to make a long story short, it seems like classic After Burner goodness through and through.
The game's storyline (like it really needed one) follows the theft of 13 top-secret fighter jets stolen from a hidden hanger at Broom Lake. Each of these crafts were code-named Assassin 1 - 13 and carried the most deadly payloads a fighter has ever held on agile and fast bodies like nothing before them. It's your job to hunt down the culprits behind the theft and recover (or destroy) the planes before any damage can be inflicted with them.
You begin Black Falcon by choosing one of three pilots, each with their own strengths. Billy "Sonic" Blaze flies his signature F-15E Strike Eagle and is known as the fastest pilot on Earth. Harrison "Bull" Duke brings an F/A-18E Super Hornet to the fight along with his deadly payloads and increased cash take in. Last but not least, Tomiko "Shinsei" Rossellini joins the crew with the most balanced setup, her F-14D Super Tomcat both quick and powerful.
Each of the characters has different secret bonuses for each mission, all revolving around their specialty. Most of Sonic's secret goals involve beating a time record for a mission. Bull's involves collecting a ton of cash, while Shinsei's goal is simply perfection.
While each pilot has his or her own signature plane, you're able to choose from one of 15 different real-world crafts to take flight in. Your pilot's signature plane will be free of course. For each star level you progress (it looks like there are five in the game) you'll earn the right to buy bigger and better improvements to your canon, missiles, rockets, afterburner and more. You can also slap a custom paint job on your plane, though this only seems to be for looks, but at least they're cheap.
Once you're in the game, you'll immediately feel at home again in the After Burner universe. Controls are practically dead-on with what we remember from way back in the day, with lighting-quick maneuvering and barrel rolls aplenty. The game is quite fast and the framerate held steady in every mission we tried, making for a smooth and arcade-esque play experience. To say that After Burner is alive and kicking would be an understatement.
For each mission you're given three lives and a couple stops along the way to refill your armament and health. Netting combo kills will earn you some sort of in-game bonus, like health or even a slow-motion timer that moves the game at a snail's pace for a short time for some easy kills. These combos come to you on parachutes and you actually need to grab them, but most of the time they seemed to fly straight into our windshield without us even paying attention. We did miss a couple here and there, however, so you'll want to be careful when you're getting low on health.
What we've played of After Burner: Black Falcon so far seems great. It's a mostly shallow experience, sure, but it's also fast and furious fun. The game is due to ship on March 20th, so stay tuned for more updates soon.
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February 1st, 2007, 22:55 Posted By: Hungry Horace
from my own post on www.pspuae.com
ok guys, here's the score.
Very few of our old beta-testers have bothered to submit any kind of bug-reports, expecially during the hectic pre-0.62 release period, where we had over 10 betas overall, and could really have used bug-reports by more than just the one or two of us that were making the effort.
So, we have revoked most of the beta-testing rights given to some of our users, with a few obvious exceptions.
Sorry guys, but if we were happy to not get feedback, we'd make the betas public.... however, we prefer to keep beta's private, to ensure a more quality piece of work for each of our users with each release, and less chances of obvious / repeated feedback.
What we are proposing then, is an open-submission system for beta-tester status. If you could inform us publicly (PM's regarding the matter will be ignored) via www.pspuae.com of why you think you should be in the running for one of the 6 or so beta-tester status rights, we will take your offer into consideration.
Please bare in mind the kind of things which would make you a suitable tester; maybe your level of amiga understanding is particuarly high, perhaps you are running pspuae via HEN and realise that we require testers with as many different homebrew-enabled PSP as possible, or perhaps you have previous experience beta-testing other emulators....
if you think you should be a tester - you must have your reasons. Let us know what they are, and we will take all serious offers into consideration.
Good Luck guys, and i look forward to seeing the lucky few "on the other side!"
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February 1st, 2007, 22:29 Posted By: wraggster
via marketwatch
SCE is expected to reveal a package of PSP online services in mid-March, with analysts expecting the tie-ups to involve at least one big ISP, such as Yahoo.
The move is part of efforts by Sony to shore up its games division, which is suffering worse-than-expected losses from its PlayStation 3 console.
Nobuyuki Oneda, Sony's chief financial officer, told the Financial Times that restoring the games division to break-even was crucial to achieving the promise of Sir Howard Stringer, chairman, of group margins of 5 per cent by the end of this financial year.
Analysts expect the PSP business tie-ups to promote the PSP as a more user-friendly device capable of downloading films, television shows and back-catalogue PlayStation and PlayStation 2 games. The changes could allow users to download games and other content anywhere the PSP can be connected to a WiFi network. Although the PSP is already technically capable of downloading and storing online content, such as games, the services have not appealed to mainstream users. A tie-up with a well-known internet brand or television company, said one Nomura analyst, could change that.
Mr Oneda acknowledged that the PSP's recent performance had been a cause for concern, with software sales a particular disappointment. "It was pretty much a competition issue with the Nintendo so we have to fight back by introducing more attractive applications [for the PSP] by using the network," he said.
Mr Oneda's comments come as PSP shipments have fallen far behind those of the Nintendo DS, which was launched in December 2004, the same month as the PSP, and has achieved strong growth among non-traditional gamers. To date, the PSP has shipped 24m units globally, against worldwide DS sales of 35m.
Sony's new plan is part of its changing approach to consumer electronics. Mr Oneda said that, in future, the company would offer "no single product to lead consumer electronics" but instead would concentrate on developing networked devices and creating networks in the home. "The trend is towards high definition and internet connectivity. Those are what we will shoot for in the future."
Mr Oneda explained the importance of pulling the games division back into the black. If it could break even and the film and finance businesses retained their present margins, the improving conditions of the electronics business and its 70 per cent contribution to group-wide margin levels would be enough to meet the March 2008 target of 5 per cent margins, he said.
"I have some confidence we can achieve this," he said
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February 1st, 2007, 22:22 Posted By: wraggster
via spong
SPOnG informed you yesterday of the possibility of the ‘return of the rumble’ in the PS3’s Sixaxis controller, if recent claims from third party hardware manufacturer, Splitfish are to be believed.
Splitfish claim to have developed a “low-power consumption” technology called SensorFX which “uses no moving parts to produce meaningful sensory feedback. A broad range of intensity and sensation compliment the ability to derive feedback sensations from isolated areas on the controller, to isolate one side or the other, movement from front to back or all areas at the same time.”
However, 1Up approached Sony’s US office to find out what the latest deal was with SIXAXIS rumble? Could SplitFish provide a way around Sony’s legal issues with Immersion in this area?
Apparently not. A spokesperson told 1Up, “We have had no contact with this company and continue to have no plans to include FF [force feedback] in SIXAXIS.”
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February 1st, 2007, 22:18 Posted By: wraggster
When Sony released their fiscal Q3 (Oct. - Dec. '06) financial results recently, most of the focus was on the PS3 and how the costs of its launch contributed to a massive loss for Sony's games unit. But, as the UK's Pocket Gamer points out, a massive slowdown in PSP shipments worldwide is probably just as worrying for the company.
In the three month holiday period, Sony shipped just 1.46 million PSP units worldwide, a nearly 72 percent decrease from the 6.22 million units shipped during the same period a year ago. Broken down territorially, Europe and Japan each got roughly 900,000 systems while North America saw only an anemic 10,000 PSP units shipped in the three month period (no, that isn't a typo). For comparison, Reuters reported in November that Nintendo planned to ship 1.5 million DS units to Japan in December alone.
But not all is doom and gloom in the Sony numbers. NPD data from December showed relatively healthy sales of nearly a million PSPs in North America, suggesting that Sony slowed North American shipments to let retailers sell off some of the 2 million systems shipped during the summer months. And despite the slowing hardware shipments, PSP software shipments actually rose 20 percent to 21.2 million units worldwide for the holiday season. Still, it's easy to look at this massive shipment slowdown and see the tide decisively turning towards Nintendo in the portable market share battle.
via joystiq
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February 1st, 2007, 22:03 Posted By: wraggster
via /.
The High-Def format wars finally have yardstick against which to measure who's winning with the first public release of VideoScan sales figures for both HD DVD and Blu-ray. The first two weeks worth of data seem to back up what many predicted — that the Blu-ray enabled PS3 is helping Sony quickly close the gap with HD DVD, with almost three Blu-ray discs sold for every one HD DVD during the first week of January. HD DVD still leads in overall discs sold since inception, but that lead looks to be quickly dwindling. While they do show a trend, the results from VideoScan are still fairly vague. Why are consumers being denied the information they need to make a considered choice?
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February 1st, 2007, 21:55 Posted By: wraggster
Coldbird has updated Paladin, heres the release info:
Well Well... Paladin is my new PAL to NTSC Converter for PSX Games... its kinda handy...
And works in 99% of Cases better than Zapper, because it modifies the VModes rather than the YPos Values... ;-)
If you still experience a Screen Displacement after patching with Paladin, apply a YPos Move to 0/0 with Zapper...
Keep in Mind thought that its highly suggested not to use Zapper or any other Patching Tool if its possible... only move the Coordinates to 0/0 with Zapper if needed... :-)
REVISION 1.2 OUT - FIXED WINDOWS INTERPRETATION PROBLEMS! ENHANCED PATCHING-TIME! IMPROVED ARGUMENT HANDLING!
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via coldbird
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February 1st, 2007, 20:41 Posted By: BelmontSlayer
via the nameless
I have just released the Version 1.1. The version fixes a little bug and added some good features.
What is new in version 1.1?
- Added custom size
- Added design support (+ sample Design)
- Add selectable menu bar: None, Small, Normal
- Added a FAQ
- Fixes Bug: Configuration was cleared after closing the Browser
- Small bug fixes
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February 1st, 2007, 19:51 Posted By: wraggster
via pspfanboy
Sony loves promoting the friendly blobs of LocoRoco. Although the game a lot of critical acclaim, it still hasn't garnered the sales warranted by such quality. Well, Sony's not giving up yet. Sony has announced that the game has entered "The Best" status in Japan, which is similar to America's Greatest Hits program. The game will be reissued as a budget title on February 22nd for the low price of 2800 yen.
LocoRoco joins other recent additions to "The Best" series, such as: Initial D: Street Stage, We Love Katamari, Metal Gear Acid 2, and Bleach: Heat the Soul 2.
All the Best Series games can be brought at Play Asia
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February 1st, 2007, 19:48 Posted By: wraggster
via pspfanboy
After reporting some pretty disappointing losses, Sony is desperately trying to restructure its games division to at least break even. After stating boldly that they will not give up on the PSP, Sony will now seriously push the multimedia capabilities of the system. They've already started developing partnerships with media providers, such as amazon, but it looks like Sony is looking for even larger partnerships.
According to MarketWatch, analysts are predicting Sony will partner up with "at least one big ISP, such as Yahoo." Such tie-ins will promote the PSP's ability to download movies, television shows and PlayStation games. The PSP is technically capable of doing a lot, but the goal is to get the word out to the mainstream.
"It was pretty much a competition issue with the Nintendo so we have to fight back by introducing more attractive applications [for the PSP] by using the network," Nobuyuki Oneda, Sony's CFO, told the Financial Times.
Lets hope they do it right this time
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February 1st, 2007, 19:43 Posted By: wraggster
This only for Mac Owners sees an update to the does everything tool to put files and more on your PSP.
Heres whats new:
CDDA support (0.10.1)
.PBP can be opened from Finder (0.10.0)
.PMF and .AT3 support (PSX ->PSP / PBP 0.10.0)
More Info
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February 1st, 2007, 19:41 Posted By: wraggster
via vnunet
Sony's games division losses will be worse than expected and could exceed $2bn for the fiscal year ending in March, vnunet.com can reveal.
Executives told reporters and analysts in Tokyo today that they blamed a shortfall in sales of the costly PlayStation 3 video games console and the PlayStation Portable (PSP).
Sony's net profit fell more than five per cent to $1.3bn in the last three months of 2006. The games division suffered an operating loss of $455m during the quarter, a fall of almost $1bn from the previous quarter, according to Sony.
"This deterioration was primarily the result of the loss arising from the sale of the PS3 at strategic price points, as well as other charges associated with preparation for the launch of the PS3 platform," the company announced.
"In addition, operating income from the PS2 and PSP businesses fell due to sales declines."
Sony has been shocked by the strong sales of Nintendo's much cheaper Wii console, according to analysts, and has had to fight the entrenched strength of Microsoft's Xbox 360, which was launched more than a year ago and now has a wide range of games.
Sony's predicted loss on the first six months of PS3 sales now exceeds the $1.3bn Microsoft is estimated to have lost on Xbox 360 sales over the same period of that console's life-cycle.
Analysts have suggested that Sony will be able to cut PS3 manufacturing costs and retail prices later this year when it revamps the console with smaller ver sions of the Cell CPU and RSX graphics chip.
"How and when the company intends to address the problem of weak demand for PS3 hardware remains unclear. In our view, making the PS3 profitable will not be an easy task," said Eiichi Katayama of Nomura Securities in a briefing to clients.
Sony executives are now saying that the games division loss for the financial year ending in March will exceed earlier predictions of $1.65bn, and might go as high as $2.05bn, according to sources present at a Sony investor briefing in Tokyo today.
Nomura's analysts have stated that they expect the results to be even worse.
Despite the bad news from Sony's games division, better than expected results from its consumer electronics products had helped offset the loss, Katayama said. Sony highlighted TVs as a strong seller during the Christmas season.
Although media attention has focused on the high-profile PS3, older games products are also giving cause for concern at Sony.
"We think that a critical stage is approaching for the PSP, which in our view occupies an ambiguous market position as a game console and a multi-purpose audiovisual machine," said Katayama.
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