|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
March 3rd, 2007, 03:17 Posted By: Zion
Hi all.
This is the second release of Dreamchip - chip8 emulator for psp.
I have worked real hard over the last week with the emulator.
The controls now work great with every game that was tried.
There have been various other bugfixes too.
More roms now work, tetris being one.
Source code is released under the gpl licence (i think) and is included in the zip file.
Next release will see a filebrowser and a speed up and some games are running a bit slow.
Thanks
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 01:04 Posted By: wraggster
ZiNgABuRgA has released a new version of his RCO Editor for the PSP.
Heres whats new:
Fixed a few bugs
Other slight changes
Support for editing text - note that you can also use _longer_ text than the original!
Name change
Padding is now disabled as it seems to have no effect any more
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 01:00 Posted By: wraggster
New release from Yongobongo
Lil' Fighter is a fun arcade-style beat-'em-up game developed for the PSP. It is based on a game for computer called 'Little Fighter 2', which is the second version of an older game coded in C called 'Little Fighter'.
The original game Little Fighter 2 is made by LF2.net.
Sponsored by PxP competition 07'!
Controls
X - Attack
O - Jump
Up, Down, Left, Right (DPAD) - Move Character
Analog Stick - Move Character
Start - Pause
Select (when paused) - Exit
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:53 Posted By: wraggster
Trex6662k5 has released a new remote app that lets your PSP control the Windows Foobar audio player:
Heres some info
*When the script connects to Foobar2000 and your music magically starts seeking or volume changes
Make sure the analogue stick is dead in the centre. I fear I might have made it too sensitive.
*I intentionally left out the currently playing; play time since I dont use it myself in my Foobar2000 setup.
Next, Previous, Random buttons dont change (even though the images are there I just didnt put them to use)
*If you select another track while you have something queued Foobar2000 will erase that without the script noticing.
So even though it says Queue(5) and you break the queue, you infact have none. To fix this view the queue. I'll also do something on my part too.
*I got corruption on transfering data, I solved this by putting a 7ms pause on the network function. If you get errors on lines 848 or 856 then increase the pause rate in settings.ini
*Default playlist is the default UI playlist. Libary View is usually the ColumnsUI active playlist
Unless you renamed it.
*At times the script fails to grab the inital data. This might be because I'm pulling the data too fast but I've tried other ways (it currently looks absolutely horrible), if it does this press start till all fields are filled in. Order, volume, playlist and tracklist.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:46 Posted By: wraggster
Weejewel has released a new app for the PSP called Automatic PRX Manager:
PRX Manager is an application that automaticly copies the PRX files you open. Just after you opened the PRX it will popup a message where you want to install it and on what drive. That's all, you won't need more.
It will automaticly install itself, so no need for windows extention shit
Enjoy, it's freeware!
~Weejewel
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:23 Posted By: wraggster
Luiz Pestana has released a new version of his Wifi File trasferring app:
Change Log:
2007/03/02 = 1.0A = Great Changes Release
- Exiting without close FTP connections freeze, bug solved;
- Created a intuitive graphic interface;
- MD5 Checksum added;
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:17 Posted By: wraggster
via pspfanboy
Horse racing games are popular in some countries, but not the US. Because of this, you may want to consider importing Derby Time 2006. In the game you raise and care for a horse and then have it compete against other racers and horses. Derby Time 2006 also supports infrastructure mode to allow you to race against a friend's horse. Last year's Derby Time got a 7/10 from Famitsu, so it sounds like it's a decent title for horse racing fans assuming you know Japanese or are adventurous.
More info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:17 Posted By: pspgamer15
Here it is my first build of Windows Vista for the PSP. You can change the wallpaper in the game and if you quit and play the game again it will remember the wallpaper you chose. This is a shell. All you can do is use usb mode, browse your memory stick. Delete stuff off your stick while in game. and change your wallpaper.
Don't worry I am pspman16
Download
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:16 Posted By: wraggster
via pspfanboy
Speaking to Gamasutra, Scott Orr from the new video game publisher, D2C Games, has mentioned an ambitious new project for the PSP: "For us, the PSP offers a platform that users look at as more than just a game machine. At GDC we will officially announce D² Comics, which will offer interactive comics for PSP users. These comics give writers and artists the opportunity to play at being movie directors, panning a scene to create a sense of motion, and letting the user dictate the pacing or let it run on its own."
This isn't the first time the PSP has been home to digital comics: Konami successfully transformed the Metal Gear Solid franchise into a digital graphic novel. This kind of innovation is what D2C plans to bring to PSP owners everywhere: "We plan to initially support the PSP. So far the PSP has had nice ports of PS2 games, but our sense is that publishers are shifting gears and putting limited resources toward next-gen development at the expense of the PSP. We will fill that gap. There is a real opportunity here to bring gamers content to that platform which is different."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:08 Posted By: wraggster
Troy Smith. Chris Leak. Brady Quinn.
A Heisman Trophy winner, a national champion and a household name.
These would have been the easy picks to front NCAA Football 08, the next installment in Electronic Arts' vaunted franchise, slated to hit the Xbox 360, Xbox, PlayStation 3 and PlayStation 2 this summer. Look back at past covers and that's what you see: Heisman winners, national champs and marketable household names. That's what college football fans expect.
But doing what everyone expects has gotten EA Sports into trouble as of late. Its library of next-generation sports titles have received lukewarm reception from fans for being feature-light and a tad, well, boring. At the same time, interest in current-generation games is waning as they seem to have reached an innovation plateau. So, EA decided it's time to do the unexpected.
Full article at IGN
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:07 Posted By: wraggster
via ign
THQ showed off a bevy of titles at their Gamer's Day event last night, one of which was Juiced 2. Those unfamiliar with Juiced only really need to know that it was a underground street racing game where players could customize their cars and bet both the cars and their earned cash against computer AI in a career mode that had players climbing up the ranks of bad ass racers. Juiced 2 basically follows the same frame or existence. The game will begin with you creating a character, purchasing a car, and begin racing up through various levels of circuits. Along the way you can bet against other racers, for other racers, for themselves, and on AI races.
One of the biggest differences between Juiced 1 and 2 is that THQ has secured the Hot Imports Nights license, which will allow for a bigger and better style to the game that hints at much more professional racing than just underground for pink slips. The tracks we saw in this version of Juiced were both set-up to look like very professional races. Both of the tracks, one a full race, and the other a drift course, were in London and looked pretty damn nice. There will also be tracks racing through other fun cities around the globe such as San Francisco and Rome where players will drive right through the coliseum.
The level of customization for characters and cars alike is pretty extensive. While the player avatar probably won't matter quite as much to most racers, the options are still there for gender, looks, and clothing. The fact that the avatar will show up online when racing in multiplayer adds a bit more weight behind the creation. Either way, it's really the car customization that will grab most players and Juice Games is placing a lot of energy into making sure players have a ton of options for parts and decals. With around 90 cars to choose from and 600 body kits, it should be hard to complain. These tweaks also include items that aren't immediately apparent such as the interiors (seats, steering wheels, etc..). Painting and sticking decals on the car also looks to have a great level of customization. Decals can be slected and moved anywhere on the car and can be rotated, tilted, increased in size, and more. Along with a nice array of base colors and pearlescent tones, there should be a wide variety of cars for the multiplayer portion of the game.
Considering Juice Games has removed the need to repair cars in between races (there is still a damage model in the races), which put a serious damper on making any real money, you should have a good amount of cash to spend on improving cars both in their looks and their tuning. Eventually you will want to take these cars online and race against other players for game cash or pink slips. Betting was one of the cool things about the original Juiced that made races that much more important. Bringing that to multiplayer is a pretty good idea. One of the interesting things is that other players that aren't involved in the race will also be able to jump in and bet. So if you get a couple of well known drivers battling in a race, you could get a pretty good sum of folks wagering on the match. Odds will change as the race progresses so there's also a chance that you could make several bets on one race.
Juice Games is also making sure that those who do participate online in pink slip races won't ruin the fun by "accidentally" dumping out in the middle of a race that's going badly. Once a pink slip race has been initiated, the server will automatically remove the cars from the players inventory and save the game. That means any player who loses connection in the middle of a high stakes race like this will also lose their car. It's a real incentive not to cheat. It also means that anyone who really does accidentally disconnect will also lose their car. That is, of course, sad, but probably worth the risk when dealing with a bunch of online idiots that like to ruin games for the rest of us.
We would have loved to have a chance to play the game ourselves, but this was a first-look only opportunity. It's hard to comment on how well the game's controls perform without the hands-on time, but what we saw looked pretty smooth. Both the race and the drifting seemed to control pretty well for the developers playing the game. There were none of the usual spin-outs in the short demonstration at least though one AI did go careening into the wall after the demo driver followed for long enough to drive the spook meter up far enough that the AI driver freaked out and crashed.
Juiced 2 is due out for basically every system aside from the original Xbox and GameCube. The 360 version was shown at the event and looked very decent. We'll have to wait for another time to see each of the other versions, but both PC and PS3 should be identical to the 360 version and others will only suffer from a lower graphics level without losing too many of the features.
Look for more info on Juiced 2 as Juiced Games and THQ continue development.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:06 Posted By: wraggster
via ign
By Crom! For years now, companies have tried to capture the spirit and the essence of the classic Robert E. Howard 1932 fiction novel that presented the Cimmerian warrior in Hyborian times. Regardless of the various comic books or films of the legendary barbarian, very few representations have accurately presented the fighter in his natural surroundings. Throwing over the stylized film versions in favor of the novels, THQ and Nihilistic are now taking up the mantle of the anti-hero character in Conan the Barbarian. We managed to get a look at a pre-alpha build of the game, which is expected to hit shelves in early winter of 2008.
The team over at Nihilistic really wanted to make the player feel like they were stepping into the boots of Conan. That means capturing the gore of the battle sequences. As a result, they established a basic guideline of trying to stay true to the initial Howard fiction while incorporating new elements of the interpreted game world. For example, Conan will wind up facing off against twenty or more enemies at a time, slicing and dicing his way through opponents that dare to get in his path. Influenced by elements of Ninja Gaiden and Devil May Cry, Conan the Barbarian allows players to exploit more than twenty weapons and over 100 unique combat moves, including finishing strikes, to eliminate enemies. Many of these include slicing enemies in half, stealing weapons out of opponent's hands, and kneeing an opponent in, well, sensitive areas.
Most of these moves will be discovered across the six different locations of Hyboria that Conan will explore. Initially, he'll start off with 25 to 30 separate attacks, including finishing moves, that he'll be able to trigger at any point in time. However, he'll need to vary his attacks, utilizing parries, blocks and disarming strikes to effectively dispatch his foes because the enemy A.I. will quickly notice if players are using the same attacks and devise ways around these maneuvers. After every successful attack, Conan will potentially gain health, experience boosts, special ability charges (which power up his most important strikes) or momentum gains, which strengthen the power and speed of his attacks.
In fact, players will need to constantly weigh their moves when it comes to unleashing special attacks, such as Conan's Song of Death, which slows down time and allows the barbarian to target and eviscerate his foes. However, just because Conan uses these special moves doesn't make him invincible to his opponents. We noticed during our demo that players will literally have to pluck arrows from Conan's body before he loses significant amounts of health and bleeds to death. Conan will also have the flexibility to utilize the environment in numerous ways, tossing enemies onto spikes and other hazards around levels to quickly lessen the odds against him. Similarly, the Cimmerian will need to break down objects in the environment to solve various platforming puzzles that are arranged in his way. Since just about every item in the environment can be used as a weapon, expect to use barrels, enemies and other objects as a tool to bludgeon opponents.
It's not confirmed, but it's more than likely that we'll see Red Sonja, Valeria and other classic Conan characters cross the Cimmerian's path during the massive adventure, which should pit him against human and monster mini-bosses and bosses alike. We noticed everything from two handed sword wielding captains to massive squids that turned shipmates into ink zombies. Knowing that Conan was packing a massive sword however, we knew there was nothing to fear, and found that it was easy to slice our way through jungle levels, areas infested with snake cultists, and even stages inspired by Kush, or the lands of Northern Africa.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 3rd, 2007, 00:01 Posted By: wraggster
News from Team Xecuter:
We announced the PS3 Hyperdrive project a few weeks ago and listened to a lot of criticism regarding the design. So we looked at it again.
We had to ask ourselves what was the main purpose of this product.
1. To be able to add any SATA or IDE Hard Drive externally to the PS3 - so there was no need for any expensive 2.5" Sata Hard Drive upgrades if the need for a very large hard drive was required in the near future.
2. To make the adapter a clean design and pleasing to the eye.
3. To be simple and cheap.
So we went back to the drawing board and after a couple of weeks of tweaking we have finished the design and have already gone into production of the PS3 HDXT.
It's simple, clean, cheap and it works.
The Xecuter PS3 HDXT is a caddy type frame that plugs into the PS3 internally where the 2.5" Sata drive would normally slot. You then clip on the matching faceplate and bingo you now have a clean external Sata connection. No frills and no fuss. You can now add any hard drive you wish and connect it any way you wish. We have also designed a simple but cost effective Sata to IDE convertor.
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 23:58 Posted By: wraggster
via mcv
Sony today kicks off its GBP6m campaign ahead of PS3's UK launch on March 23rd.
With pre-orders at a record high, Sony Computer Entertainment rolls out its ‘This is Living’ creatives in cinemas today, with TV commercials to follow from Friday March 16th and a pivotal online push all part of the marketing blitz.
The team behind the launch are looking to evolve the PlayStation brand from its gaming roots to more of an ‘entertainment supercomputer’, according to SCE UK marketing director Alan Duncan. “We want to review the emotional relationship between consumers and the PlayStation brand,” he told MCV. “The ‘This is Living’ campaign is designed to promote a rational role for the PS3 in people’s lives.”
Alongside ambitious in-store plans for retail, Sony’s marketing ethos revolves around getting consumers to form their own view of the much-hyped next-gen machine.
“My role in life is to make consumers re-appraise what PlayStation means and what role it has in their lives,” said Duncan. “It’s an entertainment supercomputer for the home. Until you spend time with PS3 you won’t have that ‘penny drop’ moment.”
And the platform holder is looking for success in the long term, not just within the initial launch window. “It’s a marathon, not a sprint. We will of course have a big splash at launch but the way in which we have bought our media allows us to sustain that momentum and the ‘This is Living’ proposition well into the months after launch.
Hinting at the provocative nature of the campaign, he added: “Our ads will never, ever be passive. We want to get people involved.”
Campaign highlights include:
* A total cross-media spend of £6m
* TV ads to hit 44m individuals by the end of May. First ad set for March 16th
* Cinema campaign to target 12m admissions. First ads hit today
* Online promotions to total 40m impacts
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 22:27 Posted By: wraggster
Nice to know that the boss of Sony respects the PSP homebrew scene, heres a tidbit from a recent interview:
Yesterday, you were asked a question about homebrew development on the PS3, then I steered you onto the PSP. And you said that because the nature of the PSP platform is that it is more closed, and that you didn't feel that it was as appropriate. Your answer made me wonder, is that driven more by corporate goals and the piracy situation? Because when I look at the homebrew community and what they're doing, it's not massive, but there is a sizable number of people that are passionate about experimenting on the PSP.
Yes. It's always difficult, because officially, we could never condone it. Unofficially, I am always very admiring of those people, because they do some really interesting things under very technically complex circumstances. If there was a way to legitimize that--we wouldn't get all of the community, because for some people, the whole dark under the radar element is the appeal. I respect that. I don't like it, but I respect it.
So the last question is a two-parter on PSP and homebrew. Could the PS3 potentially become the homebrew development environment--at the appropriate time, when it makes sense with the value chain that you talked about? An official homebrew development environment.
For the PSP?
Yeah.
That's a very interesting question. Technically, no reason why it couldn't at all. It would only be a business policy issue. In a development environment, the PSP as a standalone hardware is not sufficient to write games on it. You can't plug a keyboard and just get on with it. But as a host environment, the PS3 would be perfect.
Interesting eh
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 21:58 Posted By: wraggster
via joystiq
In the fourth and final part of N'Gai Croal's epic and quite informative interview with Phil Harrison, the Sony head of worldwide studios discusses his company's cultural approach to marketing in Japan. Mr. Harrison explains that in order to engender trust in Japanese consumers, Sony should start divulging more information and features earlier, even if they aren't quite "perfect" yet. His example? "You know, we're not sure when it's coming, but we're going to have DVD upscaling on Playstation 3." He follows up with, "There you go. There's a scoop for you."
Though it's up in the air as to when a PS3 firmware update will enable a feature found in standalone Blu-ray players, it should work as a sufficient stop-gap to those still waiting for Blu-ray versions of Bloodrayne and American Ninja 4: The Annihilation. DVD upscaling might not boast the "wow" factor of pure HD content, but the Algebra of Wows dictates that it should be worth several thousand anti-mehs. At least!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 21:42 Posted By: wraggster
GTA fans casts your eyes right for a brand new trailer from Rockstar's PS2 version of Vice City Stories - which can now be viewed in our video player.
Vice City Stories acts as a prequel to GTA: Vice City. It's 1984 and you're filling the shoes of US Marine Victor Vance, brother of Vice City's Lance Vance.
It's out on PS2 next Friday. Enjoy the trailer.
News/trailer at CVG
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 2nd, 2007, 17:41 Posted By: wraggster
Press release:
System 3 again delighted video game historians when it today announced the re-launch of the classic Epyx Commodore 64 title, Impossible Mission, with some special enhancements for the Nintendo DS™, PlayStation®Portable, PlayStation®2 and Nintendo Wii™.
It's hard to believe that it was twenty-five years since the original release. Impossible Mission was the first game to use real synthesized speech, an incredible development when first unleashed on the 8-bit formats. The original game included a random game-map system which ensured that no two games were the same. Although the original still stands the test of time today, inclusion of brand new graphics and sound ensures that Impossible Mission is primed to thrill a brand new audience.
The gamer takes the role of a secret agent attempting to stop evil genius Professor Elvin Atombender who has been tampering with National Security Computers. Players must penetrate Atombender's base, attempting to recover parts of the system password whilst avoiding deadly robots in a race against time.
Whilst the game has been re-written from the ground up and features new graphics, 3D objects, new Sound Effects and Music the gameplay remains impressively loyal with the game layout changing for every new game. There are now three main characters to choose from plus a brand new tutorial mode. The player can now chose from three game modes, new, original and for the purist; a hybrid mode with the original gameplay using the updated graphics.
The PSP versions offer an unusual feature which allows players to send a full copy of their game to a friend by Wireless so they can try it for themselves.
"We've worked hard to bring Impossible Mission up-to-date whilst keeping the original gameplay that made the game such a hit in the eighties", commented CEO, Mark Cale, "We're particularly pleased with the handheld versions which will ensure this historic game can be enjoyed by a completely new generation of gamers".
Impossible Mission is part of the Epyx back catalogue and will be available Quarter Two.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
next » |
|
|