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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 23rd, 2007, 14:45 Posted By: gunntims0103
news via game watch
As for “the DSLite charge cradle” of UGAME charge private stand. To tell the truth, the DS Lite private charge stand of the domestic manufacturer appearing as for this product the first time. 83rd introduced with time “the charger stand for DSLite” at the overseas manufacturer make procurement characteristic was low, but you happen to see this product frequently even with the home appliance mass sales store and the game shop.
And, it becomes the charge stand for PSP, also it checks “stand charger P+”. As for PSP, AV player function such as playback of animated picture and music and cooperation with the remote play which is loaded onto the 60GB edition of PS3 has been complete. If these functions are used at the interior, the stand is the necessary item.
“It tried buying with our stomach!”With the corner, the play station 3 (below, PS3) it purchased “PS3-ESATA” of the adapter and the professional inclination which can exchange HDD to the external HDD of 3.5 inches, tried reporting the use impression.
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February 23rd, 2007, 13:09 Posted By: shadowprophet
Recently IGN has posted some rather interesting new pics from God of War 2 For the ps2. As a God Of war fan, I couldn't resist Picking up a few and showing them off.
There where Quite a few new ones all dated February 22. I've only posted a few of the more interesting ones here to save space. Make sure To check out IGN If you want to see them all.
Here We see Kratos in Flight for the first time.
A Nice Look At Krato's New Wings
Coming In for a landing.
And check out some of these environments
If you look closely you can see kratos in this pic.
What can be said beyond this point. God of war 2 looks Stunning.
I think I speak for us all when I say Bring it on!
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February 23rd, 2007, 06:14 Posted By: shadowprophet
As some ps3 fans may already know. Tekken 5 Dark Resurrection is in the process of being nipped/tucked to become a ps3 downloadable. Recently Haruki Suzaki, The Tekken project director
Gave an interesting interview to the folks over at IGN.
Here is what that interview had to say. about this much anticipated downloadable.
IGN: Thanks for taking time out to quickly answer a couple of our questions. First up, how long was the team working on this port?
Haruki Suzaki: The Japanese version took about two and a half months.
IGN: One question we've gotten from readers since the day the game was announced is what improvements will we see over the arcade version? Is it only an upscaling to 1080p or is there more to it than that?
Suzaki: The best part about this game is the fact that it is a complete port of the arcade version of Tekken 5 Dark Resurrection. You will find that nothing has been changed about the nature of the game play itself. On top of that, it is fully HD compatible, which means that the graphics will look exceptional on any wide-screen TV that are becoming so widely available on the market these days. Being the console version, players will be able to play as Jinpachi Mishima, who has only appeared as a boss character in Tekken 5 and Tekken 5DR up until now.
IGN: How challenging was it to move Tekken from an arcade game to a PS3 downloadable title? What was the most difficult hurdle you had to overcome?
Suzaki: In a technical sense, it wasn't very difficult to port this game since the PS3 hardware is more powerful compared to the arcade hardware. Since the ability to display graphics differ so greatly, we had a difficult time recreating the stages and rearranging the combinations of the characters. It was difficult for us to reach our goal of 1080p. In addition, the short development time span represented to be the biggest setback for us, as we had not initially set aside time for this in our schedule.
IGN: Have you added anything new to the backgrounds or additional polygons or texture detail to the character models?:
Suzaki: Since the arcade version usually requires more detail than the console version, we were able to use the backgrounds, textures and character models just the way they were. In the past, we actually had to remove polygons or make the size of the texture smaller for the console version, but being a complete port this time, this is the first time we were able to fully utilize the assets. With the high definition graphics this time we had to use refine certain areas where the texture was rough.
IGN: Are you considering adding downloadable content or perhaps an online-multiplayer patch?
Suzaki: We initially planned to have the Gallery Mode as an additional downloadable content. If the demand is large enough, we may consider adding this feature. Actually, half of the downloadable contents in the US version were not originally available in the Japanese version. Other additions are undecided at the moment.
IGN: Will there be any other differences between the US and Japanese versions at all?
Suzaki: No, there will not be any difference between the US and Japanese versions
IGN: Were there adjustments made to characters in the PSP version and if so, will those adjustments be moved to your port of the arcade version? Are the characters 100% true to the arcade original?
Suzaki: We did not make any adjustments to the character for the PSP version and there will be no adjustments to this time either. For the PSP version though, we had to work around the mechanics of the character receiving damage as they hit the wall as a result of an attack due to difference in hardware. However, this time there is no difference in mechanics between the arcade versions this time; we were even able to keep this aspect the same.
IGN: Will you include any of the PSP version's exclusive modes?
Suzaki: Since this title was intended to be a compact port of the arcade version, there will be no PSP exclusive modes. However, a handful of features that were popular in the PSP version were included. For example, the idea of the Ghost Battle Mode, where players can earn fight money bonus depending on the outcome came from the PSP Gold Rush Mode.
IGN: On a totally unrelated note, SEGA's Katsuhiro Harada and yourself acknowledged several years ago that a "Tekken vs. Virtua Fighter" game was something you'd like to do one day. What are the chances of us ever seeing that?
Suzaki: I had the opportunity to speak with the director of Virtual Fighter on many occasions in the past and actually talk of collaboration came up again recently. Being from the same industry, this is something we definitely would like to try at least once. Looking at it from another perspective, we began to realize that it would actually be more difficult to make this happen than we first thought. More than anything, we believe this decision greatly lies in our fans. So, we would actually like to ask for our fans' opinion on this.
IGN: Thank you Mr. Suzaki.
Via IGN
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February 23rd, 2007, 02:42 Posted By: gunntims0103
new release via bhunter
heres what he had to say-
This is a PC based application which will reorder your Game menu on your PSP to the order you select.
Handy to be able to mix up your Homebrew files and its just great to make sure that the Recovery folder lives down the bottom.
Cheers
Blade Hunter
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February 23rd, 2007, 02:19 Posted By: gunntims0103
news via thepodcastnetwork
The PSP Show #31 - Pilot Academy and Snakes on a Plane (MP3 8.66 mb 12 minutes 34 seconds)
The puzzle genre loved Lumines. Lumines 2 left us a bit “okay so there’s more… of the same” but what to make of......
listen via link provided-
theposdcastnetwork
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February 23rd, 2007, 01:19 Posted By: EvilSeph
Team tOc is proud to announce the release of Battery InfO!
Battery InfO
v1 by Team tOc
Members of Team tOc are: EvilSeph, Moca, TUW (The Unique Warrior), MaTiAz, Ahadiel and kando
Battery InfO is an OE PRX that provides you with easy access to detailed information about your PSP's battery. Why is this needed? Well, usually to get such information you'd have to go through your xmb and go to Battery Information. With our PRX, it's all right there on the screen already. Battery InfO is just a small part of a larger project we're busy thinking about (maybe working on...who knows? :P). One cool feature apart from the customization of how the information is presented is the ability to hide and show the information at the press of a button. By default the Battery InfO displays on the screen.
When displaying some screenshots of what we were working on some people gave us suggestions and that resulted in completely different versions of one plugin, so, we decided to give everyone the best of all three worlds.
We were going to be the first to do this, but then hallo007 released his first. We chose to make ours better before releasing it and tried to make it as useful as possible, as well as aesthetically pleasing.
As always, we stress that you read the readme.txt AND, in this case, the configuration text too as they both contain important information.
On a side note, please welcome MaTiAz to our team!
Download can be found in the downloads section on our site or attached to this post.
Screenshot:
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February 23rd, 2007, 00:39 Posted By: blackrave
News via 1UP
According to 1UP's Sam Kennedy, Warhawk for the PS3 is not going to be a full retail game after all. He believes this could be a great demo by Sony, indicating their desire to provide not only fun arcade games but quality and in-depth games.
It's interesting, because I know a lot of people's perception of the game will change once they hear it's downloadable over PSN as opposed to being a full retail game. It shouldn't. I believe this could actually become a great demonstration of what Sony has in store for us with downloadable games.
Mark my words: While Sony definitely needs to catch up with Microsoft in a lot of respects when it comes to online, they are going to lead the way when it comes to downloadable games this year.
Nintendo seems pretty content with the retro stuff for the time being, and Microsoft, despite initially wowing us with cool stuff like Geometry Wars, has pretty much kept everything relegated to this "Arcade" philosophy (as in minigames/simple experiences -- only recently did it scrap its file size limit to accommodate bigger games like Castlevania SOTN), but Sony is approaching these PSN titles as "real" games that you can buy online.
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February 22nd, 2007, 23:33 Posted By: blackrave
BG Split/Merge v1.3 by xmOD
This app lets you split/merge the 01-12.bmp file on your PSP which holds the default backgrounds on your PSP. With this, you can fully customize your default backgrounds.
Changelog:
v1.3
- The long awaited file padding is now added to the app.
v1.2
- Added support for browse function so you dont have to type the full path yourself.
- Added an error check which lets the user know before flashing whether all backgrounds will be displayed or just one.
Please read the readme for help and release notes.
Also note that this app requires Microsoft .NET framwork 2.0 or higher.
Download via comments
Via xmOD
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February 22nd, 2007, 23:15 Posted By: blackrave
hallo007 has made an update to the great plugin for custom firmwares that shows the percentage of battery left, aswell as how many minutes you have left.
The release notes:
v0.02
Start up button is HOME
Possibility to look at the minutes left for battery
See the CPU speed
Battery is lower then 20?-->text is red
Display fixed
v0.021
Bug fix
Put battery.prx in ms0:/seplugins, add the line ms0:/seplugins/battery.prx in vsh.txt and enable in the recovery menu. Should work for most custom firmwares.
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Via hallo007
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February 22nd, 2007, 22:23 Posted By: gunntims0103
news via worthplaying
Developed by Core Design Free Running is the world's first ever video game based on the urban phenomenon of parkour.
Rebellion acquired all rights to Free Running game along with the registered trademarks, through its acquisition of the former Core Design Studios in Derby from Eidos earlier in the year.
In addition to featuring characters based on the leading free runners in Europe, Free Running has been developed with the help of the sports brand specialist Adidas. Their Free Running apparel and high fashion training shoes all feature in-game.
Peter Rezon concludes; “The initial launch will take place across Europe in Q1 2007, with the US release coming shortly after that.
Screens via link provided
worthplaying
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February 22nd, 2007, 22:23 Posted By: gunntims0103
news via worthplaying
Developed by Core Design Free Running is the world's first ever video game based on the urban phenomenon of parkour.
Rebellion acquired all rights to Free Running game along with the registered trademarks, through its acquisition of the former Core Design Studios in Derby from Eidos earlier in the year.
In addition to featuring characters based on the leading free runners in Europe, Free Running has been developed with the help of the sports brand specialist Adidas. Their Free Running apparel and high fashion training shoes all feature in-game.
Peter Rezon concludes; “The initial launch will take place across Europe in Q1 2007, with the US release coming shortly after that.
Screens via link provided
worthplaying
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February 22nd, 2007, 22:03 Posted By: gunntims0103
news via presszoom
HGZine, for handheld gaming, brings top quality editorial to gaming fans of the Sony and Nintendo mobile platforms.
(PressZoom) - After the successful launch of 360Zine for Xbox 360 gamers and PCGZine for PC gamers in 2006, Cranberry Publishing Ltd is pleased to announce the launch of HGZine for Sony PSP, Nintendo DS and mobile phone gaming enthusiasts. The launch issue is available now from the Gamerzines website.
“As an avid handheld gamer myself, it's great fun to edit a magazine dedicated to DS, PSP and mobile games. They're usually herded to the back of multiformat print mags and never given the attention they deserve - it's time to redress the balance. ,” says HGZine Editor, Keith Stuart. “With HGzine, we can offer the editorial values and beautiful, readable design of a print publication, with the immediacy of online. It's absolutely the best of both worlds.”
Keith is a veteran game journalist, and is one of The Guardian’s game bloggers. He has previously worked on respected games magazine, Edge.
HGZine is written by professional games journalists and made available in digital format for free. On top of the high quality editorial, the magazine is enhanced with embedded video and interactive media, such as quizzes, annotated screenshots and animated images appearing on the pages themselves.
Issue 1 includes reviews of Sid Meier’s Pirates!, Mario vs Donkey Kong 2, Ghost Rider, Dungeon Siege Throne of Agony, Castlevania Portrait of Ruin and Bomberman Land Touch. There are also previews of Driver 76, Burnout Detonator, Pokemon Diamond and Pearl, Zelda Phantom Hourglass, Manhunt 2 and Call of Duty Roads to Victory, and many more.
HGZine is a Gamerzine, published in PDF format. Readers simply require a copy of the free Adobe Reader ( version 6 or above ) to read the magazines. Each Gamerzine includes more than 30 pages of professionally written games journalism and is enhanced with embedded video and multimedia.
HGZine can be downloaded now from: http://www.gamerzines.com/
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February 22nd, 2007, 22:01 Posted By: gunntims0103
news via pocket gamer
A real-time strategy game may be just what Sony's handheld needs
In terms of difficulty, securing a publishing deal as a start-up video games developer is as tricky as finding a suitable use for the Millennium Dome. And if what you're trying to get published isn't part of an existing franchise or licensed to a major brand, then you may as well step into a Canadian grizzly bear sanctuary wearing a blazer lined with the freshest Scottish salmon. You'd have a better chance of winning over the bear than attempting to sell an original game idea within a publisher's meeting room (and you won't get torn to pieces as much – grizzlies aren't a match for marketing men).
So it's tough to be lost in the gaming space without a publisher – but Tiki Games isn't afraid of boldly going where few have gone before. Undeterred by the cold darkness of uncertainty it faces, the developer has been working on Galaxy's End, an original sci-fi realtime strategy concept designed specifically for PSP. This means that the convoluted control system usually associated with such titles has been streamlined to compensate for the fact that the last time we looked, the PSP didn't come with a slide-out keyboard.
We don't know how well this works in practice (Tiki is reporting the feedback it's had so far in this regard has been encouraging) but judging from the work-in-progress screenshots and accompanying trailer (click 'Watch It!'), all of the staple elements of an RTS appear solidly in place.
Galaxy's End currently seems promising, even if unlikely to prove revolutionary. That's by no means a criticism – the PSP could certainly do with an RTS, if only to broaden its horizons, and in the absence of competition there's surely no need to re-invent the warp drive?
Of course, without a publisher on board we'll never know, so let's hope one keeps its marketing department at bay long enough to give Galaxy's End the chance it seemingly deserves.
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February 22nd, 2007, 21:59 Posted By: gunntims0103
news via advancedmn
Not afraid of Nintendo's strong first party sales.
Translated from a Japanese interview with Hideki Okamura, Sega managing director, Sega will be shiftin their focus from PSP to the Nintendo DS.
"We have to do a lot of thinking about titles for Nintendo's hardware, because Nintendo's own titles are extremely strong. It really is difficult to sell a title as a third party. What that means is that we've got to go after it with force: 'heave-ho!'".
Included in the interview is mention of a DS title coming out this year that will "surprise absolutely everyone". More details as they arrive.
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February 22nd, 2007, 21:45 Posted By: gunntims0103
news via psu
You might feel that the PlayStation 3 is over-priced in your country but think yourselves lucky; Greece retailers will be selling the PS3 at 659 Euros, about 442 GBP.
Online stores are listing the 60GB package of Sony’s new entertainment system at the high price, and this is €60 more than the deal set to launch in the rest of Europe.
The PlayStation 3 will launch in Europe on 23rd March. Stay tuned to PSU as we’ll have full coverage of the event as it unfolds.
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February 22nd, 2007, 21:42 Posted By: gunntims0103
news via ps3.ign
Activision gives Sony owners special treatment and unleashes the Goblin.
With all the Spider-Man 3 news, previews, and interviews hitting the World Wide Web today, some might think that finding original information that hasn't already been done to death might be hard to come by. And certainly for some videogame fans, that observation might be true... but not for PlayStation 3 owners -- they're getting something a little extra thanks to the folks at Sony and Activision.
So what exactly are they getting? The PS3-exclusive "Spider-Man 3: Collector's Edition," that's what.
Scheduled for a simultaneous release with the regular version of Spider-Man 3 in early May, Spider-Man 3 Collector's Edition will add a number of bonus features not available on other platforms. Webisodes from the Spidey 3 movie, an exclusive interview with producer Avi Arad, and behind the scenes talks with Tobey Maguire, Topher Grace, Thomas Haden Church, James Franco, JK Simmons, and Bruce Campbell are also included. Players will even be able to access special Spider-Man 3 trailers and a couple of other undisclosed goodies.
But that's not the best part.
No true believers, the best and most interesting addition to the PS3 Collector's Edition is the ability to play as a completely different character, the "New Goblin." Using a unique locomotion system that's entirely controllable with the Sixaxis gamepad, the New Goblin will be able to zip through the city streets and between skyscrapers and other buildings at super-high speeds.
Activision wouldn't elaborate much further than that, other than to say that New Goblin will have access to 10 exclusive race challenges and the ability to participate in every "Crime Event" in the city -- allowing him to use his pumpkin bombs against all three city gangs and a multitude of other plot-driven enemies.
Though we obviously have to wait awhile to learn more about the New Goblin and his unique abilities, PS3 fans can still discover plenty about the primary mechanics of Spider-Man 3 by following our list of newly-updated links located below.
Screens via comment
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February 22nd, 2007, 21:38 Posted By: gunntims0103
news via gamepro
High Moon Studios is organizing a developer workshop and collaborating directly with IBM to resolve issues it has with Sony's Cell microprocessor technology.
While Sony may be offering its services regarding issues involving their Cell microprocessor, some developers would rather go elsewhere. According to a report from Next-Gen, High Moon Studios, the team behind the PS2 game Darkwatch, has begun collaborating with IBM engineers to unlock the secrets of the Cell, the tiny, but powerful chip that makes every PS3 run.
Although the Cell processor was a joint collaboration on the part of Sony, Toshiba, and IBM, Sony had very little to do with the creation of the chip, says High Moon Chief Technical Officer Clinton Keith.
"We've been talking to Sony for almost two years now, but they didn't create the Cell," Keith claims. "They created the architecture for the PS3 and they've created a lot of the developer libraries. We've had access to those [Sony] engineers... but they're not the hardware engineers. We want to hit [the Cell] on all fronts. We're talking to the guys [IBM] who designed this chip and have been working on it for five years now."
As a result, High Moon has invited IBM engineers and a handful of other Vivendi Games studios, such as Swordfish and Radical Entertainment, to a workshop that aims to teach developers how to effectively harness the power of the Cell. The workshop will take place this week at High Moon's offices in Carlsbad, California.
High Moon hopes to use the information gathered at the workshop towards creating an as-of-yet unannounced PS3 project. The development studio is also currently working on an unnanounced Xbox 360 game as well, according to Keith.
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February 22nd, 2007, 21:32 Posted By: gunntims0103
news via pro-g
Pandemic has confirmed that Mercenaries 2 is coming to Xbox 360, PC and PS2 in addition to the previously revealed PS3 game.
Speaking with IGN, Pandemic senior producer Jonathan Zamkoff has revealed that, as had been expected, Mercenaries 2: World in Flames is also coming to Xbox 360. More surprising is news that the PC and PS2 are getting a version of the game.
On the whole the PS3, Xbox 360 and PC versions will be pretty similar.
"So here's the scoop. We are shooting for true feature parity on the PS3, 360, and PC," said Zamkoff. "There will be small visual differences on those consoles due to platform specific texture compression algorithms and other platform-specific graphics implementation, but to the end-user the game experience will be nearly identical."
PS3, Xbox 360 and PC owners can look forward to online co-op play, but PS2 gamers will miss out on this feature. Zamkoff believes that the PS2 feature set is, however, "ambitious enough."
"For the PS2 we are taking a different tact. We're working extremely closely with Pi studios down in Houston, Texas. They're 100 percent focused on developing the PS2 game under Pandemic's direction," said Zamkoff. "They are using the Mercs 1 core engine and toolchain, coupled with modified Mercs 2 assets to create the Mercs 2 PS2 version. Due to memory and processor limitations we will not be able to have the exact graphical feature set (e.g., certain lighting models, etc.), but Pi has done an incredible job of having the PS2 game mirror its next-gen cousins as closely as possible."
Despite news that the game is now heading to multiple platforms, the previously announced PS3 game remains the lead SKU, although that doesn't mean the Xbox 360 version is to be treated like an unwelcome house guest.
"We started from scratch to program for the multiprocessors on both machines. They were both in mind when we were writing the text, so we didn't want to create a PS3 engine, which was and has been, and is, our lead SKU, but we didn't want to ignore the Xbox 360," explained Zamkoff. "Even though we're just now announcing the 360 version, we have been working on it for quite some time."
Mercenaries 2 is shaping up well and might well end up on your 'must have' list in the autumn.
screen via comment
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February 22nd, 2007, 20:48 Posted By: gunntims0103
video via HaxxBlaster
heres what he had to say-
The video is a demonstration of Brushes v2.0, my upcoming version of Brushes.
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February 22nd, 2007, 20:43 Posted By: gunntims0103
new release via Zettablade
heres what he had to say-
So, I've decided to release vLib. What is vLib? vLib is the Velocity library, a general purpose library written by yours truly. It's been a little project of mine for a while. It's pretty fast, and has most of the functions you'd need to make a simple 2D game. I am releasing it under GPL, just in case anyone's interested.
::Features
* Loads PNG images
* Load image into ram and vram
* auto-swizzles images upon loading (makes for a much faster blit)
* Draw images
* Unload Images
* Use a linear filter on an image (to smooth it)
* Custom controller input structure
* Most basic functions needed for initlizing the gu and drawing, as well as vsync and double buffering
* A function that displays the current fps and the current available memory in the upper-left corner of the screen.
Can also display any extra info you would like.
* Load custom mdl file.
* Display models
* Primitive display list
* 3rd person camera
::Todo
* Bugfixes! (yay?)
* Optimizations (duh!)
* Add in support for the following image formats.
tga bmp jpg/jpeg/jpe
* Add in support for the following 3D model formats.
obj 3ds md2
* Add in support for the following audio formats
at3 wav
* Write a player to play all the media formats listed above
* Better display list implementation
* Fix texture vram loading (not sure about this one)
* Finish image rotations
* Add image alpha masking
* Add in a bitmap font loader and printing function
* Graphical filter functions
lighting, reflection, cell shading, etc
* Video loader/player functions with video playback (someday?)
* Terrain generator
* Mip-Maps
* Functional 1st person camera
* More powerful/faster 3rd person camera
If you would like to contribute, please, go right a head. I still have plenty of features to add to it, and any help would be appreciated. If you would like to know more about this, join the #psp-programming channel on irc.freenode.net.
Everything you need to know to use this is in the readme and the included sample, if you need any help or would like to talk more about this, talk to me on the #psp-programming channel or email me. You can also PM me. I would prefer IRC though.
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