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February 28th, 2007, 07:31 Posted By: wraggster
Via worthplaying
Burnout Dominator is an all-new installment of the Burnout series, loaded with intense racing action and dozens of retina-searing World Tour events. Burnout Dominator Senior Producer Nick Channon gives us some more details ...
Q: Who has the honor to talk to us? State your name, rank and position!
My name is Nick Channon. I am the Senior Producer on Burnout Dominator.
Q: Burnout Dominator serves as something of a halfway release between 2005's Burnout Revenge and the forthcoming Burnout 5. Tell us a bit about the decision to take another stab at a last-gen Burnout title – when did the idea first come about, and at what point did EA UK begin the development process?
NC: The game has been in development for just over a year, and basically it's all about making the best games we can for the individual platforms. We wanted to create a game that was all about testing the user's dangerous driving skills, and felt that PS2 and PSP were the best platform to do this kind of a game on.
Q: How involved was Criterion in the actual development of Dominator?
NC: Fully.
Q: Burnout Dominator puts more of an emphasis on the racing elements of previous series entries, eschewing the Crash and Traffic Attack modes in the process. What was the driving force in redefining the focus of the series for this particular entry?
NC: We've been looking for an opportunity to bring back the idea of "Burnouts," and Burnout Dominator felt like the perfect opportunity to do this. We wanted to make sure we built the game around this great feature, and as such the focus of the game had to be all about driving as dangerously as you could and avoiding the crash. Thus creating a game that really captures the essence of Burnout, the thrill of weaving in and out of traffic, doing huge drifts and generally driving like a Maniac.
Q: Using Burnout Revenge as a basis, tell us a bit about how the racing experience has changed in Burnout Dominator.
NC: The races themselves haven't really changed, you can still drive aggressively and take down your opponents, however the introduction of Burnouts has changed the boost mechanics , and as such changes the way you use boost, which really gives a cool new feel to the races.
Q: The ability to check traffic in Burnout Revenge fundamentally altered the core experience, which sometimes made it tough to go back to the previous Burnout titles. With that element missing from Dominator, do you anticipate that gamers will have trouble adjusting to the modified experience?
NC: No I don't think so. The important thing for us was to create a game that felt very fresh and new. This game's focus is on avoiding the crash and testing your driving skills to the limit. The ultimate pay-off is the Burnout and chaining these together and fighting to avoid the traffic.
Q: On that same note, will elements of the core Dominator experience make their way to Burnout 5? If players adjust their style of play for Dominator, might they have to do so again when Burnout 5 hits later in the year?
NC: You'll have to wait and see. Burnout 5 is an all-new game with a completely different design.
Q: What can we expect from the new tracks in Dominator? Will they be like the winding, multi-path courses of Burnout Revenge, or more like the straightforward tracks of previous entries? Will any "classic" tracks from the previous titles be included?
NC: All the tracks are brand new and unique to Burnout Dominator. They have been built from the ground up with the new game modes and mechanics in mind. They feature big sweeping drift corners and wide motorway sections for weaving in and out of traffic. They do feature alternate routes, some of which you need to unlock with the new Signature Shortcut feature.
Q: Will there be any considerable non-visual differences between the PlayStation 2 and PSP versions of Dominator? Will the two interact in any way?
NC: The big difference is that the PSP version will feature ad-hoc play for up to six players, with Race, Road Rage and Maniac modes being available. Additionally, the user will be able to upload their high scores to a central web site to compare how they rate against other players from around the World. They will also be able to share their scores with friends through ad-hoc, and we will be releasing two unique tracks through download post-release.
Q: Sony is currently pushing its PSP downloads, offering demos for various titles. Any chance there will be a downloadable Burnout Dominator PSP demo? If so, what would it include, or why not ?
NC: As mentioned, there will be two tracks available for free post-release.
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February 28th, 2007, 07:28 Posted By: wraggster
A new mod from the Acidmod team:
The first thing you should know is that the PSP Camera cannot see in the dark, obviously, so we are going to use Infra Red LEDs to illuminate the cameras field of vision with "Invisible" IR light. The only thing keeping us away from that is the IR Light filter installed inside the Chotto. I will now go on to the dissection of the camera.
You can test the camera by pointing a IR remote control to it and pushing a button on the remote. You will not see any light.
But first get familiar with this picture, that way you will know the major parts of the Chotto and you will be able to know what I am talking about.
Firstly there are two screws on the bottom of the faceplate that have to remove. Get your screwdriver and take those out. By taking out these screws you can now remove the camera faceplate. The faceplate has clips on the very top of each camera “huggers” Be careful not to break them when removing the faceplate.
Full Article Here
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February 27th, 2007, 23:16 Posted By: wraggster
New release from Jamie Fuller
PSP Stacks is a great block based puzzle game, the original concept was taken from a Mobile phone game called 'Ambi-stax'
PSP Stacks is an addictive and fast-paced block puzzle game. The challenge is to insert pairs of coloured PSPs into two stacks, one on either side of the play area. Create a group of 3 or more adjacent PSPs of the same colour, and they disintegrate, gaining you points to move closer to the next level. As you progress, the time that you have to choose where to insert your PSPs decreases, so you'll have to move quickly because you'll lose the game if either of your stacks fills up!
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February 27th, 2007, 23:08 Posted By: wraggster
via pspfanboy
Peripheral manufacturers simply aren't learning. We mocked Mad Catz's Power Pak for making the PSP's battery stick out as much as J-Lo's rear. It seems like the "Powerbank" tries to one-up Mad Catz by making an even larger battery solution. Although it'll give you more than twice the battery power, it's not worth it when it makes the system larger than a Game Gear. Honestly, wouldn't it be easier just to buy a spare PSP battery?
Screen Via Comments
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February 27th, 2007, 21:01 Posted By: wraggster
Via BBC News
Back in 2003 Sony's Ken Kutaragi, "the father of the Play Station", made a bold prediction.
Announcing Sony's plans to enter the portable gaming market, he claimed the PlayStation Portable (PSP) would become "the Walkman for the 21st Century".
At that time conventional wisdom dictated that any attempt to break into the handheld market, dominated for so long by Nintendo, was doomed to failure.
To suggest that Sony's console would not only make an impact on the market, but also match the success of the 1980s cultural icon that was the Walkman seemed to argue a self-confidence bordering on arrogance.
After all, Sony shipped more than 50m Walkman units in the first ten years of production, reaching a total of 150m units produced by 1995.
The name Walkman has even joined that select group of brands like Hoover and Xerox whose name defines the product.
So four years down the line has the PSP lived up to "Papa" Kutaragi's prediction? Has it succeeded in breaking Nintendo's apparently unshakeable hold on the market?
Market domination
Since its release the PSP has seen steady growth with global shipments increasing from just over half a million units in 2004 to a total of 24.7m units by the end of 2006.
Impressive figures, but still not enough to reverse Nintendo's market dominance.
Nintendo has shipped more than 35m units of the DS and DS Lite consoles worldwide since launching in 2004, smashing European records for console sales on the way.
PSP AND DS SPECIFICATIONS
SONY PSP
Features: MP3 and video playback, web browser
Processor: 333MHz MIPS R4200
Memory: 32 MB
Connectivity: 100ft (30metres) local range, Wi-Fi
NINTENDO DS
Features: Touch screen, embedded chat software
Processor: One ARM9 and one ARM7
Memory: 4MB
Connectivity: 100ft (30metres) local range, Wi-Fi
So why has the mighty PSP failed to overtake its less powerful rival?
Margaret Robertson, editor of Edge gaming magazine, believes that one factor could be that the sheer power and versatility of the PSP caused more confusion than Sony expected when it first launched.
"Sony thought it was a straightforward and compelling offer of a gadget that can do music, videos, films and gaming," she says.
"But the problem with that is that consumers either fell into a category where they didn't really want all of that or they were technologically savvy enough to have commitments to other mediums, particularly memory formats."
Sony was not alone in finding the early market reluctant to embrace a new console; Nintendo also had problems when it first unveiled the DS.
"It wasn't a great-looking gadget," said Ms Robertson.
"In the West nobody was quite sure what the DS was trading on for its first year. It didn't seem to be trading on that Nintendo nostalgia feeling for the core fans."
Shock of the new
Consumers familiar with Nintendo's classic games were initially wary of the new and unknown aspects of the DS: the touch-screen game-play, the unconventional games.
But in the last two years prices have fallen and gamers have adapted to new concepts.
Games like Nintendogs have boosted sales of the DS console
DS owners in particular have embraced new genres of games that seemed unlikely to succeed when they first appeared.
The popularity of Nintendo's so-called Touch! Generations games such as Dr Kawashima's Brain Training and Nintendogs are cited by Nintendo's European Marketing Director Laurent Fischer as the major factor in driving console sales.
Paul Jackson, Director General of the UK's Entertainment and Leisure Software Publishers' Association (Elspa), suggests that the wide appeal of handheld games on all platforms has broadened the gaming demographic, making handheld consoles the UK's biggest selling hardware systems of 2006.
"Many people who would perhaps not have considered gaming have got involved," says Mr Jackson.
"And many people who are passionate have been able to change the way they game within a more social context."
PSP games are also overcoming initial difficulties.
While early PSP titles may have once been viewed by some as the poor relations of successful Play Station 2 (PS2) franchises more recent releases such as GTA: Liberty City Stories have been strong enough to cross back over to PS2.
More than a game
So where next for portable devices?
Sony's vision for the PSP is based on connectivity and integration with the PlayStation 3 (PS3).
Sony Computer Entertainment Europe spokesman Jonathan Fargher says the PSP will come into its own when connected wirelessly to the PS3.
Some commentators criticised the Nintendo DS's looks
The Remote Play functionality in PSP and PS3 currently allows the PSP user to wirelessly access pictures, videos and audio content stored on the PS3 up to a range of around 25-30 metres.
But Sony has big plans for connecting its devices.
"We're hoping to incorporate that functionality in the very near future - from a local level at the moment to a global level probably within the next six months," said Mr Fargher.
The idea is to use the PSP to access the PS3 at home from anywhere in the world with a wireless hotspot.
"If I have my MP3 Walkman or my iPod, or digital camera connected to PS3 then I can access those devices too," said Mr Fargher.
With a PSP camera and GPS device in the pipeline, Ken Kutaragi must be a proud father, but has his prediction that the PSP would become the Walkman of the 21st Century come true?
Apple's Steve Jobs might have something to say about that. The iPod has shipped more than 88m units since 2002, with 21m of those manufactured in the first fiscal quarter of 2007 alone.
It looks like the PSP still has some way to go if it is to live up to Mr Kutaragi's promise.
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February 27th, 2007, 20:58 Posted By: wraggster
Anyone who keeps track of the Japanese games market knows how big Capcom's Monster Hunter series is over there. For a reminder, we turn to the latest weekly sales report from Mainichi Interactive. According to the Japanese site, Monster Hunter Portable 2nd sold 700,000 units in its first week following release on 2/15.
Needless to say, this is a record first week for a PSP game. In fact, these sales could make Monster Hunter Portable 2nd the best selling PSP title to date in its home territory.
The site also reports that PSP hardware performed favorably over the week. However, while Sony released a gold-colored system to commemorate the game's release, the most popular colors were the previously released blue and silver units.
via ign
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February 27th, 2007, 20:56 Posted By: wraggster
Heres the press release:
Oxygen Games is proud to announce the May 2007 release of Dave Mirra BMX Challenge – the first BMX title for the PSP® (Playstation®portable) system.
The King of BMX is back and ready to shake the world of BMX once again – only this time – on the PSP® (Playstation®portable) system!
Easily the most decorated athlete in the history of the X games, Dave Mirra has dominated the competition arena for over a decade. Dave Mirra BMX Challenge lets you defy gravity wherever you go. With ad hoc wireless play for 1-4 players, challenge friends to racing and freestyle competitions and see who’s got what it takes to ride with the greatest.
Dave Mirra BMX Challenge features nine exciting environments in which to race or ride freestyle including Shipyard, Far East, Washington Heights and a NASA space shuttle! Progress through 17 challenging levels as you compete in exhibition, novice and pro circuit modes.
Screens Via Comments
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February 27th, 2007, 20:44 Posted By: wraggster
New PS3 Release:
Gundam meets Koei's popular Musou (Dynasty Warriors) series in this action packed PlayStation3™ hit. Gundam Musou features mobile suits from three of the Gundam series: the original Gundam, Zeta Gundam and Gundam ZZ.
You take the role of the main character from each of the series and play important battles from each story, putting you right in the heart of the action. Characters included are Ray Amuro (pilot of the original Gundam), Char Aznable (and his special Zaku II), Kamille Bidan (pilot of both the Gundam Mark II and the Z-Gundam), Judau Ashta (and the Double Zeta Gundam), and Haman Karn (and the Qubeley mobile suit).
Gundam Musou has been developed by Koei's Omega Force, featuring the typical Musou (Dynasty Warriors) hack and slash gameplay. New moves have been added to the gundam suits that were not present in any previous Gundam game, including special kicks, beam rifle shots and others.
As typical for any Gundam game, but new to the Musou series, you will encounter battles in outer space.
Don't miss out on Namco Bandai's next gen PlayStation3™ hit Gundam Musou, shipping today as Asia release version at US$ 64.90 only. The Japanese release version is expected to be in stock later this week, selling at US$ 69.90 respectively. Please be reminded that PS3™ game software is region free, in other words this game will run on any common PlayStation3™ game console.
Buy from Play Asia
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February 27th, 2007, 20:35 Posted By: wraggster
This image-burst illustrates SBK-07 Superbike World Championship, the official game of this year's superbiking competition - which includes all riders, manufacturers and tracks from the full Superbike calendar, fielding an impressive 28 riders in each race.
We've had a chance to rev the game up for a swift test ride recently, and it's a suitably deep but appealing racer. Like Tourist Trophy, Superbike World Championship boasts an imposing level of realism, but for our money it's more accessible than the Sony-published biker, mainly due to its plain-and-simple controls and a satisfying sense of kneecap-threatening speed.
Also, there's a neat Scenario feature that places you in a compromising situation - fifth place with one lap to go, and you must win, say. Plus for anyone who just wants the rubber-burning action without the brake-balance juggling tinkering, there's a novice option available. The game also hits 360, PS3 and PC later in the year, which should add some next-gen visual flair to the game's already interesting gameplay.
Screens Here
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February 27th, 2007, 20:29 Posted By: wraggster
As kids, we grew accustomed to the age-old debate where “our dad could totally beat up your dad.” Naturally, that argument segues into today’s “Xbox Live is totally hotter than PlayStation Network.” Well, now there’s more news to fuel that ever-swirling debate.
Next Generation is reporting that Bethesda - creators of the life-consuming uber-RPG Elder Scrolls IV: Oblivion - is having difficulty with Sony’s online service. Seems that Bethesda wants to support downloadble content for Oblivion, but has no clue about how to implement that feature. Oh, and the game comes out next month. Swell.
“We plan to support downloadable content on PS3, but we couldn’t tell you how or when it will be out, because it’s not clear how we’re going to do that yet,” said spokesperson Pete Hines. He added, “Although it’s impossible to say which is the better between [Xbox Live and PS3 Online], Xbox Live is easier to implement because we’ve had a much better sense of it an earlier state than with PS3.”
A case of a large third-party developer bitching about user-friendliness or another swipe at Sony’s continuing difficulty to ease the programming process? One thing’s for sure, the PlayStation Network does have a robust online service, but it'll be a while before the training wheels are off and it’s riding side-by-side with Xbox Live.
The Elder Scrolls IV: Oblivion hits the PS3 on 23 March.
via gamesradar
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February 27th, 2007, 20:25 Posted By: wraggster
Sony has stepped up its initiative to establish Blu-ray as the high definition home entertainment format, by announcing a new Blu-ray disc player which will retail for US $599.
The BDP-S300 will go on sale early this summer and is priced the same as the recently released PlayStation 3. The previous model BDP-S1 currently retails for US $999.
The BDP-S300 is around the size of a standard DVD player and has all the features of the US $999 model, with the added benefit of being able to play CDs.
Sony is heavily promoting the Blu-ray format, recently offering initial European PlayStation 3 consumers a free copy of the movie Casino Royale when the console goes on sale on March 23.
via gibiz
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February 27th, 2007, 20:21 Posted By: wraggster
via cvg
SCEA's Managing Director Michael Ephraim has told attendees to a media launch event in Australia that Wii is a "completely different" product to Wii.
"We think PS3 is not a product to be compared with Wii, it is a completely different product. This is a digital hub, that is a games console, he said. "If you want to look at comparisons with our other competitors, to maximise Xbox 360, you need Media Centre, you need a PC. And now if you want to play high-definition movies (and we can argue which format is going to win) you have to spend another $249. Xbox is significantly dearer than PS3 for what it can do straight out of the box. Then you have Media Centre, HD-DVD drive, wireless adapter."
Ephraim has also come under fire over the high price of the system compared the US and Japan launches. "Compared to Europe and the UK, we're right in line. We can have an endless argument about who do you compare price with: US or Europe. If you compare to Europe, our price is spot on," he explained.
And what of the much-talked about price cut? "Consumers also need to understand that Sony has spent US$ billion on the development of the Cell chip, the R 'n D for PS3, and the logistics of bringing this product to market. A lot of analysts have commented that Sony is losing money on this device every time we sell one. So at least we can assure the punters in Australia that we're not 'ripping them off' if we're selling it at a loss. We're in line with UK and Europe, comparable products cost more in Australia, and we will do our best to bring the price down as soon as we can."
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February 27th, 2007, 20:11 Posted By: wraggster
An analysis report on the current console war leading up to 2010 cites PS3 and Xbox 360 will dominate over Wii in all major territories.
The report by Screen Digest's Ed Barton, forecasts that the leading console will differ for each territory, predicting the PS3 to overtake Xbox 360 in Japan and Europe, but come in a close second to Microsoft's offering in America.
The analysis puts Wii in a significantly distant third in all three territories.
In an interview with Gamasutra, Ed Barton explained: "The one thing I would admit is that Nintendo's strategy with the Wii is, at the moment, the great unknown," later saying: "The numbers that we're seeing now for the Nintendo Wii, they've come out of the blocks fantastically strongly - no one would deny that.
"However it's incredibly early in the hardware cycle. There's still another five or six years to play out on this one, and the first big battleground will be Christmas of 2007."
Barton cites exclusive third-party support as a crucial issue for Wii in the next gen war: "We've already seen things like Dragon Quest going exclusive on the DS, but if we see those kind of tipping points on the Wii, we'll have to amend our view, clearly. But at the moment, this is the view we're taking."
Barton points out Wii's cheaper development costs to be a huge advantage but, considering the console's limited technical ability, Barton speculates, "As to whether more cheaply developed games can continue to drive Wii sales momentum, when you put it against the kind of game pipelines we're seeing for the Xbox 360 and PS3, I would argue that the jury's still out."
via cvg
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February 27th, 2007, 17:58 Posted By: wraggster
Sony has revealed the first information on its plans to release additional content online to expand the PS3 launch day shooter, Resistance: Fall Of Man.
"We're going to release additional content for Resistance. I don't think we've gone into detail on the schedule, but we have some really, really cool things that will be extending the story, extending the locations, some brand new content, starting in April," Harrison said in a recent interview.
And there's every chance that a sequel could already ben on the design board: "So if that works well and is well-received by the audience, then that will keep the engagement with game going between now and should there be a sequel at some point in the future."
Resistance: Fall Of Man will launch alongside PS3 on March 23.
via cvg
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February 27th, 2007, 12:12 Posted By: Cloudhunter
via BBC
Fanjita of the noobz team has had an interview on BBC World service radio.
Listen to it here: Hacker teams unlock PSP or a link to an MP3 here.
If you don't want to listen to it, I took the liberty of writing a transcript for it:
Presenter: Computer hackers have appeared to have scored a strike in the battle against the industry giants. They’ve found a way to unlock Sony’s handheld games console, the playstation portable, or PSP. The PSP is sold with its own built-in software which is known as firmware. This controls how the console operates. The firmware “locks” many of the PSP’s capabilities so that enthusiasts can’t write their own programs for it. It also prevents the PSP from running pirated games or films. But now, inevitably you might say, hackers have found a way round the locks and controls. David Court, (Fanjita) professional programmer, part time hacker is among those who’ve unlocked the PSP. He joins us now from Edinburgh in Scotland. David Court, why did you want to do it?
Fanjita: Well it’s quite simple. We were just frustrated by the fact that having bought this 200 pounds console, it wasn’t possible to do what we wanted with it.
Presenter: But one of the reasons that these sort of limits are put on is to stop piracy, it’s to make sure that you only run games that are legitimately bought and paid for, for instance.
Fanjita: Indeed and that is a very important thing to bear in mind. The aim here was definitely not to allow piracy of software. Working as a professional programmer myself, piracy is a thing that is quite dear to my heart. If I was to go around pirating software, then I’m going round pirating from my colleagues.
Presenter: So you don’t see yourself as some sort of modern day digital pirate then?
Fanjita: Absolutely not, absolutely not. The aim here was just to enable running of legitimate and personally developed software that would basically unlock the capabilities of the machine.
Presenter: But hang on a minute, this is a machine that Sony have designed and invested lots of money into, don’t they have the right to restrict what you can and can’t on it?
Fanjita: I don’t believe they have the right to restrict what you can do with a piece of equipment that you bought outright. If it was rented from them, then fair enough. But the fact that I’ve paid 200 pounds for a piece of electrical equipment that I then can only do what they tell me to do, that to me is frustrating.
Presenter: But what’s the difference between that and the sort of agreements you sign when you buy a bit of software.
Fanjita: Well, I think that’s the key difference, where’s the agreement, on the actual hardware? If there was an agreement like that, would people agree?
Presenter: So, you’ve got this machine, you’ve unlocked it, what is it that you are now going to be able to do what the rest of us who have got them in their plain ordinary form can’t do?
Fanjita: Well there is a whole wealth of things. It opens it up to this sort of “bedroom” industry of people churning out games, and all sorts of other creative things that they otherwise would not be allowed to do.
Presenter: But why not use a computer then, because the PSP doesn’t even have a keyboard?
Fanjita: That’s correct, but then again, most computers aren’t as portable. If you are sitting on a bus, it’s nice to be able to pop this thing out of your pocket and just play a simple game on it or something. More than that of course, there’s all sorts of other exciting applications that are opened up. For instance, there’s a guy that has written what’s effectively a Sat-Nav application for the PSP, that was something that was promised by Sony from the first day of the PSP. It took them about two years to come out with this thing, this guy beat them by about a year.
Presenter: But I guess this is a bit like all the arguments that go on about the free software that you can, or can’t download from the web. It’s sort of about people’s intellectual property rights and sort of about what people can and can’t do with something they’ve bought. There are going to be fights like this over and over again aren’t there?
Fanjita: Sure, sure, and I think it’s important for the industry to realize that restraining people in this sort of way, is something that they are going to object to.
Presenter: Ok. David Court, Professional programmer, thanks very much indeed.
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February 27th, 2007, 07:25 Posted By: wraggster
pj1115 has released a new version of his applcation that keeps your fave movies away from prying eyes on the PSP:
HideMedia (previously HideMov) is a PRX module for use with one of Dark_AleX's OE firmwares that stops the PSP's media menu's from finding any files until a button combination is pressed.
When launched with the XMB, the module forces the PSP to be unable to find any files, so it just returns: "There are no xxxx's". When the button combination is pressed, the PRX lets the menus find you files again, and you can listen/see/watch your media at will!
For extra security, you can re-disable the files with another button combination. With this utility, you can prevent people from rooting around your personal stuff with ease!
Unfortunately, I'm unable to call this anything but a BETA. This is because it still doesn't work how I would like it to:
- Write to the PSP's memory instead of the memory stick. Faster, more reliable. If you can help me with this, please give me a buzz: piers[dot]jones[at]gmail[dot]com.
- The PSP cache'ing of files make an inconvenience. (See below). Again, if anyone can help me with this, drop me a line: piers[dot]jones[at]gmail[dot]com.
Changes:
HideMedia BETA II-
- Now hides video (including VIDEO folder), music, photo, game (GAME, GAME150, GAME303, GAME310), Browser bookmarks, savedata (Warning: Unhide files before launching a UMD game or it won't be able to find them).
- HOPEFULLY increased compatibility for older OE firmwares.
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February 27th, 2007, 02:18 Posted By: wraggster
A new version of Personal Media Manager has been released, heres whats new:
General:
Complete Re writing of the interface of reception
The parameter setting of the path of homebrews is replaced by the path of the PSX ISO
Add support of the Sony firmware 3.10 and 3.11
Add support of the DarkAlex firmware 3.10OE
Manage PSX ISO :
Correct the crash during the encoding of some ISO (freeze on recording EBOOT.PBP)
Correct the crash of the copy when the direct copy is not checked
Correct many bug
Complete manage of PSX ISO File
Manage Homebrews :
Correct the bug of display Homebrews when ISO PSX is present on the PSP
Correct the bug of display of the homebrews pictures
Optimize the time of load
Manage movies :
Correct bug in the display of the name of videos on SONY firmware 3.x
Support of videos YouTube in the format FLV
Support of videos in the format MKV
Correction bug on video encoding in the format MOV
Optimize the time of encoding
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February 27th, 2007, 02:13 Posted By: wraggster
Raf has once again updated his PSP Radio streaming app for the PSP:
Heres whats new:
New Features:
(raf) Core: Added AUTOSTART option under USB, instead of it being its own option, and using up screenspace.
(raf) Core: Better Suspend/Resume support.
(raf) Core: Added Tell/Seek functions to the streams/decoding. Added support to resume to continue playing where it was before it went into suspend mode (localfiles).
(raf) Core: Buttons can now be mapped. Look at PSPRadio.cfg for details. Changed the default mappings. SQUARE=CANCEL now. L+R cycle screens. (Button combinations are now also allowed).
(raf) Core/Plugin/Version: Changed the interface to .15. Working on a revamped interface. (will be .2). TextUI uses the button mapping to remap buttons if the skin is configured to do so (look at SHOUTcastScreen.cfg for an example).
Bug Fixes:
(raf) Core: USB is now working again, thanks to AhMan's for the help.
Known Bugs:
(raf) Core: Static IP connections don't work correctly. Seems the gateway is not used as it should.
(raf) Core: Module unlëading doesn't free up all memory correctly. Even though plugins can now be loaded/unloaded, the PSP can eventually crash as it runs out of memory (after loading/unloading enough times; even though I switched back and forth between the text and 3d UIs over 20 times, and everything worked fine).
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February 27th, 2007, 02:06 Posted By: wraggster
New release from Joel Van:
Hi Everyone. I've been talking to Guitargod1134 about a cooperative project and i recently got a message to make a release on my own (guitargods a little busy) anyway, I've made a new version of Guitarhelper with:
-New fresh GUI
-Crisp new Samples for the tuner
-More chords&scales
-New eboot with music!
Its using most of Guitargod1134's scripting (its in lua), but i've done some of it on my own, this is my first real project [bar print("hello world")]Well, there it is, Thanks to guitargod1134, jemdev and davezpsp. Be sure to read the readme!
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via joel van
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