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March 7th, 2007, 21:16 Posted By: wraggster
Empowering the development community, Sony has unveiled the PlayStation Edge: advanced graphics tools and technologies for PlayStation 3 development. A meeting on the tools is taking place later today. From the lecture announcement:
"Three first party technology teams within Sony -- the WWS Europe Advanced Technology Group, WWS America ICE team, and WWS America Tools and Technology group -- have combined to create PlayStation Edge, a set of cutting edge technologies for imminent release to all PlayStation 3 developers. Rather than overarching engine, these teams have chosen to create specialized systems that demonstrate best practices of SPU and RSX utilization. A unique tool for RSX performance analysis, extensively used in the turning of first party titles, will also be presented."
Those without technological backgrounds should find Wikipedia helpful. A video of Killzone 2 was shown last night to showcase the Edge technology. We'll be at the Edge presentation, hosted by Vince Diesi, Jon Olick and Mark Cerny, later today.
via joystiq
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March 7th, 2007, 21:15 Posted By: wraggster
Sony's Warhawk has ejected single-player features in favor of a multiplayer-only battle arena. Sony today announced the game's shift into the PlayStation Network realm, along with several new features designed to highlight the game's new focus. In addition to frenetic air combat, players will find themselves controlling jeeps, tanks, and woefully unprotected infantry units.
Several online modes are planned for the final release, some of which will see you fostering flag kleptomania, battling to obtain enemy territory and otherwise blasting other players to unrecognizable smithereens. Warhawk is currently scheduled for a Fall 2007 release on PSN.
via joystiq
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March 7th, 2007, 21:07 Posted By: wraggster
Yakuza 2, the sequel to Sega’s sprawling gang-land saga, was just released in Japan. We loved the original so much – seriously, go get it – that we couldn’t wait to rip off the plastic and get back to beating the crap out of henchmen. Too bad the game wouldn’t let us for over a half hour. What!? This isn’t Xenosaga, Sega. We don’t want forty minutes of cutscenes before the game even starts. If every game let us beat up a yakuza henchman on the title screen, then surely the videogame industry would be in a better state. Anyway, we braved the opening “credits” to show you what you’re in for. Grab a sandwich, put down your PS2 controller and hell, even take a nap. Enjoy!
10 seconds
The sequel to Japan’s answer to Grand Theft Auto opens in a seedy Japanese nightclub some time in the 1980s. People dance really badly for a bit, then someone gets shot in an alleyway.
Interesting tidbit
The game comes on two DVDs, so expect a lengthy, time-eating adventure with plenty of cutscenes.
4 mins, 30 seconds
There’s a fire, an evil man slaps a woman, the music swells, then we’re introduced to this grey-haired bad-ass, who points his gun to the camera and fires. Thankfully it isn’t loaded.
Interesting tidbit
In Japan, the ultra-popular Yakuza 2 has managed to outsell the original title by an astonishing margin already.
6 mins, 56 seconds
We meet another nasty, evil crime-lord. We know he’s a nasty, evil crime-lord because: a) he’s smoking, and b) he blows smoke into the camera, and c) he’s got a scar on his face. Obvious, really.
Interesting tidbit
The city streets are far more detailed this time around. Expect more folk going about their business.
via gamesradar
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March 7th, 2007, 21:04 Posted By: wraggster
High-intensity shooter The Club is actually closer to a racing game than your average blastfest, according to developer Bizarre Creations, creator of the top notch 360 racer Project Gotham. So it should know.
"Think of it like a racing game," lead designer Matt Cavanagh told the Official UK PlayStation Magazine in a recent interview. That's because the game works by thrusting you into bite-sized levels - each lasting three or four minutes long on a good 'run' - where you nail through a succession of bad guys, attempting to chain kills together to gather multipliers for your level score.
"We wanted it to be one of those pad-grabbing games that you can't wait to play," says Cavanagh, "it's like a driving game where you get to a certain point and you know what your time should be - or what your combo should be - and if you get to that point and know you're not going to get it, then you just restart".
The crucial point is that your enemies aren't that clever - they do the exact same things every time, allowing you to prepare, learn and eventually predict the actions of each level's cannon fodder to create spectacular action sequences. Shoot a guy you know is coming while spinning 180 degrees, say, or ricochet a shot off a metal plate and into the forebrain of the mook around the corner, before you even see him.
It's also a bit like Burnout's Crash Junctions, where you barrel into a predictable situation, aiming to cause as much carnage as possible. Only, in The Club, you're trying to kill as many guys as quickly as possible in as stylish and fluid a manner as you can. Ammo, pick ups and Skull Points, which lengthen the eight second window you have to chain kills, are all off the main path - do you risk losing time to grab them?
Bizarre Creations always said that The Club would do for shooters what Project Gotham did for racers, echoing that game's Kudos style-centric points system. And it's looking like that's going to be the case - only with the added bonus of doing what Burnout did for racing games, by creating a breathless, unstoppable rampage of a game where slowing down to think is the quickest way to fail. Excited yet?
For the full hands-on preview, grab yourself a copy of the UK's Official PlayStation Magazine, on sale now.
via games radar
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March 7th, 2007, 20:57 Posted By: wraggster
There's little doubt that the Xbox 360's Gamerscore system can entice console polygamists to spend the night with the platform at the expense of its rivals. After all, when faced with the prospect of playing a game that looks the same and costs the same, why not choose the option that will up what Epic Games' Cliff Bleszinski calls "nerd cred"?
Soon, though, Sony loyalists will literally receive trophies for their own in-game accomplishments.
At a press event last night in San Francisco, Sony Worldwide studios president Phil Harrison unveiled Home, a new online service for the PlayStation 3. Besides avatar-based social networking, Home will sport three-dimensional meeting places, movie theaters, and minigame halls replete with pool and bowling. The service will also give gamers virtual apartments that PS3 owners can decorate with furniture, wallpaper, and Sony-branded electronics.
Home apartments will also come with a "trophy room" in which PS3 gamers can showcase their "gaming accomplishments." Each chamber of honor will have virtual display cases in which users can select fully 3D trophies that will be awarded when a certain milestone in a PS3 game is reached. The awards shown off by Harrison included statuettes for the PlayStation Store games LocoRoco 2 and Super Rub-a-Dub, as well as a Hellghast villain from the forthcoming PS3 Killzone preserved like a heavily armored pheasant under glass.
"How may I glean greater glory from flOw?"
The virtual trophy rooms will be part of a PlayStation Network-wide service Harrison calls "The Hall of Fame." Users will be able to access a vast hall reminiscent of the Star Wars prequels' senate chambers that will allow them to browse trophies from games they have not yet played. They will be able to see their friends' trophies by paying a visit to said colleagues' Home apartments.
Harrison did not mention whether or not all PS3 games, like 360 games, will be required to award trophies. The Hall of Fame feature will launch alongside Home in the US and Europe this fall.
via gamespot
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March 7th, 2007, 20:10 Posted By: wraggster
Perhaps the most exciting thing to emerge from Phil Harrison's keynote address was LittleBigPlanet, a game Sony reckons embodies its "Game 3.0" concept perfectly.
Developed by Media Molecule, it simply presents you with the tools to create your own entertainment. You start as a little brown creature who appears to be made out of wool, in a backyard like environment, bumbling around the place in an effort to work out how to interact with different bits and pieces. Once you've got this under control the whole experience opens up, allowing you to place different objects in your world using a cut and paste type system.
All of the objects are made out of materials, like wood, fabric and metal, and the whole game has a charming look.
The key factor for Harrison and Media Molecule is that there is no limit to what you can achieve, which was highlighted by a demonstration led by lead designer Chris Healy. The maximum of four players participated in a pre created game, the object of which was to collect the sponge resource.
Simple running and jumping soon escalated into players using jetpacks, before banding together to overcome more difficult obstacles. It was a fast a fluid demonstration that left big smiles on most people's faces.
via eurogamer
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March 7th, 2007, 20:07 Posted By: wraggster
Former Shiny Entertainment boss Dave Perry has praised Sony's PS3 hardware, describing it as "the best piece of hardware, without question" - but claims that it will be years before developers tap that power.
Speaking exclusively to GamesIndustry.biz at GDC, Perry said that he hasn't seen "a single game that shows me the power of PlayStation 3."
"I haven't seen anything even close to what the machine's capable of doing," he claimed. "So that's the sad part for Sony - I feel really bad for them that somebody hasn't really stepped up to show us the hardware all singing, all dancing."
via eurogamer
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March 7th, 2007, 20:01 Posted By: wraggster
PS3 Home is a service described as a customizable, networked community service for the console. The service, a free download from the PlayStation Store, will allow users to create and customize their own characters a bit like Nintendo's Mii system. But there's much more to it.
Sony describes Home as a real-time, networked 3D avatar-based community that serves as a meeting place for PS3 users from around the world. The firm also unveiled LittleBigPlanet, a community-based game where users play, create and share what they build. The networked titles are part of Sony's Game 3.0 vision/
"Technology innovation is part of the culture at SCE as evidenced by our influence on real-time 3D computer graphics and the optical disc format in the 1990's, to the more recent innovations such as Cell Broadband Engine computing and the use of Blu-ray in PS3," said Harrison. "Our vision for the future, Game 3.0, will continue our track record of industry advancement by leveraging the convergence of technologies, from broadband and video chat to supercomputer-speed processors, to make gaming more interactive and dynamic than ever before."
Home will be available this autumn as a free download from the PlayStation Store.
via cvg
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March 7th, 2007, 19:40 Posted By: wraggster
The CEO of Sony Computer Entertainment America has said in an interview that the company is "open to changing the SixAxis controller" if North American gamers wanted it.
We're still comming to terms with the light SixAxis pad that weighs almost nothing at all in our hands. Sometimes we forget it's there. Sometimes we wish it rumbled like an earthquake, enhancing Motorstorm sessions.
Speaking to GamePro about the possibilities of releasing a higher priced model of the SixAxis pad (maybe with offset analogue sticks and rumble) Tretton explained that anything is possible to gamers want it.
"We used to have a narrow approach to controllers. If you really wanted to [move outside the standard controller], we left it up to third party manufacturers. But now we're moving to a regional approach. You will see peripherals coming from SCEA that will address the interests of the U.S. consumer. I don't have anything to tell you specifically, but we're certainly open to changing the SixAxis controller if it addressed North American gamers."
Presumably the same would happen in Europe then? Or it might just be a case of what would be released in the US would eventually make its way over here anyway?
via cvg
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March 7th, 2007, 19:28 Posted By: wraggster
Ubisoft's impressive new trailer for Prince of Persia: Rival Swords on PSP shows just how well the acrobatic adventure runs on the portable.
Rival Swords is essentially a remake of the Prince's previously released Prince of Persia: The Two Thrones, now revived for Wii and PSP.
While the Wii version will boast new motion controls, the PSP remake will pack new areas and a brand-new multiplayer race mode, which has potential.
Screens and Trailer Here
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March 7th, 2007, 19:18 Posted By: Sp3ct0r
Hey this is a Naruto Theme for the PSP that i made. The icons aren't the greatest, i know. But they look ok.
The Battery Icon consists of four scrolls. The order in which the battery life decreases is, Green Scroll, Yellow Scroll, Red Scroll, then Gray Scroll.
If You like the icon set then +Rep me
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March 7th, 2007, 12:19 Posted By: IM back!
Nicodemus82 has created a new them and if you ask me this one is pretty sleek.
Credits go to himself for the volume bar, innercy for the icons, Saizn for the battery icon, and 4bs3nt for the background.
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March 7th, 2007, 00:27 Posted By: wraggster
via psphacks
Before you get all rowdy, take a gander at this… Yes, another PSP Atari emulator; however, this time ’round KangKengKingKong has added IR keyboard support! Whaaaaat, not ZX-81?! Nope, KangKengKingKong has further enhanced ZX-81’s most recent PSPAtari release by adding support for the following IR keyboards:
Targus Universal Wireless Keyboard
Palm Universal Wireless Keyboard
Palm Wireless Keyboard
Perfect for those who wish to play Infocom games under the Atari 800.
Some additional notes (from README_IR.txt):
If there are any issues with the emulator, please check that it has the same problems in the non IRKB build before reporting to Zx-81. It could well be that the IR code broke something. Send comments or queries to my email address above.
Very bright direct fluorescent lighting will cause the IR detector on the PSP to behave badly, triggering keypress events.
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March 7th, 2007, 00:24 Posted By: wraggster
New release from Haxxblaster:
Brushes, in short words, is a drawing application for the PSP which allows you draw with your own made brushes (images), or the included ones.
Code:
CHANGELOG
_______________________________
| |
| • Transparency for brushes. |
| • Drawmode: Vertical. |
| • Delete tool. |
| • Undo tool. |
| • Effect: Makes the contrast |
| between solid pixels and |
| transparent pixels harder. |
| • File check: Checks if the |
| file you are about to save |
| already exists. If it does |
| exists, a menu appear with |
| three options (Rename, Overw- |
| rite, Cancel) |
| • USB status recognition. |
| • Alot of refining and |
| bugfixing. |
|_______________________________|
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via haxxblaster
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March 7th, 2007, 00:17 Posted By: wraggster
Via the XMB Project comes a new homebrew interface release for the PSP, heres the release notes:
- Psp radio by Raf
- Links2 by Raf
- PMPavc by jonny
- Imageviewer by pensoffsky
- Usb support
- Time and hour
- Ttf font support
- CPU Overclocking: 66mhz, 111mhz, 222mhz, 266mhz, 333mhz
- Battery States
- Config file for access functions
- Png backgrounds support
- Pmf Gameboot support
- Mp3 support (Still under development)
- 1.50kernel Eboots support (1.0kernel under development)
- Png skins support (By now, manual way; zip way under development)
- Skin support from XMB (4 themes)
- Screenshots support (musical note, on 2.71se is confirmed that works)
- Options menu, with battery info status, percentage (as on xmb)
- Language support (english, spanish, italian, french)
- Soundscroll navegation support (mp3 format)
To Do:
- Add PMPavc to the code
- Add file manager
- No kxploit eboot support
- Images manager
- Ogg, wab, at3 support
- Configuration manager
- Opengl navigation
- Skin .zip support
- Add free space manager of MS
- Improve configuration files
- XMBhook, DeviceHook .51 launcher for dh, with firmwares installer on MS (not yet finished)
- Check bugs, etc
Download Here (17mb)
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March 7th, 2007, 00:12 Posted By: wraggster
via pspfanboy
The PSP has been near the top of the sales charts recently and I figured some new PSP owners may not be up to know what great games the system has to offer. With that in mind, every day this week we'll feature a new genre and list the top 5 games (according to metareviews), so no matter what you're into, you'll have some idea of what games you should own. Today the focus is on Sports games and there were so many games tied in this genre that I'd end up with a list of 16 games if I listed all the tied games as equals in rank. With that in mind, I made an executive decision and today going forward with this feature I'll list the top 5 based on Metareview and I'll use reader reviews to sort through ties.
Top 5 Sports games on PSP
Virtua Tennis World Tour
Tony Hawk's Underground 2 Remix
MLB 06: The Show
Winning Eleven: Pro Evolution Soccer 2007
Hot Shots Golf: Open Tee
I don't play sports games, so I'm not sure if this list is accurate to the average sports fan. What do you think about these 5 games? What sports games aren't on this list that you think every PSP owner should have?
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March 7th, 2007, 00:10 Posted By: wraggster
via pspfanboy
It's the game we so wanted to be good. Too bad you were right, readers: the critics are absolutely bashing this game. Hopefully, the movie will be able to hold up better than this critically blasted game:
Gamepro (45/100) hates that nostalgic feeling: "It's essentially a throwback to the days when movie-licensed games were always awful."
IGN (57/100) at least enjoyed the cutscenes: "The stylish cinematics are better than any single moment of gameplay and serve as the only reason to bother playing 300: March to Glory to its conclusion."
Game Informer (63/100) didn't find the game too bad, as long as you turn off your brain: "It's interesting that they called this 300, because that is about how many times you jam on the X button in the first minute and a half. Then again, there is something mindlessly appealing about beating up endless waves of dudes."
The poor reviews for the game won't hinder me from watching the upcoming movie. I mean, can they really mess that one up? I hope not.
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March 7th, 2007, 00:09 Posted By: wraggster
via pspfanboy
We heard that the upcoming PSP version of Crazy Taxi needed some graphical polish: and now we can see how much work it truly needs. IGN has the latest trailer, and it's riddled with Dreamcast-era visual quirks, from poor textures, to annoying pop-in. It certainly looks quite weak compared to what the PSP is easily capable of. In addition to revamping the graphics, let's hope that Sega will reconsider doing the sound in the game: the soundtrack and voice work looks to reek of cheese. Certainly, there's a lot more work to do before the game's release in June.
Trailer here
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March 7th, 2007, 00:01 Posted By: wraggster
via ign
Have you marked your calendar for 3/21 as the day you'll get your first glimpse of next generation Hot Shots Golf? Well hope you used pencil, because the date has changed!
Sony Japan announced today that the PlayStation Store demo of Hot Shots Golf 5 (Minna no Golf 5 in Japan) will make it out on 3/16, a few days prior to the original 3/21 release date. The company cited worries about overloading the PlayStation Network servers by releasing the demo just prior to the 3/23 European PS3 launch. Hot Shots Golf is one of Japan's most popular PlayStation franchises.
The demo was also promised for "PlayStation TV" retail kiosks late last month. Your friendly IGN Japan staffers have been visiting the local Tsutaya every day for the past two weeks in hopes of getting an early glimpse, but have met nothing but disappointment every time. We'll keep checking back, though, and will offer a full report once we've seen the game.
Gamers outside of Japan should note that the Hot Shots demo is currently set for release only in the Japanese PlayStation Store. Of course, if you do a bit of research, you shouldn't have much trouble downloading it no matter where you happen to live.
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March 6th, 2007, 23:59 Posted By: wraggster
via ign
Today Electronic Arts announced that Burnout Dominator has shipped to North American retail outlets for the PlayStation 2 and PSP.
Not quite a sequel, Dominator is a new installment in the Burnout series that features a "Maniac Mode," where players take down other drivers and string together combos without crashing. Dominator also marks the return of Burnouts and Boost Chaining, where gamers store up their boost and use it all in one go.
Nick Channon, the game's senior producer, calls Burnout Dominator "a return to the game's essence."
The PSP version features ad hoc multiplayer for up to six players, as well as "ScoreSync" functionality, which is a fancy term for leaderboards.
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