|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
February 16th, 2007, 16:57 Posted By: wraggster
Namco has released the first batch of Tekken 6 screenshots since it showcased an in-game teaser movie at last year's E3.
The screenshots, which are from the arcade version of the game, are a little too tiny for us to see the fighting sequel in explicit detail, but from the looks of it Namco has been doing some spring cleaning in the graphics department - with prettier character models and more detailed environments than the previous movie tease.
On the other hand the trailer over on the newly-launched Tekken 6 website is looking decisively ropey.
It's currently penned in for a PS3 console conversion later this year, but an Xbox 360 port is also strongly rumoured. Stay tuned for more on Tekken 6 very soon.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 16th, 2007, 16:52 Posted By: wraggster
Q*bert, the 80s arcade game that saw, er, Q*bert bouncing around pyramid levels while attempting to avoid nemesis Coily and his mates, is being released for PS3.
It'll be available for download over the pond in North America via PlayStation Network for $4.99. Have a gander at screenshots that have been released and then point your browser this way for further details.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 16th, 2007, 16:50 Posted By: wraggster
Sony exec Phil Harrison has dropped a heavy hint that PS3 owners will be able to download movies and TV to the console in the not-to-distant future.
"I think PlayStation 3 needs to stand for gaming and digital entertainment in the living room pushing the envelope of high definition, pushing the envelope of broadband, and of course that includes more than just games", Harrison explained to 1Up.com when queried about plans for TV and movie downloads through PlayStation Network.
He continued, "We don't have the announcements that you're probably looking for today, but it is digital data. We have a hard drive, we have a commerce engine, it doesn't take a rocket scientist to figure out we will have that on the network very shortly".
In the interview, Harrison also explained that the decision to include a hard drive in every PS3 was made "because we saw the long term benefit... The ten year plan of allowing people to download all kinds of digital content to their PlayStation 3 - not just games but movies, music, HD, standard definition TV, you name it."
Microsoft of course has already introduced a TV and movie download service States-side for Xbox 360. Via Video Marketplace, 360 owners can download standard and high-definition shows and films.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 16th, 2007, 07:32 Posted By: wraggster
Newly released PS2 game:
SNK Playmore releases the 2nd volume of Fatal Fury Battle Archives which includes Real Bout, Real Bout Special, and Real Bout 2. Real Bout adds the Hidden Ability Bopper power gauge or "P" power for massive damage and stages have the "ring out rule system" where a battle can end unexpectedly. Real Bout Special brings 19 fighters and hidden versions of some characters to this new battle. Real Bout 2 includes 2 new characters: Li Xiangfei and Rick Strowd to join in on the mayhem. With added options and KDDI Online playability, fighting game fans have yet another great compilation to play.
Buy at Play Asia
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 16th, 2007, 07:30 Posted By: wraggster
New from Play Asia:
Celebrate the 10th Anniversary of Metal Slug by joining the Metal Slug team on 7 separate adventures that span across the life of the franchise in this definitive collection.
Seven incredible Metal Slug games on one UMD - Metal Slug 1, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4, Metal Slug 5 and Metal Slug 6.
SNK Playmore's Metal Slug Complete (also known as Metal Slug Anthology outside of Japan) for PSP™ is shipping today as Asia release version at US$ 42.90 only. The Japanese release version of this game is expected to arrive later next week, priced at US$ 48.90 respectively.
Game features:
Features Wi-Fi (ad hoc) support for intense 2-player action
Arcade perfect port of each title
Pick-up-and-play, non-stop action
Buy at Play Asia
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 16th, 2007, 04:48 Posted By: vision
Well this are some custom color volume bars you can use for the xmb
- Current colors are
Red
Blue
Gold/Yellow
Green
- Added http://www.sendspace.com/file/pxy4c5
Black
Light Brown
Orange
( ill take requests on colors )
Here are some previews
ReadMe:
First of thanks to Zinga for the RCO editor
I actually made these for me but my friend liked them so i decided to release them
I made them all and they should work for CFW and Homebrew capable firmwares
Instructions
For 3.03 OE-C+
Go to recovery ( R at startup ) then advanced then toggle flash0 usb after that go on your pc select the color you want then open vsh/resources and drop the impose_plugin.rco in there overwriting the current one.
For 3.03 OE-C-
Use filer copy impose_plugin.rco to your MS then use filer to copy it to the RAMDISK then toggle hacker mode ( L + <-- + R ) then start to go to flash 0 then broswe for vsh/resource then X and move all ramdisk files here
Any question email at homie_205@hotmail.com
or aim at omgxshediditagan
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 16th, 2007, 03:47 Posted By: gunntims0103
news via J.C
Heres what J.C had to say-
Here is a sneak peek at some of the changes I have made to the Druglord UI.........
Druglord Changelog
I am currently working on a new release of PSP DrugLord. The next release should contain the following:
* Improved performance
* Changes to the GUI
* Bug fixes
* Improved game logic
* Splash screen
* High score table
In the mean time you can download eboots for the beta version at the link below (thanks to gunntims0103 from building the eboots).
Great news for a highly addictive game!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 16th, 2007, 03:13 Posted By: wraggster
Hey, didn't The Warriors come out a long time ago on other platforms? And, wasn't it just a brawler game? Meh, maybe it's a Grand Theft Auto-clone. Why should I get excited for a cheap port of an old game?
This kind of sentiment would be completely baseless. It's true that The Warriors isn't a new game. It's also true that the PSP version is simply a port, without any significant upgrades to the original. And yes, like most of Rockstar's other games, this game borrows tons of elements from the revered GTA franchise. However, to think of it as "just a brawler" would do this game a horrible injustice. In fact, PSP owners should be grateful to have such a refreshingly solid game made available on the platform, especially at its budget price. Without a doubt, The Warriors is worth every penny: it provides hours of incredible fun, with a natural, satisfying combat system, and top-notch presentation.
Full review Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 16th, 2007, 03:12 Posted By: wraggster
Bullet Witch, Godzilla: Unleashed, and Dragon Ball Z Shin Budokai: Another Road will all be shown to the public for the first time at the New York Comic Con 2007. Bullet Witch and Dragon Ball Z Shin Budokai: Another Road are likely to be playable, says Atari, and there will also be a nonplayable demo of Godzilla: Unleashed.
Godzilla: Unleashed was recently announced by the company for the Wii, DS, and PlayStation Portable, and will be released in "fall 2007." Gamers play as Godzilla, or a choice of other giant monsters, and rampage through a series of cityscapes wreaking destruction. Bullet Witch is an Xbox 360 title, and has just gone gold--it is due for release in the US on February 27. The game describes itself as "a neo-apocalyptic action adventure," and blends Japanese fantasy with "American action." Dragon Ball Z Shin Budokai: Another Road is the latest release in the popular Dragon Ball Z series, and features 50 new fighting skills and ultimate attacks. The title is due for release in March 2007 for the PSP.
Atari's vice president of marketing and sales, Nique Fajors, commented, "While Godzilla: Unleashed, Bullet Witch, and DBZ Shin Budokai: Another Road offer different gameplay features, storylines, and visual flair, all three share a common bond of Japanese art and influence--a bond that has been extremely prevalent in comics and other popular art forms."
The New York Comic Con 2007 will be held February 23-25 at the Jacob Javits Center.
via gamespot
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 16th, 2007, 03:09 Posted By: wraggster
Jas0nuk has released a new version of Prxdecrypter that now has support for the latest 3.10 and 3.11 firmwares
This mod of psardumper can decrypt individual firmware modules from all known retail firmwares (1.00-3.11)
Also works with all current game PRXs.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 16th, 2007, 03:06 Posted By: wraggster
New release from Vulpix:
This program lets you change the texture of the waves of your XMB.
http://www.lostnovice.com/vulpix/TGAWave.rar (current version v.5)
AMAZING TUTORIAL BY al-zamli: http://pspjunk.org/tgawavetut
How to video:
Read the readme before you do anything.
Thanks to Z33 for rcotool and the research on the textures.
This time there is less hex editing required, all you need is a nice image editing program (aka Photoshop, etc) and you can edit your wave's texture.
Apply filters to that image in Photoshop/whatever, and you can change your XMB's wave textures easier than ever.
Stuff you can post: screenshots, tips, etc.
Happy wave hacking! //from DarkStone and vb_master(Vulpix)
Download at Link above
via vulpix
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 16th, 2007, 03:02 Posted By: wraggster
New from Pasky13 is a new version of his database editor for Cwcheat:
Whats new in v1.70:
Ability to now download and install the latest version of CWcheat and CWcheatpops automatically!
- Requires Firmware: 3.10-OE (May work on others, not tested/supported)
- Still requires the plugin to be enabled via the Recovery mode
Automatically detects database type when loading a database file. Ability to switch manually still available.
Changes made to the UI. Removed the buttons below the code database as they are no longer necessary. The options they provided are available via right clicking on the code database
Fixed a bug when trying to add a joker code to a code with an existing joker code.
- Previously, this would add an additional joker code to the existing one. This has been fixed and when a joker code exists, the context menu changes to "Edit Joker Code".
Fixed a bug when using the 'Sort' button.
- Previously, after the database was sorted any additional items added afterwards were being sorted or if a new database were opened it would be sorted. This has been fixed.
NOTE: If anyone could make a small banner/logo (In the range of 270x150) that fits the theme of the application, I'd really appreciate it. I'm a horrible artist. Thanks.
Requires the .NET 2.0 Framework which can be downloaded directory from Microsoft's website at: http://www.microsoft.com/downloads/d...displaylang=en
Download and Give Feedback Via Comments
via pasky13
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 16th, 2007, 02:58 Posted By: wraggster
New release from Xmod:
BG Split/Merge v1.0 by xmOD
README!
This app lets you split/merge the 01-12.bmp file on your psp which holds the default backgrounds on your PSP. With this, you can fully customize your default backgrounds.
-x-x-x-x-x-x-x-x-x-x-x-
To split the 01-12.bmp:
1. Run the exe file of the program.
2. Enter the absolute path to the place where your 01-12.bmp is located under the split 01-12.bmp section.
Example:
If 01-12.bmp is located in C:\new folder then in the text box, type:
C:\new folder\01-12.bmp
3. Hit the Split button to split the file.
4. Go to the same place where your 01-12.bmp is and you will find a folder called "Split 01-12.bmp" which contains the split individual files.
5. You can edit any or all of the 12 backgrounds.
-x-x-x-x-x-x-x-x-x-x-
-x-x-x-x-x-x-x-x-
To Merge the individual files into 01-12.bmp:
1. Enter the absolute path to the Split files folder in the "Split Files Folder" box under the merge 01-12.bmp section.
Example:
If the folder is located in C:\new folder then, type:
C:\new folder\split 01-12.bmp
2. Hit Merge button to merge all the files.
3. Now look in the same split files folder for the merged 01-12.bmp
-x-x-x-x-x-x-x-x-x-x
-------------------------------------------------------
WARNING!
Although this software has been tested by me and is working perfectly on my PSP's but i still am NOT responsible for any partial/permanent bricks. Use this on YOUR risk ONLY! YOU are RESPONSIBLE if ANYTHING happens to your PSP!
-------------------------------------------------------
Release Notes:
1. Right now i have only tested this with 60x34 backgrounds only.
2. This app is limited by me to split 01-12.bmp of upto 500 kb of size only but you can merge files of any size together. This means you can split only 60x34 pixel backgrounds but can try merging 250x142 pixel(hi-res) backgrounds. Please share the results.
Enjoy! ;-)
Download:
BG Split/Merge v1.0
.NET Framework 2.0 or newer
Give Feedback Via Comments
via xmod
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 16th, 2007, 02:54 Posted By: mikebeaver
Weltall is back with another update to CWCheat, this time he has made the memory card function compatible with new firmwares, thanks for the hard work Weltall.
------------------------------------------------------------
CHANGES
------------------------------------------------------------
0.1.6 REV. I for 3.10OE/ALL
-rewritten from scratch half of the mc management internal code
so now mc should be found in all cases (all emulators/plugins) and
most probably also in emulators still not out[POPS]
-now it's possible to remove codelines with SELECT in the cheat modification menu[ALL]
-now it's possible to add codelines with START in the cheat modification menu[ALL]
-other fixes and little modifications[ALL]
0.1.6 REV. H for 3.10OE/ALL
-added support for memory cards in the 3.10 pops emulator [POPS]
-fixed the MS_ROOT folder it had old plugins in the last release[ALL]
There is a lot more to the read me, so refer to that for full instructions.
download
Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 16th, 2007, 02:53 Posted By: wraggster
via mcv
Italian publisher Black Bean has signed a distribution deal with Koch Media for its upcoming, and now officially licensed, Superbike World Championship 07.
The racer will arrive on PS2 and PSP in Q2 this year, and subsequently on Xbox 360, PS3 and PC in Q4 this year.
Milestone Interactive, the team behind the original Superbike games, is developing the new title, and the addition of the official licence means the racer will now boast real world riders, bikes and circuits.
Of the deal with Koch, Black Bean’s UK MD Chris Mehers stated: “Milestone’s ability to produce stunning bike games combined with a powerful licence and Koch Media’s marketing, PR and sales skills will, I’m sure, deliver great results for all concerned.”
Koch MD Craig McNicol added: “We are delighted to sign such a strong licence. The motorbike genre holds much potential and the combination of the great game and the best licence will surely excite trade and gamers alike.”
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 15th, 2007, 22:10 Posted By: wraggster
via gamespot
Tom Clancy's fictional ghost squad has been deployed all over the world, "cleaning up the streets," so to speak. This week, the super soldiers went back to some familiar territory--the Web.
Ubisoft announced that the official Web site for Ghost Recon Advanced Warfighter 2 went live this week, with the usual accoutrements. Visitors to the site can grab some GRAW 2-themed wallpapers for their PCs or screens of in-game footage, or check out some trailers of the game.
Also available is the latest Developer's Diary, which focuses on the environments in the game. In it, the developers talk about the differences in the game's two major locales--Juarez, Mexico, and El Paso, Texas--and the importance of keeping the environments as real as possible.
Tom Clancy's Ghost Recon Advanced Warfighter 2 is rated T for Teen and will be released in March on the Xbox 360 and PC. PlayStation 2 and PlayStation Portable versions are also in development.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 15th, 2007, 22:07 Posted By: wraggster
Phil Harrison and 1up's Luke Smith had a chat about the current positioning of the PlayStation 3, and it makes for some interesting reading. A quietly confident Harrison discusses the future of game distribution online, their attitude towards competition in the console market, and clarifies a few things about the potential for PS3 price cuts. The previous discussion about price cuts was apparently a big misunderstanding.
"PH: Well, do you know what [Takao Yuhara] said was, cost reduction, not price drop, and there's a big difference between cost reduction and price drop. So, that I believe is where the confusion came from. Obviously, we are investing our money in making PlayStation 3s cheaper to manufacture -- that's part of our business plan. 1UP: You're not going to pass the savings along? PH: When we can, when there are savings to pass along to the consumer, we would obviously choose to do that. That's the business model. 1UP: Wait? You guys are doing this to make money? Really? PH: That's videogame hardware 101."
via /.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 15th, 2007, 19:43 Posted By: wraggster
via ign
If you think all mech games involve painstakingly building your machine from the ground up to create the most dominant, slow moving, walking tank around, then you're only half right. While FromSoftware's latest mech game stays true to its roots with a huge number of customization options, the gameplay itself is fast and furious bringing a welcome sense of mechanized action to the Xbox 360 and PlayStation 3. Snail-like death machines be damned, Steel Battalion this is not.
Upon starting the game, we found ourselves thrust into a virtual room for a brief tutorial. After going through the motions and learning the basics, the tutorial tops off with a mock battle. It was pretty simple stuff and a good example of how the streamlined controls make piloting one of these metal monstrosities an easy task. The two triggers are used for boosting about with the right one for quick dodges and the left for longer fuel burns. The two analog sticks are used for motion and aiming while the face buttons are reserved for firing the weapons themselves and using the over boost.
full article at link above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 15th, 2007, 19:41 Posted By: wraggster
The Japanese game industry is seeing some interesting times, with the Wii and DS dominating the sales charts while Sony's platforms falter. Famitsu recently asked analysts with Japanese firms Daiwa Securities, Nomura Securities and Mitsubishi UFJ Securities to share their thoughts on how things are shaping up for the game market as the 2007 fiscal year winds down.
Daiwa Securities' Eiji Maeda pointed to Gundam Musou and Virtua Fighter 5 as key software titles for the end of the fiscal year. He believes that sales of these two titles are important for the PlayStation 3 as a whole, and that other software manufacturers should be paying attention to them. Nomura's Yuta Sakurai also made mention of Gundam Musou as a key title for the end of the term, but added Monster Hunter Portable 2nd to the list. He feels that this game will push PSP hardware.
Everyone seems to be down on the PS3 and up on the Wii. Maeda believes Sony won't be able to get actual sales of six million PS3s by the end of the term. In contrast, he believes Nintendo will be able to ship out six million Wii units (2 million to Japan, 3 million to America, 1 million to Europe) and that the demand for the system won't die down for some time. Sakurai believes Sony's worldwide PS3 shipments will reach the 4.5 million mark, and stop there, while Nintendo will be able to ship 6.5 million systems. He also feels that the Wii supply problem won't clear up by the end of the term.
UFJ's Hiroshi Murakami thinks that the current retail state, where PS3's are readily available and Wii is nowhere to be found, will continue for a while. The Summer of 2007 will be the biggest fight for the PS3, he believes. Murakami believes strongly in the scenario of the PS3 being the number one system 3 to 5 years from now, and expects this state to come into view at the end of 2007.
Outside of the next generation, the analysts offers some interesting thoughts on the DS. Sakurai believes that the system saw its Japanese sales peak in 2006 and that sales will gradually go down from here on. However, he believes that the system's flame was lit in Europe over the holiday season, and that 2007 will be the breakout year over there. Murakami believes that while the DS's success will continue throughout the term, the end of 2007 is a bit unclear. There's the possibility that the light users will move away from the system. He feels that Dragon Quest IX will be the big test.
via ign
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 15th, 2007, 19:40 Posted By: wraggster
via IGN
SEGA has some of the most well-known and classic franchises in all of gaming. The company is currently working on bringing some of these classics to current platforms and reinvigorating them for a new generation of fans. One of these franchises is Crazy Taxi, the fan-favorite, arcadey series that first appeared on the Dreamcast back in early 2000.
The goal of Crazy Taxi is extremely simple - pick up a passenger and get them to their destination as quickly as possible. Rinse and repeat. That describes the Taxi portion of its name, but it's the Crazy part that made it fantastic fun. The city is your playground, and you needn't obey any rules getting your fares to their destination. Cruising through oncoming traffic, smashing into other vehicles, catching air off of one of the game's numerous jumps or cutting through a shortcut here and there are all part of the game. Crazy Taxi 2 changed cities, added a Crazy Jump for hopping your car into the air at any time and introduced a number of new and addictive mini-games.
Currently slated for release sometime this summer on the PSP, Crazy Taxi: Fare Wars will put gamers behind the wheel of a taxi once again, all in classic form. A mixture of the original Dreamcast releases of Crazy Taxi 1 and 2, Fare Wars will allow players to select which game they want to play and drop them right into either classic. The games are direct ports of the Dreamcast games, though SEGA will be putting on a little extra polish to give it some added visual flair, like specular lighting on the cars, environment maps on the buildings for nice reflections and some enhanced particle effects.
Beyond the visual upgrades and some enhanced jukebox options, the games will be identical to their Dreamcast counterparts. The PSP's control setup is almost exactly the same that we saw on the Dreamcast, minus having buttons instead of triggers for L and R. This means that no concessions had to be made for any of the game's mechanics and all of the classic moves are still to be found within, like the Crazy Boost or Crazy Slide.
Crazy Taxi: Fare Wars will also introduce some multiplayer functionality for play over Ad-Hoc. SEGA is keeping mum on exactly what modes we'll see here for now, though we do know the game will be limited to two players and that you'll be able to choose what features from each game that you want to use (you can turn on Crazy Jump for us in the first city, for example).
The build that we had a chance to play yesterday was in a pre-alpha stage and didn't feature any of the planned visual upgrades. The framerate also ran at only about 70% of the target rate, though it was still reasonably smooth. While the game was certainly playable, the unoptimized framerate meant that it was difficult to pull off some of the moves as we had to slow our finger movements down to match the game speed. We're told this won't be a problem in the final release however.
Aside from these slight issues, the game immediately brought back memories of our Dreamcast favorite. Shortcuts and such came right back to use, and our fingers ached to perform some of the special moves even though we thought we'd forgotten them ages ago. Assuming that SEGA can pull this one up to speed so that it plays a tad cleaner, we're looking at a better-than-the-original port here.
Crazy Taxi: Fare Wars is currently scheduled to ship sometime during the summer. Given the game's somewhat early progress, SEGA doesn't want to pin down an exact timeframe yet, but we should be picking up passengers and carting them off to the baseball stadium sooner than later.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
next » |
|
|