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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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THE LATEST NEWS BELOW
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February 19th, 2007, 01:18 Posted By: wraggster
Winnydows has released a new version of his Video Converter for the PSP, heres the info and whats new:
Info:
Easy use and high quality program for converting videos for PSP, iPOD and PC.
Import formats:
AVI DIVX ASF MPG MPE MPEG VOB TS M2P D2V MOV QT 3GP HDMOV RM RAM RMVB RPX SMI SMIL MKV OGM WMV DVR-MS PMP FLV.
Export formats:
PMP AVC, MP4 PSP 2.80, MP4 PSP 480, MP4 iPod, MP4 iPod 640, MP4 PS3, MP4, AVI, AVI DV PAL, AVI DV NTSC, MPEG-2 PAL, MPEG-2 NTSC.
Whats new:
4.106 changes:
Pause now work better.
Now all process possibly set to pause.
Fixed bugs with multiple file encoding.
VirtualDub removed.
THM now created much faster.
.WAV sound now extracted without VirtualDub help.
THM Creator now can create pictures from custom frame.
Download Here
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February 19th, 2007, 01:13 Posted By: wraggster
New release from Hallo007 of his Flash Application for the PSP that can cause bricking so be extremely careful as you should with any applications that touch the Flash:
Heres whats new:
-change your CPU speed where you want
-display bug fixes
-possibility to flash custom volume bars
-possibility to recovery volume bars
-if you free space is lower then 500kb it will ask for replace dummy files
-Recovery menu is like all the rest now
-new startup sound (as requested)
-possibility to copy/paste files
-graphics update
-complete rewrited source(possibility to make faster updates:P)
-fixed bug in put your own manual site (bug made in F2)
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February 19th, 2007, 00:11 Posted By: xg917
Just things left that ST has been working on and that he has to work on. Glad he is back in action
Direct Quote from his Blog: http://strmnnrmn.blogspot.com/
R9 Status Update
It's been a couple of days since my last post, so I wanted to give a quick update on what's left on my R9 TODO list.
- I've been working over the weekend at fixing a number of outstanding graphical glitches, putting in place a system to automatically translate n64 blend modes to the psp. This should hopefully nearly eradicate nearly all of the purple and black textures that have shown up all over the place in previous releases. This is quite an interesting feature from a technical point of view, so I'll talk about this in a bit more depth once R9 is out.
- I have a few glitches in the new UI to fix (e.g. audio can't be disabled once the rom has started, controller can't be remapped once the rom has started).
- I need to hook up a few things to the new UI (e.g. 'reset to main menu', 'take screenshot' etc)
As you can see, it's quite a short list now, so I'm still on track for releasing R9 by next weekend
What Nintendo 64 Games Would you most like to see running at a playable rate on the PSP ?
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February 18th, 2007, 18:57 Posted By: -Xandu-
Messing around with the rco a bit, I found that you could edit the Gameboot logo, you can even edit Sony Computer Entertainment logo in the hardboot, so here's how:
Video:
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February 18th, 2007, 15:31 Posted By: Sharpy
Well something i did for myself because i will be a month outside with my chipped psp(and there are annoying things with it), but that i guess it will be welcomed by other up users.
3.03/3.10 OE mix for UP.
This is an OE update to let UP users have the vsh of 3.03 (which is more customizable) and the kernel of 3.10 to launch psp and psx games.
I have also done this thing to fix some annoying things for up users (pressing L at boot, and at recoveryng from sleep).
Instructions.
- On the PSP original nand, install 3.10 OE-A (or A', doesn't mattter because the patches of A' will be applied)
- On the UP nand, install 3.03 OE-C
- Copy 303_10 mix to GAME150, and run it from the UP nand.
- Done.
Now you will have the following benefits:
- 3.03 vsh, which you can customize.
- When you execute a psp or psx game, or a homebrew, OE will switch the nand to the psp one (containing 3.10 OE) automatically, so you will be able to play psx and psp games in the higher firmware, and since it will run on the psp nand, you won't have problems with psx games or with 333 Mhz.
- When you recover from sleep mode, OE will also be back to the nand you were, so you don't need to press L (in fact, you must not press it )
- You can access both flashes via usb in the recovery.
Author: Dark Alex
Download: http://www.sendspace.com/file/8zv0ar
This would be very handy for modchipped PSPs.
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February 18th, 2007, 13:40 Posted By: b8a
In case you haven't been following the latest release thread, NJ updated all of his emulators on 2/16 to fix various bugs in the 2/14 (and 2/15) releases, and asked that those previous releases be removed from any sites they're hosted at, and that users be urged to download the latest releases from his page. (yes, he did specifically ask that users be directed to his page)
And Mac users of CPS2PSP and/or MVSPSP might be happy to hear that I've finished porting OS X versions of his new ROM converters for those emulators. You can get them at the MacX_romcnv release thread.
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Download from NJ site
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February 18th, 2007, 13:35 Posted By: wraggster
If your a fan of Monster Hunter Portable then this is a massive week for you. heres the rundown on all the releases coming this week for the titled game in japan:
Monster Hunter Portable 2nd
Price: US$ 48.90 (~25.20 GBP)
Sequel to the extremely popular release of 2006. As well as the usual graphical improvements, theres also 4 player Wireless gaming mode.
Buy at Play Asia
Monster Hunter Portable 2nd Accessories Set
Another addition for fans is the accessories set. heres the packshot:
The set contains a back faceplate, UMD Holders, Headphones and what looks to be a postcard in the theme of Monster Hunter Portable.
It retails for US$ 24.90 (~12.83 GBP)
Buy at Play Asia
Finally for the killer fan of the game and collectors is the
Monster Hunter Portable 2nd Hunter Pack
it retails for US$ 349.90 (~180.30 GBP)
You get a Gold PSP, Monster Hunter Portable 2nd Game, 2 Replacement Faceplates, One Carry Case, Strap and some soft toys all in the theme of the game.
Buy at Play Asia
So whos a fan of the game ?
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February 18th, 2007, 13:06 Posted By: wraggster
The Champagne Gold version of the PSP arrives this week in Japan. Im not that keen on the colour personally but each to their own.
Box contents
PlayStation Portable System (PSP-1000CG)
Battery Pack
AC Adapter (100-240V)
Price: US$ 199.90 (~103.00 GBP)
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February 18th, 2007, 11:15 Posted By: wraggster
KLM have released a new version of their Homebrew Installer and it now has Vista Support.
A new version of the PSP Homebrew installer is out!
Here is the changelog:
Windows Vista is now FULLY supported
If run on Windows XP (and lower), it will launch the original installer. If started on vista, an AERO version will start
Cleaner look (for the AERO one)
Re-Structured code
Image is no longer stretched, it automatically sizes it.
For those that don`t know what this is, it is an app for developers to distribute their homebrew as an EXE file that is simpler to use.
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February 18th, 2007, 11:10 Posted By: wraggster
Deniska a few days back and it slipped completely under the wraggy radar has released a new beta of Map This, his awesome Map Viewer for the PSP that also works with the Sony PSP GPS Adapter:
Heres whats new:
Here is another beta version for those who wants to try it...
To install, you must ovewrite your current EBOOT.PBP with the new one from appropriate folder and copy the new graphics to system filder.
Features:
The PSP-290 version has some optimizations which may prevent it from hanging in 3.10 FW..
Faster reverse geodata lookup function...
Hopefully better rendering in GPS mode...
GPSlim version features most of the things rolled out for PSP-290 version:
SAT INFO screen (although display is slightly different from PSP-290 due to difference in GPS feeds)
Better trip stats logic - you can now jump in to map mode w/o loosing the trip stats.
Map rotation in map mode
Faster reverse geodata lookup
alpha sort in map/attraction menues..
Note: NMEA recording is currently disabled, untill I workout a better logic and interface to support it..
Since GPS-mode rendering logic was changed in both versions you may need to adjust SPEEDFACTOR value in config.txt to allow smother scrolling...
Download at the release thread on Deniska`s forum here at DCEmu --> http://dcemu.co.uk/vbulletin/showthr...088#post353088
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February 18th, 2007, 11:03 Posted By: wraggster
Updated release from Vulpix:
This program lets you change the texture of the waves of your XMB.
Custom tgaWave Packager v0.8
------------------------------
rcotool, research on textures, edited texture by Z33
orignally found by DarkStone
bat file by vb_master
some code for bat borrowed from autopopstation4
FCUT v1 by Y.F. Gamzun / VG Soft, Hong Kong (1996)
code cleanup and padding by nicinico
Templates by Al-Zamli
Instructions for use
------------------------------
!!!!NO MORE HEX EDITING REQUIRED!!!!
1. Read the tutorial by Al-Zamli, you can read it at: http://pspjunk.org/tgawavetut/index.html
2. Open your TGA in Photoshop/GIMP/etc. Edit to your satisfation (but make sure you read the tutorial first!)
3. Save it exactly how the tutorial says (Indexed Color, Local (selective), 32 (or less) colors, Black and White with Transparency, and Diffusion.) You can now save the TGA as any name you wish.
4. Run start.bat. It will guide you through the rco creation process. Specify the TGA you would like to inject and relax as it does the rest (no more hex editing required)
5. Put system_plugin_bg.rco that was created in /vsh/resource/
6. Done!
Notes
------------------------------
I have included the flames.tga by Z33 to show an example of completely custom waves.
Watch the video here on YouTube if instructions do not make sense:
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February 18th, 2007, 10:59 Posted By: wraggster
New release from Xmod:
hey,
a lot of people PM'ed me asking how to split or merge the 01-12.bmp file to create custom backgrounds.. while merging can be done with just 1-2 lines of batch code, the splitting requires some batch experience. Also some people wanted an easier approach to the whole precedure (like me!) and while its nothing great, it still can come in handy.. here it is..
BG Split/Merge v1.0 by xmOD
README!
This app lets you split/merge the 01-12.bmp file on your psp which holds the default backgrounds on your PSP. With this, you can fully customize your default backgrounds.
-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-
To split the 01-12.bmp:
1. Run the exe file of the program.
2. Enter the absolute path to the place where your 01-12.bmp is located under the split 01-12.bmp section.
Example:
If 01-12.bmp is located in C:\new folder then in the text box, type:
C:\new folder\01-12.bmp
3. Hit the Split button to split the file.
4. Go to the same place where your 01-12.bmp is and you will find a folder called "Split 01-12.bmp" which contains the split individual files.
5. You can edit any or all of the 12 backgrounds.
-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-
-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-
To Merge the individual files into 01-12.bmp:
1. Enter the absolute path to the Split files folder in the "Split Files Folder" box under the merge 01-12.bmp section.
Example:
If the folder is located in C:\new folder then, type:
C:\new folder\split 01-12.bmp
2. Hit Merge button to merge all the files.
3. Now look in the same split files folder for the merged 01-12.bmp
-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-
-------------------------------------------------------
WARNING!
Although this software has been tested by me and is working perfectly on my PSP's but i still am NOT responsible for any partial/permanent bricks. Use this on YOUR risk ONLY! YOU are RESPONSIBLE if ANYTHING happens to your PSP!
-------------------------------------------------------
Release Notes:
1. Right now i have only tested this with 60x34 backgrounds only.
2. This app is limited by me to split 01-12.bmp of upto 500 kb of size only but you can merge files of any size together. This means you can split only 60x34 pixel backgrounds but can try merging 250x142 pixel(hi-res) backgrounds. Please share the results.
Enjoy! ;-)
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February 18th, 2007, 06:51 Posted By: vision
Well here is something intersting a flasher that flashes anything!! That's right just put the rco in a folder the destination in destination.txt and flash it.
ReadMe
-------------
- Team Duck -
-------------
* This is for just about any custom firmware version, including 3.03 OE-C, AND 3.10 OE-A. *
************************************
I TAKE NO RESPONSIBILITY IF YOU HAPPEN TO BRICK YOUR PSP. USE AT YOUR OWN RISK. ONLY FLASH FILES IF YOU KNOW WHAT YOU'RE DOING.
***********************************
This is basically a generic flasher which can flash whatever files your heart desires. I've tried to make the process as simple and noob friendly as possible. Please bare with me while I try to explain how this works.
~
So basically you have the basic program, GenericFlasher & GenericFlasher%.
Inside of the folder GenericFlasher you can create as many folders as you want and configure each folder to flash a specific file. I've included most of the popular flashes such as waves, icons, wallpapers, and volume icons as examples.
Now inside each of these folders you MUST have a last.txt(can be empty), and a destination.txt(MUST include the path of where you want the file to be flashed).
And now you can just stick all the files in each of these folders and flash them to the corresponding destination as many times as you'd like.
~
V1 - 02/17/07
--
~ Shows all files located in their corresponding folders
~ Quick installation method
~ Various error checks to ensure a safe flash
~ Displays the last installed file
Thanks
- Slasher
http://slasher.team-duck.com
slasherzor@gmail.com
Please use carefully THIS MIGHT BRICK YOUR PSP
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February 18th, 2007, 05:39 Posted By: XioN980
Thats right King Squitter is back with another great release of his GUI:
PSX2PSP v.1.0 info:
* Source code have been rewritten from scratch.
* Added theme support. (Check pic below)
* Using popstrip and popstation in one DLL file so converting files is much faster .
* Program can create custom images. Check Default Icon0 profile for a example.
* Supports both .cue and .ccd files.
* Can save toc to both .cue and .cdd when extracting iso from pbp.
* Can use any type of pictures (.jpg,.bmp...) for icon0, pic0, pic1 and boot.
* Converting PBP files in one pass. (Can even PAL fix already converted PBP files)
* And some other stuff...
Place base.pbp in files folder. If you are using 3.03 OE-B or below, you will also need keys.bin in the files folder.
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February 17th, 2007, 23:48 Posted By: -Xandu-
Tired of that annoying PSP logo in the gameboot?
Want to have a clearer gameboot?
Well here it is! Homer's Gameboot Logo Remover that instantly removes the logo from your gameboot, whatever it is!
Here's a video preview of my PSP (3.03 OE) :
http://www.youtube.com/watch/v=rvkiOrj57ZQ
Instructions:
-Either use the opening_plugin.rco you have or the one included in the zip
-Use Logo Remover and choose the RCO.
-Flash the RCO to vsh/resource
~Disclaimer~ This program (through software or hardware malfunction), has the potential to render subject PSP units permanently inoperative. Use this software, and/or modification to PSP firmware files at your own risk.
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February 17th, 2007, 21:43 Posted By: gunntims0103
Iv been seeing many user have difficulty running Ratchet and Clank size matters on Custom firmware. Im on 3.10OE-A' and im running it perfectly with no problems at all. It is confirmed to work as long as you have your configuration in the recovery menu of your custom firmware set up the correct way.
Here are the correct settings-
-configuration-
Game folder homebrew (currently: 3.XX Kernal)
Use NO-UMD (currently:disabled)
Fake region (currently:America)
Free UMD region(currently Enabled)
-Advanced-
-advanced configuration-
Plain modules in UMD/ISO (currently: Enabled)
-CPU Speed-
Speed in UMD/ISO (currently:333)
(apparently some user's use 266mhz, try that. I'm using 333mhz and its running perfectly.)
-Plugins-
All Disabled!
Side Note- These are the settings to run the UMD of ratchet and Clank. DCEmu is not interested in the settings to run the ISO or any other copywritten illegal ISO.
Thanks you
Infrastructure in Ratchet and Clank: size matters still does not work on Custom firmware. It is rumored however to be working on Devhook.
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February 17th, 2007, 21:36 Posted By: wraggster
via pspfanboy
1UP asked Shane Kim, Microsoft Corporate VP, about the possibility of Microsoft games appearing on handhelds. His answer? "We do it today. We don't publish those titles directly ourselves, we are creating intellectual property that have great appeal to customers of handheld devices. Whether you're talking about mobile or the DS -- you probably won't see it on the PSP, though."
Why the Nintendo love? Well, Microsoft wants to target the kids that seem to shy away from Xbox's older demographic. Get those kids hooked on their properties on the DS, and then hope to reel them over to the 360: "Nintendo's fine. Particularly when you talk about some of our titles from Rare. A Kameo or a Viva Pinata on a DS makes a lot of sense in a lot of ways from a franchise perspective."
However, wouldn't one of Microsoft's more mature properties, like Halo, fare better on a handheld that not only has better tech, but has an audience that would be interested in such a product? Unless Microsoft has handheld ambitions of their own ...
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February 17th, 2007, 21:35 Posted By: wraggster
via pspfanboy
One of our readers, Brian, shot us an e-mail, telling us: "I am running 3.10 OE firmware and cannot get Ratchet and Clank to run on it." That's strange, isn't it? Dark_Alex's open edition firmwares are supposed to combine the functionality of Sony's official releases with additional homebrew capabilities.
However, it seems like Brian is not alone in experiencing glitches in R&C on a OE-enabled PSP. Lucian04, from the IGN Boards, noticed a plethora of problems that simply isn't making the game fun: "Well I tried lowering the clock speed to default and tried everything up to 333mhz. The game for some reason wont run on my PSP unless I'm at 333mhz. The disc spins for a minute and then just stops. As for trying to get online, the wifi light never comes on and it never asks me to choose my network connection or anything. It just freezes @ the Ad-hoc/infra select screen"
Some are suggesting to take out the Memory Stick before the game loads. Others are pointing out that the game may be glitchy, even on regular firmware editions. I've only played this game on a standard 3.11 PSP, and experienced no glitches while writing my review. How about the rest of you?
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February 17th, 2007, 21:33 Posted By: wraggster
Via PSPfanboy
They said it would happen. And it has, stealthily. Like the game. Get it? Good.
1. Download the demo ZIP file.
2. Extract the contents of the ZIP file.
3. Connect your PSP to your computer using a USB cable.
4. Go to the PSP/GAME folder.
5. Copy UCUS98641 folder into the GAME directory.
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February 17th, 2007, 20:38 Posted By: wraggster
Holygame has released a new portal for the PSP called Darkportal.
Heres whats in the latest build:
17-02-07 : 15.00
Update Of the Portal v1.5 Beta:
Add 2 Games
Help Icon removed en replaced with a Office
Add 3 Office programes
Add 3 Music songs
Link bugs solved
Add 2 Movies
ENJOY!
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