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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 17th, 2007, 13:09 Posted By: wraggster
New release from sanguinus:
In case you haven't heard of PC2PSP it is an PSP application to allow you to view a 480x272 area ,around the cursor on your PC ,on your PSP. It was orginally written as I couldn't get Portable VNC for the PSP (Ported by zx-81) working (In case you were wondering I did get it to work later). It soon developed mouse control and the ability to send strings of text. This is the fourth and possibly final release though so enjoy.
Sanguinus / Prox9
Main Info:
I have done another release and addressed a few issues and included some stuff. Such as you can now control the mouse using the analogue stick. Also there is right click (X). It is faster (I think you may want to post if you got a speed increase). But mouse control is definitely smoother.
Summary
Analogue Mouse Control
Speed Increases - i.e. more fps
Smoother Mouse Control
Loading Screen
Config file to choose quality
Bug Fixes
More Stable
This is probably my final release unless some easily do able changes are requested. I will be uploading the source code for the EXE sooner or later as well for people to edit although it requires VB6.
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February 17th, 2007, 13:01 Posted By: wraggster
Pasky13 has released a new version of his Database editor for CWCheat, Heres whats new:
Fixed a bug when using the Multi-Code feature - If you were to use the Multi-Code function, the first code would have 4 extra characters tacked on.
Added a help file. I made this as user friendly as possible although it baffles me how many people could not figure out the basic workings of the application.
Requires the .NET 2.0 Framework:
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via pasky13
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February 17th, 2007, 12:22 Posted By: wraggster
With only five weeks until PS3's launch, games retail has expressed concern at the shock exit of Sony’s commercial director Kevin Jowett – and highlighted major worries over PS3 margins and SCE UK’s in-store strategy.
Jowett quit his position earlier this week, leaving the company immediately.
“The news came as a massive shock to us and has probably come at the worst possible time for Sony,” CHIPS joint MD Don McCabe told MCV.
“It’s been a pleasure working with Kevin over the years. He’s been a good friend to retail and whoever replaces him will have a tough job filling his shoes. We’ll be hoping that that person will work as closely with us as Kevin did.”
Sony is remaining tight-lipped, offering simply a statement wishing Jowett well, and announcing that national sales manager Mark Howsen is now the acting sales director.
But the High Street is awash with speculation. In particular, retail is concerned that no trade prices have yet been set for PS3 hardware and software.
“Some think this is a cover-up to hide some unpleasant news,” one leading indie store owner – who preferred to remain anonymous – told MCV. “There is now a feeling that they are about to be shafted by a non-indie-sympathetic sales director.”
Meanwhile, further grumbles are emerging over Sony’s ambitious plans for in-store PS3 retail ‘experiences’.
Sony has asked retailers to install display areas featuring the console, PSP, HD-TV, surround sound systems and various items of Sony-branded furniture.
“This is probably something that comes from Sony central marketing that looks nice, but hasn’t really been practically considered,” one retail games buyer offered.
“Even the smaller versions won’t work with most retailers. I wish Sony had worked more closely with us.”
A Sony spokesperson responded: “We have come up with a very broad range of trade marketing ideas. These range from quite adventurous and innovative conceptual work through to much more traditional retail solutions.”
via mcv
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February 17th, 2007, 11:10 Posted By: wraggster
via engadget
While there's plenty of options for upscaling all those non-HD DVDs you're not ready to give up just yet, there's not a whole lot you can do to improve how your collection of past-gen video games look on your spiffy HDTV, apart from simply using a good component cable. Video game accessorizer Xploder is trying to rectify that situation somewhat, however, releasing its "HDTV Player" for the PS2, which the folks at Reg Hardware recently got a chance to test out. While they seems to have had better results than some of the other earlier reviews, they weren't without their share of problems, with the boot CD that tweaks the PS2's resolution requiring a few tries before it got going, and some games reportedly looking "like they'd been blown up in Photoshop" when they tested 'em on a 32-inch LCD. On the whole, however, they found that most games did "look a little sharper," and they seem to have been particularly taken with the metal tin the whole lot comes in. Whether that's enough to justify the $40 price tag or not, you'll have to decide for yourself.
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February 17th, 2007, 00:57 Posted By: wraggster
Winnydows has released a new version of his Video Converter for the PSP, heres the info and whats new:
Info:
Easy use and high quality program for converting videos for PSP, iPOD and PC.
Import formats:
AVI DIVX ASF MPG MPE MPEG VOB TS M2P D2V MOV QT 3GP HDMOV RM RAM RMVB RPX SMI SMIL MKV OGM WMV DVR-MS PMP FLV.
Export formats:
PMP AVC, MP4 PSP 2.80, MP4 PSP 480, MP4 iPod, MP4 iPod 640, MP4 PS3, MP4, AVI, AVI DV PAL, AVI DV NTSC, MPEG-2 PAL, MPEG-2 NTSC.
Whats new:
4.105 changes:
In formats MPEG-2 PAL and MPEG-2 NTSC now possible create 16:9 files.
Fixed aspect detection for all NTSC DVD.
Autocrop now work faster.
DGIndex updated to 1.4.9 beta 14.
VirtualDub updated to 1.7.1.
NeroAacEnc updated to 1.0.7.0.
AAC audio encodung now without sound extraction!
MP4 PSP 480 enhanced and work on long files (now quality = PMP).
1-pass x264 encoding arguments now more correct.
Mencoder updated to r22223.
Now in file path may be more than 255 symbols.
File info now loaded on job edit too.
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February 17th, 2007, 00:53 Posted By: wraggster
New release from Vulpix
Custom tgaWave Packager v0.7
------------------------------
rcotool, research on textures, edited texture by Z33
orignally found by DarkStone
bat file by vb_master
some code for bat borrowed from autopopstation4
FCUT v1 by Y.F. Gamzun / VG Soft, Hong Kong (1996)
code cleanup and padding by nicinico
Templates by Al-Zamli
Instructions for use
------------------------------
!!!!NO MORE HEX EDITING REQUIRED!!!!
1. Read the tutorial by Al-Zamli (2 mirrors), you can read it at: http://pspjunk.org/tgawavetut/index.html OR http://vbmaster.portablesofdoom.org/...tut/index.html
2. Open your TGA in Photoshop/GIMP/etc. Edit to your satisfation (but make sure you read the tutorial first!)
3. Save it exactly how the tutorial says (Indexed Color, Local (selective), 32 (or less) colors, Black and White with Transparency, and Diffusion.) You can now save the TGA as any name you wish.
4. Run start.bat. It will guide you through the rco creation process. Specify the TGA you would like to inject and relax as it does the rest (no more hex editing required)
5. Put system_plugin_bg.rco that was created in /vsh/resource/
6. Done!
Notes
------------------------------
I have included the flames.tga by Z33 to show an example of completely custom waves.
Watch the video here on YouTube if instructions do not make sense:
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February 17th, 2007, 00:47 Posted By: wraggster
via psphacks
ZiNgA BuRgA has released what he calls RCO Icon Editor v1.05. Firmware modders will find great interest in this Windows app…
Whether or not you knew this, many of the RCO files found on the PSP’s flash contain icons which can be customized. And knowing that, this tool aims to function as a generic RCO icon editor. Now anyone can easily customize XMB icons — menu icons, battery icon, etc…
The RCO must be decrypted first; this can be achieved by using a tool such as PSAR Dumper.
I cannot stress enough… Read “readme.txt” for important information.
Firstly, this has ONLY BEEN TESTED ON 3.03 OE-C and 3.10 OE. I believe it _should_ work on all 2.71 SE and 3.0x OE. For 3.10 OE, customized topmenu_plugin.rco files won’t work, but it seems that customizing other RCOs (eg opening_plugin.rco) still works.
Also note, ALWAYS keep a backup copy of the RCO, incase either you or the program stuffs something up.
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February 16th, 2007, 23:23 Posted By: wraggster
Sleepy posted this news/release:
Devhook Firmware Installer: v0.6d
About:
This program was originally created by tommydanger, as a n00b friendly way to install new scary firmwares into Devhook easily. I simply modified it to make it neater, have wider compatibility, and also support the newest firmwares. I also made it so I could win some rocks in flatmush's little contest (and because Booster could be busy right now).
To Use:
Put program in GAME or GAME150 folder (depending on firmware version), and put the update eboot in the ms0:/ (must have devhook installed, or at least dh/FW#). Run program and enjoy Devhook
Changelog:
Version 0.6d
*Removed error causing crashes
*Added full support for firmwares 3.03 - 3.11
*Tidied up and re-arranged code
*Bugs found and wiped out
*Smoothed out the code a bit
*Made a new ICON0 for the program
*Added support for firmware 3.02 and everything below (just in case...)
Known Issues:
None yet, and I have tested it. Seems to work fine on all firmwares.
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February 16th, 2007, 23:14 Posted By: wraggster
Lumines was arguably the best of the limited lineup when Sony launched the PSP back in 2004. But, more significantly, it was also the first title out of Q Entertainment, a new studio that was getting attention primarily due to its chief creative master, Tetsuya Mizuguchi of Space Channel 5 and Rez fame.
How fitting that Lumines II should represent an equal landmark for the company. The original was published by Bandai. For the sequel, Q has gone out entirely on its own. In Japan, Lumines II is the tiny developer's first self-published title.
The game hit Japanese shops on Thursday morning, but the real fun was to be had when the sun went down and the kids came out to play. In typical Mizuguchi fashion (remember the Yokohama rave event for Rez?), the official Lumines II launch event wasn't held at a Yodobashi Camera or a Tsutaya, but at a Shibuya club. The venue was Air, a famous hot spot in Daikanyama, a few steps south from Shibuya station.
Full Article At IGN
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February 16th, 2007, 23:13 Posted By: wraggster
pegasus2000 posted a new version of Nanodesktop:
I want to inform you that the version 0.2 of Nanodesktop library
has been released.
What's new:
1. Introduced NanoTile video acceleration;
2. Introduced code deviation: it guarantees the compatibility of our modified PSPSDK with not Nanodesktop applications;
3. ndDevIL has been updated on base of 1.6.8 RC2 version of DevIL , integrating new bug fixes;
4. Introduced n different scopes in Nanodesktop library;
5. Introduced KSU (Kernel Services to User) mode;
6. Introduced Raw-IR code in Nanodesktop_HAL;
7. ndHighGUI has been rewritten to ensure fastest rendering;
8. ndHighGUI now supports new error manager system;
9. Makefile_PSPE.mak and Makefile_PSP.mak has been updated to ensure less compilation troubles;
10. Fixed a trouble in WMI routines that caused a crash when a WinMenuItem had a ZString different from its NameItem;
11. Introduced ndHAL_XFPU wrapper that provides trasparent mathematical acceleration support;
12. Written new cvSumPixels.cpp, with Ultra Fast Integration for faster performances in objects recognition;
13. Memory manager (malloc and free) now is very faster;
14. Fixed a trouble in windows maximization/minimization under PSP.
15. Introduced ndHAL_GetPad_Analog for using PSP pad in analog mode
Le applicazioni ndOpenCV App1 e App2 sono state aggiornate alla
versione 3.00, così come tutti i demo OpenCV, per supportare tutte le
nuove accelerazioni della libreria.
Nanodesktop site is:
http://visilab.unime.it/~filippo/nanodesktop.htm
Thanks for the attention
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February 16th, 2007, 23:08 Posted By: wraggster
Fraca 7 posted this update to PSP Python :
Hello there. Sorry for not taking the time to post this earlier.
The python-psp.net site has been down for a while, due to some financial difficulties preventing me from paying the bills at WebFaction. I plan on migrating the whole thing, Trac+SVN, on my home computer to avoid this in the future. Less bandwidth, but more availability.
Meanwhile, you can still download the latest binary release here:
http://fraca7.free.fr/EBOOT.PBP
As well as the standard library, which should be unzipped at the root of the MS:
http://fraca7.free.fr/psp.zip
And the latest source here:
http://fraca7.free.fr/python.tgz
With my apologies.
fraca7
Python is a scripting language similiar to Fenix (gp2x etc) and Lua (PSP/DS)
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February 16th, 2007, 22:40 Posted By: wraggster
Our affiliates over at Neoflash have announced the start of their DS/GBA and PSP Coding Competition for Spring 2007, in my opinion the best coding comp of last year was Neoflash.
Heres the newspost from Dr Neo:
NEO spring coding contest 2007 for NDS(GBA) and PSP first announcement
* NDS(GBA) and PSP Game division
There will be 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There will be 10 winners for NDS(GBA) App and 10 winners for PSP App, total 10+10 winners.
For the NDS App, the main concept is for MK5 GIGA system / MK motion cart and NEO2/3 applications,it's mean you will have more chance to win with an Apps using the full hardware function.
The rule of NEO spring coding contest 2007 is very simple, just same with NEO summer coding contest 2006:
[1] You can enter the GAME contest and APP contest both.
[2] You must put the splash screen of "NEO spring coding contest 2007" to your production.
The top 10 prize list for NDS(GBA) and PSP contest,4 division are same:
The No.1 : Nintendo Wii one set or NDS Lite console one set or PSP one set (winner can choose) or us$200 cash.
More Info
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February 16th, 2007, 21:36 Posted By: wraggster
Link has invaded a Paris Superstore and is making off with PSPs for his family and friends.
Should Nintendo be worried about this unlikely defection to Sony ?
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February 16th, 2007, 21:12 Posted By: wraggster
It's no surprise to hear that Sony's already working on the next gen PS3, but rumor has it that the new PS3 will have a dramatically different design from its current incarnation, shedding loads of that initial baby fat for a nice svelte profile. Sony Japan says that they're expected to transition to 45-nm chips by 2008. These new chips would halve the size of the PS3's current 90-nm chips, allowing for that thinner, curvier PS3. Considering how fat the current model is, the idea of a slimmer console is a welcome idea indeed.
via gizmodo
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February 16th, 2007, 18:22 Posted By: F00 f00
Hello fellas F00 f00 from acidmods here. I just put out a video of myself doing a bit of psp surgery for a customer.
This video shows me installing a clear case, swaping all led's to blue, adding blue trigger lighting and a duel nub. All in timelaps. Came out nice. Hope you like it.
Here's the vid
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February 16th, 2007, 17:37 Posted By: wraggster
via pspfanboy
Like Disgaea, Riviera is a 2D sprite-based RPG that hardcore gamers seem to be entranced by. However, unlike NIS's darling, Riviera is actually finding a US release. It'll arrive in June, featuring new event scenes, a CD-quality soundtrack and a dual-language track for voice acting (wow!). That's something the GBA version never could've handled. Heck, even the DS wouldn't be able to do that.
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February 16th, 2007, 17:22 Posted By: wraggster
Lots of magical things happen when you drink more alcohol than you can realistically handle, such as having ideas for a television series involving a talking milkshake, meatball and pack of chips. This, bizarrely, turned out to be such an impressive light-bulb of inspiration that Midway has decided to make a game about it.
Alas, it wasn't actually our idea but Dave Willis', whose Aqua Teen Hunger Force series has inspired a cult-like following. He's recently been mouthing off to G4 about a PS2 take on the animated show, revealing that it's an extreme combat golf game.
"It's extreme combat golf," he said illustratively. "It's a golf game, but it's also laced with violence. Frylock is admitted to Jersey Pines, the very prestigious golf course in Jersey, and Shake wants to play, so he goes about ruining the course. So you actually do play golf, but you're battling the villains and some of your clubs might have a sawn-off shotgun."
There's a strong possibility that we'll see the game in Europe later this year, although Midway was unable to clarify any details, even the name. The publisher expects more information will be released around May.
via eurogamer
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