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February 27th, 2007, 01:43 Posted By: wraggster
via pspfanboy
Microsoft Paint isn't the most useful image manipulation program in the world. In fact, it's so primitive that it becomes a real challenge to do anything substantial on it. That hasn't stopped RANDISALBION from recreating an entire PSP in Paint. Seriously. Just watch ... but be careful! Your jaw might hit the floor.
Video Here
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February 27th, 2007, 01:37 Posted By: wraggster
While Tekken 6 made a surprise appearance at the AOU arcade expo in Japan a couple of weeks back, missing from the trailer footage and brief developer interview aired at the show was specific information on when we'd be able to get our hands on the title. In fact, aside from a promise of a 2007 arcade release, Bandai Namco failed to make a clear timeframe public.
But the folks at Japan's number one arcade magazine were privy to some extra details, it seems. A major arcade website has obtained the April issue of the monthly Arcadia magazine and posted all the key details. Included is one little bit that's sure to get Tekken fans excited. Tekken 6 development staff revealed to the magazine in an interview that they hope to put their latest creation on location test before the weather gets hot.
Depending on exactly how hot they mean by hot, this could imply a location test as early as May. We'll let you know if we hear anything more specific.
via ign
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February 27th, 2007, 01:36 Posted By: wraggster
Following Sony Computer Entertainment Europe's bomb late last week regarding a possible drop in backwards compatibility for the European PlayStation 3, Japanese gaming site Impress Watch reports today that SCEE's Japanese parent SCEI has at last issued a statement on the matter, providing clarification into exactly what will be going on under the hood.
The current PS3 model that's available for purchase in Asia and North America achieves backwards compatibility through hardware, as each unit includes the "Emotion Engine + Graphics Synthesizer" combination CPU and graphics chip that powers the slim model PS2. The European version of the hardware will not have this chip, SCEI confirmed today. To achieve backwards compatibility, the European model will rely on a combination of hardware and software. Sony is including hardware of some form that will take the place of the Graphics Synthesizer graphics chip. The Emotion Engine CPU functionality will be replicated entirely through software emulation.
Sadly, SCEI did not clarify some of the vague terminology used in the European subsidiary's press release to describe the level of backwards compatibility that can be expected from the new system configuration. SCEI also kept mum on when the new version of the hardware will appear in other territories.
via ign
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February 27th, 2007, 01:33 Posted By: wraggster
Fanjita posted this news over at noobz
After using the downgrader, some people have had problems with their screen brightness. This article explains why, and what you can do about it.
The problem seems to occur only for recent TA-082 / TA-086 PSPs, that came originally with firmware 2.71 or later.
The problem is that Sony changed the display hardware in some of the recent PSPs, and the firmware needs to be aware of how to handle that.
This means that if you run a lower firmware than v2.71, then the display isn't given the right brightness signals. Where normally you would see a bright screen, and it would go dark after a while of not pressing any keys, now it is normally dark, and goes bright if you don't press anything for a couple of minutes.
The best fix is obviously to install a firmware that can control the display correctly. Fortunately the OE firmwares, e.g. 3.10 OE, will do this. The only drawback is that, when running homebrew in the 1.5 kernel mode, you will get the old screen behaviour. But you should be able to work around this by pressing the 'screen' button a few times.
It's also possible, for advanced users, to make a hybrid firmware that will use the later screenhandling code in the 1.50 kernel mode of OE.
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February 27th, 2007, 01:27 Posted By: wraggster
via australia news
THE battle for supremacy in the console games market kicked off in earnest at the weekend as Sony began a month-long drive to convince consumers it's soon to be released PlayStation 3 is the way of the future.
Sony Computer Entertainment and its retail partners will spend $7 million over the next six weeks, with much of the marketing aimed at giving people hands-on experience with the console.
"Demo, demo, demo" is SCE managing director Michael Ephraim's catchcry.
With rival Microsoft's Xbox 360 trading at half the price of the PS3, and Nintendo's Wii coming in at under $300, Mr Ephraim admitted people needed to trial the PS3 to be convinced the $999.95 price tag was value.
At the weekend retailers fired their first salvos as part of the Sony push, with Harvey Norman retailer Domayne offering $50 vouchers (understood to be underwritten by SCE) to customers if they are unable to get a hands-on demonstration of the machine.
The PS3 launch is also the first stage of the battle for supremacy between High Definition DVD and the Blu Ray formats, with PS3 featuring Blu Ray.
While PS3 consoles will be hot properties when stores around the country open at midnight on March 23, Mr Ephraim knows the marketing battle is to be played out over months, not weeks, when the average family, not tech-savvy early adopters, will need convincing.
The key, he said, was making them see the PS3 as an entertainment centre merging gaming, movies, the internet and messaging through the (preferably high-definition) TV in the living room.
"We are very aware and have punctuated that point -- demo, demo, demo," Mr Ephraim said.
"We have talked to our retail partners. My company have set the agenda of demo-ing. How we go about that is tricky and costly."
Part of the challenge is demonstrating the wireless aspects of the device in a store environment.
"The key retailers -- Harvey Norman, Domayne, JB, Myer -- all these stores that I have just mentioned sell consumer electronics and they see the benefit to selling PS3 properly because they will sell Bravia (TVs), MP3 Players (and) Walkmans.
'Demo is the way to go. It is a strategic direction I have given the organisation as far as marketing dollars, retail co-op dollars."
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February 27th, 2007, 01:26 Posted By: wraggster
via ps3fanboy
Someone e-mailed me with this link and mentioned the water. All this time, we were focusing on dragons and failed to realize that the water in the game looks absolutely stunning, too! The latest batch of screenshots were pulled out of the Factor-5 oven on the 23rd, apparently, but we're getting around to it now. Lair is due out in May, and from the way things are shaping up, will probably make quite a splash. Did you see that one coming? Hopefully the dragons will be able to take a dive into the briney deep. That would add extra fun to the killing and such... although falling on top of a plethora of soldiers is equally rewarding.
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February 27th, 2007, 01:23 Posted By: wraggster
Team Xecuter posted this in an interview:
* Soft-Mods: It seems like you guys have some knowledge about the upcoming Paradox Loader, can you share some of that with us? What firmware versions it will work on? How it will boot? And if it is a full blown exploit?
* Team Xecuter: Just wait till the European release of the PS3. imsure more will happen around then.
Lets hope a breakthrough for PS3 Homebrew is coming
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February 26th, 2007, 22:39 Posted By: wraggster
CPC has released a new app for the PS3, heres the features:
It is an installable otheros.bld file, which runs a custom application on the PS3.
Features:
• Web Interface (via HTTP) that lets you do all of the below featured!
• Check Blu-Ray Disk size
• Format internal PS3 HDD
• Explore HDD (Linux side), and download files to a PC.
• Explore Blu-Ray Disks, and download files to a PC (with UDF 2.5 Support!)
Note: With SAK v1.00 you can now dump your PS3/Blu-Ray disc images without installing PS3 Linux, however, you must still format the PS3 HDD prior (as if you were going to install PS3 Linux) in
order to install/use the OtherOS-- this is a $ony requirement unfortunately.
Not so "feature" features:
• Reboot console
• Reboot console to PS3OS
• Poweroff console
Download and Give Feedback Via Comments
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February 26th, 2007, 22:13 Posted By: wraggster
via kotaku
Sony blog Three Speech got a chance to talk to Sony Computer Entertainment of Europe about last week's announcement that the PS3 wouldn't be fully backwards compatible.
Despite the fact that the blog is Sony backed, they asked some good questions and got some direct answers including why Europe is paying more for less and how to tell the difference between the gimpy UK and non-gimpy US models. Hit the jump for the short Q&A. Brian Crecente
People weren't expecting this announcement. Surely we have the right to know the number of PAL supported games before the launch?
We have been assessing the extent of backward compatibility, and will continue to do so right up until launch. It is therefore not possible to provide a specific number of backwards compatible titles at this stage, but close to launch consumers will be able to check whether their titles are compatible with PS3 by looking at the list of compatible titles at http://faq.eu.playstation.com/bc. This site will be available on 23rd March to meet launch day.
Does this mean that the PS2 hardware chips have been removed completely and replaced with software-only emulation?
The original PS3 used the Emotion Engine/Graphics Synthesiser to emulate PS2 titles. With the latest European specification we have removed the Emotion Engine, retaining the graphics chip. This has an impact on the number of PS2 titles that will be backwards compatible.
If this is a business decision to save cost, why are users left to bear the burden, having to purchase a system inferior to those sold in the US and Japan at a higher price?
The PS3 launching in Europe is every bit as powerful as the PS3s available currently in North America and Japan. PS3 is defined by key features such as the CELL broadband engine, its Blu-ray drive, the SIXAXIS Controller and its ability to output full 1080P HD game content which makes it an entertainment system for the future, without equal.
PS one titles remain backwards compatible and we will continue to assess the compatibility of PS2 titles right up until launch We will continue to offer firmware upgrades to increase the number of titles that are compatible, but rather than concentrate on PS2 backwards compatibility, in the future, company resources will be increasingly focused on developing new games and entertainment features exclusively for PS3, truly taking advantage of this exciting technology.
How will consumers be able to tell the difference between the fully compatible launch model available in America and Japan and the new degraded model?
On the external packaging of the PS3 there will be a small 'PAL' logo to denote that the PS3 is built for the European market (North American and Japanese models have a 'NTSC' logo). The model number will also appear on the label stuck to the top flap of the PS3 packaging (beginning CECHC followed by two digits - see below).
In addition, each PS3 carries a barcode and serial number on the back of the system. At the end of the unique serial number for each console is the model number. In the SCEE territories there are four model numbers:
Europe: CECHC04
UK and Ireland: CECHC03
Australia/New Zealand: CECHC02
Russia/India: CECHC08
Will the new updated hardware version improve the quality of the images of PS2 games on the PS3, as the current crop have been highly criticised?
This has already been achieved by a firmware upgrade, which will be incorporated in European launch models.
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February 26th, 2007, 22:11 Posted By: wraggster
via kotaku
Say what you will about Phil Harrison, the guy's a real trooper. He's in a position that lesser me would have run screaming from over the last few months, and yet he soldiers on, telling it like it is. James Brightman from GameDaily.Biz has just posted an exclusive interview with Phil from DICE earlier this month, where Phil explains why there are PS3 systems sitting on store shelves.
Talk to the people who run GameStop, talk to the people who run BestBuy, and they'll tell you that the demand is unprecedented and that they give us kudos for managing to keep a very sophisticated supply chain moving.
So in other words, the moment after you see a stack of PS3 systems somewhere they are gone, only to be replaced with a completely different stack next time! Of course!
I just love seeing what the guy has to say, and the interview is a great read overall. He discusses the price point, the rumble feature ("it's not the next-generation feature"), and things the competition could learn from Sony.
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February 26th, 2007, 20:54 Posted By: wraggster
via gibiz
Sony has confirmed that the new model PlayStation 3 for Europe has had its backwards compatibility reduced due to costs.
Sony released the final specifications for the Euro PS3 last week, revealing that the machine would only play a 'limited range' of PlayStation 2 titles.
Speaking to GameSpot, Sony Australia MD Michael Ephraim stated that PAL PS3's will not contain the 'emotion engine' chip – the PS2's CPU. Instead, the technology will be emulated.
"Clearly costs is one of the [reasons]. If software is cheaper than the cost of the chip, then why not do that?," said Ephraim.
Sony intends to release a full list of PS2 titles that are compatible with the PlayStation 3 on the day the console launches in Europe, March 23.
Ephraim downplayed the importance of backwards compatibility, even though the publisher is happy to support more original PlayStation titles than PS2 games.
"I think backwards compatibility is important, but when you look at what the PS3's doing with new games, digital content and so on, that specific functionality may not be as important as previously felt," he said.
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February 26th, 2007, 20:51 Posted By: wraggster
The next game in the Shin Megami Tensei series will be coming to Europe courtesy of Koei, who has announced a 27th April release date for the PS2 RPG.
SMT: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army will feature a more action orientated experience than previous titles, introducing arcade-style combo attacks in addition to magical and special abilities deployed in a familiar RPG fashion.
You'll play as Raidou Kuzunoha The 14th in early 20th century Japan, taking on the role of detective in what appears to be a straightforward kidnapping case, but naturally turns out to be much more. This dark and intriguing storyline coupled with your ability to stun and capture progressively more powerful demons is what will make Devil Summoner another essential purchase, Koei reckons.
"Games as impressive as this one deserve to reach a wide audience across the globe and this only serves to strengthen our position as a leading publisher of first-rate RPGs in Europe," said Naoki Katashima, senior vice president of Koei Europe.
via eurogamer
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February 26th, 2007, 20:49 Posted By: wraggster
Gurgling mouth wash this morning was Sony, who has finally belted out the full SingStar Pop Hits track listing into our appreciative faces.
You already know that you can expect to be singing along to Baby One More Time by Britney Spears, who's currently going a bit off the rails, as well as screech in time to the likes of U2, Jamelia and Scissor Sisters when the game is released in Europe in April.
However, what you didn't know, unless you're a bit psychic, is that Lily Allen, Corinne Bailey Rae, Jennifer Lopez, and a host of other pop-warblers are also included. So, given that, you might want to eyeball this list:
Akon - Lonely
All Saints - Black Coffee
Ashlee Simpson - Boyfriend
Avril Lavigne - My Happy Ending
Britney Spears - Baby One More Time
Cascada - Everytime We Touch
Corinne Baily Rae - Put Your Records On
Daniel Powter - Bad Day
Dannii Minogue - I Begin To Wonder
Evanesence - Bring Me To Life
Fall Out Boy - Dance Dance
Girls Aloud - No Good Advice
Goldfrapp - Oh La La
Jamelia - Beware Of The Dog
James Morrison - You Give Me Something
Jennifer Lopez - Jenny From The Block
JoJo - Leave (Get Out)
Lemar - It's Not That Easy
Lily Allen - Littlest Things
My Chemical Romance - Helena
Nelly Furtado - Promiscuous
Norah Jones - Don't Know Why
Orson - Bright Idea
Razorlight - Golden Touch
Rihanna - SOS
Scissor Sisters - I Don't Feel Like Dancing
Sugababes - Push The Button
Travis - Sing
U2 - Beautiful Day
Will Young - Switch It On
via eurogamer
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February 26th, 2007, 20:42 Posted By: wraggster
via engadget
Just in time for summer blockbuster season, Sony's pre-announced its new BDP-S300 budget Blu-ray player. It'll MSRP for a cool $600 -- still significantly less than the better-late-than-never S1 -- and will apparently have all the fixins of its predecessor (as well as CD playback), and a size closer to a traditional DVD player. Which makes you wonder why they'd announce such an attractive "low end" model model so early when it's got all the same features as the current generation. Perhaps because consumers still aren't as confident about picking up a Blu-ray as Sony might have hoped? We don't know, but we have a feeling they just killed S1 sales through summer.
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February 26th, 2007, 20:41 Posted By: wraggster
New from Divineo China
Bring a powerful cooling system to the most precious console on the market with Dragon Triple Power cooling system. Plug and play, installed in a few seconds and with no extra power needed, it almost should be mandatory for any Playstation 3!
- 3 Built-in power cooling fans
- No battery required
- USB plug in
- Adjustable cooling fan speed
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February 26th, 2007, 20:17 Posted By: wraggster
New from Divineo China
Free yourself and your PlayStation®2 from cords and limits.
Enjoy precise control with no tangled cords! The comfortable Logitech® Cordless Precision™ features two high-performance analog sticks for smooth control and over 360 degrees of movement.
- Highly reliable, lag-free performance from Logitech's 2.4 GHz radio frequency technology.
- Range of 10 meters; play almost anywhere in your house!
- Critically-acclaimed D-pad design is more responsive than traditional pivot-point designs.
- Power management for longer battery life; up to 300 hours of game play on two AA batteries (not included). After 5 minutes of inactivity, the gamepad goes into sleep mode.
- Compact mini-receiver plugs directly into your console.
- All analog gamepad controls are PlayStation compatible, including thumbsticks, action buttons, triggers, "Back" and "Start" buttons.
- Vibration feedback promotes a realistic, immersive gaming environment.
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February 26th, 2007, 20:09 Posted By: wraggster
New from Divineo China
A vertical stand that packs extra features like a power button with its own power plug slot, holds firmly your Playstation 3 and protects it against power outage and short circuit with its electrical protection.
-All in one design
-Built In "Power On/Off Button"
-Built In "AC Power Cord Input slot"
-Safety and more long-life of console
-Super steady vertical stand function
-Compatible with different version of the PS3
-Prevent P3 System damaged by short circuit
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February 26th, 2007, 20:06 Posted By: wraggster
Sony Computer Entertainment Europe has given the pricing details for its first-party launch line-up in Europe, and the numbers are looking far more wallet-pleasing than the actual hardware.
£39.99 GBP is what flagship PS3 games Motorstorm and Resistance: Fall of Man will cost you at launch (that's €59.99 for our other friends in Europe), £10 GBP cheaper than what Microsoft charges for its first party games.
In addition to the disc-based content Sony has also confirmed the costing of downloadable PlayStation Network titles, noting that games such as flOw, Super Rub a Dub and Tekken 5: Dark Resurrection will be made available for an introductory period "at prices which range from €2.99 to €9.99" depending on the title.
Other first-party content available on the PlayStation Network such as game items and video content will be priced at a "sliding scale" of charges starting as low as £0.99 GBP.
SCEE president and CEO David Reeves said of the games prices: "Not only will it be completely free to register on the PLAYSTATIONNetwork with no subscription fees and access to many free demos, but with these competitive prices for additional content we are able to offer the consumer both top quality games on Blu-ray discs and a whole range of downloadable content from the PLAYSTATIONNetwork.
"With over 30 first and third party disc and network games available at launch, we are confident that this will be one of the most successful launches of all time."
It's nice to see that we'll be subjected to reasonable game prices after chucking our notes on Sony's console powerhouse, and it does take some of the blow away from that hefty price tag (a little bit, anyway). How will Microsoft react to Sony's software undercutting? We're already heading to the Microwave with the Popcorn.
via cvg
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February 26th, 2007, 19:59 Posted By: wraggster
THQ has confirmed earlier reports that the first title to spawn from its Conan licensing agreement (not to be confused with the Eidos MMO) is an action adventure game coming to the Xbox 360 and PlayStation 3.
Nihilistic Software (Vampire: The Masquerade) is the developer behind the game, which apparently features a deep combat system, a variety of deadly weapons and a story of "epic brutality, sheer evil and visceral combat." Not at all like God of War then.
"The strength and diversity of the Conan brand lends itself extremely well to the interactive format," said Jack Sorensen, THQ's executive VP of worldwide studios. "Through intense combat, familiar environments and next generation visuals, we believe Conan fans and action adventure enthusiasts alike are certain to embrace this future addition to the Conan universe."
According to THQ we can expect Conan in the shops sometime next year. We'll let you know how it shapes up.
via cvg
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February 26th, 2007, 19:53 Posted By: wraggster
Activision has become the latest publisher to pick up the rights to use the Unreal Engine 3 for an as-yet unannounced action game.
Laird Malamed, Activsion's head of production said of the deal: "The Unreal Engine is one of the most technically advanced engines on the market and is a perfect fit for our upcoming action game. The engine's robust suite of programming tools will enable our development team to deliver what is sure to be an amazing game experience."
There's bugger-all info on the actual game at the moment, though we're guessing it's going to be a next-gen only title that will most likely appear on 360 and PS3.
"We're extremely excited to be working with Activision" said Epic VP Mark Rein, possibly from a solid gold chair covered in licensing cash. "We've admired them for a long time and we're pleased that they've chosen to use Unreal Engine 3 and we're confident they're going to make a great game with it."
via CVG
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