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February 24th, 2007, 15:19 Posted By: EvilSeph
Booster has released an update to his firmware emulation program, Devhook.
Now at v0.52.0100, it includes some bug fixes and support for firmware version 3.11.
This opens up new avenues for XMB hacking at least, as it allows people to try new things without bricking.
NOTE: You NEED the previous version of DevHook installed to update to v0.52.0100.
Get it here: Devhook v0.52
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February 24th, 2007, 13:41 Posted By: HomerSp
Hey all.
I just thought I'd release this Chip-8 emulator I ported last night.
It's nothing fancy, but it does what it should. I also included a simple file brower so you can select any game you want.
It uses the D-pad and the X, O etc for input so in some games you might have to search through the buttons to find what each one of them does :P
You can return to the file browser at any time by pressing the START button.
I included quite a few PD roms so you don't have to search for roms.
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February 24th, 2007, 07:50 Posted By: gunntims0103
news via kotaku
Wired's Chris Kohler recently swung by Sega's office last week to check out what they have on tap for the Playstation Portable, and the news is good.
Sega has a big PSP push coming for this summer with After Burner: Black Falcon, Full Auto 2: Battlelines, Virtua Tennis 3, Crush, Alien Syndrome and Crazy Taxi all headed to the portable.
Kohler seems to think that puzzler Crush has potential to be a killer app and that the rest range from decent to time-killers, to... well, potentially, who knows.
Hit up the site for his full take on the games.
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February 24th, 2007, 07:34 Posted By: gunntims0103
news via scoop
First 4,000 New Zealand PS3 Registrants on PLAYSTATION®Network to be Rewarded with Casino Royale on Blu-ray
23rd February 2007 – Sony Computer Entertainment New Zealand (SCE NZ) confirmed today that, in addition to the extensive line-up of games, the first 4,000 purchasers of PLAYSTATION®3 who registered on the PLAYSTATION®Network will receive a Blu-ray disc movie of Casino Royale, starring James Bond newcomer Daniel Craig.
Casino Royale, which has already grossed more than US$560 million at the box office worldwide, and has established itself as the most successful Bond film of all time will debut on a 50GB dual-layer Blu-ray disc encoded in MPEG-4 AVC. With a ground breaking collection of added-value features in 1080P High Definition visual quality, and with uncompressed audio features for the best possible audio experience, Casino Royale not only demonstrates the exceptional visual quality of Full 1080P High Definition movies on Blu-ray disc, but is the perfect vehicle to highlight the broader entertainment credentials of the PLAYSTATION 3 system.
Explaining the offer, Warwick Light, General Manager of Sales and Marketing said, “The PLAYSTATION®Network unlocks the broad range of interactive entertainment features of PLAYSTATION 3. It’s a simple set up, it offers free online gaming, has an array of tools for staying in touch with friends and family, and includes a wide variety of content for download through the PLAYSTATION®Store.”
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February 24th, 2007, 07:31 Posted By: gunntims0103
news via psu
Sony Computer Entertainment Europe today announced that the PlayStation 3 to be launched in Europe, Middle East, Africa and Australasia on 23rd March 2007 would utilize a new hardware specification.
The European PS3 will feature the Cell Broadband Engine, 60 GB hard disc drive, Blu-ray Disc player, built-in Wi-Fi connectivity, SIXAXIS wireless controller (as with the US and Japanese PS3 units). It also embodies a new combination of hardware and software emulation which will enable the PS3 to be compatible with a broad range of original PlayStation titles and a limited range of PlayStation 2 titles.
This means we won’t be seeing the 100% backwards compatibility feature that Sony promised we’d all have sometime ago, although Sony did say that additional PS2 games will become compatible on the PS3 system through regular downloadable firmware updates.
“PS3 is first and foremost a system that excels in playing games specifically designed to exploit the power and potential of the PS3 system,” said David Reeves, President of SCEE. “Games designed for PS3 offer incredible graphics quality, stunning gameplay and massively improved audio and video fidelity that is simply not achievable with PS and PS2 games. Rather than concentrate on PS2 backwards compatibility, in the future, company resources will be increasingly focused on developing new games and entertainment features exclusively for PS3, truly taking advantage of this exciting technology.”
You’ll be able to check which games work by visiting this website: http://faq.eu.playstation.com/bc.
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February 24th, 2007, 07:30 Posted By: gunntims0103
news via clickz
Video game enthusiasts can be a fairly loyal and at times a very snarky bunch, so I wasn't too surprised when a few game developer friends of mine tipped me off to this video floating around the Internet about Sony's PS3 sales woes verses the Microsoft Xbox 360.
But as the song repeats its chorus of "How You Killed Your Brand" intermixed with samples of Phil Harrison, the president of Sony Computer Entertainment Worldwide Studios, supposedly hemming and hawing over answers to questions, and even several shots of PS3 declining sales charts, I was hard pressed not to chuckle at things as well.
A brief search on my part failed to uncover where the video came from, aside from the fact that it was recorded by someone named Doc Adams, but it's hard not to smell some of Microsoft's hand in things. If viral marketing is all the rage, was viral mudslinging not too far behind? Or perhaps some viral dancing on graves?
Still, it's a catchy tune!
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February 24th, 2007, 07:27 Posted By: gunntims0103
news via psu
The PlayStation 3 version of The Elder Scrolls IV: Oblivion will not have downloadable content available when it is released, even though the Xbox 360 and PC versions did.
Pete Hines, PR Vice President of Bethesda said: “You could point to any number of factors for why that is. Although it's impossible to say which is the better between [Xbox Live, PS Network], Xbox Live is easier to implement because we've had a much better sense of it at an earlier stage than with PS3”.
The company did say that it’ll be releasing extra content for the PS3 version of Oblivion at a later date.
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February 24th, 2007, 07:25 Posted By: gunntims0103
news via newtech
When the PS3 is out in Europe and Australia this March, the units sold will have no Emotion Engine like the ones sold in Japan and US. Instead Sony will use emulation software to play back PS2 and PS1 games.
Sony is doing this to cut manufacturing costs but also functionality, as the new version will play fewer games developed for the PlayStation and PS2 than the U.S. and Japanese version. This is an utter disgrace especially the unit sold in Europe and Australia is more costly.
It is time to boycott Sony products. Go buy a Nintendo Wii and/or a XBox 360 instead!
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February 24th, 2007, 07:23 Posted By: gunntims0103
news via el33online
The latest Japanese sales data released by tracking firm Media Create reveals that Virtua Fighter 5 has fallen from the top of the charts to 25th in the space of a week. It remains the sole PS3 game in the top 50 games sold in the week of 12th to 18th of February 2007. Japanese video game sales are usually quite front-loaded in that a large portion of their sales are made in the first week, but this is a surprising result for the anticipated title.
The PS3 console itself kept a fairly steady 20676 units sold, which is still a lot less than its main rival, Nintendo's Wii with 63618 units sold. The DS dropped a lot from the previous week with 136999 sales (down from just over 200000) but, as has been the case for a year now, it is significantly supply constrained. The PSP has kept a very steady pace, selling 34505 this week, up 2000 from the previous week.
Prof. Layton and the Mysterious Village Japan BoxLevel 5 made their publishing debut with Prof. Layton and the Mysterious Village on the Nintendo DS in the week and managed to top the charts with a very healthy 136736 copies sold. Level 5 are best known for developing Dragon Quest 8 and the Dark Cloud series, but up to now have not published a title themselves. The rest of the top 5 were also all new releases, shared between the PSP, DS and PS2.
Sony will be looking forward to the next few weeks with big releases coming out for PSP in Monster Hunter Portable 2 (this week) and for the PS3 in Gundam Musou (next week). Monster Hunter Portable, by Capcom, is expected to have first week sales of over 500000.
This coming week also sees the release of Fire Emblem: Goddess of Dawn and a new Naruto game for the Wii as well as Sim City DS and Metal Slug PSP for their respective platforms.
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February 24th, 2007, 07:08 Posted By: gunntims0103
release via my-video-convertor
Moyea PSP Video Manager is a PSP Video file manager freeware developed specially for PSP owners, which can transfer PSP video files between your PSP and computer with ease and is very popular with the PSP owners. PSP Video Manager helps you easily import PSP MPEG4 files to your PSP. At the same time, the freeware also allows you to export PSP MPEG4 files located in your PSP to your computer. While transferring PSP video files, you can copy or move the video files to decide whether or not keep the original files. The whole process is easy. You don't need to manually rename PSP MPEG4 files to play in Sony PSP, and just a click can do it with PSP Video Manager.
The simple and easy-to-use user interface;
Two beatiful skins are offered in the program to select;
The program supports two lauguages- English and Chinese;
The size of the selected file will be displayed;
Both veterans and beginners will love it, and you can know what function is available from the status of the buttons;
Before using PSP Video Manager, you need to know what kinds of file can play in PSP. PSP just can play PSP MPEG4 file (.mp4) so that you can not import AVI or another video files to PSP. If you have not PSP MPEG4 file in your computer, you must use other software of converter to convert PSP MPEG4 file, e.g. PSP Video Converter
What a best and powerful PSP MPEG4 file manager freeware! With PSP Video Manager, you will no longer be confused by how to manage your PSP video file. From this icon of easy-to-use interface, It is not difficult for you to see how to use PSP Video Manager.
download and give feedback via comment
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February 24th, 2007, 02:45 Posted By: wraggster
It seems that comic book licenses are a permit to print money these days. Even if the comic books themselves don't quite have the mass appeal they once did, the characters are American icons guaranteed to generate sales. Look no further than the recent success of Ghost Rider for proof. It almost goes without saying that the upcoming Spider-Man 3 movie will have videogames released on nearly every conceivable platform to accompany it. We recently had the opportunity to see a guided demo of the hi-def iteration running on Xbox 360, courtesy of publisher Activision and developer Treyarch. From the looks of this first in-game demo, Spider-Man 3 appears to be a refined version of the last movie-inspired Spidey game, capitalizing on its successes while scrapping some of the more ill-conceived ideas.
As the demo opened, we were given a rooftop look at the new and improved vision of Manhattan that will serve as your playground. Running in HD, this is easily the best looking Spider-Man we've seen on a console with a nice draw distance and slick animations. Spider-Man himself is looking good, especially in his black suit and Treyarch did a good job modeling the villains to look just like their movie counterparts. The city looks crisp, though we were a little let down at the lack of visual tricks such as the windows not having reflective surfaces. Still, the transition to new and more powerful consoles looks to be a smooth one.
Full article
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February 24th, 2007, 02:43 Posted By: wraggster
The Japanese PlayStation Archives has been updated yet again. This time, the update includes six mostly obscure Japanese games that we're sure only a handful of you will recognize.
Here's what's new to the 525 yen-a-pop lineup: Ganbare Morikawa-kun Ni-go (Sony Computer Entertainment Japan), Yaku Yuujou Dangi (Idea Factory), R-Type Delta (Irem), Shanghai Dynasty (Success), The Drug Store (Hamster) and Puzzle Mania (Hamster). Aside from R-Type, there doesn't appear to be too much of interest there, unless you've always wanted to manage a drug store.
With this update, the total number of PlayStation classics that you can download for play on your PSP, but only if you have a PS3, has now reached 31. Only 5,000 to go!
via ign
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February 24th, 2007, 02:43 Posted By: wraggster
The Japanese PlayStation Archives has been updated yet again. This time, the update includes six mostly obscure Japanese games that we're sure only a handful of you will recognize.
Here's what's new to the 525 yen-a-pop lineup: Ganbare Morikawa-kun Ni-go (Sony Computer Entertainment Japan), Yaku Yuujou Dangi (Idea Factory), R-Type Delta (Irem), Shanghai Dynasty (Success), The Drug Store (Hamster) and Puzzle Mania (Hamster). Aside from R-Type, there doesn't appear to be too much of interest there, unless you've always wanted to manage a drug store.
With this update, the total number of PlayStation classics that you can download for play on your PSP, but only if you have a PS3, has now reached 31. Only 5,000 to go!
via ign
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February 24th, 2007, 02:41 Posted By: wraggster
PS3 software hasn't exactly been crowding the top ten sales charts over in Japan. Even Virtua Fighter 5 made a one week appearance at the top (just barely beating out Wii Sports) then fell to oblivion the next week.
The question is, when will a PS3 game hit the top 10 and remain there until it's sold a billion copies?
That answer could be ours next week when Gundam Musou sees Japanese release. Bandai Namco and Koei held an insiders-only (that's the industry kind of insider, not the IGN kind) event in Tokyo today to mark the completion of this unlikely combination of Gundam and Dynasty Warriors. At the event, Koei cofounder Keiko Erikawa had this to say about the upcoming title: "We've made a fantastic game. Gundam Musou is the most ordered PlayStation 3 game, but it's just one tenth of the sales we're thinking of. For us, Bandai's Gundam is one million , and the Musou series is one million. We'd like to sell a total of two million copies."
A Bandai Namco rep later lowered that forecast to one million worldwide sales.
Sony Computer Entertainment Interactive Chairman Ken Kutaragi was also at today's event and, speaking about Gundam Musou, said "Second generation software has already come out. While a variety of things were said early on, including that development is difficult, we've already crossed into the second generation in half a year."
Kutaragi also touched briefly upon the impending European launch of the PS3, stating that Sony has already shipped a million systems for the late March launch. It's still a bit early, so we presume that "shipped" doesn't mean shipped out to retailers.
But before that, we'll apparently be getting a look at "second generation" PS3 software when Gundam Musou hits Japan next week. Check back here for impressions.
via ign
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February 24th, 2007, 02:39 Posted By: wraggster
The battle to keep violent games kept out of public view has moved to Denver. Yesterday, the Parents Television Council and the Campaign for a Commercial-Free Childhood is asking the Regional Transportation District to discontinue advertising of games rated Mature and Adults Only.
Last year, Grand Theft Auto: Vice City Stories was advertised on a number of RTD trains. Though the RTD is not currently housing ads for any M-rated games, its policy allows for future advertising on its buses and trains.
"Our public transportation network serves more than half the residents of Colorado and is doing them a disservice with its tacit approval for the dangerous content in the Mature-rated video games that are advertised throughout the system," said PTC Denver Chapter Director George Robison in a recent RTD board meeting. "I'm here today to remind Chairman Chris Martinez and the board that they have a responsibility to act in the best interest of those who voted you into these important positions. You can take a step towards being a better steward of the public good today by no longer accepting advertising from violent video games that can have long-term harmful effects on the youth in our community,"
"It is unconscionable that RTD would accept advertisements for a game like Grand Theft Auto: Vice City Stories," said CCFC member Peter Simonson. "In Vice City Stories, players are rewarded for killing innocent bystanders, law enforcement officers and rival gang members, as they attempt to set up illicit businesses, such as drug dealing and prostitution rings, and commit armed robbery. As a father and a Denver-area resident, I want to know that my children can ride public trains and buses without being subjected to ads that promote violence and lawlessness."
In November 2006, the CCFC convinced the Massachusetts Bay Transportation Authority to refuse future advertising for M-rated titles. With the ESA recently teaming up with Senators Joe Lieberman and Hillary Clinton, this issue could soon broaden to a larger public policy. The government imposes limitations on public advertisements for alcohol and sexually-explicit content. Videogames could follow.
Supporters of the videogame industry's right to advertise M-rated games in public spaces have cited the acceptance of R-rated movie trailers and posters.
The RTD has not yet made a decision on this issue. It is unknown when a decision will be made.
via ign
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February 24th, 2007, 02:37 Posted By: wraggster
via ign
It seems that comic book licenses are a permit to print money these days. Even if the comic books themselves don't quite have the mass appeal they once did, the characters are American icons guaranteed to generate sales. Look no further than the recent success of Ghost Rider for proof. It almost goes without saying that the upcoming Spider-Man 3 movie will have videogames released on nearly every conceivable platform to accompany it. We recently had the opportunity to see a guided demo of the hi-def iteration running on Xbox 360, courtesy of publisher Activision and developer Treyarch. From the looks of this first in-game demo, Spider-Man 3 appears to be a refined version of the last movie-inspired Spidey game, capitalizing on its successes while scrapping some of the more ill-conceived ideas.
As the demo opened, we were given a rooftop look at the new and improved vision of Manhattan that will serve as your playground. Running in HD, this is easily the best looking Spider-Man we've seen on a console with a nice draw distance and slick animations. Spider-Man himself is looking good, especially in his black suit and Treyarch did a good job modeling the villains to look just like their movie counterparts. The city looks crisp, though we were a little let down at the lack of visual tricks such as the windows not having reflective surfaces. Still, the transition to new and more powerful consoles looks to be a smooth one.
More Via Link above
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February 24th, 2007, 02:36 Posted By: wraggster
via ign
We hate to say it, but after Konami cranked out three nearly identical button-mashing Teenage Mutant Ninja Turtle (TMNT) titles on the old-gen systems, game fans, turtle fans, and pretty much everyone else in their '20s who remembered Vanilla Ice's great achievement in acting were left longing for something more. We've all been waiting for a publishing/development team to treat TMNT material with intelligence, humor and design savvy. And one might say we're still waiting.
Enter the internationally diverse publishing powerhouse, Ubisoft. Grabbing the game license based on the upcoming 2007 CGI movie, Ubisoft Montreal has blended kid-friendly action, platforming and simplified Prince of Persia (POP) acrobatics into a single turtle concoction. Coming sooner than you think, TMNT is hitting eight platforms, yes eight, March 20. You'll see it on Xbox 360, PlayStation 2, PSP, PC, Game Boy Advance, Nintendo DS, GameCube, and Wii.
Gain momentum in "Turtle Time."
In this new adventure, you'll take on the role of every turtle, Donatello, Rafael, Michelangelo, and Leonardo, with each character prepared to lay down his own special set of moves. And not so surprisingly, you'll face dangerous and dark criminals bent on causing massive destruction to the turtles' home turf, the Big Apple. This episode's evil enemy appears in the form of the mysterious Max Winters who, after being fired from his job, pursues a new career in creating an army of monsters to do his bidding. Even though the turtles have grown apart, there is no doubt you'll combine all of their skills to defeat Winters, who threatens the very heart of the turtle family.
Visually, TMNT takes the easy approach. The turtles look more like moving comic-book characters than "realistic" super heroes. We are talking about teenage mutant ninja turtles here; you know, anthropomorphic, walking, talking turtles, so they're already distinct. One's got the red bandana (and two sai), another's got an orange one (and nunchakus), Donatello has the purple bandana and the quarter staff, and Leonardo dons the blue bandana and wields two katana. Still, Ubisoft Montreal has kept the visuals simple and easy on the eye, using very little next-generation juice to spruce things up. Let us just say that one shouldn't expect the same CG-quality visuals used in the movie.
The animations look decent in this preview build, with some of the better ones showing the turtles shimmying along rooftop walls, running POP-style over cave walls, and hopping, Mario-style, across every object possible. While none of the working public has seen the movie, which hits theaters three days after the game (March 23), the title doesn't appear to spoil too much of the movie's narrative. It does, however, use the same themes and environments as the film. Ubisoft Montreal uses a series of set-cameras, or cinematic camera positions, to capture progression throughout the game. Much like Prince of Persia, Peter Jackson's King Kong, and Onimusha, the camera is set in the most theatrical position possible, sometimes sliding along rails, and sometimes, in boss fights, remaining completely still.
Very much a kids' game, TMNT starts out and remains easy. The first few levels teach players how to perform the basic and necessary moves. All four turtles can jump, double jump, cling to and shimmy on special ridges on walls and cliffs, and they can walk, run, and perform fighting moves. Using arcade games as its model for fighting and the Jade Engine to power it, Ubisoft Montreal's combat moves consist of a simple attack button, a helicopter kick, and a jump and slam move that momentarily pushes enemies away. The attack move links out to combos by simply hitting a single button repeatedly. I gotta tell you, you'll want to link up all the moves, but, sadly, the best strategy is just pressing attack over and over. It's the best way to cream a circle of NY punks with pipes in their hands, anyway.
Team up, dude, and totally slam that harsh boss!
The game follows a basic familiar formula: Platform through an environment, fight groups of brainless and simple AI, platform some more, then fight a boss. What makes the fights a little more entertaining is the way in which you battle. Along with the basic attacks, an evade move sets up counter attacks. There is also a momentum meter that appears on the upper-left hand side of the screen to indicate multiple uninterrupted attacks. By nailing about 10 to 15 uninterrupted attacks in a row, the turtles will jump into "Turtle Time" (i.e. Bullet Time), slowing enemies down while cleaning them up without restraint. They basically crouch down into their shells and "spin attack" enemies by slamming into their shins until they lose momentum. It's silly, but satisfying.
While the turtles share basic moves, each wields his own weapon and delivers a special move set. Donatello, who wields a quarter staff, uses a pole jump to cross large gaps and pummel enemies lined up in a row. Rafael moves like a quick lithe fighter, cutting enemies into bits using his double sai. Leonardo follows the medium-range fighter type by using his double katana to pummel enemies into the dirt. And Michelangelo flips his nunchakus in a blaze of light to surprise and KO his opponents. Early in the game, you'll fight individually in flashback sequences, but later on the turtles will combine forces to create tag-team combo attacks while still using a simple set of buttons pushes. Finally, each time you complete a level, you'll be graded on time spent, combat performance, and coins collected. The determining factor is always the amount of coins collected. If you achieve a B in timing and an A in combat, and all coins are collected, you'll get bumped up to an A grade and receive descriptive taglines such as "excellent" and "ninja." If you play the Xbox 360 version, the Achievements appear quite easily. I collected four by simply learning each of the four turtles' special moves.
Luckily, TMNT doesn't just consist of side-scrolling fights (though a strong contingent of IGN staffers wouldn't mind a clean port of the old coin-op classic on their newfangled systems). Instead, gamers will find themselves enjoying a mixture of platforming, POP-style, through jungles, sewers, caves, mountainsides, and the streets and rooftops of New York. The turtles will scamper across walls without falling, acrobatically swing from poles and girders, and maneuver over dangerous drops.
The game reminds you how young an audience Ubisoft is aiming for each every five to 10 seconds, too. You'll hear the turtles talking their own brand of turtle smack, issuing familiar catch-phrases such as "wuu-huhu-ho!", "totally awesome!", "cowabunga!", "awesome!", and "super-sensationalistic!" with relentless repetition. Yes, there is no doubt this game is for the youngins', but Ubisoft's game is true to form: the turtles were never the intellectual type. We realize this is also a preview build, but the few phrases were repeated over and over, giving us the feeling that either this preview build is just really early, or we're in for a painful audio experience.
In short, TMNT is a friendly, easy game that will bring back some fond memories, but won't, by any means, challenge the hardcore gaming psychonaut inside of you. Ubisoft's game should appear in nearly identical form on PS2, PC, Xbox 360, PSP, GameCube and Wii, while the Nintendo DS version should differ.
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February 24th, 2007, 02:34 Posted By: wraggster
via ign
Last year, Namco Bandai brought the racing frenzy of the Fast and the Furious movie franchise to the PlayStation 2. Based only in part on the third movie, The Fast and the Furious: Tokyo Drift, the game put players in control of extremely fast rides on the mountainsides and freeways of Tokyo. This Spring, the racer will hit the PSP and bring with it all of the racing and customization options that strengthened the original release.
Not to be a stripped down port in any fashion, The Fast and the Furious on the PSP will contain all of the modes, vinyls, parts and more that we saw in the PlayStation 2 release. In addition to some new multiplayer modes that we'll talk about in a minute, the game will also feature two new options that relate to the single-player game. One small new thing is that you'll now be able to change your oil. Yes, it sounds somewhat mundane, but swapping out your oil for some cleaner stuff will allow your engine to run a little cleaner, or even rejuvenate an aging machine.
The second and significantly cooler feature is called the Swap Meet. By linking up with another player via Ad-Hoc, you'll be able to swap vinyls and even complete cars with one another. If one player happens to be adept at tossing stickers all over his ride and you like his particular style, you can grab his skins and slap them on your ride. Or, if your buddy happens to have a fully-pimped vehicle in his garage, he can give you a copy of that as well.
When you enter a Swap Meet, you'll be able to tag which cars and vinyls you want to show off to the other player, and vice-versa. If you see something you want, you can send a request to the other player. If he then deems you worthy enough to hop in his pimped-out Mustang or sport his dragon-emblazed vinyls, he can okay the transaction and you'll be off and running with your new digs. One very user-friendly aspect of this is that vinyls will adapt themselves to any ride you stick them on, so you don't need to match cars model-for-model in order to be able to trade them.
Keeping with the designers' goal of having only positive rewards for the player throughout the game, anything traded at a Swap Meet is simply a copy - that is, the original owner won't have to give up anything while another player is able to reap his hard work. On a similar note, this means that you won't be able to race for pink slips in any of the multiplayer modes as Eutechnyx didn't want to ever penalize the player in any significant way.
Speaking of multiplayer modes, the PSP version of The Fast and the Furious will contain a few new ways to compete with your friends and/or enemies. One that we were able to check it goes by the name of Road Sweeper. Similar to a standard drift battle in many ways, up to four players can simultaneously race along a mountainside while trying to score the most drift points. The catch here is instead of racking up an overall point total, racers are attempting to win individual corners, and the player with the most wins at the end of the race will drive home victorious. If you've played Graffiti in any of the Tony Hawk games you'll find it to be very similar to Road Sweeper in many ways.
The other new mode we had a look at was a Tag Run. Set up like a relay race, two teams of two racers each send one car down a raceway and back again, with the second racer on each team doing the same only after the first car has crossed the finish line. As you have to drive back towards the starting line, you're able to literally run head-on into an opposing racer and attempt to really slow them down. Up to four players can compete in this mode, but should only two or three players be available then the computer will choose the empty teammate slots and the solo player(s) will race as both cars.
The Fast and the Furious is set to hit the PSP sometime this Spring.
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February 24th, 2007, 02:16 Posted By: wraggster
via cvg
UPDATE Sony's head of UK PR David Wilson has given CVG the following statement:
"PS one title backward compatibility has not changed and there will be a limited number of PS2 titles compatible - but PS3 is defined by key features such as the CELL broadband engine, its Blu-ray drive, the SIXAXIS Controller and its ability to output full 1080P HD game content which makes it an entertainment system for the future, without equal. Backwards compatibility is important but it does not define the PS3 in the same way as the other features do.
"We have been assessing the extent of backward compatibility, and will continue to do so right up until launch. It is therefore not possible to provide a specific number of backwards compatible titles at this stage. Users will be able to check whether their titles are compatible with PS3 by checking the list of compatible titles at http://faq.eu.playstation.com/bc. This site will be available on March 23 to meet launch day.
"PS one titles remain backwards compatible and we will continue to assess the compatibility of PS2 titles right up until launch. We will continue to offer firmware upgrades to increase the number of titles that are compatible, but rather than concentrate on PS2 backwards compatibility, in the future, company resources will be increasingly focused on developing new games and entertainment features exclusively for PS3, truly taking advantage of this exciting technology.
"Whilst in the longer term these production related cost reductions will enable us to reduce the cost of PS3 to consumers (in the same way we have done with PS2 over its 6 year lifetime to date) SCE has no immediate plans for any price reduction on the platform.
"We will continue to assess the compatibility of existing and new PS2 titles, both first and third party."
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February 24th, 2007, 01:23 Posted By: wraggster
Ryan Block, lover of gadgets and managing editor at sister site Engadget, believes flOw to be the PS3's current killer app. He says the downloadable game "may be the best, most original gameplay experience" for the console right now and that it looks "absolutely astounding" in 1080p. "It's one of those titles that reminds me of why I used to love games so much back in the day."
On the contrary, GameSpot calls the game an "attractive screen saver you can steer." While praising the game's audio and visuals, they ultimately liken the experience to that of buying art. "You buy it as something to look at and appreciate from time to time. It's a way to cool out--not something to compete at."
flOw is currently available for download on the PlayStation Network for $7.99.
via joystiq
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