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February 23rd, 2007, 23:36 Posted By: gunntims0103
news via blorge
Not content with delaying the launch of the PAL version of the PlayStation 3 (PS3) by three months and charging a premium for it, Sony executives have decided to make the PAL PS3 inferior to the version of the PS3 launched in the US and Japan.
The PAL PS3 is scheduled to launch in Europe, Middle East, Africa and Australasia on 23 March 2007 (PAL is simply the broadcast system used in these countries; NTSC is used in Japan and the US).
Sony will be cost-reducing the PAL version of the PlayStation 3 (PS3) by removing PS2 chips from the PS3 hardware. Instead backwards compatibility with PS2 games on the PAL PS3 will be handled through software emulation. And as we all know, software emulation is slower and less reliable than hardware.
This will mean that while the PAL PS3 will be compatible with a broad range of original PlayStation (PS), it will only be compatible with a limited range of PlayStation2 titles.
Trying to put a put a positive spin on the situation, Sony said in a statement:
“PS3 is first and foremost a system that excels in playing games specifically designed to exploit the power and potential of the PS3 system. Games designed for PS3 offer incredible graphics quality, stunning gameplay and massively improved audio and video fidelity that is simply not achievable with PS and PS2 games. Rather than concentrate on PS2 backwards compatibility, in the future, company resources will be increasingly focused on developing new games and entertainment features exclusively for PS3, truly taking advantage of this exciting technology.”
In the statement Sony acknowledged the compatibility problems with PS2 games in a footnote, saying: “Certain PlayStation 2 format software titles may not perform properly on this system”. A web site at http://www.playstation.com will provide advice about which PS2 games will work with the PS3.
Sony looses money on each PS3 sold in the US and Japan due to high production costs, and is no doubt removing the PS2 chipset from PAL PS3s chipset to reduce the component cost.
However, given that the PAL PS3 is late, more expensive than the PS3 in Japan and Europe, and more importantly more expensive than its competitors, Nintendo’s Wii console and Microsoft’s Xbox, 360 you do have to wonder whether Sony is cost reducing the PS3 out of desperation.
If Sony really didn’t think PS2 compatibility was worth the trouble, why did the company include it in the Japanese and US versions of the PS3? And much can the company be saving by stripping the eight-year-old PS2 chip set from the PS3? It all smacks of desperation.
You do have to wonder whether cost reducing the PS3 to save a few dollars will outweigh the further negative publicity. This could well be the straw that breaks the camel’s backs, and relegates the PS3 to a niche position in the games marketplace in this round of the console wars.
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February 23rd, 2007, 23:34 Posted By: gunntims0103
news via mediapost
FINALLY SOME GOOD NEWS FOR Sony: In January, the Playstation brand posted its highest numbers in its history, as PS3 sales began to pick up, taking the first few steps toward closing the gap between it and the market leader, the Xbox 360. Of course, given the bluster of Sony sales execs, you'd alternate between thinking that there was a PS3 in every living room in the country -- and that PS3s can't be had for love or money at retail. The former ain't quite right -- data released this week by the NPD Group put the PS3 in third place, with the Nintendo Wii moving 436,000 units and the 360 selling 294,000, trailed by the PS3 with 243,554. And the latter is quite effectively refuted here.
Despite its slow start, though, Sony and the PS3 have enough brand loyalty accumulated from years of dominance with the first two Playstations to ensure a solid install base in the long term. But as time draws short before the long term arrives, Sony's most glaring weakness -- aside from its high price point and lack of present killer titles -- gets worse.
Nintendo is slowly rolling out its online apps, and Xbox Live is the top online service among the next-gen consoles, both as a consumer platform and a tool for marketers to reach gamers. Sony has the Playstation Store and the Playstation Network, but nothing comparing to Live, and no apparent plans to rearrange its online offering to something more integrated.
Sony needs to mobilize its fanboys the same way Microsoft has: it's hard to believe how passionate 360 owners get about their Gamerscores or their buddy lists -- it's all the fun of social networking with added violent competition. Call it the Playnation, call it anything but the Playstation Network -- but until there's a more coherent online offering from the PS3, it'll spend a lot longer in third place.
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February 23rd, 2007, 23:24 Posted By: gunntims0103
news via worthplaying
The Godfather The Don's Edition for the PS3 and The Godfather Blackhand Edition for Nintendo's Wii offer brand new ways to go from Soldier to Don as you gain control of the streets of New York. Follow the path of an Enforcer or Operator; each with its own unique perks and abilities to earn. Now you can chat up specific characters to get the skinny on dirty cops, take down two additional revised compounds of rival Families, execute five new contract hits, and call in larger Corleone Hit Squads when the going gets tough. With The Godfather The Don's Edition also having the new Shipyard and Rail yard transportation hubs to explore and exploit; your path to the head of La Cosa Nostra is wrought with all new perils and excitement.
The Godfather The Don's Edition takes full advantage of the SIXAXIS controller for PS3; manhandle your controller to manhandle your opponent. For improved, hyper-intuitive Blackhand Control in The Godfather Blackhand Edition, use gestures with the Wii Remote and Nunchuk to really beat down your opposition, or point directly at the screen using the Wii Remote for pinpoint firearm accuracy.
Developed by EA Redwood Shores, The Godfather The Don's Edition, and The Godfather Blackhand Edition, not yet been rated by the ESRB, are scheduled to ship in March 2007.
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February 23rd, 2007, 23:15 Posted By: gunntims0103
new release via pj1115
Heres what he had to say-
HideMov is a PRX module for use with one of Dark_AleX's OE firmwares that stops the PSP's video menu from finding any files until a button combination is pressed. That way, you have full control over who can watch your videos!
When launched with the XMB, the module forces the PSP to be unable to find any videos, so it just returns: "There are no videos". When the button combination ([Home]+[L]) is pressed, the PRX lets the video menu find you files again, and you can your movies at will!
For extra security, you can re-disable video's with another button combination ([Home]+[R]). With this utility, you can prevent people from rooting around your personal stuff with ease!
However, there are two things to remember:
* If you've entered the video menu while it's unclocked, and then you lock it, anyone can still see what you've got in the menu (the PSP cache's it). To "refresh" the video menu, just go into the memory stick option of another feature (such as game, saved games, photo, etc)!, and the cache will be cleared! (Pj1115 is trying to find a way to fix this).
* This isn't completely secure. If someone knows what they're doing, they can disable the module from the OE recovery menu!
I'm not going to make any implications as to what this could be used for, other than that it can be used to hide your videos. End of story. If I get any serious complaints about the utility (such as its potential purposes) then I will make efforts to stop distribution.
Have fun, but as always, read the readme file!
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February 23rd, 2007, 23:08 Posted By: gunntims0103
news via gametrailers
Now you can blaze a portable trail across the scenic island of Hawaii.
Heres one for all you fast car racing enthusiast. Test Drive unlimited will definitely be a well awaited title. Some may have already got a sneak peak at the game but for those who haven't the screen shots and trailers look amazing.
trailer via link provided
gametrailer
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February 23rd, 2007, 20:53 Posted By: gunntims0103
news via jp.playstation
Japan's Playstation Network has recently added seven PS1 titles to its list of downloadable games for the PSP.
SONY play station 3” (PS3™) of PLAYSTATION®Store which is offered with the online service PLAYSTATION®Network which can enjoy by the fact that you connect to Internet being similar, past it was sold as the title which the game of the “play station”, PSP® with “portable” to enjoy February 22nd (the wood) we start the download sale of 7 titles it can receive.
* For the country you take charge of business… as a division company of corporation SONY
List of new ps1 titles as followed
* R-Type Delta (Irem)
* Yaku: Yuujou Dangi (Idea Factory)
* Shanghai: Dynasty (Success)
* Ore no Shikabane o Koete Yuke (SCE)
* Ganbare Morikawa-kun 2nd Pet in TV (SCE)
* The Drugstore (Hamster)
* Puzzle Mania (Hamster)
For ¥525 a pop (about US$ 4.34), you can start downloading these PS1 titles for your PSP
To bad we homebrew users all ready have popstation ey......
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February 23rd, 2007, 19:25 Posted By: gunntims0103
news via tombraider
The tombraider anniversary official website has finally opened. Those who have been anticipating to see more tombraider action will be very anxious to see whats in store. Tombraider anniversary trailers can now be downloaded via the link provided. Lora has never looked better. The visuals look great.
Download trailer via link provided
tombraider
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February 23rd, 2007, 19:17 Posted By: gunntims0103
new release via Kingsquitter
PSX2PSP v.1.2 info:
* Fixed bugs in popstation.dll.
* Added effects to customized icons. Check theme pic below.
I've attached pics.zip. It contains Theme_white.psd and cIcon0.psd.
I've also attached Theme_editor.zip. It contains a simple theme editor and src for the theme editor. (When using the theme editor, save often and take backup of layout.ini)
This is the final version. I will only update to fix bugs!
Src might be released some time in the future.
v.1.1 info:
* Added batch mode. Check pic below.
* Added command line support. Info below.
* Added a new Customized image for icon0.
* Fixed "The application failed to initialze properly (0xc0150002)" bug.
* Fixed bug that made prog check for snd file instead of a at3 file.
To start batch mode run "Batch mode.lnk". (Only available after PSX2PSP.exe have been started at least once)
When converting in batch mode, all .iso, .bin, .img and .pbp files will ben converted. The program will check in every subfolder for theese files.
Command line:
PSX2PSP.exe /theme Opens program in theme mode.
PSX2PSP.exe /clasic Opens program in clasic mode.
PSX2PSP.exe /batch Opens program in batch mode.
PSX2PSP.exe "c:\file.iso" Opens c:\file.iso.
con pack and design of icons courtesy of matriculated: (Original torrent by l337h4l)
If you download and extract files to ".\pics\pic1\" most games from USA will show the game cover as shown below.
Megaupload link: http://www.megaupload.com/?d=XMJE8ZWN
The icon pack contains 1400 icons and is about 150MB.
v.1.0 info:
* Source code have been rewritten from scratch.
* Added theme support. (Check pic below)
* Using popstrip and popstation in one DLL file so converting files is much faster .
* Program can create custom images. Check Default Icon0 profile for a example.
* Supports cdda from both .cue and .ccd files.
* Can save toc to both .cue and .cdd when extracting iso from pbp.
* Can use any type of pictures (.jpg,.bmp...) for icon0, pic0, pic1 and boot.
* Converting PBP files in one pass. (Can even PAL fix already converted PBP files)
* And some other stuff...
Place base.pbp in files folder. If you are using 3.03 OE-B or below, you will also need keys.bin in the files folder.
Theme mode: (Icon0 in below image was automatically generated by the program. The pic was also automatically resized to fit the screen. Pic from: http://www.ps2vicio.com/imagenes1/PS...hildren_20.jpg)
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February 23rd, 2007, 16:39 Posted By: badplankton
hi - i'd like to announce version 2.00 of PSPSeq. this is a continuation of my work to design a software synthesizer and sequencer for creating music on the PSP. some of the new features in 2.00 include:
* 4 new synthesizers (2 FM, square wave with configurable PWM, and WAV sample-playback)
* over a dozen new waveforms for virtual analog synthesis
* 1 new FX (waveshaper) + enhancements to existing FX
* WAV file recording of songs and loops
* GUI/control improvements to increase compositional speed and flexibility
* 2 visualization modes
* add & delete instruments from a song
* core synthesis optimizations to improve polyphony
PSPSeq can be downloaded here:
http://www.dspmusic.org/psp/PSPSeq200.zip
PSPSeq should run on most homebrew enabled firmwares, including 3.03 & 3.10 OE.
two songs are also online to demonstrate what can be done with PSPSeq:
http://www.dspmusic.org/psp/ADITLOAA.mp3
http://www.dspmusic.org/psp/HopePt1.mp3
also, i have set up a user's forum for PSPSeq at http://groups.google.com/group/pspseq
enjoy!
ethan
dspmusic.org/psp
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February 23rd, 2007, 16:36 Posted By: gunntims0103
news via spong
Now, here at SPOnG we’ve got to admit that we don’t watch a lot of the glory-hunting, bandwagon-jumping glamour-puss nonsense that is the ‘Champions League’. But we do play a hell of a lot of footy games on any platform we possibly can (we’re also bloody good at them).
So, when the latest screens for the PSP version of UEFA Champions League 2006-2007 we all came over a bit Francis Lee* about it.
The game is due out on March 23rd – which as you’ll all no doubt be aware is the day before the massive six-pointer between Brighton and the mighty Huddersfield Town.
screens via comment
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February 23rd, 2007, 16:12 Posted By: gunntims0103
news via redherring
Latest Sony PlayStation in Europe won’t play as many PS2 games as models in Japan and U.S.
AMSTERDAM (Reuters) - The European version of PlayStation 3 will play fewer PlayStation 2 video games when it launches on March 23 compared with models launched earlier in Japan and America, Sony said on Friday.
“The backwards compatibility is not going to be as good as the U.S. and Japan models,” a Sony spokesman said.
PlayStation 3 (PS3) was first launched in Japan and North America in November and the model that will be introduced in Europe will be designed differently.
Software will take over some of the functionality that was originally taken care of by dedicated chips, which means far fewer PlayStation 2 (PS2) games can be played on a European PS3 compared with the Japanese and American PS3 models, which play 98 percent of old games.
“Sony is managing expectations by saying now that the new console will play fewer of the old games, and that’s a good thing,” said analyst Alex Kwiatowski at British market research group Vertical Market Technologies.
‘I’m as disappointed as the next game player about the reduced backward compatibility, but even the most nostalgic, misty-eyed gamers will have their steely hearts impressed by the new features that PS3 games provide.’
Over the last 18 months Sony has had a series of public relations disasters, including a recall of nearly 10 million of its computer batteries, PS3 delays, and a software program on Sony Entertainment music CDs that breached computer security.
Hold onto Your PS2
Mr. Kwiatowski said gamers with a PS2 would have to hold onto their device to play their current collection.
The PS3’s graphics and sound capabilities are much improved over the PS2.
“Rather than concentrate on PS2 backwards compatibility, in the future, company resources will be increasingly focused on developing new games and entertainment features exclusively for PS3,” Sony Computer Entertainment said in a statement.
About 1 million units will be available at the European launch next month, as many as were made available in the United States during the first six weeks after the launch last year.
Sony loses money at first on each PS3 sale due to high production costs.
But Nobuyuki Oneda, Sony’s chief financial officer, said in January the company aims to bring the negative PS3 margin to break even toward the second half of the next business year, which starts in April, by component cost savings on chips driving the PS3.
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February 23rd, 2007, 16:09 Posted By: gunntims0103
news via msnbc
Hefty price of the game machine may be scaring away shoppers
TOKYO - Sony is giving away freebies to woo buyers to the new PlayStation 3 video game machine whose hefty price appears to be scaring away shoppers.
The latest giveaway from the Japanese electronics and entertainment company is being promised for the Australia launch for the PlayStation 3 set for March 23 — a Blu-ray Disc version of the Sony Pictures James Bond movie "Casino Royale," for the first 20,000 Australian PS3 buyers.
The PlayStation 3 costs a hefty $790 (999.95 Australian dollars), for the 60 gigabyte hard drive version.
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February 23rd, 2007, 16:07 Posted By: gunntims0103
news via slashgear
Good news for all of you PS3 owners out there. I’m sure you could use some good news after shelling out as much money as you likely did and got so little for it. Anyway, on to the good news.
A piece of software called BRDGen has been released that is capable of copying, or even modifying PS3 games. Oh, and you can copy Blu-Ray movies as well.
This could potentially turn around the poor sales of the PS3. Though I’m not sure Sony would condone the use of this software, it might give people an excuse to buy it. Just imagine if you could actually modify your PS3 games. Add levels, new weapons, who knows? I’m not sure how well that would actually work, but it’s a nice thought.
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February 23rd, 2007, 15:25 Posted By: gunntims0103
new release via hallo007
This application if very good for customizing your firmware. This program does write to flash. Be advised that no one is responsible besides yourself if you brick your psp!
Changelog for Flash Agent F4
* Bug fix : crash after relink dummy files
* Bug fix : a "." can eb added in your own instruction manual site
* Bug fix : Manual hacks should work 100% now
* Graphics Bug fix: dumping
* new start up
* !!Security upgrade!!
* Music can be played under file browser
* screenshots can be made while pressing note
* Possibility to flash system_plugin.rco and recover
* Possibility to flash game_plugin.rco and recover
* Firmware version showed while start up
* Possibility to view the size of a file
* Possibility to move faster in file browser
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February 23rd, 2007, 15:17 Posted By: gunntims0103
news via ign
Burnout Dominator from EA Games will definitely have us pushing the pedal to the metal and our fingers on the NOS button. Watch your back though as your opponents won't hesitate on turning you into a piece of roadkill - or a piece of burning twisted metal for that matter. In game, you'll have all the freedom to drive like a maniac and leave skid marks as your signature.
Burnout Dominator challenges gamers to face off against a series of hot-blooded rivals in brutal tests of aggressive driving techniques where performing burnouts gives you the advantage and multiplies your score potential.
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February 23rd, 2007, 15:11 Posted By: gunntims0103
new release via mcdongle
heres what he had to say-
Well I finally got some spare time to get pspWeather up to a certain point that I felt was "ok" to release it. There are a few features I still want to implement, but I hope you enjoy the update.
NOTE: This release is intended for firmware v1.5.
pspWeather v2.0b
by mcdongle
Disclaimer
pspWeather comes with absolutely no warrenty of any kind. By using this application
you are taking full responsibility of your actions and what it may or can do to your PSP.
Notes:
- See versions.txt for changes
- I know there is some text that doesn't center properly. This will be fixed at a later date.
- Only up to 10 wireless access points will be shown. I will also fix this later.
- You may want to clean out your data directory every so often. I haven't implemented anything to clean it yet.
- PLEASE DONT EXIT/POWER DOWN/REMOVE MEMORY STICK while memory stick light is on!
Configuration:
Edit \PSP\GAME\PSPWEATHER\config.xml with any text editor and place your location code
Search for your location code!
- Go to http://xoap.weather.com/search/search?where= and type your location there.
(eg"http://xoap.weather.com/search/search?where=Rome Italy"
- Then read the displayed location id's, and choose which one you need. (eg <loc id="ITXX0067" type="1">Rome, Italy</loc>So use ITXX0067 in the config file)
That's it! Run the program and enjoy!
If you have any comments/suggestions or bugs to report, please email me at
pspmcdongle@gmail.com
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February 23rd, 2007, 15:05 Posted By: gunntims0103
new xmb via undertaxxx
heres what he had to say-
Because everyone send me massive amount of pm's and emails i decided to share my whole xmb with all of you. because Innercy have full permissions to share the Icons in psp format we can all enjoy them. Original coming from deviantart and made by Sérgio Catumba and than Innercy from Qj make the icon to 32 bits psp format. Than i decided to restyle everything on the xmb so it's looks perfect with the high resolution icons. Sony must take maybe for psp2 new designers ? . Anyway enjoy it all
Whats all in this package ?
- 32 bits High Ress Black Icons
- 32 bits High Ress Battery Icon
- 32 bits High Ress Volumebar
- 32 Bits month background + Bogus Waves
- 32 Bits High Ress Load Icon (game, savedata, photo & corrupt)
- 32 bits High Ress Load Circle (Right Corner thing)
- Xmb line, Schadow, Selectbar ar customized to Black/Cromé
- All other thats included and i forget
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February 23rd, 2007, 14:58 Posted By: gunntims0103
news via gamezone
“It's this management of your own internal resources, combined with mastering combos and special moves to kill specific enemies, that really defines us.”
“The main reason for this decision was simply time,” said Producer Jeff Nachbaur. “Movie games have a reputation of being poor and we here at WBIE (Warner Bros. Interactive Entertainment) are really trying to fight against that trend.
“More often than not, the biggest issue is that by the time a movie is greenlit and starts filming, it's usually already a very tight development schedule. When we looked at this, we considered our timing and the resources we had available, and to make a movie launch date, we decided the only game that we could really be sure to do well in our time frame was a PSP title. But that's not to say that there won't be something in the future. If the film becomes a classic and our game does well, who knows what may happen.”
You play as King Leonidas, correct? What kinds of strengths and abilities does he have?
Jeff Nachbaur: Yes, you do play as Leonidas. Aside from all his weapon abilities, he has Battle Skills. These are four special abilities that the player will unlock as they play the game. Every time you successfully hit an enemy, you get a little bit of Wrath. When you build enough Wrath, you can then activate a Battle Skill. While the Battle Skill is activated, every hit on an enemy gives you health instead of wrath. It's the way that Leonidas heals himself. It's all about calling on his own inner strength and fortitude to keep going in spite of injury.
Potions and the like just didn't seem very Spartan. It should be all about the warrior and not anything else. That's what a Spartan is. These are guys who went to war naked.
Anyway, we have four different Battle Skills, each with a different effect. There's Fortitude (a quick instant heal), Blood Drunk (a battle rage that increases damage), Defense (Leonidas automatically blocks all incoming attacks), and Eye of the Warlord (time slows for Leonidas, allowing him to dodge enemy attacks and attack them more quickly). Then he has all his combos and weapons. He's a formidable guy.
Tell us about the gameplay. Is this a free-for-all kill-everything-in-sight kind of game, as the movie's battle sequences appear to be?
JN: There is a whole lot of killing of Persians as you would expect. However, there is more to it than that. Our combat system is a bit more thoughtful – it isn't a button masher. You can button mash for the first level or so, but after that, you really need to start thinking about what you're doing. Our solo combat is deep, allowing you to upgrade weapons, use special abilities we call Battle Skills, unleash Wrath attacks, and perform combos to dispatch enemies.
While you are constantly in the action, you are also regularly managing your wrath and health. It's this management of your own internal resources, combined with mastering combos and special moves to kill specific enemies, that really defines us. Then, of course, we have our non-solo sequences, the phalanx, where the gameplay changes for a bit and allows you to control an entire line of Spartan soldiers.
Could you give us an idea of what the missions will be like?
JN: The inspiration for our missions comes directly from the film or comic. For instance, our fourth mission is called First Day. It is inspired directly from the comic's "First Day" at Thermopylae and it is the first big battle between the Spartans and Persians. Although each mission starts with a specific goal in mind, the goals usually change and evolve as the story unfolds. It's all about telling a particular piece of the story. Each ends with a sort of set piece, usually a boss battle or some sort of environmental puzzle. There's a sense of finality to each of them… none of them just end.
In addition, each mission allows you to get to know one of your allies a bit better. Our second mission focuses on Daxos, our third on Astinos, our fourth on Stelios, and so on. This helps the player feel a little more connected to these characters and makes him more invested in the game's ultimate goal, instead of just having a whole slew of faceless Spartan warriors.
Does the game share the same story as the film? How is the story presented – how does it unfold?
JN: Generally, we follow the story of the film and the comic; we are dealing with the same history after all. However, it's only a general guide for us. We don't stick to it like glue. We move things around as needed to hit the dramatic beats that are best for gameplay. We found this to be much more important treating it as canon.
Our big story moments are in our cinematics that occur between missions. These provide the scope of the story and the setup. Then, our short in-game cut-scenes provide the moment-to-moment story needs of the gameplay. But all the key beats are there. The Immortals, the hunchback's betrayal, the Captain's son being killed… it's all there, although it may not happen in the same place or exactly how you remember it.
Since the battles will be large-scale, what did you find when working with the PSP? Did it allow you to have as many characters on screen (simultaneously) as desired?
JN: The PSP has a lot of graphical power, so getting a lot of guys on screen wasn't the problem. What was a real challenge was putting Collision on them and allowing you to interact with them… you are a bit more limited in processing power with the PSP. So, we really had to perform some tricks.
We limited collision and interaction to only those that are near you, which allowed us to put more characters on the screen in the background, in cut-scenes, etc. This provides the illusion that there are a lot of guys there. When you are playing, we control the camera and are able to get enough enemies on the screen to make it feel full. So, when you are fighting, you never get the feeling that there isn't much going on. In fact, it can sometimes be overwhelming. We were able to get the feel of a battlefield, but it took a lot of work by Collision to get there.
Is there a specific engine powering 300: March To Glory?
JN: Yes. Collision licensed the Vicious Engine from Vicious Cycle. I believe it was the first Sony-endorsed middleware engine solution available for the PSP.
What kinds of weapons can you wield?
JN: There are three basic weapon sets available. We have spear & shield, sword & shield, and dual swords. Each has its own advantages and disadvantages. The spear allows you to pierce armor and break shields. The sword is good at dealing out damage to unarmored opponents. The dual swords is crazy fast, but you lose the security of a shield. The shield can be used as a weapon. The spear can be thrown and instantly kill baddies, but then you lose it. The shield can be thrown and picked up again. Not having a shield allows you to dodge and roll quickly. So, despite having basically two weapons in the game, your weapon choice has a myriad of gameplay effects.
Is there an armor and/or upgrade system of any kind?
JN: Absolutely. Every time you successfully kill an enemy, you gain what we call Kleos, which is a Greek word for "renown" or "honor." This is our currency and allows you to buy new combos, and upgrade battle skills and equipment. Each sword, spear, shield, and set of armor has five different levels. Each battle skill has three. There is tons of stuff to upgrade…it's a very big part of the game.
Are there any bosses or specific fights that must be overcome in the game?
JN: Boss battles are plenty. Each mission ends with either some sort of puzzle or boss battle. In fact, we loved boss battles so much we even introduced a few new ones not seen in the comic or movie. We took Hydarnes of the Immortals and Mardonius directly from history. Both were around at that time and led troops for Xerxes. Both are bosses in the game and play a big part in our story.
We also took bosses directly from the film, such as the Uber Immortal and the Executioner (that big fat guy with his forearms sharpened into axes). Finding bosses was never an issue…the film, in that regard, is very much like a videogame.
What is the ultimate goal in 300: March To Glory?
JN: To kill as many Persians as possible and create a grand legend that allows the Greeks to eventually defeat the massive Persian horde that threatens their freedom. Oh, and have a whole lot of fun in the process. And decapitate a whole lot of baddies. I think that's it.
Thank you for your time.
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February 23rd, 2007, 14:50 Posted By: gunntims0103
Baseball fans be excited because the MLB 2k7 soundtrack is getting great reviews. Tim Rosa, 2K Sports' Director of Brand and Lifestyle Marketing said that "producing this soundtrack was like making a mix tape for a friend, especially considering the profile of the artists and the quality of the songs.
Heres a list of what will be in the soundtrack-
# 311 "Down"
# Bishop Allen "Middle Management"
# Cities in Dust "Emergency"
# Death From Above 1979 "Little Girl"
# Dixie Witch "Set the Speed"
# Editors "Munich"
# Five Horse Johnson "I Can't Shake It"
# Greatdayforup "Man’s Ruin"
# Les Savy Fav "Hold On To Your Genre"
# Nerf Herder "High Five Anxiety"
# Nirvana "Breed"
# Sublime "Summertime"
# Tapes 'n Tapes "Insistor"
# The Jealous Sound "Naïve"
# The M's "Plan Of The Man"
# The Pixies "Mr. Grieves”"
# The Specials "A Message to you Rudy"
# The Stooges "I Feel Alright"
# The Thermals "A Passing Feeling"
# The Walkmen "The Rat"
# Wolfmother "Woman"
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