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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 20th, 2007, 03:01 Posted By: wraggster
New release from pj1115.:
Hey!
Thanks for downloading Outa-Space PSP. First off, I would like to thank Jas0nuk and pailes for providing advice as to the best way to a couple of things!
I would also like to say that when I first announced Outa-Space PSP over at the QJ forums, the source code I asked for help with was SO shoddy; not only wouldn't it compile, it was a mite dangerous, too. Per to advice, I went and studied a bit more, and this is what I've made. It compiled properly, and it's completely different code, which has been tested extensively. There are no risks with this program that carry on from the last, so there's no need to worry, it won't bite!
This application is designed to remove any features of the XMB you don't want. That way, you would have more room for gameboots and the like.
It includes the usual font switching stuff, but you can also dispose of camera & GPS functionality, network update, the certificate utility, photo functionality, music functionality, video functionality, the XMB browser, and RSS. You can choose which ones you want to dispose of in the menu of the program, but all-in-all, if you were to completely sap your XMB of features, you could save around 4mb. =)
Please make note that removing photo, video, music (or stuff like that), only the XMB will notice a difference. UMDs and the like will heed no functionality damage, and will function fine. Also, the PSP won't crash when you try to use a deleted feature, it will simply
The features you remove aren't disabled, they're deleted, so once you get rid of them, they're gone until you re-install a new firmware. (Whether you're downgrading or upgrading, or even restoring a custom firmware, it makes no difference).
Lastly, Outa-Space PSP is designed for Dark_AleX's OE firmwares (preferably 3.10 OE-C), but it will work on 1.50+. (The only difference being that if you were to disable something like certificate utility on a firmware like 1.50, there would be nothing removed from your flash, as those features hadn't been added at the time of that firmware's release.
Still, you should be careful.
Final note:
I will not be held responsible for any damage incurred through use of my software or as an indirect result. As this program accesses vital areas of the PSP system, there is ALWAYS a small risk of damage.
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February 20th, 2007, 02:58 Posted By: wraggster
Updated release from Xmod:
BG Split/Merge v1.2 by xmOD
README!
This app lets you split/merge the 01-12.bmp file on your psp which holds the default backgrounds on your PSP. With this, you can fully customize your default backgrounds.
-x-x-x-x-x-x-x-x-x-x-x-
To split the 01-12.bmp:
1. Run the exe file of the program.
2. Click the browse button to find the 01-12.bmp.
3. Hit the Split button to split the file.
4. Go to the same place where your 01-12.bmp is and you will find a folder called "Split 01-12.bmp" which contains the split individual files.
5. You can edit any or all of the 12 backgrounds.
-x-x-x-x-x-x-x-x-x-x-x-
NOTE: After editing, you may want to hex edit the edited files if you want all backgrounds to display otherwise only the first one would display. Refer to the link below for more info:
-x-x-x-x-x-x-x-x-x-x-x-x-x-
To Merge the individual files into 01-12.bmp:
1. Click the browse button and locate the split 01-12.bmp folder.
2. Hit Merge button to merge all the files.
3. Now look in the same split files folder for the merged 01-12.bmp
-x-x-x-x-x-x-x-x-x-x-x-x-
WARNING!
Although this software has been tested by me and is working perfectly on my PSP's but i still am NOT responsible for any partial/permanent bricks. Use this on YOUR risk ONLY! YOU are RESPONSIBLE is ANYTHING happens to your PSP!
-------------------------------------------------------
Release Notes:
1. Right now i have only tested this with 60x34 backgrounds only.
2. This app is limited by me to split 01-12.bmp of upto 500 kb of size only but you can merge files of any size together. This means you can split only 60x34 pixel backgrounds but can try merging 250x142 pixel(hi-res) backgrounds. Please share the results.
3. I'm planning on adding file padding the third release so that you dont have to hex edit the files yourself.
Enjoy! ;-)
Changelog:
v1.2
- Added support for browse function so you dont have to type the full path yourself.
- Added an error check which lets the user know before flashing whether all backgrounds will be displayed or just one.
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February 20th, 2007, 02:54 Posted By: wraggster
via destructoid
I am constantly counting down the minutes until 300 comes out in theaters. Now, I'm being taunted by 300: March to Glory, being released by Warner Bros. Interactive Entertainment and Eidos for the PSP.
This is one of those movies to games that I think could actually work. The comic and film are both extremely action based, with the bulk of the enjoyment coming from the action scenes. If the in-game camera can suddenly change for when you perform a "wrath attack," which I can only assume to be something like a finishing move, to show the attack in a cinematic light, then I think it'll add quite a bit to the enjoyment of the game. The trailer shows off the finishing moves, which look like God of War meets Prince of Persia.
From the descriptions on the site, it seems as though your health will rely on you continually fighting. While this seems like something that is a little unfair, it really forces the player into the Spartan mindset of constant combat. The only thing that seems to be lacking is the amount of time spent on this game. I have a feeling that like the comic, this will not take very long to get through, and that you'll be left with a somewhat unfufilled feeling.
The game will let you play either as King Leonidas and fight on your own, or as a phalanx group. I have a feeling the game will let you switch between the two in battle, depending on what sort of enemy you're facing. There isn't a lot of gameplay footage as of yet, but hopefully there will be more information on how this combat system works later.
Anyways, take a look at the screens and let me know what you think, since this game might push me over the edge into getting a PSP, but I want to hear if the PSP owners will be buying this or not.
Screens Here
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February 20th, 2007, 02:51 Posted By: wraggster
via pspfanboy
When I went to my local game store to pick up Chili Con Carnage last week I was met with blank stares. No matter the day, they said they didn't have the game in and didn't have a release date for it. Knowing the game was supposed to come out on 2/13 I knew it was either delayed or they didn't order any copies. It looks like the game was in fact delayed. Chili Con Carnage is now listed to come out on 2/27, so it looks like there is still a little while to wait. No other sites have reported on this delay, so its reasons are unknown. Maybe Eidos didn't want to release the game the same week as The Warriors and Ratchet & Clank. Whatever the reason, let's hope that this is the last delay the game sees.
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February 20th, 2007, 02:46 Posted By: wraggster
via ps3fanboy
I can't wait for this one! The final retail build is supposed to be much better than the PS3 store demo. Who knows if that's true, but these screenshots sure do look pretty. This is about as close to the "target render" as we can hope at this point. If the game looks this good in motion, MotorStorm may quickly become one of my all-time faves. I don't ever seem to get tired of playing the demo.
Screens Here
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February 20th, 2007, 02:03 Posted By: wraggster
via kotaku
Daaaaaamn. "Trade the Past... Play the Future"? That's pretty cold, EB. This image, courtesy of GAF member "Testicular Sound Express", clearly shows that the GameStop Corp-owned retailer loves the Nintendo DS Lite.
Remember when the PSP was touted as the "Walkman of the 21st century"? Say, that reminds me. I may be on G4 again tomorrow, possibly in the position of playing PSP apologist. That should be fun!
Offending Screenshot Via Comments
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February 19th, 2007, 21:48 Posted By: wraggster
Neilkie posted this news/release:
My first released application. This will aid you in creating XMB Waves.
It has not been extensively tested, so please report any bugs you may find.
For now it is Linux only because I do not have a environment set up in Windows. A mac release will come next (Need someone to compile it) because it wont require any changes in the code. A Windows build will come when I have time (by the end of the week)
Source Code is not included, please ask if you want it.
TODO:
Extract texture's from a system_plugin_bg.
Write file size index (So no file size limit)
So, without further adoo(Can you spell it?):
http://www.sendspace.com/file/1rx84d
P.S. Requires WINE
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via neilkie
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February 19th, 2007, 21:28 Posted By: blackrave
Mat17 released his second version of PspIrDA today which features much better compatibility.
Here are the release notes:
PspIrda 0.0.2 ; mathieu17@gmail.com
"Il vaut mieux mobiliser son intelligence sur des conneries que mobiliser sa connerie sur des choses intelligentes."
PspIrda is an Irda Obex file transfer program which let you transfer files between your psp, your cell phone, your palm, your pc and all the devices compatible with this protocol.
For this version 0.0.2, I've worked a lot on compatibility. So the GUI is still minimalist and the transfer speed is still slow but more people will have fun with PspIrDA and it was my priority.
I can't give you a list of working configurations because there are too numerous! The compatibility is not perfect yet, and certainly will never be, but this release is a big improvement over the previous version.
I've already started working on the 0.0.3 release (or 0.1 maybe) and you should expect big improvements in the transfer speed and GUI.
I've included in the archive a debug version which outputs a debug.log and dump.log files in the pspirda directory. So if this release does not work for you, try a transfer (send or receive) with this debug version and send me the corresponding debug.log and dump.log.
Special thanks to the beta testers and especially : fanps, TTm, Ole, Glynnder, Rocky, Ben, Matt, Madi, Milosz, Richard, Shinguji, Tronupto, Kevin, Hadrien, ADX and the others
This program is released under a BSD license.
Superb work, Mat17.
Please help him increase compatibility by sending log reports to mathieu17@gmail.com.
What do you think of this?
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February 19th, 2007, 20:04 Posted By: wraggster
via pspfanboy
While browsing 4chan (NSFW) I came across this anime fan redo of the Brooktown High: Senior Year girls. The basic idea was that the current art for dating sim Brooktown High is unattractive (I can't help but agree). So this image shows what would happen if Brooktown High were made in Japan. I still think the art isn't perfect, but the girls look far more attractive than the current game versions.. Kinda makes me wish Konami just translated Tokimeki Memorial and brought that out here rather than this. Because no matter how good the gameplay is in a dating sim, if the girls aren't hot, who's going to be motivated to play? Would you rather see anime style girls in your dating sims or do you somehow find the original Brooktown High art sexy?
Screens Via Link Above
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February 19th, 2007, 20:02 Posted By: wraggster
via pspfanboy
Everything I know about tennis I learned from The Prince of Tennis so I'm not the most knowledgeable about the sport. But I do know that Virtua Tennis 3 looks amazing. If you're looking forward to getting your top spin on, than these screens will either hurt or help the wait until the game's March 20th release.
Screens at Link Above.
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February 19th, 2007, 20:00 Posted By: wraggster
via pspfanboy
You've seen all our coverage so far: Test Drive: Unlimited attempts to recreate all of the functionality, online and off, of its console brethren, and from what we've heard so far: it's succeeding. Being able to drive anywhere, anytime, in Oahu certainly sounds ambitious, but does this first trailer carry the same excitement that the concept does?
Trailer Here
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February 19th, 2007, 19:52 Posted By: wraggster
In a recent interview with 1UP, Sony's Phil Harrison revealed plans to expand the PlayStation 3's functionality to include "not just games but movies, music, HD, standard definition TV," as part of a 10-year plan for Sony's latest console.
Sony has long touted since the PlayStation 2 that its gaming machines are actually multi-purpose multimedia centers. With the inclusion of a hard drive in every PS3, Sony looks better set than ever to fulfill its promise.
"Well we made a very conscious decision in putting a hard drive in every machine and a minimum of 20GB, 60GB and who knows in the future, maybe that will rise -- you know, that tends to be a trend," said Harrison, adding that he sees the long term benefits of the hard drive. "The ten year plan of allowing people to download all kinds of digital content to their PlayStation 3 -- not just games but movies, music, HD, standard definition TV, you name it. And that was a significant investment, but it was absolutely the right thing to do."
In response to a question if the PlayStation Network could soon see something comparable to Microsoft's video service, Harrison said that official announcements weren't yet ready, but did offer, "We have a hard drive, we have a commerce engine, it doesn't take a rocket scientist to figure out we will have that on the network very shortly."
Harrison also responds to reports from earlier this month stating that PlayStation 3 price cuts may arrive as soon as sometime this year. "Well, do you know what [Sony Senior VP Takao Yuhara] said was, cost reduction, not price drop, and there's a big difference between cost reduction and price drop. So, that I believe is where the confusion came from," Harrison explained. "Obviously, we are investing our money in making PlayStation 3s cheaper to manufacture -- that's part of our business plan."
via dailytech
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February 19th, 2007, 19:02 Posted By: AvengedSevenfold Fan
It's not from Dark_AleX, it's from someone called eiffle56. The features are:
* Recovery Menu
* Boot Menu
* Integrated uxMB
* You can start 1.00 style EBOOTS
* Loads ISO/DAX files
* You can hide corrupt data icons
* You can load your own plugins(PRX)
* Autoboot EBOOTs at startup
* Never turn off the backlight in XMB
Can only install from 1.50
4.So...how to install?
Just copy all files from MS_ROOT to your Memory Stick and run the installer.
WARNING: It could BRICK your PSP. You do this on your own risk!
The installer can Update any 1.50, 1.50 Custom Firmware POC, 1.50 EE-A.
5.And how do I use this crap?
Just hold R while booting up your PSP to enter the recovery menu. From here you can unbrick your PSP and set some options.
To activate the boot menu, hold L while booting. From here you can start the XMB, iRShell and an own UI.
Note for iRShell: You need an unkxploitet 2.xx Version. Simply copy everything in flash0:/irshell.
To show the uxMB menu, press select in the XMB. From here you can activate USB, start ISO/DAX files and so on.
Note for ISO/DAX loading: You need an UMD inserted to use this Feature. If a game won´t load, hook the file in XMB(X Button) and try to start it via MPH Game Launcher.
To load plugins, simply put the path to them in the ms0:/PSP/SYSTEM/plugins.txt.
You can change the Autoboot path via ms0:/PSP/SYSTEM/autoboot.txt. With X at startup you can start your Autoboot EBOOT even if its disabled.
Flash at your own risk, any program that touches Flash can Brick your console
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February 19th, 2007, 18:22 Posted By: wraggster
Salvaged by Ubisoft following the lukewarm Driver: Parallel Lines, the once-massive franchise is going back to basics for its PSP debut tempting us with the Hollywood car chases that made us love it so back in the day, rather than the wannabe GTA elements that plagued later installments. Set in authentic 1970s New York, in addition to the lure of bombing down alleyways to escape the cops, the promise of a classic disco soundtrack has rekindled our interest.
Screens Here
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February 19th, 2007, 18:17 Posted By: wraggster
Namco Bandai has posted a 112 per cent rise in profits for Q3, with videogame sales boosting the total figure to YEN 19.89 billion (EUR 126.8 million).
During the three months ending December 31, Namco Bandai released 88 games and sold 16.6 million units - a rise of 95 per cent with sales totalling YEN 100.22 billion (EUR 638.7).
More than a million copies of Dragon Ball Z: Budokai Tenkaichi 2 were shifted, while sales of PSP title Tekken: Dark Resurrection topped 800,000. Other titles which sold well included Tamagotch Connection: Corner Shop 2 for DS, Naruto: Ultimate Ninja and Mobile Suit Gundam II for PS2.
Apart from Tekken, all of the top titles would have been published under the Bandai label prior to the two companies' 2005 merger.
Q3 revenues rose by more than 95 per cent to hit YEN 330.5 billion (EUR 2.1 billion), while operating profit was up from YEN 7.73 billion (EUR 58.8 billion) to YEN 9.58 billion (EUR 61 million).
The arcarde and amusement park arm of Namco's business made an operating profit of YEN 2.32 billion (EUR 14.8 million). The figure for Bandai's toys and hobby business stands at YEN 14.76 billion (EUR 76.1 million).
Namco Bandai has forecast year-end revenues of YEN 460 billion (EUR 3.5 billion) and profits of YEN 23.5 billion (EUR 178.9 million).
via gibiz
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February 19th, 2007, 18:08 Posted By: wraggster
505 Games' mech fighting game, Armoured Core 4, will touch down on PS3 on April 27, just over a month after the console's European launch.
Armoured Core 4 promises to use the extra grunt offered by PS3 not only to look better than previous incarnations, but also to allow players to interact with the environments during battle.
This will, for example, enable you to destroy a wall to let extra light into a dark area or leap into water to hide just under the rippling haze on the surface, waiting to ambush an enemy. If Armoured Core 4 pulls off the fast, adrenalin-charged gameplay promised (i.e. not a bore like Chrome Hounds), we'll be looking forward to getting the full game in our hands.
Screens Here
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February 19th, 2007, 18:05 Posted By: wraggster
A new gameplay trailer from Activision's Call of Duty advance onto PSP, Call of Duty: Roads to Victory, can be viewed in our video player yonder right.
Like previous games in the FPS series, Roads to Victory relives World War II combat from the eyes of three Allied soldiers, in this case a member of the 82nd Airborne Division, a Canadian First Army rifleman and an elite British Parachuting Regiment commando.
Call of Duty's carved itself a dominant slice of the WWII FPS pie with its gritty and intense action and epic atmosphere. Exactly how well this translates over to PSP, we'll just have to wait and see. Roads to Victory is due out in spring.
Trailer at CVG
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February 19th, 2007, 18:04 Posted By: wraggster
Capcom is working on a sequel to the recently released Lost Planet for Xbox 360 and PS3, an anonymous blogger with claimed industry contacts has reported.
The unknown poster, who identifies himself only as a caricature named Bruce Kelly, apparently learned of the sequel, entitled Lost Planet Wars, from a contact "close to the happenings at Capcom". But the report doesn't offer any further details like genre or rough release date.
CVG has contacted Capcom for the official line on this rumour, and will report the response the moment one is given.
via cvg
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February 19th, 2007, 18:00 Posted By: wraggster
via cvg
The sequel to urban racer Juiced has been revealed via Swedish games mag, Gamereactor, even though publisher THQ has yet to publicly confirm its existence.
Juiced 2: Hot Import Nights is being developed for a September 2007 release on PC, PS3, Xbox 360, PS2, and PSP, potentially going head-to-head with a new version of EA's Need For Speed series.
Action takes palce across various European cities and there'll be a roster of over 90 tuned up motors to pimp. The game will be based around the Hot Import Nights series of car shows.
We've put a call THQ's way but no one was around. Stay tuned...
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February 19th, 2007, 10:18 Posted By: DrNicket
New release from KingSquitter!:
PSX2PSP v.1.1 info:
* Added batch mode. Check pic below.
* Added command line support. Info below.
* Added a new Customized image for icon0.
* Fixed "The application failed to initialze properly (0xc0150002)" bug.
* Fixed bug that made prog check for snd file instead of a at3 file.
To start batch mode run "Batch mode.lnk". (Only available after PSX2PSP.exe have been started at least once)
When converting in batch mode, all .iso, .bin, .img and .pbp files will ben converted. The program will check in every subfolder for theese files.
Command line:
Icon pack and design of icons courtesy of matriculated: (Original torrent by l337h4l)
If you download and extract files to ".\pics\pic1\" most games from USA will show the game cover as shown below.
Place base.pbp in files folder. If you are using 3.03 OE-B or below, you will also need keys.bin in the files folder.
/KingSquitter
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