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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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March 1st, 2007, 23:40 Posted By: wraggster
via ps3fanboy
That's right -- the complaints about the PS3 dev-kits and all being really limited and tough to work with must have been grounded in some kind of fact, or else Sony wouldn't have released an all new set of tools for developers working on PS3 titles. This new kid, called PlayStation 3 Edge has "been put together by three first-party technology teams within Sony, the WWS Europe Advanced Technology Group, WWS America ICE team (a technology group based at Naughty Dog that specialises in graphics systems and tools for the PlayStation 3), and WWS America Tools and Technology group."
This new thingie is described by Sony: "rather than an overarching engine, these teams have chosen to create specialized systems that demonstrate best practices of SPU and RSX utilization." So, is this a step in the right direction for PS3 software development? We submit that it certainly is. With better technology and tools made available to developers, not only will their game development costs decrease, but games will begin to look better and better, do more and more at once. Maybe next-gen titles will drop to $50 as a standard in a year or so. Oh, wait... the Wii already has them at that price. Well, those'll drop to $40 and below at that point. Pricing wars are fun.
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March 1st, 2007, 23:39 Posted By: wraggster
via ps3fanboy
This is classified as a rumor, but we really hope it's as RumorReporter says and consider it more of on the Report end, rather than the Rumor. We've kicked the whole "replacing hardware backwards compatibility with software" story to death (and we've got one more post to go on it, actually), so you know all about that. But now, an "anonymous industry insider" (who else gives us these rumors?) tells us that Sony is toying around with something else, beyond the 1.60 firmware update coming up soon.
HD upscaling of specific PS2 and PS-One titles is rumored to be in the works for, possibly, summer. We're not talking about 480p support -- the internal PS3 upscaler will move these games into 1080i/720p! Just think how some of your favorite games would look if they're supported by the PlayStation 3 into 1080i/720p... it's almost legendary in awesomeness. Let's hope we get more official word on this closer to summer.
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March 1st, 2007, 23:37 Posted By: wraggster
via next gen
Anecdotal evidence from US brick-and-mortar retail outlets suggests that the 20GB version of the PlayStation 3 is heading for extinction, but Sony tells Next-Gen that's not the case--at least for the time being.
"The type of model found in stores is completely up to what the retailer orders, so if they don't see a big demand for a particular SKU, they simply don't order it from us," explained Sony Computer Entertainment America PR head David Karraker. "We continue to manufacture both."
"At this time there are no plans to change our US model offerings," Karraker stated.
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March 1st, 2007, 22:16 Posted By: wraggster
via gizmodo
Hoping to take great ideas from the both the Xbox 360 and the Wii, Sony's planning to introduce a new PS3 feature called PlayStation Home. This new app/feature is rumored to be a blend of Microsoft's achievements and Nintendo's Miis. How does it work?
Well, the PlayStation Home is a little virtual home in which the avatar you make (your Pii?) will live. When you complete a game, it'll award you with a little trophy or toy to place in your home that your avatar can interact with. Not only that, they're planning to make your avatar social—like MySpace—and have it interact with other people's avatars.
All of this is rumored still, but Sony seems to be doing something big next week at GDC. We're willing to bet that this is it.
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March 1st, 2007, 20:28 Posted By: Triv1um
This is runs on my 3.03 oe-c psp.
Topmenus DON'T work on 3.10 oe-a.
----
CREDITS GO TO VIBESTAR, AS HE MADE THE MAIN THEME.
I JUST COMPILED IMAGES + MADE A FEW MYSELF FOR SUB-ICONS.
This pack includes -
- Icons + sub-icons
- Battery, volume bar
- Custom wave (no real need for this, i just like it)
- Spinning loading mario coin
- Super mario font
------
Here is a screenshot.
Click to view bigger
There is a video image inside this download if you wish to see.
------
I know this isn't to everyones taste as the some of the sub icons are sort of random in places.
Feel free to change things.
But ALL credits go to Vibestar for making a great theme.
------
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March 1st, 2007, 19:49 Posted By: wraggster
via register
Take-Two Interactive, the publisher of the controversial Grand Theft Auto series of games may be close to settling a long running legal battle with a New York granny who attempted to sue the company after it emerged one of those games contained adult content.
This week, a Manhattan District Court judge order the case to be suspended pending the outcome of settlement negotiations between plaintiff and defendant, Reuters reports. The judge may review the stay after lawyers report on their progress on 12 March.
The action centres on Grand Theft Auto: San Andreas' infamous 'hot coffee' sex scenes, originally hidden from players but exposed on July 2005 by a hack posted on the net. The game had been given a US Entertainment Software Rating Board 'Mature' classification, for its violent content. Once the blue material was revealed, the ESRB quickly re-rated the title 'Adults Only', causing some major US retailers to yank the game from their shelves.
Take-Two duly withdrew GTA: SA and reissued it with the offending eye-full excised, but not before an 81-year-old grandmother from New York, Florence Cohen, took the company to court, claiming she'd been misled into buying the game for her 14-year-old grandson.
As we noted at the time, the game's portrayal of murder, robbery, drug dealing, foul language and bad driving doesn't appear to have bothered her one jot...
In June 2006, Take-Two settled a similar case brought about by a Federal Trade Commission probe into the 'hot coffee' content.
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March 1st, 2007, 19:27 Posted By: wraggster
Phil Harrison's got a big announcement up his giant sleeve for next week's Game Developer Conference in San Francisco, according to Sony, which will be outlined in his keynote speech on Wednesday, 7th March, at 18:30 GMT.
"All I can say is we've said there's going to be a big announcement at GDC, and Phil's Keynote speech will form the basis of that," a spokesperson for Sony told Eurogamer this afternoon.
His talk will revolve around developing and creating games for the third age of videogames, delving into the meaning of "always on", and the opportunities presented by connected communities of players and developers.
Given that, we'd expect the "big announcement" will have something to do with the company's online strategy. However, we're open to suggestions; maybe the PSP will stick onto the PS3 and create a unique media-hub window, or perhaps there's a giraffe in the blu-ray disc drive. We're just not sure.
via eurogamer
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March 1st, 2007, 19:27 Posted By: wraggster
Phil Harrison's got a big announcement up his giant sleeve for next week's Game Developer Conference in San Francisco, according to Sony, which will be outlined in his keynote speech on Wednesday, 7th March, at 18:30 GMT.
"All I can say is we've said there's going to be a big announcement at GDC, and Phil's Keynote speech will form the basis of that," a spokesperson for Sony told Eurogamer this afternoon.
His talk will revolve around developing and creating games for the third age of videogames, delving into the meaning of "always on", and the opportunities presented by connected communities of players and developers.
Given that, we'd expect the "big announcement" will have something to do with the company's online strategy. However, we're open to suggestions; maybe the PSP will stick onto the PS3 and create a unique media-hub window, or perhaps there's a giraffe in the blu-ray disc drive. We're just not sure.
via eurogamer
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March 1st, 2007, 19:22 Posted By: wraggster
Sony's Phil Harrison has told European gamers that they can expect over 1000 PS2 titles to be backwards compatible from March 23.
Speaking to semi-official blog Three Speech, Harrison said, "The situation is changing every day, but on March 23, we expect the list to include over 1,000 PS2 titles." Not bad, eh? "We can't give any information about specific titles but, clearly, that would be our policy."
Losing a chip from PS3 will obviously save Sony some cash in making the machine but when will that affect the RRP of PS3? "Price reductions are something that we wouldn't comment on specifically. But you know the business model very well - we strive to get the cost of manufacturing down as soon as possible, and as soon as we can pass cost savings onto the consumers, we will."
And how important is this whole backwards compatibility issue anyway? "I think the reasons why people buy PS3s are the new games that it offers, and the HD content experiences provided by games and movies, the opportunity to access the PlayStation Network, and titles like MotorStorm and Resistance: Fall of Man - leading-edge examples of what next-generation games are all about."
via cvg
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March 1st, 2007, 18:30 Posted By: stimo
The newspaper wrote:
Hackers crackt PSP
Its war between sony and a group
of hackes. The hackers is trying to hack psp fw
to play homebrews and downloaded data.
And now the did it. Despite big resistance from
Sony
Fanjita
Fanjita the member in "Noobz Team" have work
hard to beat sony
-my target is to run home made games and apps.
All have ther own right to do what they
whant to do. Said he from BBC
Dark Alex:
A other hacker is Dark Alex who did hack the psp total with Gta LCS
So fast the news was out did sony reply that a new
fw shall be release, and it will shut the hole the hackers find.
grip from a swedish magazine "XTRA"
and sry for my bad eng :S
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March 1st, 2007, 17:44 Posted By: pucelano
Looking for a simple operation, I have created this complete calculator that realizes the most habitual operations, without arriving at the complexity of a scientific calculator.
It has memory functions, and realizes operations with angles, as much in degrees as in radians.
It admits in addition the introduction of exponential numbers.
Controls:
• Arrows: Move acrross buttons.
• X: Press button.
• O: Select DEG(degrees) or RAD(radians).
• Triangle: Shift button.
Although the application has been developed with LUA, you can open it directly from Memory Stick.
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March 1st, 2007, 17:42 Posted By: wraggster
We fired up EA's new Battlefield: Bad Company trailer expecting the typical frantic gun fights, cinematic camera angles and dramatic lines.
And that's how it is to start with but then it changes, and becomes one of the most innovative trailers we've seen in a while - maybe ever. Funny too.
The way it demonstrates the intense atmosphere and new, fully destructible scenery is brilliant.
Battlefield: Bad Company, a single-player iteration of EA's brilliant online multiplayer war sim, is due to release on PS3 and Xbox 360 later this year.
Trailer Here
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March 1st, 2007, 17:33 Posted By: wraggster
God of War is absolutely going to be given a PS3 debut at some point in the future, that's a given. But it looks like Sony's internal studio will be taking its time.
Speaking to GameDaily, GoW II's director Corey Barlog explained, "All the people who bought the first game were PS2 owners, so we wanted to stay with that especially because... I want to make the PS3 version of this game, absolutely, but I don't want to make it quickly. I don't want to quickly rush it out the door and be like, 'Oh my gosh, we need to get this out!' because we probably would have pushed ourselves to make it around the launch window and I think we would have sacrificed something by trying to take what we had and shoving it in there as quickly as possible."
Wise words we feel, as GoW II is looking like the last great PS2 game of its generation. We all know GDC is just around the corner, and Sony is quietly talking up PS3 ahead of the event. It's wishful thinking, but wouldn't it be awesome if GoW III made a surprise appearance...?
via cvg
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March 1st, 2007, 17:31 Posted By: wraggster
Unlike the previous video Eidos released, this latest trailer shows off the shiny visuals in this modern reworking of the original - and debatably the best - Tomb Raider game on PSone.
Eidos is taking Lara back to her roots, reviving all the puzzles and classic scenes from her first adventure in this lush update, and after seeing an early version, we can't wait to get our hands on the full game.
TRA is due out on PS2, PSP and PC in May.
Trailer at CVG
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March 1st, 2007, 17:26 Posted By: wraggster
Rockstar's previously announced episodic content for Grand Theft Auto IV will begin in 2008, it's stated in a recent Take-Two financial report.
Take-Two's report reaffirms that GTA IV is due to release simultaneously on PS3 and Xbox 360 this October.
It's recently been speculated that the sequel will use the euphoria engine, technology that lends a dynamic and life-like element to in-game characters.
via cvg
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March 1st, 2007, 06:28 Posted By: 420tongboker420
New Custom XMB wave's I made first time ever doing anything like this. Hope you guys like them
Enjoy
Works on 3.03 OE-C and 3.10 OE-A
Read the Read ME!!!!!!
anybody got some ideas email me
420pokesmot420@gmail.com
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March 1st, 2007, 00:07 Posted By: wraggster
Johny 5 posted this news/release:
This is an app for custom firmware 3.03 OE-C and above!
This app can:
--Merge your 12 bmps
--flash bmp
--flash topmenu created by this xmb icon maker
--flash XMBWave (system_plugin_bg.rco)
--flash different fonts
--flash gameboot.pmf
--flash location free player
--flash battery icons
--flash opening plugin boot sound+gameboot "psp gameboot logo"
--flash custom files from CUSTOMIZATIONS folder
--flash from backup files
--Backup function!
--Free up flash0 space!
--Backup ALL flash0
***I TAKE NO CREDIT FOR THESE APPS!***
Also includes apps:
--kgsws xmb icon maker
--XMBWave Credits:Kgsws, DarkStone,vb_master!
--TGAWave Credits: DarkStone, vb_master, autopopstation4, Y.F. Gamzun,
nicinico, Al-Zamli
--PSP Submenu Icon Injector v1.1-GUI Credits: dark420bishop
--rco icon editor-GUI Credits:ZiNgA BuRgA
--volume colors Credits:Zinga for the RCO editor
--wave_attack Credits:Sulpher Dragon Also couldn't of been made
without original icon hackers
To find out how to use Please read the readme!
I made this application because i found it taking too long to go through and copy files from the pc to the psp then to flash. I made this for personal use but i realized it can be of good use to many people. It includes lots of great apps created by other dev's not me AND I TAKE NO CREDIT FOR THEIR WORK. I wanted to add great apps like these in mine because i wanted something that i can use so that i wouldn't have to go looking around all over my computer (i have a lot of stuff on my computer considering i have 600gb of memory ) so i added all of the things into one great app that will convert/create files then also flash them!
NOTE YOU MUST RUN THIS APPLICATION FROM YOUR PC TO PSP VIA FLASH0 USB IMPLEMENTED IN 3.03 OE-C AND 3.1X OE+ recovery
please leave feedback and your thoughts
please report bugs!
http://www.sendspace.com/file/yxlnis
THIS IS BETA AND DOES HAVE BUGS INCLUDING XMB_BATTERY AND COLDBOOT SO PLZ DON'T TRY THOSE 2 FUNCTIONS I WILL FIX IN BETA V0.2 TOMORROW
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via johny 5
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March 1st, 2007, 00:04 Posted By: wraggster
Updated release from Vulpix:
After a couple days of work I an updated release of tgaWave CS. I have done 10 versions of this program, several did not work. The version that I consider "classic" is the .5 release, though .8 is the release that changed everything. Now at the 1.00 release we have fixed a lot of the bugs, and I have learnt a lot in the process of creating this hack. I have learned not only to not quit a project because of something dumb, but to continue it until it is finished. Thanks to all that helped me find and make applications to make this program poss-
ible. And finally, a huge shout out to nicinico, who has worked behind the scenes fixing minor mistakes that I have made along the way. Without nicinico, I could not make 1.00 a reality. Enough of my monolog, and more of the program. Enjoy the 1.00 point release, and let your PSP customization fly free with the waves!
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February 28th, 2007, 23:57 Posted By: wraggster
New release from Dyspros:
Hi,
EinMal1 is a simply calculator written in lua.
it's my first app in lua so give me a try.
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February 28th, 2007, 23:17 Posted By: wraggster
via ign
It's been nearly five years since we first hopped behind the wheel to pull off insane Hollywood stunts for fame and fortune. Now in the hands of Paradigm Studios, Stuntman Ignition is poised to bring the stunt driver back into the limelight this summer for Xbox 360, PS3, and PS2. The basic premise of the game remains the same; pull off death-defying stunts with precision driving to create action-packed film sequences. Pull off the stunts to perfection and you'll find your career soaring to new heights. Plus, since this is THQ's take on a franchise previously owned elsewhere, there's obviously a bit more to it this go around.
Stuntman Ignition puts over 25 vehicles at your disposal, including sport cars, motorcycles and even a hovercraft. Each of these will be used to progress through the career mode where you'll work towards unlocking new movie and commercial job opportunities. All told, there are 36 stunt runs spread across 6 themed films and commercials to test your merit in.
The online mode, playable with up to eight players, is where things start to get new and interesting. Here, you'll be able to challenge other stuntmen and steal stunts from them in multiplayer arenas. With the included stunt construction toolkit, you'll be able to plan out your own stunt runs and then take them online to see if anybody can meet your challenge.
How the online mode works exactly is still unknown at this time.
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