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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 26th, 2007, 19:50 Posted By: wraggster
via cvg
Following previous internet reports, Sony has confirmed that downloadable racing update Gran Turismo HD Concept will be available for the PlayStation 3's European launch next month.
The free one-track "glimpse" comes with the Swiss Alps course and ten drivable cars, including the Ferrari 599 - which we're told is the first time the Italian motor brand has appeared in Gran Turismo.
Another first for the series is the online ranking system, which lets you slug it out in the included time trial mode in an attempt to get your PlayStation Network handle at the top of the boards.
Look out for our impressions along with plenty of other PS3 coverage in the weeks running up to the March 23 launch.
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February 26th, 2007, 17:45 Posted By: Darksaviour69
via BBC News comes an article bringing PSP Hacking into the mainstream attention.
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Computer hackers have scored a victory in their battle against Sony and the way the company controls its PlayStation Portable (PSP) handheld games console.
Sony sells its PSP with built-in software, known as firmware, which controls how the console operates.
The firmware locks many of the PSP's capabilities, preventing enthusiasts from writing their own programs, known as homebrew, and running them on the machine.
It also disables its ability to play some films which are not bought on special Sony PSP disks.
But last month three hacker teams - Noobz, Team C+D, and a group led by PSP hacker Dark Alex - co-ordinating their efforts over the internet, found a flaw in the most recently released version of the firmware - version 3.03.
Unlocking PSPs
Using this flaw they devised a way to unlock all PSPs, regardless of their age or the firmware running on it.
This development has been a cause for celebration in the PSP homebrew community, but caused alarm at Sony because unlocked PSPs can be used to play pirated PSP games.
"The problem experienced here is not with homebrew applications, but with hackers who pirate commercial titles," a Sony spokesperson said.
Sony have never been in touch with me, so I am confident that what we are doing is legal
Fanjita (David Court)
PSP Hacker
"Piracy is illegal and we strongly oppose any acts which either aide or profit from it."
But the hackers say piracy is not what motivates their teams to unlock the PSP.
"My aim is to enable as many people as possible to run homebrew programs," said Fanjita, a member of the Noobz team.
He added: "Everyone has the right to do what they want with their own hardware. Piracy does upset me, and because what we are doing opens the way to piracy it's harder to justify it morally.
"But our stance on piracy is clear, and we hope to be role models. Sony have never been in touch with me, so I am confident that what we are doing is legal."
Hackers unveiled
Fanjita - real name David Court - is very different from the popular hacker stereotype of the socially inept teenaged geek working all night in his bedroom.
A married man of 34, he is an accomplished professional programmer who writes server software for large telecommunications companies for a living. He spends an hour or two a night hacking PSP software in his Edinburgh home, and is also a martial arts enthusiast.
Dark Alex fits much more comfortably into the hacker mould.
A student from Spain, his hacker moniker derives from his real name, Alejandro, and a liking for all things gothic, he says. His interests are Japanese Manga comics and cats, but PSP hacking is his main hobby.
"It takes up a good part of my spare time, more or less what some other people may spend watching TV," he said.
"I mainly do it because it is fun to research the internals of the operating system of a machine made by a big company. I am also against DRM (digital rights management - a type of electronic copy protection) in any of its forms, and against restrictions that make a device unable to show its true potential."
Not just pirates
Dark Alex said that although his work makes piracy easier because it enabled PSP owners to play copied games, this was not his responsibility.
"I think it is up to users to make the correct decisions about how to use my software," he said.
"I believe in the presumption of innocence, unlike the media companies."
There were many quite legitimate reasons why you might want to copy a game you own from its original disk, Dark Alex said.
"You can transport a number of games on a single memory stick, which is very convenient, and the games actually load faster. And most important for me, these games can actually be modified, allowing users to customise their games," he said.
"I've seen great things done in this area, like people changing the music of games, or making full translations into their own language."
Breaking the code
Whenever Sony releases a new version of its PSP firmware, the three hacker teams compete to see who can decode and examine it first.
They then collaborate to see if they can find any way of unlocking it.
This task has been made harder in recent months as Sony has introduced a new and more secure motherboard in the latest PSPs, and because Sony's firmware has become increasingly sophisticated in response to the hackers' efforts.
"When each new version of the PSP firmware comes out we can see that Sony are putting in countermeasures against the things we have been doing," Court said.
In this case it turned out that a well known mistake in the way a PSP game called Grand Theft Auto: Liberty City Stories was written provided the hackers with a suitable "exploit".
By loading the game it was possible to get access to a restricted part of the firmware called the kernel, and an oversight on the part of Sony's firmware writers then allowed the hackers to run a special program of their own devising.
An upgraded 'downgrade'
This "downgraded" the PSP to an earlier version of the firmware which allows homebrew to be used.
The drawback of this early firmware is that it won't run the latest games, but this problem was quickly overcome by Dark Alex, who wrote his own firmware, called Dark Alex's Open Edition, with the help of a fellow hacker known as Booster.
With this firmware installed, the PSP is completely unlocked, but also has all the features of the latest firmware.
Within days of the release of the Noobz team's downgrader and Dark Alex's Open Edition firmware, Sony updated its firmware, fixing the flaw which makes unlocking possible.
Anyone buying a new PSP with this firmware installed will be therefore be unable to unlock their console - at least until Noobz, Team C+D and Dark Alex and his crew find another exploit and the whole cat-and-mouse game played by Sony and the hacker teams repeats itself.
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As always PSP News is at the forefront with news of the PSP Scene
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February 26th, 2007, 17:04 Posted By: Mr. Shizzy
I'm all finished with my first homebrew game mod. It's a Turrican MOD. I've made a South Park Theme for it.
You play as Cartman. I've made Timmy, Kenny, Mr. Hat, Mr. Hanky (The Christmas Poo), Terrence, & Phillip as enemies.
I drew all sprites by hand, except for a few background sprites ect, that came from either DJMNV's Halo MOD, or Arguru's original Turrican.
It consists of 2 Levels. Should Arguru ever release a level editor for Turrican, I will update this mod at that time.
THANKS to Arguru for developing the (awesome) Turrican Engine
Special thanks to: Everyone at Team DJMNV
And an extra special thanks to: VettaCossX for all his help and support.
This was a good 1st project.
Expect more mods from me soon...
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February 26th, 2007, 06:51 Posted By: ICE
Heres my new Custom Theme Pack:
contains
*set of 12 custom backgrounds
*custom wave
*icons
*volume bar
*battery icon
*font
*photo sub-sub icon
I ONLY MADE THE 01-12.BMP AND THE WAVE! THE REST WERE JUST COMPILED.
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February 26th, 2007, 05:54 Posted By: Sp3ct0r
Iv'e been working on this for a little while now, it's a mod of Super Mario Wars called "Anime Wars." Of Course it features anime characters, Music from anime shows, and anime levels.
Im not quite ready to submit this, but i will be soon. If you can make any Anime Related Character Skins or Levels I would greatly appreciate it if you sent it to my EMAIL and i will put it in the release.
My Email = zombie_byte@yahoo.com
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February 25th, 2007, 23:58 Posted By: wraggster
Updated release from Vulpix
Includes
bootWave for TGA
tgaWave .9
Extract for system_plugin_bg.rco's
Extract for opening_plugin.rco's
I have decided to return. Due to EvilSeph asking me, and several posts asking for a bootWave that actually works (We messed up the first one. Don't ask!) I have fixed bootWave and modified it for TGA injection.
I have also upgraded tgaWave with better software to trim the TGA.
I have also made a tool that makes it easy to recover TGA's from any system_plugin_bg.rco.
I have not implimented file size indexing. I am talking to nicinico about this, and it may be in the 1.00 release of tgaWave CS.
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February 25th, 2007, 23:53 Posted By: wraggster
New release of the Media Player Mod from Moneytoo. heres whats new:
Version 1.02M-K (23.02.07) tuned by madruscoe:
- added directory support
- changed scrolling in filelist is a bit optimized (faster)
- changed left (analogue pad) = go parrent directory (..)
- changed for speed (cpu) change hold R trigger and press L trigger (to
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via moneytoo
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February 25th, 2007, 22:29 Posted By: wraggster
New release from Zettablade:
So, I've decided to release vLib. What is vLib? vLib is the Velocity library, a general purpose library written by yours truly. It's been a little project of mine for a while. It's pretty fast, and has most of the functions you'd need to make a simple 2D game. I am releasing it under GPL, just in case anyone's interested.
Originally Posted by README
::Features::
- Loads PNG images
- Load image into ram and vram
- auto-swizzles images upon loading (makes for a much faster blit)
- Draw images
- Rotate images
- Crop images
- Draw an image from a specified center
- Unload images
- Enable/Disable linear filter
- Powerful input checking
- Functions for init/uninit library and drawing
- Set it to draw for 2D or 3D
- A function that displays the current fps and the current available memory in the upper-left corner of the screen.
Can also display any extra info you would like.
- Load custom mdl file.
- Display models
- Primitive display list
- 3rd person camera
::Todo::
- Bugfixes! (yay?)
- Optimizations (duh!)
- Add in support for the following image formats.
tga bmp jpg/jpeg/jpe
- Add in support for the following 3D model formats.
obj md2 (these ones eventually) 3ds maya blend
- Add in support for the following audio formats
at3 wav
- Write a player to play all the media formats listed above
- Better display list system
- Fix texture vram loading
- Add image alpha masking
- Add in a bitmap font loader and printing function
- Graphical filter functions
lighting, reflection, cell shading (need more)
- Terrain generator
- Mip-Maps
- Functional 1st person camera
- More powerful/faster 3rd person camera
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via zettablade
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February 25th, 2007, 22:23 Posted By: wraggster
On IGNs Boards its claimed that the latest PSP game Monster Hunter Portable 2 has sold 500,000 games in one day in Japan. If thats true then the PSP has one major hit on its hands.
When real verification comes in ill post more about it.
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February 25th, 2007, 22:18 Posted By: keefurxxcore
Here is my XMB Theme for the psp! Heres the readme,
Hi guys! this is my xmb theme currently! i was in dcemu forum and someone ask for my topmenu_plugin so i decided just to upload my whole theme instead! Its a blue theme. look at the included PNG!
I used flash agent to flash, and svc capture plugin to screenshot.
THIS WILL ONLY WORK FOR CUSTOM FIRMWARES BELOW 3.10 NO 3.10OE'S!
If you brick you psp, its not my fault man, its yours so don't complain to me about it!
-Keefurxxcore
Heres my link!
Click to download my theme!!!
If anyone wants the background PM me or post here....
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February 25th, 2007, 22:12 Posted By: wraggster
via arstechnica
Almost a year later, it's completely obvious that Sony has stretched itself too thin. As we learned this morning, Sony is now bifurcating their product line even further, delivering a lesser product to the European market in order to save a few bucks. Dumping some of the dedicated hardware for backwards compatibility should save Sony a few greenbacks (or yen, as the case may be), but it screws gamers. And for what? How much cost is Sony saving by scratching this hardware?
There have been several "tear down" estimates for PS3, the best of which comes from iSuppli. They estimate the cost of the Emotion Engine in the PS3 at $27. That's the chief hardware component providing PS2 backwards compatibility. Did Sony just jack with the PS3 over $27? Even if the cost were twice as much, would it be worth it?
With the PS3, Sony has let its video entertainment aspirations dictate the design of a gaming console, and the results are now plain for us to see: when the going gets rough, the gaming functionality gets going (going, gone!) out of the box. Buh-bye. Sure, now Sony will use software to provide some backwards compatibility, but not full compatibility. They've got a stop-gap measure in place, and we're hoping that it works really well because who wants to keep an old PS2 sitting around once you have a PS3?
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February 25th, 2007, 21:12 Posted By: Buddy4point0
this is an icon set i made. some of the icons were alerady made and some of them were made by me in paint and photoshop.
in the folder there is all the icons and a 3.03 top menu plugin so you dont have to put it together yourself. the topmenu plugin rco alerady has update firmware hex edited to reboot psp and usb connection hex edited to connect to pc. it also has psp updates instead of instuction manual. of corse for it to acually reboot your psp you'll have to install the psp rebooter in the cusotom theme pack 4. and for it to acuaally bring you to psp updates instad of the online instuction manuals you will have to use flash agent and change it.
i also included my system plugin fg that has my homemade battery,volume and busy circles in it
install it by copying it to flash0/vsh/resource
make sure you back up your psp before installing
here ya go
enjoi:thumbup:
editk sorry before i forgot to put in the impose_plugin (volume bar)
its in there now so you can re-download
i also edited something and updates the read me
here ya go again:thumbup:
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February 25th, 2007, 20:20 Posted By: badplankton
a bug was found in the sequencer where pushing on the D-pad too quickly could improperly transfer control from step editing to the transport. this bug is fixed along with a couple minor GUI/display bugs. the latest version can be found here:
http://www.dspmusic.org/psp/PSPSeq201.zip
lastly, there was also a bit of confusion on how to install PSPSeq on OE firmware. it needs to be run from the GAME folder (not GAME150 or GAME310) and the firmware needs to be configured for 1.50 mode in the recovery menu.
enjoy!
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February 25th, 2007, 07:34 Posted By: Sp3ct0r
This is a set of Halo icons for the psp menu. Tell me what you think of them.
And if your wondering what it is...the battery icon is 3 bullets from a magnum.
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February 25th, 2007, 07:11 Posted By: froggie22
Nielkie has released a new version of his XMBwave texture injector and extractor. heres whats new:
New version, supports extraction of texture. Also, it doesn't use scripts for file I/O, and it has no Sony copywriter material!
A 0.3 will come soon.
TODO:
File index (almost done!)(no file size limit)
Wave speed (easy)
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via nielkie
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February 24th, 2007, 21:45 Posted By: wraggster
via pspfanboy
Yesterday in Japan, Monster Hunter fans were able to go to their local game stores and download new quests from the demo kiosk's "PlayStation Spot". In addition to quests and more, PSP owners who don't own Monster Hunter Portable 2nd can download a demo of the game.
With reports of Monster Hunter 2 coming outside of Japan, let's hope this additional content is either included in the version we get, or that we can similarly download the content. I personally dig the idea of downloadable content on the PSP and I hope more games start to feature it. Does downloadable content appeal to you as well?
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February 24th, 2007, 20:23 Posted By: wraggster
Well, one way to toss away your kid friendly image is to make fun of people getting shot. On last night's GameHead, Geoff Keighley spoke with both Reggie Fils-Aime (Nintendo) and Phil Harrison (Sony) about their respective system launches. Reggie went all Perrin Kaplan while discussing the PS3 launch lines saying, "Were those the people ducking to not get shot?"
Fils-Aime dug into Sony deeper saying they had no line at last year's E3, the PlayStation 3 is a "very expensive device" and Sony's got some "core fundamental issues with their strategy."
Harrison, who is clearly on the defensive, starts rambling about the PlayStation 3 after Keighley says those who own the console are happy, "I think that's the important thing to measure. What are we doing? We are creating entertainment. We are creating technology that empowers entertainment for people. And ultimately, it's the people who spend their money, who buy the machine, who love the machine, who have a tremendous relationship with that machine, whether it's playing games ..."
Keighley interjects, "So not a lot of guys coming up to you on the street saying, 'Phil, you know, I feel ripped off.'"
"Never," responds Harrison.
via joystiq
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February 24th, 2007, 20:21 Posted By: wraggster
via kotaku
It might not have been the best day for Sony in terms of news and reception from gamers, but at least one research firms backs them up. Gamasutra spoke with research group Screen Digest's Ed Barton to get the skinny on why even though Barton thinks PS2-level success won't be seen in this generation, the PS3 will still come out on top.
One reason why, in a list of very long reasons is:
We also have a lot of faith in the ability of, in particular, Sony, which we see has really got a huge amount of development resources, and they are backing the PlayStation 3 to enormous unprecedented levels for a first party publisher.
One of our core beliefs is that no one buys one of these plastic boxes on technical specs alone, people tend to buy them for content. Our forecasts at the moment are based on the belief that PlayStation 3 has this level of support. The numbers that we're seeing now for the Nintendo Wii, they've come out of the blocks fantastically strongly - no one would deny that - however it's incredibly early in the hardware cycle. There's still another five or six years to play out on this one, and the first big battleground will be Christmas of 2007.
It's an interesting perspective, one that makes me want to read the full report. However, I don't have $3260 lying around for the PDF and I don't think I can expense this one.
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February 24th, 2007, 20:19 Posted By: wraggster
So Europe and Australia gets the 12-foot shaft. In a place most doctors would strongly advise against. If you're in an NTSC market, already own a PS3 and want to actually play that extensive PS2 library you own on it, great, you've dodged a bullet. But if you don't already have a PS3...are you a little worried? A hardware revision in PAL markets only seems a strange decision - is this going to be a global thing? 1UP contacted Sony to find out, and got this in response:
We have no announcement regarding any hardware specification changes for PS3 in North America at this time.
Way to smash a rumour there, guys. I believe a "no" would have been the answer people wanted to hear.
via kotaku
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February 24th, 2007, 20:11 Posted By: wraggster
via insert credit
Remember when bits were everything? 32 bit versus 64 bit...the "24-bit" neo geo, the Jaguar "do the math" controversy - then the Dreamcast came along, the first 128 bit system, and pretty much everyone stopped talking about it. I even remember a time when I thought the intellivision and 2600 were 4 bit, because they came before the NES. You doubled the bits with the next system, that was just how it worked! But then it started to be about how emotional your engine was. Anyway, I decided to mail sony and ask how many bits the PS3 has. A gajillion? Six? Here's the official answer (bless them for indulging me, thanks to Sony PR boss dave karraker for getting a tech guy to respond to this - I can't think of anyone else that would do something this awesome):
"The PS3 is 128 bit, but it is more 128 bit than the others. The number of bits isn't really a very good measure anymore. To be honest, it hasn't been a good measure since PS1 days. That said...
Most single pieces of data fit in 32 or 64 bits. The benefit of 128 bits is that you can operate on 4 pieces of 32-bit data at the same time, which is called SIMD (Single Instruction, Multiple Data). This is only useful for data that needs the same operation on all 4 pieces, which is common in games for things such as 3D graphical transformations, physical simulation, collision detection, etc. 128-bits is the "sweet spot" of price and performance, so that is what everyone seems to have settled upon.
To get more power, people have instead now been moving to more processor cores. (PS3 has 8, Xbox 360 has 3, Wii has 1, PS2 had 1 + 2 special-purpose, Xbox had 1, etc).
For graphics, it is even trickier to explain. The biggest difference is that in the past, graphics chips were "fixed-function". Now, they are programmable. But people don't really talk about it in terms of bits; instead, they usually measure in terms of flops."
Aside from maybe a little fudging in terms of the PS2 cores, because by that logic the Saturn had three, that's pretty interesting! So the PS3 is 128 bit - just like the Dreamcast! Which means the Dreamcast is still top of the line! The Intellivision, which I mentioned before, was actually 16 bit, according to the all-knowing wikipedia. So this clearly means the PS3 is worth 8 Intellivisions! I was also assured that the 360 and Wii are 128 bit as well. So while I knew bits no longer really 'mattered', I guess this is official confirmation that the bits war is over. It's all about cores now, and flops. Now that's a loaded word! As a bonus, here are some fun equations for you. Create your own!
Jaguar + N64 = PlayStation 3
Intellvision + Genesis + Jaguar - Saturn + Neo Geo + NES + 32X = PlayStation 3
Dreamcast - Wii + NES x SNES = PlayStation 3
Dreamcast / PS2 x supergrafx + PC-FX + Neo Geo Pocket Color - CD-i + Nintendo 64 + 3DO = PlayStation 3
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