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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 2nd, 2008, 23:55 Posted By: wraggster
Moe Moe Niji Taisen Deluxe is a PS2 and PSP tactics RPG from System Soft Alpha (which also did the frightening Tir Na Nog). It takes their Daisenryaku series and replaces the tanks and planes with 'moe' anime girls. It's pretty exploitive and amazing. That image you see to the left is really about all you need by way of explanation, really. That is a Nazi in a bikini spreading suntan lotion on a (I assume) British soldier. There are catgirls of multiple types in this game. As your characters fight they enter various stages of ripped clothing. It's all just nuts.
The game was originally for PC - that first link is safe, but the rest may not be, as it was an ero game. The PS2 and PSP versions have the ero bits stripped down to ecchi. The PS2 version sells for 6,800 and is coming this fall. The PSP version comes around the same time and costs 4,800 yen. Check more screens and event CG, including one soldier removing another's bikini top (the latter is a catgirl wearing the German cross) here. I usually don't say the words "only in Japan," but in this case, really...
http://www.insertcredit.com/archives/002379.html
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June 2nd, 2008, 23:54 Posted By: wraggster
Medical 91 is a really odd game from Takuyo, and essentially a sci-fi medical adventure game set in the future. It's got your normal adventure mode but also this chase mode, where you have to go through the maps running away from a giant droid thing. The art doesn't really match an adventure game, nor does the chase thing make any sense, and the character designs are really weird, thus my desire to post about it. You can download a movie here, which again doesn't match any of the rest. It's a PC game originally, but is coming to PSP on June 12th for 6090 yen including tax, so you can experience the future in portable form.
http://www.insertcredit.com/archives/002374.html
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June 2nd, 2008, 23:33 Posted By: wraggster
News/release from the Belgium team
Coco1230 & Strawberry update PSort which is now in version 1.3! This utility can sort his homebrews in 4 classes and then launch them.
Below are the characteristics of this homebrew:
Manage homebrews to 4 classes
Launch homebrews sorted
The 4 classes are: Utilities, Programs, Games and Iso / Cso
New features of version 1.3:
Corrections to various bugs
Improved code
Ability to navigate between the pages of launch via L and R
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June 2nd, 2008, 23:25 Posted By: wraggster
via psphacks
Another for Homebrew Idol… XlaiR’s “Castle Wars.” If you’re familiar with the flash-enabled version, then you already know what’s up. Otherwise, Castle Wars is an enjoyable turn-based card game. You and another player, or the CPU, both start with a castle, a fence, and 8 cards. Use those cards strategically to protect yours and eliminate the enemy threat. It’s kill or be killed.
And so you know, we’re no longer accepting Homebrew Idol submissions. I currently have a backlog of entries waiting to be posted; these entries were submitted by the deadline date. You’ll see yours soon.
Castle Wars Beta 2 changes:
Added: Moving clouds
Added: Logos
Added: Stats at end of game
Added: Random AI
Added: Screenshot (Total of 9, after that they will be overwritten!)
Added: In-Game Menu
Fixed: The player must now confirm the game before starting.
Fixed: A couple of minor bugs.
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June 2nd, 2008, 23:21 Posted By: wraggster
Deniska has posted a small update to SDL basic for PSP:
sdlBasic is a small, efficient multiplatform basic interpreter originally created by Roberto Viola in 2002.
Its core is based on wxBasic and syntax, inspired by AMOS, is easy to learn by beginners
http://www.sdlbasic.altervista.org contains the reference guides language overview, comand syntax, examples and
additional tools and resources, required for development.
Installation
The interpreter only works on custom PSP 3.XX firmwares.
Copy sdlBasic folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your custom firmware's subversion.
Using the interpreter
sdlBasic program(s) should be saved in [program_name].sdlbas file and placed in sdlBasic folder, together with EBOOT.PBP file and
fonts directory. Of course, sdlBasic folder can be renamed, and EBOOT icon/background can be replaced with a number of tools.
If only one .sdlbas file is detected in the folder, the interpreter immediately runs it. Over wise the program selection screen is displayed.
PSP-spesific features & limitations
- setdisplay() dimensions are limited to 640x480, 320x240, 480x272 (and some derivatives)
- only some keyboard keys are mapped (arrows, enter, space, escape) and available through key() / inkey commands.
- all psp buttons can be queried with getButtonJoystick() call with button indexes from 0 to 13
- mouse calls are partially implemented via the analog pad and buttons mapped to [x],[o],[triangle],[square]
- isPSP=1 and os=PSP variables are added for platform detection.
- network, mpeg and cd-control calls as well as shell() are not implemented yet.
- mp3 playbeack is not supported. Ogg, wav and tracker formats should be used instead.
version update: 0.6 has a bug fix for a memory leak during loading images.
Download and Give Feedback Here --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=114787
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June 2nd, 2008, 23:18 Posted By: wraggster
Now in the fourth year of a 10-year product plan, Sony is stepping up marketing efforts for its PlayStation Portable (PSP) handheld game system in an effort to catch up with the rival Nintendo DS
Sony executives touring media offices last month said that their handheld player, which was launched as the rival to Nintendo's successful Gameboy players and more recent Nintendo DS, has now sold more than 38 million units globally and acceptance among age groups has trended lower and lower into hard-core gaming segments.
But even as it cultivates younger gamers, Sony is sticking with its original game plan of marketing the device as a multiplatform portable entertainment system that can compete with Apple's iPod as much as the Nintendo DS.
When Sony first launched the PSP it had targeted mostly professionals, 28 to 40 years old, who would take it to work every day on subways, trains and taxis. Since then, the purchase demographics have slowly evolved, getting younger and younger, said John Koller, Sony Computer Entertainment PSP senior marketing manager.
The audience has also become more multi-ethnic, with heavy use among urban teens, 15 to 16 years old, from Hispanic, African-American and Asian communities.
"Our audience continues to get younger and younger," said Koller. "Our research shows that young mothers now have the highest propensity to purchase a PSP over the next year for their children."
Meanwhile, Koller said, Sony's decision a year ago to drop the price of the PSP from $199 to $169 and to add a restyled, trimmed-down version in a choice of color options, helped to accelerate sales 85 percent.
Koller attributed the change in PSP's demographics to how consumers are using the device rather than any specific marketing efforts. He noted the price drop seemed to be a major driver in the urban markets.
Meanwhile, the PSP's software library continues to expand, he said, with more than 400 total games now available for the platform and 500 movies.
Starting June 3, the company will launch an advertising campaign to support the rollout of the first of two planned PSP entertainment pack releases this year. The first — the God Of War PSP pack — will carry a $199.99 suggested retail and will include a deep red PSP — one of the most highly sought-after colors based on Sony's consumer research — and a silkscreen image of the game's key character Kratos. It will also offer copies of the God Of War game and the Sony Pictures' movie "Superbad" on UMD disc.
On Aug. 12, Sony, in association with EA, will offer a $199 suggested retail entertainment pack featuring a metallic blue PSP system, NFL: In Just One Play on UMD video, a voucher to download the game Beats from the PlayStation Network, and a 1GB Memory Stick Pro Duo along with a copy of Madden NFL 09.
Also this year, Koller said, Sony's forthcoming marketing efforts will start to put more emphasis on women — a segment that so far has not shown much interest in portable game players.
Sony continues its original mission to grow the multifunctional aspect of the PSP beyond just game play, and will seek to promote its crossover appeal as an adjunct to the PlayStation3 home-based video game console. Koller said the PSP team is carefully monitoring consumer demand as it plans and releases new features and services for the player.
In recent months, the company has added such functions as an RSS browser; compatibility with Sony's Location Free TV system, which enables remote playback of content from entertainment systems in the home; Skype VoIP phone service; and Internet radio capability with access to more than 22,000 Internet radio stations.
Next on the list will be a GPS system that will convert the PSP into a full functioning handheld GPS navigation device. The adapter kit — which will include a mounting bracket for use in the car, a UMD disc with mapping software and an antenna that plugs into the PSP's USB jack — is due out in the next 10 to 12 months at a price to be announced.
The feature will launch with support for 24 top U.S. cities and Toronto, and with new North American and international markets to be added continually.
Koller said the GPS package will be aggressively priced to compete with entry-level navigation systems.
http://www.twice.com/article/CA65660...dustryid=23099
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June 2nd, 2008, 23:16 Posted By: wraggster
Torch is updating like mad his Lockdown app for PSP, heres the details:
v1.4 Changelog
------------------------------------------
Reduced stack memory.
v1.3 Changelog
------------------------------------------
Added debug versions that use text output.
v1.2 Changelog
------------------------------------------
Fixed sleep mode from not working in some situations.
v1.1 Changelog
------------------------------------------
Reduced heap size, and freed some allocated memory on quit.
Lockdown v1.0
Author: Torch
Lockdown allows you to password protect your PSP from prying eyes.
It also protects the Recovery Menu so that the protection can't be disabled without considerable effort, such as writing a VSH mode plugin to uninstall it from flash0, or by unbricking with Pandora.
Features:
* Modern GUI
* Uses PSP keys like Square, Cross, Circle etc as password, instead of fumbling with an on screen keyboard
* Fully configurable from the PSP
* Protects Recovery Menu as well
* Supports 2 modes of operation: 1st mode will only ask for password when the PSP is rebooted or powered on. 2nd mode will ask for password every time the XMB is launched, such as after quitting a game etc.
* Application errors (Game could not be started, etc) will be displayed normally in the XMB unlike other password programs which won't display these messages. So you know why you were sent back to the XMB.
Installation:
1. Open flash0 via USB. Go to flash0:/vsh/module folder. Make sure you have enough free space to install both the files.
2. Rename the vshmain.prx to vshmain_real.prx
3. Rename the recovery.prx to recovery_real.prx
4. Paste the two files from the archive in this folder.
5. Ensure that you have renamed the files correctly or you will brick.
6. Disconnect USB and reboot the PSP.
7. You will see the password screen asking you to set a new password. You can use the PSP face buttons, the D-Pad and L-Trigger & R-Trigger. You can enter a maximum of 10 buttons. Press Start after you are done. It will ask you to re-type the password for confirmation.
8. Now you can select one of the two modes of operation: Ask password only on reboot, or every time you go to the XMB.
9. To change the password later, just press Select at the password input screen. It will ask for the old password, and then you can set a new one, as well as change the functioning mode.
RECOMMENDATION:
I suggest that you first install only vshmain.prx and dont rename/install recovery.prx. Once you got vshmain.prx working, then its safe to install recovery.prx. Because if vshmain.prx didn't work, you will still have the recovery menu to revert it.
Uninstallation:
Delete the vshmain.prx and recovery.prx and rename the vshmain_real.prx and recovery_real.prx back to the original names.
Also delete the buttons.ini in flash0:
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via torch
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June 2nd, 2008, 23:08 Posted By: wraggster
Uberjack posted this news:
If you’re a PSP developer and/or considering developing wifi-enabled applications for the PSP, you might find this Adhoc Matching Diagram helpful. While it doesn’t explain everything in detail, it provides general idea on the steps that the generic PSP wi-fi enabled application takes, when setting up matching.
Ad-hoc matching is the initial step of setting up communication between PSP units - selecting which machines are going to participate in a communication session. It generally entails sending connection requests, and simultaneously listening for connection-related events (such as incoming connection requests). Because communication is peer-to-peer, the notion of host/client is implied - usually the machine requesting a connection is considered the client, while the machine receiving the connection request is the host.
http://0xff.akop.org/wp-content/uplo...c_matching.pdf
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June 2nd, 2008, 20:07 Posted By: Shrygue
via IGN
Harmonix Music Systems, the leading developer of music-based games, and MTV Games, a part of Viacom's MTV Networks (NYSE: VIA, VIA.B), announced today that they will team up with Q Entertainment, a leading Japanese music game designer, to bring the best-selling music videogame Rock Band to Japan. The two studios will work together to develop the title, marking the first US-originated rock music game to be heavily localized for the Japanese market. The game will feature Japanese musical acts as well as other localized assets.
Rock Band's return to the birthplace of rhythm games will benefit from Q Entertainment's experience designing progressive and engaging games many of which have a heavy focus on integrating music elements into gameplay. Since its founding in 2003, Tokyo based Q Entertainment has become a leader in rhythm oriented titles, including the critically acclaimed music and luminary action puzzle game series Lumines,and the recently released Extend Every Extra Extreme (E4) and Rez HD for Xbox Live.
Today's announcement was also featured Saturday at the 2008 MTV Video Music Awards - Japan, where a Rock Band trailer was presented. The US-version of Rock Band was also prominently featured backstage and at the afterparty, giving Japanese attendees a taste of what's to come in the newly announced title.
Rock Band, which has sold over 3 million units in North America and Europe, is an all-new platform for music fans and gamers to interact with music. The game challenges players to put together a band and tour for fame and fortune, mastering lead/bass guitar, drums and vocals.With more master recordings than any other music game, Rock Band features some of the world's biggest rock artists and spans every genre of rock ranging from alternative and classic rock to heavy metal and punk.
Rock Band is a true music platform, with over 12 million songs sold as downloadable content since its initial release. There are currently over 140 songs available for download in the Rock Band Music Store and Harmonix continues to release new music every week.
Since its North American release in 2007, Rock Bandhasgarnered over 40 awards including Game Critics Award: Best of Show E3 2007and three awards at The 11th Annual Interactive Achievement Awards including Outstanding Innovation in Gaming, Family Game of the Year, and Outstanding Achievement in Soundtrack.
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June 2nd, 2008, 19:20 Posted By: Shrygue
via Eurogamer
Sony has declined to comment on speculation that it is making its very own Wiimote-style controller for PS3.
Reports suggest the platform holder ran secret focus groups in the US at the beginning of the year, where console owners were shown the motion-sensing device.
Visually it appeared very similar to the Nintendo controller, according to PlayStation LifeStyle, and was apparently "incredibly responsive and accurate".
Titles shown ranged from tennis to fencing to paintball, and when the demonstrator ducked in the latter, so did his on-screen character. The PS3 controller was also shown playing Quake on a laptop, we're told.
Of course, Sony is no stranger to motion-sensing controls, having included it in its Sixaxis pads since the launch of PlayStation 3.
Earlier this year rumours began circulating that Microsoft had its own Wiimote-style controller in the works, too, with developer Rare supposedly involved on the software side.
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June 2nd, 2008, 19:18 Posted By: Shrygue
via Joystiq
Flipping through our copy of the July issue of EGM we were surprised to see that the editors passed up a coveted pre-release review of Metal Gear Solid 4 for ... a roundtable discussion? Turns out there's a pretty significant explanation. Here's what EGM has to say verbatim (emphasis ours):
"Metal Gear Solid 4 will hit store shelves shortly after this issue of EGM lands in your hot little hands. And four EGM editors -- Matt Leone, Jeremy Parish, Andrew Pfister, and Shane Bettenhausen -- have already invested plenty of time in the game. So why don't we have a full review in this issue? Simply put: We weren't happy with the limitations Konami wanted to impose on our comments, and rather than publish compromised reviews in the interest of being the first to rate the game, we'd rather wait until next issue, where we can be completely open and thorough with our thoughts. In the meantime, our MGS4 vets sat down for an informal chat about the game (and remember -- [once the limitations are lifted] you can find the full review on 1UP.com!)."
The full list of limitations has not been made public (Any readers out there seen the list? Care to share?), but MTV has posted two possible limitations, naming the length of cutscenes and the size of the hard drive installation as two topics that are potentially off-limits to print reviewers. Strangely, these limitations do not seem to be fully imposed on online reviewers (Eurogamer writes freely about both topics in its review), though IGN UK does vaguely acknowledge that "Konami issued us with a list of things that we're not allowed to discuss," adding, "[the] list of prohibited topics is pretty long, and even extends as far as several facts that the company itself has already made public." (It's worth noting that IGN UK confirms later in its review that one of the prohibited topics is the "total length of cutscenes," before going on to state that the cutscenes represent "about half of the content of the game.")
Clearly, Konami has issued certain limitations on pre-release reviews. The scope of these limitations and who they extend to remains unclear. (Also unclear is the potential penalty for violating them, as IGN UK seemingly does.) Still, if EGM understands these limitations to be review-compromising factors, should all pre-release reviews under Konami's guidance be filed with an asterisk?
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June 2nd, 2008, 19:09 Posted By: Shrygue
via Computer and Video Games
PS3 Firmware 2.4 - the one we're all waiting for - will be out on June 18, claim "unnamed sources" in Holland.
Version 2.4 is expected to introduce the much-requested in-game communication features to the console, as well as an Achievement-point equivalent Trophy system and other goodies.
"Summer" is the only official word Sony has given on 2.4's arrival, with June heavily tipped. The June 18 report from Dutch site PlayStation Only claims previous rumours of a June 10 release are false.
It's all speculation until Sony gives the official word, which we expect will be any time now.
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June 2nd, 2008, 19:02 Posted By: Shrygue
via Eurogamer
HMV has boasted that its Oxford Street store in London will be housing Metal Gear Solid 4 creator Hideo Kojima this afternoon.
He will be there from 12pm onwards signing pre-ordered HMV-exclusive sleeves for his upcoming game.
Note that there are only 300 of these and you will need to dish out a GBP 5 deposit to reserve your copy. Otherwise it is first come first served.
Metal Gear Solid 4: Guns of the Patriots is due out for PS3 on 12th June.
Head over to our MGS4 review to find out why you could "not ask for a funnier, cleverer, more ambitious or inspired or over-the-top conclusion to the Metal Gear Solid series".
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June 1st, 2008, 23:51 Posted By: wraggster
News/release from roe-ur-boat
Here's a small plugin I've made that allows you to launch your homebrew at startup. You can configure it to launch up to four different eboots with the included configurator. Any suggestions/comments/bugs can be left below or sent to my email address roe-ur-boat@hotmail.com Hope you like it!
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via roe-ur-boat
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June 1st, 2008, 23:48 Posted By: wraggster
News/release from Team Chilt:
We made a little tool to see what's your Internet Download Speed, Here an update to PSP Speed Tool. We added some new functions.
Changelog :
[ADDED] Use of Colors
[ADDED] Downloads from 6 different servers around the world
[ADDED] Shows Servers + download speed
[ADDED] Download Speed printed in Bytes, kB and MB
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June 1st, 2008, 23:42 Posted By: wraggster
News/release from playboy21
Hey everybody,it's me Playboy with my very first homebrew game entitled Playboy's Shooter.This is my entry for the "PSP-HACKS HOMEBREW COMPETITION 08".It's a very simple space shooter with only 5 levels (I'll add them in future releases),and i got the idea of making this game after playing Birdman's Shooter.In this game,you can choose a ship from the given choices.There are four ships to choose from all together.Powerups are also added,but trust me,it's pretty difficult to gain.
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via playboy21
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June 1st, 2008, 23:34 Posted By: wraggster
News/release from Torch
I strongly recommend that you first only install the vshmain.prx and check if it works. Because if it bricks then you can still access recovery menu to put back your original vshmain.prx. Only if vshmain.prx is working, should you install the recovery.prx.
Tested on 3.90M33-3 PSP Slim.
v1.2 Changelog
------------------------------------------
Fixed sleep mode from not working in some situations.
v1.1 Changelog
------------------------------------------
Reduced heap size, and freed some allocated memory on quit.
Lockdown v1.0
Author: Torch
Lockdown allows you to password protect your PSP from prying eyes.
It also protects the Recovery Menu so that the protection can't be disabled without considerable effort, such as writing a VSH mode plugin to uninstall it from flash0, or by unbricking with Pandora.
Features:
* Modern GUI
* Uses PSP keys like Square, Cross, Circle etc as password, instead of fumbling with an on screen keyboard
* Fully configurable from the PSP
* Protects Recovery Menu as well
* Supports 2 modes of operation: 1st mode will only ask for password when the PSP is rebooted or powered on. 2nd mode will ask for password every time the XMB is launched, such as after quitting a game etc.
* Application errors (Game could not be started, etc) will be displayed normally in the XMB unlike other password programs which won't display these messages. So you know why you were sent back to the XMB.
Installation:
1. Open flash0 via USB. Go to flash0:/vsh/module folder. Make sure you have enough free space to install both the files.
2. Rename the vshmain.prx to vshmain_real.prx
3. Rename the recovery.prx to recovery_real.prx
4. Paste the two files from the archive in this folder.
5. Ensure that you have renamed the files correctly or you will brick.
6. Disconnect USB and reboot the PSP.
7. You will see the password screen asking you to set a new password. You can use the PSP face buttons, the D-Pad and L-Trigger & R-Trigger. You can enter a maximum of 10 buttons. Press Start after you are done. It will ask you to re-type the password for confirmation.
8. Now you can select one of the two modes of operation: Ask password only on reboot, or every time you go to the XMB.
9. To change the password later, just press Select at the password input screen. It will ask for the old password, and then you can set a new one, as well as change the functioning mode.
RECOMMENDATION:
I suggest that you first install only vshmain.prx and dont rename/install recovery.prx. Once you got vshmain.prx working, then its safe to install recovery.prx. Because if vshmain.prx didn't work, you will still have the recovery menu to revert it.
Uninstallation:
Delete the vshmain.prx and recovery.prx and rename the vshmain_real.prx and recovery_real.prx back to the original names.
Also delete the buttons.ini in flash0:
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via torch
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June 1st, 2008, 22:50 Posted By: HardHat
Here is a youtube vid of the action:
Resonate is a fast paced undersea rail shooter. Your goal is to evolve into a thresher shark and become king of the ocean. On normal difficulty the player starts as a Sea Urchin (level 2). Hit the blue striped targets to collect evolution up. Collect eight and move up a level to Sea Horse (level 3). Miss a target that collides with you and move down to Zooplankton (level 1). If you're hit too many times, the adventure ends and you need to try again.
Features
- five hero forms: Zooplankton, Sea Urchin, Seahorse, Stingray, Thresher Shark
- high score tracking for each game
- boss fight at the end of the main level
- online high score sharing
- enemies in various attack formations
- three kinds of power ups
- level editor for Windows, Linux or MacOS based on fltk and OpenGL
I submitted version 0.55 of Resonate to the compo last night, but I found a couple of minor issues with the boss fight. Download via comments. So here is the post compo release version.
Here is the change log from 0.45:
version 0.57
- fixed boss damage visualization
version 0.55
- new compo title screen with water drop special effect
- new main level which is easier for Meyitzo but still interesting
- now fight against the tall ship of doom to free the sea (boss fight)
- moved old main level to version0_45
- Intel Mac level editor now available
- added model preview in the level editor
- increased the number of supported enemies to 512
- increased the memory used by the CFW build to 20MB for bigger sounds, etc.
And credits:
Game Design: hardhat, PSPdemon
Programming: hardhat
Art: PSPdemon, Meyitzo, Genz
Icon Music: DimensionT
Music: by Aleksi 'Heatbeat' Eeben, aka Antti Mikkonnen. (CC-Attribution-Non-comm
ercial-No Derivatives). http://www.mono211.com/modsoulbrother/
Sounds: meanrabbit.com
Testing: zion, Dutt, Wally, #psp-programming
Levels: Hardhat, Meyitzo
Mac build of the Level Editor thanks to A_Nub, jparishy, InsertWittyName, BronxBomber
Title screen is cc-by-sa licensed (http://www.creativecommons.com) and includes a reef photo by Mila Zinkova
Inspired by Rez
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June 1st, 2008, 22:42 Posted By: wraggster
And no word on when it will actually arrive. In an interview with VideoGamer.com, Nour Polloni of developer Eden Games says the game is "not performing as well on PS3 as we hope it is in terms of frame rate," and they're holding back the title in order to give PS3 players their money's worth.
"We didn't want it to come out and have less of an experience for the PS3 gamer," Polloni said. "We wanted to tweak that up and make sure they get the best experience on PS3 as much as possible."
Alone in the Dark for PS3 will be the same content as the 360 and PC versions but will still be "worth the wait." Those two consoles plus the PS2 and Wii versions will drop on June 24.
And, interestingly, he got real cagey about multiplayer possibilities in this franchise.
http://kotaku.com/5012105/alone-in-t...elayed-for-ps3
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June 1st, 2008, 20:51 Posted By: JKKDARK
A new PSP emulator was released.
Information:
First release of my emulator, it's very simple there is also a debugger but it's incomplete.
Now it runs only pspsdk demos. It's all
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