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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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THE LATEST NEWS BELOW
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June 1st, 2008, 17:10 Posted By: wraggster
Updated release from Maxthebest;
Here are the changelogs since version 0.92
Quote:
-Now when the alarm is played, the PSP volume is automatically set to Maximum volume (noisy little trick ^^)
-An option menu has been added (working with a file which is ms0:/seplugins/config.mtb)
-In the option menu you can set to play the alarm sound after 3 wrong passwords or not.
-The Credits have been updated
-The Credit, The option, and the set password menues have been modified so you can more easily exit (exit jey used to be different in each menu, now it's the same.)
-Now, when you set the password, a confirmation message is displayed, telling you what password you are trying to set, and asking you if you still want to set it or not. (I added that because someone asked me to, and I think it's quite a good idea... because some people might set a password that isn't what they thought it was...)
-Colors have been changed in some menues (No more red, it was too much 'agressive' wasn't it?)
-Menus have been optimised
-Now splash screen is only displayed at first use, and then it isn't (so you can access menu faster...)
-The On Screen Keyboard has been modified, it used to be kind of complicated (when you pressed up or down, you never happened to go to the letter you wanted to go to... now you should!)
-Many minor bugs have been corrected ...
IF you have any problems or whatever, please tell me, I'm also waiting foryour ideas and everything.
About a flashed version, I'm trying stuffs, but for the moment, I'm in a dead end...
Any one knows which prx launches the recovery in 3.90? Thought it was vshmain.prx, but it is not!
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June 1st, 2008, 17:07 Posted By: wraggster
News/release from sg57
BOXHEAD: PSP STYLE is a clone of Sean Cooper's ( www.games.seantcooper.com - develop@seantcooper.com) flash game series Boxhead: The Zombie Wars, a Top-Down Shoot-em-up game.
Objectives:
-KILL ZOMBIES and DEVILS
-STAY ALIVE
-(don't die)
-Have fun!
MENU CONTROLS
[x] - Choose
ANALOG/D-PAD - Move Player
GAME CONTROLS:
[x] - Fire Weapon
[L] - Cycle Through Weapons(Previous)
[R] - Cycle Through Weapons(Next)
[START] - Pauses Game
ANALOG/D-PAD - Move Character
PAUSE MENU CONTROLS:
[L] - Cycle through Music (backward)
[R] - Cycle through music (forward)
SELECT - Exit to Menu
START - Unpause
ENEMIES:
ZOMBIE: If you get cornered with low firepower can be a big problem. Will attempt to completely encircle and then eat you.
DEVIL: Have a powerful fireball attack that can quickly end your life. Takes some Heavy FirePower to kill these suckers.
As you gain Kills, A number in the Top right of the screen will Rise. This is your Combo Counter, and it will go down unless you keep killing more zombies faster.
As the Combo counter reaches higher Numbers, you will Unlock weapons, and upgrades for those weapons.
Info:
- 8 Different Weapons
- 90+ Weapon Upgrades
- 2 Types of Enemies
- 3 huge maps each with their own highscore
- 3 Difficulties, each harder then the last
- Enable or Disable Devils (drastically makes game easier)
- Play your own MP3s and Atrac Files right from your /MUSIC/ or /PSP/MUSIC/ folders
- Interactive Menu - walk to your destination
- Built-In Game Guide with controls, etc.
- Good 'stereo' audio experience (explosions happen left of you , you'll hear them left of you out of the left speaker respectively, with all the action going on it is hard to forget about)
CREDITS for BOXHEAD: PSP STYLE
-SG57 (Producer/Programmer)
-Scorpus57 (Head Sprite Artist, Formatter)
-Nathanias (Head QA Tester, all around helper)
All 3 mentioned also contributed Ideas to the project prior to development.
COMING SOON...
BOXHEAD: PSP STYLE 1.5
Things to look for:
- Ad-Hoc multiplayer
- More Enemies
- New Weapons
- 'Closet' feature (change the theme of the game)
- More...
*****NOTE******
-----------------
THE INTELLECTUAL PROPERTY OWNER OF 'BOXHEAD' IS Sean Cooper.
-----------------
SG57 cloned the game in C++, using OSlib, by using the flash game as a reference.
-----------------
All sprites, sound effects, etc. taken from the flash game are credited to their respectful creators.
-----------------
SG57 (Jordan Rehn)
http://JordanSg57.googlepages.com
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June 1st, 2008, 16:25 Posted By: wraggster
Via PSPgen (french psp site) comes news of a new CUSTOM FIRMWARE for the PSP supporting 3.95 (ie the latest firmware)
heres the release details:
After a delay of several hours we're proud to present the 3.95 custom firmware. Click continue to find out more. It has been in development for a little over two weeks now, but now the moment has arrived.
Before we talk about this new firmware and let you get your hands on it, we will respond to your main complaint: "Who is the developer of the firmware?". It will probably come as a surprise for most, but the developer of this custom firmware is called Miriam.
What's up doc ?
General
Kernel updated to 3.95 (new nids, patches etc.).
Recovery
Option added in recovery to choose between VSHMenu and in-XMB recovery.
Option added in recovery to choose between Sony, GEN and M33 network update modes.
XMB
Access vshmenu/recovery with the SELECT button.
Network Update icon can download directly from the GEN server (adjustable).
Installation :
For everyone who wants to install 3.95 GEN, you must be on at least 3.71M33.
Download the package with 3.95 GEN and the popsloader.
RTU file for all PSP in custom firmware 3.1 M33+
Note: When installing, all your plug-ins will be disabled.
Connect your PSP to your computer via USB.
Extract the file you downloaded by right clicking and choosing the option 'Extract Files To...'.
Extract the files to your PSP's assigned letter (for example, X).
Leave USB Mode.
Goto GAME > Memory Stick > 3.95 GEN
After it launched press X to install 3.95 GEN or R to leave the updater without doing any changes.
After the installer has checked some files and operations it will launch the patched Sony updater. Follow the onscreen instructions. Once the installation finishes, it'll ask you to press X to reboot, do so or you'll brick
Bonus :
Pressing L-Trigger + Triangle whilst you start the GEN installer, will later disable Sony's 50% battery check.
A popsloader which works in 3.95 is included, and can be installed like any other version of popsloader.
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June 1st, 2008, 15:12 Posted By: wraggster
It's not confirmed by Sony just yet, but Videogaming247 says it has it on "good authority" that the upcoming version 2.40 firmware update for the PS3 will at long last bring with it in-game XMB, as well as the slightly less-anticipated trophy support. If those sources are to be believed, the update will be dropping sometime in June, with some speculation further pointing to a release in advance of Metal Gear Solid 4's June 12th launch. There's apparently still some testing to be done to ensure that the in-game XMB will work with all titles, however, and it seems like features like trophies and user-music via XMB will only be supported in games created with the new developers tools that have apparently already been released in advance of the firmware update.
http://www.engadget.com/2008/05/30/p...-xmb-trophies/
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June 1st, 2008, 14:57 Posted By: wraggster
Gaming Age yesterday posted a report that in-game Xross Media Bar support will in fact be a part of the Playstation 3 Firmware Update 2.40, which will release "sometime in June."
Reader hukeedonfonics also tipped us to the above video, which shows in-game XMB over the BioShock title screen. Comments claim a BioShock developer leaked it.
Gaming Age writes that requested features like a universal friends list, and in-game messaging will be a part of the drop, in addition to "a few rather nice surprises (*cough*soundtracks*cough*)" (their words, not mine.)
So, spread the word, and we'll hopefully have more on this as it develops.
http://kotaku.com/5012056/report-in+...for-ps3-is-otw
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June 1st, 2008, 14:46 Posted By: wraggster
Newly released:
GRID will take players to beautifully realised and dramatic race locations over three continents to compete in an unprecedented variety of racing events. Packed with the most powerful race cars – new and classic, circuit and drift – players will compete to conquer the most prestigious official race tracks and championships and then go beyond to compete in challenging city-based competitions, through to road events and urban street races.
In Europe, race gamers will compete on the greatest official tracks in prestige Marques including Aston Martin, Koenigsegg and Pagani. Iconic cities across the U.S. – including San Francisco, Washington DC and Detroit and each with their own atmosphere and events – play hosts to diverse street races. Here, high-performance V8 muscle cars set the pace in aggressive closely fought pack competitions.
In the Far East, Japanese racing culture sets the tone where night races, including Drift racing, take drivers through neon illuminated cities and to outlying mountain roads. There is also the opportunity to compete in races that operate on the fringes of legality in the back streets and industrial areas of Yokohama.
http://www.play-asia.com/SOap-23-83-...j-70-2oxn.html
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June 1st, 2008, 14:40 Posted By: wraggster
Newly released:
features
Intense mission-based combat: QUAKE Wars pits teams against each other on massive maps located in desert, Arctic, and tropical environments. Players battle through intense skirmishes with real military style objectives
Offline and online modes: Hone your skills against surprisingly lifelike A.I. offline, then join the battle online with friends.
Unique teams and character classes: The GDF and Strogg are two distinct armies with different soldier classes, weapons, vehicles, and tactics.
Team-based combat: Using class-specific skills, players can be the linchpin of an entire operation
Skill-based matchmaking: Get the perfect challenge in every online game with a match geared to your skills
description
Experience the ultimate team - and mission-based multiplayer warfare, defined by award winning Return to Castle Wolfenstein Multiplayer, now set in the legendary QUAKE universe. Choose to play as the human Global Defense Force or the invading alien menace, the Strogg. Each side has distinct classes, vehicles, and weapons to choose from, giving players countless ways to join the battle.
http://www.play-asia.com/SOap-23-83-...j-70-2ou9.html
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June 1st, 2008, 14:38 Posted By: wraggster
Heres the list
Dragon Ball Z: Dead Zone / The World's Strongest US US$ 34.98
Dragon Tiger Gate (~Donnie Yen, Nicholas Tse, ...) US US$ 29.95
I, Robot (~Will Smith, Bridget Moynahan, ...) JPN US$ 46.90
Jumper (~Hayden Christensen, Samuel L. Jackson, ...) HK US$ 31.90
Kung Fu Dunk (~Jay Chou, Charlene Choi, ...) HK US$ 31.90
Paintball the Movie (~Jesse Hlubik, Brian Gianci, ...) US US$ 13.98
Rambo [dts] (~Sylvester Stallone, Julie Benz, ...) US US$ 39.99
Rambo 1-3 Box Set US US$ 49.99
Rambo 3 [dts] US US$ 19.99
Rambo: First Blood Part II [dts] (~Sylvester Stallone, Richard Crenna, ...) US US$ 19.99
The Air I Breathe (~Forest Whitaker, Brendan Fraser, ...) US US$ 35.98
The Fly (~Jeff Goldblum, Geena Davis) JPN US$ 46.90
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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June 1st, 2008, 14:35 Posted By: wraggster
Sony has just confirmed to Joystiq that the 80GB PlayStation 3 SKU, bundled with Motorstorm, is no longer being supplied to retailers. "Retailers aren't getting any new inventory of the 80GB Motorstorm bundle," said a carefully worded statement issued by Sony.
This doesn't mean the 80GB model is out of production, merely that the focus is switching to the forthcoming 80GB bundle that features a copy of Metal Gear Solid 4 and a DualShock 3 (not be confused with the limited-edition "Gun Metal Gray" bundle available exclusively through Konami's website).
http://www.joystiq.com/2008/05/30/so...-discontinued/
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June 1st, 2008, 14:32 Posted By: wraggster
There's nothing we enjoy quite as much after a long evening of gaming than tending to our resident houseplants, one of which teeters on the edge of death while the other, greener replacement waits for when the original inevitably shuffles off its leafy coil. Now, however, it seems that players in Japan may soon be able to take on this diversion with controller in hand as well, as Famitsu has revealed a new PSN title from SCEJ and movie house Premium Agency called Shikitei (literally translated as "Four Seasons Garden"), that premises to let us plant a garden and watch it grow.
Watch being the operative word here, as it seems that even virtually Sony doesn't trust our green thumbs, the report revealing that the game, or "environmental simulator" according to IGN, will focus more on letting players design gardens before letting the program have its way with them. In fact, according to producer Rie Nakamura, the title will include no gaming elements at all. Fun! Still, for all of its hands-offness, Shikitei will include elements such as custom soundtracks, as well as the ability to take a stroll through the virtual eden, no doubt offering solace in the fact that this is one garden that won't meet an untimely end at our hands. At least until we turn off the power.
http://www.joystiq.com/2008/05/31/ps...-green-thumbs/
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June 1st, 2008, 14:28 Posted By: wraggster
Just to prove that Japan makes really ugly and uninspired games too, witness Tir Na Nog, a PS2 and PSP port of a PC game from SystemSoft Alpha. It's got CG graphics from the early 90s, and bland, cheapo synth music to go with it. Check the system page for screens. There's different music on each page, too! Obviously this has some sort of tiny following somewhere (likely Japanese Diablo fans), since they made 3 of these on the PC. But man! I'm mostly just amazed it got made at all. It's coming in July for 6,800 yen (PS2) and 4,800 yen (PSP). Good luck guys!
http://www.insertcredit.com/archives/002370.html
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June 1st, 2008, 14:16 Posted By: wraggster
Updated release from Taeky
A new version of Terminal is available. In this homebrew, you must leave your car in less than 10 seconds to go to the next level. The records you make are saved and will be put online in a future version.
New to come:
Ability to upload it on a site record of each registered player
You can download on the console of 3 best times of time
If possible indicate on the console's ranking player in relation to the list of all times enregisitrés on the site
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June 1st, 2008, 14:11 Posted By: wraggster
News from Magicxien
Since the announcement of the release of 3.95 GEN, we encountered many problems. After a change of server last night, today was a nightmare which we hope to come this night. Even if the site begins to look better this will delay the launch of 3.95 a few hours.
We are sorry for the delay but currently we are in a difficult time in our virtual existence.
OVH, our host, has crippled the server initial PSPGen drastically, and above all without us. The reason is that we consume too much bandwidth. The only problem we have not been warned and we are looking for several days "why, how,"
On the side of PS3gen and other sites, is hosting 1and1 which has demonstrated its expertise in incompetence. Our server at home, regularly losing the "connection" and no longer met the "pings" randomly. Worse, access providers, for several days, FREE Wanadoo and left more access servers 1and1 whatsoever for hosting as the host himself with the site met the subscribers absent. From ever seen. Contacted, the technical service has confessed his inability to be able to react quickly because the majority of technicians were ... holiday. a real nightmare.
We have therefore decided to change (yet!) Server and all went well until the migration pspgen last night.
This morning, without apparent reason, everything is a party soother. Our new server has dropped catch and all sites "gen" were disturbed to the point we lost our whole day to try to run it without any real success. Add a spate of attacks on the server (a habit but that it fell badly) and the table was complete.
In short, tonight back to normal thanks to the arrival of a third dedicated server for PSPGEn. Until the DNS are updated throughout the world it will disrupt access to PSPGEN for a number you.
With all this, we were unable to complete the finalisation of readme and other things necessary for a good release and especially given the loss of one of our server at a transfer has not helped matters.
Personal Note of MaGiXieN :
Before the scandal scream and vomit on your feel the absence of release, then wait for the release is not cancelled but postponed for a few hours. I have not slept for over 5 hours from three days to try to run the sites and, at the same time, test and permit the finalization of 3.95 ...
hmm dont talk to me about server problems (yesterday)
but anyway we will have the release as soon as it happens
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June 1st, 2008, 14:03 Posted By: wraggster
News/release from caliarbor
Hi,
This plugin will allow usb bus and mass storage driver to always be enabled in xmb. When you plug in a usb cable it will activate usb on the psp (will also enable charging on psp slim). When you unplug the cable usb will deactivate automatically.
I wrote this to basically save myself the hassle of going to the usb icon eveytime i wanted to xfer files or charge my psp. I know this has been done elsewhere but i wanted to have a go at writing my first plugin
I've test this on my psp slim 3.71 m33-3 and everything works fine. When I go into a game usb is deactivated, but once I leave that game usb is reactivated (assuming the usb cable is connected the entire time of course).
If anyone wants the source just let me know and I'll fix the download to include it. Don't have it handy atm.
Edit: Clean up the source a little and added some error checking for failure of usb bus and mass storage drivers loading. The source is now included in the original download.
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June 1st, 2008, 14:01 Posted By: wraggster
via psphacks
The homebrew just doesn’t stop… Sangheili has released a minor revision of PSP Pileup. Adding one new mini-game and some in-game tuneage, we’re left with PSP Pileup v0.3a.
You’re also given the ability to customize the play list with your own MP3s. So load up your memory stick, move to the grove, and have fun unlocking the mini-games.
PSP Pileup v0.3a changes:
added music!
if you want to add your own music, add your mp3’s into PSPileup/bricks/ and name it the next number in the sequence.
added a new minigame; “1000″
added an easter egg in 0.2, but i don’t think anyone noticed it, yet…
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June 1st, 2008, 13:53 Posted By: wraggster
via psphacks
Bored of the plain ol’ XMB? Perhaps you desire refined or more control over organizing/managing that mess of data on your memory stick. For those who like to keep things organized in a clean and functional manner, you best check out MyPspMenu.
“MyPspMenu” is a shell stemming from the well-known and much respected developer, Cpasjuste. It’s also been submitted into our Homebrew Idol competition as entry #15.
MyPspMenu R1 features:
Organise your homebrews/games in 6 sections and launch them with a custom cpu speed: Games, Emulators, PSX, ISOs, Applications, UMD
Filer explorer:
Explore memory stick, umd, flash0, flash1, , nethost0, usbhost0, iso, cso.
Copy, paste & delete files/folders from/to memory stick, umd, flash0, flash1, iso, cso, etc… (flash0 in write mode so be careful).
Create folders.
Rename files/folders.
View/preview images (gif, png, jpeg : 512*512 pixels max, 500Kb max).
Play a single mp3 (playlist to come with next version).
Show directory/files size.
Launch homebrews and iso/cso via wifi (nethost, can be bugged for now).
Launch iso/cso via usbhost in “oe” or “noumd” mode (with an umd inserted for noumd mode, no homebrew launching via usbhost for now).
View battery, free space, date, time information.
Setting menu:
Select/save your PSP cpu speed
Select/save your USB state.
Select/save the default skin.
Quit menu: Reboot the PSP, Exit to XMB, Poweroff the PSP.
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June 1st, 2008, 13:50 Posted By: wraggster
via psphacks
Last week Brick shared Rythm Engine: Rythm Box Mod for the Homebrew Idol fans worldwide. Today, well, actually yesterday, RE:RBM V2 was released.
If you missed our previous coverage, Rythm Engine: Rythm Box Mod packs a unique style of game play. Remain in sync with the beat while bouncing from the flashing walls, collecting power-ups, and destroying enemies. Consider it a “Rhythm Shooter”, if you will.
RE:RBM v2 changes:
You can now break in pieces big enemies
New particle effects
Different attributes for each weapon
Different particles for each weapon
Smoother particle effects
Added new power-up (SHIELD) (has a small amount of hp)
Added animated effects for shield.
New power-up icons.
Added new boss-type enemy.
Added new enemy type.
Improved AI system (added more states , and mainly used by the new enemies).
Added menu sounds.
Added more particle effects (for bombs).
Highlighted (menu) elements are now flashing.
New score text effects
Added menu sounds (nav/confirmation).
Lowered down power-up timer.
New theme
New theme effect
Some misc code optimizations.
Updated level editor to v1.c (from v1.a).
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June 1st, 2008, 13:47 Posted By: wraggster
News/release from theunderminer:
PReSS stands for Portable RSS. And that's just what it is: an RSS reader for the Playstation Portable. Let PReSS connect to any WiFi access point and you're good to go. With it's 6 hour battery lifetime, reading the news while travelling was never easier.
Heres whats new:
full integration of http 1.1
more stable due to reuse of connections
speed up through higher cpu speed. To compensate; the speed is lowered when idle.
the playing song now displays at the bottom of the screen
2 major bugs fixed,
and some minor ones
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June 1st, 2008, 13:42 Posted By: wraggster
News/release from slicer4ever:
ok this has been hell to get it up....HELL, so that means not every control is complete
anywho:
the gameplay is done
features:
8-Ball
9-Ball
AI
some other crap i can't list atm
i'm tired...very tired so here's some screens and try the dam thing i'll be back tommorow
known bugs:
ball's sometimes glitch around(i have a theory as to why but tracking it down is the hard part)
8-Ball win system screwed up and i've been trying to figure out as to why, but for now....if you know you win, you've won...(you'll pocket 8-Ball and it'll say foul simple go one more time to end the game)
credits screen was implemented not 10 min's ago, so i may have forgotten some ppl
no eboot image
i'm missing many features i wanted on the release so expect anothe release by this wendsday or tuesday
L and R do not work atm i know it said to select next ball, but it wasn't at the top of my get done before competition list, so sry
other crap:
winner of the poll's table is not in here, i'm so rushed to put this out for the competition i didn't have time to switch out the current one, i'm sorry ifiwere1337
now than i'm taking a two day break i'll see you again tommorow, but i'm not touching the game until monday i've put off alot of friends and sleep to finish this
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via slicer4ever
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