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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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May 23rd, 2014, 00:13 Posted By: wraggster
Take-Two has registered the name City Stories, which has seen the internet speculate about a possible new GTA.
Of course it makes sense. City Stories was the name of the PSP GTA sub-series – namely Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories.
Does that mean it is a handheld game? One for Vita maybe? Or is this the name of the highly anticipated DLC pack for last year’s record-breaking video game?
Or could it be Take-Two is just protecting its brand?
The registration listing says the trademark covers ‘computer and video games software’ and ‘entertainment services’.
So it could be absolutely anything. Take-Two has suggested that a Rockstar announcement is due soon, with a game set to arrive on next-gen platforms before March 2015.
http://www.mcvuk.com/news/read/rocks...tories/0132794
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May 22nd, 2014, 23:36 Posted By: wraggster
Sony's SingStar karaoke series will make its PlayStation 4 debut later this year, and this time around, players won't need to buy a proprietary microphone peripheral to belt out their favorites.
The PlayStation 4 version of SingStar allows players to sing using a free iOS and Android app that turns compatible smartphones and tablets into karaoke-ready microphones. SingStar's PlayStation 3 version will also be updated to support smartphones and tablets following the launch of the PS4 edition.
The next version of SingStar also boasts an improved scoring system and expanded social features, allowing players to challenge friends and share performances via Twitter and Facebook. A release date for SingStar's forthcoming upgrade has not been announced.
http://www.joystiq.com/2014/05/21/si...app-this-year/
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May 22nd, 2014, 23:35 Posted By: wraggster
Blizzard realizes if you give a mouse a Legendary cookie, he's gonna want more Legendary cookies. So, "due to the overwhelming popularity" of last week's birthday buff, Diablo 3 will retain the doubled drop rate for Legendary items even when the buff ends today. Huzzah!
That's for PC and Mac versions since that's where the buff was introduced, but we expect that'll probably change once the console clamor kicks in. Who knows how high the rate will be when Diablo 3: Reaper of Souls hits PS4, Xbox One, Xbox 360 and PS3 on August 19?
http://www.joystiq.com/2014/05/22/di...owd-goes-wild/
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May 22nd, 2014, 23:32 Posted By: wraggster
The Xbox One, PS4 and Vita versions of Minecraft are due to launch in August for $20, Mojang announced today. On Xbox One and PS4, the game is $5 for those who already own Minecraft on Xbox 360 or PS3. The Vita edition is a Cross-Buy title, meaning if you already own Minecraft on PS3, you get it on Vita for free. All PS3 DLC will work with the Vita version, though not all skins and texture packs will work on PS4 or Xbox One versions, due to licensing deals.
Minecraft: Xbox One and PS4 editions include bigger worlds than current-gen versions, and they bothallow users to import save data from Xbox 360 and PS3 + Vita games, respectively. However, saves don't transfer from next-gen to current-gen systems.
"There are technical reasons for this; we can make worlds bigger without too much stress, but shrinking them causes all kinds of problems," Mojang says.
The $5 upgrade program will be live for at least a year after the August launches.
http://www.joystiq.com/2014/05/22/mi...hes-in-august/
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May 21st, 2014, 00:12 Posted By: wraggster
It was a longer wait than expected, but Borderlands 2 players can now resume progress between Vita and PS3 vault-hunting. A new patch adds cross-save functionality to the Sony versions of the game - and to reiterate, just the Sony versions.
Gearbox's portable loot-and-shooter features six previously released DLC packs, including Captain Scarlett and Her Pirate's Booty, Mr. Torgue's Campaign of Carnage, the Psycho and Mechromancer classes, and Ultimate Vault Hunter's Upgrade and Collector's Edition packs. Also, the Vita port has a two-player cap on online hijinks.
http://www.joystiq.com/2014/05/20/bo...-save-support/
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May 21st, 2014, 00:04 Posted By: wraggster
Gorgeous platforming RPG Child of Light is coming to Vita on July 2 in Europe. While there's no word yet from North America, PSN tradition suggests it might hit on July 1. [Update: Sure enough, it's July 1 in North America and digital-only, and the asking price is $15]
In the UK the Vita port costs £12 on PSN, and it's also getting a boxed copy that includes all additional content including a bonus quest, a new character, and a collectibles pack. We've confirmed with Ubisoft UK there is no cross-buy or cross-save functionality between the existing PS3 and PS4 versions and the new Vita release.
http://www.joystiq.com/2014/05/20/sh...a-this-summer/
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May 20th, 2014, 23:40 Posted By: wraggster
It is complete. With today's launch of cross-save support for Borderlands 2 on Vita, the game is fully fleshed-out and filled with finger-flicking delight. That isn't a euphemism – since it's on Vita, there's plenty of touchscreen and rear touchpad action in this latest version of Borderlands 2. Some of it works, and some of it feels designed in the bowels of frustration hell.
Borderlands 2 wasn't conceived as a Vita game, and at times that fact is obvious – when it runs into framerate issues or the graphics pop in (usually leaving my character's irises and pupils for last on the home screen), it feels like a big game ported onto a tiny device. These issues are mostly ignorable, but they contribute to a few annoying gameplay problems.
http://www.joystiq.com/2014/05/20/bo...handsome-jack/
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May 20th, 2014, 01:45 Posted By: wraggster
via http://www.emucr.com/
AmiDog's GPU Plugin v1.8 is released. AmiDog's GPU Plugin is a PSX GPU Plugin which focus on accuracy and simplicity. It uses the same software simulation as the GPU test program.
The options are few:
Texture cache:
Enable emulation of the PSX GPU texture cache.
Interlace half rate:
Refresh interlace as full frames, and not one field at a time.
Progressive double scan:
Render each line twice to avoid black empty lines.
Bright scanlines:
Render scanlines with half brightness instead of black.
No scale:
Render centered unscaled image (=fast but small).
Limit frame rate:
Limit the framerate to 50/60 frames per second.
New GPU:
Emulate the new (v2) GPU as used in later (common) PSX models.
Display type:
Select emulated display type. Affects visible resolution.
AmiDog's GPU Plugin v1.8 Changelog:
- Fixed VRAM masking. Improved status emulation.
http://www.sendspace.com/file/w9bpgm
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May 20th, 2014, 01:40 Posted By: wraggster
via http://www.emucr.com/
JSPspEmu Git (2014/05/19) is released. JSPspEmu is a PSP emulator made using javascript (actually typescript). It will work with any modern browser. Though the first version work only works with Chrome (desktop and android). At this point it can run some demos.
JSPspEmu Git Changelog:
- #6 - Small fixes and speeupds
- #1 - Fixed Vfpu.vi2uc and Vfpu.vf2in
#6 - Simplified primitive drawing
#6 - Huge speedup for games like Valhalla Knights (PRIM batching with triangle_strip degeneration)
http://jspspemu.com/
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May 20th, 2014, 01:35 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2014/05/19) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Merge pull request #247 from unknownbrackets/texformats
Implement more texture formats per the test
* GL: Fix the compressed R8B8 / B8R8 type formats.
The not-swizzled bit is always set for them.
* GL: Fix X16 / Y16_X16 texture formats.
Per the rsx/texture_formats test. Not sure about pitch, may need to deal
with UNPACK_ROW_LENGTH...
* GL: Fix half-float texture formats.
This matches the ps3 output/channels for these textures per the
rsx/texture_formats test.
* Merge pull request #246 from Blaypeg/master
Explicit conversion to avoid compiler warning (2)
* int ->size_t
http://www.sendspace.com/file/3upfva
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May 20th, 2014, 00:29 Posted By: wraggster
The PS4 is the best-selling console, but can Sony keep it that way?
Sony is in a good place these days by some measures. The company's Game division had revenues rise over 38 percent last year with the successful introduction of the PlayStation 4. That new console has sold over seven million units so far, making it the undisputed sales leader among the new consoles. The latest exclusive release for the PS4, InFamous: Second Son, has garnered strong sales and solid reviews.
Yet all is not rosy for Sony, despite these successes. The Game division's rise in revenue was marred by the fact that it lost $78 million overall due to the expenses associated with launching the PS4. Overall, the company is still struggling to turn a profit, and the PS Vita continues to underperform. Lately, Microsoft announced a $399 Kinect-less Xbox One, erasing the $100 price difference with the PS4 and leading some analysts to say the Xbox One will outsell the PS4 in some markets. "It's good to be the king," (as Mel Brooks said in his role as King Louis XVI in History of the World Part I) but in the games business it merely means everyone's looking to take the throne for themselves.
Sony's going to have to work hard to maintain its leadership at E3, especially with Microsoft already stealing attention with several announcements ahead of the big event. What does Sony have up its sleeve, and what are we likely to see at E3? The [a]list daily takes a look at what's in store for Sony.
The level playing field
Microsoft has announced a $399 Xbox One, which puts it even with the PS4 in price. Never before have two consoles been so similar in architecture, features and price. Yes, there are differences, but they are so minor that they are important mostly to the hardest of hardcore fans - who have probably already bought one of the two consoles. The sales battle now will come down to exclusive experiences (games, services, and original video content), compelling exclusive technologies that help create those experiences, and marketing.
Sony's challenge at E3 2014 is to show what it's got lined up in all of those areas, and how it will be better than Microsoft or any other competitor. Remember, too, that Sony sees the PlayStation product line as important to the entire company's strategy. Sony wants PlayStation (in all its forms and variations) to help drive hardware sales (such as phones and tablets) as well as drive sales of entertainment created by its music and movie divisions.
Exclusive entertainment
This is what many gamers want to hear from Sony - what exclusive games are coming, and when will they actually arrive? Some compelling titles have been shown, like The Order: 1886 and Deep Down, but we're still lacking solid ship dates for many of these titles. Some titles, like DriveClub, have already been moved out from the original ship dates, and we're likely to see more of these. Sony needs to tell gamers what exactly they can expect to be playing this summer and especially this Christmas, in order to maximize sales.
The danger is that while many titles sound great and look good in early teasers, the reality often falls short of expectations. Microsoft could end up with better exclusive games this holiday season just through a lucky break, if fewer Xbox One titles slip than PS4 titles. Yes, there will be some compelling titles like Destiny for both consoles... but when a title is available on both consoles it's not going to help sales of one console more than the other.
"PlayStation Now has been in beta testing... What exactly will be offered to consumers? How much will it cost? When can we get it? These are crucial questions, perhaps even more so than how well the technology actually works"
More than games, though, there's also the original video content that Sony has announced. We know Microsoft will have some interesting things to tell us about (like the Halo series), but so far Sony's been rather shy about details of its new shows planned for PlayStation. Is it possible they've got something that could help sell hardware? We'll know more after E3.
Exclusive technologies
It looks like Sony has an advantage here, with PlayStation Now (based on Gaikai's streaming technology) and Project Morpheus (the VR headset demonstrated at GDC). So far, though, we know very little about when Sony plans to introduce these technologies and the business models for them. PlayStation Now has been in beta testing, streaming games generated on PS3 or PS4 to a variety of devices. What exactly will be offered to consumers? How much will it cost? When can we get it? These are crucial questions, perhaps even more so than how well the technology actually works.
PlayStation Now holds great promise, not just for streaming games, but for Sony's other media interests as well. Music streaming and video streaming are the hot commodities these days, as witness the rumored $3.2 billion purchase of Beats by Apple (to get its streaming music service) and the rumored $1 billion purchase of Twitch by Google. Yet the wrong pricing or restrictions could keep this promising business from going anywhere. What will Sony announce at E3? It's possible that Sony could continue to kick this can down the road and avoid any major news, but that would be a missed opportunity. Imagine if you could play PS3 or PS2 games through your PS4 at some very reasonable price - that would instantly create some killer gaming content that could boost PS4 sales.
The PS Vita is another exclusive technology that could become a sales booster for Sony. The prospect of enhanced or remote PS4 gameplay through the PS Vita could take off with the new $199 PS Vita Slim and the right combination of marketing and great games. Certainly you should expect some focus on the PS Vita from Sony at E3. The amount of attention Sony gives to the PS Vita, its position in Sony's presentation and its presence in Sony's booth will go a long way towards telling you what Sony thinks the prospects are for the PS Vita in the year ahead.
Project Morpheus is doubtless further out, but Sony could create more interest by announcing price and availability and showing some games for the technology. It's likely this will be an expensive peripheral and thus may not gather an enormous audience, but the cool factor could be a useful marketing tool for Sony. This might even help sell PS4s, if people buy one with the idea that someday they'll get a VR headset to go with it. Again, the attention Sony gives this at E3 will tell us much about how important the device is to Sony.
The marketing strategy
Looming above all of this for Sony is the follow-up to its successful marketing strategy. Last year the theme was Greatness Awaits. Will Sony continue with this theme, expand it, or abandon it? How will Sony draw together the exclusive entertainment and technologies offered to create a strong alternative to Microsoft? Overconfidence is perhaps the greatest danger facing Sony. It's all too easy to start believing your own press releases when you are the number one selling console.
Sony's execs are a savvy group, though, and they are likely to keep the pressure up internally to do better and move forward. "Great job last year, let's do better this year" will probably be the message internally. Microsoft will be driving hard to take away Sony's top position, so Sony has to keep pressing forward strongly. And let's not forget Nintendo, which will be trying to drag some attention back to itself. The 3DS has been beating the PS Vita handily so far - can Sony change that situation this holiday?
http://www.gamesindustry.biz/article...nys-challenges
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