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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 5th, 2014, 00:25 Posted By: wraggster
One thing Sony opening its doors to independent developers does is throw up the weird stuff. And One Way Trip is definitely weird.It's a game - a PS4 and Vita game - about death and what you'd do if you found out you only had six hours left to live. Oh, and you're poisoned, so you hallucinate."To put it another way," wrote project leader Michael Frauenhofer on the PlayStation blog, "it's an atmospheric exploration of what it would be like to find out you and most everyone you love is about to die, and then have to process that while your limbs turn into cartoon dolphins."Right then.There's a story mode that explores all this with a mixture of choice-making and procedural systems. The other people in the world live their lives and you can influence them or leave them be. The resulting outcomes can, because of this, be quite different.There's also another mode that has turn-based third-person shooting, where you and your carefully equipped squad try to survive against waves of weird enemies all to the beat of a bespoke hip-hop bop.One Way Trip is due 2015.
http://www.eurogamer.net/articles/20...e-one-way-trip
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June 5th, 2014, 00:24 Posted By: wraggster
A month ago, EA and DICE launched something called a Community Test Environment for Battlefield 3. Here "passionate fans" could help DICE test new features and give feedback.The fruits of that labour have now begun to appear, as a netcode patch - making the game work better online - has rolled out on PC, PS3 and Xbox 360. It's coming later this week on PS4 and Xbox One.This is the first update developed in conjunction with the Community Test Environment, and would have been "difficult to pull off" (ooh err) without you.There's a long list of changes on the Battlelog website but the general idea - at least on PC, PS4 and Xbox One - is that the game will update more often in your immediate radius, apparently resulting in a "smoother, more 'correct' player experience".
http://www.eurogamer.net/articles/20...atch-rolls-out
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June 4th, 2014, 00:24 Posted By: wraggster
And now the end is near, and so the PlayStation Portable faces the final curtain. The Sony handheld says sayonara to Japan later this month, when shipments to the country's stores will officially end.
Sony announced the news today, noting it discontinued North American shipments back in January. The company told Associated Press the PSP is to continue in Europe until later this year, while The Verge adds there are no discontinuation plans yet for lines in Latin America and other Asian countries.
The PSP's farewell to its homeland comes nine and a half years after it launched there on December 12, 2004. While history will remember it as second-best to the uber-popular DS, the Sony handheld's numbers ain't to be sniffed at. As of March 2012 it had shipped 76.3 million units worldwide, a figure that's probably closer to 80 million now if not beyond. The PSP also brought us the sheer joy of Patapon as well as the resultant joy of Pata-puns, and for that alone it'll always pata-pata-pata-pon in our hearts.
http://www.joystiq.com/2014/06/03/ps...10th-birthday/
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June 4th, 2014, 00:20 Posted By: wraggster
Tecmo Koei announced that the fourth entry in Omega Force's Samurai Warriors series is coming to the PlayStation 4, PS3, and PS Vita in North America and Europe this fall.
Boasting a roster of 55 playable characters inspired by figures from Japan's Warring States period, Samurai Warriors 4 adds several new modes and features to its hack-and-slash repertoire, including the quest-based Chronicle Mode and networked cooperative play across all supported platforms.
The release also marks Samurai Warriors' return to Sony's platforms after a brief absence. Though the series traces its origins back to the PlayStation 2,Samurai Warriors 3 premiered in 2010 as a Nintendo Wii exclusive, and the follow-up Samurai Warriors: Chronicles was available only for the Nintendo 3DS. Further details regarding Samurai Warriors 4 will be revealed at E3 next week.
http://www.joystiq.com/2014/06/03/sa...ita-this-fall/
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June 4th, 2014, 00:17 Posted By: wraggster
The next entry in Arc System Works' Guilty Gear franchise, dubbed Guilty Gear Xrd Sign, will allow PlayStation 3 players to throw down against those on PlayStation 4, according to the latest issue of Famitsu (courtesy Siliconeratranslation).
Those unable to follow the labyrinthine naming structure Arc System Works uses for the Guilty Gear games should know that Guilty Gear Xrd Sign is the fifth official installment in the series, and ninth overall. Unlike 2007's Guilty Gear 2: Overture, Guilty Gear Xrd Sign features three-dimensional characters duking it out on a 2D plane, not unlike Capcom's various Street Fighter 4iterations. Unfortunately for fans of Arc System Works' gorgeous 2D sprite animation, that's not the only trick Guilty Gear Xrd Sign borrows from Street Fighter 4, as the game will ditch hard-drawn graphics in favor of cel-shaded 3D models.
Further information from this week's Famitsu report includes the comforting news that the PlayStation 4 incarnation of Guilty Gear Xrd Sign will run at 1080p resolution. Arc System Works also plans to add new, exclusive characters to the console version of Guilty Gear Xrd Sign, though there's no word on how many polygonal pugilists will join the fight.
As we recently mentioned, Guilty Gear Xrd Sign is slated to hit both the PlayStation 3 and PlayStation 4 in North America at some point this Fall.
http://www.joystiq.com/2014/06/03/re...s4-cross-play/
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June 4th, 2014, 00:16 Posted By: wraggster
Sony announced that it will entertain troops stationed at the Fort Riley military base in Kansas next week with a collection of playable PlayStation 4 games and a live concert from country star Brett Eldredge.
The gaming-friendly Fort Riley, which hosts a dedicated video game area in its Warrior Zone recreation center, is the next scheduled stop on Sony's ongoing Road to Greatness tour. Sony's PlayStation truck will offer playable versions of upcoming PlayStation 4 games at Fort Riley on Tuesday and Wednesday next week, along with contests and giveaways for attendees.
The event is open to the public, and begins at 11:00 a.m. on June 10 and 11.
http://www.joystiq.com/2014/06/03/pl...s4s-to-kansas/
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June 3rd, 2014, 00:06 Posted By: wraggster
via http://pdroms.de/
Xump by Retroguru is a simple one screen puzzle game initially released in 2005 by Psilocybin Development. This overhaul is a rewrite featuring new graphics, new levels, new music… simply new everything.
Help Xump and his human master Holger to disarm mines on fields located somewhere above our atmosphere. Collect coins by destroying fields or mines but do not fall of the playing field. There are 48 levels plus hidden 32 original levels if you can unlock them.
http://retroguru.com/xump/
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June 2nd, 2014, 23:28 Posted By: wraggster
via http://www.aep-emu.de/
Martin Korth has updated his PlayStation emulator no$psx for Windows.
Quote:
no$psx v1.9 (28 May 2014)
- webpage: moved from http://nocash.emubase.de/ to http://problemkaputt.de/
- hc05: low-level cdrom sub-cpu emulation (motorola mc68hc05 with cdrom bios)
- hc05: setup: allows to select new low-level emu, older/faster high-level emu
- hc05: setup: ignores hc05 low-level option if file MC68HC05.ROM is missing
- hc05: setup: forces reset when changing between low-level and high-level emu
- hc05: setup: prevents skipping mips-bios-intro in low-level cdrom emulation
- hc05: cpu: emulates motorola hc05 opcodes and hc05 onchip I/O ports and timer2
- hc05: cpu: switches between mips/hc05 (on interval and on 1F80180xh access)
- hc05: io: emulates servo amplifier and signal processor CX(nn) commands
- hc05: io: emulates servo/signal SENSE result (with SERIAL SENSE on new chips)
- hc05: io: emulates decoder cmd/param/reply fifos and sector data transfers
- hc05: io: emulates SUBQ spi bus transfers (for position and table of contents)
- hc05: scex: simulates serial scex bitstream (when DISK,near POS0,SINGLE speed)
- hc05: scex: simulates new subq channel "encrypted" scex signal (version vC3)
- hc05: disc: creates SUBQ data for TOC (with point A0h,A1h,A2h,01h..NNh)
- hc05: disc: skips nonsense track 0 (lead-in) entries in .nrg "CUES" chunks
- hc05: sled-mech: supports sled move via FastSled and TrackJump commands
- hc05: sled-mech: supports sled brake (with reduced kick and move voltages)
- hc05: sled-mech: computes non-linear sector number versus sled seek distance
- hc05: mech: simulates DOOR OPEN switch period (required to sense disc changes)
- hc05: mech: simulates POS0 switch (required for sled reverse lead-in seeking)
- hc05: mech: nag feature: simulates GFS=bad on spindle speed change (eg.spinup)
- hc05: mech: nag feature: forces GFS=bad and FOK=bad when disc missing
- hc05: audio: forwards xa-adpcm data (on adpmnt) and cd-da data (when demuted)
- hc05: tty: logs incoming cmd/param fifo and outgoing irq/reply fifo transfers
- hc05: tty: logs CX(nn) commands (with description on known command/params)
- hc05: tty: logs most recent MM:SS:FF alongsides with CX(nn) commands
- hc05: bios: cdrom-image-loader treats 16.5K ".ROM" files as cdrom bios-images
- hc05: bios: autodetects chipset and oscillator (via CXDnnnn strings in BIOS)
- hc05: debug: supports f6-key set pc, f4-key break, f7-key trace
- hc05: debug: ctrl+t toggle between MIPS and HC05 debug view (if low level on)
- hc05: debug: optional bad I/O warnings (with CODE window moved to fault addr)
- hc05: debug: integrated low-level mode in debugger (re_read_io, vac, iomap)
- hc05: snapshots: saves hc05 registers and memory and low-level/chipset type
- hc05: help: added summary of used CX(nn) values for vC1,vC2,vC3 versions
- hc05: help: add notes on sled motor control methods (move, brake, nonlinear)
- hc05: help: add info on vC3 specials (TzcOut, NewScex, CX(nn0000)-padding)
- hc05: help: add info on oscillator clocks, and openbus-reading effects
- hc05: help: add motorola bootstrap info and cdrom bios dumping info/link
- cdrom: doesn´t set stat.read/play bits until seek completion (gran turismo 1)
- cdrom: slightly more accurate setloc (kept pending after seek_l/seek_p)
- cdrom: computes average time per seek distance (faster than real hw though)
- help: added note on DTL-H2000 using a Sony SPC700 sub-cpu (not Motorola HC05)
- setup: allows to select 0,1,2,or 8 memcards (workaround for problem in "One")
- debug: optional MIPS and HC05 tracelog function in TTY window (as in no$sns)
- debug: new TTY buffer size option (1/10/100MB limit, with optional stop/wrap)
- debug: resolves ASCII datazones and a0h/b0h/c0h jump lists for DTL-H2000 bios
- tty: added "tty_force_newline" at begin of auto-generated (non-user) lines
- cdrom: always uses low-level sector buffer (removed high-level buffer relicts)
- help: added info on DTL-H2000 memory and atcons/dip/led/etc I/O ports
- help: added 176-pin CXD2941R pinouts (SPU+CDROM+SPU_RAM on PM-41(2) boards)
- help: notes on missing cdrom commands in vC0 (1Dh+1Eh+5xh + 19h,22h..25h/7xh)
- help: fixed apu min/max typos, and cpu j/jal F0000000 typo (thanks mitikoro)
- help: note on cache/cop0 info in LR3330/L64360 datasheets (thanks LostTemplar)
- a22i: added ".pack_crc32 result,initial" directive (use with ".pack_org")
- a22i: added ".pack_chksum_xor8bit result" and ".pack_chksum_add8bit result"
- snapshot: bugfix: removed duplicated "SECT" chunk name (cdrom sector buffer)
- help: added new "PSX Dev-Board Chipsets" chapter (for DTL-Hnnnn boards, etc)
- debug: fixed tty bios patch for cex-1000 (opcode 0FF019CDh instead 0FF019E1h)
- bios: gui doesn´t mute cd-audio (eg. required for games like wipeout 2097)
- bios: recognizes GetID result for unlicensed mode2 disks WITH audio tracks
- debug: allows editing values in REGS window (alternately rx=nn in CODE window)
- bios clone: sends secret unlock commands (works/tested: boots without modchip)
- a22i: added mc68hc05 assembler (for testing/re-assembling cdrom sub-cpu bios)
- a22i: resurrected nocash-syntax in online assembler (if disass in nocash mode)
- help: hardware numbers: added sony´s DTL-Hxxxx developer tool hardware numbers
- gpu/dma2: pre-checks linked-list size (and abort/warn if endless-link-chain)
- spu: supports multi-block manual ram write (repeated spucnt=C010h; bios intro)
- spu/irq: emulates i_stat edge-triggering (gex,finalfantasy9,tokimekimemorial2)
- cdrom/irq: emulates i_stat edge-triggering (though rarely needed in practice)
- emu: emulates dirt effects on 8bit/16bit/32bit writes to various I/O ports
- help: added details on multi-block manual spu ram writes, and on spu ram addr
- help: extra note on I_STAT bits being edge triggered (was already mentioned)
- help: unpredictable things: added details on 8bit/16bit/32bit write effects
- help: memctrl correction: 1F801020h.16-17 and FFFE0130h.8,11-31 are fully R/W
- spu: ignores writes to "read-only" registers (SPUSTAT and ENDX voice flags)
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June 2nd, 2014, 23:25 Posted By: wraggster
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June 2nd, 2014, 22:58 Posted By: wraggster
Over in the world of gaming discounts, Konami announced that its recentCastlevania: Lords of Shadow 2 has seen a universal price drop in Europe, discounting the Xbox 360, PlayStation 3, and PC versions to 29.99 Euro. Stateside, Amazon is offering a round of discounts on the console versions ofLords of Shadow 2, dropping the Xbox 360 and PlayStation 3 editions to $37.71 each.
http://www.amazon.com/Castlevania-Lo...kiangagenew-20
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June 2nd, 2014, 22:46 Posted By: wraggster
The former boss of Sony Computer Entertainment America has described the early success of PS4 as a ‘redemption’ for the challenges experienced by PS3.
Tretton left Sony at the end of March and recently joined AI start-up Genotaur.
"I did want to go out on top. I feel really good about where I left PlayStation with PS4,” he told Games Industry. “The most challenging time I think was establishing PlayStation 3 and establishing Blu-ray technology and the financial challenges that went along with the PS3.
“But that's where PlayStation 4 was such a great redemption. Figuring everything out and making that platform such a success quite frankly contributed to me being more comfortable with getting on to the rest of my career.
"I spent 19 years with Sony and enjoyed it very much, but my original plan was three years and it just continued to get extended as the company was successful and I was successful. It just got to the point, especially with the success of PlayStation 4, that I'd done just about everything I could for them and I really wanted an opportunity to be more of a free agent as opposed to being dedicated to one platform and one company.
Tretton also complimented his former market rivals.
"I think every company has their challenges but I have a tremendous amount of respect for Microsoft and Nintendo,” he added. “I think they both have tremendous resources and strengths and they've had their successes in the past and they'll have their successes in the future.
“I think both companies will ultimately be around for a long time to come and will continue to have success in gaming. I've always said I think a rising tide lifts all boats, so if gaming is going to be healthy it needs as many healthy companies as possible.
"A world where there's only one successful console manufacturer is not necessarily a healthy world. You need multiple people bringing multiple ideas and technologies to bear.”
http://www.mcvuk.com/news/read/trett...ove-on/0133277
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June 2nd, 2014, 22:45 Posted By: wraggster
A new Vita bundle has been confirmed for PAL territories including the UK.
The Action Mega Pack SKU includes five games – Injustice: Gods Among Us – Ultimate Edition, Batman: Arkham Origins Blackgate, PlayStation Allstars: Battle Royale, God of War: Chain of Olympus and Killzone: Liberation.
It is available as part of either a PlayStation Vita PCH-2003 hardware bundle (which includes an 8GB memory card and download codes) for €199.99 or as a standalone pack (again, with codes and an 8GB card) for €39.99.
UK prices have yet to be confirmed, although £179.99 for the console SKU seems likely.
http://www.mcvuk.com/news/read/sony-...bundle/0133281
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June 2nd, 2014, 21:27 Posted By: wraggster
Green Lava Studios will release 2D platformer Fenix Rage on PS4 later this year, it has been confirmed.
Fenix Rage will be the first console title for the Costa Rica-based studio. According to a spokesperson for the studio, the game's art style is inspired by the comic series Hellboy and cartoon SWAT Kats.
Described as "aggravatingly addictive", the game will release this fall for PS4 (or spring in Australia).
Asked in a PlayStation blog whether the platformer will make the jump to Vita, programmer Eduardo Ramirez said it is a possibility.
"We are a very small team (only one programmer and that would be me), so we also have to manage our development time very closely. So right now, I'll just say we are open to the idea of Fenix Rage coming to the Vita."
Sony released a comprehensive list of games expected to release for PS4 earlier this year, including an extensive range of indies.
http://www.computerandvideogames.com...-in-late-2014/
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June 2nd, 2014, 21:16 Posted By: wraggster
Ubisoft has crossed over one of its Assassin's Creed characters into Watch Dogs, making him the focus of a side mission in the newly released game.It's the biggest nod yet that the two franchises' universes are connected - something that has already been hinted at in the past.Spoilers lie below.The character in question, Olivier Garneau, appears in Assassin's Creed 4: Black Flag as the CEO of Abstergo Entertainment.Garneau in AC4...
You meet Garneau several times in that game's modern-day section before he mysteriously disappears en route to a shareholders meeting in Chicago - the city where Watch Dogs is set.The assumption is that Garneau has been kidnapped, possibly by the modern-day Assassin's Brotherhood, but his fate is actually revealed in the Watch Dogs criminal convoy mission "Requiescat In Pace".In the mission you're tasked with hunting him down and taking him out. The character is still alive at the end of the encounter - but only barely. Scan him with your profiler device and his status reads "Targeted by the Brotherhood"."This guy's involved in some heavy s*** - patented genomes, genetic memory manipulation, sketchy pharmaceuticals," Aiden Pearce comments, referencing Garneau's employer Abstergo Industries. "All that, fuelled by an unhealthy dose of corporate corruption."Another Watch Dogs Easter egg sees you spying on a father and son playing Assassin's Creed 2 - a game which in Ubisoft's universe exists as a product of Abstergo Entertainment. The two on-screen characters are seen watching a cut-scene, and Renaissance Assassin hunk Ezio Auditore's voice can be heard.And in Watch Dogs.
These latest references return the nod to Watch Dogs included back in Assassin's Creed 4 last year. An email chain found on one of Abstergo Entertainment's computers revealed that the company had been contacted by Blume, the maker of Watch Dogs' CTOS surveillance technology. Does Watch Dogs deliver on its stunning E3 2012 reveal?Digital Foundry presents in-depth tech analysis of the finished game.But Assassin's Creed writer Darby McDevitt has said multiple times that the games' various nods to each other are simply fun references - and that the two franchises do not operate in a shared world such as Half-Life and Portal."[Watch Dogs is its] own game in the Ubiverse," McDevitt wrote on Ubisoft's official AC Initiates forum. "We like to put Easter eggs in our games, but they are not literally connected."
http://www.eurogamer.net/articles/20...-to-watch-dogs
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June 2nd, 2014, 21:14 Posted By: wraggster
Box art for a sequel to Homefront, THQ's 2011 shooter set in a North Korea-invaded United States, has popped up online.Now titled Homefront: The Revolution, artwork for the game's PlayStation 4 version was revealed by Swedish site FZ (thanks, OPM).Crytek's logo appears on the packaging, suggesting development continues at Crytek UK - as it was the last we heard of the game back in 2011.Back then, the title was set to be published by the now-defunct THQ. Crytek then bought the Homefront rights for $544k after THQ went under.Publisher Deep Silver is also listed, which picked up fellow THQ alumnus Saints Row.
http://www.eurogamer.net/articles/20...the-revolution
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June 1st, 2014, 21:52 Posted By: wraggster
Can you fling your soul at out-of-reach spaces and then use it as a teleportation anchor? Yeah, we haven't quite mastered the technique yet either, but PS3 and PS4 owners will soon be able to live vicariously through an ape-ish creature that's got it down pat in Aaru's Awakening. Developer Lumenox Games' post on the PlayStation Blog states the puzzling platformer is set to pop into view on Sony's consoles sometime this summer.
If you'd prefer to take this sort of experience on the go, Lumenox Games' Johann Ingi Gudjonsson stated that the team "doesn't see a reason not to port it over" when he responded to a reader's question about the potential for a Vita port.
Aaru's Awakening started as a school project for the University of Reykjav*k and was greenlit on Steam in April, with plans to launch for PC, Mac and Linux.
http://www.joystiq.com/2014/05/31/aa...4-this-summer/
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June 1st, 2014, 00:09 Posted By: wraggster
Turns out those 326 retailer listings were true: The Walking Dead and The Wolf Among Us Season 1 are confirmed for PS4 and Xbox One. Telltale's two adventure series hit the consoles this year, and The Walking Dead Season 1and Season 2 are packaged as separate games. The Season One box is the GOTY edition, so it includes the 400 Days DLC episode.
Telltale's also bringing new discs to the Xbox 360 and PS3, with the two last-gen consoles getting The Wolf Among Us and The Walking Dead Season 2 too. Though it's not noted, we'll probably see both series on the PS4 and Xbox One's digital storefronts as well.
http://www.joystiq.com/2014/05/30/th...-and-xbox-one/
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June 1st, 2014, 00:06 Posted By: wraggster
It's redundant to mention that the latest batch of screenshots from Kingdom Hearts HD 2.5 Remix are highlighted by their various Disney guest stars, but without the characters spawned by the House of Mouse this would be just another moon-eyed Japanese roleplaying epic, so we'll take it.
In this particular batch, we see Cinderella, Ariel, the neon-lit characters fromTron, and, of course, Mickey, Goofy and Donald, among others. ThoughKingdom Hearts HD 2.5 Remix is an enhanced reissue of Kingdom Hearts 2 andKingdom Hearts: Birth By Sleep, the inherently cartoonish Disney style loses nothing in the jump to the higher-definition aesthetics of the PlayStation 3. The inevitable Kingdom Hearts 3 will likely make Kingdom Hearts 2.5 HD Remix pale in comparison, but these images suggest that fans won't be bothered by jagged polygons or blurry textures during this adventure.
No solid release date has yet been established for Kingdom Hearts HD 2.5 Remix, but Square Enix hopes to release the PlayStation 3 exclusive compilation at some point during 2014.
http://www.joystiq.com/2014/05/30/di...remix-screens/
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June 1st, 2014, 00:05 Posted By: wraggster
Gaijin Entertainment announced that cross-platform play is coming to the PlayStation 4 and PC versions of its competitive free-to-play military MMO War Thunder in Europe "very, very soon."
The cross-platform play update will follow next week's release of War Thunder's Ground Forces Expansion, which adds a collection of playable tanks and other land-based units. War Thunder is the latest PlayStation 4 game to offer cross-platform gameplay compatibility, following up on last month's launch of the PS4 version of Final Fantasy 14: A Realm Reborn.
War Thunder will debut for the PlayStation 4 in North America on June 3.
http://www.joystiq.com/2014/05/30/wa...oon-on-ps4-pc/
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