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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 1st, 2009, 23:29 Posted By: wraggster
news via psphacks
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February 1st, 2009, 23:17 Posted By: wraggster
Ahman has released a new version of the Shell for the PSP, heres whats new:
This is only a minor update for Slim PSP with Interlaced TV support. Phat users don't need to install this release.
New Features:
- For interlaced TV, some games have low frame rate. This is now fixed.
- For interlaced TV, some games have stuttered sound output. Most of them should now be fixed. If you still encounter stuttered sound for a specific game, you can try to increase the value of "Interlace TV Thread Priority" in iR Configurator. The higher the value, the lower the priority the thread will run and it will give more CPU time to the game which will help with the stuttered sound. You shouldn't lower this value, unless you know exactly what you're doing. The default value is 0 which will work for most games.
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February 1st, 2009, 23:12 Posted By: wraggster
News/release from Damiaantjuh
PSPChrome is a webbrowser application for the PSP by Damiaan Reijnaers.
It's a application that looks like the browser Google Chrome, from Google. You've just only to download it, and put the files into your root directory.
You need a internet connection to save and load the files.
In a further release, V1.0, you will be able to create more tabs, and see you're favorites and history.
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February 1st, 2009, 23:07 Posted By: wraggster
News/release from Total_Noob
Ultimate VSH Menu is back with a big update
It's now almost like the M33 vsh menu
Big changelog of v1.03:
- All found bugs fixed
- It removed "flash1:/dic" for more space
- Don't activated VSH Menu in PSP Store
- Code completely rewritted
- Ultimate VSH Menu can only load after 3 seconds
- Fixed a bug, that sometimes CPU 222 is
- It's locked only the buttons
- Scrolling is now even faster
- Battery options are added to "MAKE BATTERY"
- Enter is now available with LEFT or RIGHT
- Screenshot now with NOTE, R + NOTE, L + NOTE or R + L possible
- Possibility to change Speed up MS
- "USE SLIM COLORS" appears only on PSP phat
- Added Orange and Purple to "VSH MENU COLOR"
- Added "USB CHARGE" on PSP slim
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February 1st, 2009, 23:02 Posted By: wraggster
The JPCSP Team have posted a new PSP Emulator for the PSP which is a port of their Java PSP Emulator to the c++ language, heres the changelog
Changelog from 191:
Added debug for unknown syscalls, now it will also return the name
Prelimary work on plugin configuration dialog. Still not useable
Added prelimary RTC module support. (rtctest now works,some other demos might behave a bit better)
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February 1st, 2009, 22:30 Posted By: wraggster
New from Mr Modchips
This easy to use, easy to install converter let you use your PS2 Dual Shock 2 or even PS1 Dual Shock on Playstation 3 and PC. 4 Dual Shock/2 can be used at the same time!
Specifications :
- No batteries required
- Supports most PC games
- Plug and play on PC and Playstation 3
- Supports most PS3 games with PS2/PS1 Dual Shock type controllers
- 4 pieces of PS2/PSone Dual Shock controller can be used simultaneously
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February 1st, 2009, 22:27 Posted By: wraggster
New from Mr Modchips
Connect your PlayStation2 console, DVD player or other electronic devices supporting a optical output via this cable to your optical input of your HiFi receiver. For digital Dolby Digital and DTS surround-sound capabilities.
Specifications :
- Fibre-optic connection delivers higher sonic performance than standard cables
- Tuned spectral attenuation for optimum signal admittance and low loss
- High velocity of propagation for lower time smear
- Provides a digital connection from any Optical out connection
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February 1st, 2009, 22:25 Posted By: wraggster
New from Mr Modchips
Max Shooter is a unique adapter that allows you to Use a keyboard and mouse on your PS3. You will be able enjoy First Person Shooters (FPS), or any other game where targeting is important, the way they are meant to be played.
Specifications :
- Compatible with all PS3 games
- Compatible with all versions of PS3 consoles
- Can map the controller button keys to any key of the Keyboard
- Compatible with 95% of mice and Keyboards
- High sensitivity, precision and smoothness
- Can adjust the mouse sensitivity by the 2 extra wheels
- Built in Turbo (Auto Fire) function, eight customizable auto-fire buttons
- Plug and Play - Just connect the Max Shooter to PS3.
- Ease of use: Just use the original PS3 controller to re-map itself to the mouse and keyboard
- Both controllers analog stick keys can also be mapped to the mouse and keyboard
- Connect PS2 compatible controllers to you PS3
- Compatible with PS2 joypads, light guns, racing wheels, dancing mats and more
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February 1st, 2009, 10:20 Posted By: Pegasus2000
I have released the new version of Nanodesktop Blind Assistant (core CFW0005).
Blind Assistant is the attempt to help the blinds through simple commercial
devices as the Sony PSP, without the necessity to buy expensive
proprietary devices.
You can download the new homebrew here:
http://visilab.unime.it/~filippo/Bli...dAssistant.htm
Sir, this is the most complex homebrew ever realized before.
As you have seen in a previous article, I've posted before two videos
that show the features of Blind Assistant:
http://pspupdates.qj.net/Nanodesktop.../49/aid/127969
This version of Blind Assistant, is able to talk with the blind using the
ndFLite voice synthetizer. It can answer to the vocal commands, using
the ndPocketSphinx speech recognition engine.
In this way, the blind can interact with the system using only his voice.
This version of the software integrates five features:
a) a face recognition engine, that can recognize the names of the people
that are present in the room (and the position in the screen), using
PentLand algorithm. Our version of the algorithm uses VFPU to speed up
the computations.
b) a room recognizer, that can recognize the room in which the blind is,
through a x86 server (BlindServer) and the SIFT (Scalar Image Feature
Transform) algorithm.
c) a optical char recognition engine, that can read to the blind a text
that is grabbed by the camera
d) a colour scanner, that is able to say to the blind what is the average
color of the image that is grabbed by the camera in that moment. This
is useful for the blind for recognizing the color of an object that is in
front of it
e) a mail reader, that can read the mail that the blind receives from a
POP3 server.
See the documentation in the zip file for the installation of the homebrew.
The program is able to autoupdate itself using internet.
I hope that this program can be useful.
Eng. Filippo Battaglia
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February 1st, 2009, 09:52 Posted By: Pegasus2000
The new version of Nanodesktop (0.3.6) is on Visilab website.
http://visilab.unime.it/~filippo/Nan.../Downloads.htm
From this version, the installation process is totally automatized through
the Daniele Colanardi's Corona Installer 1.0.3 utility. The SDK can be
used from Windows (integrated to Dev-C++ IDE) or from Linux Ubuntu
(integrated with Code::Blocks IDE or from command line).
The SDK includes a version of PSPSDK with psp-gcc 4.1.0, already
compiled and ready for use.
The users that don't want to install Nanodesktop using Corona or using
the manual procedure, can also using the Nanodesktop VMI: a VirtualBox
Virtual Machine that contains a copy of Linux Ubuntu with the new
distribution already preinstalled and ready for use.
See the Nanodesktop manual for further details:
http://visilab.unime.it/~filippo/Nan.../Docs/Docs.htm
Now, let's see the new features of Nanodesktop. I'll consider only the most
important, other news can be found here:
http://www.psp-ita.com/forum/viewtopic.php?t=24842
The code has been totally reviewed to clean the warnings and potential
bugs.
The system is able to manage the IR Keyboards, like Targus IR Keyboard, through the drivers ndPiKeyDriver.Prx and ndPiKeyDriver_IRInput.Prx .
I want to thank federgc for the help in testing.
The system is able to recognize the vocal commands that have been spoken by the user, thanks to the new ndPocketSphinx library.
The SDK can download the mail using ndPops3LibC library (thanks to blue_eye).
The ndOpenCV library has been updated to version 1.0 and the compatibility
with the x86 OpenCV C code has been updated.
Here the changelog:
Code:
1. ndOpenCV has been updated to version 1.0
2. Improved compatibility of ndHighGUI with original OpenCV Intel Code
3. New ndOpenCV applications included
4. Introduced function ndHAL_SetupMouseCallback ()
5. Added support for Linux
6. PSPSDK has been updated: psp-gcc updated to 4.1.0 version
7. Fixed a trouble in the strategy of USB managing (this solves problems with CFW and PSP FAT)
8. Fixed a trouble in MakeFile_PSP.mak that created a memory loss under PSP SLIM when you used the simple PSP strategy
9. Reduced stack space required for the ACT threads
10. Added new Microphone API
11. Added support for extended printf/scanf routines (via Trio library)
12. Added support for ndPocketSphinx voice recognition software.
13. Added support for ndPiKey drivers (via ndPiKeyDriver.Prx and ndPiKeyDriver_IRInput.Prx) (thanks for Gianfranco Crimi and to Joseph Felton)
14. Added support for Code::Blocks IDE under Linux (thanks to Daniele Colanardi)
15. Corona Installer is the official installer of the system now
16. Added support for emails through POP3 servers (via ndLibsPopC library)
17. New user guide
18. Fixed a trouble in fflush function (NanoC)
19. Removed support for extended printf/scanf routines (via Trio library)
20. Deep code review executed to Nanodesktop core (some small potential bugs have been fixed)
21. ndTBAR routines check that the bar is contained in WindowSpace before drawing now
22. Correct a bug with perror, strerror functions
23. Fixed a trouble in routines that provide to firmware recognition
24. Network routines now work also in KSU mode with custom firmware and 1.50 emulation (bug-fix)
25. Fixed a bug that, in KSU mode, prevented the disabling of the USB drivers loader at startup
26. Fixed a timing problem that caused the hang in ndGCurl library.
27. Fixed a bug that generated carriage return in ndWS_Print.
For assistance or other informations:
http://www.psp-ita.com/forum/viewforum.php?f=23
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January 31st, 2009, 21:47 Posted By: wraggster
News/release from Gefa
Hi all. I've released PSPDictionary v2.2.0
This is a multilingual dictionary for PSP.
In this, I've added the support for Yahoo! Babel Fish, so now is possible to translate also phrases.
The possibles translation from langtolang are:
english->italian;
english->french;
english->german;
english->spanish;
italian->english;
italian->french;
italian->german;
italian->spanish;
french->english;
french->italian;
french->german;
french->spanish;
german->english;
german->italian;
german->french;
german->spanish;
spanish->english;
spanish->italian;
spanish->french;
spanish->german.
instead, the translations for Yahoo! Babel Fish are:
Italiano->English;
Italiano->Francais;
Francais->Italiano;
English->Italiano;
English->Nederlands;
English->Francais;
English->Deutsche;
English->Espanol;
English->Portugues;
Portugues->English;
Portugues->Francais;
Espanol->English;
Espanol->Francais;
Nederlands->English;
Nederlands->Francais;
Francais->Nederlands;
Francais->English;
Francais->Deutsche;
Francais->Portugues;
Francais->Espanol;
Deutsche->English;
Deutsche->Francais.
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January 31st, 2009, 21:44 Posted By: wraggster
News/release from bubbletune
After a couple of days of hard work, here is the completely rewritten Game Categories Plugin.
It features two new modes, Multi-MS mode and Pre-Game-Menu mode,
Changes
Apologies for the amount of bugfixes, worst of all is that most of these bugs don't even occur on my own PSP, so it's hard to spot and fix them.
- Fixed bug of the same MS icon randomly showing up multiple times.
If you find any more bugs, please don't hesitate to report them.
I guess this has kind of turned in to a BETA by now, a final version will be released soon, with new features and improvements.
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January 31st, 2009, 21:42 Posted By: wraggster
News/release from Xart
This is a simple to use and add to any software you develope for the PSP device, it is also works well without any issue of anykind with BenHur's intraFont so here is the SXLibary (coreXLib Replacment) that I mainly coded for myself.
I will be, now on! sharing my code online to any that would like it.
Please note that this library has just started and so will grow overtime and the GUI functions and Transition functions were not ready to be fully usable so excluded them untill ready.
Mac OS X / PC support will follow soon after v1.0
Simply add sxlib.c & sxlib.h files to your project and download a copy intraFont v0.26 from http://www.psp-programming.com/benhur/
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January 31st, 2009, 21:29 Posted By: wraggster
Sony has blamed the appreciation of the yen, price competition and the global economic slowdown for a JPY 18 billion loss (USD 197 million) for the third quarter ended December 31, 2008.
Sales for Sony's game segment were down 32.2 per cent. Hardware sales across all PlayStation brands were down, with only PS3 software sales increasing.
Compared to the same quarter for 2007, PlayStation 3 sales were 4.46 million, a decrease of 44,000 units, while PSP sales were 5.08 million units, down 68,000 units.
Sales of the stalwart PlayStation 2 were also in decline, down 2.88 million units to 2.52 million.
During the quarter, Sony sold 40.8 million PS3 games, up 14.8 million units compared to the previous year.
However, PSP game sales dropped by 2.8 million units, to 15.5 million, while PlayStation 2 software sold 29.7 million units, down by a massive 31.2 million.
http://www.gamesindustry.biz/article...jpy-18-billion
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January 31st, 2009, 21:16 Posted By: wraggster
New from Mrmodchips
Enjoy all guitar games on Playstation 2 and Xbox 360 with XFPS Mini Guitar. Reduced size but with a great feeling, it is perfect for home but can be carried around easily!
Only half the size of a classic PS2 guitar, the XFPS Mini guitar is compatible with all Playstation 2 guitar games but also with Xbox 360 when used with XFPS 360 (regular or pro version).
Made of wood, it has a nice authentic feeling and is very convenient to play.
Specifications :
- Half the size of classic PS2 guitar
- Compatible with Playstation 2 and Xbox 360
- Includes all buttons for PS2 and Xbox 360
- Made of wood for authentic feeling
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January 31st, 2009, 18:40 Posted By: wraggster
MaGiXieN webmaster of French PSP Site PSPgen posted this regarding why PSP 3000s dont have hen and more on.
You all have in mind our video showing a PSP 3000 able to run homebrews and ISOs. It seems that some people still don’t understand why this HEN is not online. Explanation.
Since the official firmware 5.03 was released, the Gripshift exploit has been patched. This has allowed for confusion to creep in some people’s head and we have seen a few posts demanding the release of Miriam’s HEN (Homebrew Enabler). Some very pushy, others less, all this post have this in common: the mix-up between the Gripshift exploit and the exploit allowing access to the Kernel Mode, which is essential in order to install what you have seen on the video.
Here are the characteristics of Miriam’s 5.02Hen-A:
Compatible up to firmware 5.02
Compatible with all homebrews
Compatible with ISOs, PSX
Compatible with plug-ins (at least all those that I have tried)
Activation of a recovery mode allowing access to common features (such as switching X and O) not to flash0 (see below)
Since the HEN bypasses flash0 using the MS instead, it is impossible to touch it on the hardware, but it is possible on the MS.
The HEN remains as long as the console isn’t turned off or rebooted.
You must keep the Memory Stick containing the flash files in the MS slot or to copy the files on all used MSs.
You must have the Gripshift UMD in order to launch the HEN.
You cannot update your firmware beyond 5.02
Most frequent comments:
« Because of you Sony has patched the Gripshift exploit with the firmware 5.03 »
Wrong. The Gripshft exploit was found and put online by Matiaz and exploited by Freeplay.
We only carried on with our adaptation for Gripshift Euro.
As soon as the exploit was online, it was granted that a new firmware would come and patch it. It has always been like this (GTA LCS, Lumines) and its release the day after we made our Binary Loader for Euro available is most likely a coincidence.
It’s good for the PSP3000, but is it the same for those with a PSP2000 TA88-v3?
Yes and no. In principal it is exactly the same than with the PSP3000 because their motherboard has the same characteristics. No difference there. Although, there is an alternative for those of you with some “DIY” skills. “All” you need to do is replace your motherboard with a TA88 (v1 or v2) found on the net.
What’s the difference between HEN and eLoader?
Hen is a Homebrew Enabler. It allows homebrews to launch whilst still on official firmware. Miriam’s used two exploits in order to be installed: Gripshift’s (public) and another one (private this time) that allows the activation of the kernel mode, therefore giving access to the flash’s functions.
The eLoader is a program that allows the launch of homebrews that only require user mode to start. It will be launched via the Gripshift exploit and will compatible with all PSPs with firmware up to 5.02. With the help of this program, it will be possible to launch all “user mode” homebrews already existing on PSPs that are not on Custom Firmware. This opens the door to a long list of games, emulators and other utilities. This eLoader will not allow you to launch programs requiring the Kernel Mode like flashers, utilities using the flash or the PSX emulator and ISO launcher. Its release was announced by Fanjita who didn’t specify on the date and asked not to be harassed about it to be able to work in peace.
Sony patched the exploit so give us the thing to launch the homebrews/ISOs (HEN)
This comment is the proof of a complete lack of knowledge on this subject. We’re going to try to be as clear as possible about this.
The Gripshift gamesave exploit allows the launch of a code that doesn’t have the Sony signature even if the PSP is still on Official Firmware. It is with this exploit that it is possible to launch homebrews via the binary loader for Euro or US and it is also it that will allow team Noobz’s future eLoader to launch, which itself will be used to launch homebrews in user mode (see above).
This exploit was patched in the firmware 5.03. As long as a PSP remains with a firmware prior to this one, this exploit will be active. So if you want to enjoy yourself do not update your PSP.
The exploit used by Miriam to access Kernel Mode and install the HEN (Homebrew Enabler) is an exploit qui can not be made public for various reasons. If the current version of the HEN was made available online, which is what a good few are expecting, the kernel exploit used to install it would be patched straight away, like the Gripshift’s one. This Kernel exploit is way more valuable than the Gripshift’s and if Sony was to patch it this could be the end to the VIP access that some underground devs, such as Dark_Alex, are using to hack the console.
Let’s be realistic, to this date about 30 million consoles support the installation of a Custom Firmware. So it’s easy to find a second hand one with that will satisfy your needs. PSP 3000 does not have any improvement sufficient to justify the loss of the exploit and it would be absurd to close the kernel’s door to the devs on the PSP3000, and even future one, for as long as another exploit has not been discovered, giving us an alternative. “Patience and time grant more than strength and anger.”
Why showing it if you don’t give it to us?
That’s the million dollar question. We sincerely only wanted to please you and give hope to those with a PSP3000. It is also clear that Miriam was happy with this success and wanting to share such an achievement is understandable, right? If you had succeeded in doing something everyone deemed impossible, wouldn’t you have wanted to let it know? We did.
Even if we technically couldn’t share with everyone, we wanted to inform you about it. This decision still doesn’t seem to us as a bad one even to this day, especially since it did bring-up the wonderful school ground atmosphere of the PSP underground world.
Your thing was a fake anyway, that’s why you’re not giving it to us.
This comment was made in the early days, especially on US forums. That’s because the ISO launched was similar to the UMD inserted in the UMD slot. The controversy that followed eventually was able to convince these “bad-speaking” people that this was true, otherwise it would never have happened. CQFD.
Will this HEN be released on day?
Possibly. The day it will be possible to put it online without compromising the access to Kernel Mode. Basically, the day we will be able to use another exploit than the one used by Miriam. As we already explained, no exploit is brought forward without another one being available so that we can carry on. Otherwise it would be suicidal, no?
So unless there isn’t any other… it should happen. When? Patience
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January 31st, 2009, 18:18 Posted By: wraggster
Alleyinside.com has reported that they spoke with a Rep from Sony about our report from yesterday "PlayStation 4 Plan Details Leaked." The Sony rep. "flatly denied there’s any truth to it." However the report had already taken the web by storm.
The ideas presented in the translated blog seemed very well thought out. They seek to reduce manufacturing costs for the PS4 by basing the it off of the existing PS3 technology. Sony has seen high manufacturing costs for both the PS2 and PS3 hurt profits during the first few years of the respective consoles life cycles. Basing the PS4 off of the PS3 technology would drastically reduce manufacturing costs, which would allow a lower retail price.
For now we will take Sony on their word that the leak plans are false, but one has to wonder if the report is false, does Sony see potential in the idea? We’ll keep an eye out for anymore leads on this story in the future.
http://gamingfront.net/story-165-.html
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January 31st, 2009, 18:04 Posted By: wraggster
news via emurussia
Updated plug-Pad for Sony Playstation 2 emulators. Changes:
- Creating a new force feedback binding while testing an old one will no longer cause a crash.
- Pressing a button after clicking on one of the bind axis buttons will no longer result in a crash.
- Disabled pads now have their tabs hidden.
- Sensitivity for DirectInput relative axes was set so low they were unuseable. Fixed.
- Replaced "Start in analog mode" with "use analog mode whenever possible". New option will auto switch pads from digital to analog after a mode change whenever the pad's mode is not locked.
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