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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 9th, 2009, 22:59 Posted By: wraggster
0917725929 (yeah this is a psp dev) has released a new shell for the PSP with these features and is in french,
There is an Installer
Introduction "animated" with the Front
Mouse feature
System Update online
Internet Browser
UMD Dumper for
Note (Not functional)
Settings (Three available CPU frequency: 133, 266 and 333 mHz)
System Info (Firmware of the PSP model, time, date, ID,% battery remaining, remaining, temperature, voltage)
MP3 Player
Video Player (WPSPtube)
Images (PDF only: PDF Reader)
USB connection (F0, F1, UMD, MS)
Transfer ad-hoc (PSP File Transfer)
Explorer (launch of ISO, PRX and PBP)
Simple Calculator (coded in C)
Tester buttons (Coded in C)
Mini-games (Invasion I, Grand Tour Auto Beta)
Date and Time in all menus
Percentage battery remaining in all the menus (all info on the battery are displayed only if the battery is inserted)
Buttons stop, pause, and back to XMB in all menus.
Download Over at PSP Gen Here --> http://www.pspgen.com/shell-system-0...te-185241.html
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February 9th, 2009, 22:54 Posted By: wraggster
News/release from pspfreak2007
THE WAY v.2
==========
Description :
You have to remember a way, which is marked with grey or black fields for 5 seconds. After that, you have to control your "block" through the fields the same way...
Changelog :
=========
- rewritten the menu code
- fixed some bugs
- added a cheat :
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February 9th, 2009, 19:23 Posted By: wraggster
New from SuccessHK and on worldwide delivery (although i could have sworn this was released a while ago ?)
Dead Head Fred has some great ideas that are obscured by a lot of messed up mechanics
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February 9th, 2009, 19:05 Posted By: wraggster
Hey, remember Dead to Rights, that mediocre shooter you played in aught-two that inspired you to teach your pekingese how to bite the hands off of gun-toting criminals? If the mention of that particular franchise summons fuzzy nostalgia, we've got great news -- according to a preview in the upcoming issue of PlayStation: The Official Magazine, Namco is bringing the series back to life after almost four years of inactivity with an entirely new installment, simply titled Dead to Rights.
The game is being developed by Volatile Games (the minds behind Reservoir Dogs, which doesn't exactly fill us with confidence), and is coming out on the PS3 (and according to 1UP, possibly the 360 as well). As the numberless and subtitleless moniker would suggest, the game is neither a prequel, sequel or off-shoot, but a reimagining of the series. For instance, instead of a bloodthirsty malamute, Shadow will be a slobbering French Mastiff. Also, the hard-nosed detective will be played by Tom Hanks. Rather than kill criminals, they'll get into playful shenanigans.
http://www.joystiq.com/2009/02/08/na...ts-in-q4-2009/
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February 9th, 2009, 18:56 Posted By: wraggster
A surefire candidate for most milked series on the PSP, Bleach will be receiving yet another adaptation on the portable. Sony made the announcement today via a newly opened official website.
Bleach: Heat the Soul 6 is, despite the number, actually the seventh Bleach game for the PSP (in addition to the Heat the Soul games, the system saw Soul Carnival late last year). While little is known at the moment, it seems the game will retain the tag-based fighting system that debuted in part 5.
Aside from that, we'll have to wait for Sony to share comment. A short video is available at the official site, so interested parties should check there for now.
Heat the Soul 6 is currently without a final release date.
http://uk.psp.ign.com/articles/952/952570p1.html
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February 9th, 2009, 18:55 Posted By: wraggster
The entry of Sony's PSP-3000 to the enormous Indonesian market has lead to one of those strange price fluctuations only understood by analysts - usually after they've happened.
According to The Jakarta Globe, "Since no one has yet managed to modify the PSP-3000 to play pirated games, the price of secondhand first and second generation PSPs, which can still be modified, has soared. The regular price for used or refurbished second generation PSPs is around Rp (Ruphia) 3 million (£174) in Jakarta now, while the newer version, PSP-3000, only sells for around Rp 1.8 million (£104)."
Sony was wise to this, apparently cutting "the production of the second generation PSP, so the PSP-3000 is their only available new game device on the market now."
This hasn't stopped the retailers from going after bigger margins, with several apparently, "dispatching their agents to buy refurbished units from PSP factories overseas in Hong Kong, Korea and Japan."
So, a piracy protected device is leading to fewer units being sold. There's a turn-up for the books.
http://news.spong.com/article/17109/...rst_Gen?cb=784
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February 9th, 2009, 18:48 Posted By: wraggster
Players of the upcoming PSP game “Resistance: Retribution” will be able to unlock several otherwise-inaccessible features in the game if they also own the $60 “Resistance 2.” Is that a fair deal?
***
On Friday morning I went to the basement level of a Manhattan restaurant in order to be shown what the PS3 can do for Sony’s next big PSP game.
“Resistance: Retribution,” a March 17 third-person shooter from Sony Bend, was wired to a PS3 in an alcove that would normally be used to feed a family of four. A flat-screen TV was on the table, and a Sony producer wanted to show me the two ways the PSP and PS3 could connect in order to enhance the handheld game.
A PSP-Plus feature allowed the game to be controlled with a PS3 controller, transferring the controls from the single-stick PSP scheme to a dual-stick via the PS3 controller. The transfer deactivated the game’s aim-assist feature. The game’s controls page changed to display a PS3 schematic instead of a PSP. I was told the game might control more conventionally this way, but would be more challenging to play.
The other feature, Infected Mode, was a lot more involved.
It changed the game’s lead-character, James Grayson, by infecting him with an enemy Chimera virus, turning his eyes orange and changing his outfit.
It dropped the game’s health-pack-oriented health system (and eliminated health packs from the game), replacing it with the “Halo“-style regenerating health seen in the bulk of both “Resistance” PS3 games.
It gave the lead character the ability to breathe underwater.
It armed him with a new weapon from “Resistance 2,” the HE .44 Magnum.
It changed the game’s cut-scenes and dialogue, which now reflected the wariness allied characters have of the infected lead guy.
It pulled a “LEGO Star Wars” and allowed Chimera-locked doors to open and grant access to hidden areas and Intel.
It did a lot.
None of these features is accessible to people who just buy the PSP game. They are all only experienced by anyone who hooks the PSP game to the PS3’s “Resistance 2.” I asked the Sony reps showing the game if, as cool as all this was, it amounted to a $60 cheat code. After all, it’s not like there’s anything on the “Resistance 2″ disc making this possible other than some sort of digital handshake. Their answer was that “Resistance Retribution” is already “a full experience.” They described the game as lasting 12 hours without the Infected mode. The additions earned through connecting the two games? They say it’s a bonus for fans of the series who own multiple copies.
The Infected Mode lingersin the PSP game as long as the system is powered on or asleep. It is removed when the system is powered down, which means players wouldn’t be able to rent a copy of “Resistance 2″ and permanently unlock Infected Mode in “Retribution.” You’d need to own it.
Infected Mode can be used strategically. The PSP game will allow re-Infections at any point throughout its campaign, which will allow some players, if they’re in a bind, to briefly Infect their game if they think the alternate play style is what the need to proceed.
So… fair deal? Is this a welcome reward for those who own both games, one that doesn’t slight purchasers of just the PSP game? Or is it a $60 cheat code? You decide.
http://multiplayerblog.mtv.com/2009/...de/#more-18949
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February 9th, 2009, 18:45 Posted By: wraggster
A Sony Japan presentation has revealed a list of 24 publishers and developers that have been given licences to create content for PlayStation Home.
EA and Capcom have already revealed their plans for Home content. Other big publishing names on the list include Activision, Disney, SEGA, Konami, Namco Bandai and Ubisoft.
A number of independent Japanese developers - Q Entertainment, Nippon Ichi, and Game Republic - line up in the list alongside stalwarts of the Japanese game industry like Acquire, Atlus, Hudson and Tecmo.
There's nothing to say that these companies will definitely develop Home content, but acquiring a licence is some kind of statement of intent.
Here's the full list, as revealed by the presentation slide at Watch Impress:
Acquire
Activision
AQ Interactive
Atlus
Capcom
D3 Publisher
Disney Interactive
EA
Game Republic
Genki
Gungho
Hudson
Irem
Koei
Konami
Namco Bandai
Nippon Ichi
Paon
Q Entertainment
Sega
SNK Playmore
Spike
Tecmo
Ubisoft
http://www.gamesindustry.biz/article...ort-for-home_5
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February 8th, 2009, 14:08 Posted By: wraggster
News/release from Codetactics
Apollonia (this game's working title) means "Destroyer", the femanine version of the Greek name Apollo. It seemed an appropriate name for an AH-64 helicopter and it also seemed like an original name until we found out that Apollonia Vitelli-Corleone was a character in the famous Godfather movie.
This game is essentially a tribute to the old Desert/Jungle Strike games for the Sega Mega Drive and PC (see wikipedia). Apollonia was made specifically for the PSP, as it seems a worthy platform to give these games justice. (I could never get Jungle Strike running under emulation on PSP, so we made our own).
At the moment, other platforms are straight ports of the PSP version (and thus use the 480x272 screen size), but more native functions will come in future releases.
Changelog:
Version 0.02
Improved rotor blades.
Added windows port.
Fixed some texture and sound bugs.
Improved graphics engine.
Added trees.
Instant action is now random, not just mission one, with random road networks and enemies.
Added a second control scheme to the PSP version which can be saved as a preference.
Fixed the home button so it now shows the exit screen on all PSPs.
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February 8th, 2009, 11:20 Posted By: wraggster
News/release from Lordvisaris
lordvisaris seems very busy in real life but he still managed to offer this demo version 3.XX.6 shell MyWindow its multi-window promises.
To date, this shell will make a number of things with a GUI multi-window very successful.
Icons (functions) are:
Mymedia Center
Home Center
Oracle Webbrowser
MyTunes
Terminal
Setup Center
Trash
MyUSB
Debug MyWindow
Mythème
WebExplorer
Java
Home
SystemCenter
AppCenter
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February 8th, 2009, 11:14 Posted By: wraggster
News/release from Gefa
Hi all.
Today I released PSPDictionary v2.3.0
This is a simple dictionary for PSP (written in python), with an online mode.
In this latest version, I've added the support for Google Translate, and other some little improvements
Besides, now the program saves in the file translations.txt the translations
For example, when you translate 'che cosa farai questa sera?', from italian to english, connecting your psp online at the server Google Translate, in the file translations.txt will be written:
Quote:
Mode: online
Server: translate.google.com
Word\Sentence: che cosa farai questa sera?
Translation: what to do tonight?
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February 8th, 2009, 11:11 Posted By: wraggster
Damiaantjuh has posted a new release of PSPChrome:
Finally, the release of PSPChrome 1.0
Changelog:
-Browsing with more tabs
-Load bookmarks from your PSP*
-Codes for the adresbar**
-Donating for NL/BE/UK
-Listening to music while browsing
-Mailing with your PSP***
-Credits page added
-PSPWoord integration
-Tools added
*The program loads your bookmarks from your default Sony PSP browser into PSPChrome! Isn't that great?
**You can type codes into the adressbar like:
Code:
newsAnd a 'marquee' under will come up, with the latest PSP Releases!
Check the 'tools' >> 'news & funcs' for more codes!
***You can now easy mail everyone you want withouth logging in, just with a form with a field 'E-mail address (to)'.
YOU DON'T NEED CFW FOR THIS!
-------------------------------
Installation:
Download the zip file, unzip it, and copy the files to your root directory. Go to the Sony PSP Browser on your PSP and type:
Code:
file:/pspchrome/index.html
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February 8th, 2009, 11:06 Posted By: wraggster
Art has also updated his Audio Mechanica app for the PSP:
Hi Guys,
Here is the Audio Mechanica V8d release with support all three possible
PSP microphone arrangements.
On screen keyboard for file naming, RAM buffered recording option, and improved GUI.
V8d adds Peb's improved OSK lib that will display the language your PSP is set to.
It also checks for the PSP /Music directory in case your MS was formatted with old firmware.
I have had lots of trouble trying to implement an in-program playback mode,
so it's still left out for now. maybe I'll have better luck with it in future.
Cheers, Art.
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February 8th, 2009, 11:03 Posted By: wraggster
Art has updated his game one more time, heres the release info:
Hi Guys,
This game is my homage to the Amiga family of computers.
Powernoid is a breakout clone with powerups based on Megaball for the Amiga,
which also later inspired DX-Ball for Windows.
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February 8th, 2009, 10:57 Posted By: wraggster
News/release from m-cid
Hello everyone,
VSIuO pre-release v1.0.0
Description
Pre-Release VSIuO, Scenes Interactive Viewer using OpenGL.
2 concerns the demonstration projects, VSIuO and MMuOpengl (My engine using OpenGL).
VSIuO is encoded by M-cid, MMuOpengl developed by the same author will be later
made available to the public in the form of a C + +.
Principles VSIuO,
The principle is not to give coders the ability to create interactive scenes,
so compact.
This version is limited for the moment to display a single scene.
It can contain objects textured or not textured
cameras cameras free of constraints and a target point.
Setting a scene
A scene is defined by a file containing 2 subfolders:
- Gfx, for textures png (with alpha channel)
- OBJS for objects in Wavefront format. Obj (triangular facets converted)
Apart from the extension,
texture will be known as the object to which it must be associated.
The file vsiuo.content.conf:
This file is used to build the scene, following instructions.
To view a scene, this file should at least contain an instruction Sc
Sc exemple_scene
Sc exemple_scene indicates that corresponds to a folder,
containing a scene that must be loaded.
Free cm 0.0 0.0 0.0 <> 2.0 0.0 0.0
Add a free camera, positioned at x = 0, y = 0, z = 0.
Whose default target point x = 2, y = 0, z = 0.
Cm target 0.0 0.0 0.0 <> 1.0 0.0 0.0
Adding a constraint to a camera target point x = 0, y = 0, z = 0.
Whose default position x = 1, y = 0, z = 0
Rt exemple_objet y -1.0
Assigns a cyclical rotation of -1 to the object on its axis exemple_objet y.
Orders PSP and PC
[PSP] CROSS TRIANGLE and [PC] d, x
Move back a camera free.
Zoom - a camera + constraint at a point target.
[PSP] ROUND [PC] o
Proceed to the next camera.
[PSP - PC] Directions
Rotate the camera speed.
[PSP] Pad
Rotate the camera speed increased.
Download Here --> http://mcidclan.e3b.org/commun/VSIuOBin/
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February 8th, 2009, 10:02 Posted By: wraggster
Unbound Saga, billed as an arcade-brawler with comic-book art direction, was announced with this trailer at New York Comic-Con. The adaptation of the Dark Horse title is due out for the PSP in June.
An accompanying news release says PSPers can battle it out as Rick Ajax, the series' star, traversing 10 levels of comic book panels slap full of mayhem until finally confronting "The Maker' - aka the omnipotent, disembodied hand and pencil that draws up all the trouble Ajax gets into.
From the trailer, looks like this strikes an interesting tone and it seems well suited for a platform like the PSP, with its blend of interesting visuals and pick-up-and-play action. We'll see how it stacks up come June.
http://kotaku.com/5148735/unbound-sa...up-a-beat+down
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February 7th, 2009, 03:55 Posted By: Elven6
File this one in the rumoured category for now. Its been rumoured many times in the past, Burnaby, BC based Blue Castle Games is working on Dead Rising 2. Although previously these rumours were from a confidential source close to the developer, we believe these rumours may have gained a bit more credibility via Blue Castle’s job listings. Many of the job listings are referencing work on a licensed property, even mentioning rumours surrounding the company.
Full Story
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