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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 5th, 2009, 23:46 Posted By: wraggster
Zen Studios released a half dozen screens and a trailer today for their upcoming "arena-based" first-person shooter The Punisher: No Mercy. The game is set for a spring release on the PlayStation Network.
The online multiplayer shooter runs on the Unreal Engine 3 and allows players to choose from Punisher allies and villains. The areas will let up to eight players shoot it out at a time. The game will also include a story mode that features exclusive artwork from Marvel artist Mike Deodato.
http://kotaku.com/5147503/the-punish...sn-this-spring
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February 5th, 2009, 23:37 Posted By: wraggster
News/release from benhur:
intraFont just got (almost) complete: it can now also render the firmwares own Chinese font. That means, intraFont is now capable of rendering all fonts available in the PSP's firmware!
For Chinese writing you can use simplified Chinese (GBK) or traditional Chinese (Big5), both codepages are available. To clean up the code, I put all the string parsing/conversion stuff into a seperate library. The character code conversion library (libccc) can also be used on its own (if you want to add codepage support to your text application you might find this useful).
Here's the changelog:
added support for Chinese (gb3s1518.bwfon): now all of the PSPs internal fonts are supported! (thanks to Tong for his help)
added libccc (my Character Code Conversion library) for string parsing/conversion:
it currrently supports decoding of UTF-8 and the following codepages: CP437 (US), CP850 (Multilingual Latin I), CP866 (Russian), CP932 (Japanese Shift-JIS), CP936 (Simplified Chinese GBK), CP949 (Korean), CP950 (Traditional Chinese Big5), CP1251 (Cyrillic) and CP1252 (Latin I)
it's required by intraFont 0.30+ (simply add libccc.o to the OBJS list in your makefile)
if you don't need any codepages: add -DLIBCCC_NO_CP to the CFLAGS in your makefile, which saves around 140kB of size/memory.
finally, it can be used independantly from intraFont for your own character conversion needs
http://www.psp-programming.com/benhur
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February 5th, 2009, 21:46 Posted By: wraggster
This is the weirdest controller ive seen for a while, just take one looksy at this:
Product Features
Fully Functional Game Controller & Steering Wheel for Playstation 3
State of the art 2.4GHz RF Wireless Technology
9M Range, No Latency
Advanced Motion Sensing Technology
Real Driving Experience
Enhanced Dual-Shock Function
Macro Function Indication to assign a key sequence to one button
Futuristic Design
See what i mean its a very weird looking PS3 Controller check it out at Amazon UK
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February 5th, 2009, 19:29 Posted By: Shrygue
via Engadget
It's no secret that Sony has been eyeing a shift to 45nm Cell processors in the PS3 sooner or later, but the always talkative David Reeves (Sony Europe's president) has now finally dropped a bit more specificity on the matter, while naturally still leaving the company quite a bit of wiggle room. Speaking to The Guardian newspaper, Reeves said that Sony is "always looking at ways to reduce costs," and that one of those measures is "replacing the current 65 nanometer Cell chip with a 45 nanometer one probably in middle of year."
Reeves also expectedly talked up the PS3's multimedia capabilities, which he says will help the PS3 compete better with the Xbox 360 in the short term without the need for drastic price cuts, although he doesn't seem to complete rule out the notion of some increased affordability before the end of the year, saying "it will make progress" in that direction, no doubt with the aid of that aforementioned 45nm Cell processor.
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February 5th, 2009, 19:20 Posted By: Shrygue
via Computer and Video Games
Sony has updated Home to version 1.10, which clears out a list of bugs and adds a fair few handy tweaks to the whole software.
Here are the details courtesy of a Home rep:
New features
- We have added a new "Remove Player" function that allows the creator to remove people from a Game Launching session. This is complemented by the Block Player function, accessible via the Safe Screen, which can be used to stop people rejoining.
Changes and Improvements
We are constantly tweaking and enhancing various game elements to improve your experience in PlayStation Home. Updates in 1.10 include:
- The speed of the initial log-on process has been improved and a progress bar has been added to provide you with more information about what is happening.
- Items that you have already purchased will now be loaded when you first log-in, reducing the loading time when you enter stores in the Mall.
- Other players' avatars will now load faster when you enter a space.
- The names of Home reward items will now be shown when you obtain them.
- Download priorities have been changed so that certain graphics and images (like thumbnail images and World Map chips) will download more quickly.
- The inventory system (that stores Home Reward items) has been reworked and made more robust. We have also implemented additional safeguards to help ensure that you cannot inadvertently lose any of your items.
- The Chat log window will now always be displayed on top of any other on-screen graphics, except when zoomed in to a video or poster. When zoomed in, the chat window will no longer display.
- The size of the text box has been improved on message boards in Clubhouses.
- The option to "Block voice chat" has been changed to "Block chat," which will allow you to block both voice chat and text chat at the same time. Players blocked with this feature will not be automatically added to the block list on your Friends list.
- The game camera will now go into attract mode once you have been idle for more than 3 minutes.
- The "Resign sub leader" command has been removed from the Menu Pad. Club leaders will now have to downgrade sub leaders if they wish.
- We have further improved the UI for a variety of systems including Game Launching, Clubhouses and the Store.
- We have made several memory optimizations to improve client stability.
- We have made graphical improvements to particle systems and water effects.
Bug fixes
- Furniture in Personal Spaces will no longer occasionally vanish when you leave lights or lamps turned on.
- Single-seat chairs and sofas can no longer be occupied by more than one person at a time.
- You can now turn lighting objects on/off in your Personal Space.
- Furniture layout issues in Clubhouses have been resolved.
- The "Refresh Club Menus" option in the Menu Pad should now work as intended.
- Dates will now be displayed on Clubhouse bulletin board messages.
- A fix has been applied to the Home Safe Screen reporting process.
- Your screen will no longer freeze if you leave a game session with the game disc ejected.
- Item names and prices will now display correctly in the Mall.
- Wallpapers will now be displayed properly when you invite friends to your Harbour Studio.
- You will no longer be able to make a phone call to players who have deactivated voice chat.
- You should now be able to use two-seater sofas properly.
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February 5th, 2009, 18:48 Posted By: Mr. Shizzy
DaRk_AleX has released an update for LEDA Software Loader.
For those who don't know, this is a 1.50 kernel substitute for SLIM users. (With slightly less compatibility than real 1.50 kernel)
DAX says Beta 0.2 should have much better compatibility with 1.50 homebrew, than the first release.
for more details, see the included Read Me file.
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February 5th, 2009, 18:02 Posted By: wraggster
Tokyo Beat Down won’t be alone. Namco Bandai has a 2.5D beat ‘em up of their own in development by Blitz Arcade for PlayStation Network and Xbox Live Arcade. Haven’t heard of the team? They made Powerup Forever and Sneak King.
Invincible Tiger: The Legend of Han Tao has a kung fu movie theme where players control Han Tao, General of a Thousand Victories, on his quest to track down the stolen Sacred Star. As a martial arts master Han Tao uses his fists and feet to pummel his way through warriors living and undead. A meter at the top of the screen charges up with each hit and lets Han Tao use more powerful zen moves.
All of this sounds basic, but then again the beat ‘em up genre is as elementary as you can get. These kinds of games can be pretty fun to play with a friend. Thankfully, Namco Bandai included co-op play. There are also online leaderboards for players to send their scores too and the screenshots show some kind of point multiplier. Actually, after looking at the screenshots I think Invincible Tiger: The Legend of Han Tao would be better received if it had gorgeous 2D sprites instead of 3D graphics. The style and character models just look so bland with the exception of the grainy film filter.
http://www.siliconera.com/2009/02/04...o-ps3xbox-360/
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February 5th, 2009, 17:56 Posted By: wraggster
Costa Cruises signed an agreement with Sony Computer Entertainment Italia to put PlayStation 2s and 3s aboard all of their ships by the end of 2009.
Starting in June, Costa Cruise lines in Northern Europe and the Mediterranean will have an area called "PlayStation World" for passengers to play PS3s. There will also be PlayStations in the cabins, on the lido deck with a big screen hookup and in kids' and teens' clubs so often featured on family cruises
http://kotaku.com/5146674/italian-cr...h-playstations
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February 5th, 2009, 17:45 Posted By: wraggster
Sony Computer Entertainment Europe's president, David Reeves, has spoken frankly in an interview with UK newspaper The Guardian regarding the current state of the industry and Sony's place within it. Commenting on Sony's third-quarter losses, Reeves says that "we simply have to suffer a little, go down in market share and mind-share. We're still standing, we're still profitable and there's a lot of fight in us." Reeves' humility makes a refreshing change from other Sony representatives.
Reeves goes on to say that the company's PS3 sales forecast is still 10 million by March and clarifies why there was no PS3 price cut this year. "My objective is financial - to make a profit in our territory by the end of March, and we will. If we'd cut the price, lost another billion dollars, we might have had a huge Christmas but it would have been followed by a huge loss." Claiming that Sony has learned things from both Nintendo and Microsoft this generation, he feels "we should celebrate the industry and how we've collectively grown it beyond all recognition." There's not a hint of any "console war" mentality to be found.
Reeves also confirms that 45nm Cell chips will replace the 65nm versions currently inside the PS3, "probably in middle of year," and that downloadable movies will be available in PAL territories later this year. Both will increase profits for Sony and the former may even pave the way for a price cut later in the year. Here's hoping.
http://www.joystiq.com/2009/02/05/we...uropes-reeves/
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February 5th, 2009, 17:34 Posted By: wraggster
Sony Computer Entertainment Europe has announced the upcoming launch of three new colours for the PlayStation Portable-3000.
Starting this month, the PSP-3000 will be available in Mystic Silver and Pearl White and, from March, in Radiant Red.
Unveiled at the Leipzig Games Convention last year, the PSP-3000 represents the latest iteration on the handheld, with an enhanced screen, built-in camera and microphone.
http://www.gamesindustry.biz/article...ee-new-colours
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February 5th, 2009, 17:33 Posted By: wraggster
Sony has said that pre-orders of PlayStation 3 exclusive Killzone 2 have reached over 1.1 million units in Europe.
President of Sony Computer Entertainment Europe, David Reeves, revealed the numbers in an interview with The Guardian. The game is released in the UK and Europe February 27 and has been picking up enthusiastic reviews from the specialist games press.
Sony is also releasing a PlayStation 3 bundle, which includes a 80GB console and a copy of the game, with Play.com offering a free Killzone 2 theme.
The demo for the game will be released in Europe via the PlayStation Network today.
http://www.gamesindustry.biz/article...ch-1-1-million
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February 5th, 2009, 17:32 Posted By: wraggster
Sony Computer Entertainment Australia has released the latest sales figures for the PlayStation 3 in the region.
Over the past year the electronics company sold 213,000 units, creating a total installed base of 460,000 units, reports GamesSpot.
Sony further revealed that of the installed base, 70,000 units were given away as part of TV promotion deal. In comparison Microsoft's Xbox 360 has hit 537,000 units, while the Nintendo Wii is outpacing the competition at 1 million units.
http://www.gamesindustry.biz/article...-460-000-units
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February 5th, 2009, 00:44 Posted By: wraggster
Updated release from Exter
The Rubik's Cube is a 3D mechanical puzzle invented in Ernő Rubik. In a classic Rubik's Cube, each of the six faces is covered by 9 stickers, among six solid colors (traditionally white, red, blue, orange, green, and yellow). A pivot mechanism enables each face to turn independently, thus mixing up the colors. For the puzzle to be solved, each face must be a solid color.
The controls in this homebrew are designed to easily perform "Move notation" algorithms.
Version 1.3:
Added:
Back and Back Inverted moves.
Cube solve and scramble animations.
Move counter at the top right of the screen.
Session saving.
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February 5th, 2009, 00:42 Posted By: wraggster
News/release from smartie_on_computer
Hey guys this is it. i have finally made a (more) stable version and now i'm going to officially make a release
This Homebrew enables you to use your psp Go!Cam or chotto shot as a webcam for your pc via a wireless connection.
instructions are in the file so i hope you guys enjoy!
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February 5th, 2009, 00:38 Posted By: wraggster
News/release from Torch:
Some new UMDs are detecting files in the ms0:/seplugins and ms0:/iso folders and causing problems, even deleting files from these folders.
This plugin will hide these folders in GAME mode so they can't be accessed.
To install, copy cfwblock.prx to ms0:/seplugins and make an entry in game.txt
e.g. ms0:/seplugins/cfwblock.txt 1
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February 4th, 2009, 23:48 Posted By: wraggster
Australians who preorder the enormous Sega Mega Drive Ultimate Collection from select stores will be able to snag a rare treat, in the form of a blue vinyl record containing classic Sega tunes.
The Sega Mega Drive Ultimate Collection (Genesis Ultimate Collection in the states) collects more than 40 classic Sega titles on one disc for the PlayStation 3 and Xbox 360, with tweaked graphics for true HD gameplay. Even if that weren't worth $56.98 to Australian customers, the preorder bonus surely is. Limited to 3,500 pieces, the Limited Edition Vinyl Soundtrack contains six classic tracks from Sega's past, with Vectorman, Space Harrier, Golden Axe, and Ristar, all reproduced on a gorgeous 12 inch album. Seriously drool-worthy.
The album is exclusive to Australia, so if you'd like to get your hands on one you have two choices. Either watch eBay like a hawk come the game's late February release date, or quickly befriend a local. Oh Luke?
http://kotaku.com/5146224/aussie-gen...nus-is-amazing
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February 4th, 2009, 19:59 Posted By: wraggster
New from SuccessHK and on worldwide shipping:
If you love playing with friends at home or online then this is the game for you. Welcome to Paradise City, a world built for fun and adventure. From team challenges to racing to exploring the city there’s always something to look forward to in Paradise City. Open the Ultimate Box and let the fun begin.
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