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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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October 4th, 2010, 00:48 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
Among the amateur products , one of the most famous is certainly Mobile Assault, homebrew game where we will be at the controls of a helicopter battle. The clean graphics and isometric view makes a product certainly welcome . The new version 1.4 adds new missions and a number of enhancements that optimize performance and experience of the game. He is currently in the works a further update that will allow you to create your own missions to play.
Following the changelog and the download link .
Changelog:
Quote:
. : Changelog: .
- 4 new missions
- Support of retinal display ( HD images )
- new mobile artillery unit
- new menu and HUD textures
- ' Instant Action 'create random scenarios grass or desert
- Database five times faster than in writing
- bonus objectives organized by player
- Fixed some menu bugs
- Fixed bug graphic M320
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October 3rd, 2010, 21:04 Posted By: wraggster
ropspdev just sent me a nice tip regarding an interview that PSP-Fanatik posted with Alek of M33 Custom Firmware fame:
PSP-Fanatik has the chance to obtain an interview with Alek, an important member of M33 team and one of the father of CFW. I wont tell you more, just let you read the interview. Waiting thoughts through comments.
Kizko: What is you nickname and who you are?
Alek: My nickname is Alek (even though I have used plenty of other nicknames on other sites
that aren’t relevant at the moment), and I used to be Dark-AleX.org and Sceners.org
webmaster, as well part of the M33 Team.
Kizko: When did http://www.dark-alex.org appear?
Alek: The domain Dark-AleX.org appeared on 30 Sept, 2006; when we registered it for making
Dark-AleX work more reachable and official.
Kizko: What improvments (if there will be ones) will you bring to the website?
Alek: Actually, and as you might know, the domain and website is under undefined maintenance.
This is because Dark-AleX is resting, also undefinedly, from his developer activity, due
to his new responsabilities. Having that in mind, there is no improvements in mind for
the future.
Kizko: Any news from the great Dark-Alex, what he’s doing?
Alek: He got married with a russian blonde, 2 kids and 1 dog. Just kidding. He’s just with
another responsabilities, as I has just said.
Kizko: You know very well the PSP Scene, what thing do you want to be changed from it?
Alek: Considering all the past facts that have been recently on both the PSP and PS3 Scenes,
I’d say that the problem is the same that was when we used to be active.
Dark-AleX was one of the only ones that could make any real job on the PSP Scene, and
the rest of those so-called developers were just copying his job, and changing names.
You can see how this is as there hasn’t been any major revision of the CFW since he
left. And that’s sad.
Also, it doesn’t seems that anyone has actually learnt anything from what we have left
behind, as piracy is still a curse that is needed to be eradicated, and ‘fame’ is
something too juicy for some people to forget about.
Kizko: What do you think about the new exploits and the new teams rising?
Alek: There have been quite an interesting new number of teams, (that sadly keep on doing
revisions of the same code instead of improving it for the major new firmwares), even
though I guess that more participation is always interesting. On the other side, more
fame-seekers are not.
However, I personally know some of those developers that have been working on some
recently exposed exploits, such as m0skit0 and others; and I’d bet that they could bring
the difference on this sometimes rotten world.
Hopefully they will find something that will allow homebrew on the next firmwares, as
there are quite a number of exploits undiscovered that could be used for that issue.
Kizko: Does Dark-alex got something to say about PS3 hack?
Alek: Actually, we’ve grabbed some popcorns and we are watching how this movie is evolving.
We’ll have to see what happens on the next months.
Kizko: How do you see the CFW scene for the next years involving the psp?
Alek: Considering all that we have said before, I’d hope that there will be something that
will unleash, again, the power of this console, even though we still need to see some
real action of the actual developers, reversing and making the real deal here, creating
a new CFW core from scratch just as Alex used to do when Sony changed the encryption
keys and so on.
Kizko: What do you think about Sony’s attempt to fight the homebrew scene?
Alek: Well, Sony has been and will always be against the homebrew scene, even though I think
that it would give them more benefits than problems. On the other side, however, piracy
is NOT homebrew, and must be completely separated from that.
If Sony could understant the benefits of this open-source initiative that is the Scene
from any console, they wouldn’t have any problem related with most of the sceners.
Even though, there will still be people that prefer piracy over open-source software.
Kizko: Is the CFW scene dead in your opinion?
Alek: Over and over the same question Until someone actually codes something new instead of
copying what was Dark-AleX job and makes a new core for the new firmwares, yes, the
Scene will be dead.
Kizko: I saw on http://www.dark-alex.org the message “Christmas 2011 – PSP 2 release
worldwide.â€. What do you think about the upcoming PSP2? Is this going to revive the
portable world and with it, the CFW scene?
Alek: On every new console release from Sony, they have created expectations that not always
have been quite on the same line as what the users wanted from them. On the Scene it
happens the same situation.
When PSP3k was released, there was a bunch of new coders that started on this little
world, and we could expect the same situation for the new console. The best console they
pull out, the best scene we will have.
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October 3rd, 2010, 19:40 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
At some time after the last version of TimeThe plugin allows the Action Replay for PSP owners to improve their capabilities and exploit codes cwcheat, The coder raing3 back to update its project reaches version 1.5. The improvements will make it possible to customize the colors of the interface, expand or reduce the view of folders, plus it includes a handy feature that lets you extract the GAME ID of a game directly dall'UMD or POPS . should also fix minor bugs.
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October 3rd, 2010, 19:35 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2018
Team PS3Key states make available to owners PS3Key a new update that fixes a problem with the USB power of the PS3 .
The Team strongly encourages to update your dongle .
About the update , the team said understand that some people prefer to use the v1 firmware (" original " ) rather than new features firmware v2. However , the update is available for 2 versions. If you want to use the functionality of the V1, you must download the firmware v1.2 . If you wish to use the V2 firmware , you must download the version v2.2.
The update is v2.2 downgrade, you can go back to firmware 1.2 at any time.
Official Website & Download : http://www.ps3key.com
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October 3rd, 2010, 19:31 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2017
Fejwin offers a Java application that allows you to cut ( or reconstruct ) your .666 xx file larger than 4GB on your PC so you can use with Open Manager 1.x
Use:
- Press "(->) Split BIG files to .666 xx "then select a folder containing your game OpenSplit take charge of searching the folder and subfolders to detect large files and cut . All game files containing files larger than 4GB will be renamed accordingly. (example - > " BCESXXX "to" _BCESXXX )
- Press "(<-) Merge .666 xx BIG files to " select a folder containing your game OpenSplit take charge of searching the folder and subfolders to detect large files and recompose . All game files containing files will be renamed .666 xx accordingly. (example - > " _BCESXXX "to" BCESXXX )
- Check the box "Do not delete BIG splitted / merged .666 xx files " if you want to keep both files larger than 4GB files and .666 xx.
You can also choose your entire folder GAMEZ for all games are verified by OpenSplit .
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October 3rd, 2010, 19:28 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2015
Available since September 15 last in Europe, it is time to take stock of sales in the Move. Sony has not yet officially communicated on this topic, we invite you to discover the figures provided by the website VGChartz .
It announced that Move would have expired and up to 300,000 copies in just 10 days of marketing in the U.S. and Europe. Indeed , the only accessory that will land in Japan on Oct. 21 and expected to see if the manufacturer has just referred .
Of the 300 000 sales , 60 % are made in Europe and 40 % in the USA . As for games, Champions Sports is coming out of the lot with no less than 250,000 copies sold. It alone accounts for no less than 80 % of sales of compatible games on the Move period.
It only remains to wait to see if the manage to keep this Move stride over the months and the arrival of the games will help gamers get a place with a majority of players of here some time .
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October 3rd, 2010, 19:27 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2014
Danyl provides an update of its Windows program that allows you to install simplified PSGroove so many devices such as iPods Video / Nano...etc and the Sansa MP3 player series E200v1 , e200R , C200v1 .
New / fixed :
- Added automatic installation IPL .
- Add a tab " Welcome " .
- Addition of a verification system for files / folders that already exist.
- Many bugs have been fixed.
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October 3rd, 2010, 16:11 Posted By: wraggster
3D games don't crumble under immense CPU hunger: that's "bollocks", MotorStorm maker Matt Southern has said.
"You do need a little bit more processing power, but I don't think it's quite the hit that some people are claiming," Southern said at his Eurogamer Expo 2010 presentation. "That might just be the fact that we've been doing it for years now and have kind of got really optimal code.
"I've seen people say that it takes a huge chunk of the processing power. Bollocks. It takes a little.
"The main thing is drawing the game twice, and if your code's efficient and you've done a decent job of optimisation then it's not going to have a massive effect on visual quality."
Southern is in charge of what will be a flagship 3D title for Sony. He did concede that adding the stereoscopic view does affect resolution as "you're basically drawing the game twice".
"It's a bit like split-screen," he explained, "which is why there's no 3D split-screen, because then it would look like a Spectrum game."
He added: "We're still aiming for 1080p in 3D and split-screen. I say aiming - I'm certainly not going to promise it. But right now it runs in 1080p."
MotorStorm Apocalypse was (and is) playable at the Eurogamer Expo 2010 this weekend. But don't panic if you missed out, because a public beta is planned.
"We'll do a closed one initially that's within a week-and-a-half with Sony staff," said Southern. "And providing that isn't a disaster we'll roll it out one to the public and initially to members of things like MotorStorm Monday.
"People who use the forums a lot will get personal invites and a unique livery for taking part."
MotorStorm Apocalypse takes the off-road series into a destroyed urban cityscape. And with the change in setting has come a change in mentality, and a focus towards this generation's flock of successful action games rather than the apparently dwindling racers.
"What all of those [racers] have in common is an acknowledgement that racing hasn't quite been doing it in this generation," declared Southern
"What we decided to do from a very early stage is taking inspiration from games that are doing it on this generation.
"So that means we've looked very rarely at other racing games and looked a hell of a lot at action games and shooters in particular."
Southern's presentation also revealed an early prototype called Urban Smash, which eventually became the foundation for MotorStorm Apocalypse. A video from 2007 showed buses taking chunks off giant untextured buildings. "Doesn't that look bloody awful," chirped Southern when the video ended.
The game was designed to be "a bit like X-Factor with less bland singing".
MotorStorm Apocalypse will be released exclusively for PS3 in spring 2011. "Not got a finite date yet but it's looking like it's going to be early March," Southern said.
http://www.eurogamer.net/articles/20...-cpu-evolution
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October 3rd, 2010, 16:08 Posted By: wraggster
The developer behind stereoscopic 3D-enabled racer MotorStorm: Apocalypse has insisted gamers who own a flashy 3DTV will not benefit from an unfair advantage.
In July Sony senior director Mick Hocking described in detail why playing PS3 exclusives Gran Turismo 5 and MotorStorm: Apocalypse in 3D is better.
"You can judge or brake a distance to a corner that much better than you could before," Hocking said.
"You can position your car on a track with greater certainty. You can judge relative speed to the other cars or relative speed to the track better than you could before."
"With this [3D] your brain can pick up more cues from the digital image because there's more information there, because we have depth. We find that players can play this a bit more accurately than they could before.
"For our hardcore, this could mean a competitive edge. Racing simulations, if you can get a better lap time, in shooters, if you can get more kills, this all appeals to our hardcore gamers. Anything that gives them a competitive edge is worth having."
While MotorStorm: Apocalypse's game director Matt Southern admitted 3D makes playing games "more intuitive", he insisted there is no advantage to be gained from it.
"I'd be very keen to stress that that doesn't mean it's unfair on people who don't have a 3D display, which, when we launch is still likely to be the considerable majority of users.
"It does make the racing experience a little more instinctive. Judging racing lines, approaching bends, judging your position in space in relation to the AI or the online opponents, is all that little bit more intuitive and easy to understand.
"The analogy would be, if you're playing a game on a fifty-inch high definition set and someone else is playing it on a CRT with a coat hanger hanging out the back. The analogy essentially works in the same way. The flashier your kit the more flattering it is and the more likely it is to make games that involve understanding and judging the environment a little more intuitive.
"But we're never going to be in a situation where the only people setting the best scores online are the ones with stereoscopic 3D. They're just going to be the ones with their jaws closest to the floor."
Southern was speaking to Eurogamer ahead of his developer session at Eurogamer Expo 2010. MotorStorm: Apocalypse
http://www.eurogamer.net/articles/20...motorstorm-dev
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October 2nd, 2010, 12:52 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2012
KaKaRoTo PSFreedom continues to make it compatible with different firmwares . After the firmware 1.3 so it 's turn to be 3.15 now compatible with PSFreedom .
You can now get the source of the PSFreedom Github and amended on the payload http://github.com/kakaroto/PL3 .
Before you compile for your platform , you must manually edit the config.h file to change the line by FIRMWARE_3_41 FIRMWARE_3_15 .
All projects / ports use PL3 should automatically get support for firmware 3.15. It is also possible to use the new tools built into PL3 as the dump kernel LV2 and the decrypted ELF file from the XMB and other configuration files used by it . Finally, note that the dump ethernet is now compatible with the PS3 Slim.
Official site : http://kakaroto.homelinux.net
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October 2nd, 2010, 12:29 Posted By: wraggster
After its now long-forgotten turbulent arrival on the global marketplace, Blu-ray has finally hit its stride and established itself in 17 per cent of North American homes.
Home Media reports that the number of Blu-ray players in homes in the region has doubled since 2008. It means one in five US homes now own one, which is a better attach rate than that enjoyed by leading movie rental service Netflix.
47 per cent of Blu-ray players in the country come courtesy of a PS3 purchase. However, earlier on in Blu-ray’s shelf life there were two PS3 consoles sold for every dedicated player. This has now narrowed to the point where both have sold in almost equal quantities.
Home Media adds that the format will need to further grow beyond PS3 if it wishes to significantly increase its market penetration.
http://www.mcvuk.com/news/41162/Blu-...-US-households
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October 2nd, 2010, 12:18 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2011
Zouzzz offers Xregistryeditor Mod V0.7 created by stoker25 which allows editing of xRegistry.sys your PS3.
This file contains information such as debug mode switches , the region bluray / dvd but also information about your PSN account (not encrypted) .
The mod made by Zouzzz added FTP function then dump the file ( via FTP so ) in the Utility folder and then opened .
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October 2nd, 2010, 12:17 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2009
KaKaRoTo had announced few days ago , now it is done . PSFreedom is now compatible with the PS3 equipped with firmware 3.01.
You can now get the source of the PSFreedom Github and amended on the payload http://github.com/kakaroto/PL3 .
Before you compile for your platform , you must manually edit the config.h file to change the line by FIRMWARE_3_41 FIRMWARE_3_01 .
All projects / ports use PL3 should automatically get support for firmware 3.01. It is also possible to use the new tools built into PL3 as the dump kernel LV2 and the decrypted ELF file from the XMB and other configuration files used by it . Finally, note that the dump ethernet is now compatible with the PS3 Slim.
Official site : http://kakaroto.homelinux.net
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October 2nd, 2010, 12:14 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2003
Hermes offers a new version of PSGroove
This new version includes a patch that should allow the recognition of the controller in games such as posing problems F1 2010.
Hermes provides the payload in the archive already compiled for :
- at90usb1287_8Mhz
- at90usb162_16Mhz
Other platforms should logically see this update to arrive shortly from here .
SHIFT : The amendment made by Hermes to correct the problem of detection of the controller with some games seem to run counter to affect other games working properly .
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