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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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October 18th, 2010, 15:50 Posted By: wraggster
Sega kind of has a thing for Phantasy Star. Ever since resurrecting the 8- and 16-bit RPG franchise back on Sega Dreamcast with Phantasy Star Online, the company has been rather steadily turning out new titles bearing the brand name. Most recently, it's been Phantasy Star Portable 2 for PSP, but, as discovered by Siliconera, Sega has at least two more Phantasies planned.
The Japanese Trademark Database lists both Phantasy Star Eternal Planets and Phantasy Star Eternal Hunters as recently registered. They're classified only as video games -- no platforms, natch -- and Siliconera speculates they could be two sides of the same coin ... er, game, a la Pokemon Black and White. Hopefully, Sega won't keep its phans waiting long for a reveal.
http://www.joystiq.com/2010/10/17/tw...arked-by-sega/
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October 18th, 2010, 15:43 Posted By: wraggster
Insomniac's now acclaimed PS3 alien shooter series Resistance could run and run and run; work-in-progress Resistance 3 certainly won't be the end of it.
"Resistance 3 is a story within the Resistance universe that can be expanded upon. Doors will be shut, but they won't be slammed," developer Insomniac revealed in the November issue of Game Informer (reported on PS3Center).
That statement coincided with an information splurge about the new game that was mopped up on NeoGAF.
Resistance 3 takes place after Resistance 2, and the central character will be Joseph Capelli, who started a family with the sister of Resistance 1 & 2 hero Nathan Hale. He's on some sort of mission to New York to find a vaccine for his son. Sounds boring but, thankfully, the Chimera aliens with all their eyes and teeth are back to spice things up.
Campaign co-op will return, as will online multiplayer - although Insomniac is keen that the latter be more organised than the 60-player insanity of Resistance 2.
Resistance 3 will have smarter artificial intelligence that can climb over walls and through windows, plus enemies that jump from rooftop to rooftop, firing down at you.
You'll have lots of guns to fire back with, of course, including returning favourites Bullseye, Magnum, Shotgun, Auger and Carbine. There's a new Mutator weapon, too. This deploys a chemical mist that causes boils to swell and pop on the skin of enemies, forcing a damaging puss to splurge over nearby aliens.
Game Informer also noted that you'll come across humans cannibalising their friends due to a lack of food, and that Insomniac boss Ted Price has handed the reins to Marcus Smith on this project. Those two details are unrelated, of course.
Resistance 3 was unveiled at gamescom in August this year. We haven't seen much, just an atmospheric video and a spattering of are-they-in-game-aren't-they screenshots.
We do know, however, that Resistance 2 was much better than Resistance: Fall of Man. Insomniac's got the measure of the PS3 now, and all signs point to the third instalment being very good indeed.
But what's more interesting is Insonmiac's new multi-platform deal with EA - the game that Ted Price must have excused himself to direct. Confidence is running high, causing EA Partners' David DeMartini to predict scores of 9/10 or higher before we've even seen the game.
http://www.eurogamer.net/articles/20...nt-be-the-last
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October 17th, 2010, 22:59 Posted By: wraggster
News via http://www.psp-hacks.com/2010/10/15/...t-for-6-20-tn/
You’ll be happy to know Total_Noob’s 6.20 TN is shaping up nicely… The man himself has shared a progress update stating that 90% of homebrew is now working (from the XMB; not HBL) thanks to Davee. Below is a video demoing just that on a PSP-1000.
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October 17th, 2010, 22:55 Posted By: wraggster
News/release from C4TurD4Y
First, I'm sorry for my fatal english.
So here is my first PSP homebrew, Sepulka. Sepulka is Selective Plugin Loader, plugin, that loads other plugins only in a particular case. Just like Pergame, but my plugin reads game id and game title (great for noobs) from param.sfo, not from ram. Different is format of plugins list too. Example:
Code:
ms0:/seplugins/m33_620.prx inviZimals| Go!Fall
ms0:/seplugins/remotejoylite.prx UMD | Iso | PBP | ~God of War: Chains of Olympus
ms0:/seplugins/music.prx ISO|umd| ~ PataPon 2|~UCes00995Currently Sepulka supports:
- Blacklisting (just add ~ sign before parameter)
- Recognizing of mode (Iso - all backups; umd - all umd games and pbp - for MS games)
- Recognizing of game id and title
- Comments (line must start by #)
- Custom modules lists (isoname_plugins.txt for isos and plugins.txt for eboots in the same directory)
Things to do:
- Add possibility to define custom macros
P.S. It may doesn't work correctly on UMD Required mode, so please, change it onto "M33 Driver" or "Sony NP9660".
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October 17th, 2010, 22:50 Posted By: wraggster
Shadow has posted some WIP News concerning the PSP Emulator for Windows:
While PCSP progress is coming along slowly , there are actually some improvements that make some games work bettter. Today it's Evangelion Jo game that shows interest progress
Note that game can't be consider playable since it's slow and Font library isn't emulate but it is still good progress
http://www.pcsp-emu.com/news.php?readmore=40#comments
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October 17th, 2010, 22:48 Posted By: wraggster
The PSP Emulator for Windows has seen yet another update, heres whats new:
Update Windows batch scripts to find the Java path from the registry instead of using default installation path.
The only problem I see is for people running the 64bit batch script from a 32bit context on a 64bit OS as I can't find a way to query the right registry value. Should be quite rare...
http://buildbot.orphis.net/jpcsp/
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October 17th, 2010, 22:20 Posted By: wraggster
News via http://thatotherdev.wordpress.com/20...%e2%80%93-ps3/
Here is an updated version of Cubicle Shooter. I’m also providing the source code, as promised, which I will begin doing regularly for all my PS3 stuff. Sorry for the poor quality of the above video. I figure it still communicates what to expect from it better then a still image does.
Notable changes:
Added a wall texture
Added game saving and loading (usb storage device needed)
Removed the floating up and down controls
Added player gravity
Added jumping
Added momentum to the players movement
Added player on wall collision detection
Fixed problems with blast on wall collision detection
Removed the red impact block
Controls:
Move – Left analog stick
Aim – Right analog stick
Shooter – R1
Jump – X
Save – Select
Load – Start
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October 17th, 2010, 20:36 Posted By: wraggster
Uberjack has updated his Game gear and Master System Emulator for the PSP:
New in this version:
» Support for TMS9918-based display modes, making games like F16 Fighting Falcon and Rozetta no Shouzou playable
» Modified controls are now saved automatically
Many thanks to Charles MacDonald, the author of SMS Plus, for his help on getting TMS9918 games to restore correctly.
http://0xff.akop.org/2010/10/16/sms-...-3-1-released/
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October 17th, 2010, 17:36 Posted By: bandit
Below is a rough German translation stating that Sony is now requesting every buyer to transfer the rights to request the package back from customs over to Sony Computer Entertainment and to agree on the destruction of the device. German buyers of the PS3 Break will have to sign a "cease and desist" that they will no longer import, distribute or use any device that allows or eases bypassing the copy protection of the PS3. If you still do so after signing the letter the penalties start at 5100€. If a buyer even refuses to sign the cease and desist letter they are facing a law suit with a value in dispute of 50'000€ each.
Since then the copy protection system of the Sony game console Playstation 3 (PS3) was circumvented with older firmware designs, offers various on-line shops special USB sticks, with which copy-protected plays can copy and be started on the non removable disk of the console. But German PS3-Besitzer, which had ordered itself such a stick from the foreign country, got post office in the past days of of Sony lawyers: A warning including demand for an omission explanation.
The tariff had become attentive on consignments of goods of USB adapters from Hong Kong, to whose opening sticks with the quite clear designation “PS3 BREAK” showed up. The tariff holds back these first, because in Germany after § 95a UrhG among other things the import of devices, which are suitable to going around a copy protection is forbidden.
Of Sony lawyers it requires now of the orderers that they agree a destruction of the sticks and all requirements on publication of the commodity at Sony Computer Entertainment Europe transfer, festhängenden with the tariff. Beyond that the orderers are to commit themselves by omission explanation to introduce or use in the future no Gerätschaften, which make possible or facilitate an evasion of the copy protection of the PS3. During offence Sony threatens with a contractual penalty at height of at least 5100 euros.
If the orderers should refuse to sign the omission explanation they risk one legal proceedings, which could pull with a set value in litigation of 50,000 euros law costs between 2500 and 4500 euros according to lawyer letters. In addition the costs of the warning would come. If the orderer should sign however within the prescribed period, the warning costs were issued to him.
The legal situation speaks for Sony. It might be extremely difficult to prove before court that a special USB CONTROLLER stick was not intended named “PS3 BREAK” to the evasion of the copy protection of the PS3, even if the necessary software libraries to it to be only still up-played had. To that extent the orderers can estimate themselves happy that Sony makes such an obliging offer for them and at the warning costs first done without. It is a legitimate warning shot before the nose, with which the probably lost costs of the purchase price of the stick should be booked as training money. However the foreign dealers might not make it so easy for the German tariff in the future any longer and mark their goods more harmlessly.
Source: heise online
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October 17th, 2010, 06:20 Posted By: bandit
Everyone knows that Sony is doing everything in their power to stop the sales of any jailbreaks. But one way to slow down or help stop the progress of finding and advancing in the knowledge of the PS3 is to have retailers cause developers to leave all for the name of profit.
Chinese cloners are not only profiting from freely distributed files like PSGroove but now they are adding names such as Hermes. A Chinese cloner not only made a dongle with PSGroove printed on it, but is now also including files from Hermes as well as printing his nickname on the dongle to help with sales.
Here is what he said (translated):
This should be a sick joke!
Not only take advantage of the work of sceners, if you have the nerve up to take my nickname as a reference to a product, and notice that I have nothing to do with them. Well if that's what they want, go ahead! Selling their clones and seize whatever they want, I happened to keep the riffraff and although I feel for others, here ended my contribution to the scene of PS3.
Greetings
This is a very sad day for the PS3 scene. I would link to the site selling the dongle but I even want to give them advertisements to the site.
Hermes also posted additional explanation on his reason to leave the PS3 scene. He also released his LAST custom payload v4 and source code for those knowledgeable and want to pick up where he left off (translated):
Good.
Sorry to keep you waiting, but today I had family commitments and the thread was closed when I'm gone.
First, say that I have uploaded what I have so far: includes the patches that we have mentioned in another thread and some new ones. The main novelty is that it has "cleaned" the source code to eliminate double relocation of the code, since we do not need. Also included a new dynamic patching system comes in handy to allow redirection of / apps_home a / dev_bdvd in games, to receive as first parameter EBOOT.BIN path correctly, if that could cause some problem.
I climb the V4 that already had committed and if other people want to continue development (the scene is a collective, not as a team, everyone is free to contribute whatever they want and how you want and at a time want).
Secondly, I thank you for the support you have shown me
If you do not mind, I would like to discuss a few things in the remainder of the post.
I have 41 years and at that age, one is clear about certain things and know why you get rings and what not. As some know, I'm not a professional programmer, but a construction worker unemployed (like many others, unfortunately), which devotes her time to a hobby (which is in unemployment assistance, that there is something to kill time ) And shares what he does with others, for the simple detail that positions and why not all benefit?
Interestingly, I usually get into these "fregaos" because sometimes I see things are rudderless and I think I can contribute ideas and my point of view and in the electronic scene, but never on a pair of hands and a brain that provides . So touching roll up, we roll up, all of course, non-profit or to cash in on any class that is not what is sought.
Obviously, one is not stupid and knows that is what's going on around here: there is always profiting rock that takes advantage of the work of others, without contributing anything (or if they bring improvements, "close" to each other) and there are always people strip of land the job of others. This is what usually bother me, as is logical and understandable, since obviously I'm not here for companies that skirt the law or not, is profiting without contributing anything at all and I have a perfect right, such circumstances or otherwise, participate in setting the scene and fix my code working with this scene and its exclusions.
In this case, I decided that because a company is using not only the code, if not my nick as bait advertising, making misunderstand that I'm behind that product, fail to develop a code that make for entertaining and that you I offer to you as anonymous people who are, without either profit interests.
Some people do not want to understand this and think "bah, is a childish temper tantrum in plan" or "not as annoying, because Hermes is also a nickname adopted and this Easter."
Instead what I think is that who are they to judge my decision and I am the less I lose if I participate, so do not know why some people think that I win something by participating. And that applies to those who charge you 30 bucks for a chip applications or develop them as needed and not me. And if I believe that one has crossed a line where I say enough, not only my right, but it seems logical to give back the ball and say "ale, nice people do not want to bring you the car?. Since take you peak and shovel and herding "
I have no financial backing behind consoles or debug or retail consoles with different firmware, or special devices that teensy but I rode or USBKey I bought. Is not it logical that those who live on this, whatever they have to make improvements? Or I have to do the time for R & D department inadvertently?
Anyway, I think the thing is clear: for the time step will continue doing nothing and being the turn of others to pick up the baton and show that besides making chips and collect dollars, also bring improvements to their customers or scene in general, without taking single code or a nickname borrowed from others as a decoy, because basically, they offer nothing.
Greetings
Updated: Added source code version v4 with the latest patches found (are grateful to Mathieulh their contributions). This is my final contribution for those who want to return to work and develop it, I go up for reasons of commitment and that the scene is a collective work. The new features of Hermes V4 are listed below.
Features:
- New Address 0x80000000007ff000 end of the payload at the end of the Kernel in order to add the extra code needed (the code is relocatable, if necessary)
- Added support syscall 8 with Stealth and other kernel functions such as copy, allocate memory, perform routine, add path table (for replacement / redirection of files and directories), etc. (see syscall8.h for details)
- Support for Homebrew in / apps_home/PS3_GAME similar to a flash drive or connected on / dev_usb000/PS3_GAME
- Syscall redirection 36 games to run diskless / apps_home/PS3_GAME
We hope Hermes would look past this and continue to help the PS3 scene but we understand his reasoning and wish him the best.
Source: ElOtroLado / Additional Hermes ElOtroLado explanation
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October 17th, 2010, 00:27 Posted By: wraggster
With the NPD deeming the unwashed masses unfit to receive hardware sales data, we've been forced to procure the company's data through other means. Microsoft executive Aaron Greenberg made it easy yesterday, announcing the Xbox 360 sold 483,989 units in September, which is up 37 percent from the same time last year. Meanwhile, the other console makers were to be a bit shy -- and now we know why. Wedbush Morgan analyst Michael Pachter revealed in his investor note today, sourcing NPD's data, that the Wii and PS3 sold 254K and 312K units, respectively. That's a 45 percent drop from the same time last year for Nintendo and a 37 percent hit for Sony.
Pachter notes it's hard to ding the PS3 in a sales comparisons to last year, as it was flying high after receiving a major boost from that $100 price drop. However, for the Wii, he says the console continues to struggle due to "gamer fatigue" and "lack of high-profile releases."
http://www.joystiq.com/2010/10/15/pa...ber-312k-ps3s/
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October 17th, 2010, 00:23 Posted By: wraggster
You can't really use it for anything for two more days, as Netflix will tell you "this product is not currently available in your location," but if you turn on your PlayStation 3, you might notice the disc-less, 1080p and 5.1 surround sound version of the instant movie streaming service is already available to download. The above install screen popped up on our console without even requiring a trip to the PlayStation Store, which suggests that 1.) Sony has decided that this is a big deal and 2.) should an evil force ever wrest control from the Japanese manufacturer, they'd have some pretty rad propaganda pushing power.
http://www.engadget.com/2010/10/16/n...but-service-s/
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October 17th, 2010, 00:00 Posted By: wraggster
PlayStation 3 motion controller Move has sold around 1.5 million units in Europe, according to Sony's Andrew House.
Speaking to Bloomberg, the head of Sony Europe said the company was looking to increase production of the controller, which launched in the region on September 19.
Move has seen "very significant sales in the first month since launch, somewhere in the region of 1.5 million units for the new controller across just Europe," according to House.
"The initial sales response has been so far in excess of our initial plan that we'll probably be looking at accelerating production."
He also said that Sony is expecting to beat worldwide sales targets of 15 million PlayStation 3 units for the full year, despite the slow down in the overall market.
"Sales have been significantly up year-on-year in a market that has been overall slightly down," offered House.
"We have lots of confidence in our ability to hit our profitability target this year," he added. "But currency movements present significant challenges" he said, referring to the appreciation of the yen.
http://www.gamesindustry.biz/article...1-5m-in-europe
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October 14th, 2010, 23:58 Posted By: wraggster
Starting this Saturday, the PlayStation Store will update with one free movie rental as part of its "Midnight Movies" promotion. But, there's a catch! You'll need to sign on to the PSN between 8PM and 6AM EST. This weekend's movie will be Bram Stroker's Dracula. If you're up late playing some games on a Saturday night, might as well get a free movie download, right?
Update: Here's the official word from Sony. This deal likely applies only to members of the US PSN.
Halloween is here! This week you can find your favorite monsters, zombies and blood-thirsty creatures all in one place. Get incredible discounts on monster movies like Let the Right One In, Dawn of the Dead, The Fog and many more! Plus, you can rent Bram Stoker's Dracula for FREE when you visit the Halloween Horror Flicks collection on PlayStation®Store, Saturday, 10/16, from 5 PM PDT through 3 AM PDT 10/17!
http://www.joystiq.com/2010/10/14/fr...aturday-night/
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October 14th, 2010, 23:49 Posted By: wraggster
PS3 Netflix users won't be forced to use an instant streaming Blu-ray disc to watch movie and TV content as of next week.
Unlike Xbox 360 owners, PS3 users have been required to do so since the movie streaming service launched for Sony's console in November last year.
"In addition to eliminating the disc, there is a new user interface that brings a much richer and faster browsing experience, content search directly on the device, and dramatic improvements in how fast playback starts," Sony says.
"There is even more good news for PS3 owners: starting on Monday you'll be able to instantly watch some movies and TV shows in 1080i high definition, listen to Dolby 5.1 channel surround sound, and view an increasing portion of our content library with subtitles."
Netflix allows US users to sift through thousands of movies and stream them instantly over a broadband connection for a monthly subscription fee of $8.99.
http://www.computerandvideogames.com...VG-General-RSS
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October 14th, 2010, 23:48 Posted By: wraggster
Konami has assured disgruntled owners of Castlevania: Lords of Shadow on PS3 that a patch to fix a worrying problem is "incoming".
Some users reported being prompted with a message telling them, "Save file corrupt, will now overwrite, press X to continue," according to Joystiq.
In response, Konami tweeted: "Fear not, Vampire Killers. A patch for the PS3 save issue affecting Castlevania: Lords of Shadow is incoming. We'll update on availability."
Castlevania: Lords of Shadow was released earlier this month. Review scores were high and consumers happily threw their cash at the game. The result? Konami has already commissioned a sequel.
http://www.eurogamer.net/articles/20...patch-incoming
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October 14th, 2010, 23:45 Posted By: wraggster
The delay to Sony's Gran Turismo 5 is a result of the recent PlayStation 3 hack causing Sony to shift manufacturing of game discs, an alleged insider has revealed.
Sony announced earlier this week that Gran Turismo 5 would not make its published 2nd November release date, claiming, "creator Kazunori Yamauchi and the team at Polyphony Digital want to make certain they are creating a racing experience of the highest quality."
That might not be entirely true however, according to a post on Blu-Ray.com's forums from a senior moderator called Maximus with alleged links to Sony.
"The problem arose when SCE mandated SDK 350 on all games releasing after October," reads the post. "GT5 was about to go gold running on SDK 341, but it has been delayed by around a week so that they can update to SDK 350.
"This has caused a big headache for the manufacturing side, given how big this game is missing the gold date by even a week can cause a months worth of delay as slots are already taken up at this time of year for Blu-ray movies and such. So Sony had to find a three week slot big enough to make seven million+ copies of this and get them shipped out."
"If you want to blame anyone, I would direct it at the pirates and hackers," the post adds. "SCE never had any real SDK restrictions before firmware 3.41 was compromised."
The original post has now been taken down from the forum.
We've reached out to Sony for comment.
Gran Turismo 5 will now launch on PlayStation 3 "before Christmas."
http://www.eurogamer.net/articles/20...ue-to-ps3-hack
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October 14th, 2010, 17:29 Posted By: bandit
Yes, I'm a bit late with this news but its still news worthy because we all have been waiting for it since the PS3 launched back in 2005. GT5 has been in development for 6 years (it has been worked on even before the PS3 was released worldwide) and we're going to have to wait a little bit longer.
It was announced today that Gran Turismo 5 will not be available this November 2nd as originally announced, but the game will be coming this holiday season.
We sincerely apologize to GT fans for the delay. Creator Kazunori Yamauchi and the team at Polyphony Digital want to make certain they are creating the perfect racing experience, and we are all confident that this ambitious game will exceed expectations when it launches.
Check back here on the official Gran Turismo website for further updates.
Sony didn't give much of an explanation when it announced Gran Turismo 5's delay yesterday. For something a bit more solid (just a bit), we turn to series producer Kazunori Yamauchi himself.
Returning to Twitter for the first time since September 22, Yamauchi apologized to fans today and explained that the reason for the delay was that it was taking some time to finalize some of the game's more complicated systems. Apologizing again (two apologies in the same Tweet!), he asked that players wait a bit more.
Yamauchi quickly followed up this apology with some good news for those worrying that this is actually a stealth delay to 2011. A follower pleaded with him to get the game out by the end of the year. "I believe we won't keep you waiting until then," replied Yamauchi. —via Andriasang
Source: Official Gran Turismo
*UPDATE* 10/14/10
So it seems the "finalizing some of the game's more complicated system" is updating the SDK to 3.50.
An insider close to Sony is chalking up the recent delay of Gran Turismo 5 to the recent PS3 hack that has made waves over the last few months, pinning blame on a last-minute SDK switchover. This comes following yesterday’s revelation that GT5 would miss its November 2 release.
A source on the Blu-ray.com forums suggests that looming fears over piracy prompted the setback. Shortly after PSJailbreak and its variants made the rounds, SCE issued a mandate requesting that titles with a post-October release date must be compiled with 3.50 SDK libraries. Here’s the post in full, which has since been removed for reasons unknown:
Like I said it is manufacturing issues. I had it confirmed today.
The problem arose when SCE mandated SDK 350 on all games releasing after after October, GT5 was about to go gold running on SDK 341, but it has been delayed by around a week so that they can update to SDK 350. This has caused a big headache for the manufacturing side, given how big this game is missing the gold date by even a week can cause a months worth of delay as slots are already taken up at this time of year for Blu-ray movies and such. So Sony had to find a 3 week slot big enough to make 7m+ copies of this and get them shipped out.
If you want to blame anyone, I would direct it at the pirates and hackers, SCE never had any real SDK restrictions before firmware 3.41 was compromised.
Certainly sounds plausible. While a switchover to the new SDK is hardly a big deal, you have to factor in QA testing, which can easily take an upwards of a few days to complete, depending how extensive. That, factored in with setting a revised manufacturing date, can easily lead to a delay of this nature.
Fans can rest assured, however, that GT5 will make 2010. While Sony has not yet pinned down a firm date, it’s still on for a “holiday release.”
Source: eXophase
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October 14th, 2010, 14:43 Posted By: wraggster
Gran Turismo creator Kazunori Yamauch has called the latest in the long series of delays to GT5 'inexcusable' on his Twitter account, telling his followers that the game still has kinks which need ironing out.
The tweet, translated in full by Kotaku, is unlikely to pour too much oil on the troubled waters of the game's continued procrastination, with the title now entering its sixth year of development.
"It's because time and labour were spent ironing the kinks out of [the game's] complex system. I'm really sorry. Everyone, it's inexcusable... Wait a little longer."
Previously, the official Sony blog had also said the latest change in release date was down to last-minute polish.
"We sincerely apologise to GT fans for the delay, however, creator Kazunori Yamauchi and the team at Polyphony Digital want to make certain they are creating the perfect racing experience, and we are confident that this ambitious game will exceed expectations when it launches."
The current shelf date for the game is now uncertain, but Sony has promised that the game will be released worldwide during the 'holiday season'.
http://www.gamesindustry.biz/article...iron-out-kinks
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