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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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October 8th, 2010, 23:15 Posted By: wraggster
A week after PlayStation celebrated its 15th Anniversary, we're mixing nostalgia with the modern day and deciding once and for all what PlayStation exclusives you should have had on your shelf at some point to get the best out of Sony's consoles.
Here are our picks for the best of the best across all three consoles:
1. Metal Gear Solid
This is Solid Snake before the 28 hour cut-scenes, the unwieldy socio-political storylines and the never-ending endings.
Even if you've been a fan of Hideo Kojima's sneak and peak series right up to Guns of the Patriots, the original Metal Gear has to be considered the best in the series for propelling Kojima and his mullet-wearing shadowed stalker into PlayStation stardom.
The fact that Kojima stuck a level from the original Metal Gear into Guns of the Patriots and fans lapped it up - smooth, pixelated faces and all - just goes to show how much the original Metal Gear means to PlayStation users.
Rich gameplay, an engrossing story and bosses that have become infamous kicked off one of gaming's biggest franchises.
2.Uncharted 2
The first game set up the play and the second scored one of the most spectacular gaming touchdowns in history. What other game gives you scenes as massive and as epic as that first train level?
Slowly and strenuously fighting gravity, Drake jumps from one seat to the next as his particular carriage is unfortunately hanging off a cliff face. Public transport; what can you do?
But it's not just the massive set-pieces that keep the player in control, it's the range of personalities that are brought to life with impeccable acting and real character development.
Sure when you've got your mates round you're playing it for the gun-slinging Indiana-esque action adventure. But you're really keeping one eye on that love triangle aren't you? Thought so.
3.God of War Collection
You think Uncharted 2 was epic? Who told you that? Uncharted 2 is about as epic as Question Time in comparison to the day-to-day life of the mighty Kratos.
In fact, if we were to squeeze any game into a time-capsule to show future generations just how in your face, over the top epic "that old-timer tech" used to be, it'd be a God of War title. Scrap that, it'd be all of them.
Put aside the rip-your-head-off-and-throw-it-down-a-volcano violence (which we love by the way) and you've still got a game that somehow manages to serve up and adventure on a scale like no other.
We're not ones for hyperbole (ahem) but the game begins with a cut-scene that would make any top-paid Hollywood animator green and it certainly caused our mouths the drop an inch or two.
It's one thing to see beautifully rendered, incredibly detailed Titans of giant proportions scaling a cliff-face, it's something else entirely to find that your adventure begins on one of the Titans itself.
A platforming slash-em-up on a massive stone bloke? You won't see anything even close to it in any other game.
OK so maybe we've cheated by going for the God of War Collection but if you can have all three why on Earth wouldn't you?
4.ICO
Let's put the smoking guns and decapitated heads to one side now (maybe on the bedside table for later).
These days, with all the "FPS this" and "Punch him in the face that" it can be hard to find some real heart in the world's gaming output.
In fact if we were to even mention the word "tenderness" you might feel a strong urge to slap us really hard in the head. That's why a game like ICO deserves a place on the PlayStation's best of album.
Not only was it a great puzzler but it managed to completely step aside from the rock 'em sock 'em rut that so many games fall into and replaced the massive action hero with a small boy dragging a princess by the hand to keep her out of harms way.
You can hire the best writers, craft the perfect soundtrack, spend hours getting the perfect shot and you still won't invoke the same feeling of attachment in an audience that Sony managed with the simple gesture of holding a hand.
5.Final Fantasy VII
This is the game that put RPG's on the mainstream map. Final Fantasy VII will stick out in the minds of anyone who was a PlayStation gamer back in the 90s (Oh how we miss the 90s).
June 1997 to be precise, a time when you didn't even have to have played Final Fantasy VII to know what it was all about. It was on shelves, on pages and on the lips of everyone with the same kinds of words being thrown about in every case.
One of the best graphical achievements of its time, Final Fantasy VII hit gamers with multi-pronged pleasure adding an in-depth, grown-up narrative to engrossing RPG mechanics with spectacular spell-augmented combat.
While the JRPG genre might be waning somewhat these days, if you're still a die-hard genre defender, Final Fantasy VII is probably you main inspiration. Fight on brother.
6.LittleBigPlanet
It's a platforming game with a potentially infinite number of levels and the most user-friendly development tool ever, inspiring some of the greatest examples of creativity in the video games industry today.
LittleBigPlanet's Sackboy became a PlayStation icon overnight as the game kicked off Sony's Play. Create. Share mantra, which has gone into the likes of ModNation Racers and even the upcoming Motorstorm Apocalypse since.
The fact that Media Molecule now has people working on LittleBigPlanet 2 who were snapped up as LBP hobbyists and had a knack for level design illustrates just how wrapped up gamers became in the LittleBigPlanet world.
It's another case of shunning the gunning and instead creating a thriving, passionate community and a testament to the potential creativity of the human mind.
Bit heavy? Oh Ok. It was also lush in the looks department and immensely playable if you weren't of the creative persuasion.
Even without the engineer's tool box of bells and whistles ready for creating your own contraptions, LittleBigPlanet is one of the best platforming experiences of recent times.
7.Gran Turismo 4
In terms of graphical integrity Gran Turismo set a new standard that was well beyond the reaching distance of anything that had come before it.
But it was sheer depth in every direction that made Gran Turismo the ultimate racing game and the reason why the GT series has stayed ahead for as long as it has.
It wasn't just about ragging your wheels around the track, it was about passing your racing license, setting up a garage, buying some blockmobile Peugeot, fine-tuning it as best you could, entering races and saving the cash to improve your ride.
Eventually you'd be racing at break-neck speeds in Nissan Skylines, Dodge Vipers, Aston Martins and special concept cars well beyond all of them.
On top of all this Gran Turismo provided carefully nuanced driving mechanics making it the first true driving simulator.
Gran Turismo 4 was all of that but using the extra punch of the PlayStation 2, which meant more cars
http://www.computerandvideogames.com...VG-General-RSS
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October 7th, 2010, 22:43 Posted By: wraggster
New special offer from Play Asia
Kane & Lynch 2: Dog Days is a raw and brutal crime shooter designed to take players on an even more intense story experience, following two of gaming’s most disturbed criminals, through the gritty Shanghai underworld.
Introducing a new visual experience, Kane & Lynch 2™: Dog Days is inspired by documentary filmmakers and the user-generated era. Every aspect of the game has been designed to deliver a fresh perspective to the words ‘intensity’ and ‘realism’ in video games.
Brutal and unrelenting, Kane & Lynch 2™: Dog Days is available at an unbeatable bargain price of US$ 19.90 only. The Asian PlayStation3™ version is not region protected and is completely in English.
http://www.play-asia.com/SOap-23-83-...-2lm-84-n.html
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October 7th, 2010, 22:36 Posted By: wraggster
Newly released
Castlevania: Lords of Shadow takes place at the end of days. The Earth’s alliance with the Heavens has been threatened by a dark and malevolent force – the mysterious Lords of Shadow – darkness reigns the world. Across this shattered land, the souls of the dead wander unable to find peace, whilst creatures of evil roam free wreaking chaos and death upon the living.
Gabriel is a member of the Brotherhood of Light, an elite group of holy knights who protect and defend the innocent against the supernatural. His beloved wife was brutally murdered by the evil forces of darkness and her soul trapped for eternity. Neither living nor dead she realises the horrific truth of what is at stake and guides Gabriel to his destiny – and hopefully salvation for the world… but at what cost?
http://www.play-asia.com/SOap-23-83-...j-70-3fe8.html
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October 7th, 2010, 22:18 Posted By: wraggster
Newly released
features•The combination of high definition anime 3D and 2D art is stunning. Atelier Rorona raises the bar for all J*‐RPGs in story telling
•Characters fight and interact as if the game is an anime!
•Your mission is to make the rarest item in the entire alchemy world! You can spend countless hours exploring the fields and dungeons for key ingredients
descriptionArland, a small kingdom located at the edge of a great land; It uses to be an isolated kingdom when ancient relics, called "Machines," were discovered amond the nearby ruins.
Inside this kingdom stands a forgotten workshop. The workshop was once very busy, but due to the discovery of machines or perhaps the workshop owner's laziness, custome no longer show up.
One day, a messenger form the castle visits the workshop to deliver an order form the king. According to the order, the workshop would be closed down if the owner couls not prove, in three years time, that she was capable of doing her job.
However, even after hearing such news, the workshop owner remained unmotivated. After dumping her responsibilities onto her pupil, she leaves the workshop.
Left at the workshop was a girl, bewildered by the shocking news. The girl's name is Rorolina Frixell, but everyone in town calls her Rorona.
http://www.play-asia.com/SOap-23-83-...j-70-3vm9.html
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October 7th, 2010, 21:25 Posted By: wraggster
After discovering that electronics retailer Best Buy was charging ignorant customers $30 for the 'service' of installing updated firmware on PS3s, IndustryGamers got word from the company on its policy. Best Buy sees no problem with charging for this convenience, even though it's something Sony provides to PS3 owners completely free. 'While many gamers can handle firmware upgrades easily on their own, those customers who do want help can get it from Geek Squad, and we continue to evaluate this offering to ensure it meets their needs. The service goes beyond a firmware updates, and includes user account setup, parental control setup and other components,' a representative said."
http://games.slashdot.org/story/10/1...rmware-Updates
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October 7th, 2010, 21:23 Posted By: wraggster
There will be a Killzone 3 beta, but only for people who subscribe to PlayStation Plus.
To enter, download the PS+ exclusive Killzone 3 theme on 14th October. If you're one of the first 10,000 to do so, you're in.
Those who qualify can play from 25th October, according to the European PlayStation Blog.
Inside the Killzone 3 beta you'll find the Operations game type, new party system and jetpack and exoskeleton vehicles. Plus, your feedback may alter the final game, so make sure you suggest something memorable.
If you want to subscribe to PlayStation Plus you'll need to buy either a 90-day pass for £11.99, or a year's membership for £39.99.
Killzone 3 has a firm February release date, but there are still a few things unknown. For instance, will there be campaign co-op? Guerrilla games was suspiciously coy about the prospect this passed weekend.
We do know, however, that Killzone 3 will champion new 3D and PlayStation Move technology.
http://www.eurogamer.net/articles/20...ly-for-ps-subs
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October 7th, 2010, 21:23 Posted By: wraggster
Kratos' brother Deimos will soon be playable in God of War III.
But Sony's announced that the only way to unlock him will be to use a code supplied with God of War: Ghost of Sparta on PSP.
Deimos will be a skin for the existing Kratos character model. However, Deimos is rather powerful, and has enhanced combat damage and four times the health, magic and gold orbs.
When will Ghost of Sparta be released in Europe? Sony's "targeting" November at the moment, a spokesperson told Eurogamer. It'll definitely be out this year.
http://www.eurogamer.net/articles/20...dded-to-gowiii
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October 7th, 2010, 21:15 Posted By: wraggster
Sony Computer Entertainment Europe has sent notice to developers that it will no longer be selling development kits for the PlayStation Portable.
A notice sent to pspgweber states that Sony "will no longer be selling the PSP development tool (dtp-t2000a) or testing tool (dtp-h2500a) past November, 15th," and that the company will "advise you when a new model becomes available."
Contacted by VG247, Sony Europe said the move was due to current kits expiring, and that it still intends to support the format.
"Due to the certification on the current development and test tools expiring, we will be stopping selling them on November 15. However, we will continue to provide loan stock for registered and new developers, until a new certified model is available," said Sony.
The move will fuel gossip of the PSP2, which is expected to be released before the end of next year.
Sony is believed to have presented the new hardware to publishing partners and discussed business models for the system.
http://www.gamesindustry.biz/article...g-psp-dev-kits
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October 5th, 2010, 20:32 Posted By: wraggster
Activision has confirmed that Call of Duty: Black Ops will support stereoscopic 3D on Xbox 360, PS3 and PC.
To take advantage of the tech uses must own a 3D-ready HD TV or a PC supporting 3D active shutter glasses.
“Development of stereoscopic 3D began as an R&D project, but once we saw what the technology brought to the Call of Duty experience, what a great fit and how immersive it was, we knew that we had to develop it for Black Ops,” Treyarch studio head Mark Lamia stated.
“We made sure the experience is seamless for gamers to use with a simple menu option to enable stereoscopic 3D or disable it at any time whether playing in the single player campaign, multiplayer or Zombies.”
http://www.mcvuk.com/news/41196/COD-Black-Ops-goes-3D
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October 5th, 2010, 19:13 Posted By: wraggster
news via http://psx-scene.com/forums/showthread.php?t=67808
Hermes (Famous Spanish Hacker) returns on Elotrolado and has updated his special custom PSGroove "source code" Payloads to v3, with some more new fancy features!
Quote:
Features:
* New Address 0x80000000007ff000 end of the payload at the end of the Kernel in order to add the extra code needed (the code is relocatable, if necessary)
* Added support syscall 8 with Stealth and other kernel functions such as copy, allocate memory, perform routine, add path table (for replacement / redirection of files and directories), etc. (see syscall8.h for details)
* Support for Homebrew in /apps_home/PS3_GAME similar to a flash drive or connected on /dev_usb000/PS3_GAME
* Syscall redirection 36 games to run diskless: /apps_home/PS3_GAME
http://www.elotrolado.net/hilo_desar...custom_1490355
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October 5th, 2010, 19:08 Posted By: wraggster
Awesome finally a new release of the best PS2 Emulator for Windows, heres whats new:
Hey people,
today we make the second 0.9.7 beta release available: PCSX2 0.9.7 (r3878)!
The 0.9.7 series is marked as unstable/beta, meaning it still has some known bugs
and unimplemented features but it is fully supported by the PCSX2 team.
We've spent the last months on various aspects of the emulator, adding to the awesome progress seen in beta 1.
Here's some of the changes:
•Gui work: threading, layout and stability have been improved.
•Some of the reported .ini writing issues should be fixed now.
•Game database: bug fixes, more entries, compatibility hints for pcsx2.
•Automated patching enabled now: known fixes/settings for some games can be enabled automatically.
•Emulation fixes to microVU.
•VIF/GIF work: Slightly faster and more compatible.
•Much work on GIFPath ordering issues. many games with previously flickering textures should work better.
•IPU retooled and optimized: A bit faster, a bit more compatible and much more sane (no more coroutines).
•Removed hazardous MMX/XMMregister freeze/restore. Speedup and stability is improved.
•Savestates are now free of memory leaks.
•Disk swapping works on a few games now (not all yet though).
•New "fast CDVD" speedhack. Load levels as fast as possible!
•Console logging is now configurable to be as verbose as in developer builds.
•Commandline support.
•A lot of other small tweaks and additions.
http://pcsx2.net/
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October 5th, 2010, 18:55 Posted By: wraggster
The DaedalusX64 Team have released rev 582 of their Nintendo 64 Emulator for PSP, heres whats new
What's changed in this revision:
Revision 582
[!] Rewrite BranchZ, should work correctly now
[~] Tidy Harvest Moon fix
[!] Fixed and enabled RDP_Force_Matrix (needs work!!)
[!] Removed CullDl War Gods hack (no longer needed)
[!] Enabled CullDl for Wave Racer
[!] Removed microcodes which are redundant now
[+] CullDl, ModifyVtx, BranchZ, and Tri4 will use ucodedefs
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October 5th, 2010, 18:50 Posted By: wraggster
news via http://wololo.net/wagic/2010/10/04/r...13-1/#comments
After long months, I am extremely proud to announce a new release of Wagic, The Homebrew, almost in sync with the release of Scars of Mirrodin (The new expansion of MTG was released a week ago). Let me especially thank Zethfox and Dr.Solomat for this release, they are the ones who pushed the card engine beyond all expectations, and added around 800 new cards, raising the number to more than 11700 playable cards (6300 unique).
Let me also thank leungclj for his involvement on our Twitter and facebook pages!
What is Wagic?
Is it still necessary to introduce Wagic? Often compared to commercial games for its replay value and quality, Wagic is a heroic fantasy card game, in which you fight as a wizard against the computer. As you win battles, you unlock new game modes and earn credits that allow you to improve your army. Wagic is community driven, entirely customizable (you can create themes, mods, even new rules), available in several languages (Chinese was added in this release by linshier), and open source. It currently runs on the Sony PSP, Windows, and Linux. An N900 version is in the works, and already available on the SVN, thanks to the work of developer DJardin.
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October 4th, 2010, 22:47 Posted By: bandit
Brandon Wilson, known for his PSGroove port to the TI-84 Graphic Calculator, has released an update that sports a slew of new features...
PS3JB is a FLASH application for the TI-84 Plus and TI-84 Plus Silver Edition that implements the PSGroove exploit for the Playstation 3 console. By connecting a USB cable between a PS3 and your calculator and running the application, you can trigger the PSGroove exploit from your graphing calculator.
The latest version brings about several improvements:
* Current status is displayed at the bottom of the LCD:
* In addition to the usual jailbreak method, you can now install and uninstall a "hook" that allows the jailbreak to work at any point in the calculator's OS:
This even works when the calculator is off; the PS3 will turn it on as it enumerates USB devices, and the calculator will shut off after about 5 minutes of inactivity (through the calculators' existing Automatic Power Down feature).
Now you can shove the calculator and the USB cable behind the PS3 and forget it's there.
* External payloads are now supported. This means you don't have to re-assemble the application to use a payload different from the official PSGroove one.
These payloads are stored as calculator AppVars and selected through PS3JB's options menu:
These options are stored in an AppVar called PS3JBOPT, which can be archived to keep it safe from RAM resets.
To convert from a binary file containing the payload data to an AppVar, you can use To8XV (a VB.NET 2.0 program) found here, or you can create your own.
* AsbestOS is now supported. The stage 1 and stage 2 payloads are specified in the options menu as above. To use the standard jailbreak exploit, select "None" as the stage 2 payload (which is the default)
Source: http://brandonw.net/ps3jb/
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October 4th, 2010, 20:40 Posted By: wraggster
From what we have seen around the internet, the hacking of the Playstation 3 is major worldwide news. The last of the big consoles has now been hacked for both Homebrew (yeah baby) and also Piracy.
It seems one can not be without the other and well theres where Sony will use everything in their arsenal to stop the PS3 becoming like the PSP where basically piracy has took over to the extent that titles just dont sell well on the PSP Now.
Sony are well known to go after sites and shops before, those that remember the days when you would be in trouble for hosting PS1 and PS2 Bios's.
After that they forced Lik Sang and others out of buisness for selling consoles in Europe before the release date.
Now we have the Jailbreaking of the PS3 which got them to go after a Modchip Shop in Australia and various shops around the world who are selling the devices.
Not only that but i would be sure they will go after the hackers themselves and even sites such as PSXScene and others, maybe even we at DCEmu arent safe from a major Sony backlash.
One things for sure this could very well be a day of reckoning for not only the PS3 scene but all consoles that werent open to homebrew without the hacking of them.
Not one site owner i know could stand up legally in court to the likes of Sony and if they do win and get sites closed down then will the likes of Nintendo and Microsoft follow.
Interesting times for the Homebrew scene.
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October 4th, 2010, 18:58 Posted By: wraggster
Toshiba has unveiled what it claims are the world's first LCD TVs that allow viewers to watch in 3D without the need for special glasses.
The new REGZA GL1 series consists of the 20-inch 20GL1 and the 12-inch 12GL1. Both products will be available in Japan from the end of December.
The TVs use new Toshiba image processing technology to create nine parallax images and produce to 3D images. As a result, the vendor says, the images can be viewed from any angle.
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October 4th, 2010, 01:19 Posted By: wraggster
News/release from Marach
This is a PSP port of an unusual roguelike Save Scummer by Jeff Lait.
The only action you can perform in the game is moving through the time forwards and backwards; the character moves, attacks and collects weapons and potions automatically. Remember that after rewinding, then progressing the time you may not end up in the same state! Watch the monsters miss every strike or cycle until the monsters are in perfect position to cast a thunderstorm on them.
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October 4th, 2010, 00:54 Posted By: wraggster
The JPCSP Team have released a new version of the Java Written PSP Emulator for Windows
Heres whats new:
Improved German translation (by Darth1701).
Corrected stream info extraction from PSMF header and fixed scePsmfVerifyPsmf in scePsmf.
Marked all kernel object manager's logging as ThreadManForUser.
Performed some small log cleanup in scePsmfPlayer and sceAtrac3plus.
Improved sceRtc module with new findings.
Implemented sceKernelReferThreadRunStatus.
Added new findings to SceKernelThreadInfo.
Improved and corrected sceFont based on several new findings.
Added newly discovered behaviour and implemented sceMpegChangeGetAuMode in sceMpeg.
Added drafts for the PS3Scan, NPSignin, RSSReader, RSSSubscriber, Screenshot and HtmlViewer utilites in sceUtility.
Fixed a small bug in savedata mode 12 (MODE_FILES).
Implemented sceOpenPSID module.
Partially implemented sceNetAdhocctlAddHandler and sceNetAdhocctlDelHandler.
Added a "Resize" menu for easy resizing modes in MainGUI.
http://buildbot.orphis.net/jpcsp/
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