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October 28th, 2018, 12:46 Posted By: wraggster
The NPD Group has published its latest sales rankings for September 2018, and Spidey swings ahead of all other releases.
Marvel's Spider-Man was the best-selling game of the month, outperforming multi-format releases such as FIFA and Shadow of the Tomb Raider. It was the highest launch month ever for a PlayStation exclusive in terms of dollar sales - higher, in fact, than any other game this year - and the seventh largest for any game ever released on a Sony platform.
The game is also the third biggest-selling title of 2018 so far, only behind fellow Sony exclusive God of War and current leader Far Cry 5.
Insomniac's title performed so well, its launch month sales are 37 per cent higher than the combined launch month sales for all other Spider-Man games released since 1995.
NBA 2K19 launches at No.2, and is already the fifth best-selling game of the year, with the highest launch month dollar sales for any sports game in NPD's history.
There were also impressive performances from Assassin's Creed Odyssey and Forza Horizon 4, which were the third and seventh best-selling games of the month respectively. NPD's tracking runs from September 2nd through to October 6th, which means Ubisoft's epic achieved this with just one day of sales, while Forza Horizon 4 did it in five.
Both games also outperformed their predecessors, with Odyssey showing double-digit percentage growth over last year's Origins in terms of dollar sales. Meanwhile, Forza Horizon 4 enjoyed the highest launch month dollar sales for any title in the series' history, setting a new record for racing games on Xbox platforms.
Shadow of the Tomb Raider launched at No.5 and generated more dollars than Rise of the Tomb Raider but failed to beat the performance of the 2013 reboot.
There were a handful of older releases in the Top 20, such as the perennially successful Grand Theft Auto V, Nintendo hits Super Mario Odyssey and Mario Kart 8, and Ubisoft's Rainbow Six: Siege. Activision's Destiny 2 also received a boost, leaping to No.8 off the back of recent expansion Forsaken.
Looking at market spending, sales of all three categories - hardware, software, and accessories and game cards - are up a combined seven per cent when compared to a year ago, with $1.4 billion spent over the course of the month.
Accessories and game cards were the prime revenue generator, up 43 per cent year-on-year to a record $323 million. For year-to-date sales, spending in the category reached $2.6 billion, up by 35 per cent when compared to 2017 - another all-time high.
In fact, both September and year-to-date spending on game cards exceeded accessories for the first time. NPD did not disclose what the best-selling cards were, but it's a safe bet Fortnite's V-Bucks played their part.
Spending on hardware actually fell by three per cent compared to September 2017, but still took in $306 million. Both PlayStation 4 and Xbox One enjoyed significant gains, but these were offset by declines across other platforms.
Unsurprisingly, PlayStation 4 was the best-selling device in terms of both unit sales and dollars generated, and the leader for the year so far. It managed the highest September unit sales for a non plug-n-play console since its own sales in 2014 (recent years having been dominated by devices like the NES and SNES Classics).
Xbox One's September dollar sales were up by 30 per cent year-on-year, and up 60 per cent year to date.
https://www.gamesindustry.biz/articl...ve-launch-ever
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October 28th, 2018, 12:44 Posted By: wraggster
The sprawling wilderness of Ancient Greece in the latest Assassin's Creed was achieved without excessive working hours.
That's according to studio bosses at developer Ubisoft Quebec, who spoke to Gamasutra about how they managed to avoid overworking its staff while working on the best-selling open-world title.
"While we can always do better, I can tell you hand on heart that [Assassin's Creed Odyssey] hasn't required a massive crunch, like maybe some of the triple-As from five or ten years ago," the studio's MD Patrick Klaus told the site.
"We can still always do better, but we have managed pretty well to succeed in delivering a game of huge magnitude which is hitting a good quality [level], while making sure that our teams are not burnt out and disgusted with working in games.
"We collectively, on the management team, think that it is a false economy to burn out our teams. We risk losing them, or we risk disengaging them, and we will simply not get the best out of those talents if we're forcing them to work insane hours in crunch. We've got some way to go, but I'm feeling good about what we have achieved."
Assassin's Creed Odyssey won't be the only major AAA game this Q4 to have been developed without crunch, but the industry's working practices have come under scrutiny once again in light of the recent controversy surrounding Red Dead Redemption 2.
Rockstar's title has been in development for eight years, yet the the developer saw a backlash from the industry after Dan Houser commented that some employees had been working 100-hour weeks to get the game ready for its release tomorrow. He later clarified that this referred to a few members of the senior team, although reports from employees are decidedly mixed.
As with Red Dead, the three years of work behind Odyssey was spread across multiple studios - ten in total, including seven other Ubisoft teams, Sperasoft and Technicolor Games, with Quebec taking the lead.
Klaus and his colleagues - senior producer Marc-Alexis Côté and creative director Jon Dumont - acknowledge that there have been times where extra hours have been put into the project but stressed that this decision often comes from the team itself, and that those who work extra are encouraged to slow things down afterwards.
"They have a brilliant idea, they want to implement it, so they'll push for a couple of weeks and then rest a little bit," said Côté, later elaborating on what happens once a game is finished.
He said: "Before every person transfers to another project, they get the time to rest as well. This is really a studio-level initiative, so that people have some time to cool down.
https://www.gamesindustry.biz/articl...massive-crunch
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October 15th, 2018, 16:54 Posted By: wraggster
Of course, only idiots would be stupid enough to try to sell 'consoles' pre-loaded with 'pirated' games on them on eBay USA, but problem with one 'bad apple' it ruins people trying to sell their 'used consoles', as crackdowns like this normally result in eBay just pulling down all listings as they can't be sure there is 'games' on them or not, even if the seller does not mention it in the listing, they rather be sure then risk being held liable by Sony for allowing a 'used console' to be sold with games on it that the seller does not own or have rights to them.
Following the release of a new jailbreak version a few months ago, things took a turn for the worse for Sony. This allowed the masses to tinker with their PS4 consoles which only increased the piracy troubles.
While it will be hard for Sony to put the genie back in the bottle, the Japanese company has decided to take a stand. In a new case filed at a federal court in California, Sony details its complaint against a local resident who allegedly offered for sale jailbroken PS4s filled with pirated games.
According to Sony, defendant Eric Scales was using the handle “Blackcloak13” to sell the jailbroken PS4s preloaded with over 60 pirated games on eBay.
“Defendant is an individual who has marketed, sold, and distributed ‘jailbroken’ PS4 consoles that: (a) contain ‘pirated’ (unauthorized) copies of PS4-compatible video games, and (b) were produced and designed for purposes of, and/or were marketed by Defendant for use in, circumventing technological protection measures,” the complaint reads.
Sony ordered two devices online and found that they were indeed ‘as advertised.’ The PS4s were modified to run an unnamed exploit which effectively circumvents the technological protection measures that normally prevent people from playing pirated games.
“The exploit enables the PS4 console sold by Defendant to play the 60+ unauthorized copies of video games that are contained on its hard drive,” Sony writes.
In addition to the eBay shop, the man is also accused of running a separate website (now offline) where he advertised his services and products. The website stated that he’s been jailbreaking and modding consoles since 2006, and encouraged people to “stop buying games.”
“On Defendant’s website, where he uses the traditional ‘pirate’ symbol of a skull and crossbones shown below, Defendant states that purchasing his services or products will enable the purchaser to ‘be able to Download and copy any game’ and to ‘STOP BUYING GAMES’,” Sony notes.
Click to expand... NEWS SOURCE: Sony Sues ‘Jailbroken’ PS4 Seller for Copyright Infringement (via) TorrentFreak
via https://www.maxconsole.com/threads/s...ngement.48722/
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October 15th, 2018, 16:52 Posted By: wraggster
Microsoft yesterday, announced they moving forward with 'cloud gaming', but Sony on the other-hand recently gave an interview to Financial Times were they pointed out now is the time to start working on 'next-gen' PlayStation to have it ready within 3 years or so.
“At this point, what I can say is it’s necessary to have a next-generation hardware,” said Kenichiro Yoshida, Sony’s president and CEO, in an interview with the Financial Times.
Yoshida did not name the console, so there’s no information yet on whether it will officially be called the “PlayStation 5.” There’s also no word on a release window, although John Kodera, the CEO of Sony Interactive Entertainment — that’s the official name of the company’s gaming division — suggested in May that the next PlayStation is at least three years away.
“We will use the next three years to prepare the next step, to crouch down so that we can jump higher in the future,” said Kodera. Sony plans to employ that strategy through its 2020 fiscal year, which ends in the spring of 2021, so the PS5 may not come until after that point.
Click to expand... So what do you think is 2021 too long ahead for an PS5, or are we going to see another PS4 upgrade before then, and how will Sony survive with an 'next-gen' dedicated console, if by then gamers have embrace the new era of 'cloud gaming' on any device they want?
NEWS SOURCE: Sony confirms it’s working on the next PlayStation console (via) PolyGon
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October 15th, 2018, 16:46 Posted By: wraggster
Those with hacked consoles keep away:
Even tho, PlayStation 3 console is basically 'end-of-line', Sony is still rolling out 'support' for it, and in this case, their new v4.83 firmware is well an 'stability patch' as usual which to us Scene Ponies it really means, watch out Sony is pulling us free horses back into the stables to be retrained to be good consumers and not greedy pirates or free-range homebrew'ers, in other words: DO NOT UPDATE!
After a look at the update files & preliminary tests, I am afraid I am bearing some bad news for HAN users playing online.
- It would appear that s@ny patched one of the 2 webkit exploits we currently use to trigger ROP chains.
It means that we need to replace this exploit in order to get any ps3xploit tool working on 4.83. Work is already under way, obviously no ETA at this stage. Please don't ask. - The kernel is completely untouched. No changes to either lv1 or lv2 which means CFWs will be easier to make. That's also good news for devs with any promising kernel vulnerability under investigation.
- Changes were made to vsh as usual & they seem extensive enough to suspect that they may have patched the HAN vulnerability as well. We have not yet had time to look into the matter at all but if they did, HAN might be gone for good past 4.82, leaving only CFW2OFW conversions installable & runnable on 4.83 whenever the patched webkit exploit gets replaced.
In conclusion, the changes brought by the 4.83 update mean that anyone updating will lose usage of HAN, and possibly permanently until a kernel exploit comes out. Cfw2ofw conversions will be the only installed games that will still be working after updating.
The nature of this update is upsetting our 4.0 release plans somewhat
Click to expand... The above notes are from the famous PS3XPLOIT team that was able to last 'xmas make softmod'ing our newer PS3's finally possible, but it looks like evil big crab is slowly catching up and now basically blocked all known loopholes, but never fear, they are hard at work digging around looking for new HAN entry points, in the meantime it can't be stressed enough: DO NOT UPDATE!
NEWS SOURCE: PS3 4.83 OFW Now Live (via) PSX-Place
via https://www.maxconsole.com/threads/p...ow-live.48777/
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October 15th, 2018, 16:42 Posted By: wraggster
Heres some news that PS4 owners should heed:
It seem some clever bad 'hackers' have found that you can 'brick' a PS4 running the latest firmware by sending in-game chat 'messages' to your PlayStation 4 console with certain 'characters' which will cause your PS4 to brick itself, forcing you to 'factory reset' it to un-brick, which means you end up losing all your PSN Games/DLC/Game Updates/Game Saves, forcing you to spend hours restoring it all.
It appears that PlayStation 4 users might need to quickly go tweak their system settings, due to a newly uncovered "hack" in the form of corrupted private messages.
Hundreds of users have reported that upon receiving a weird message in their PS4's message inbox, their consoles would freeze up, and not do anything, requiring a full factory reset in order to function again. This glitch can happen to anyone that allows messages from "everybody", so it's highly recommended that for now, you should set messages to friends only.
Those unlucky enough to experience the problem find that upon getting the message, their system won't connect to their controller, and if they try to force the system to go back to the menu, it'll still crash when signing into their account. Sony hasn't said anything in regards to the matter at this time.
Even deleting the message from the mobile app doesn’t work. It happened to me during Rainbow Six: Siege. A player from the other team used a dummy account to send the message and crashed my entire team. We all have had to factory reset. Only one of our guys wasn’t affected and he has his messages private. Do this ASAP to prevent this from happening to you.
Click to expand... This just happened to me during Rocket League. Got a message then after a minute my controller stopped working and everything went silent. Now I can’t access the home menu. It just goes to the ‘Report Problem’ screen every time.
Click to expand... You can protect yourself from such problems if you go to settings, account management, privacy settings, and then personal info/messaging.
Click to expand... Reddit Discussion Thread: --> https://www.reddit.com/r/PS4/comment...es_to_private/
via https://www.maxconsole.com/threads/p...d-crash.48811/
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October 15th, 2018, 16:37 Posted By: wraggster
Call of Duty: Black Ops IIII has set new digital download records, Activision has revealed.
The game has achieved Activision's biggest launch day digital sales, besting the likes of Destiny 2.
It is also the fastest-selling digital game in PlayStation history - it has set a new launch day record for digital games sold via the PlayStation Store. On Xbox One, it also set a record as Activision's biggest Xbox digital launch.
The game was made available on PC via Blizzard's Battle.net service for the first time (historically, the game was sold via Steam). It set a new franchise record, with digital PC launch sales more than double what Call of Duty: WWII managed to do during the same period in 2017.
According to Activision, more people connected online to play Black Ops IIII during launch day than last year's WWII.
The publisher stops short of saying that the game outperformed last year's title. Indeed, physical launch sales of Call of Duty: Black Ops IIII declined by almost 50% in the UK compared with Call of Duty: WWII.
https://www.gamesindustry.biz/articl...vision-records
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October 15th, 2018, 16:36 Posted By: wraggster
Sony has temporarily halted the release of Senran Kagura Burst Re:Newal on PlayStation 4, telling US publisher Xseed Games to remove Intimacy Mode from the game.
Rated PEGI 16 in Europe, Senran Kagura Burst Re:Newal is an anime-style game about high school girl ninjas that features partial nudity, sexual themes, strong language, and violence.
In its current form, the game also includes an Intimacy Modes which allows players to spray down and grope the girls.
According to a statement from Xseed Games, Senran Kagura Burst Re:Newal will be slightly delayed in order to remove Intimacy Mode from the PS4 version.
"We respect the wishes of the platform holder," added Xseed Games.
The Steam release, which will be launched alongside the PS4 version, will remain unaltered.
Intimacy Mode has appeared in previous games from Xseed without pushback from Sony. However, according to Xseed localisation producer Tom Lipschultz, this is "brand new policy" from the platform holder.
https://www.gamesindustry.biz/articl...underage-girls
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October 1st, 2018, 20:30 Posted By: wraggster
There will be no PlayStation Experience this year. Sony Worldwide Studios Chairman Shawn Layden confirmed the news in an appearance on the PlayStation Blogcast today, saying the annual fan-focused showcase would not be held this year.
"The reasons behind that really are we have a lot of progress we're making in our games and we're seeing that coming out," Layden began. "Now that we have Spider-Man out the door, we're looking down in 2019 to games like Dreams and Days Gone. But we wouldn't have enough to bring people all together in some location in North America to have that event. We don't want to set expectations really high and then not deliver on it. It was a hard decision, but we have determined this year we will not hold PlayStation Experience."
Sony has been holding the PlayStation Experience in December of each year since 2014. It also ran a Southeast Asian PlayStation Experience event in Malaysia in 2017, and followed that with another in Thailand last month.
https://www.gamesindustry.biz/articl...ence-this-year
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October 1st, 2018, 20:28 Posted By: wraggster
Last week, Sony Interactive Entertainment finally enabled PlayStation 4 users to play multiplayer games with their friends on other consoles - specifically Fortnite, albeit in a test beta with the suggestion that more titles may follow.
It's a feature consumers and developers alike have been demanding from Sony for a couple of years now and Shawn Layden, chairman of SIE Worldwide Studios, has discussed why it took the platform holder so long to comply.
Speaking on the latest episode of PlayStation Blogcast, as spotted by Eurogamer, the exec attributed it to a myriad of technical, business and customer service issues.
"We know this is a want, this is a desire, and we want to be able to deliver that in the best way possible," he said. "Now, enabling cross-play isn't just about flipping a switch and 'there you go'. It's a very multi-dimensional kind of attribute or feature.
"So we had to look at it from a technical point of view, we have to work with our partners from a business point of view, we have to make sure that if we enabled this, do we have the right customer service support, do we have the right messaging out there, do we have all these different things that you have to get in line? It's rather ordinal - they have to go in a certain order to get them all set up."
Layden's comments suggest a strong focus on quality, perhaps backed up by Sony's previous statement that it wasn't enabling cross-play because it wanted PlayStation 4 to be the best place to play.
https://www.gamesindustry.biz/articl...y-took-so-long
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September 21st, 2018, 22:06 Posted By: wraggster
LightningMods has released OrbisMan for your hacked PS4. This is a piece of homebrew which offers lots of the functionality that was until now available in multiple other payloads and/or homebrews. In other words, a swiss army knife for PS4 hacking, that you can launch directly from the PS4 Menu.
The full feature list can be found below (from the developer):
FTP Automatically On once XMB is started Up
——– See IP and FTP Port at the buttom of the screen————-
Sub Menus
+Section 1
– Enable and Disable Background Music (selection saved as a Gamesave)
– Credits
+ Section 2 (Kernel Menu)
– Kernel Dumper
– Key dumping (PSID, Partial IDPS, EAP Key) – ALL will be written to USB0
– Spoof Target Id (Devkit, TestKit, Retail)
– Spoof FW (9.99, 5.55, Restore 5.05)
– UART (On, Off)
+ Section 3 (HDD Menu)
USB0 ONLY!
– Backup and restore App.db
– Decrypt and Dump FS (Reboot Required to avoid System problems)
– Dump misc (notifcation.db, SceShellCore)
– System Partition R/W (On/Off)
+ Section 4 (Misc)
– Linux Loader
– Reboot to Recovery
– Remove Parent Controls
– Update Blocker LITE (On/Off)
– Wipe notifications
+ Section 5 (Game)
– Lightbar changer (Green, Blue and Red) Orbisman is compatibe with PS4 firmwares 4.55 and 5.05.
Download Orbisman
You can Download Orbisman from the author’s site here.
via http://wololo.net/2018/09/19/release...-beta-for-ps4/
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September 20th, 2018, 21:45 Posted By: wraggster
Sony Interactive Entertainment is jumping on the trend for diminutive retro hardware with PlayStation Classic, a new version of its first groundbreaking console.
PlayStation Classic will launch worldwide on December 3, the same day as the original PlayStation's release in 1994. The hardware will be pre-loaded with 20 games, of which Final Fantasy VII, Jumping Flash, Ridge Racer Type 4, Tekken 3, and Wild Arms have been confirmed.
The hardware is 45 per cent smaller than the original consoles, according to Sony, and it will come packaged with a HDMI cable, a USB cable, and two controllers for local multiplayer.
PlayStation Classic will be available for $99.99 in the US, $129.99 in Canada, and €99.99 in Europe.
This is just the latest in a growing line of retro consoles pre-loaded with classic games. The most successful examples are from Nintendo, which has enjoyed great success with new, smaller versions of its NES and SNES hardware.
New versions of the Sega Mega Drive and SNK Neo Geo are also scheduled for release.
https://www.gamesindustry.biz/articl...-on-december-3
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September 20th, 2018, 21:41 Posted By: wraggster
Sony has revealed that it will cease production of the PlayStation Vita in Japan sometime next year.
The news was confirmed by Sony Interactive Entertainment senior vice president Hiroyuki Oda when speaking with Famitsu (via Gamatsu) at Tokyo Game Show this week.
It comes just over a year after SIE America president and CEO Shawn Layden said the console is "still viable" and stressed its popularity in Asia.
The future of the console was called in question in May this year when Sony confirmed it would be ceasing game card production in the US and Europe on March 31, 2019.
Given that Japan is the only market where the PS Vita found notable success, it looks like the last hurrah for the struggling handheld.
Oda also confirmed that Sony currently has no plans develop a successor to the PS Vita.
https://www.gamesindustry.biz/articl...apan-next-year
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September 20th, 2018, 21:40 Posted By: wraggster
Sony is expanding its PlayStation Now subscription streaming gaming service. The company today announced that over the next couple of days, it will roll out the ability to download titles and play them offline instead of just streaming them.
While PS Now is available on PC and PS4, the download option will only be offered on PS4 systems. Furthermore, it will only be added to PlayStation 2 and PlayStation 4 titles.
Sony has said "almost all" PS4 games in the PlayStation Now service will be downloadable, noting Bloodborne and Until Dawn among the examples of high-profile downloadable titles. The company did not explain why the download option is not being extended to the service's PlayStation 3 titles, and an inquiry was not immediately returned.
Unlike streamed versions of games, PS Now downloaded games will be fully compatible with downloadable content and PS4 Pro enhancements. Sony has also said subscribers to its separate PlayStation Plus service will be able to bring any game saves from streamed games over to work on their downloaded games through the PS Plus cloud save functionality.
While PS Now downloaded games will be playable offline, users will need to get their systems online "every few days" to verify their subscription and maintain access to downloaded titles.
https://www.gamesindustry.biz/articl...tion-now-games
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September 17th, 2018, 21:37 Posted By: wraggster
TheFlow seems to be on a roll with VitaShell updates as he released his previous one, version 1.96, only 5 days ago. VitaShell 1.97 brings about support for shortcuts and raises the QR code scanner back from the dead among other things!
VitaShell 1.97 got us the following:
- Support for sysmlinks (bookmarks/shortcuts) in LNK format. These can be useful if you regularly open folders nested inside other folders. These can be accessed by pressing left on the d-pad and SQAURE simultaneously.
- Recent files are also a thing now and can be accessed by pressing left on the d-pad and TRIANGLE at the same time.
- The QR code scanner is back and now, you can open it by pressing left on the d-pad and CIRCLE at the same time
- A bug was fixed in the ad-hoc dialogue in which X was always the enter button
- VitaShell 1.97 GitHub page: https://github.com/TheOfficialFloW/V...eleases/latest
via http://wololo.net/2018/09/17/vitashe...and-bug-fixes/
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September 17th, 2018, 21:34 Posted By: wraggster
Thanks to homebrew, the PSVita got a variety of new uses including being used as a notepad, a voice recorder and a book/comic reader. The PSVita’s book reader is called Bookr Mod and does a pretty good job but, until this release, it had some pretty important features missing.
Now, pathway27, its developer, has given Bookr Mod a well deserved update which brings along:
- Support for zooming (L/R triggers), bookmarks and rotating so that you can read your books/comics in portrait mode!
- A SELECT menu with options to rotate your screen, manage bookmarks, fit to width/height (although this didn’t work too well in my experience) and do book traversals
- A part of the software used in Bookr Mod was updated to the latest version of muPDF (v1.13)
- An important bug fix which addresses crashes/blank pages after putting the PSVita to sleep
To get the latest version of the PSVita’s only ePub, PDF and CBZ (and other formats) viewer, simply follow this link or get it via VHBB. Bugs are to be reported in the Issues Tab of the GitHub link.
via http://wololo.net/2018/09/16/this-we...igma-and-more/
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September 17th, 2018, 21:32 Posted By: wraggster
If you’re even slightly into giving some style to your PSVita then Red Squirrel’s Custom Themes Manager is the ideal homebrew for you. The homebrew is quite fully fledged with a great UI that has touch/button support, the ability to download themes from a huge online repository, a dumper for official themes and many more features including a utility to back/up restore app.db.
Custom Themes Manager 4.0 brings about many new features so that your experience is made better!
Like all good homebrew developers, Red Squirrel is still giving it updates and the recent 4.0 update includes:
- The ability to change the installation direction of custom themes to ux0,ur0 or uma0. This could prove useful if you’re into installing lots of themes
- An update checker for installed themes
- Sort by ‘validation score’ (how complete the theme is) is now an option while browsing themes
- The validation report can be opened in the browser as well by pressing SELECT on the theme you’re viewing
- Many other improvements including a bug fix when checking for available space during unzipping, the ability to jump to a specific page when browsing the online repository and the ability to load locally stored previews from ux0:/ctm.
Those who use or want Custom Themes Manager should get the VPK from this link and install it via VitaShell. Bugs should be reported to the linked BitBucket page.
via http://wololo.net/2018/09/16/this-we...igma-and-more/
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