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March 3rd, 2012, 23:56 Posted By: wraggster
XSEED has announced that its ink wash painting meets action platformer title Sumioni: Demon Arts will be available in North America on March 20th.
Set in ancient Japan and presented in a 'sumi-e' art style, Sumioni puts players in control of an ‘ink demon’ who has been summoned from a long sleep to help clear the countryside of sinister foes.
The game boasts gorgeous ink-style vistas, touchscreen platform painting, multiple endings, and more. Online leaderboards and DLC are to be released sometime after launch as well.
Sumioni will launch exclusively on the Playstation Network as a digital download, and will sell for $19.99.
http://www.mcvuk.com/news/read/sumio...s-month/092216
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March 3rd, 2012, 23:55 Posted By: wraggster
Can't wait for Thatgamecompany's upcoming open adventure title Journey? If you're a PS Plus member, there's good news.
Sony will be launching Journey one week early for subscribers, IGNreports.
The game is currently slated to arrive on the Playstation Network as a digital download on March 13th in North America, and the following day on March 14th in Europe.
For Plus members, that means Journey will be available next week; packing a bonus dynamic theme on top of the early opportunity to purchase as well. The theme is available to those outside of PS Plus by pre-ordering the game from the PlayStation Store.
Journey itself will run $15, regardless of when purchase takes place.
http://www.mcvuk.com/news/read/journ...us-subs/092217
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March 3rd, 2012, 23:47 Posted By: wraggster
Sony has re-released the free Facebook app for the PlayStation Vita, which was pulled after its initial release prompted complaints from users about poor performance.
Sony claims that the problems with the program were on Facebook's side, and has now added the app to the Vita Store again.
"Facebook service for the PS Vita has been completely restored, and the Facebook app is now available for (free) download on the PS Store," the publisher announced via Twitter.
http://www.gamesindustry.biz/article...load-once-more
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March 2nd, 2012, 01:45 Posted By: wraggster
PlayStation Vita has swiftly established itself as the premier platform for the most technologically advanced mobile games, boasting a simply superb hardware spec, a beautiful screen and an excellent array of input controls. The only thing that disappoints is Sony's historical annoyance in insisting upon proprietary memory cards in an environment where almost everyone else seems to get by just fine using SD cards and their micro equivalents. This article asks if they are needed, and whether the big price premium translates into a better experience for the gamer.Sony says that the cards are required for security concerns (an odd excuse for a system that lets you back up all content to PC or Mac, and not a good enough reason to shift the cost onto the consumer) and also says that a set performance level is required. Bearing in mind how many games stream in assets while you play, this second reason makes a lot more sense. At Digital Foundry, what we wanted to know was how fast these proprietary cards are, how they compare to what's already on the market, and to discover what the performance level is that Sony deems appropriate to justify a proprietary set-up.It's fair to say we didn't go into this in a particularly optimistic frame of mind: when it takes 9.5 minutes to back up WipEout 2048 from Vita to PC (a game with a download size of 1.6GB, suggesting a paltry 2.87MB/s transfer speed), we aren't particularly optimistic about performance here, but we wanted hard numbers across a range of scenarios.A good test is sequential read and write speed. We tried to measure this by using a 425MB 720p video file in the h.264 format, implementing the Content Manager to stream the file from computer to Vita and back again, repeating the test three times. We asked four users - two using the 8GB card and two 16GB owners - to help us out here to give a range of results.First up, a look at read performance - probably the most important element for games."When it takes 9.5 minutes to back up the 1.6GB WipEout 2048 to your PC, it's safe to say that we didn't go into these tests with much optimism." |
8GB Card 1 |
8GB Card 2 |
16GB Card 1 |
16GB Card 2 |
Read Test 1 |
6.44MB/s |
6.16MB/s |
7.20MB/s |
7.46MB/s |
Read Test 2 |
6.34MB/s |
6.54MB/s |
7.33MB/s |
7.46MB/s |
Read Test 3 |
6.25MB/s |
6.44MB/s |
7.33MB/s |
7.87MB/s |
Average |
6.34MB/s |
6.38MB/s |
7.29MB/s |
7.60MB/s |
Read speeds are hardly colossal for flash media, bearing in mind that even a cheapo USB flash drive should be able to provide a 10MB/s throughput, and a carefully chosen bargain stick such as the ByteStor Data Ferry can achieve over 15MB/s with ease. Class 10 microSDs can easily outstrip the read speeds here too and are a quarter of the price of the Vita cards. In terms of other comparisons, the PS3's Blu-ray drive can achieve a maximum throughput of about 8MB/s, so the Vita gets close with the 16GB card but falls short on the 8GB variants we tested.Now onto the write speeds, where things take a turn for the bizarre, and where performance falls through the floor. What we should emphasise here is that all runs were consecutive with no breaks and the data clearly indicates that caching isn't going on - as results can get worse on later runs, rather than better. What we'll also point out is that this is one single file being transferred. Transferring scores of photos across to the Vita sees performance fall still further - dramatically so in fact, which may explain why WipEout and other titles take so long to back up onto your PC.
http://www.eurogamer.net/articles/df...a-memory-cards
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March 2nd, 2012, 01:41 Posted By: wraggster
We don't even officially know that there is a Black Ops 2 yet (though of coursethere is), but we're already seeing information about when it's allegedly coming out.
OK, yes, it's November. No, we didn't need outside help to figure that out. But Spanish retailer Fnac took it one step further than obvious guesses, as it's actually advertising Black Ops 2 with a November release date.
The store isn't going so far as to take reservations -- instead having people sign up to be alerted when they can -- but it is still advertising a product that doesn't officially exist. To us, that's at least circumstantial evidence that Black Ops 2 does exist.
http://www.joystiq.com/2012/03/01/sp...-for-november/
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March 2nd, 2012, 01:34 Posted By: wraggster
Sony has announced that it will be conducting a live, streaming web event called "Welcome! PlayStation Vita Game Heaven" on March 9. Despite its ridiculous name, the broadcast sounds like it'll be worth paying attention to: Sony plans on revealing unannounced Vita titles, as well as new information about pending releases and existing Vita services, according to Andriasang.
The show starts at 20:00 JST, which equates to 6 AM Eastern on a day that also happens to be smack dab in the middle of GDC and SXSWi. In order to make sure we don't spread ourselves too thin, Joystiq has enlisted the help of several extremely clever parrots that we'll be leaving in charge of the office while the rest of us are on location. It sounds risky, but trust us, this is going to work outway better than that time we left a 20-foot African ball python in charge while we all went to Boca.
http://www.joystiq.com/2012/03/01/so...nt-on-march-9/
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March 2nd, 2012, 01:12 Posted By: wraggster
Vita owners have found a workaround that will enable them to earn Trophies from second hand games.
Fears first arose when it emerged each pre-owned Vita title locks Trophies to the first owner, perhaps as a deterrent to the used games market.
The message reads: "You cannot earn trophies in this application. Only the first player to use an application can earn trophies. To earn trophies, you must link the Sony Entertainment Network account of the first player to use this applicational with the PS Vita system."
But Pocket Gamer reports that this can be easily remedied by clicking 'No' when the message appears and then deleting the save data stored on the card.
This will enable consumers that get full functionality from pre-owned games. It should also protect retailers from complaints from Trophy-depraved customers.
http://www.mcvuk.com/news/read/pre-o...rophies/092045
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March 2nd, 2012, 00:43 Posted By: wraggster
It's fast becoming the worst kept secret in gaming, but Ubisoft will soon officially lift the lid on Assassin's Creed III.
In case you didn't already know, the game will be set during the American Revolution. The setting was first revealed by rumours, then this morning's leaked promotional image and now the official packshot (see below).
But that's all your getting for now. Ubisoft has teased that the full reveal won't be until next week.
"We confirm that Ubisoft will announce all the details of Assassin's Creed III on Monday, March 5th at 5pm," a Ubisoft statement said.
Quite what's left to reveal, we're not sure. Presumably the new Assassin's name, story details and a more concrete release date – the current release window is October.
The packshots reveal the game will be released for Xbox 360, PS3 and PC. While Ubisoft has previously said an Assassin's Creed game will be coming to Wii U, there is no mention of such a version here. This could of course be down to the fact that no packshot design has been confirmed for Nintendo's new console.
http://www.mcvuk.com/news/read/assas...-monday/092058
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March 2nd, 2012, 00:31 Posted By: wraggster
Sony Online Entertainment (SOE) has announced the closure of four titles: EverQuest Online Adventures for PlayStation 2, Cosmic Rift, Infantry, and Star Chamber: The Harbinger Saga. Sunset procedures are scheduled for March 29, 2012, with SOE terminating billing on Everquest Online on March 1. All official websites and forums related to the titles will be shut down, and SOE has no plans to allow the games to be licensed out for emulation.
"Each of these games shares a special place in both ours and our players' hearts. This is not an easy decision, but there comes a time when it's best for our developers to move on to the next adventure, and that day has come," wrote SOE in a farewell letter to fans of EQOA.
SOE will be offering three free months of Everquest or Everquest II Gold to current Everquest Online Adventures subscribers. More details on the shut down can be found at the Closure Announcement FAQ.
http://www.gamesindustry.biz/article...down-four-mmos
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March 2nd, 2012, 00:29 Posted By: wraggster
Sony is to reveal several unannounced PS Vita games in a web broadcast next week.
Andriasang reports that the broadcast, aimed at Japanese gamers and titled "Welcome! PlayStation Vita Game Heaven", will take place on March 9 at 8pm JST.
Sony promises information about unannounced games, upcoming releases, and services for Vita, as well as new information about titles that have already been released - presumably DLC.
It's smart stuff, doubtless inspired by the Nintendo Directpresentations Satoru Iwata hosts to maintain interest in 3DS and highlight its upcoming release slate.
While Vita has enjoyed one of the broadest launch lineups the industry has ever seen, the next few months are looking bare by comparison, and Sony will doubtless be conscious of the need to avoid a repeat of 3DS's struggles.
The company sorely needs to boost demand for Vita in Japan, ashardware sales have tailed off since its successful launch in December. 3DS has been the nation's best-selling hardware every single week since last August's price cut.
http://www.edge-online.com/news/sony...ames-next-week
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March 2nd, 2012, 00:25 Posted By: wraggster
Trine 2 has cleared Sony QA at last and will be released on the PlayStation Store next week.
The game launched in North America on December 20, with Finnish developer Frozenbyte saying the European release had been held up by "some small issues we couldn't help."
Those small issues kept the game in certification limbo for over two months, but Trine 2 will finally be available next Wednesday, March 7.
http://www.edge-online.com/news/trine-2-psn-next-week
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March 1st, 2012, 16:24 Posted By: wraggster
ZX81 one of the biggest coders to enter the homebrew scene of the last few years released all his emulators, homebrew games and homebrew applications here at DCEmu, today ive updated the site and now you no longer have to leave his site to see every single release he has made for the PSP, GP2x, Wiz, Caanoo and Dingoo.
Check out the newly revamped site here --> http://zx81.dcemu.co.uk/
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March 1st, 2012, 01:06 Posted By: wraggster
Sony has, finally, gone on the record to explain why some games that launch on the US PlayStation Store don't make it to the EU PlayStation Store.It is one of the most frequently asked questions by European PlayStation owners - why is there often a huge difference between the content available on the US Store and the EU Store?Jawad Ashraf, from the PS Store Team, blamed this on licensing and localisation work."Licensing, market and a host of other business and non-business decisions all play a part,"he said."What is often forgotten is the EU consists of not just one or two countries - it includes a variety (36!), meaning a lot more localising must be done. Certain games also retain licenses only in certain territories or have expired rights."There's generally so many factors that can often lead to games being delayed or totally cancelled for specific regions, and sometimes this cannot be helped."The most high-profile recent example of this is Trine 2, which is still absent from the EU PlayStation Store some two months after it launched on the PlayStation Network in the US.Last month developer Frozenbyte told Eurogamer the PSN version was going through the Sony Computer Entertainment Europe QA process.Frozenbyte vice president Joel Kinnunen told Eurogamer he was disappointed Trine 2 didn't launch in the US and Europe at the same time because, in his opinion, both versions of the game were the same.Ashraf said there is often a lot of secrecy around when a game is released on the EU PlayStation Store or if it's passed QA because "QA is highly confidential information and we are not permitted to communicate it".
http://www.eurogamer.net/articles/20...station-stores
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March 1st, 2012, 01:05 Posted By: wraggster
PlayStation Vita is the most powerful handheld system in world, with titles like Uncharted: Golden Abyss and WipEout 2048 representing the current state-of-the-art in gaming on the go. But what if you could play full PC versions of LA Noire, PES 2012, Batman: Arkham City and Assassin's Creed: Revelations on the move? What if you could play them on your existing mobile phone, with frame rates up to 60FPS? That's the mouth-watering prospect offered up by the mobile version of OnLive, and in Sony's Xperia Play the cloud service has found a perfect companion.Just before Christmas, OnLive launched a smartphone application allowing players to leave behind their OnLive set-top box and go mobile with a range of over 100 PC titles streamed over the Cloud. The result is an experience that, at its best, even the shiny new Vita struggles to replicate; current-gen AAA games playable on a device that slips effortlessly into your pocket and can go with you anywhere.Of course, there are a couple of problems in achieving this videogaming nirvana. Your average mobile phone lacks the physical interface required to truly enjoy such games, and the dire nature of 3G connection performance makes Cloud gaming viable only when you're in range of a decent WiFi connection.The criminally underrated Sony Xperia Play solves one of these problems at least. This particular handset boasts slide-out gaming controls, complete with eight-way d-pad, twin analogue touch-pads, four face buttons and two shoulder triggers. The phone's volume rocker - which sits in the middle of the aforementioned triggers - even doubles as the left and right 'bumpers' found on the Xbox 360, PS3 and OnLive pads.
http://www.eurogamer.net/articles/df...t-gen-handheld
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March 1st, 2012, 01:01 Posted By: wraggster
Konami has shifted the launch date of the Silent Hill HD Collection once again, with the bundle now due to hit stores on March 20. As Game Informer notes, the survival horror classics were intended to creep in by March 6, after having already been delayed from January.
Despite this delay, March is still set to be a mad month of Silent Hill. Silent Hill: Downpour should be out on March 13, and Vita's Book of Memories on March 27. Now, the HD collection will be sandwiched inbetween, with a digital launch expected sometime after.
http://www.joystiq.com/2012/02/29/si...d-to-march-20/
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March 1st, 2012, 00:58 Posted By: wraggster
Good news for all you socially connected (and hip) regulars of local retail establishments -- who have PS Vitas, of course. Sony's just announced that the free Foursquare app has officially landed at the PlayStation Store (US), and it can be yours for a paltry 4.5MBs of space on your precious proprietary memory card. The app works over WiFi, however, the fine print advises that users may want to use 3G for the best results to help alongside the Vita's GPS. Notably, the rear touchpad and cameras are listed as being compatible with the app, as well. We've poked around the app for a few minutes, and it does feel peppy compared to what we experienced with Facebook (while it was available, anyway) -- the only oddity that's arisen lies with the map functionality, which opens a Google Maps page within the Vita's browser rather than its Maps app. Now that we can watch Netflix over WiFi, and view our Flickr albums along with Tweeting and "Checking In" between our ModNation racing tours, how's about finally letting us get our Skype on? (P.S. We'd really like Facebook back in the store, too!)
http://www.engadget.com/2012/02/28/f...station-store/
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March 1st, 2012, 00:45 Posted By: wraggster
The PlayStation Network will be down for scheduled maintenance later this week, with the disruption affecting service in both US and Europe regions.
The maintenance will last roughly 14 hours, and during that time any functions such as online multiplayer that require the service will be unavailable for users.
"Unlike typical maintenance events, consumers who are already signed-in to PSN will be signed-out, and consumers will be unable to sign in for the duration of the maintenance window," Sony states. "During this time, users won't be able to access the PlayStation Store, PlayStation Home, Account Management or play online."
Service will be interrupted starting at 8am Pacific on Thursday, March 1st, and run until around 10pm Pacific.
Sony did not go into specifics regarding what will be taking place during the disruption beyond the fact that it will be significant maintenance period.
http://www.mcvuk.com/news/read/psn-m...is-week/091903
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March 1st, 2012, 00:38 Posted By: wraggster
Konami has confirmed an autumn release date for Zone of the Enders HD Collection for PS3 and Xbox 360 in the UK.
The SKU will combine the only two previous releases in the series – 2001’s PS2 outing Zone of the Enders and 2003 sequel Zone of the Enders: The 2nd Runner.
Both games have been given the prerequisite HD visual makeover.
“We are looking forward to bringing the legendary Zone of the Enders series to old and new fans in a high definition form,” Martin Schneider, General Manager for Konami Digital Entertainment, said.
“We are excited to offer these games on new platforms which will allow gamers to experience the drama and action of the Zone of the Enders like they have never seen it before.”
http://www.mcvuk.com/news/read/zone-...-autumn/091964
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March 1st, 2012, 00:28 Posted By: wraggster
Sony, Microsoft and Nintendo are all facing increasing pressures from the emerging social and mobile games industries. After all, if a consumer is happy with a cheap iPhone game or a Facebook title, why buy a console? One reason could be to further experience a brand, says Sony Worldwide Studios boss Shuhei Yoshida.
While Nintendo is adamant about keeping all of its properties 100 per cent exclusive to its own platforms, a smarter way to approach the business could be to introduce players to a brand on a social or mobile platform, and then save the deeper experience with that same brand for a console or portable.
If Sony can upsell consumers by leveraging Facebook, the company is all for it, Yoshida told us.
"That's a really good question, and that I believe is totally possible," he responded when asked by IndustryGamers about bringing Sony IPs to Facebook or mobile. "We've been discussing [that possibility] and if you noticed, we released an inFamous themed Facebook game at the launch ofinFamous 2.
"So we are experimenting, and I don't necessarily believe we're competing against cell phones or social networks - because everybody uses Facebook and lots more people have cell phones and smartphones already. With people's lifestyles, they're always connected and engaged socially, so why not put our IP on there... or give some small experience [related to our IP] like you said?"
He concluded, "So we like the idea and will continue to experiment to see how best we can use this new medium to connect to our new IPs."
It appears to be a good way for the traditional games industry to gain access to a wider audience. Nintendo could certainly benefit from such a strategy if the recently pulled fake Pokemon app is any indication.
http://www.gamesindustry.biz/article...ial-and-mobile
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